One of The Year's Most Unique Titles Is About a Dying Space Cult

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  • Опубліковано 3 чер 2024
  • The Banished Vault Gameplay with Splat! Let's Play The Banished Vault and check out a game where you'll take a space cult and try to help them survive long enough to warn the rest of their people about an impending cataclysm.
    Key provided by developers
    Download The Banished Vault : store.steampowered.com/app/23...
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    Nerd Castle on Twitch: / splattercatgaming
    Twitter : / splattrcatgames
    Discord : / discord
    Support The Nerd Castle on Patreon : www.patreon.com/splattercat
    Steam Curator : steamcommunity.com/groups/Spla...
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КОМЕНТАРІ • 234

  • @zignitz
    @zignitz 10 місяців тому +265

    This is a game from a past era, where it not only doesn't insult the player's intelligence, it demands they use it to participate at all. Love it honestly.

    • @brandonphilander661
      @brandonphilander661 10 місяців тому +5

      Reminds me of Citizen Sleeper.

    • @Zorander2008
      @Zorander2008 10 місяців тому +3

      It’s a problem with how much money it attracts. Games were better when it was smaller. Started to lose its soul around 2010. Maybe a little earlier.

    • @AggroPhene
      @AggroPhene 9 місяців тому

      Not to mention, strong world building and related graphics style that permeates the technology interface. Didn't do a drop-down of a Navigation viewscreen or similar continuity breaking process.

  • @reggieisnotadog4841
    @reggieisnotadog4841 10 місяців тому +319

    I never know what I'm going to get with a Splat video. I've seen him not realise you can click a button to level up whilst complaining that he's too weak in some games, but somehow he's flipping through this brain melting UI like he has been doing it his whole life.
    Entertaining as always. Cheers!

    • @GameTimeWhy
      @GameTimeWhy 10 місяців тому +30

      Splatt is our enigma.

    • @Breakfast_of_Champions
      @Breakfast_of_Champions 10 місяців тому +17

      As long as he does his homework he's generally competent🙂

    • @hic_tus
      @hic_tus 10 місяців тому +51

      i guess i'd be missing a lot more things if i talked 30 min non stop while playing a different game every day, we should give him credit for that😂

    • @DerFreiegedanke
      @DerFreiegedanke 10 місяців тому +5

      Did you ever saw aurora 4x? This here is really accessable!

    • @Khantastic
      @Khantastic 10 місяців тому +2

      @@Breakfast_of_Champions hi my name is 'his homework'

  • @quint3ssent1a
    @quint3ssent1a 10 місяців тому +7

    Slide rule makes sense for style points: in kinda space-archaic setting with CATHEDRALS and ELIXIRS it makes sense that calculations are done with archaic instrument.

  • @nyyyco
    @nyyyco 10 місяців тому +46

    I love the sliderule. You actually have a planning phase in which you have to figure things out. I realise that it's probably not for everyone but I wouldn't want the game to do everything for me.

    • @crushingit5128
      @crushingit5128 10 місяців тому +1

      Agreed. I feel that the developers purposely came up with the mechanic to get the player more involved with decisions instead of just doing calculations automatically.

  • @davesmith1044
    @davesmith1044 10 місяців тому +44

    Ive been redoing the front and back yard at the house. I have a slide rule that helps me determine the amount of stone I need for my landscaping. Once you have the Knack its about 500 times faster than a calculator.

  • @AggroPhene
    @AggroPhene 10 місяців тому +9

    The default of two engines in ships is a hint that efficient use of fuel is achieved by using light engines for approach, and heavy thrusters are for entry/escape. Your extra engines just sat in the Vault.

  • @SirHugsalot13th
    @SirHugsalot13th 10 місяців тому +22

    This game makes me think of the board game, Cathedral, and then runs with that simple concept all the way beyond the stars. This is such a cool-looking game, the style and atmosphere are amazing. Definitely going on the wishlist.

  • @BolinFoto
    @BolinFoto 10 місяців тому +9

    I still remember arguing with my math teacher in the mid 70s about using a calculator.
    He said "Oh yeah you think everyone will just have a calculator in their pocket all the time?"
    I also remember arguing with my teachers about the worthlessness of having a neat handwriting.
    "Oh yeah you think everyone in the future will lug around a typewriter?"
    Too bad all of these teachers are dead now, if they were alive I'd call them and just say "Yes" and hang up :P

    • @lucabaumert7764
      @lucabaumert7764 10 місяців тому

      I've seen people like you with a calculator. It's no use if you have no clue what you have to put in there to get your result, and if you can't even gauge if the result is even close to what you'd expect as an answer. It's like using the comman lines of your PC without knowing what the commands actually do.

    • @BolinFoto
      @BolinFoto 10 місяців тому +1

      ​@@lucabaumert7764 I'm half a century old and I have NEVER needed to do ANY other math than + - * / that's it.
      Why? Well I don't work with anything that is math based so I only have need of "one, Two, Plenty".
      I am still pissed that I had to sit through all those hours wasting time doing higher calculus that I have NEVER needed to use EVER.
      Imagine if I was allowed to do study some other subject that I like?
      My interest was and is history and art and music.
      The world would be a much better place if kids were allowed to study what they are good at and not what the teachers like.

    • @lucabaumert7764
      @lucabaumert7764 10 місяців тому +1

      @@BolinFoto Yes, kids are famous for knowing exactly what they want to do in their adult life and never need any cross-referenced knowledge. That you never needed math beyond 1 and 2 says a lot more about you than it does about our education system. My condolonences for being unaware about so much shit in the world.

    • @isitanos
      @isitanos 10 місяців тому

      Covid showed our industrial-based society is quite fragile. Next global disaster might not be as kind, and then we'll be glad some methods not dependent on a heavily industrialized society exist to do math...

  • @flamehunter911
    @flamehunter911 10 місяців тому +113

    Splat: I always skip all the tutorials
    Also splat: I read through the whole 46 page manual
    Me: ???

    • @igorthelight
      @igorthelight 10 місяців тому +27

      Looks like he likes to READ but hates to be TOLD what to do xD

    • @SolantisA
      @SolantisA 10 місяців тому +6

      @@igorthelight It's more common than you'd think... I, for one, literally fall asleep in tutorials, but if I have to read it then it sticks.

    • @igorthelight
      @igorthelight 10 місяців тому +2

      @@SolantisA Agree! People are quite different! I like tutorials (voiced) much more that reading xD

    • @isitanos
      @isitanos 10 місяців тому +8

      TBH that manual is just dripping with style and begging you to read it.

    • @simondann7371
      @simondann7371 10 місяців тому +2

      I love a good manual with art throughout. I don't think I have played through an entire tutorial before, but will happily watch someone spend hours playing a game and pick up just enough to work things out myself.

  • @azarinevil
    @azarinevil 9 місяців тому +2

    Having built-in meta calculators for stuff like fuel efficiency is a nice touch in terms of UI in a crunchy game like this. I have always stayed away from designing games like this because it can be discouraging for new players to learn complex meta like those fuel calculations, never considered building in the stuff we'd normally leave for players to make a video or write a wiki about. Definitely going to add this to the library just to study from a design prespective.

  • @GameTimeWhy
    @GameTimeWhy 10 місяців тому +153

    Another game i will never play but am happy exists. I would love to watch a full playthrough

    • @Cheesemonkey2889
      @Cheesemonkey2889 10 місяців тому +2

      You catches my tought personally.

    • @bgiv2010
      @bgiv2010 10 місяців тому +1

      Similar. Unique. Almost like a board game. I want to give it 3 hours off the design alone.

    • @Texas240
      @Texas240 10 місяців тому +2

      You should send Lilia TV a msg. I've thought that she and splat would complement each other. She does play thoughs and lots of Splats 30 minute vids leaving me wanting to know what happens next or how a game plays out.
      With splat and Lilia, it's not just the game. These creators end up telling a story through the gameplay.

    • @ellescer
      @ellescer 10 місяців тому

      Why won’t you ever play it?

    • @Deadlines-X
      @Deadlines-X 7 місяців тому

      Probably because it requires too much time to understand to actually enjoy so it would end up not played at all.

  • @Knofbath
    @Knofbath 10 місяців тому +3

    The small engine is more efficient for distance, the large engine is needed for Thrust to land. So, putting the small engine on the big ship allows you to move cargo around most efficiently. And then you can use the smaller ships to land and bring stuff up/down from planetside. Since Splat only needed Thrust 1 to land, he can land with the small engine(+2 Thrust) on the small ship (-1 Thrust). Hallowed planet needed Thrust 2 to land, so big engine on both small and large ships.
    The other thing is that smaller moves are more fuel efficient than larger moves, which is why he needed like 20 Fuel to go down to the furthest planet. Breaking that trip into 3 turns would have reduced the Fuel cost probably by half. And there is a turn timer between each stratum anyways, so it's going to take 3 turns to get down there no matter what. Fuel efficiency vs Action economy, because they only regenerate 1 Action per turn in deep space. While regenerating more actions on planets/orbits the deeper into the gravity well you go.
    That action economy means going as deep as you can for Water/Fuel production is really going to pay dividends in the long run. Plus your ships will often need that fuel to crawl out of the deep gravity well.

  • @SolantisA
    @SolantisA 10 місяців тому +8

    This is a game that I probably won't ever play, but my god, I love the style.

  • @soth897
    @soth897 10 місяців тому +8

    Love the colour scheme and art style in this game. I know the monochrome menus and portraits aren't for everyone, but damn if they aren't gorgeous. I think it adds a little feel of grittiness, too. Thanks for this vid Splatter!

    • @EGRJ
      @EGRJ 10 місяців тому +1

      It reminds me of pre rendered graphics in late 90s and early 00s games.

    • @SusCalvin
      @SusCalvin 10 місяців тому

      It reminds me of the older Oldhammer art. Back when you got a cover and some shots of model art in glorious saturated colour, but the interior art was black and white pencil. And it would be more normal dudes crammed into weird machines doing weird stuff.
      I still remember the Battlefleet Gothic interior art with giant starship interiors where dudes walk treadmills or form giant choires.

  • @AstralDragn
    @AstralDragn 10 місяців тому +10

    Never seen a sliderule before but i felt like it's concept was pretty clear from the outset once you explained what the values were and what the value at the bottom was suppose to be.

  • @odditiescollector4540
    @odditiescollector4540 10 місяців тому +1

    your brief initial description could easily apply to the game being 40k imperium scouts meeting the tyranids for the first time

  • @kareningram6093
    @kareningram6093 10 місяців тому +4

    The artwork is gorgeous.
    Also, Splat, I don't know if you saw or not, but someone recently did a documentary on UA-cam about Vampire Survivors and they gave you a shout-out.

  • @littlekong7685
    @littlekong7685 10 місяців тому +4

    This reminds me of Thea: The Awakening. A similar game where you have a town, a limited pool of people it is almost impossible to grow to any big amount, no option to expand so you have to hold on to what you have. Combat is always punishing, exploration is deadly but necessary, and surviving to the next tile is the only real goal.

    • @KingAlpaca
      @KingAlpaca 10 місяців тому

      Thea is so much better

  • @morganjohnson539
    @morganjohnson539 10 місяців тому +10

    The look seems to be a cross between Gothic with Warhammer 40K and a dash of Geiger. I like it. I also like the slide rule calculator. Yes, I am old enough to have used one but I just like it. When I was doing chemistry on reactors I also made use of nomographs for many calculations. A big plus is slide rules don't need batteries. 😋

    • @SusCalvin
      @SusCalvin 10 місяців тому +5

      Calculating starship trajectories with a slide ruler is a pretty Battlefleet Gothic thing to do. Some dudes with a robe and a forehead tattoo or their mouths sewn shut who sits at their stations and does nothing but operate slide rulers.

  • @daenithriuszanathos9306
    @daenithriuszanathos9306 10 місяців тому +8

    I replayed that last 2 seconds more often than I should. Gotta love the sounds of space.

  • @gubbish
    @gubbish 10 місяців тому +11

    Interesting looking game, I kinda like the manual. For those old enough to know the reference it looks very much like early Macintosh games, like Uninvited / Shadowgate. Both the font and the visuals. Pretty sure the devs were into that look, much like the Obra Dinn

    • @JohnWilson-mk2jp
      @JohnWilson-mk2jp 10 місяців тому +3

      You can also get a pdf of the manual, or buy a printed version. Definitely goes with both the old game / board game vibe.

    • @crushingit5128
      @crushingit5128 10 місяців тому +1

      I actually got caught up in the nostalgia of need a physical manual and bought one online. Only cost $5

  • @goncalves4269
    @goncalves4269 10 місяців тому +21

    Really nice to see a game that opts for a manual instead of tutorial again. I think it's a way better experience, the last one that did that to me was TIS-100

    • @AGenericFool
      @AGenericFool 10 місяців тому +4

      Could not agree less
      Text dump explanations are very cheap and from a gamedesign perspective scare new players away far more easily than a well made tutorial, which is voiced, which shows you the mechanics and is well disgned so you smoothly learn new mechanics and then combine them and have the player execute on them until the have a grasp of the major gameplay loop.
      This is especially true for deep/very deep games and this game is rather shallow/simple, which is not necessarily a bad thing and means a manual can be shorter and far more forgiving.
      Especially MMOs are the opposite and often have that text dump problem, some of em are famous for having a 20min textdump tutorial of tons of deep systems which leads to them losing sometimes 80-90% of the players that downloaded it before they finish the tutorial. Like that MMO Notch made has a steam achievment for completing the tutorial and only 10% of the "playerbase"/people taht downloaded it got that "far".
      That said this is one of the best manuals ive seen, especially from a visual design point of view and once again simple, short, very self contained game where many of the drawbacks of such a manual are greatly lessened.

    • @allmight9840
      @allmight9840 10 місяців тому +2

      Most are painful. This one is a very good concise manual

    • @knifemind
      @knifemind 10 місяців тому +1

      I'm with OP here. Tooltips are great, but aside from that I'd prefer that any instructions be separate from the main game mode. Manuals and tutorial modes are great. Yes, we're in the minority for this opinion.

  • @BaronVonMott
    @BaronVonMott 10 місяців тому +2

    Giant flying space church, that explores new worlds for lost knowledge, by the power of mass-industrialisation? Oh yeah, this has some great Adeptus Mechanicus vibes! 😁👍

  • @mikew735
    @mikew735 10 місяців тому +1

    That's really cooled they channeled old school rocketry with the slide rule, I think i gotta buy this now.

  • @calebshaw5647
    @calebshaw5647 10 місяців тому

    Fell off from watching your videos a while ago, but came back to the zero sievert one. Glad to see you had something fresh pop up that you seem to have enjoyed!

  • @jamesweible5357
    @jamesweible5357 10 місяців тому +4

    Game looks really cool. Nice to see an actually different take on old tropes.

  • @cjanquart
    @cjanquart 10 місяців тому

    Friend of mine worked in an engineering department and one of the items on the floor was a glass cabinet with a hammer attached with a length of chain and a placard that read: "In case of computer failure, break glass." It contained a legal pad, two #2 pencils without erasers, a gum eraser and a slide rule.
    Because stuff breaks....

  • @JohnWilson-mk2jp
    @JohnWilson-mk2jp 10 місяців тому

    Hot diggity! I found out about this game yesterday and immediately looked to see if there was a splat vid for it. Glad you decided to check it out.
    Personally I think the level of crunchiness fits the game, but it probably won't appeal to many.
    The dev has a series of short videos, about 3 minutes each that explain the mechanics, so it's a quick way to learn what things like knowledge are for.
    There's also a physical version of the manual available, might appeal to those who are like to play games like this with a notebook, etc at hand.
    All in all looks like a pretty unique gaming experience.

  • @williamjeffersonclinton69
    @williamjeffersonclinton69 10 місяців тому +1

    28:46
    😂😂😂 Splatt.

  • @claylewis8233
    @claylewis8233 10 місяців тому +4

    feels more Metabarons-ey to me rather than gieger. weird and interesting game. the visual design is really interesting, like the map part of it, pretty abstract. super linearly implemented while in reality its 3d space and stuff. strange and interesting

  • @OneEvanescent
    @OneEvanescent 10 місяців тому +1

    I am absolutely loving the new title system, giving a one-sentence sum-up, rather than a series of "buzzwords" (Not intended to be derisive, just don't have a better word)
    Also as an aside, if anyone cares to know. 'Paganus' is a Latin word, that the term 'pagan' was derived from. Was used as a sort of catch-all for non-Romans. Directly translates to sort of, 'villager,' but had a cultural context more like 'country bumpkin.' Plural is 'Paganii'

    • @Splattercatgaming
      @Splattercatgaming  10 місяців тому +1

      oh yea things are pretty shitty so I'm just having fun with it because nothing to lose

    • @OneEvanescent
      @OneEvanescent 10 місяців тому

      @Splattercatgaming Yeah fair, if YT's already being shitters, you may as well piss around a bit.
      But hey, if you do decide to get back into music, you got at least one immediate Spotify follow here lol

  • @jonalen4217
    @jonalen4217 10 місяців тому +1

    The art looks like it belongs in an old-school table top game, I kinda love it.

    • @Puschit1
      @Puschit1 9 місяців тому

      Warhammer 40k

  • @Tentacl
    @Tentacl 9 місяців тому +1

    Those looks and sound, oh man. I might buy this today. Nice find.

  • @Zulda7231
    @Zulda7231 10 місяців тому +7

    Thanks for sharing this one Splat -- its not for me, but I learned a lot as always!

  • @Roy_Oy
    @Roy_Oy 10 місяців тому +20

    I love how you managed to take this serious, dark, brooding game and somehow incorporate fart noises into your description of it. You're a goober sometimes, Splatt. And I mean that in the kindest way possible. I get the feeling that the devs might not be as amused as I was...

    • @Watdee
      @Watdee 10 місяців тому +7

      You make methane a resource in your game, you're gonna get fart noises. Simple as that. 😆

  • @TheGunnarRoxen
    @TheGunnarRoxen 10 місяців тому +9

    It reminds me more of the work of Jodorosky and the Metabaron than 40k or Giger. Very cool

    • @SusCalvin
      @SusCalvin 10 місяців тому

      If I had to pick something out of 40k, it would be the old RT/2nd ed or Battlefleet Gothic art where black and white pencil was more common. And when they would totally and shamelessly nick stuff from Giger, Metabaron, Alien etc.

  • @TheWindowLicker514
    @TheWindowLicker514 10 місяців тому +3

    You had me at slide rule❤

  • @hellasketch6523
    @hellasketch6523 10 місяців тому +3

    2023 is the year that indie games have completely pooped on AAA companies.

    • @igorthelight
      @igorthelight 10 місяців тому +2

      Sadly, casuals ignore indie games and still gladly buy soulless AAA "products".

  • @preshrunk_cyberpunk5479
    @preshrunk_cyberpunk5479 10 місяців тому +1

    Peregrine looks like he's seen a little too much.

  • @init3
    @init3 10 місяців тому +2

    Love the art style in this game. Also spit my coffee all over myself after you... vented your engines there at the end 😂

  • @rickytempleton4181
    @rickytempleton4181 9 місяців тому

    Great content Splatt!

  • @sylvyor
    @sylvyor 10 місяців тому

    That description makes it sound like an untold story in 'The Fifth Element" universe.

  • @jinkeloid
    @jinkeloid 10 місяців тому +9

    2min in and I’m already intrigued by the concept, this is going to be good I’m sure of it.

    • @jinkeloid
      @jinkeloid 10 місяців тому +1

      Already had some time with the game, a really solid game but could really do with turn resets as an option so people can catch up with the game quick, a lot mistakes can be made at the very start.

  • @HappyAspid
    @HappyAspid 10 місяців тому +1

    1:15 - not sure that you can hate something that eats your face off. Usually after eating face off you rarely alive. And in order to hate something you have to still be alive. So probably the answer for this conundrum - start hating something in advance, to be ready for face off eating.
    PS: We were never allowed to use calculator in school. The idea was - to teach you how to math, instead of teaching you how to use calculators.

    • @unnamedenemy9
      @unnamedenemy9 10 місяців тому

      alternatively -- hate *so profoundly* that it continues on after your death and manifests as a curse, or you returning as a ghost

  • @Toscoou
    @Toscoou 10 місяців тому

    Beautiful art styñe, the UI is lovely and really well made

  • @ancientsociety79
    @ancientsociety79 10 місяців тому +1

    The art style is very reminiscent of Moebius' work in Heavy Metal magazine. If you like this art style, I highly recommend checking it out.

    • @SusCalvin
      @SusCalvin 10 місяців тому +1

      It reminds me of the early Oldhammer art, when GW would shamelessly nick styles and ideas from Heavy Metal.

  • @stormknightmd
    @stormknightmd 10 місяців тому

    The pencil artwork is a lot reminiscent of the art from the old Warhammer books of the 80s-90s. Very dark feeling.

  • @Voice_of_p
    @Voice_of_p 10 місяців тому

    Instant buy. Thank you splatter

  • @MrQuantumInc
    @MrQuantumInc 10 місяців тому

    The map is an abstract representation of realistic orbital mechanics. IRL space ships are always moving along their orbit/trajectory and only fire their engine to change their orbit/trajectory. Each segment represents a change. Larger planets with higher gravity make this more expensive. So the gameplay is actually very similar to Kerbal Space Program, specifically what KSP2 is supposed to be like when it will be finished (which is supposed to have you building colonies with various mines, refineries, and factories, and using those resources to fuel your space ships).

  • @DamacusSquared
    @DamacusSquared 10 місяців тому

    Took me awhile to figure out that it's like looking at a Vid screen with figures on it, kind of like a troop movement map.
    Made me bark a laugh at the Splatter Space Gas at the end.

  • @Olowob
    @Olowob 10 місяців тому +1

    Would have never found that game on my own, thanks!

  • @zombieranger3410
    @zombieranger3410 10 місяців тому

    This game seems very tactile with its UI and tutorial, its all interactive and on you to figure out things with the given manual and fuel calculator. As stated it plays like a board game, and likely provides them good dopamine hits when you get the fuel usage right multiple turns ahead of time.

  • @nathaniellamb2154
    @nathaniellamb2154 10 місяців тому +1

    Art style is *very* 1980s Fighting Fantasy books internal art.

  • @boerboelmummy5075
    @boerboelmummy5075 10 місяців тому

    Thanks Splatty, very interesting looking game.

  • @peters6345
    @peters6345 10 місяців тому +1

    Wow what a unique game, also the art style :)

  • @oliviawolcott8351
    @oliviawolcott8351 10 місяців тому +1

    this reminds me a lot of early 90s games that came with a manual on how to play.

  • @UlfMTG
    @UlfMTG 10 місяців тому +8

    Can you keep putting the game's name on the title, please?
    if I search for "splattercatgaming the banished vault" this video literally doesn't show up

  • @AntonGully
    @AntonGully 10 місяців тому

    Remember that scene in the Simpsons when Homer is talking to Santas Little Helper and all the dogs hears is burbling noises... I'm the dog. That B&W art is beautiful.

  • @JohnnyTwos
    @JohnnyTwos 10 місяців тому +1

    That slide rule in your phone is only good as long as you have power. Always should teach the basics.

  • @K3end0
    @K3end0 10 місяців тому

    Holy moly what a visual treat.

  • @mainepants
    @mainepants 10 місяців тому

    I think I must have been beaten with a Slide Rule as a child because I shuddered when Splat drew my attention to it.

  • @MadsterV
    @MadsterV 10 місяців тому

    Physical navigation instruments is a neat idea!

  • @Gambl_25
    @Gambl_25 10 місяців тому +4

    The energy calculator was very probably a conscious choice. And in my opinion it is very elegant. Games have become too easy, they spoon-feed the average smooth-brained player. They’re boring when the game does all the computing for you. this game looks really refreshing. Love the vids, splat

  • @Xadethor
    @Xadethor 10 місяців тому +2

    Since when is there the fart sound at the end!?? I've never heard it until now. 28:44

  • @foxfire1345
    @foxfire1345 10 місяців тому

    the tutorial in thig game is what we call Rules manual digesting in the board game world. if you like that sort of thing this game would be a blast.

  • @MrPrincepop
    @MrPrincepop 10 місяців тому

    I was looking at this game. Needed to see someone else play it before pulling the trigger.

  • @silver965
    @silver965 10 місяців тому

    I love that the energy calculator is a slide rule lol

  • @Transmissional
    @Transmissional 3 місяці тому

    Consider the slide rule in a game to be a good way to learn about it. I like the aesthetic of this game though and the art is absolutely wonderful. Board game styles are not really what I like in my PC games but nonetheless this looks studious and full of potential.

  • @DogmeatDied989
    @DogmeatDied989 10 місяців тому

    I love that manual!

  • @TheOmninovoi
    @TheOmninovoi 10 місяців тому +4

    The art is crazy in this game. Love the style... not sure about a complex euro-game board game experience though to be honest. Haha. I own enough physical copies! :)

  • @nlesposito
    @nlesposito 10 місяців тому

    Your dying noises made me spit out my coffee with laughter.

  • @bw1469
    @bw1469 10 місяців тому

    the art style is very reminiscent of Epic Magazine from the 70-80's

  • @neilarcher2551
    @neilarcher2551 10 місяців тому +1

    Not my sort of game but interesting to watch. Ansible comes from Ursula K Le Guins books IIRC. Its an anagram of course.

  • @theteacher7136
    @theteacher7136 10 місяців тому +1

    The art looks really similar to a board game, called escape, the dark castle, and escape from dark sector

  • @georgeblair3894
    @georgeblair3894 8 місяців тому

    This sounds like a WH 40K game. The "Great Darkness" is actually the Tyrannids. (Think souped-up Aliens)

  • @GameTimeWhy
    @GameTimeWhy 10 місяців тому

    Never heard of this one before. 1 min and is really interesting. 😊

  • @QuinchGaming
    @QuinchGaming 10 місяців тому

    A great darkness at the edge of the galaxy... its Nids...its the Nids isn't it?

  • @ATZag135
    @ATZag135 3 місяці тому

    ThankYou SirSpla77

  • @manio22
    @manio22 10 місяців тому

    Thanks for those dying sounds. I didn't really need a second cup of coffee.

  • @visageliquifier3636
    @visageliquifier3636 10 місяців тому

    "If you're looking for thrills, you're not going to find them here."
    Now that's an endorsement! I get it, though.
    The game looks like a fairly direct port of a board game, that is to say a fairly bad use of a computer-based UI. So much more could be done.
    The main issue is time. I would give the player a schedule view where you have a list of locations. Pick a location and, just like a RTS, you can see what you can build now with the resources there, what you have the resources to build but that are not there and what you can build but have no resources for. You can then set a job/task. If you want to build a .. stasis-juice factory, and you need a resource from the ship, you can contextually get a prompt to have someone ship it. Select the ship and crew, get a note of the fuel budget (calculated for you), and schedule the mission. You can alter any of your missions' parameters while scheduling. Maybe you want that delivery to also carry some extra titanium. Once you have no more actions left to schedule you can press the 'enact' button and everyone does their missions for that turn.
    I think in trying to replicate the board game they made a fairly clunky computer game.
    Take the fuel slide rule. If you are tasking a ship to fly from one place to another, the distance is known. If it is not departing from the mothership or a port, I presume the engine is set. So unless there is fuel available where it is currently parked, there is nothing to choose. If it is at the mothership and you want a round trip, you can have a 'round trip' checkbox, and it can display the minimum fuel needed based on the engine type. The engine, rather than being a slider, can have '+' & '-' on either side to demonstrate it is changeable, and if you press them they change the time taken and fuel requirements.

  • @loganwolfram4216
    @loganwolfram4216 10 місяців тому

    After learning original ASCI Dwarf Fortress, no amount of "weird interface no tutorial" can harm me anymore. I am invincible.

  • @moderatethinker9223
    @moderatethinker9223 9 місяців тому

    This gives me an idea for something to do. Build up some ship package in code. Kinda started a city unit with a disease spread rate thing.

  • @trap631
    @trap631 10 місяців тому

    Your content is so varied that it makes me angry. Love it!

  • @TheWizdry
    @TheWizdry 10 місяців тому

    Super smart brainy people who create these types of games based on all stats. I do know people who get off of statistics, charts, probability based on those statistics. This is their game. I say, where is the fun. I do understand a semi realistic bent for the game full of calculations, and planning. 4X space games not my thing. Huge props to Splat for taking on some of these games that make people’s heads explode, or fall asleep.

  • @rickybuhl3176
    @rickybuhl3176 10 місяців тому

    It has a manual. I'm sold..

  • @pandeomonia
    @pandeomonia 10 місяців тому

    I'd never play this game but DAMN that UI and graphic style is nice.

  • @IanSebryk
    @IanSebryk 10 місяців тому +1

    nonad = 'Non-ad'. or 'collection of nine things'. :) so the octad -> 'collection of eight things'. and slide rules ROCK! ye olde slipstick is often faster than a calculator, if you're good. more portable than a 'swanpan' or abacus.

  • @CoolSs
    @CoolSs 10 місяців тому

    i never knew what a "Slide Rule" is until this video and i am not that young. the more you know i guess

  • @vwlssnvwls3262
    @vwlssnvwls3262 10 місяців тому

    This looks very interesting, and it says it is verified for Steam Deck, so I might just check this out some day. Thank you for another great video.

  • @chongpak6864
    @chongpak6864 10 місяців тому

    Thank your math teacher in preparing you for this game

  • @IsaacIsaacIsaacson
    @IsaacIsaacIsaacson 9 місяців тому

    to be fair, slide rules were only in popular usage for maybe 80 years.

  • @timkaine5098
    @timkaine5098 10 місяців тому

    I really like the idea that the game is basically you leaving the story of the end times of your civilization on various planets to be discovered thousands of years later by a different race, hopefully warning them even if your race is doomed

  • @rickytempleton4181
    @rickytempleton4181 9 місяців тому

    I'm an electrical designer and that game looks like work lol. I'll go play Baulders Gate 3 with friends instead.

  • @MagusSartori
    @MagusSartori 10 місяців тому

    First turn: split the party

  • @Tonedriver
    @Tonedriver 10 місяців тому

    Sounds slightly interesting, dreams are the best of our explorations.

  • @RobertoRafaf
    @RobertoRafaf 10 місяців тому

    In my 29 years I have never seen a slide rule. Neat.

  • @Hargrovius
    @Hargrovius 10 місяців тому

    The artstyle screams early 40k and it's a good thing

  • @JanHavel
    @JanHavel 10 місяців тому

    I was expecting a bit to see what happens when you move to another system ... interesting game style tho, nothing for me but there is a lot of resource managment enthusiast out there :)

  • @CoolSs
    @CoolSs 10 місяців тому +4

    the berserk inspired art is so cool, i always found it baffling how people say AI art will replace artist. no, it only can generate what it think is art, real artist value just will go up.

    • @charlescook5542
      @charlescook5542 10 місяців тому

      Ai will replace mass media artists just like how the camera obsoleted most sketchers. There are a few niche roles where sketching is still used like the supreme court but in all other instances cameras are just more useful.

    • @CoolSs
      @CoolSs 10 місяців тому

      @@charlescook5542 that true

  • @pheade1254
    @pheade1254 10 місяців тому

    TIL fart gas is integral to Space Faith.