Maya to Mudbox and back to Maya: Basic tutorial

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  • Опубліковано 27 сер 2024

КОМЕНТАРІ • 51

  • @Creativeairpro
    @Creativeairpro Рік тому

    we are in 2023 and this tutorial is still one of the best out here in UA-cam. Is well explained. Thank you!

  • @bluelightproductions5114
    @bluelightproductions5114 7 років тому +3

    we are in 2017 and this tutorial is still one of the best out here in UA-cam. Is well explained. Thank you!

  • @Fenixmaiden666
    @Fenixmaiden666 7 років тому +1

    Really good tutorial. I never realised how simple mudbox was to use.

  • @anroidanicver6783
    @anroidanicver6783 5 років тому

    Still today, a great and easy to follow tutorial. Thank you sir.

  • @PaulKind3d
    @PaulKind3d 9 років тому +4

    Great tutorial. Some nice techniques shown here. I really appreciate how you show the PROPER way to do it. No poly stretching (or at least very minimal) and a good workflow. Kudos pal! Beginners need this stuff.

    • @mushpipe
      @mushpipe 8 років тому

      exactly what I think as well.

    • @Ruzzbugz
      @Ruzzbugz 7 років тому

      I have come back to this video every single time I've used Maya and/or Mudbox

  • @hauteswan2541
    @hauteswan2541 9 років тому +2

    That was not very basic but I loved all the detail and it does help to see how you ended up with such a gorgeous coin but I still barely understand what to do after watching...LOL. It will take me hours to follow this one. Thank you however because it is a beautiful end product!

  • @HomebrewToons
    @HomebrewToons 9 років тому

    thanks for the tutorial, I was able to complete my model because of this.

  • @modifiedfox64
    @modifiedfox64 2 роки тому

    Hey bro ! I am a movie maker. But in these recent days I beca a sick fan of Alan Walker. I researched 'bout Nice tutorialm and got to know that

  • @milkmanofdoom
    @milkmanofdoom 10 років тому +1

    Thanks, very helpful!

  • @ravenhana4841
    @ravenhana4841 9 років тому

    Awesome tutorial, thanks!

  • @Deltaforce11111
    @Deltaforce11111 9 років тому

    More please, this is soooo good, (Student 3D film)

  • @Maverick401
    @Maverick401 Рік тому

    Is there a way you can make an updated version of this tutorial, I am using Maya 2023

  • @whatadraggg7860
    @whatadraggg7860 2 роки тому

    i am having trouble with putting the aztec coin stencil on top, it keeps making weird patterns, does anyone know what to do?

  • @markosoldo1775
    @markosoldo1775 6 років тому

    nice work

  • @philliptillery960
    @philliptillery960 3 роки тому

    Thanks...

  • @huilijessicatang6674
    @huilijessicatang6674 10 років тому

    PLEASE HELP! I don't understand why the pattern appeared at the bottom side while I was sculpting the top of my coin ?! The size of sculpt tool was 0.5 and the strength was 0.02. I've tried to adjust these two values but it didn't solve this problem...Please Help!!! THX!!

  • @AzzySky
    @AzzySky 10 років тому

    just what i was lookin for! thanx! very helpful))

  • @mushpipe
    @mushpipe 8 років тому

    thank you, you told everything complex and connected to the goal. Someone asked about the maps. Think its just when you want to edit it on photoshop to create a diffusemap and use the checker to scale the map correctly to paint or sculp it in mudbox uniformly?

  • @ajajjssjdjdndns1917
    @ajajjssjdjdndns1917 2 роки тому

    is there a setting Called Program*, its default is set to *Agressive TEwNice tutorialch is making that sNice tutorialtty static soft, change that one, once to

  • @toniferrara8404
    @toniferrara8404 7 років тому

    Following the approach but can't sculpt the mesh in Mudbox

  • @CptKuashe
    @CptKuashe 8 років тому +1

    Thanks a lot for this, i was looking for this workflow for a time ! Would this still work if you had lots of layers in mudbox ?

  • @ccripstar
    @ccripstar 8 років тому +1

    why cant i find a 3ds max version of this

  • @gbacl
    @gbacl 9 років тому

    Yeah, what Tang Jessica said. I dont understand why the pattern is getting to the other side of the coin. I tried to freeze one side but same thing happens, Ate the edge it gets to the other side. Any suggestion?

    • @gbacl
      @gbacl 9 років тому +1

      gbacl Found it. In the brush proprieties scroll down to the Falloff drop-down menu and check the box that says "Falloff based on facing Angle". Should work properly now.
      Thank you for the tutorial, really helpful.

  • @Burhan.Bedir92
    @Burhan.Bedir92 4 роки тому

    Why are you usinf Mentalray ?Can we use Arnold?

  • @nito209
    @nito209 8 років тому

    I keep following these steps but I must be doing something wrong, When create a tiff it makes 4 different views instead of one, I even checked create one map for all targets and it still separates the mesh into 4 the top, left, right and bottom any one know how to solve this?

  • @laissez-faire496
    @laissez-faire496 8 років тому

    Why do you have to use uv rays...Why not just import it to mudbox?

  • @izvarzone
    @izvarzone 10 років тому

    What's better for rendering, high-poly model or low poly with normal map?

    • @yocyberness
      @yocyberness  10 років тому

      It really depends what you are doing. For games its normally better to use low poly models with most of your detail done by maps (color/diffuse, specular, normal and such) this is true even for latest gen games.... For film/TV it depends on what you are doing. Photo-realistic results would usually tend towards putting more details in the actual model/polygons then adding fine details with displacement maps.

  • @jacquesm1652
    @jacquesm1652 10 років тому

    i don't understand, isn't his an old workflow? why don't you use "Send to Mudbox" to open a connection between Maya and Mudbox...then just hit "UPDATE" to transfer between the two???

    • @yocyberness
      @yocyberness  10 років тому +7

      Yup but then do you know what that button does? Basically the same thing. For a basic tutorial I think its actually better to know whats happening under the hood. Then, if something goes wrong, you can know where its happened and trouble shoot from there. Also this gives you a lot more power if you know how to do it yourself but need to do something slightly different (happens maybe more than you would think).
      I dont think I have ever worked in a studio that uses the "send to mudbox" or "goz" buttons...

  • @thekaiser4333
    @thekaiser4333 7 років тому

    Are you on MS-DOS or on Amiga?

  • @killingmon
    @killingmon 10 років тому

    I can never get the higher lvl mesh to the lower rez poly. Can you help plz

    • @yocyberness
      @yocyberness  10 років тому

      You mean in mudbox? You can move up and down levels by using page up and page down keys.

  • @ThePigmeos
    @ThePigmeos 8 років тому

    why did u delete the cheker??? or why did you create that?

    • @Fenixmaiden666
      @Fenixmaiden666 7 років тому

      It was just to get the scale of the UV right. If you look in your materials (in Attribute editor or Hypershade) click the checker box to the right of the colour and it allows you to add the checker or file or whatever you want.

  • @elmajetv
    @elmajetv 10 років тому +2

    GOD all that work for a coin? to be honest there is got to be a short cut on this.. lol good video but too much work involved here bro :?

    • @tanvichaulkar5084
      @tanvichaulkar5084 4 роки тому

      Yes there is a short cut for this
      Just take a black and white image of coin and apply it on object in Maya as a bump map that's it

  • @atlfalcns1
    @atlfalcns1 9 років тому

    Hey man i was just wondering if you knew how to code and develop games, i have some ideas that i think would be as good as crossy roads the app.

    • @yocyberness
      @yocyberness  9 років тому

      Kroniik Klutch Yes I do, actually its my job but for feature films. Im guessing you are asking if I can code for you. Sadly Im kinda busy doing my own stuff. But good luck for your app.

    • @atlfalcns1
      @atlfalcns1 9 років тому

      actually i wanted to pitch u some fairly simple but original ideas, free of charge XD, i was thinking maybe in your free time, you could produce them, not for me specifically, but for the general benefit of those participating in the creative development process.
      im personally learning to code and animate, and have a plethora of ideas but wont be able to realize them until ive developed the skills.
      i understand you are busy, im just looking for someone to collaborate with, not someone to do my work for me

    • @yocyberness
      @yocyberness  9 років тому +1

      Hey, Sorry for the late reply. Im always happy to look over peoples ideas and give info and feed back. Dont have too much time to do much more than that now a days. Prettty happy to just progress with the work I do for work. But Im totally up to looking over any ideas, concepts, prototypes that you may hav that you would like some input on.

    • @atlfalcns1
      @atlfalcns1 9 років тому

      yocyberness cool bro my email is atlfalcns@gmail.com i can send you concept art through there

  • @cgvfxing6927
    @cgvfxing6927 9 років тому

    Fantasy!!
    Shared on cgvfxing.com
    Thanks a lot!

  • @brodlovherrsov7097
    @brodlovherrsov7097 6 років тому

    Good tutorial, i think you can give us your bank account, i think many people want to donate you!)

  • @ThePigmeos
    @ThePigmeos 8 років тому

    how can u do that in the minute 4:00- 4:10???
    shift + .....bracket arous? ????

  • @spylacopa3133
    @spylacopa3133 9 років тому

    Much realism. So digital.