One of The Year's Most Unique Titles Is About a Dying Space Cult
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- Опубліковано 3 чер 2024
- The Banished Vault Gameplay with Splat! Let's Play The Banished Vault and check out a game where you'll take a space cult and try to help them survive long enough to warn the rest of their people about an impending cataclysm.
Key provided by developers
Download The Banished Vault : store.steampowered.com/app/23...
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This is a game from a past era, where it not only doesn't insult the player's intelligence, it demands they use it to participate at all. Love it honestly.
Reminds me of Citizen Sleeper.
It’s a problem with how much money it attracts. Games were better when it was smaller. Started to lose its soul around 2010. Maybe a little earlier.
Not to mention, strong world building and related graphics style that permeates the technology interface. Didn't do a drop-down of a Navigation viewscreen or similar continuity breaking process.
I never know what I'm going to get with a Splat video. I've seen him not realise you can click a button to level up whilst complaining that he's too weak in some games, but somehow he's flipping through this brain melting UI like he has been doing it his whole life.
Entertaining as always. Cheers!
Splatt is our enigma.
As long as he does his homework he's generally competent🙂
i guess i'd be missing a lot more things if i talked 30 min non stop while playing a different game every day, we should give him credit for that😂
Did you ever saw aurora 4x? This here is really accessable!
@@Breakfast_of_Champions hi my name is 'his homework'
Slide rule makes sense for style points: in kinda space-archaic setting with CATHEDRALS and ELIXIRS it makes sense that calculations are done with archaic instrument.
I love the sliderule. You actually have a planning phase in which you have to figure things out. I realise that it's probably not for everyone but I wouldn't want the game to do everything for me.
Agreed. I feel that the developers purposely came up with the mechanic to get the player more involved with decisions instead of just doing calculations automatically.
Ive been redoing the front and back yard at the house. I have a slide rule that helps me determine the amount of stone I need for my landscaping. Once you have the Knack its about 500 times faster than a calculator.
The default of two engines in ships is a hint that efficient use of fuel is achieved by using light engines for approach, and heavy thrusters are for entry/escape. Your extra engines just sat in the Vault.
This game makes me think of the board game, Cathedral, and then runs with that simple concept all the way beyond the stars. This is such a cool-looking game, the style and atmosphere are amazing. Definitely going on the wishlist.
I still remember arguing with my math teacher in the mid 70s about using a calculator.
He said "Oh yeah you think everyone will just have a calculator in their pocket all the time?"
I also remember arguing with my teachers about the worthlessness of having a neat handwriting.
"Oh yeah you think everyone in the future will lug around a typewriter?"
Too bad all of these teachers are dead now, if they were alive I'd call them and just say "Yes" and hang up :P
I've seen people like you with a calculator. It's no use if you have no clue what you have to put in there to get your result, and if you can't even gauge if the result is even close to what you'd expect as an answer. It's like using the comman lines of your PC without knowing what the commands actually do.
@@lucabaumert7764 I'm half a century old and I have NEVER needed to do ANY other math than + - * / that's it.
Why? Well I don't work with anything that is math based so I only have need of "one, Two, Plenty".
I am still pissed that I had to sit through all those hours wasting time doing higher calculus that I have NEVER needed to use EVER.
Imagine if I was allowed to do study some other subject that I like?
My interest was and is history and art and music.
The world would be a much better place if kids were allowed to study what they are good at and not what the teachers like.
@@BolinFoto Yes, kids are famous for knowing exactly what they want to do in their adult life and never need any cross-referenced knowledge. That you never needed math beyond 1 and 2 says a lot more about you than it does about our education system. My condolonences for being unaware about so much shit in the world.
Covid showed our industrial-based society is quite fragile. Next global disaster might not be as kind, and then we'll be glad some methods not dependent on a heavily industrialized society exist to do math...
Splat: I always skip all the tutorials
Also splat: I read through the whole 46 page manual
Me: ???
Looks like he likes to READ but hates to be TOLD what to do xD
@@igorthelight It's more common than you'd think... I, for one, literally fall asleep in tutorials, but if I have to read it then it sticks.
@@SolantisA Agree! People are quite different! I like tutorials (voiced) much more that reading xD
TBH that manual is just dripping with style and begging you to read it.
I love a good manual with art throughout. I don't think I have played through an entire tutorial before, but will happily watch someone spend hours playing a game and pick up just enough to work things out myself.
Having built-in meta calculators for stuff like fuel efficiency is a nice touch in terms of UI in a crunchy game like this. I have always stayed away from designing games like this because it can be discouraging for new players to learn complex meta like those fuel calculations, never considered building in the stuff we'd normally leave for players to make a video or write a wiki about. Definitely going to add this to the library just to study from a design prespective.
Another game i will never play but am happy exists. I would love to watch a full playthrough
You catches my tought personally.
Similar. Unique. Almost like a board game. I want to give it 3 hours off the design alone.
You should send Lilia TV a msg. I've thought that she and splat would complement each other. She does play thoughs and lots of Splats 30 minute vids leaving me wanting to know what happens next or how a game plays out.
With splat and Lilia, it's not just the game. These creators end up telling a story through the gameplay.
Why won’t you ever play it?
Probably because it requires too much time to understand to actually enjoy so it would end up not played at all.
The small engine is more efficient for distance, the large engine is needed for Thrust to land. So, putting the small engine on the big ship allows you to move cargo around most efficiently. And then you can use the smaller ships to land and bring stuff up/down from planetside. Since Splat only needed Thrust 1 to land, he can land with the small engine(+2 Thrust) on the small ship (-1 Thrust). Hallowed planet needed Thrust 2 to land, so big engine on both small and large ships.
The other thing is that smaller moves are more fuel efficient than larger moves, which is why he needed like 20 Fuel to go down to the furthest planet. Breaking that trip into 3 turns would have reduced the Fuel cost probably by half. And there is a turn timer between each stratum anyways, so it's going to take 3 turns to get down there no matter what. Fuel efficiency vs Action economy, because they only regenerate 1 Action per turn in deep space. While regenerating more actions on planets/orbits the deeper into the gravity well you go.
That action economy means going as deep as you can for Water/Fuel production is really going to pay dividends in the long run. Plus your ships will often need that fuel to crawl out of the deep gravity well.
This is a game that I probably won't ever play, but my god, I love the style.
Love the colour scheme and art style in this game. I know the monochrome menus and portraits aren't for everyone, but damn if they aren't gorgeous. I think it adds a little feel of grittiness, too. Thanks for this vid Splatter!
It reminds me of pre rendered graphics in late 90s and early 00s games.
It reminds me of the older Oldhammer art. Back when you got a cover and some shots of model art in glorious saturated colour, but the interior art was black and white pencil. And it would be more normal dudes crammed into weird machines doing weird stuff.
I still remember the Battlefleet Gothic interior art with giant starship interiors where dudes walk treadmills or form giant choires.
Never seen a sliderule before but i felt like it's concept was pretty clear from the outset once you explained what the values were and what the value at the bottom was suppose to be.
your brief initial description could easily apply to the game being 40k imperium scouts meeting the tyranids for the first time
The artwork is gorgeous.
Also, Splat, I don't know if you saw or not, but someone recently did a documentary on UA-cam about Vampire Survivors and they gave you a shout-out.
This reminds me of Thea: The Awakening. A similar game where you have a town, a limited pool of people it is almost impossible to grow to any big amount, no option to expand so you have to hold on to what you have. Combat is always punishing, exploration is deadly but necessary, and surviving to the next tile is the only real goal.
Thea is so much better
The look seems to be a cross between Gothic with Warhammer 40K and a dash of Geiger. I like it. I also like the slide rule calculator. Yes, I am old enough to have used one but I just like it. When I was doing chemistry on reactors I also made use of nomographs for many calculations. A big plus is slide rules don't need batteries. 😋
Calculating starship trajectories with a slide ruler is a pretty Battlefleet Gothic thing to do. Some dudes with a robe and a forehead tattoo or their mouths sewn shut who sits at their stations and does nothing but operate slide rulers.
I replayed that last 2 seconds more often than I should. Gotta love the sounds of space.
Interesting looking game, I kinda like the manual. For those old enough to know the reference it looks very much like early Macintosh games, like Uninvited / Shadowgate. Both the font and the visuals. Pretty sure the devs were into that look, much like the Obra Dinn
You can also get a pdf of the manual, or buy a printed version. Definitely goes with both the old game / board game vibe.
I actually got caught up in the nostalgia of need a physical manual and bought one online. Only cost $5
Really nice to see a game that opts for a manual instead of tutorial again. I think it's a way better experience, the last one that did that to me was TIS-100
Could not agree less
Text dump explanations are very cheap and from a gamedesign perspective scare new players away far more easily than a well made tutorial, which is voiced, which shows you the mechanics and is well disgned so you smoothly learn new mechanics and then combine them and have the player execute on them until the have a grasp of the major gameplay loop.
This is especially true for deep/very deep games and this game is rather shallow/simple, which is not necessarily a bad thing and means a manual can be shorter and far more forgiving.
Especially MMOs are the opposite and often have that text dump problem, some of em are famous for having a 20min textdump tutorial of tons of deep systems which leads to them losing sometimes 80-90% of the players that downloaded it before they finish the tutorial. Like that MMO Notch made has a steam achievment for completing the tutorial and only 10% of the "playerbase"/people taht downloaded it got that "far".
That said this is one of the best manuals ive seen, especially from a visual design point of view and once again simple, short, very self contained game where many of the drawbacks of such a manual are greatly lessened.
Most are painful. This one is a very good concise manual
I'm with OP here. Tooltips are great, but aside from that I'd prefer that any instructions be separate from the main game mode. Manuals and tutorial modes are great. Yes, we're in the minority for this opinion.
Giant flying space church, that explores new worlds for lost knowledge, by the power of mass-industrialisation? Oh yeah, this has some great Adeptus Mechanicus vibes! 😁👍
That's really cooled they channeled old school rocketry with the slide rule, I think i gotta buy this now.
Fell off from watching your videos a while ago, but came back to the zero sievert one. Glad to see you had something fresh pop up that you seem to have enjoyed!
Game looks really cool. Nice to see an actually different take on old tropes.
Friend of mine worked in an engineering department and one of the items on the floor was a glass cabinet with a hammer attached with a length of chain and a placard that read: "In case of computer failure, break glass." It contained a legal pad, two #2 pencils without erasers, a gum eraser and a slide rule.
Because stuff breaks....
Hot diggity! I found out about this game yesterday and immediately looked to see if there was a splat vid for it. Glad you decided to check it out.
Personally I think the level of crunchiness fits the game, but it probably won't appeal to many.
The dev has a series of short videos, about 3 minutes each that explain the mechanics, so it's a quick way to learn what things like knowledge are for.
There's also a physical version of the manual available, might appeal to those who are like to play games like this with a notebook, etc at hand.
All in all looks like a pretty unique gaming experience.
28:46
😂😂😂 Splatt.
feels more Metabarons-ey to me rather than gieger. weird and interesting game. the visual design is really interesting, like the map part of it, pretty abstract. super linearly implemented while in reality its 3d space and stuff. strange and interesting
I am absolutely loving the new title system, giving a one-sentence sum-up, rather than a series of "buzzwords" (Not intended to be derisive, just don't have a better word)
Also as an aside, if anyone cares to know. 'Paganus' is a Latin word, that the term 'pagan' was derived from. Was used as a sort of catch-all for non-Romans. Directly translates to sort of, 'villager,' but had a cultural context more like 'country bumpkin.' Plural is 'Paganii'
oh yea things are pretty shitty so I'm just having fun with it because nothing to lose
@Splattercatgaming Yeah fair, if YT's already being shitters, you may as well piss around a bit.
But hey, if you do decide to get back into music, you got at least one immediate Spotify follow here lol
The art looks like it belongs in an old-school table top game, I kinda love it.
Warhammer 40k
Those looks and sound, oh man. I might buy this today. Nice find.
Thanks for sharing this one Splat -- its not for me, but I learned a lot as always!
I love how you managed to take this serious, dark, brooding game and somehow incorporate fart noises into your description of it. You're a goober sometimes, Splatt. And I mean that in the kindest way possible. I get the feeling that the devs might not be as amused as I was...
You make methane a resource in your game, you're gonna get fart noises. Simple as that. 😆
It reminds me more of the work of Jodorosky and the Metabaron than 40k or Giger. Very cool
If I had to pick something out of 40k, it would be the old RT/2nd ed or Battlefleet Gothic art where black and white pencil was more common. And when they would totally and shamelessly nick stuff from Giger, Metabaron, Alien etc.
You had me at slide rule❤
Aye aye Commander Keen
2023 is the year that indie games have completely pooped on AAA companies.
Sadly, casuals ignore indie games and still gladly buy soulless AAA "products".
Peregrine looks like he's seen a little too much.
Love the art style in this game. Also spit my coffee all over myself after you... vented your engines there at the end 😂
Great content Splatt!
That description makes it sound like an untold story in 'The Fifth Element" universe.
2min in and I’m already intrigued by the concept, this is going to be good I’m sure of it.
Already had some time with the game, a really solid game but could really do with turn resets as an option so people can catch up with the game quick, a lot mistakes can be made at the very start.
1:15 - not sure that you can hate something that eats your face off. Usually after eating face off you rarely alive. And in order to hate something you have to still be alive. So probably the answer for this conundrum - start hating something in advance, to be ready for face off eating.
PS: We were never allowed to use calculator in school. The idea was - to teach you how to math, instead of teaching you how to use calculators.
alternatively -- hate *so profoundly* that it continues on after your death and manifests as a curse, or you returning as a ghost
Beautiful art styñe, the UI is lovely and really well made
The art style is very reminiscent of Moebius' work in Heavy Metal magazine. If you like this art style, I highly recommend checking it out.
It reminds me of the early Oldhammer art, when GW would shamelessly nick styles and ideas from Heavy Metal.
The pencil artwork is a lot reminiscent of the art from the old Warhammer books of the 80s-90s. Very dark feeling.
Instant buy. Thank you splatter
The map is an abstract representation of realistic orbital mechanics. IRL space ships are always moving along their orbit/trajectory and only fire their engine to change their orbit/trajectory. Each segment represents a change. Larger planets with higher gravity make this more expensive. So the gameplay is actually very similar to Kerbal Space Program, specifically what KSP2 is supposed to be like when it will be finished (which is supposed to have you building colonies with various mines, refineries, and factories, and using those resources to fuel your space ships).
Took me awhile to figure out that it's like looking at a Vid screen with figures on it, kind of like a troop movement map.
Made me bark a laugh at the Splatter Space Gas at the end.
Would have never found that game on my own, thanks!
This game seems very tactile with its UI and tutorial, its all interactive and on you to figure out things with the given manual and fuel calculator. As stated it plays like a board game, and likely provides them good dopamine hits when you get the fuel usage right multiple turns ahead of time.
Art style is *very* 1980s Fighting Fantasy books internal art.
Thanks Splatty, very interesting looking game.
Wow what a unique game, also the art style :)
this reminds me a lot of early 90s games that came with a manual on how to play.
Can you keep putting the game's name on the title, please?
if I search for "splattercatgaming the banished vault" this video literally doesn't show up
Remember that scene in the Simpsons when Homer is talking to Santas Little Helper and all the dogs hears is burbling noises... I'm the dog. That B&W art is beautiful.
That slide rule in your phone is only good as long as you have power. Always should teach the basics.
Holy moly what a visual treat.
I think I must have been beaten with a Slide Rule as a child because I shuddered when Splat drew my attention to it.
Physical navigation instruments is a neat idea!
The energy calculator was very probably a conscious choice. And in my opinion it is very elegant. Games have become too easy, they spoon-feed the average smooth-brained player. They’re boring when the game does all the computing for you. this game looks really refreshing. Love the vids, splat
Since when is there the fart sound at the end!?? I've never heard it until now. 28:44
the tutorial in thig game is what we call Rules manual digesting in the board game world. if you like that sort of thing this game would be a blast.
I was looking at this game. Needed to see someone else play it before pulling the trigger.
I love that the energy calculator is a slide rule lol
Consider the slide rule in a game to be a good way to learn about it. I like the aesthetic of this game though and the art is absolutely wonderful. Board game styles are not really what I like in my PC games but nonetheless this looks studious and full of potential.
I love that manual!
The art is crazy in this game. Love the style... not sure about a complex euro-game board game experience though to be honest. Haha. I own enough physical copies! :)
Your dying noises made me spit out my coffee with laughter.
the art style is very reminiscent of Epic Magazine from the 70-80's
Not my sort of game but interesting to watch. Ansible comes from Ursula K Le Guins books IIRC. Its an anagram of course.
The art looks really similar to a board game, called escape, the dark castle, and escape from dark sector
This sounds like a WH 40K game. The "Great Darkness" is actually the Tyrannids. (Think souped-up Aliens)
Never heard of this one before. 1 min and is really interesting. 😊
A great darkness at the edge of the galaxy... its Nids...its the Nids isn't it?
ThankYou SirSpla77
Thanks for those dying sounds. I didn't really need a second cup of coffee.
"If you're looking for thrills, you're not going to find them here."
Now that's an endorsement! I get it, though.
The game looks like a fairly direct port of a board game, that is to say a fairly bad use of a computer-based UI. So much more could be done.
The main issue is time. I would give the player a schedule view where you have a list of locations. Pick a location and, just like a RTS, you can see what you can build now with the resources there, what you have the resources to build but that are not there and what you can build but have no resources for. You can then set a job/task. If you want to build a .. stasis-juice factory, and you need a resource from the ship, you can contextually get a prompt to have someone ship it. Select the ship and crew, get a note of the fuel budget (calculated for you), and schedule the mission. You can alter any of your missions' parameters while scheduling. Maybe you want that delivery to also carry some extra titanium. Once you have no more actions left to schedule you can press the 'enact' button and everyone does their missions for that turn.
I think in trying to replicate the board game they made a fairly clunky computer game.
Take the fuel slide rule. If you are tasking a ship to fly from one place to another, the distance is known. If it is not departing from the mothership or a port, I presume the engine is set. So unless there is fuel available where it is currently parked, there is nothing to choose. If it is at the mothership and you want a round trip, you can have a 'round trip' checkbox, and it can display the minimum fuel needed based on the engine type. The engine, rather than being a slider, can have '+' & '-' on either side to demonstrate it is changeable, and if you press them they change the time taken and fuel requirements.
After learning original ASCI Dwarf Fortress, no amount of "weird interface no tutorial" can harm me anymore. I am invincible.
This gives me an idea for something to do. Build up some ship package in code. Kinda started a city unit with a disease spread rate thing.
Your content is so varied that it makes me angry. Love it!
Super smart brainy people who create these types of games based on all stats. I do know people who get off of statistics, charts, probability based on those statistics. This is their game. I say, where is the fun. I do understand a semi realistic bent for the game full of calculations, and planning. 4X space games not my thing. Huge props to Splat for taking on some of these games that make people’s heads explode, or fall asleep.
It has a manual. I'm sold..
I'd never play this game but DAMN that UI and graphic style is nice.
nonad = 'Non-ad'. or 'collection of nine things'. :) so the octad -> 'collection of eight things'. and slide rules ROCK! ye olde slipstick is often faster than a calculator, if you're good. more portable than a 'swanpan' or abacus.
i never knew what a "Slide Rule" is until this video and i am not that young. the more you know i guess
This looks very interesting, and it says it is verified for Steam Deck, so I might just check this out some day. Thank you for another great video.
Thank your math teacher in preparing you for this game
to be fair, slide rules were only in popular usage for maybe 80 years.
I really like the idea that the game is basically you leaving the story of the end times of your civilization on various planets to be discovered thousands of years later by a different race, hopefully warning them even if your race is doomed
I'm an electrical designer and that game looks like work lol. I'll go play Baulders Gate 3 with friends instead.
First turn: split the party
Sounds slightly interesting, dreams are the best of our explorations.
In my 29 years I have never seen a slide rule. Neat.
The artstyle screams early 40k and it's a good thing
I was expecting a bit to see what happens when you move to another system ... interesting game style tho, nothing for me but there is a lot of resource managment enthusiast out there :)
the berserk inspired art is so cool, i always found it baffling how people say AI art will replace artist. no, it only can generate what it think is art, real artist value just will go up.
Ai will replace mass media artists just like how the camera obsoleted most sketchers. There are a few niche roles where sketching is still used like the supreme court but in all other instances cameras are just more useful.
@@charlescook5542 that true
TIL fart gas is integral to Space Faith.