Felt like the other video was too long and not everyone cares or is receptive to the explanations. This short one seems like it might be better utility. TY!
@@notSachy honestly anything to really implement the short and to the point presentation. I've seen some people who will do tips for each spec or videos like "purge these abilities". Wow PvP can be information overload for a lot of people and the shorter format is a great way for it to not feel so overwhelming. Addons, guides, comps, etc..pacing is everything. Great stuff again man. Thank you.
I think i just rather let people know something exists then they can turn it off, opposed to not mentioning something that could be potentially super useful. on few raid fights i think outline mode would help a ton. but yea i turn outline mode off in outdoors and turn it back on inside dungeons/raids where I'm concerned with not being able to see my character thru a bunch of shi
It probably won’t make a difference for you unless you’re playing at 4K and have screen tearing. Triple buffering would add one single frame of input lag so roughly 2-3ms which is entirely imperceivable and it doesn’t even do a thing until you drop below your monitors refresh rate. So it doesn’t matter really, put it to whatever setting makes the placebo better.
I really don't think it matters much in wow. lots of people have lots of different theories about what to cap fps at. I think just set it to your monitor's refresh rate. wow doesn't have any competitive or noticeable advantage in rendering more frames, however I have had issues when i uncap wow and it rips like 200-300+ frames, it makes videos and things on my 2nd monitor lag cuz its pulling resources for no real reason. I think fps caps/considerations should be more for games where it may give a competitive edge like shooters or RTS/MOBAs. However this is just my opinion from my own experiences, things like vsync and fps caps have big big split opinions all over the internet depending on who you ask, I'd much rather be able to enjoy content on my 2nd monitor with the game open than have a big overhead of framerates for 'performance' even tho wow raids have notoriously bad performance anyways it seems like a losing battle xD
Always turn off triple buffering and vertical sync. These settings affects your input latency. Do not use the FPS cap ingame, this has been proven to lower your fps overall.
Yea this is bad advice if someone is running a very high end card. If I uncap my fps for example I will spin up 550+ fps indoors which is a wildly unnecessary use of resources for this 2004 game that’s holding on for dear life. Also he said he had a 165hz panel so the max theoretical 6ms of frame lag from vsync is inconsequential. If this was a competitive shooter at the absolute pinnacle, sure, go get your 6ms back, but in wow it genuinely does not matter do whatever makes you feel better.
Of course! These are debugging settings that limit certain features of certain GPUs but should ONLY be used if you're trying to address graphical glitches or more likely, GPU/Graphics Driver crashes. Basically if while playing wow you get a pop-up warning saying something about your GPU crashing, or nvidia/amd drivers crashing, or for example if your entire display goes black, as part of troubleshooting you would start turning these settings off individually one at a time to see if it makes a difference. Often times also, when certain newer gpus have mismatched compatibility, we can expect a quick fix to be posted by either the GPU manufacturer, Blizzard, or players, pointing to which setting you should turn off to address a particular issue. TL;DR these are emergency settings only to be used when trying to address serious issues such as a GPU crash or GPU driver crash.
@@notSachyso would these in anyway cause issues, or possible increases in CPU usage? I’m aware of I guess a memory leak taking place on retail servers. Of which I’ve actually had a run in with giving me errors and things not loading. Just curious if these new established settings could be the cause?
These settings are exclusively disabling GPU features in an attempt to fix critical errors. Currently these will limit framerates/make the game run WAY worse. The memory leak is affecting lots of users across multiple systems so we just have to sit tight until blizzard fixes it. I'm sure it'll be a top priority as a memory issue typically is. Seems like it was added with the recent 11.0 patch on Tuesday, so as far as I'm concerned, nothing you need to worry about, just a matter of coping with it by restarting intermittently and waiting for a fix.
Soulstone is a battle rez that can be cast on a corpse and also can be cast on living players for use when they die, if you're out of LOS, or out of range of the target you're trying to rez, auto selfcast will keep casting the soulstone on you. the soulstone animation is very subtle amongst a raid fight for example, and I've seen time and time again warlocks not know that they cast it on themselves. Warlocks have literally no other ability that can be cast on allies besides soulstone/water breathing (and technically imp dispel), so its pretty inconsequential to change this setting for the sake of not messing up battle rezzes in critical moments
Felt like the other video was too long and not everyone cares or is receptive to the explanations. This short one seems like it might be better utility. TY!
Very helpful. Thanks. Ive struggled with melee lately because it's just an absolute cluster duck.
I was also surprised when testing these settings that the particle density made that much of a difference. it's like night and day in melee
so Particle Density on Ultra should be avoided?
You ever consider doing these types of formats for the YT Shorts? You killed this homie. Thank you.
Hmm, I never really thought about it, do you mean like one short for each addon individually or like a super quick short with a glimpse of each addon
@@notSachy honestly anything to really implement the short and to the point presentation. I've seen some people who will do tips for each spec or videos like "purge these abilities". Wow PvP can be information overload for a lot of people and the shorter format is a great way for it to not feel so overwhelming. Addons, guides, comps, etc..pacing is everything. Great stuff again man. Thank you.
This was very well done, and worth the few minutes it took to watch and understand some things. Thank you!
Glad it was helpful! Enjoy the expansion :D
As a strict meele player 2:51 just made me realise how boring and unspectacular the fights look in comparison to ranged
Anyone know how I can see receiving damage? Above me ?
Thanks so much!! 👍
What is your setup? Also could you possibly show fps in the new areas on beta?
a MUST watch !
thanks
I don’t know why you think Outline mode is mandatory but cool video otherwise. Helpful
I think i just rather let people know something exists then they can turn it off, opposed to not mentioning something that could be potentially super useful. on few raid fights i think outline mode would help a ton. but yea i turn outline mode off in outdoors and turn it back on inside dungeons/raids where I'm concerned with not being able to see my character thru a bunch of shi
@@notSachy ngl this was my favorite tip of the video though. One of the few I had no idea about.
help me out i have rtx 4080 enable triple buffering or disable?
It probably won’t make a difference for you unless you’re playing at 4K and have screen tearing. Triple buffering would add one single frame of input lag so roughly 2-3ms which is entirely imperceivable and it doesn’t even do a thing until you drop below your monitors refresh rate. So it doesn’t matter really, put it to whatever setting makes the placebo better.
@@notSachy thx for
The answer. Also one more thing is better cap
FPS to 200? Or uncapped? My monitor is 165 hz
I really don't think it matters much in wow. lots of people have lots of different theories about what to cap fps at. I think just set it to your monitor's refresh rate. wow doesn't have any competitive or noticeable advantage in rendering more frames, however I have had issues when i uncap wow and it rips like 200-300+ frames, it makes videos and things on my 2nd monitor lag cuz its pulling resources for no real reason. I think fps caps/considerations should be more for games where it may give a competitive edge like shooters or RTS/MOBAs. However this is just my opinion from my own experiences, things like vsync and fps caps have big big split opinions all over the internet depending on who you ask, I'd much rather be able to enjoy content on my 2nd monitor with the game open than have a big overhead of framerates for 'performance' even tho wow raids have notoriously bad performance anyways it seems like a losing battle xD
Always turn off triple buffering and vertical sync. These settings affects your input latency.
Do not use the FPS cap ingame, this has been proven to lower your fps overall.
Yea this is bad advice if someone is running a very high end card. If I uncap my fps for example I will spin up 550+ fps indoors which is a wildly unnecessary use of resources for this 2004 game that’s holding on for dear life. Also he said he had a 165hz panel so the max theoretical 6ms of frame lag from vsync is inconsequential. If this was a competitive shooter at the absolute pinnacle, sure, go get your 6ms back, but in wow it genuinely does not matter do whatever makes you feel better.
GOAT
There’s new options at the bottom on the Graphics settings, are you able to explain those to someone who’s a bit.. Tech challenged?
Of course! These are debugging settings that limit certain features of certain GPUs but should ONLY be used if you're trying to address graphical glitches or more likely, GPU/Graphics Driver crashes. Basically if while playing wow you get a pop-up warning saying something about your GPU crashing, or nvidia/amd drivers crashing, or for example if your entire display goes black, as part of troubleshooting you would start turning these settings off individually one at a time to see if it makes a difference. Often times also, when certain newer gpus have mismatched compatibility, we can expect a quick fix to be posted by either the GPU manufacturer, Blizzard, or players, pointing to which setting you should turn off to address a particular issue.
TL;DR these are emergency settings only to be used when trying to address serious issues such as a GPU crash or GPU driver crash.
@@notSachyso would these in anyway cause issues, or possible increases in CPU usage? I’m aware of I guess a memory leak taking place on retail servers. Of which I’ve actually had a run in with giving me errors and things not loading. Just curious if these new established settings could be the cause?
These settings are exclusively disabling GPU features in an attempt to fix critical errors. Currently these will limit framerates/make the game run WAY worse.
The memory leak is affecting lots of users across multiple systems so we just have to sit tight until blizzard fixes it. I'm sure it'll be a top priority as a memory issue typically is. Seems like it was added with the recent 11.0 patch on Tuesday, so as far as I'm concerned, nothing you need to worry about, just a matter of coping with it by restarting intermittently and waiting for a fix.
Why is self cast only bad for warlocks?
Soulstone is a battle rez that can be cast on a corpse and also can be cast on living players for use when they die, if you're out of LOS, or out of range of the target you're trying to rez, auto selfcast will keep casting the soulstone on you. the soulstone animation is very subtle amongst a raid fight for example, and I've seen time and time again warlocks not know that they cast it on themselves. Warlocks have literally no other ability that can be cast on allies besides soulstone/water breathing (and technically imp dispel), so its pretty inconsequential to change this setting for the sake of not messing up battle rezzes in critical moments
Ive been playing wow since 2006 and **Target FPS** is so important, every cutscene is on 30 fps, so after a movie in-game the game goes less smoth