One thing annoying about blindness is that you cannot sprint while having the effect. Which I guess makes a bit of sense since if you were blind or blindfolded in real life you probably wouldn't run either.
it's kinda bugged in a way that if you keep quickly getting and losing blindness, you might lose an ability to sprint when it wears off idk how does exactly that work, but i was playing with it and it was a real issue
One thing that makes Jump Boost better is that it reduces your fall damage. The Mobestiary said that this is a greater benefit then the actual boost itself.
I can't belive you put Fire Resistance at #2. You can just wear a full set of Fire Prot armor and take significantly more damage to literally everything else!
I know right? I love fire prot saving me for all 87 total seconds I been lava in all my worlds while leaving me to be more vulnerable to general attacks. It’s kinda cringe that he’d want an enchantment that protects all the time instead of situationally
if you'd have watched the previous video on enchantments you'd have seen that he put fire protection low because it prevents protection from being added to armor. since protection protects from all damage, as opposed to just fire, he had that super low on the tier list. so as a result he put the fire protection potion higher since you can just have multiple on you and it does the same thing while still having protection on the armor. jesus christ people.
I feel like people gaslight themselves into thinking it's amazing because they put it on a single armor piece and think it's the reason they survive so long in lava when in reality prot4 is doing it's job
@@Cringe89563 on bedrock, 2 pieces of fire prot 4 stops all burning. I really just hate the "on fire" screen effects, do a lot of nether mining, and don't like dedicating inventory space to potions, so it has one very niche use for me. Except it's not that niche, because i'm always needing quartz.
@@ProbablyNotAChickenbedrock player here aswell and i still think fire protection isnt worth it i always carry fire protection they are easy to come by i always have a ender chest with at least three and just having them while i go blast mining can last a full 24 minutes for just three of them i also had bed blasting because the fire is annoying and id rathee just use tnt
Bedrock player here I'd have to say not all of us are dumb enough to use fire protection on any armor piece, i would usually just use a fire resistance potion and be done with my day
@@handsome_hanzo6062bedrock player here, fire prot is so useless, especially when fighting witches with fire aspect as it is basically a fire prot potion generator so the nether isnt so hard, i drink the potion 4-7 times in the nether while mining for depris, fire prot on armor is so useless even if it makes the annoying fire animation go out quicker, just use a texture pack.
If you're running around with a totem of undying, there's no reason to even bother with fire protection. You'll more likely than not have a potion, and the totem will keep you from dying all the same.
Didn’t realise so many people disagreed with the placement tbh, don’t think fire protections that bad but it still sucks, the rant was funny as shit tho
@@SenderBender63 I always said it was the worst good enchant. The few below it don't have a directly intended positive use. Not much of a compliment though. lol
The range of a Conduit is much larger if you fully encase the structure. It goes up to a whopping 96 blocks if you do. It even has a nice little secret where the Heart of the Sea inside it opens its eye.
it doesnt matter how long the range is, the reason he doesnt like it is you dont need range since what would you use it for except a monument and ocean base
5:25 If you don’t wear any armor, mobs will detect you only if you are literally in the same block as they, or if you attack them, making it pretty useful
however if you are working on a big project and keep getting bombarded by mobs, its better to use invisibility to just make them not notice you than constantly fighting them
@@cobradespirocadahunger prevents you from sprinting and also it can starve you making you an easier target for mobs You can negate the entirety of poison with a shield
I did find invisibility useful when draining an ocean monument with a friend. without armour on the guardians completely ignore you and you are left free to focus on placing sand/sponges. but still not really a necessary potion.
You can have one piece of armor on and they'll still ignore you (at least in java). That means you can still have your depth strider boots, which is really nice.
I remember when invisibility doesn't do that and it's only useful in multiplayer and i never crafted that potion ever again despite how useful it would actually is
5:04 Invisibility is one of my favorite potions just because you can do things like drain an ocean monument without being constantly swarmed by enemies
True but there's no fun, plus who would actually hunt a phantom, the most annoying mob just to get unnoticed? I mean they're damage isn't that bad and you still get mining fatigue so its not any higher, i respect your pick but like its not always useful, unless your insane and loot 100 monuments.
Invis isn't from phantoms. It's just inverted nightvision via fermented spider eye. So at most you're killing spiders. Also what's fun about getting interrupted every 5 seconds while trying to work on a build? @@startkidstv7073
@@startkidstv7073wait wait wait. Phantom membranes make slow falling potions, and invisibility is much easier to get, being an inverse of night vision, i.e. golden carrot + fermented spider eye.
a note about instant damage arrows: they do 12 damage, *base.* i did a lot of testing and a bit of datamining a while back, and basically instant damage procs *after* the damage of your arrow. due to how damage invuln works on java, this means that the actual instant damage effect of your arrows drops to zero after you reach around power III. this is because any damage you take while in invuln is basically a function where the received damage is subtracted by the hit that procced invuln, meaning any damage above 12 reduces the instant damage potion's damage to zero or below zero. this, in effect, means that on a critical hit shot with an unenchanted bow will deal a *maximum* of around 5 potion damage, whereas the average will tend to be around 3 or so (there's randomness when you have a fully drawn bow.) at power III, your base fully-charged damage exceeds 12, meaning that you will *guaranteed* deal zero. this, however, opens up a new way to screw with the game: uncharged bow shots. if you wanna take full advantage of your instant damage arrows? don't charge it fully, and use an unenchanted bow. at base, an uncharged bow will deal around 1 damage consistently - meaning 11 ticks of instant harming damage, or 5.5 hearts. that's magic, meaning it pierces armor. you can kill an iron golem in 10 arrows with this strategy, it's just very unrealistic because you have to uncharge your bow (meaning the arrows are more of a melee attack than anything.) but! you always choose what to hit with it, so... pick your metaphorical poison. instant harming arrows are easier to get than instant damage potions, and much theoretically safer, but in practice harder to use due to the distance limitations. instant harming potions are harder to get and unsafe, but easier to fire and forget.
Fun fact, on bedrock edition if you shoot at someone with a crossbow enchanted with multishot and harming arrows loaded at point blank range; the target will instantly die, doesn't matter if they're holding a totem and wearing full prot 4. I haven't tested it since 1.17.40 so it might not still work, had this happen to me on alot of smp realms/servers.
@@PlumbCarton5607I don’t know you could get hit with all three arrows at once, but that’s pretty broken, and I’m sure shotgun lovers would like this hack
25:47 you should've mentioned that fire resistance potion keeps your armors from getting damaged, and if you don't have unbreaking for some reason it's a big deal
I carry a Fire Resistance potion on my hot bar at all times because I am very clumsy and it doesn’t take away much space at all in my inventory so I completely agree with you.
@@josh-gu6zi which are all undead sooo also I missed piglins are affected and hurt undead are all healed by harming because since they technically have negative health healing hurts them
9:02 The amplifier of an effect is saved as a (signed) byte which means it's value ranges between -128 and 127. When you input 128 it overflows to -128.
@@algotkristoffersson15Java ints by default are signed. A special class called the "Integer" class (yes, this is separate from "int"s) can be declared as unsigned.
You forgot with saturation that if it fully fills up your hunger, you get healed like you drank a regeneration-II potion. The saturation effect from suspicious stew doubles as a crazy amount of healing, whereas the golden carrot just gives you back a lot of hunger.
Thr healing is a direct result of the player's saturation value, not the saturation effect. Golden carrots are the best food for this apart from suspicious stew, and they also heal you a ton super quickly.
@@autumn4442 I should note that the golden carrot just has really good saturation which means at low hunger you have to eat multiple to receive that healing effect. Whereas the saturation potion effect from the stew actually fills 13 hunger and if it hits max hunger then also gives line 7 hearts of healing extremely quickly.
@@alphamoonman Golden carrots fill 3 hunger bars (6 hunger points). Steak and porkchop fill 4, and pumpkin pie fills 4.5. Filling 3 is less than other sources, but if you've ever tried using pumpkin pie as food, you have to eat surprisingly often because of its very low saturation. Conversely, you have to eat very little to keep your hunger bar full if you eat golden carrots. And really, who lets their hunger bar drop so low they can't get to full hunger after eating once?
@@autumn4442 Considering how long I can go without eating and reach max hunger after eating just once... Name another food that fills 6.5 bars (13 hunger points) and gives enough saturation to heal for 7 hearts. For ingredients you can find on the ground & made before you've even gotten stone tools yet.
I'm not sure if this is just a bedrock thing, but if you use night vision in the nether and end, the sky will turn into either an almost solid color of static.
Fire protection is also given when a totem of undying is used up, so even if you didn't have a fire protection potion or any food, you still would probably be fine.
Wait, people like Fire Prot? What? Like... You don't even need fire res either, prot 4 netherite is more than enough to get out of lava, people just got some questionable skill issue
It should be noted that depending on the conduit's setup (every 7 blocks placed) the distance the effect is given increases immensely, and is given out in a vertical cylinder shape, so there is no height limit to the effect. Finally, it also works under the effects of rain, and because of spaghetti code gives night vision everywhere instead of just underwater in bedrock edition specifically.
I think people are forgetting that the potion is better than fire prot and you can use prot and fire res. This means that you can’t have fire prot and protection, but you can have protection and fire res.
exactly, anyone who thinks otherwise is in denial, Fire Protection is the worst Protection type enchantment as a Potion literally does better work than it
Fun fact about Haste/Mining Fatigue, they also influence your attack speed by 10% per level, meaning that inside ocean monuments you get a whopping 30% less on attacking with your sword.
Edit: this was just meant to be for the invis comment, but I've just decided to keep my thoughts written down here. You didn't mention the most useful aspect of invisibility: guardian detection. If you have invisibility and no more than 1 piece of armor equipped, they cannot detect and lazer beam you. This makes it INCREDIBLY useful for draining an ocean monument in survival, especially since you can keep your depth strider boots on while you do it. Note about poison: it does affect undead mobs, but it acts as regeneration instead. Not particularly useful (except maybe if you're trying to stop a zombie villager from dying to the sun?), but I thought I'd mention it. A super useful application of glowing is while raiding end cities. Have you ever hit a shulker and it teleports out of view? If you hit them with a spectral arrow, you'll never lose track of them when they teleport away! This is especially useful since bows are often a good weapon to use against shulkers, though it depends on the situation. Jump boost on a beacon is pretty mediocre, but it means you can fly around your base with elytra without needing rockets, which is faster than sprinting and takes less hunger. Tiny note about night vision: useful for exploring deep dark, since placing torches makes noise and mobs can't spawn on sculk anyway. Instant health is SO underrated. People like to carry gapples or even e-gapples for tight spots. The issue is that they take time to eat, which means you have to start pre-emptively using them. For gapples, this makes it quite difficult to use them effectively without overusing them, which can be an issue due to the amount of gold and apples needed to craft them. The issue is significantly worse, however, with e-gapples. They're so rare, that you almost never want to use them even if you need them, which can cause you to hesitate in a tight spot. If you think this doesn't matter, look at how Ph1lza died in his 5-year hardcore world. The instant health splash potion fixes these issues. It's instant it's cheap, and it heals quite a bit. Far more useful than emergency e-gapples imo (though, of course, pre-emptive e-gapples are still way better), and still more practical than gapples. The only downside is inventory space, but you'll rarely need more than one in your inventory, and you can refill from a shulker full of them if you use one. Quick note: regeneration acts as poison for undead mobs The reason zombie villagers get strength when curing them is because the weakness potion grants undead mobs strength instead, just like how damaging effects heal them. I use speed in deep dark biomes because I'm scared and always sneaking, so I get around noticeably quicker. It pairs well with my night vision.
Invisibility makes mobs completely ignore you if you're not wearing armor until you hit them or bump into them (yes you can have a shield equipped and they still won't see you) this makes it incredibly useful for going places that would normally be very dangerous without needing to worry about being attacked, and is better than it's given credit for I think
I agree. It is very helpful for building some farms and draining monuments, because even though guardians aren't very dangerous when maxed out, they are very annoying. Invis allows you to ignore mobs in most situations.
Completely agree. Super useful for raiding nether structures early game if you're an average player, and it's essential if you like collecting some rare mobs (like brutes as they don't respawn), though that's a niche thing
26:35 no thank you for putting my comment in the video, i did not expect to see it and it made me really happy (also your welcome for giving you an excuse to say Mario)
2:53 There is one use for it, and that is if you are trying to starve your character for a couple of achievements. 11:45 I know this is for Java, but it's much easier to get tipped arrows on Bedrock, just throw the potion into a cauldron and use tip arrows on it. 15:12 Yes, there's no craftable potion, but flecters do sell tipped wither arrows, and on Bedrock, you can rarely find a wither potion in a witch's hut cauldron.
LOL! I remember putting fire protection on my armour and going to the Nether. then I died to a bunch of piglings attacking me and never wanted to use that again.
8:15 Glowing also helps you find stragglers in the end of a raid wave, so you can finish the wave if one of the mobs got stuck in a hole or something and you can't see them. Hit a bell, find the mob, end the wave. Much harder to do without this effect if you don't go through the effort of covering all possible pitfalls in the area before the raid. One time I had a witch stuck on a magma block in a water ravine cave below my village, and couldn't find her. She wasn't dying because she'd keep drinking fire res and healing pots and I had to ring the bell to find her. Never would have cleared that raid if not for the bell.
@@NothingMeansNothingButNothing you can fall in the middle of a lava lake with full prot 4 easy. literally any food, even sweetberries will give you enough health to survive in the lava forever (until your armor breaks)
@@bwizzledawg I assume if someone has full prot 4 armor they're already at the end game, gonna predict our chat is gonna be like this "Horses should be lower because Elytra does better job even if they're achievable on different stages of game"
You forgot to mention 2 things about the conduit: 1 you CAN use it on land but only in rain or thunderstorms (exposed to water ) and 2 : the range wil increase by 16 blocks for each 7 blocks of prismarine. Until you have a reach of 92 blocks!!!
I personally really like to have enhanced slowness arrows when I do decide to main crossbows instead of bows, as they effectively immobilize mobs that they hit, which is great for engaging scary melee mobs such as Piglin Brutes. Arguably one of the best effects you can put on a tipped arrow because of how instant damage interacts with arrows and other options being fairly subpart.
Great vid. I feel like effects are really interesting because their placement on a tier list would be vastly different between survival, pvp, and stuff like practicality in adventure maps.
@@mrhalfsaid1389 stuff like enchants though would be more standardized. Sure some enchants would be better or worse but the same generally good enchantments would be good in pvp and survival
I would have just generally ranked the effects on how fun/interesting I find them. Invisibility, speed, jump boost and slow falling are high up on my list
@@pigsyes a little late but it goes though armor at least in bedrock. A multiple shot crossbow with harming arrows can one shot a person with full netherite so pretty powerful effect
Resistance is one of the most underrated potion effects in my opinion, even being better than Regeneration in some cases, mainly because of the fact that it negates damage by a certain percentage (20% per level) Meaning with the Resistance 4 effect the turtle mater potion gives all damage done to you will be reduced by 80% which can be absurdly OP especially when combined with diamond or netherite armor.
First off, awesome video, I always learn things from your ranking videos (such as the flowers for all the different sorts of suspicious stew) and I loved your rant about Fire Protection! You saved me from slapping it on my nether gear! Also thank you so much for the mention of poison being useful for lowering creepers' health so you can get music discs from them. Gave me an idea for a superflat music disc farm since my usual farm needs tnt. Second of all, just wanted to be a nerd and point out for anyone reading this that Potion of Decay (the withering potion) is available in Survival Mode in Bedrock (if you're lucky enough to find it in a witch's hut) and can also be gotten from fletcher villagers as a tipped arrow.
19:19 I know they recently changed the potion colors when the removed the enchantment glint but god does strength look weird now. I've been so used to it being dark red for so long that the new yellow color is just... kind of bad?
Nausea's effects can be adjusted in the settings for those who don't do well with motion sickness. It just gives your screen a green vignette if you disable it.
You can increase the range of a conduit by adding more blocks to the structure, reaching a total range of 96 blocks when fully enclosed. In addition to this, it also damages all hostile sea mobs in the area.
Well it makes sense that Haste is number 1 and Mining Fatigue is last because the game is literally called MINEcraft. Mining and breaking blocks is an essential part of the game so I saw this coming from the beginning. Good video. Edit: I read my comment and it sounds sarcastic or aggressive, but that was not my intention. That’s not what my comment is at all. Just stating that it made sense.
Poison should be higher. It helps getting wither roses more efficiently by poisoning your targets (baby chickens or snow golms) and then them dying from wither summon explosion, also it makes challenge to kill 5 different mobs with 1 piercing arrow much easier since you don't have to worry about their health
Poisoning your target before getting killed by the wither is kinda useless ngl, even though the time to kill is less, the amount of resources it uses is more and the wither kills them pretty fast either way
Every Effect has a use, and it is the “How did we get here” advancement which is gotten by having all effects (aside from creative exclusive and instant damage/health) on the player at once
Yes that changes the ranking at least in this way that it is not about the usefullness but about how hard it is to get and how long it lasts. Suddenly regeneration is no big deal but dolphin's grace is a headache.
A couple fun facts 3:52 blindness also removes your ability to sprint so it sort of doubles as a slowing potion. Not that I think it should be moved any lower 11:32 potion of harming counts as magic damage and bypasses armor meaning harming arrows also bypass armor. Protection and toughness (from diamond and netherite) reduce this damage but iron armor will not
19:11 slow falling is also useful when you plan on flying a lot with elytras as they'll keep more of your momentum and let you use less rockets so if you plan on going to the world border this is actually more efficient
I can't belive people actully think that fire protection on any piece of armor is better than protection 4. Sure the other protections can be good in some rare cases but it has been proven that regular protection is way better over all.
7:32 I personally see it as foreshadowing that mojang will add some kind of Tanky bug enemy, like a spider but several times stronger, in otherwords: *bug boss when mojang*
When I needed to build a shulker farm, I had to use slabs, and so I couldn't jump above them which was annoying. In this situation, I was happy to have a jump boost beacon with me
You should rank every item in the creative inventory next. Including everything from normal items to education and pocket edition exclusives. It would take an hour at most and be pretty easy
Btw if your doing a raid and cant find any mobs, after some time they'll get the glow effect automatically to make them easier to find. Its java exclusive but a pretty useful feature if they're trapped in a cave or something
2:50 I think the idea here is that eating rotten flesh or being bitten by a husk gives you a hunger *for* flesh, like a zombie. No idea why this effect also applies to chicken and pufferfish though.
you dont usually see charged creeper and the ingredient of turtle master is very expensive IMO, it would be good if it can be brewed with scute instead of turtle helmet. a totem of undying would do better
25:18 Goes to show that most of the players don't even read up on the logic, mechanics, or lore behind these features. It's mutually exclusive for a reason. I know you can bypass the restriction of only having Protection IV or all the other Protections using commands and code, but I like this idea of it being either this or that because it creates a challenge. I don't even use fire potions as much because I destroy my Shift keys every time I played due to the insane amount of time I leave my pinky on the button.
10:58 Guess what! We got BUNDLES now!! The next time I take a trip to the Nether, I’m gonna bring a SOUP POUCH filled with bundles, mushrooms, and dandelions!
For the most part I agree heavily with this list! There’s just one point about conduit power that I think you missed (understandable as it’s an incredibly obscure effect) but a conduit can actually be up to DOUBLE the range of a beacon IF you build it out of prismarine bricks. This means that you can have one set up near your base and never drown if your at home, which is really helpful for water elevators and mining underwater. Also one other minor detail about the conduit is that it can attack drowneds that get close so if those are being annoying and you don’t have a sword on you or something you can just move over to a conduit and it’ll kill em. Conduits are a very obscure item but are actually more useful than folks give it credit for, so personally conduit power is in my top 10. Apart from that I mostly agree with everything else here (I wouldn’t personally put haste at the absolute top but that’s just personal preference).
edit: bro what was i on, the scaling there is fine hey odyssey i know you're reading the comments, for future reference when you have large pixelated sprites like at 1:04, you should always upscale them with nearest neighbor upscaling before putting them in the video. it scales them properly that way instead of adding antialiasing
14:23 but night vision doesn't prevent mobs from spawning Also while it is hard to get, turtle master is broken, it basically makes you immortal because resistance 4 absorbs 80% of the damage.
Of course night vision won’t prevent mobs from spawning,this is because its not lighting the world,it makes your eyes see in dark which means the world is still dark,it’s like using night vision cameras in real life. And no,night vision isn’t that hard to get you can go to nether and collect gold and get gold nuggets and then get a carrot from village or drop carrot from a zombie.invisibility is harder than night vision to get since you need to mix night vision with fermented spider eye
Invis is REALLY helpful for bastions, you can go right up to a piglin brute and unless you actually touch it, it won’t know you’re there. If you’re invis piglins also won’t get mad if you open their chests or break their gold blocks, deserved higher imo
6:00 You can apply poison to arrows and this arrows (in theory) will be pretty usefull against high health mobs (but WHY? When instant damage exists and where's no high health undead mobs except wither)
A use of the glow arrows in an ancient city because with darkness you can’t see wardens chasing you and you can see it through walls making it easier to escape
You should do a ranking where you rank good and bad effects separately, I think it’d be cool to rank bad effects on how well they fit in/negatively effect you rather than pitting them against effects made to be good when they’re made to be bad
One thing annoying about blindness is that you cannot sprint while having the effect. Which I guess makes a bit of sense since if you were blind or blindfolded in real life you probably wouldn't run either.
rip blind people
Wait, WHAT? I need to check that right now.
Also removes your ability to do critical hits!
it should be my decision to make dumb decisions though
it's kinda bugged in a way that if you keep quickly getting and losing blindness, you might lose an ability to sprint when it wears off
idk how does exactly that work, but i was playing with it and it was a real issue
The fire protection rant was golden. It would’ve been even funnier if you put fire resistance at number one
206 Likes and no reply let me fix that
228 likes and one re- ī ⲏąцè çàⲙе ťø §þøⲣ þⲏ̅ⲓ̀§ ťŕəñđ
Yea, I tested it you can survive in lava with a full prot 4 diamond armor as long as it breaks or youre foods runs out.
I mean he said it himself though that fire protection, bad omen and haste are all fairly interchangable.
The only part I disagree is Blast Protection somehow being better. Yeah Fire Res is garbage, but Blast Res is a 2 ton garbage fire.
One thing that makes Jump Boost better is that it reduces your fall damage. The Mobestiary said that this is a greater benefit then the actual boost itself.
Slow falling
@@Old_Duobeacon
@@NicBric6 Beef
It's more useful for honse breeding because it stacks through lineage
@@mrhalfsaid1389it used to on Bedrock but I believe it was patched out in the latest update
I can't belive you put Fire Resistance at #2. You can just wear a full set of Fire Prot armor and take significantly more damage to literally everything else!
@@speedypichu6833op was being sarcastic.
@@zara5023 I noticed since writing.
if only you had a slowness potion
I know right? I love fire prot saving me for all 87 total seconds I been lava in all my worlds while leaving me to be more vulnerable to general attacks. It’s kinda cringe that he’d want an enchantment that protects all the time instead of situationally
if you'd have watched the previous video on enchantments you'd have seen that he put fire protection low because it prevents protection from being added to armor. since protection protects from all damage, as opposed to just fire, he had that super low on the tier list. so as a result he put the fire protection potion higher since you can just have multiple on you and it does the same thing while still having protection on the armor. jesus christ people.
I'm genuinely and extremely surprised at how so many people think fire protection makes a huge difference in burning compared to regular prot 💀
I feel like people gaslight themselves into thinking it's amazing because they put it on a single armor piece and think it's the reason they survive so long in lava when in reality prot4 is doing it's job
@@Cringe89563 on bedrock, 2 pieces of fire prot 4 stops all burning. I really just hate the "on fire" screen effects, do a lot of nether mining, and don't like dedicating inventory space to potions, so it has one very niche use for me. Except it's not that niche, because i'm always needing quartz.
@@ProbablyNotAChickenbedrock player here aswell and i still think fire protection isnt worth it i always carry fire protection they are easy to come by i always have a ender chest with at least three and just having them while i go blast mining can last a full 24 minutes for just three of them i also had bed blasting because the fire is annoying and id rathee just use tnt
Bedrock player here I'd have to say not all of us are dumb enough to use fire protection on any armor piece, i would usually just use a fire resistance potion and be done with my day
@@handsome_hanzo6062bedrock player here, fire prot is so useless, especially when fighting witches with fire aspect as it is basically a fire prot potion generator so the nether isnt so hard, i drink the potion 4-7 times in the nether while mining for depris, fire prot on armor is so useless even if it makes the annoying fire animation go out quicker, just use a texture pack.
27:48 after what happened with Fire Protection, there’s definitely going to be a war about the Efficiency enchantment
Yeah but for one: efficiency is ACTUALLY useful and doesn’t take up space for other enchants. And two they can be used together.
If you're running around with a totem of undying, there's no reason to even bother with fire protection. You'll more likely than not have a potion, and the totem will keep you from dying all the same.
I don’t think that arguing about Efficiency is that efficient.
People fighting over protection vs fire protection
Me who has a full set of god armor from 1.14 :)
@@masteredk2919long term players have it good
Your rant about Fire Protection was the best thing you've ever created.
Do more.
Didn’t realise so many people disagreed with the placement tbh, don’t think fire protections that bad but it still sucks, the rant was funny as shit tho
I know right it’s crazy
Yes
@@SenderBender63Real the classment is just for fun !
@@SenderBender63 I always said it was the worst good enchant. The few below it don't have a directly intended positive use. Not much of a compliment though. lol
I really like the image for haste. It’s basically just a wide golden pickaxe
The thickaxe
@@supersmashseandx1991haha yeah
yeah i loved that. Wide boi
I mainly like it bc it also gives attack speed which a lot of people overlook and it’s also gives you higher CPS cap at 1.8
@theshadow6819 it doesn't even make the attack faster just the swinging animation
The range of a Conduit is much larger if you fully encase the structure. It goes up to a whopping 96 blocks if you do. It even has a nice little secret where the Heart of the Sea inside it opens its eye.
That would prob put it a wee higher, but unless your doing an underwater base, which you might do once and never again, its not very good still.
@emeraldcreeper5039 Even then Conduit Power itself attacks mobs affected with it
it doesnt matter how long the range is, the reason he doesnt like it is you dont need range since what would you use it for except a monument and ocean base
Idk i like the idea of a under water base with no air pockets and not needing them
Conduits also give dolphin’s grace if i’m not wrong, so they can be helpful with large water-based projects, like maybe building a ship.
5:25
If you don’t wear any armor, mobs will detect you only if you are literally in the same block as they, or if you attack them, making it pretty useful
or you could just kill the mobs with decent armor
however if you are working on a big project and keep getting bombarded by mobs, its better to use invisibility to just make them not notice you than constantly fighting them
He put it as it was worst than poison
He thinks hunger is WORSE THAN POISON, bruhhh
@@cobradespirocadahunger prevents you from sprinting and also it can starve you making you an easier target for mobs
You can negate the entirety of poison with a shield
Hunger is the only damage which I think can surpass resistance but it's impossible to apply to enemies or mobs lol😅
Night vision also gives you much better visibility underwater which is huge imo
It also limits view in nether and end
@@Aplayz361 not really just makes them annoying to look at
Fullbright is very popular tho
@@SauceMaker333vanilla players???
@@Tyranitar. its not worth it you can see good enough on 100 brightness and. for night vision to be usefull it has to be a kind of specific situation.
I did find invisibility useful when draining an ocean monument with a friend. without armour on the guardians completely ignore you and you are left free to focus on placing sand/sponges. but still not really a necessary potion.
You can have one piece of armor on and they'll still ignore you (at least in java). That means you can still have your depth strider boots, which is really nice.
@@autumn4442 tried & true while removing an ocean monument in my friends server. thanks that helps a lot
I just use invisibility to prank my friends. Thats why its my favourite. But this ranking is about single player so it is in a good spot.
I remember when invisibility doesn't do that and it's only useful in multiplayer and i never crafted that potion ever again despite how useful it would actually is
3:51 Blindness actually has a hidden effect, it disables the ability to sprint
and even more hidden, u can't crit hit
MOJANG. GIVE US BLINDNESS POTIONS ALREADY. i don't care if the ingredient is an ender eye, it would still be worth it in pvp settings.
@@duckified. Honestly, until recently I thought blindness WAS a potion
@@Snek5981 yeah, I swear I remember making a splash potion of blindness before.
Can attest to this: It's very useful for map-making!
5:04 Invisibility is one of my favorite potions just because you can do things like drain an ocean monument without being constantly swarmed by enemies
True but there's no fun, plus who would actually hunt a phantom, the most annoying mob just to get unnoticed? I mean they're damage isn't that bad and you still get mining fatigue so its not any higher, i respect your pick but like its not always useful, unless your insane and loot 100 monuments.
Wait i thought the invis pot was Made with Golden carrot and fermented eye? Did it get reworked?? @@startkidstv7073
Invis isn't from phantoms. It's just inverted nightvision via fermented spider eye. So at most you're killing spiders. Also what's fun about getting interrupted every 5 seconds while trying to work on a build? @@startkidstv7073
@@startkidstv7073 phantom are used for slow falling potions
@@startkidstv7073wait wait wait. Phantom membranes make slow falling potions, and invisibility is much easier to get, being an inverse of night vision, i.e. golden carrot + fermented spider eye.
a note about instant damage arrows:
they do 12 damage, *base.* i did a lot of testing and a bit of datamining a while back, and basically instant damage procs *after* the damage of your arrow. due to how damage invuln works on java, this means that the actual instant damage effect of your arrows drops to zero after you reach around power III. this is because any damage you take while in invuln is basically a function where the received damage is subtracted by the hit that procced invuln, meaning any damage above 12 reduces the instant damage potion's damage to zero or below zero.
this, in effect, means that on a critical hit shot with an unenchanted bow will deal a *maximum* of around 5 potion damage, whereas the average will tend to be around 3 or so (there's randomness when you have a fully drawn bow.) at power III, your base fully-charged damage exceeds 12, meaning that you will *guaranteed* deal zero.
this, however, opens up a new way to screw with the game: uncharged bow shots. if you wanna take full advantage of your instant damage arrows? don't charge it fully, and use an unenchanted bow. at base, an uncharged bow will deal around 1 damage consistently - meaning 11 ticks of instant harming damage, or 5.5 hearts. that's magic, meaning it pierces armor. you can kill an iron golem in 10 arrows with this strategy, it's just very unrealistic because you have to uncharge your bow (meaning the arrows are more of a melee attack than anything.) but! you always choose what to hit with it, so... pick your metaphorical poison.
instant harming arrows are easier to get than instant damage potions, and much theoretically safer, but in practice harder to use due to the distance limitations. instant harming potions are harder to get and unsafe, but easier to fire and forget.
Fun fact, on bedrock edition if you shoot at someone with a crossbow enchanted with multishot and harming arrows loaded at point blank range; the target will instantly die, doesn't matter if they're holding a totem and wearing full prot 4. I haven't tested it since 1.17.40 so it might not still work, had this happen to me on alot of smp realms/servers.
@@PlumbCarton5607I don’t know you could get hit with all three arrows at once, but that’s pretty broken, and I’m sure shotgun lovers would like this hack
25:47 you should've mentioned that fire resistance potion keeps your armors from getting damaged, and if you don't have unbreaking for some reason it's a big deal
you are gay
Netherite Armour doesn't lose durability from fire and lava damage
Your armor gets damaged if you take damage so if you dont take damage your armor isnt going to break (correct me if im wrong)
I didnt actually know this lol
@@samueljo7910 It does bro
An often forgotten detail about Haste is that it also improves attack speed by 20% per level
only in java my friend, bedrock players miss out on that 0:37 (this is not pvp)
@@luladrgn9155 wouldn't that make fighting mobs easier though so it's usefull for more than pvp
@@luladrgn9155 PvP (Player versus Player) and PvE (Player versus Entity) are different. He isn't including PvP, but _is_ including PvE.
@@MattTOB618lmao
@@luladrgn9155 bedrock doesnt need it because theres no attack cooldown
I carry a Fire Resistance potion on my hot bar at all times because I am very clumsy and it doesn’t take away much space at all in my inventory so I completely agree with you.
Harming is extremely useless in non pvp it heals all hostile mobs (besides idk i think blaze enderman i havent tested it on them)
@@ripscrumble It only heals undead mobs, so there are hostile mobs that do get hurt by it, such as illagers and spiders.
Correction: spiders aren’t technically hostile as they are neutral during the day, but you get the point.
@@josh-gu6zi which are all undead sooo also I missed piglins are affected and hurt undead are all healed by harming because since they technically have negative health healing hurts them
@@ripscrumbleit's not even good in pvp, you're better off converting them into harming arrows than use the actual potions
9:02
The amplifier of an effect is saved as a (signed) byte which means it's value ranges between -128 and 127. When you input 128 it overflows to -128.
Oh
So then, like, you should cap most effects at 127, right?
@@NAFProjects Depends. Some effects have levels -128 to 128 some go up to 256.
Why do so many video games use signed values when they should have used unsigned and vice versa?
@@mastershroobwhy is it even signed?
@@algotkristoffersson15Java ints by default are signed. A special class called the "Integer" class (yes, this is separate from "int"s) can be declared as unsigned.
You forgot with saturation that if it fully fills up your hunger, you get healed like you drank a regeneration-II potion. The saturation effect from suspicious stew doubles as a crazy amount of healing, whereas the golden carrot just gives you back a lot of hunger.
Thr healing is a direct result of the player's saturation value, not the saturation effect. Golden carrots are the best food for this apart from suspicious stew, and they also heal you a ton super quickly.
golden carrots dont even give you much hunger, they just give you insane saturation and late-game are pretty cheap
@@autumn4442 I should note that the golden carrot just has really good saturation which means at low hunger you have to eat multiple to receive that healing effect. Whereas the saturation potion effect from the stew actually fills 13 hunger and if it hits max hunger then also gives line 7 hearts of healing extremely quickly.
@@alphamoonman Golden carrots fill 3 hunger bars (6 hunger points). Steak and porkchop fill 4, and pumpkin pie fills 4.5. Filling 3 is less than other sources, but if you've ever tried using pumpkin pie as food, you have to eat surprisingly often because of its very low saturation.
Conversely, you have to eat very little to keep your hunger bar full if you eat golden carrots. And really, who lets their hunger bar drop so low they can't get to full hunger after eating once?
@@autumn4442 Considering how long I can go without eating and reach max hunger after eating just once... Name another food that fills 6.5 bars (13 hunger points) and gives enough saturation to heal for 7 hearts. For ingredients you can find on the ground & made before you've even gotten stone tools yet.
26:23
Another thing to add about fire resistance is that it's also a Totem effect. So add that with full Prot 4: Fire Protection is utterly useless.
Guy he right he smort
Yeah, so to those commenters I must ask, DID YOU EVEN FIGHT ILLAGERS AT ALL?!
I'm not sure if this is just a bedrock thing, but if you use night vision in the nether and end, the sky will turn into either an almost solid color of static.
Yea that's a bedrock glitch as far as I know
It’s like purple
Yes its a glich !
As far as I remember it used to do that on Java too
@@dougthedonkey1805It did,nin Java it was a bright pastel red.
Fire protection is also given when a totem of undying is used up, so even if you didn't have a fire protection potion or any food, you still would probably be fine.
Yes but that buff will run out and without that buff and after 36 seconds without eating you will DIE without full Fire Protection.
Im just joking.
no, the totem doesn't always give fire resistance, it only gives you the fire resistance if you are on fire
@@cod90123:55 🤦
LISTEN TO ODYSSEY
Wait, people like Fire Prot? What? Like... You don't even need fire res either, prot 4 netherite is more than enough to get out of lava, people just got some questionable skill issue
It should be noted that depending on the conduit's setup (every 7 blocks placed) the distance the effect is given increases immensely, and is given out in a vertical cylinder shape, so there is no height limit to the effect. Finally, it also works under the effects of rain, and because of spaghetti code gives night vision everywhere instead of just underwater in bedrock edition specifically.
I think people are forgetting that the potion is better than fire prot and you can use prot and fire res. This means that you can’t have fire prot and protection, but you can have protection and fire res.
exactly, anyone who thinks otherwise is in denial, Fire Protection is the worst Protection type enchantment as a Potion literally does better work than it
@@theamazingspooderman2697nah blast protection is worse ngl, but yeah still pretty bad out of the 4 types
@@MinecraftBoy805 blast can be good for PVP because of end crystals, but his list wasn't for PVP
@@T-v2kBlast protection is little helpful for finding ancient debris. I usually have a secondary Armor for that stuff
It seems like the "Ranking every block in Minecraft" video is gonna be inevitable
He already ranked all 836 moons in Super Mario Odyseey, so..
O boy, the discussions about diorite, andesite and granite will be insane.
that video would be amazing
Can’t forget about Ranking EVERY item in Minecraft!
Is he a Terraria player ?
Fun fact about Haste/Mining Fatigue, they also influence your attack speed by 10% per level, meaning that inside ocean monuments you get a whopping 30% less on attacking with your sword.
18:37 nice clutch bro 👌
lol
Edit: this was just meant to be for the invis comment, but I've just decided to keep my thoughts written down here.
You didn't mention the most useful aspect of invisibility: guardian detection. If you have invisibility and no more than 1 piece of armor equipped, they cannot detect and lazer beam you. This makes it INCREDIBLY useful for draining an ocean monument in survival, especially since you can keep your depth strider boots on while you do it.
Note about poison: it does affect undead mobs, but it acts as regeneration instead. Not particularly useful (except maybe if you're trying to stop a zombie villager from dying to the sun?), but I thought I'd mention it.
A super useful application of glowing is while raiding end cities. Have you ever hit a shulker and it teleports out of view? If you hit them with a spectral arrow, you'll never lose track of them when they teleport away! This is especially useful since bows are often a good weapon to use against shulkers, though it depends on the situation.
Jump boost on a beacon is pretty mediocre, but it means you can fly around your base with elytra without needing rockets, which is faster than sprinting and takes less hunger.
Tiny note about night vision: useful for exploring deep dark, since placing torches makes noise and mobs can't spawn on sculk anyway.
Instant health is SO underrated. People like to carry gapples or even e-gapples for tight spots. The issue is that they take time to eat, which means you have to start pre-emptively using them. For gapples, this makes it quite difficult to use them effectively without overusing them, which can be an issue due to the amount of gold and apples needed to craft them. The issue is significantly worse, however, with e-gapples. They're so rare, that you almost never want to use them even if you need them, which can cause you to hesitate in a tight spot. If you think this doesn't matter, look at how Ph1lza died in his 5-year hardcore world. The instant health splash potion fixes these issues. It's instant it's cheap, and it heals quite a bit. Far more useful than emergency e-gapples imo (though, of course, pre-emptive e-gapples are still way better), and still more practical than gapples. The only downside is inventory space, but you'll rarely need more than one in your inventory, and you can refill from a shulker full of them if you use one.
Quick note: regeneration acts as poison for undead mobs
The reason zombie villagers get strength when curing them is because the weakness potion grants undead mobs strength instead, just like how damaging effects heal them.
I use speed in deep dark biomes because I'm scared and always sneaking, so I get around noticeably quicker. It pairs well with my night vision.
Invisibility makes mobs completely ignore you if you're not wearing armor until you hit them or bump into them (yes you can have a shield equipped and they still won't see you) this makes it incredibly useful for going places that would normally be very dangerous without needing to worry about being attacked, and is better than it's given credit for I think
I agree. It is very helpful for building some farms and draining monuments, because even though guardians aren't very dangerous when maxed out, they are very annoying. Invis allows you to ignore mobs in most situations.
Completely agree. Super useful for raiding nether structures early game if you're an average player, and it's essential if you like collecting some rare mobs (like brutes as they don't respawn), though that's a niche thing
The range is very short but not quite touch range, it's 3 blocks iirc
It also can help to recover your loot after death
I'm preety sure endermen don't get agro'ed either so it's helpful for the end
26:35 no thank you for putting my comment in the video, i did not expect to see it and it made me really happy (also your welcome for giving you an excuse to say Mario)
Oh my got real dasupamario5588 imyour fan
@@loxnyb thank you
Chat is this real
Worthless people never get in life😂😂😂😂😂
@@BharatiRamchandani great because clearly you don’t have one
2:53 There is one use for it, and that is if you are trying to starve your character for a couple of achievements.
11:45 I know this is for Java, but it's much easier to get tipped arrows on Bedrock, just throw the potion into a cauldron and use tip arrows on it.
15:12 Yes, there's no craftable potion, but flecters do sell tipped wither arrows, and on Bedrock, you can rarely find a wither potion in a witch's hut cauldron.
Totally agree
The ranking is only for a java survival world. I wish java had potion cauldrons.
@@lucasdrudi7231They're already aware of it (they know it's for Java, just a small extra)
in bedrock you can make potions
Wither potions can't be found in cauldrons. That's misinformation
I actually use spectral arrows specifically in the end, I snipe the shulkers with them so if they teleport I see exactly where they went
LOL! I remember putting fire protection on my armour and going to the Nether. then I died to a bunch of piglings attacking me and never wanted to use that again.
19:00 that save though
Yes
8:15 Glowing also helps you find stragglers in the end of a raid wave, so you can finish the wave if one of the mobs got stuck in a hole or something and you can't see them. Hit a bell, find the mob, end the wave. Much harder to do without this effect if you don't go through the effort of covering all possible pitfalls in the area before the raid.
One time I had a witch stuck on a magma block in a water ravine cave below my village, and couldn't find her. She wasn't dying because she'd keep drinking fire res and healing pots and I had to ring the bell to find her. Never would have cleared that raid if not for the bell.
Still kind of bad
Saved by the bell
And there is Bedrock where a raider getting stuck is nearly guaranteed and the bell doesn't work.
Seeing how good prot 4 armor is for lava, I would've put fire protection lower.
Being immune to lava is always better than taking low damage, at least because you can fall in middle of lava ocean.
@@NothingMeansNothingButNothing you can fall in the middle of a lava lake with full prot 4 easy. literally any food, even sweetberries will give you enough health to survive in the lava forever (until your armor breaks)
@@bwizzledawg I assume if someone has full prot 4 armor they're already at the end game, gonna predict our chat is gonna be like this "Horses should be lower because Elytra does better job even if they're achievable on different stages of game"
@@NothingMeansNothingButNothing Protection and fire protection are equally accessable at every stage in the game
@@zmitter4844 we're talking about fire resistance, it's a potion
I’ve literally never used a fire protection book in my life. Full prot 4 for the win
What I have learned: Spiders can spawn with superpowers in hardmode
Fun fact: mining fatigue makes your cooldown bar rechage slower and haste makes it charge faster.
You forgot to mention 2 things about the conduit: 1 you CAN use it on land but only in rain or thunderstorms (exposed to water ) and 2 : the range wil increase by 16 blocks for each 7 blocks of prismarine. Until you have a reach of 92 blocks!!!
I think that's only on bedrock
It's still not useful outside of water bases
he lotterly said that it cam be usefull outside of water bases💀💀💀💀💀💀
“lotterly” 💀💀💀
@@u_tendo it isn't only on bedrock
1:10 headphone warning 💀💀
Yeah💀
🐻
Thanks you saved me!!
I personally really like to have enhanced slowness arrows when I do decide to main crossbows instead of bows, as they effectively immobilize mobs that they hit, which is great for engaging scary melee mobs such as Piglin Brutes. Arguably one of the best effects you can put on a tipped arrow because of how instant damage interacts with arrows and other options being fairly subpart.
after powdered snow came out, I turned my skeleton farm into a Stray farm
Great vid. I feel like effects are really interesting because their placement on a tier list would be vastly different between survival, pvp, and stuff like practicality in adventure maps.
Wow, you literally just described contextual usefulness. I'm sure no one could've ever thought of that on their own
@@mrhalfsaid1389Chill man its just a comment 😅
@@mrhalfsaid1389 stuff like enchants though would be more standardized. Sure some enchants would be better or worse but the same generally good enchantments would be good in pvp and survival
Yeah, Minecraft is a pretty big game, and a lot of people don't realize that something that works for one playstyle, doesn't work in another.
I would have just generally ranked the effects on how fun/interesting I find them. Invisibility, speed, jump boost and slow falling are high up on my list
11:54 U have to not fully charge the bow, if you spam it, it can do 3.5 hearts to A FULL NETHERITE PERSON. Thats a dang lot. Great vid btw
add prot 4 and its basically nothing still lol
@@pigsyes a little late but it goes though armor at least in bedrock. A multiple shot crossbow with harming arrows can one shot a person with full netherite so pretty powerful effect
2:45 My headcanon is that Husks suck water out of you, making you thirsty, except as Minecraft doesn't have that the replacement is hunger.
They suck all of your liquids out of you
Resistance is one of the most underrated potion effects in my opinion, even being better than Regeneration in some cases, mainly because of the fact that it negates damage by a certain percentage (20% per level)
Meaning with the Resistance 4 effect the turtle mater potion gives all damage done to you will be reduced by 80% which can be absurdly OP especially when combined with diamond or netherite armor.
First off, awesome video, I always learn things from your ranking videos (such as the flowers for all the different sorts of suspicious stew) and I loved your rant about Fire Protection! You saved me from slapping it on my nether gear! Also thank you so much for the mention of poison being useful for lowering creepers' health so you can get music discs from them. Gave me an idea for a superflat music disc farm since my usual farm needs tnt.
Second of all, just wanted to be a nerd and point out for anyone reading this that Potion of Decay (the withering potion) is available in Survival Mode in Bedrock (if you're lucky enough to find it in a witch's hut) and can also be gotten from fletcher villagers as a tipped arrow.
Teacher: "What did we learn from this video?"
"SPIDERS CAN RARELY SPAWN WITH IT ON HARD MODE!"
19:19 I know they recently changed the potion colors when the removed the enchantment glint but god does strength look weird now. I've been so used to it being dark red for so long that the new yellow color is just... kind of bad?
Just piss
Nausea's effects can be adjusted in the settings for those who don't do well with motion sickness. It just gives your screen a green vignette if you disable it.
26:03 heres a counter argument about the comment:USE SPLASH WATER BOTTLES they extinguish you from fire INSTANTLY
Your rant about fire protection was hilarious, I hate playing Minecraft and I still enjoyed this video lol You earned a new subscriber!
You can increase the range of a conduit by adding more blocks to the structure, reaching a total range of 96 blocks when fully enclosed. In addition to this, it also damages all hostile sea mobs in the area.
I like how the effect symbols show up next to the numbers.
0:20
Odyssey Central’s memory really is failing him again
Well it makes sense that Haste is number 1 and Mining Fatigue is last because the game is literally called MINEcraft. Mining and breaking blocks is an essential part of the game so I saw this coming from the beginning. Good video.
Edit: I read my comment and it sounds sarcastic or aggressive, but that was not my intention. That’s not what my comment is at all. Just stating that it made sense.
Bruh why spiders get a chance to get basically all effects in hard mode
Poison should be higher. It helps getting wither roses more efficiently by poisoning your targets (baby chickens or snow golms) and then them dying from wither summon explosion, also it makes challenge to kill 5 different mobs with 1 piercing arrow much easier since you don't have to worry about their health
those uses are very specific but yea i guess
Poisoning your target before getting killed by the wither is kinda useless ngl, even though the time to kill is less, the amount of resources it uses is more and the wither kills them pretty fast either way
Every Effect has a use, and it is the “How did we get here” advancement which is gotten by having all effects (aside from creative exclusive and instant damage/health) on the player at once
True but that means nothing because you have to get all of them at the same time
"And if everyone's super! Hahahaha. No one will be..." -Syndromr
Yes that changes the ranking at least in this way that it is not about the usefullness but about how hard it is to get and how long it lasts. Suddenly regeneration is no big deal but dolphin's grace is a headache.
@@randompersononytigsyndromr
@@ouwebrood497 syndromr
during 22:22 super mario 64 water soundtrack fits in nicely
A couple fun facts
3:52 blindness also removes your ability to sprint so it sort of doubles as a slowing potion. Not that I think it should be moved any lower
11:32 potion of harming counts as magic damage and bypasses armor meaning harming arrows also bypass armor. Protection and toughness (from diamond and netherite) reduce this damage but iron armor will not
19:11 slow falling is also useful when you plan on flying a lot with elytras as they'll keep more of your momentum and let you use less rockets so if you plan on going to the world border this is actually more efficient
I can't belive people actully think that fire protection on any piece of armor is better than protection 4. Sure the other protections can be good in some rare cases but it has been proven that regular protection is way better over all.
You should do a ranking of how difficult each Minecraft death is to get, I would love to see that!
That sounds fun! Odyssey please do this!
Dude you’ve made an insane number of rankings it’s unreal
7:32 I personally see it as foreshadowing that mojang will add some kind of Tanky bug enemy, like a spider but several times stronger, in otherwords: *bug boss when mojang*
Imagine a new boss that gives you a 'rust' effect that takes away extra durability from all your armor and tools every second.
When I needed to build a shulker farm, I had to use slabs, and so I couldn't jump above them which was annoying. In this situation, I was happy to have a jump boost beacon with me
FInally a supporter of jump boost
You should rank every item in the creative inventory next. Including everything from normal items to education and pocket edition exclusives. It would take an hour at most and be pretty easy
ru joking
he should rate every tropical fish variation one by one
@@lucasdrudi7231 Even better
14:44 it can be mostly canceled by jumping.
Fun fact there was once a levitation potion in the game but it was only for legacy console edition’s tumble mini game
Btw if your doing a raid and cant find any mobs, after some time they'll get the glow effect automatically to make them easier to find. Its java exclusive but a pretty useful feature if they're trapped in a cave or something
2:50 I think the idea here is that eating rotten flesh or being bitten by a husk gives you a hunger *for* flesh, like a zombie. No idea why this effect also applies to chicken and pufferfish though.
The raw chicken is because of salmonella, or so I've heard
@@autumn4442or just... food poisoning.
@@dayzlove4994 you can get food poisoning from anything, though; that wouldn't explain why it's just those specific items
Can you rank the glazed terracottas? Dry bones for smash!!!
Turtle Master potion is actually very good, you can tank a charged creeper with no armor and you can cancel out the slowness by jumping
yea but no pvp list so
you dont usually see charged creeper and the ingredient of turtle master is very expensive IMO, it would be good if it can be brewed with scute instead of turtle helmet. a totem of undying would do better
Hint for fighting off hackers who speed hack and fly. Turtle master can be used to stop them in their tracks.
The day he made fun of people using fire protection, i knew, he was THE minecraft youtuber
He is THE UA-cam god
25:18 Goes to show that most of the players don't even read up on the logic, mechanics, or lore behind these features. It's mutually exclusive for a reason. I know you can bypass the restriction of only having Protection IV or all the other Protections using commands and code, but I like this idea of it being either this or that because it creates a challenge. I don't even use fire potions as much because I destroy my Shift keys every time I played due to the insane amount of time I leave my pinky on the button.
Im loving these minecraft ranking videos lately
Keep up the great work :D
17:12 scariest thing ever is being low on health and accidentally hitting a zombie pigman with a splash healing potion when u were trying to heal up
Thats a big problem in bedrock or updates older than 1.11
Blindness isn’t just visual cuz u can’t sprint while you have it
Ive used fire protection to hide in lava for pvp and ambush people, S tier effect
These transition edits are insane! I really really like them :3
Its a good day when central oddysey uploads
Cool video! Liked the funny parts you always put in, and the transitions
The poison on undead mobs heals them, but you can't see it other than hitting them with counting
10:58 Guess what! We got BUNDLES now!! The next time I take a trip to the Nether, I’m gonna bring a SOUP POUCH filled with bundles, mushrooms, and dandelions!
For the most part I agree heavily with this list! There’s just one point about conduit power that I think you missed (understandable as it’s an incredibly obscure effect) but a conduit can actually be up to DOUBLE the range of a beacon IF you build it out of prismarine bricks. This means that you can have one set up near your base and never drown if your at home, which is really helpful for water elevators and mining underwater. Also one other minor detail about the conduit is that it can attack drowneds that get close so if those are being annoying and you don’t have a sword on you or something you can just move over to a conduit and it’ll kill em. Conduits are a very obscure item but are actually more useful than folks give it credit for, so personally conduit power is in my top 10. Apart from that I mostly agree with everything else here (I wouldn’t personally put haste at the absolute top but that’s just personal preference).
edit: bro what was i on, the scaling there is fine
hey odyssey i know you're reading the comments, for future reference when you have large pixelated sprites like at 1:04, you should always upscale them with nearest neighbor upscaling before putting them in the video. it scales them properly that way instead of adding antialiasing
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It's so funny that all of the kids (at 25:00) are so mad at you💀
14:23 but night vision doesn't prevent mobs from spawning
Also while it is hard to get, turtle master is broken, it basically makes you immortal because resistance 4 absorbs 80% of the damage.
Of course night vision won’t prevent mobs from spawning,this is because its not lighting the world,it makes your eyes see in dark which means the world is still dark,it’s like using night vision cameras in real life.
And no,night vision isn’t that hard to get you can go to nether and collect gold and get gold nuggets and then get a carrot from village or drop carrot from a zombie.invisibility is harder than night vision to get since you need to mix night vision with fermented spider eye
From my experience, THIS DUDE HAS THE MOST VALID TAKES
Invis is REALLY helpful for bastions, you can go right up to a piglin brute and unless you actually touch it, it won’t know you’re there. If you’re invis piglins also won’t get mad if you open their chests or break their gold blocks, deserved higher imo
Man, that argument about Fire Protection was getting quite HEATED. I guess people just didn’t like Odyssey’s HOT takes.
6:00 You can apply poison to arrows and this arrows (in theory) will be pretty usefull against high health mobs (but WHY? When instant damage exists and where's no high health undead mobs except wither)
That laugh at 17:05 scared me so much, i thought it was in my room ;-;
A use of the glow arrows in an ancient city because with darkness you can’t see wardens chasing you and you can see it through walls making it easier to escape
You should do a ranking where you rank good and bad effects separately, I think it’d be cool to rank bad effects on how well they fit in/negatively effect you rather than pitting them against effects made to be good when they’re made to be bad
You are quickly becoming one of my favorite youtubers!
He already is my favorite UA-camr