Thank you again, for more great advice. I think I understand most of it. I'm not entirely sure what Strain Threshold is for. Do you talk about this in another video? I get that on a standard roll, the players get a - 1 to their strain threshold and a - 2 if they are the targeted play, but is that true whatever their obligation is, or does it vary? And what does strain threshold do?
@@JoeLawson-po8zp I think I talk about it in my wounds and healing video in the beginners guide series. Tldr: it's a mental health / stress bar. Things like threat on a check can potentially add strain. If the threshold is passed, the character is incapacitated.
I played an exiled political character who had no fighting ability but a silver tongue My brother played my battle droid bodyguard who had no ability to talk but max fighting ability. Tons of fun
Notes on character creation: It can be 15 words which express a look, a job, and a motive. A Corellian wrench who’s looking to fix swoops, fix races, and fixates on spice. Boom, build it. A heavily scarred Duro’s Marshall who’s hurting down the imperial remnant. Boom, build it. A Zabrak tough that spies on everyone trying to get off world.
The character I am trying to make is an experimental battle droid made just before the deactivation command was given for the battle droids of the Clone Wars. After being dug out of the abandoned Techno Union facility, he's spent the past few years bouncing from owner to owner, stuck with a restraining bolt lodged onto him, until, eventually, he met an owner who turned out to be a kind Rebel. The minor cell he was apart of, a six man team in total, removed his bolt and kind of treated him like Chopper is treated by the team in rebels. (I'm using Echo's droid disguise from the Bad Batch as inspiration, as well as the fanon B4). The rebel cell gets exterminated by imperials, and despite my murder-droid wanting to die with his latest owner, he is instead sent off with what was left of the cell's data to escape and deliver it to rebel high command with the final command, "Never stop fighting."
Glad to be of service!! Best of luck this session 0! The final part of character creation comes out Wednesday, so you may need to walk them through Attributes, Gear, and Group Resource!
This was a nice little recap, even though it’s all stuff I know already, it’s good to hear succinct summaries. Something I would be pretty keen to see in an upcoming video though, I’d love to see you explaining increasing or lowering obligation after each session, they only really handwave it in the EOTE core book, it’s not the greatest examples you’ll ever see.
I’m trying to make a sith and a jedi and with the Jedi it would have clothes like windu obi wan and anakin with bright red hair and the sith would have black clothing with a black cape have a red and green saber
Wait, the Morality Bonuses are free? I know in EotE you can choose to get additional starting credits for a higher Obligation value, but in FaD you can just get those credits or free?
How do you recommend mixing EoE characters and AoR characters in terms of duty and obligation? Do you stick to one system? Have respective characters have their appropriate system? Have characters have both? I am curious in general, but also for my game I am looking at a Rebellion focused game but allowing characters from either EoE or AoR to form a special squad to do the jobs the Rebels can't or won't easily; think Bad Batch, the Expendables, the Dirty Dozen, the A-Team, etc. They are working with the Rebels, but they might have their own private things going on as well.
I will just choose which one is more relevant to the story and just have all players use the same thing. For your Rebellion story I imagine just all players using Duty. The only one I'll mix and match is Morality.
Obligation effects strain because whatever he is obligated to is mentally taxing on the character. Not sure on duty or wounds 😂 maybe extra motivated to the duty means they push past their normal boundaries idk.
I home brewed my copy of FFG Star Wars TTRPG AoR,EoTE and F&D rules. Made everything simple and easier to understand. All those starter kits,core rule books and sourcebooks. I just took the no arguing or fighting rule,matched it up with other rules. Discovered that some of the rules will make the players break the arguing/fighting rule. So I rewrote some of them. While taking the brawn +10. Intellect +10(human species).
Could you have duty and obligation ? Could you take background or obligation of one book with another book. Or do I had to choose all in the same book ? I buy both kit for edge of empire and force and destiny, with two core edge of empire and age of rebellion. Thanks
Hmm I took all three obligation,Duty and morality classes from character creation and put them in one folder. Makes it easier. Home brewing the rules works wonders. But the list really long. But as for all three kits. Just play all kits one at a time. Then choose what species,class&alignment you want. Some other GMs found the rules quite confusing. Hmm like I said it’s quite confusing. There’s but it’s way too long for the comment section. This guy will give you some helps for character creation. Im watching it.
So, since no tutorial ever mentioned the insanely obvious thing: at the beginning of the session, when the players roll the Force die to determine the starting destiny points...is it 1 point per player or the amount they roll? Casue the Force die has 1 or 2 pips on it. Do players roll for light-dark only or the amount as well? Will DM+3 player party have 3 Destiny points or the amount they roll?
I mentioned it in the Destiny point video, but if a player rolls 2 pips then it's 2 destiny points from the one roll. So if there are 4players there will be between 4-8 destiny points possible.
I build my characters a bit backwards. I start with Career and Specialization and focus on what Career Skills I'll inherit and decide what Characteristics I'll need. At that point, what Race that gives me the most optimal build (I love using Devaronians for Seekers because Seekers never need Presence). At that point I jot down all mechanical crunch from Race and Career/Spec. I'll then plot out where I'll likely put Dedication when I get to each, often planning 4 or 5 different Specs well in advance which tells me if I'm spending exp on Characteristics. Once that's done, I'll spend a little exp on skills and Specs, rarely Talents since with my CharGen stats even succeeding on checks harder than average is questionable. From there, it's Force Powers, if any apply, until the last of my exp is used up. Now I spend credits on gear, Armour and weapons. And finally I do the narrative fluff at the end. I like systems where the physical stats and gear on my character have to come from somewhere, but where? Do I have alot of grenades and pistols? Maybe I'm an outer rim Bounty hunter or republic soldier? Did I take jedi robes? Am I saving those precious 500cr to spend on repairing hull trauma, that will inevitably happen to my ship? Motivation, Morality, Background stuff all covered, and that's my char-gen.
@@danieldosso5922 I made it so the player(s). Get 200xp and 3000 credits to use for character creation. And 10+brawn(wounds) then 10+will power(strain). Also the player(s).. well you know bout the stats costing 30xp. That’s nothin new. But the player(s)are giving two free careers and specials to choose from in the system they’re in(Age of Rebellion,Edge of the Empire/Force&Destiny).4 free skills+4 free skills. But they can’t go outside the whole system tree careers. Example: if the player is a Jedi Consoler and they want to be a rebel commander w/special of Commodore. Then it will cost 30xp. But they can cross career into other Jedi Careers. For those who are free lancers(I like to call them). Tech w/special in mechanic/smuggler pilot. Then the player(s) can pick either any freighter,patrol boat/troop transport(At mercy of the GM).Or Old Republic Venator class Star destroyer/clone wars frigate(Given 120k credits for repairs,upgrades,attachments/improvements. After this they cross careers into other whole careers. 👈🏻Hope this isn’t confusing.
Obligation and Duty....this kinda sounds similar to Chaos factor and threads maybe, from the me myself and die youtube series? Is that a decent comparison?
hey man, i want to get into it, what books should i buy? im into legends so was thinking only edge of the empire (im new but from what i could see thats the only legends one?)
Check out the first video of the series. It goes through what you can find in each book :) It's really up to you. Do you want Outer Rim adventures? EotE. Jedi Sith? FaD. Rebels? AoR.
@@TheTabletopEmpire Thank you for this. I looked into it and picked up some books I have been interested in the Genesys system for a few years now but stayed away due to FFG shuttering.
that rolling doubles on obligations is extremely unfair, in your example player 1 can't have any doubles, player 2, for only 5 extra obligation suffers two chances at doubles, player three gets two and player four even though they have the same obligation as player 3 only gets one. so 0-2-2-1 it's entirely based on player order. should you count a 01 as double? do you have to put obligations ending in 5 last? i'm sure there's a way to fix it but it seems like a stupid tacked-on rule for obligations to begin with.
That’s what I saw when I came across that. Double rules. Guys question: What did ppl do when confronted by confusing rules in a game. Not want to play right?. A game is supposed to bring ppl together. To share in the experience. There was a rule sayin: If there’s no fighting or arguing the GM must shut down the game.
@@TheTabletopEmpire Ok, so then if the party has some Obligation and some Duty, do the beginning of game rolls (-strain or +thresholds) affect all players in the party, or just the ones that have that type?
When I played a version of this you couldn't be a sith or Jedi because, the empire had fallen and the story took place like 25 years you can say after episode 6 in the Star wars films. You would have to find them in game to get any training to be Jedi or sith. The empire had broken up into factions .There were no known whereabouts of other force wilders.
Sounds like a different Star Wars role-playing game or just how your GM decided to run it I guess. This game default time period is during the original trilogy, but you can really play it whenever.
It's not an insult to the players. Most new to any system don't read the book beforehand and therefore need handholding through Character Creation. Not saying they are stupid. In my 20 something PCs I've had, I've needed to handhold all but one through their first characters.
I want to know when ur dm says to all ur stats starts with a d4 wat the fuck does that mean does that mean u role a d4 die and between 1 thu 4 that's ur starting stat or Is 4 ur starting stat on all stats
What kind of character do you want to play?
Shorter list is what kind of character do I not want to play?
A demolition specialist who is a Hutt with a fun, redemptive backstory.
Need irl friends to play with, I still find the kind of Hans Bounter Hunter Char in Edge of Empire Times most interesting of all atm
Thank you again, for more great advice. I think I understand most of it. I'm not entirely sure what Strain Threshold is for. Do you talk about this in another video? I get that on a standard roll, the players get a - 1 to their strain threshold and a - 2 if they are the targeted play, but is that true whatever their obligation is, or does it vary? And what does strain threshold do?
@@JoeLawson-po8zp I think I talk about it in my wounds and healing video in the beginners guide series.
Tldr: it's a mental health / stress bar. Things like threat on a check can potentially add strain. If the threshold is passed, the character is incapacitated.
I played an exiled political character who had no fighting ability but a silver tongue
My brother played my battle droid bodyguard who had no ability to talk but max fighting ability. Tons of fun
Notes on character creation: It can be 15 words which express a look, a job, and a motive. A Corellian wrench who’s looking to fix swoops, fix races, and fixates on spice. Boom, build it. A heavily scarred Duro’s Marshall who’s hurting down the imperial remnant. Boom, build it. A Zabrak tough that spies on everyone trying to get off world.
100% This is a great way to look at it!
@@TheTabletopEmpirenew books this year ?
The character I am trying to make is an experimental battle droid made just before the deactivation command was given for the battle droids of the Clone Wars. After being dug out of the abandoned Techno Union facility, he's spent the past few years bouncing from owner to owner, stuck with a restraining bolt lodged onto him, until, eventually, he met an owner who turned out to be a kind Rebel. The minor cell he was apart of, a six man team in total, removed his bolt and kind of treated him like Chopper is treated by the team in rebels. (I'm using Echo's droid disguise from the Bad Batch as inspiration, as well as the fanon B4). The rebel cell gets exterminated by imperials, and despite my murder-droid wanting to die with his latest owner, he is instead sent off with what was left of the cell's data to escape and deliver it to rebel high command with the final command,
"Never stop fighting."
I am loving seeing the potential this rpg have
I'm having a session zero this Sunday so I'm sending this to my players. Thanks my dude!
Glad to be of service!! Best of luck this session 0! The final part of character creation comes out Wednesday, so you may need to walk them through Attributes, Gear, and Group Resource!
Awesome explanation on Morality....you clarified alot for me!
Happy to have been a help! Thanks :)
This is an excellent guide ty for this. I've been playing RPGs years and I still struggle figuring out Character Creation!
This was a nice little recap, even though it’s all stuff I know already, it’s good to hear succinct summaries.
Something I would be pretty keen to see in an upcoming video though, I’d love to see you explaining increasing or lowering obligation after each session, they only really handwave it in the EOTE core book, it’s not the greatest examples you’ll ever see.
ill at least cover it in its own video at some point if it doesnt make it into this series!
I’m trying to make a sith and a jedi and with the Jedi it would have clothes like windu obi wan and anakin with bright red hair and the sith would have black clothing with a black cape have a red and green saber
Wait, the Morality Bonuses are free? I know in EotE you can choose to get additional starting credits for a higher Obligation value, but in FaD you can just get those credits or free?
Yeah, it's a bit different than Obl/Duty like that haha
How do you recommend mixing EoE characters and AoR characters in terms of duty and obligation? Do you stick to one system? Have respective characters have their appropriate system? Have characters have both? I am curious in general, but also for my game I am looking at a Rebellion focused game but allowing characters from either EoE or AoR to form a special squad to do the jobs the Rebels can't or won't easily; think Bad Batch, the Expendables, the Dirty Dozen, the A-Team, etc. They are working with the Rebels, but they might have their own private things going on as well.
I will just choose which one is more relevant to the story and just have all players use the same thing. For your Rebellion story I imagine just all players using Duty.
The only one I'll mix and match is Morality.
I don't think I understand why Obligation and Duty effect the player's strain/wound threshold at the beginning of sessions?
Obligation effects strain because whatever he is obligated to is mentally taxing on the character.
Not sure on duty or wounds 😂 maybe extra motivated to the duty means they push past their normal boundaries idk.
Nice shirt I got the same one!
That's awesome!
I did something like this before, I was a soldier sensitive to the force. Strong but not trained.
I home brewed my copy of FFG Star Wars TTRPG AoR,EoTE and F&D rules. Made everything simple and easier to understand. All those starter kits,core rule books and sourcebooks. I just took the no arguing or fighting rule,matched it up with other rules. Discovered that some of the rules will make the players break the arguing/fighting rule. So I rewrote some of them. While taking the brawn +10. Intellect +10(human species).
Could you have duty and obligation ? Could you take background or obligation of one book with another book. Or do I had to choose all in the same book ? I buy both kit for edge of empire and force and destiny, with two core edge of empire and age of rebellion. Thanks
I would recommend against it. If I mix the books, I pick Duty OR Obligation, and if they are a Force user then I use morality on top of that.
Hmm I took all three obligation,Duty and morality classes from character creation and put them in one folder. Makes it easier. Home brewing the rules works wonders. But the list really long.
But as for all three kits. Just play all kits one at a time. Then choose what species,class&alignment you want. Some other GMs found the rules quite confusing. Hmm like I said it’s quite confusing. There’s but it’s way too long for the comment section.
This guy will give you some helps for character creation. Im watching it.
So, since no tutorial ever mentioned the insanely obvious thing: at the beginning of the session, when the players roll the Force die to determine the starting destiny points...is it 1 point per player or the amount they roll? Casue the Force die has 1 or 2 pips on it. Do players roll for light-dark only or the amount as well? Will DM+3 player party have 3 Destiny points or the amount they roll?
I mentioned it in the Destiny point video, but if a player rolls 2 pips then it's 2 destiny points from the one roll. So if there are 4players there will be between 4-8 destiny points possible.
@@TheTabletopEmpire ahh, cool stuff. Videos are on loop for a week, dunno how I missed that one out. Thanks.
13:31 It's actually Ambition, Cause, and Relationship in EotE.
Yeah, slightly different, but still works the same way :)
I build my characters a bit backwards.
I start with Career and Specialization and focus on what Career Skills I'll inherit and decide what Characteristics I'll need. At that point, what Race that gives me the most optimal build (I love using Devaronians for Seekers because Seekers never need Presence).
At that point I jot down all mechanical crunch from Race and Career/Spec.
I'll then plot out where I'll likely put Dedication when I get to each, often planning 4 or 5 different Specs well in advance which tells me if I'm spending exp on Characteristics.
Once that's done, I'll spend a little exp on skills and Specs, rarely Talents since with my CharGen stats even succeeding on checks harder than average is questionable.
From there, it's Force Powers, if any apply, until the last of my exp is used up.
Now I spend credits on gear, Armour and weapons.
And finally I do the narrative fluff at the end. I like systems where the physical stats and gear on my character have to come from somewhere, but where? Do I have alot of grenades and pistols? Maybe I'm an outer rim Bounty hunter or republic soldier? Did I take jedi robes? Am I saving those precious 500cr to spend on repairing hull trauma, that will inevitably happen to my ship?
Motivation, Morality, Background stuff all covered, and that's my char-gen.
There is no just 1 good way to do it :) That sounds like another effective method!
Hmm
@@danieldosso5922 I made it so the player(s). Get 200xp and 3000 credits to use for character creation. And 10+brawn(wounds) then 10+will power(strain). Also the player(s).. well you know bout the stats costing 30xp. That’s nothin new.
But the player(s)are giving two free careers and specials to choose from in the system they’re in(Age of Rebellion,Edge of the Empire/Force&Destiny).4 free skills+4 free skills. But they can’t go outside the whole system tree careers. Example: if the player is a Jedi Consoler and they want to be a rebel commander w/special of Commodore. Then it will cost 30xp. But they can cross career into other Jedi Careers.
For those who are free lancers(I like to call them). Tech w/special in mechanic/smuggler pilot. Then the player(s) can pick either any freighter,patrol boat/troop transport(At mercy of the GM).Or Old Republic Venator class Star destroyer/clone wars frigate(Given 120k credits for repairs,upgrades,attachments/improvements.
After this they cross careers into other whole careers. 👈🏻Hope this isn’t confusing.
Obligation and Duty....this kinda sounds similar to Chaos factor and threads maybe, from the me myself and die youtube series? Is that a decent comparison?
I am not familiar with that series 😅
hey man, i want to get into it, what books should i buy? im into legends so was thinking only edge of the empire (im new but from what i could see thats the only legends one?)
Check out the first video of the series. It goes through what you can find in each book :) It's really up to you.
Do you want Outer Rim adventures? EotE. Jedi Sith? FaD. Rebels? AoR.
Didn't FFG stop producing this? I looked into it some time ago but the dice are tricky to find for a sit down group.
Havent checked in a month or two but they just had dice in stock
It is now being published by EDGE Studio / Asmodee
@@TheTabletopEmpire Thank you for this. I looked into it and picked up some books I have been interested in the Genesys system for a few years now but stayed away due to FFG shuttering.
Well ppl started getting confused. Ppl work too hard. Like two jobs.
that rolling doubles on obligations is extremely unfair, in your example player 1 can't have any doubles, player 2, for only 5 extra obligation suffers two chances at doubles, player three gets two and player four even though they have the same obligation as player 3 only gets one. so 0-2-2-1 it's entirely based on player order. should you count a 01 as double? do you have to put obligations ending in 5 last? i'm sure there's a way to fix it but it seems like a stupid tacked-on rule for obligations to begin with.
It is an optional rule the GM can decide to use or not. I typically don't use the doubles rule.
@@TheTabletopEmpirewell said.
That’s what I saw when I came across that. Double rules.
Guys question: What did ppl do when confronted by confusing rules in a game. Not want to play right?.
A game is supposed to bring ppl together. To share in the experience. There was a rule sayin: If there’s no fighting or arguing the GM must shut down the game.
Is there a way, I can play as Dark side user and it give "benefits" to me and access to "Dark Side" Specialty and Talents? 😆😆😆😆
You can play as a dark side force user :)
Super
Thanks!
Can a character have an obligation and duty?
Technically yes, but it's not ideal.
Typically for mixing and matching I'd do Duty OR obligation, and then conflict as well for force users.
@@TheTabletopEmpire Ok, so then if the party has some Obligation and some Duty, do the beginning of game rolls (-strain or +thresholds) affect all players in the party, or just the ones that have that type?
It's already a homebrewed situation, so however you as the GM want to do it or think is the best way :)
@@TheTabletopEmpirewell said.
@@PatheticBarrelI home brewed it. Made everything simple and easy. The makers of the game made it so elaborate. Which they didn’t have to.
What or who is the character in the thumbnail?
Just a cool variation of Darth Vader I found
When I played a version of this you couldn't be a sith or Jedi because, the empire had fallen and the story took place like 25 years you can say after episode 6 in the Star wars films. You would have to find them in game to get any training to be Jedi or sith. The empire had broken up into factions .There were no known whereabouts of other force wilders.
Sounds like a different Star Wars role-playing game or just how your GM decided to run it I guess. This game default time period is during the original trilogy, but you can really play it whenever.
I very much want to play a hacker Ewok who makes a lot of traps and has probes.
I would link this to the players for help with making their character but it clearly insults them at the start of the video so sadly I cant.
It's not an insult to the players. Most new to any system don't read the book beforehand and therefore need handholding through Character Creation. Not saying they are stupid.
In my 20 something PCs I've had, I've needed to handhold all but one through their first characters.
So is this like a table too game? Kinda like dungeons and dragons or warhammer? I probably wouldn’t play this, I’m honestly just curious.
Yeah its like a Star Wars D&D
I sent my players here. They told me that its too long for them to watch and they will pay me to watch it for them...
Oof
But it's 14 minutes....
A mere 5 page backstory? talk about quiet quitting during character creation. I demand a Novella from each Player! LOL (kidding of course)
I've had that GM not sarcasticly haha
This video made me not want to play. 😂
What about it made you feel that way?
I want to know when ur dm says to all ur stats starts with a d4 wat the fuck does that mean does that mean u role a d4 die and between 1 thu 4 that's ur starting stat or Is 4 ur starting stat on all stats
That must be a house rule of his, because that isnt even remotely in the book
For a fantastic character generator search: OGG DUDE
👏💯
UA-cam algorithm showing me all the cute nerds I probably wouldn't know of otherwise 🥲