I've been following Tiny Glade for years on Twitter, it started out as an experiment in procedural generation and over time was built out into what became Tiny Glade.
Thanks so much for checking out our game, Ten Bells. We really appreciate you guys taking the time to do so! Some great compliments here that are surreal to long-time Yahtzee watchers! Cheers! 🍻🍻🍻
Anomaly hunting games / Exit 8-likes have basically found a cheat code to make people get susceptible to jump scares: you NEED to be hyperfocused to not miss any of the small subtle anomalies, but that means you can't mentally shield yourself for the really big, obvious scares. (And since it's random what you get, you can't predict when they happen either). And since you need to get it right multiple times in a row, you get stressed out by loss aversion which adds extra tension.
Yahtzee's theoretical story on Tiny Glade starting as an editor for another game that ended up becoming the game itself is actually the story of the original SimCity
There are two developers on Tiny Glade and from what I've seen over the period of its development, they care very much about the game. They describe it as a way to doodle, and I think that's an apt description; they've taken lots of community feedback and put a lot of thought in how they tweaked the features to be fun, satisfying, and clever. Glad you guys seemed to enjoy it, even if it wasn't a game like you guys were expecting.
I had a fantastic time with Echo Point Nova. The first couple of hours it feels kinda clunky and the fights feel frustrating, but it's the kind of game where the more you play it the better you get at the controls and intuiting the physics of everything, and by my 10th hour I was blasting around everywhere at 100mph effortlessly shooting dudes before grappling onto the next object. 10/10 gameplay loop for me as somebody who *did* love the Unreal Tournament/Quake 3 era of arena shooters
Yeah but if it has first person platforming, first person driving, or something else where Yahtzee sucks at telling the perspective of he will hate it. I'm just sad he didn't stick around for the Shadow of the Colossus bosses.
Personally I didn't have this problem, everything with the movement just clicked immediately, but I have probably at least a hundred hours in Titanfall 2 AND CSGO/2 surfing, as well as TF2 rocket jumping and surfing.
With all the anomaly games out there, I'm surprised Ten Bells is the first one Yahtzee has heard of. I think it's probably because it's the first one to be covered by "mainstream" outlets, but they've been around for a few years now.
I highly suggest Yahtzee tries the game that I think started this anomaly hunting trend of games: Observation Duty (and its myriad sequels). If something came before it, let me know (other than all the 2D image spot the difference games you can play on airplanes of course) but I feel like that's the one that really got this trend going. And they're honestly all really fun overall. Observation Duty, Exit 8, Shinkansen 0... Ten Bells did a fantastic job adding a story into it, but I do have a soft spot for Observation Duty's subtle storytelling in a straightforward security camera based game.
I'm actually impressed he managed to avoid both the Observation Duty and Exit 8 branches of this sub-genre for as long as he had. But I'm a Game Grumps fan, and they fell in love with these games early.
The game was alright but it needs more variety in its assets. Tiny Glade gets away with having almost nothing because you're making one building in a little patch of woods.
"The Ten Bells" was a pleasant surprise and a very enjoyable streaming experience, watching Yahtzee be engrossed (instead of engorged) by a game slowly but surely. Now it turns out it's a whole genre with a bunch of games! I predict this will be Yahtzee's next obsession and in 3 years time we'll get a Semi-Ramblomatic titled "How I Came to Have Anomaly Game Fatigue". And Nick, yes, you, Kill Knight... I don't think Yahtzee's wrong. lol
I hate that i onoy caught like the last 10 minutes of the Echo Point Nova stream, and i remember wondering who had already played Kill Knight because i was expecting a cutscene during the intro XD Id love to see yahtz do Trepang² some day
There's a single cutscene in Kill Knight, when you first boot it up, that amounts to "you're jumping into Hell to kill the Last Angel" or something. So you missed basically nothing. BTW, I played through Angelstruck a few months ago, which is somewhere between Kill Knight, Vampire Survivors, and Contra. If you wanted something like Kill Knight, but with something resembling a plotline & lots of bosses, check it out!
As someone who likes(ish) Kill Knight, there are def a few things I'm torn on. I agree their tutorialization makes it easy to forget things (I was watching another streamer who forgot about the sword Ult entirely for example) and I sort of wish it had ~2x the levels so the difficulty ramp up was more gradual. Even on easy the step up from 1 to 2 and 2 to 3 is crazy. But at the same time I'm very happy devs are making old school arcadey games every so often.
Kill Knight is phenomenal and I'm very surprised yahtzee hated it given it's the exact opposite of the aaa ghost train rides: a singular, focused, excellently executed idea
Man, the fact that the first thing Yahtzee compared Ten Bells to was PT instead of Exit 8 was a weird shock. Shows to how out of the loop he is with the indie sphere
I could never enjoy something like Tiny Glade. Its well made mind you and probably up a group of gamers alley, but like in Minecraft it is to free form for my taste. I would sit thjere thinking to myself what does the game want me to do. But hey friends that is me. :)
I could imagine it being used as a minigame on the home screen or loading screen of another game (especially now that Namco's ridiculous patent on loading screen minigames has expired), but I couldn't imagine myself going booting it up by itself. It's like a digital fidget toy.
Echo Point Nova is one of the most fun FPS games I've ever experienced. I encourage people to take Yahtzee's immature experience with a type of game he implied is not his taste with a grain of salt. Try it for yourselves.
There was a game on the Switch eshop called Street 10 or something with the exact same premise as 10 Bells. It looked like a crappy shovelware eshop game to me but after doing some research it seems like this is practically its own genre with how many similar games there are.
I remember playing the Echo Point Nova demo months ago, for me it was just too hard. I'm not good enough at shooters lol. I did really enjoy Severed Steel from the same devs though, great game. Still play it sometimes.
You can tell Tears of the Kingdom was so underwhelming that when Yahtzee went to sky island comparisons he went back to a maligned game from over a decade ago.
It annoys me that people will watch this. Make up their mind and even after Yatze explicitly says the two last games were not up his lane they won't go and watch when bytesized eventually makes a review of either.
"I hesitate to call it a game, more of a toy really" AND THERE IT IS, this is what a number of us argue about 'videogames' not essentially needing to be considered Games that have a set design of failure and win states, they can still be interactive media you 'play' with like a toy. And just like a toy or amusement equipment for both kids And adults, there is still art to be had within the interaction of Play. And what annoys me so much is Yahtzee being such a stickler for the "proper" use of gramma is he can't seem to get past the fact that the word videogame has the word game in it. But that's just it though isn't it, not even every capital G Game has to have a win or failure state. Some can go on indefinitely. And you still Play them in both the literal and philosophical sense. And honestly I feel it's this undercurrent of disdain Yahtzee has when something comes along that doesn't fit his narrative of what a game should be that really irks me because he's doing exactly what he claims he hates about the industry, narrowing the scope of the potential for what kind of Play we can have with games.
I hate to say this but "made in Unreal Engine 5," has become one hell of a turn off. It's quickly becoming the low effort playground apparently on the basis if you don't modify the graphics settings at all, your game will look good purely on the blown out lighting and motion blur. It maybe worked when the engine was new, now it just makes all these games look the same. Also, no one likes motion blur.
10 bells looks interesting. As an aside the pub The Ten Bells in east london (shoreditch area) is known for is association with Jack the Ripper. en.m.wikipedia.org/wiki/Ten_Bells
"P.T."? What game is "P.T."? Remember to say the full name at least once so the people who don't know will know. 11:01 Oh yes, this is also an annoyance to me as well. I have no idea why people who insist on one save file only then don't give you an easy method of removing that save. Lots of times I just want to start over if I've sat the game down for a long while. Thanks for the video.
PT is PT, that is the actual release name of the thing they are talking about and explaining what it stands for wouldn't even help as it stands for 'Playable Teaser' as that is exactly what it was, a playable teaser for a then planned instalment of the Silent Hill series which was later scrapped. So yeah, I get the annoyance with people not using the full name of things, but in this instance the shortened version is actually the proper name and simply searching it would have given you the context you needed.
@@seamonkey2841 Ah, right, the Silent Hill thing. I was thinking it's be "Phantasmal" something-starting-with-T. I forgot that "PT" was actually the name of an actual thing and not just a name shorting. Thanks for the info.
You're basically playing Kill Knight wrong, you shouldn't focus on one attack as you need to cycle between your arsenal to maximise your damage and score, and to make sure you're not completely swamped constantly. When you get a flow going, it's very satisfying! I noticed your level or whatever it's called (the bar at the top) was never particularly high, which is the thing you get from killing enemies that makes you shoot harder and move gooder. I think you're absorbing everything instead of collecting it to use the big attack and never leveling up most likely.
Thanks for the kind words on Ten Bells! We just launched a Nightmare Mode with new animations, new anomalies and a new secret ending!
It's a really great game! You should be proud.
Ooh!
@@zoltanstudios Thanks, it has been really well received so far. We are very taken back by the response
@@AcrylicPixel I just bought it myself this morning. The stream was really fun haha
@@EricWeichhart Cheers!
I've been following Tiny Glade for years on Twitter, it started out as an experiment in procedural generation and over time was built out into what became Tiny Glade.
I was aware of it because a lot of people were talking about it in programming circles because it used Rust and Bevy's ECS.
seems like it also ended out as an experiment in procedural generation, sadly
Thanks so much for checking out our game, Ten Bells. We really appreciate you guys taking the time to do so! Some great compliments here that are surreal to long-time Yahtzee watchers! Cheers! 🍻🍻🍻
Anomaly hunting games / Exit 8-likes have basically found a cheat code to make people get susceptible to jump scares: you NEED to be hyperfocused to not miss any of the small subtle anomalies, but that means you can't mentally shield yourself for the really big, obvious scares. (And since it's random what you get, you can't predict when they happen either). And since you need to get it right multiple times in a row, you get stressed out by loss aversion which adds extra tension.
also it makes mechanical sense to run away from the spook as fast as possible, leaving it more to your imagination
Yahtzee's theoretical story on Tiny Glade starting as an editor for another game that ended up becoming the game itself is actually the story of the original SimCity
There are two developers on Tiny Glade and from what I've seen over the period of its development, they care very much about the game. They describe it as a way to doodle, and I think that's an apt description; they've taken lots of community feedback and put a lot of thought in how they tweaked the features to be fun, satisfying, and clever. Glad you guys seemed to enjoy it, even if it wasn't a game like you guys were expecting.
"This game sucks. Or maybe I just suck" perfectly describes how I feel about shooters,
I had a fantastic time with Echo Point Nova. The first couple of hours it feels kinda clunky and the fights feel frustrating, but it's the kind of game where the more you play it the better you get at the controls and intuiting the physics of everything, and by my 10th hour I was blasting around everywhere at 100mph effortlessly shooting dudes before grappling onto the next object. 10/10 gameplay loop for me as somebody who *did* love the Unreal Tournament/Quake 3 era of arena shooters
Yeah but if it has first person platforming, first person driving, or something else where Yahtzee sucks at telling the perspective of he will hate it. I'm just sad he didn't stick around for the Shadow of the Colossus bosses.
it's a lot like ultrakill where once you realize you need to me always moving and shanging weapons it clicks
Personally I didn't have this problem, everything with the movement just clicked immediately, but I have probably at least a hundred hours in Titanfall 2 AND CSGO/2 surfing, as well as TF2 rocket jumping and surfing.
Tiny Glade is a modern model train set.
I love how excited Marty was in the Tiny Glade stream clips! The 10 bells stream was great too!
With all the anomaly games out there, I'm surprised Ten Bells is the first one Yahtzee has heard of. I think it's probably because it's the first one to be covered by "mainstream" outlets, but they've been around for a few years now.
I find it strange too, especially as we haven’t even sold 2k units yet lol
@@AcrylicPixelhopefully that will get boosted by this vid!
@@MisHarmony fingers crossed 🤞
I highly suggest Yahtzee tries the game that I think started this anomaly hunting trend of games: Observation Duty (and its myriad sequels). If something came before it, let me know (other than all the 2D image spot the difference games you can play on airplanes of course) but I feel like that's the one that really got this trend going. And they're honestly all really fun overall.
Observation Duty, Exit 8, Shinkansen 0... Ten Bells did a fantastic job adding a story into it, but I do have a soft spot for Observation Duty's subtle storytelling in a straightforward security camera based game.
I'm actually impressed he managed to avoid both the Observation Duty and Exit 8 branches of this sub-genre for as long as he had. But I'm a Game Grumps fan, and they fell in love with these games early.
2:32 incidentally, that’s pretty much how sim city was born
And The Sims, if I remember right.
By stroking sheep? 🤔
Canadian here, can confirm Canada Geese suck if you happen to be anywhere near them.
There's a reason they chose a goose for Untitled Goose Game.
There's a beautiful city builder called Dystopika which deserves mention. Tiny Glade goes urban neon.
I tried to get into Dystopika but I think I need more of a drive or goal than games like these offer to get engaged.
The game was alright but it needs more variety in its assets. Tiny Glade gets away with having almost nothing because you're making one building in a little patch of woods.
I really liked both of these sandbox games but I really liked the copy function in dystopia which needs to come to Tiny Glade
Tiny Glade seems like a Dungeon Master's dream tool for building battle maps.
Just grab a top down screenshot, slap a grid on it, and done!
I haven't heard the word 'anomaly' this many times in five minutes since Primeval was on the TV.
Feels like there are hundreds of games like Ten Bells now, I think exit 8 was the first but I could be wrong
Exit 8 was the first one I heard of as well (RTGame did a video on it a while back)
The first one that had a first-person perspective, perhaps, but I'd argue I'm On Observation Duty was (one of) the first to kickstart this genre.
Yahtzee patting the sheep and the duck in Tiny Glade 🤣
"I'm going to stroke you!!"
Love how the suspects for playing killnight list begins and ends with Nick
Another insightful overview! Thanks a bunch Big Grain Shafts
"The Ten Bells" was a pleasant surprise and a very enjoyable streaming experience, watching Yahtzee be engrossed (instead of engorged) by a game slowly but surely. Now it turns out it's a whole genre with a bunch of games! I predict this will be Yahtzee's next obsession and in 3 years time we'll get a Semi-Ramblomatic titled "How I Came to Have Anomaly Game Fatigue". And Nick, yes, you, Kill Knight... I don't think Yahtzee's wrong. lol
The only anomaly Hunter I've played is Exit 8. It was alright.
Ten Bells is now going on my wishlist. I wanted something with the anxious thrill of Phasmophobia and now i have it
That monster staring from the ceiling just scared me and I'm not even playing.
That would've made me poop. Lol.
The 3rd game looks like one of those games youtubers play in the background while reading up reddit posts about cheating
There are already timelapse videos of people creating some crazy impressive stuff in tiny glade, even tho tools seem pretty basic
Yahtzee just gave us a perfect example of Thor's TTP Theory in any creative game.
Theory To Practise?
I thought of TTP almost immediately when he drew the bum.
Ooooh I want Tiny Glade. I just got back from Europe where shitloads of the architecture looks like that and I am obsessed with that style
I hate that i onoy caught like the last 10 minutes of the Echo Point Nova stream, and i remember wondering who had already played Kill Knight because i was expecting a cutscene during the intro XD
Id love to see yahtz do Trepang² some day
Anomaly hunt games first seemed to crop up with Exit-8, though Ten Bells looks to have a good unique atmosphere and seemingly much more active threats
ten bells is like the platform eight but expanded to a full house. a spooky house at that.
Echo Point Nova is my Game of the Year, the movement and gunplay was just so fun
Tiny glade is made using a new open source game engine and im super excited to see what the devs can do next
Tiny Glade does look a bit like a "Build your own cosy fantasy adventure game".
4:35 - maybe the ghost was the friends we made along the way... to the ladies room
There's a single cutscene in Kill Knight, when you first boot it up, that amounts to "you're jumping into Hell to kill the Last Angel" or something. So you missed basically nothing. BTW, I played through Angelstruck a few months ago, which is somewhere between Kill Knight, Vampire Survivors, and Contra. If you wanted something like Kill Knight, but with something resembling a plotline & lots of bosses, check it out!
13:29 Hearing Marty out of context always brightens my day 😄
As someone who likes(ish) Kill Knight, there are def a few things I'm torn on. I agree their tutorialization makes it easy to forget things (I was watching another streamer who forgot about the sword Ult entirely for example) and I sort of wish it had ~2x the levels so the difficulty ramp up was more gradual. Even on easy the step up from 1 to 2 and 2 to 3 is crazy. But at the same time I'm very happy devs are making old school arcadey games every so often.
Kill Knight is phenomenal and I'm very surprised yahtzee hated it given it's the exact opposite of the aaa ghost train rides: a singular, focused, excellently executed idea
Man, the fact that the first thing Yahtzee compared Ten Bells to was PT instead of Exit 8 was a weird shock. Shows to how out of the loop he is with the indie sphere
Ten Bells immediately made Exit 8 spring to mind. Might be worth analyzing if it's an improvement on the format in a double bill.
5:00 when they get the No Bells prize
Tiny Glade reminds me of Townscaper: the same "toy" feeling, no objectives, just play about building a city with limited tools and RNG elements
Kill night looks like someone tried to turn furi into a horde survival and replaced the melee phase with overly complex special attacks
Assault Android Cactus is my Kill Knight. The action is so satisfying, coupled with good music and visuals 👌
The ghost was the friends we made along the way.
2:44 that's also how _SimCity_ was created
I unironically want to play Tiny Glade for eighty hours in a single week.
Quite an episode for Marty's colourful vocabulary
Yahtzee you should try a game called I'm on Observation Duty, it has the anomaly spotting gameplay loop of ten bells
Thomas Kincade was exactly what I was thinking too! lmao
this isnt a game. OMG THERE'S A DUCK
Yahtzee NEEDS to watch Ludwig! New BBC puzzles meets murder, he'd love it.
If you like Tiny Glade you should try SUMMERHOUSE and Dystopika
"Like Usain Bolt pinching people's bums" is great.
Where is the SH2 review yahtzee??
I could never enjoy something like Tiny Glade. Its well made mind you and probably up a group of gamers alley, but like in Minecraft it is to free form for my taste. I would sit thjere thinking to myself what does the game want me to do. But hey friends that is me. :)
I could imagine it being used as a minigame on the home screen or loading screen of another game (especially now that Namco's ridiculous patent on loading screen minigames has expired), but I couldn't imagine myself going booting it up by itself. It's like a digital fidget toy.
Someone needs to tell Yahtzee about I'm On Observation Duty
Echo Point Nova is one of the most fun FPS games I've ever experienced. I encourage people to take Yahtzee's immature experience with a type of game he implied is not his taste with a grain of salt. Try it for yourselves.
There was a game on the Switch eshop called Street 10 or something with the exact same premise as 10 Bells. It looked like a crappy shovelware eshop game to me but after doing some research it seems like this is practically its own genre with how many similar games there are.
Thats a lot of balls
Tiny gkade and 10 bells have peaked my intrest
Ten Bells as so fun to watch
I remember playing the Echo Point Nova demo months ago, for me it was just too hard. I'm not good enough at shooters lol.
I did really enjoy Severed Steel from the same devs though, great game. Still play it sometimes.
So when is yahtzee gonna play tactical breach wizards?
I always appreciate your sense of humor, Yahtzee, so this was a fun watch. But none of these games look enjoyable this week, either.
You can tell Tears of the Kingdom was so underwhelming that when Yahtzee went to sky island comparisons he went back to a maligned game from over a decade ago.
Kojima really is a damn genius. P.T. inpsired games, we have "strand" games now. It's bonkers.
Ten Bells is basically Exit 8, right?
How does Yahtzee decide who’s accompanying him? Are they part of second wind? Or friends?
These r all people from SW. Watch some of the other content you might find they're pretty aight folks just sayin
@@neon-lakealright! Maybe I will :)
Kill Knight reminds me of Robotron64
What if Kojima was just waiting for somebody to actually figure out the right gameplay formula before making the actual PT video game?
I miss Red Faction.
12:18 Why I haven't been able to learn a fighting game.
yeah, I'd consider Yahtzee quite trying!
It annoys me that people will watch this. Make up their mind and even after Yatze explicitly says the two last games were not up his lane they won't go and watch when bytesized eventually makes a review of either.
Cloaca?
"I hesitate to call it a game, more of a toy really" AND THERE IT IS, this is what a number of us argue about 'videogames' not essentially needing to be considered Games that have a set design of failure and win states, they can still be interactive media you 'play' with like a toy. And just like a toy or amusement equipment for both kids And adults, there is still art to be had within the interaction of Play. And what annoys me so much is Yahtzee being such a stickler for the "proper" use of gramma is he can't seem to get past the fact that the word videogame has the word game in it. But that's just it though isn't it, not even every capital G Game has to have a win or failure state. Some can go on indefinitely. And you still Play them in both the literal and philosophical sense. And honestly I feel it's this undercurrent of disdain Yahtzee has when something comes along that doesn't fit his narrative of what a game should be that really irks me because he's doing exactly what he claims he hates about the industry, narrowing the scope of the potential for what kind of Play we can have with games.
0:35 is the ttp
I hate to say this but "made in Unreal Engine 5," has become one hell of a turn off. It's quickly becoming the low effort playground apparently on the basis if you don't modify the graphics settings at all, your game will look good purely on the blown out lighting and motion blur.
It maybe worked when the engine was new, now it just makes all these games look the same.
Also, no one likes motion blur.
10 bells looks interesting.
As an aside the pub The Ten Bells in east london (shoreditch area) is known for is association with Jack the Ripper.
en.m.wikipedia.org/wiki/Ten_Bells
First game and last game complete one another.
Does Yahtzee not know about Exi 8?
interesting
9:50 nothing wrong with girls 😔
So Ten Bells is basically Shift 87.
"P.T."? What game is "P.T."? Remember to say the full name at least once so the people who don't know will know.
11:01 Oh yes, this is also an annoyance to me as well. I have no idea why people who insist on one save file only then don't give you an easy method of removing that save. Lots of times I just want to start over if I've sat the game down for a long while.
Thanks for the video.
PT is PT, that is the actual release name of the thing they are talking about and explaining what it stands for wouldn't even help as it stands for 'Playable Teaser' as that is exactly what it was, a playable teaser for a then planned instalment of the Silent Hill series which was later scrapped.
So yeah, I get the annoyance with people not using the full name of things, but in this instance the shortened version is actually the proper name and simply searching it would have given you the context you needed.
@@seamonkey2841 Ah, right, the Silent Hill thing. I was thinking it's be "Phantasmal" something-starting-with-T. I forgot that "PT" was actually the name of an actual thing and not just a name shorting.
Thanks for the info.
Has Yahtzee never tried Observation Duty/The Exit 8? If he hasn't I know what the next stream should be. Perfect for October.
Yahtzee has yet to experience Exit 8 or its many many many clones until now I see. Nothing wrong with that since he has a life and a kid or more now.
You're basically playing Kill Knight wrong, you shouldn't focus on one attack as you need to cycle between your arsenal to maximise your damage and score, and to make sure you're not completely swamped constantly. When you get a flow going, it's very satisfying! I noticed your level or whatever it's called (the bar at the top) was never particularly high, which is the thing you get from killing enemies that makes you shoot harder and move gooder. I think you're absorbing everything instead of collecting it to use the big attack and never leveling up most likely.
w
Nive