For those wandering why the Dunwhich Building/Borers wasn't mentioned, it's because I felt it deserved it's own dedicated video and while it may seem paranormal, I feel it is more on the subject of "ancient god" but that's just me 👍
To be fair, the most ancient religion is animism, so it implies that ancient god is ghost, but I understand how cool it is and the wealth of information on just the things that Dunwich Borers is based on.
While I love Fallout mostly on its sci-fi roots, I can't help but enjoy the paranormal and Lovecraftian themes as well. As a believer in ghosts and the occult predating Christianity, I feel in the games it makes sense that the stuff we don't want to think being true is slowly seeping back from the obscurity imposed by society.
If you do that, please include the "Interloper" as mentioned in FO76. I can't be completely certain, but I think that there might be a connection between it and the strange circumstances at Dunwich.
@@jamesmeppler6375 it's better for the supernatural stuff to be subtle or rare, it makes it more believable and interesting, the games are so sci-fi that when something supernatural happens we are left with the doubt if it is actually supernatural or just something we dont understand
@@jamesmeppler6375 It was fallout 2 and you helped her move on. Your char even says "This house is clear." as a nod to a famous movie about exorcising ghosts. It would be neat to get a competents spooky DLC location in a future installment (hopefully Philadelphia and hopefully a nod to Poe (think point lookout with the Addams Family instead of the Calvert Family) and some explanation of them knowing about ghosts through technological ways or due to radiation shenanigans.
The Grandchester house is based on the actual Winchester house from the famed Winchester firearm company. When Mr. Winchester died his widow built a house like this, saying the ghosts of all those killed with Winchester guns haunted her so she had stair cases going no where and so on, much like the lore here. Another interesting tidbit.
I always disliked that sentiment. Should sword makers fear the ghosts of all those killed with swords? Should a bow manufacturer be haunted by the victims of the Mongolian empire? Nah.
@@notforsaletoday1895 a blacksmith probably only made like 100 swords. Now the owner of a gun manufacturing company which pumps out probably more weapons than a blacksmith ever made in their entire life in a week, which became popularized as people were shooting eachother left and right is definetly being haunted AF. Edit: why is everyone still arguing with me? Blimey mate I get it I’m freaking dumb you don’t need to rub it in
I’ve always wanted to play a fallout game where you’re a ghoul and constantly have hallucinations of areas as they were pre-war, with a stronger psychological horror vibe. Environmental storytelling has always been my favorite part of fallout
"Fallout: Scenarios" A game with 4 different semi-linear stories in an "open world" area Would be pretty awesome A ghoul as you mentioned, a raider in one of the first raiding factions with all the psychological shit they go through as they become true raiders, an enclave member, and a brotherhood member during the respective starts of those factions
I was pretty disappointed that the Sole Survivor didn't have more pre-war flashbacks. Your ghoul idea is pretty sweet, though, I've always wanted to play a ghoul
I think it would be creepy to bump into residual hauntings of ghosts fleeing from the atom blast, hearing disembodied voices in panic, babies crying, people mumbling in fear and screaming from being burnt alive after failing to hide.
@@snanoopis6584Metro 2033, Last Light and I think Exodus to some degree have sort of phantoms in certain parts of the game like a ghost train in a metro tunnel
The whispering voices you hear in New Vegas's Goodsprings cemetery is creepy. It's only haunted with bloatflies and radscorpions, but when the eriee voices are heard after you take out the creatures, its quite scary.
The Lucky 38 is straight up haunted. Doors open on their own, roulette wheels spin on their own, you can hear glasses clinking together, and you can hear phantom cards being shuffled among other strange occurences.
I was always sad that No-Bark didn't have a bigger part in the game. He's nuts but such a neat character. Plus I bet he does know some real stuff going down cause people like that see alot.
Never assume you're safe even if you're a god in a game. Playing The Suffering taught me that by the time I had an arsenal yet crapped myself as a flashback of Torque's memories jumpscared me going through a door
@@OfficialDJSoru At what point did you ever feel like "A God" playing The Suffering games outside of transforming lmfao? Unless you are on the absolute lowest difficulty, that game is a grind (a good one though) and even 2 Slayers or a few Mainliners near the end of the game still take skill to beat.
@@ZiroZenStudios there is no freedom in any country conparable to freedom offered in a cross ridden wasteland. At lest im not the only one craty enough to have such thoughts
In Fallout you don't need to eat, you don't need water, you never get tired, scared, you don't feel cold or heat, you can cure radiation poisoning by taking some pills, and you don't have to worry with your family starving to death... A REAL wasteland, is NOTHING compared with what is presented in the Fallout series, you kids playing videogames thinking that will be able to survive in such scenario is absurd! The lucky ones would be those who die with the flash of the bombs, without even knowing what happen, the rest will live in hell, eating bugs and worms drinking radioactive water and praying to not be the last one of your family to die, or praying for courage to end your own life before someone does this to you, perhaps in the worst imaginable death possible... Theres worst fates than death tough, in such world, death may be a blessing... BE HAPPY with the world you have, the same world that allow you to expirience this fables about the end of the world, in your real world where your parents work their ass to pay for electricity, water, food, so YOU could live in this fable reality about the end of the world.
In fallout 2 when Anna Winslow's ghost is given the locket and the players speech bubble says; "This house is clear" is a reference to the movie Poltergeist, as fallout loves movie references. Also well done, this is an excellent video, thank you.
Ghosts? Yeah I ran into that one ghost in fallout 2 that was killed by rats or something near Sulik's tribe or some shit. Tried killing the rat. Shot the ghost with a plasma rifle. Blew her in half. That's how I started my career in post apocalyptic ghost busting.
I always loved the ghost encounters in Metro. Both games have great story telling but when you’re in an old creepy metro station and cut your light on and see shadows of people reliving their last moments before the bombs fell just brought it to another level.
Just Imagine if Radiation not only wreaked the DNA, cells, and deformed the physical body, destroying the person's mind (like with feral Ghouls), but it also affected down to the Soul! It would be interesting to see radioactive paranormal storms as Billions of souls are denied eternal rest, and condemned to a limbo in earth, without even being the spirit of a human, but something much more dangerous and inexplicable. Yeah, I know that might not fully fit into the Fallout vibe, and even if it did, many would complain saying that it's "ridiculous". But it does fit into Metro, Chernobylite, and maybe even into S.T.A.L.K.E.R. worlds.
The closest to vampires that I'm aware of are the nightstalkers in new vegas the coyotes/rattlesnake combination unless its something to do with1 or 2 I've played 3 nv 4 and 76 dont remember anything on vampires I guess the cabinet house comes close but they dont drink blood just uses their fathers blood to remain young or live far longer then the average person
@@raijin1378 Google this “The Family, Fallout 3” they are all ACTUAL vampires and their leader is named Vance. It’s related to a quest in Arefu. As far as I know they are only in Fallout 3.
@@WhosAskin-o1l Aren't Vance family is just a bunch of Cannibals that decided to instead eating human flesh they just drink the blood to copy the real vampire from some old books
@@rofi5692 No they have withdraw symptoms and get weaker and sick when they don’t drink blood. They are the only “cannibals” in Fallout that have these traits and Vance even says him self that “Vampire” sounds ridiculous but there is no other word to describe them and “cannibals” just isn’t what they are, every character you speak too will insist on that last part.
@@WhosAskin-o1l hmm I dont remember that was that some hidden content or mods, never played a fallout game with mods before dont have a pc and absolutely I'll give it a look thank you
Now on the one hand, Fallout 2 could be used as conclusive evidence. But on the other hand, Fallout 2 can be a very silly game and I don't think we want to open up THAT can of worms.
Yeah, Fallout 2 has a number of outlandish things, I don't think it can all be taken at face value as canon. I just regard all the spooky stuff in Fallout as non-canon easter eggs, part of it's dark charm, but not something to be regarded as canon
@@thetrippedup9322 Well, what do you consider canon? The more plausible stuff like notes, terminal entries? Physical proof of unnatural occurrences? I’m not trying to argue or anything I was just curious. Because what I consider canon is stuff heard,seen,felt,and mentioned by the player or their companions. Essentially I feel a canon play through is experiencing 100% of anything you can do in a fallout game. Even the fallout 2 ghost because you can see it and interact with it.
@@risingphoenix2529 the thing is if that was the case then the entire Fallout canon would be everywhere because of the games having things contradict alot. If everything was canon then Ghost, Aliens, Giant robots, mutants, and even synths all exist at once yet not everyone believes it considering millions of people all died at once meaning way more ghost would have existed.
@@randomcommenter4719 @Linkthepaladin 520 Okay but how about the Dunwich building in Fallout 3? The doors open and close when you get near them. Those aren't Flashbacks. Spectral haunting, isn't that what ghost do? Remember ghosts aren't always seen.
Sometimes on the crashed Scout Bus in Honest Hearts you can hear what sounds like very faint screaming coming through either a radio or maybe the pip-boy that sounds like the kids falling, though not sure what if anything triggers it. Seems like only sometimes it can be heard and it's very faint.
It should be noted that the encounter in nuka world is also actually a reference to the winchester mansion a mansion believed to be incredibly haunted and often had doors that lead to sheer drops, stairs that went nowhere and halls that had seemingly no purpose, all with the soul (no pun intended) intent at confusing the spirits that she believed to be malicious
Ayyy, Happy to see 76 get posted in a lore video, suprisingly I havent come across alot of that and I love that game suprisingly, happy to see it shown!
My game glitched in Nuka World and I was able to walk up to Lucy's ghost. All that happens is your character says "Hi" and Lucy stays silent. I did have a video of this on my old PS4, but sadly that systems hard drive fried on me and I had to replace the console. I'm on another playthrough now and if by chance it happens again, I'm uploading the video to yourtube.
I have had Lucy bug out and cause the entire mansion mission to fail. I'm guessing one of the traps must have hit her, causing her to be hostile (though she doesn't attack or actually take damage). As a result, she didn't follow her script and instead ran away from me like I was attacking her. I recommend saving before entering the mansion.
Hearing about Post Nuclear Ghosts just reminds me of what Khan says in Metro. "The fires of Nuclear Armageddon have burned away Heaven, Hell, and Limbo. Leaving the souls of those who have died to forever walk this barren world." I'm heavily paraphrasing here, but the message is clear. The Fires of War burned so brightly that the Dead have nowhere else to go, but to forever walk this Tomb of a Planet.
that grand Chester house is based off the famous Winchester gun creator family, the real Winchester house was built like that with stairs leading to nowhere
11:08 When I had this encounter the AI bugged and started to act like a normal npc so it just started running away and down the halls when I tried to shoot it
The way fallout portrays supernatural stuff is so cool, they make it rare enough or subtle enough that it feels believable, you can see why ghosts could be considered by most as just myths, specially seeing as how many supernatural events are kind of open to interpretation if it is actually a ghost or something else, except for the ghost in Fallout 2, and Fallout 2 is so full of gags that many things are to be taken with a grain of salt.
@@unavela ehhhh considering its a Mormon missionary that warns us about the Eldritch horrors, I would say it was more supernatural. Why would a religion be interested in destroying anything Alien unless it was demonic in someway
ghosts could be compared to nuclear radiation kinda. Volatile energy that persists for hundreds of years and are remnants of very powerful events. I’m glad there are ghosts in fallout.
I believe that the top of Goodsprings Cemetery is haunted as well. There's times where i wander up there and as it gets real quiet you can hear some strange whispers in the wind you can't really hear anywhere else. It could just be my imagination though...
Something I find fascinating, is that the Alien worshippers talk about being able to stop spirit interactions with the help of their "gamma ray". Possible correlation??
I like your style. Keep it up and Oxhorn will have a competitor. Far Habor is an interesting DLC. I would appreciate some background info, when you find time in your schedule. Thanks for your time.
so wait, in fallout 76 your character canonically has a good soul? What if you kill a bunch of innocent people before you go there? will it keep playing?
Well you could argue anything done after the bombs dropped was for survival. Not to mention how are they measuring a good soul? It could be looking at the past life, i mean its only 20 years too.
Love replying to old comments. So I just picked up 76 a few weeks ago and just found that church yesterday, not sure if it's normal but the music kept playing for me inside the church while I was killing the ghouls and I even played the organ while the music was still playing. I have like zero faction affiliations since I just started the game and haven't done any dlc missions yet. Maybe it was just bugged for me but it was pretty cool to experience. The mire terrifies me.
I was waiting for a mention of Fallout 4's Dunwich Borer's ghosts. Despite the location being an easter egg/throwback to Fallout 3's other Lovecraft reference, they were still startling. Like, take me, for example. Fallout 4 was the first game in the series I'd played--I assumed it was just an action-adventure and became uber addicted to the game, to the point where I was staying up well into the morning most days playing it. Enter me, having just spent the last half hour not only clearing the quarry topside, but also playing guerilla warfare against that one mfing guy in power armor, and I can finally, FINALLY get that sweet mfing loot. Then I find a crack between two quarry boulders and a loading screen and suddenly, 'What's this?', MORE enemies to kill and loot to horde. Alright. Not to bad. It's like midnight. I'm the only one up. I start reading the terminals. Totally normal pre-war company negligence. Feel bad for the workers. Yada yada. I get to the 'boss room'. And more guerilla warfare of sprinting back up those metal stairs to get distance between me and my targets. Eventually kill them both. Alright. Nice. I see that beautiful chained door that I believe must have all the ACTUAL loot from this giant place. I loot the two corpses and COMPLETELY MISS THE TERMINAL ON THE REACTOR (which would have given me some warning to what was to come) I open the door, and it's not a treasure room, not a room of riches. It's a freaky fecking mine tunnel descending into darkness. I'm thrown off by this and find that first light switch. The first round of ghouls freak me out, but I kill them easily enough, but I don't really understand what's happening yet, so I move on. I find the next switch and think I'm good cuz ghouls don't immediately spawn. I take a few tentative steps forward and the screen flashes and suddenly I'm looking into the faces of a group of pre-war dudes on their lunch break for a second before it's back to the creepy darkness and the ghouls are crawling out of their hidey-holes and I say 'Feck this' and I run Not back, not retreating towards the light. But FORWARD My tired, scared brain believed that Dunwich Borer's worked like so many of Skyrim's locations and that, despite how big the cave or the dungeon was, there was ALWAYS an exit at the end of it. So I sprinted through the dark, panic jumping over things I couldn't see, completely forgetting that I have a Pipboy light in the panic to get away from the (always freaky) ghoul horde that was slowly growing in size behind me. I notice there's a smaller tunnel entrance further back, at the end of the large, open room, and I just run down it. Straight into another, mind-fecking flashback that is just so alien to me it's like I accidentally set foot in Outlast or Amnesia or something instead of what I THOUGHT was only an adventure game. Then I tumbled into the pit of water that would eventually lead to the best blade in the game. In the dark. Trapped by ghouls. And it was then that I decided to go back a save. I fear going back to Dunwich Borer's every time I replay. That felt like those moments in childhood cartoons where that freaky sh!t happens. Like the 'Return the Slab' from Courage the Cowardly Dog or something. It was weirdly out of place even beside all the rest of the creepy stuff in the game.
Great video, love the detail and effort put in to really connect from fallout game to the other. Iv played and watched many videos and you are showing me new things still. Why I love these games
Yeah, I expected that to be one of the top ones here, at least in fallout 3 you definitely do see ghosts, even if it's just flashes of them. Still scary as hell when you don't know about it and your going through a building filled with ferals for some loot, just a normal thing in the capitol wasteland, only for that to happen and hearing weird noises and suddenly finding a Lovecraft like demonic piller in it's basement, just out of nowhere, right when you thought the world outside was scary enough, that shows up.
Honestly, credit where it's due for the Fallout 76 one. It's eerie, things get progressively more unnerving the longer you dig into it, and best of all, it's presented just vaguely enough to leave you wondering. An ideal ghost story.
No word about Far harbors "Fog Mother" So I'm gonna assume it gonna get its own video, much like Dunwhich encounters. Sooner or later... Questions aside, loving the lore videos... Its nice to see some fresh eyes & voice on such topics, Keep it up! I feel like future fallout game makers, will need to look back on this stuff. If they want to fix the dmg done, to the fallout games.
The Granchester Mansion is clearly a homage to the Winchester Mansion in San Jose, California. For the uninitiated, the Winchester Mansion was home to the Winchester family, the same Winchester that created firearms. Sarah Winchester, wife and widow of William Winchester, was incredibly superstitious and thought that her soul could be captured if anyone took a photograph of her. She also believed that the spirits of people killed by Winchester rifles haunted her constantly. As a result, she had the mansion built with staircases that led to nowhere, windows inside the house that had no purpose, as well as other odd designs implemented. This was to confuse the spirits that she believed haunted her.
It’d be great to have fallout have the same kind of ghosts that the first 2 metro games have, they’re actually very spooky and set the atmosphere of destruction and death, seeing how life was before the bombs fell for brief flashes
I came across a glitch in the mystery mansion where I chased the girl and she stood in the corner of a doorway and I talked to her and my character said something generic that the player character would say to children in the game. She'd only stand there and I couldn't progress further into the mansion because there was an invisible wall.
8:30 im pretty sure that bear was real and really that big because Datura is not a hallucinogen it's a deliriant. It isnt likely make someone hallucinate a giant on fire bear, instead Datura like to make people forget who they are, where they are, that they consumed Datura, and it also causes an intense sense of dread that convinces people they're absolutely sure they're going to die. The fire that closes you in and the fire on the bear might be the designers way of trying to convey that sense of dread.
You did a great job covering these ghost encounters, but I must admit I clicked on this video thinking it was about the ghost people of the sierra madre lol
The grandchester mansion is an homage to the Winchester mystery mansion. The widow and heir tk the Winchester fortune beloved she was being haunted by all of the spirits of the men who her husbands guns had killed so she built endless hallways and staircases that went to no where to try and confuse the spirits.
11:40 she’s classified as a NPC unlike the mother of the fog but it’s extremely difficult to target her and I only found out due to accidentally locking onto her with VATS the only reason that I think Bethesda did this was because she only appears seconds at a time making killing her a near impossibility which they might have made her incapable of dying as well
There is a place in fallout 4 where you can have hallucinations of people commiting a suicide pact, i dont remember the name, but i think they where ghost (sorry for my english, not native speaker)
Your English is better than mine! 😂 and that place is the Dubwhich Borers, more of a hallucination/blink to the past than ghosts though (just my interpretation) 👍
There's also a location in 76, a series of vacation cabins specifically where disembodied screams can be heard. There's even a pre war terminal entry mentioning how hard it was to get people to stay there with all the screaming. If I recall correctly there’s even poltergeist activity in the cabins.
That place scared me when I first got there until I started to piece together that the screams were coming from loudspeakers. It turned out that the screams, doors opening and closing themselves, spinning paintings, and tremors were being controlled by a terminal in a nearby treehouse. You can turn them off but also create more noise to attract enemies.
I mean, we never had a Nuclear War of this scale... Who knows? Maybe so much force on the atmosphere and particles CAN open a portal to the other side! ...so it CAN be canon and scientifically accurate... i hope we never find out. Also, the Dunwhich places are Lovecraftian not Ghostly, so TOTALY Scientific!
Fun fact, in sanctuary, there's a chance that you can have a haunted bench-weight for the people.. if you have Hancock as your companion and you shoot at the bench while it's lifting weights on it's own, he will comment "wait, you see it too?" so.. ya..
You missed some ghosts like in fallout 3 and new vegas FoNV in the good springs cemetery you can hear ghosts and in the Dunwich Building in FO3 there are also ghosts voices :P
The Grandchester house is based on the Winchester house which I'm highly surprised you didn't mention since it would help provide a lot of clues, not to mention the painting in the house is a person we already know from the commonwealth, Abbott.
I found that church in 76 by accident and constantly come back to just sit in that chair in the office. Very few places in that game I'm genuinely comfortable in and that's oddly one of them.
Yeah, if fallout add more ghosts and paranormal/supranatural encounters that would be complete package, not really a fan of horror games but after playthrough on metro trilogy i'd say, why not, it adds lore and depth to the game.
I see ‘Ghosts!’, I think Ghost People of the Sierra Madre. At first I was disappointed this wasn’t a video on their lore, but watching this all the way through, it is very interesting. Btw, I really hate Dead Money, but only because I am absolutely trash at gaming and I simply cannot git gud. It is the only FNV DLC I never could finish. Those dang Ghost People and the Red Mist… Dog is cool though
Aw but he missed the Fallout: New Vegas one! The cemetery on the hill not far from New Springs is DEFINITELY haunted! When you dig up the graves to loot them, you can hear audible whispering from what I can only assume are the spirits being very upset at you for looting their graves
What about the dunwich building from fallout 3? (And the mineshaft from the 4th) got the. WORST vibes all through out that place. Oh, and lots of bits from point lookout
For those wandering why the Dunwhich Building/Borers wasn't mentioned, it's because I felt it deserved it's own dedicated video and while it may seem paranormal, I feel it is more on the subject of "ancient god" but that's just me 👍
To be fair, the most ancient religion is animism, so it implies that ancient god is ghost, but I understand how cool it is and the wealth of information on just the things that Dunwich Borers is based on.
While I love Fallout mostly on its sci-fi roots, I can't help but enjoy the paranormal and Lovecraftian themes as well. As a believer in ghosts and the occult predating Christianity, I feel in the games it makes sense that the stuff we don't want to think being true is slowly seeping back from the obscurity imposed by society.
Still got them creepy vibes tho
Definitely one of the best HP Lovecraft references in a game
If you do that, please include the "Interloper" as mentioned in FO76. I can't be completely certain, but I think that there might be a connection between it and the strange circumstances at Dunwich.
Not many people talk about the paranormal aspects of fallout.
Glad to see somebody do it.
@@jamesmeppler6375 it's better for the supernatural stuff to be subtle or rare, it makes it more believable and interesting, the games are so sci-fi that when something supernatural happens we are left with the doubt if it is actually supernatural or just something we dont understand
@@jamesmeppler6375 It was fallout 2 and you helped her move on. Your char even says "This house is clear." as a nod to a famous movie about exorcising ghosts. It would be neat to get a competents spooky DLC location in a future installment (hopefully Philadelphia and hopefully a nod to Poe (think point lookout with the Addams Family instead of the Calvert Family) and some explanation of them knowing about ghosts through technological ways or due to radiation shenanigans.
So rarely is it discussed that a lot of people mistakenly believe Bethesda firat introduced supernatural aspects with their lovecraft references.
Indeed
Too bad that aspect of the fallout universe hasn't been explored since Bethesda took over
The Grandchester house is based on the actual Winchester house from the famed Winchester firearm company. When Mr. Winchester died his widow built a house like this, saying the ghosts of all those killed with Winchester guns haunted her so she had stair cases going no where and so on, much like the lore here. Another interesting tidbit.
Been to the Winchester house myself, saw no ghosts tho.
When i was doing this quest there was an invisible wall in the house and couldnt go past never finished that quest 😑
I always disliked that sentiment. Should sword makers fear the ghosts of all those killed with swords? Should a bow manufacturer be haunted by the victims of the Mongolian empire? Nah.
@@notforsaletoday1895 a blacksmith probably only made like 100 swords. Now the owner of a gun manufacturing company which pumps out probably more weapons than a blacksmith ever made in their entire life in a week, which became popularized as people were shooting eachother left and right is definetly being haunted AF.
Edit: why is everyone still arguing with me? Blimey mate I get it I’m freaking dumb you don’t need to rub it in
A fool and their money are soon parted
I’ve always wanted to play a fallout game where you’re a ghoul and constantly have hallucinations of areas as they were pre-war, with a stronger psychological horror vibe. Environmental storytelling has always been my favorite part of fallout
That would be a good stand alone dlc where you play as a ghoul
I hope bethesda can do that
I will hold Todd hostage until he agrees to make this
"Fallout: Scenarios"
A game with 4 different semi-linear stories in an "open world" area
Would be pretty awesome
A ghoul as you mentioned, a raider in one of the first raiding factions with all the psychological shit they go through as they become true raiders, an enclave member, and a brotherhood member during the respective starts of those factions
I was pretty disappointed that the Sole Survivor didn't have more pre-war flashbacks. Your ghoul idea is pretty sweet, though, I've always wanted to play a ghoul
I think it would be creepy to bump into residual hauntings of ghosts fleeing from the atom blast, hearing disembodied voices in panic, babies crying, people mumbling in fear and screaming from being burnt alive after failing to hide.
I would be too scared to play the game if I heard ghost howls wherever I went
Kind of like how metro does it
@@cadeatyeo3284 wut
@@snanoopis6584Metro 2033, Last Light and I think Exodus to some degree have sort of phantoms in certain parts of the game like a ghost train in a metro tunnel
Metro 2033 is the series you want then
The whispering voices you hear in New Vegas's Goodsprings cemetery is creepy. It's only haunted with bloatflies and radscorpions, but when the eriee voices are heard after you take out the creatures, its quite scary.
Theres also the little Yangtze graveyard in Old World Blues too
The Lucky 38 is straight up haunted. Doors open on their own, roulette wheels spin on their own, you can hear glasses clinking together, and you can hear phantom cards being shuffled among other strange occurences.
@@vahlok1426 nah those are just Mr Houses invisible casino dealer Securitrons
Most or all graves in New Vegas actually have a whispering sound folder that can be heard near them.
The boomers have a haunted graveyard too
When I read "Ghosts" on the title I swear I heard no bark whisper in my ear "commie ghosts"
That don’t know they’re dead
@@averagedude7546 that come to paint the moon pink and draw a Lenin face
Sensationalist hooney!
I was always sad that No-Bark didn't have a bigger part in the game. He's nuts but such a neat character. Plus I bet he does know some real stuff going down cause people like that see alot.
Religous ghosts
That one haunted house in Nuka World sincerely creeped me the fuck out, despite the fact that I had the heavy ordnance at my disposal.
Wait what haunted house? Are you talking about the world of refreshments ride?
@@johncurtis118 the grandchester house, past the black gunner couple
@@johncurtis118 the haunted house that had a whole section in this video
Never assume you're safe even if you're a god in a game. Playing The Suffering taught me that by the time I had an arsenal yet crapped myself as a flashback of Torque's memories jumpscared me going through a door
@@OfficialDJSoru At what point did you ever feel like "A God" playing The Suffering games outside of transforming lmfao? Unless you are on the absolute lowest difficulty, that game is a grind (a good one though) and even 2 Slayers or a few Mainliners near the end of the game still take skill to beat.
Nuclear wastelands are scary, but ghost makes it even better... since many peoples from the past died at almost the same time
Nuclear Wastelands may be scary for some, but for others, well... they’re left wishing for a nuclear winter.
@@ZiroZenStudios there is no freedom in any country conparable to freedom offered in a cross ridden wasteland. At lest im not the only one craty enough to have such thoughts
@@Carl_Von_Cannabyz I think it's less a matter of freedom and more a matter of patrolling the Mojave...
In Fallout you don't need to eat, you don't need water, you never get tired, scared, you don't feel cold or heat, you can cure radiation poisoning by taking some pills, and you don't have to worry with your family starving to death...
A REAL wasteland, is NOTHING compared with what is presented in the Fallout series, you kids playing videogames thinking that will be able to survive in such scenario is absurd!
The lucky ones would be those who die with the flash of the bombs, without even knowing what happen, the rest will live in hell, eating bugs and worms drinking radioactive water and praying to not be the last one of your family to die, or praying for courage to end your own life before someone does this to you, perhaps in the worst imaginable death possible...
Theres worst fates than death tough, in such world, death may be a blessing...
BE HAPPY with the world you have, the same world that allow you to expirience this fables about the end of the world, in your real world where your parents work their ass to pay for electricity, water, food, so YOU could live in this fable reality about the end of the world.
@@efxnews4776 no way bro mad max is dope id totally go cannibl
In fallout 2 when Anna Winslow's ghost is given the locket and the players speech bubble says; "This house is clear" is a reference to the movie Poltergeist, as fallout loves movie references. Also well done, this is an excellent video, thank you.
Ghosts? Yeah I ran into that one ghost in fallout 2 that was killed by rats or something near Sulik's tribe or some shit. Tried killing the rat. Shot the ghost with a plasma rifle.
Blew her in half.
That's how I started my career in post apocalyptic ghost busting.
Who ya gonna call?
No one because the phones haven't worked in 200 years.
@@glenngriffon8032 Nah you got a working Enclave phone call with someone who may or may not be offended when you talk to him.
It's nice to see another contender in the genre that is fallout lore
9:33 "with mysterious candles that flicker to life" candles light. Room explodes. Hard cuts to another scene as explosion starts.
What's worse than ghosts?
COMMIE GHOSTS THAT DON'T KNOW THEY'RE DEAD!!!!!
Damn commie ghosts paint the moon pink with Lenin’s face
@@LucyWest370 Lenin face
The white scare
Lol that’s funny
Or idk, heavily irradiated ghouls? Deathclaws? Supermutants?😂
I always loved the ghost encounters in Metro. Both games have great story telling but when you’re in an old creepy metro station and cut your light on and see shadows of people reliving their last moments before the bombs fell just brought it to another level.
Just Imagine if Radiation not only wreaked the DNA, cells, and deformed the physical body, destroying the person's mind (like with feral Ghouls), but it also affected down to the Soul!
It would be interesting to see radioactive paranormal storms as Billions of souls are denied eternal rest, and condemned to a limbo in earth, without even being the spirit of a human, but something much more dangerous and inexplicable.
Yeah, I know that might not fully fit into the Fallout vibe, and even if it did, many would complain saying that it's "ridiculous".
But it does fit into Metro, Chernobylite, and maybe even into S.T.A.L.K.E.R. worlds.
That's definitely stalker territory
I want one these for next video
Fallout Lore: Vampires (they’re in Fallout 3)
Fallout Lore: Aliens
Fallout Lore: Cannibals
The closest to vampires that I'm aware of are the nightstalkers in new vegas the coyotes/rattlesnake combination unless its something to do with1 or 2 I've played 3 nv 4 and 76 dont remember anything on vampires I guess the cabinet house comes close but they dont drink blood just uses their fathers blood to remain young or live far longer then the average person
@@raijin1378 Google this
“The Family, Fallout 3” they are all ACTUAL vampires and their leader is named Vance. It’s related to a quest in Arefu. As far as I know they are only in Fallout 3.
@@WhosAskin-o1l Aren't Vance family is just a bunch of Cannibals that decided to instead eating human flesh they just drink the blood to copy the real vampire from some old books
@@rofi5692 No they have withdraw symptoms and get weaker and sick when they don’t drink blood. They are the only “cannibals” in Fallout that have these traits and Vance even says him self that “Vampire” sounds ridiculous but there is no other word to describe them and “cannibals” just isn’t what they are, every character you speak too will insist on that last part.
@@WhosAskin-o1l hmm I dont remember that was that some hidden content or mods, never played a fallout game with mods before dont have a pc and absolutely I'll give it a look thank you
Now on the one hand, Fallout 2 could be used as conclusive evidence. But on the other hand, Fallout 2 can be a very silly game and I don't think we want to open up THAT can of worms.
Yeah, Fallout 2 has a number of outlandish things, I don't think it can all be taken at face value as canon. I just regard all the spooky stuff in Fallout as non-canon easter eggs, part of it's dark charm, but not something to be regarded as canon
@@thetrippedup9322 Well, what do you consider canon? The more plausible stuff like notes, terminal entries? Physical proof of unnatural occurrences? I’m not trying to argue or anything I was just curious. Because what I consider canon is stuff heard,seen,felt,and mentioned by the player or their companions. Essentially I feel a canon play through is experiencing 100% of anything you can do in a fallout game. Even the fallout 2 ghost because you can see it and interact with it.
@@risingphoenix2529 the thing is if that was the case then the entire Fallout canon would be everywhere because of the games having things contradict alot. If everything was canon then Ghost, Aliens, Giant robots, mutants, and even synths all exist at once yet not everyone believes it considering millions of people all died at once meaning way more ghost would have existed.
Pretty much all of them are silly to some extent except the very first one. And there are even a few spots in THAT game are at least somewhat humorous
I consider absolutely everything in Fallout 2 a lot more canon than the entirety of Fallout 3 and 4.
I'm surprised you didn't mention the dunwich horror ghosts from fallout 3 and 4.
They're not really "ghosts" though. More like flashbacks.
Thats not really ghosts I would say. They are flashbacks to whatever cult stuff was going on. Its more magic.
@@randomcommenter4719 @Linkthepaladin 520 Okay but how about the Dunwich building in Fallout 3? The doors open and close when you get near them. Those aren't Flashbacks. Spectral haunting, isn't that what ghost do? Remember ghosts aren't always seen.
@@dracodarastrix4175 I think that falls more in line with the ancient god that's connected to the place, so not so much a ghost but an Eldritch entity
He will make a video specifically for them
So glad I discovered this channel. There has been a void for good fallout lore for sometime on youtube.
Your channel is underrated I figure you will grow massive soon please keep making content!
You got it!
Sometimes on the crashed Scout Bus in Honest Hearts you can hear what sounds like very faint screaming coming through either a radio or maybe the pip-boy that sounds like the kids falling, though not sure what if anything triggers it. Seems like only sometimes it can be heard and it's very faint.
I was wondering what that noise was
I want to hear this now.
Yea, I heard this to
Maybe Joshua grahams is actually dead and is a spirit who do you know ever got thrown off the Grand Canyon and lived? *or fallen off
Btw I quite thoroughly enjoyed the mire region in 76 its also where I encountered the mothman and the flat woods monster more often then not
One day this guy will blow up and will probably be one of the best channels for lore out there
It should be noted that the encounter in nuka world is also actually a reference to the winchester mansion a mansion believed to be incredibly haunted and often had doors that lead to sheer drops, stairs that went nowhere and halls that had seemingly no purpose, all with the soul (no pun intended) intent at confusing the spirits that she believed to be malicious
Ayyy, Happy to see 76 get posted in a lore video, suprisingly I havent come across alot of that and I love that game suprisingly, happy to see it shown!
My game glitched in Nuka World and I was able to walk up to Lucy's ghost. All that happens is your character says "Hi" and Lucy stays silent. I did have a video of this on my old PS4, but sadly that systems hard drive fried on me and I had to replace the console. I'm on another playthrough now and if by chance it happens again, I'm uploading the video to yourtube.
like the default "Hi" your character says to children npc in FO4?
That must have been creepy lol especially if it was the second time
Should've done it drunk.
*walks up to ghostly apparition* HELLOOOOOO!
I have had Lucy bug out and cause the entire mansion mission to fail. I'm guessing one of the traps must have hit her, causing her to be hostile (though she doesn't attack or actually take damage). As a result, she didn't follow her script and instead ran away from me like I was attacking her. I recommend saving before entering the mansion.
Hearing about Post Nuclear Ghosts just reminds me of what Khan says in Metro.
"The fires of Nuclear Armageddon have burned away Heaven, Hell, and Limbo. Leaving the souls of those who have died to forever walk this barren world."
I'm heavily paraphrasing here, but the message is clear. The Fires of War burned so brightly that the Dead have nowhere else to go, but to forever walk this Tomb of a Planet.
that grand Chester house is based off the famous Winchester gun creator family, the real Winchester house was built like that with stairs leading to nowhere
The world of fallout 76 had so much potential man
11:08 When I had this encounter the AI bugged and started to act like a normal npc so it just started running away and down the halls when I tried to shoot it
The way fallout portrays supernatural stuff is so cool, they make it rare enough or subtle enough that it feels believable, you can see why ghosts could be considered by most as just myths, specially seeing as how many supernatural events are kind of open to interpretation if it is actually a ghost or something else, except for the ghost in Fallout 2, and Fallout 2 is so full of gags that many things are to be taken with a grain of salt.
What about the Eldritch stuff
@@CursedAndHauntedMiko alien stuff doesn't qualify as supernatural in my book, the eldritch things seem kind of cosmical/interdimentional/alien to me.
@@unavela Yeah you're right
@@unavela ehhhh considering its a Mormon missionary that warns us about the Eldritch horrors, I would say it was more supernatural. Why would a religion be interested in destroying anything Alien unless it was demonic in someway
@@HoboHunterRik bc to religious folk most of what they don't understand is demonic to them
ghosts could be compared to nuclear radiation kinda. Volatile energy that persists for hundreds of years and are remnants of very powerful events. I’m glad there are ghosts in fallout.
That one choice when talking to the ghost: "I think you need to turn off your stealthboy maam" lmaoo
I believe that the top of Goodsprings Cemetery is haunted as well. There's times where i wander up there and as it gets real quiet you can hear some strange whispers in the wind you can't really hear anywhere else. It could just be my imagination though...
I love binge-watching your Fallout lore videos. Amazing!
The haunted playgrounds where you could still hear children always creeped me out
Well done... I like the style of your videos. Keep em coming. 👍
Nice deep dive on the paranormal Fallout. Subbed a couple days ago after watching some other content. Got rewarded here big time.
Something I find fascinating, is that the Alien worshippers talk about being able to stop spirit interactions with the help of their "gamma ray". Possible correlation??
“And trick candles that mysteriously flicker to life”
*FUCKING EXPLODES*
I like your style. Keep it up and Oxhorn will have a competitor.
Far Habor is an interesting DLC.
I would appreciate some background info, when you find time in your schedule.
Thanks for your time.
so wait, in fallout 76 your character canonically has a good soul? What if you kill a bunch of innocent people before you go there? will it keep playing?
**BETHESDA LOGIC 100**
Well you could argue anything done after the bombs dropped was for survival. Not to mention how are they measuring a good soul? It could be looking at the past life, i mean its only 20 years too.
Love replying to old comments. So I just picked up 76 a few weeks ago and just found that church yesterday, not sure if it's normal but the music kept playing for me inside the church while I was killing the ghouls and I even played the organ while the music was still playing. I have like zero faction affiliations since I just started the game and haven't done any dlc missions yet. Maybe it was just bugged for me but it was pretty cool to experience. The mire terrifies me.
Just found your channel and happy I did! Very hard to find any other lore creators on here so keep up the work man :-)
9:32 candles that flicker to life….*explodes*
I thought I was just high in honest hearts lol! I didn’t think it was a real ghost.
I've been binging your lore and challenge videos. They were funny and interesting! Thank you for all the hard work you put into them.
I was waiting for a mention of Fallout 4's Dunwich Borer's ghosts. Despite the location being an easter egg/throwback to Fallout 3's other Lovecraft reference, they were still startling.
Like, take me, for example. Fallout 4 was the first game in the series I'd played--I assumed it was just an action-adventure and became uber addicted to the game, to the point where I was staying up well into the morning most days playing it.
Enter me, having just spent the last half hour not only clearing the quarry topside, but also playing guerilla warfare against that one mfing guy in power armor, and I can finally, FINALLY get that sweet mfing loot. Then I find a crack between two quarry boulders and a loading screen and suddenly, 'What's this?', MORE enemies to kill and loot to horde. Alright. Not to bad. It's like midnight. I'm the only one up. I start reading the terminals. Totally normal pre-war company negligence. Feel bad for the workers. Yada yada.
I get to the 'boss room'. And more guerilla warfare of sprinting back up those metal stairs to get distance between me and my targets. Eventually kill them both. Alright. Nice. I see that beautiful chained door that I believe must have all the ACTUAL loot from this giant place.
I loot the two corpses and COMPLETELY MISS THE TERMINAL ON THE REACTOR (which would have given me some warning to what was to come)
I open the door, and it's not a treasure room, not a room of riches. It's a freaky fecking mine tunnel descending into darkness. I'm thrown off by this and find that first light switch. The first round of ghouls freak me out, but I kill them easily enough, but I don't really understand what's happening yet, so I move on.
I find the next switch and think I'm good cuz ghouls don't immediately spawn. I take a few tentative steps forward and the screen flashes and suddenly I'm looking into the faces of a group of pre-war dudes on their lunch break for a second before it's back to the creepy darkness and the ghouls are crawling out of their hidey-holes and I say 'Feck this' and I run
Not back, not retreating towards the light. But FORWARD
My tired, scared brain believed that Dunwich Borer's worked like so many of Skyrim's locations and that, despite how big the cave or the dungeon was, there was ALWAYS an exit at the end of it. So I sprinted through the dark, panic jumping over things I couldn't see, completely forgetting that I have a Pipboy light in the panic to get away from the (always freaky) ghoul horde that was slowly growing in size behind me.
I notice there's a smaller tunnel entrance further back, at the end of the large, open room, and I just run down it. Straight into another, mind-fecking flashback that is just so alien to me it's like I accidentally set foot in Outlast or Amnesia or something instead of what I THOUGHT was only an adventure game.
Then I tumbled into the pit of water that would eventually lead to the best blade in the game. In the dark. Trapped by ghouls. And it was then that I decided to go back a save.
I fear going back to Dunwich Borer's every time I replay. That felt like those moments in childhood cartoons where that freaky sh!t happens. Like the 'Return the Slab' from Courage the Cowardly Dog or something. It was weirdly out of place even beside all the rest of the creepy stuff in the game.
Subbed man, these lore videos are awesome.
Great video, love the detail and effort put in to really connect from fallout game to the other. Iv played and watched many videos and you are showing me new things still. Why I love these games
10:37, when you are haunting the haunting ghost.
None of this was really new information, I am a lore junkie (hence why I am here). HOWEVER, these videos are SO WELL DONE. Fantastic watch. :D
The "Demonic Witching Hour" is 3 am the "Witching Hour" is midnight.
More or less midnight to four am. It’s better to ...stay inside during that time.
What's the difference?
Will you make a video about all the Dunwich horrors in the fallout game ?
It's on my radar, you could potentially see a video in the near future
Yeah, I expected that to be one of the top ones here, at least in fallout 3 you definitely do see ghosts, even if it's just flashes of them. Still scary as hell when you don't know about it and your going through a building filled with ferals for some loot, just a normal thing in the capitol wasteland, only for that to happen and hearing weird noises and suddenly finding a Lovecraft like demonic piller in it's basement, just out of nowhere, right when you thought the world outside was scary enough, that shows up.
Keep up the good work man, you're just as good as oxhorn
Better than Oxhorn
@@truelies9187 agreed
much better
So much better than Oxhorn!
Phenomenally better than Oxhorn
11:17
That's pretty cool
Sounds like the creators got inspiration from The Winchester House & it's history for this part
Honestly, credit where it's due for the Fallout 76 one. It's eerie, things get progressively more unnerving the longer you dig into it, and best of all, it's presented just vaguely enough to leave you wondering. An ideal ghost story.
Now I think about it. The house kinda reminds me of winchester mystery house
He says “begin again.” *Sierra Madre flashbacks*
No word about Far harbors "Fog Mother" So I'm gonna assume it gonna get its own video, much like Dunwhich encounters. Sooner or later...
Questions aside, loving the lore videos... Its nice to see some fresh eyes & voice on such topics, Keep it up!
I feel like future fallout game makers, will need to look back on this stuff. If they want to fix the dmg done, to the fallout games.
Fairly certain fog mother is an actual person
Love it, sound just like “Dark Souls” lore videos. Great job man!!
When fallout become The Elder Scrolls
It could be what's left of TES universe after Alduin returned once more
The Kalpa and all that
The Granchester Mansion is clearly a homage to the Winchester Mansion in San Jose, California. For the uninitiated, the Winchester Mansion was home to the Winchester family, the same Winchester that created firearms. Sarah Winchester, wife and widow of William Winchester, was incredibly superstitious and thought that her soul could be captured if anyone took a photograph of her. She also believed that the spirits of people killed by Winchester rifles haunted her constantly. As a result, she had the mansion built with staircases that led to nowhere, windows inside the house that had no purpose, as well as other odd designs implemented. This was to confuse the spirits that she believed haunted her.
It’d be great to have fallout have the same kind of ghosts that the first 2 metro games have, they’re actually very spooky and set the atmosphere of destruction and death, seeing how life was before the bombs fell for brief flashes
I came across a glitch in the mystery mansion where I chased the girl and she stood in the corner of a doorway and I talked to her and my character said something generic that the player character would say to children in the game. She'd only stand there and I couldn't progress further into the mansion because there was an invisible wall.
8:30 im pretty sure that bear was real and really that big because Datura is not a hallucinogen it's a deliriant. It isnt likely make someone hallucinate a giant on fire bear, instead Datura like to make people forget who they are, where they are, that they consumed Datura, and it also causes an intense sense of dread that convinces people they're absolutely sure they're going to die. The fire that closes you in and the fire on the bear might be the designers way of trying to convey that sense of dread.
You did a great job covering these ghost encounters, but I must admit I clicked on this video thinking it was about the ghost people of the sierra madre lol
I'm here! 😎 Great video, just posting a comment to show some support! Keep up the good work. 🤙
9:32 I'M DYING
The grandchester mansion is an homage to the Winchester mystery mansion. The widow and heir tk the Winchester fortune beloved she was being haunted by all of the spirits of the men who her husbands guns had killed so she built endless hallways and staircases that went to no where to try and confuse the spirits.
The Witching Hour runs between 3:33am and 4:33am. It's supposed to be a mockery of the Holy Trinity.
Love this stuff im really glad i found your videos respect and keep up the epic work.
11:40 she’s classified as a NPC unlike the mother of the fog but it’s extremely difficult to target her and I only found out due to accidentally locking onto her with VATS the only reason that I think Bethesda did this was because she only appears seconds at a time making killing her a near impossibility which they might have made her incapable of dying as well
The fog mother in far harbor always creeped me out.
There is a place in fallout 4 where you can have hallucinations of people commiting a suicide pact, i dont remember the name, but i think they where ghost (sorry for my english, not native speaker)
Your English is better than mine! 😂 and that place is the Dubwhich Borers, more of a hallucination/blink to the past than ghosts though (just my interpretation) 👍
Perhaps a video about paranormal abilities? If I recall correctly, FEV had it psionic branch.
Already covered in my psyker video! 😁👍
There's also a location in 76, a series of vacation cabins specifically where disembodied screams can be heard. There's even a pre war terminal entry mentioning how hard it was to get people to stay there with all the screaming. If I recall correctly there’s even poltergeist activity in the cabins.
That place scared me when I first got there until I started to piece together that the screams were coming from loudspeakers. It turned out that the screams, doors opening and closing themselves, spinning paintings, and tremors were being controlled by a terminal in a nearby treehouse. You can turn them off but also create more noise to attract enemies.
In new Vegas you can hear children laughing & playing at abandoned playgrounds
I mean, we never had a Nuclear War of this scale...
Who knows?
Maybe so much force on the atmosphere and particles CAN open a portal to the other side!
...so it CAN be canon and scientifically accurate... i hope we never find out.
Also, the Dunwhich places are Lovecraftian not Ghostly, so TOTALY Scientific!
Fun fact,
in sanctuary, there's a chance that you can have a haunted bench-weight for the people..
if you have Hancock as your companion
and you shoot at the bench while it's lifting weights on it's own, he will comment
"wait, you see it too?"
so.. ya..
You missed some ghosts like in fallout 3 and new vegas
FoNV in the good springs cemetery you can hear ghosts and in the Dunwich Building in FO3 there are also ghosts voices :P
Glad he didnt mention it because its old ass news that literally every other famous fallout tuber has already covered on countless recycled videos
You make the best Fallout videos, just so you know lol
The Grandchester house is based on the Winchester house which I'm highly surprised you didn't mention since it would help provide a lot of clues, not to mention the painting in the house is a person we already know from the commonwealth, Abbott.
I found that church in 76 by accident and constantly come back to just sit in that chair in the office. Very few places in that game I'm genuinely comfortable in and that's oddly one of them.
Yeah, if fallout add more ghosts and paranormal/supranatural encounters that would be complete package, not really a fan of horror games but after playthrough on metro trilogy i'd say, why not, it adds lore and depth to the game.
I like ranger ghost a lot, she's cool
I’ve watched two of your videos yesterday bout to watch the rest today
Enjoy!
Thanks I will 🙂
Honestly fallout 3 should have implicated more horror aspects, it just fits the vibe of the capital wasteland
I see ‘Ghosts!’, I think Ghost People of the Sierra Madre. At first I was disappointed this wasn’t a video on their lore, but watching this all the way through, it is very interesting. Btw, I really hate Dead Money, but only because I am absolutely trash at gaming and I simply cannot git gud. It is the only FNV DLC I never could finish. Those dang Ghost People and the Red Mist… Dog is cool though
Ahh, back to the Keyboard Guys n Gals, n check this Ghosted content! Luv it!
What about the creepy whispers at the graveyards? Or the sound of dice in the back of the lucky38 casino?
The Lucy Grantchester Ghost scared the crap out of me
Sulik and his Grampy bone was a memorable follower lol in my second FO2 play through I felt bad but sold him into slavery at the den
Aw but he missed the Fallout: New Vegas one! The cemetery on the hill not far from New Springs is DEFINITELY haunted! When you dig up the graves to loot them, you can hear audible whispering from what I can only assume are the spirits being very upset at you for looting their graves
the whispering audio is there regardless of looting or not but still creepy
I think that amulet you mentioned is the regalia of Ra that mistress of mystery item but I could be wrong
What about the dunwich building from fallout 3? (And the mineshaft from the 4th) got the. WORST vibes all through out that place.
Oh, and lots of bits from point lookout
At 9:24, Is that a person/spirit in the window dead center of screen?
If I'm not mistaken didn't the early version of fallout 76 explain that the orgen was riged to play automatically for Halloween
Keep up the good work love yah videos helps me calm down 😅
5:15 or he could be apart of a whole group of people in fallout. The Psykers