It's a little different in that we only really go to the outskirts of the city of Ala Mhigo itself on the overworld map. We only see the main city in the dungeon. With Ishgard and Garlemald we see the damage to the cities very prominently. It's very jarring to have done Ishgard restoration and still have the main city have so much unrepaired damage.
I absolutely hate that there is still rubble in Ishgard with people talking about why bother its going to get broken in the next raid like the Dragonsong war hasn't been over for ages now
15:10 people really underestimate what having unified strats for ults has done to prog/clear groups. Instead of mismatching strats after waiting for potentially hours you KNOW you are all on the same page for 99% of the stuff you're about to tackle. This is massive.
It's understandable to be averse to nerfs (nobody likes their job to be nerfed), but it's a mistake to strictly buff everything and virtually never nerf anything. At best, this just makes powercreep faster and harder.
@@Gatsby3737 Not everyone is a veteran who has long been through the old stuff. And frankly, some of us who are veterans find it boring to roll over most of the game as easily as we do now.
@@magpie_jazz ok, but do you think that’s more of a boss mechanic issue or a numerical balance issue? We all know M4s was under tuned but I think the fact that the fight only has 2 really difficult mechanics is the main issue. Numbers are just numbers and in a game where 80% of the content doesn’t have dps checks, powercreep isn’t a real issue if all jobs are in line with each other
@@Gatsby3737 all those people saying they want to skip the story because its too long... how about making the content enjoyable instead? oh no we cant have that *buff 20 jobs*. (the sad thing. this argument loses more and more ground because we already are at a point where it doesnt really matter anymore) well the last buffs were kinda well done because it mostly affected high lvl skills, so their effect on most content wasnt too big... i really hope it will be like that again. it will affect lvl 100 content and the new dungeons anyway though. new people slept through 90 lvl already... i'm sure the last 10 lvl dont matter.
@9:04 Hi! I went and read the original Korean and you’re right this was a mistake by the Gen AI translation. The phrase is question “픽토맨서 기준으로 “ is better translated as “on the basis of Picto” or “with Picto as the criterion (standard)”.
Gotta say this from the get-go: Having new blood on the XIV team is a GOOD THING, because it means they can learn and grow, thus adding to the longevity of the game. Everyone has to start somewhere, and it we didn’t have Ichikawa start on the Dark Knight Quests, we wouldn’t have Shadowbringers.
It's okay for new people to come in and try their hand. But it's ALSO okay for people to express their discontent with things when they don't like it. I'm not condoning any harassment of VAs or other individuals associated with those things. However, people need to stop acting like people saying they don't like Wuk Lamat is some horrible thing.
they still need to be taught by Senior devs, working even adjacently to tech and dev will teach you that there's a lot of propriety shit in code that you NEED vets to teach
The reason for not having a Garlemald Restoration is....odd, when you consider the fact that the twins were aiding the Garleans just fine in post ew, unless I'm missing something here....
Still, its only a few people on the capital, garlemald is huge, maybe the word of "savages" helping them isn't out yet or is not as accepted as much. They just did begin legit trading with thavnair too, no?
They're an incredibly prideful people and are still adversarial against external help much more so if they feel it's being given to them and not a partnership. The twins have been aiding the Garleans and helping them with restructuring their people but I don't think the Garleans are quite ready for large foreign assistance in rebuilding.
@@HowlingDoom might only be cosmetic, but there is a piece in the character creation that either is, or looks strikingly similar to what the gardens have on their forehead, I put it on my character at the very start before even starting any of the story, now my friend teases me in the msq about being a traitor when gaius does his monologue
Yoshi pretty much said what my friend said about Garlemald Restoration. In what 6.4 they refused help and we had to convince them to take our help. So even now they wouldn't be fine with the restoration effort. They need time to grow and get their society back together. As for the ultimate thing, people sell clears so even without cactbot etc people would still buy clears and the "sense of pride and accomplishment" still wouldn't fit.
I always tell people that my sense of pride and accomplishment comes from the fact that I did it myself. I didn't need to buy a clear or cheat or whatever. If other people want to cheat themselves out of that feeling of victory when the clear comes that's on them and has no bearing on my experience and my accomplishment when I clear.
Yeah, all melee and BLM. There's still gonna be a big gap between them and RDM, SMN and the 3 phys ranged because people just accepted these jobs are supposed to do shit damage.
@@Kaladin07 You know there's a halfway point between doing the same and doing a lot less right? On Eden's Promise RDM and SMN were only about 4% behind BLM and nobody cared if they were good but since EW they've always been 10% or more behind and people act like the jobs shouldn't be buffed.
I honestly hate just how much they refuse to ever nerf anything. It is not like making a few numbers smaller by a few percent makes a job suddenly no longer fun to play. The mechanics are the same, the feeling of playing the job is the same. And it is also not about making a job weak. It is about bringing it in line with everything else. The majority of people wouldnt even notice the difference between a skill doing 120k damage or 115k damage if not directly told. Changing 20 jobs because 1 job is the issue is just extremely backwards thinking. There is a reason why older content is so incredibly steamroll nowadays. One issue is not strict enough ilvl capping, but the other is pure potency creep. Getting a HW duty in any roulette just makes me sad. Sad to see how once interesting and great feeling fights and dungeons are at a point where we dont even interact with mechanics at all anymore.
If you buff every job because one has been stronger than you thought, you get alll the jobs stronger than planed, and you either make the planned content harder (wich would end up the same as nerfing picto) or the same, in wich case it becomes easier. Sometimes the correct decision is nerfing a character/job a bit. Also if the old skills get buffed the old content will be even more braindead and powercrept. I agree that i miss the dungeons having mecanics to do and not being just pulling everything untill you hit a wall while only having danger if you play drk
@@galath9242 Why do you even play then? I get preference but if content is so bad you want it to be over as fast as possible then why even have it in the first place let alone the fact that if you alienate new players like that the game will die faster as new players are an MMO's lifeblood.
Isnt the issue with PCT is that Its better BLM. Like it can do BLM job better and easier. It has Holy, slide and hammer for movement a simple rotation compared to blm, It can cast many elements of magic in paint form whle blm only has fire and ice and sometime void and still fits the root yourself style of gameplay. In both player fantasy and gameplay its just the better job.
yoshi p buffing jobs to make them stronger is a short term solution for a long term problem. yea sure no one likes it when their favorite jobs get nerfed/reworked, but as long as the job is fun to play i will continue to play it whether its considered the best or the worst in its group
@@Bahamut9999 at least in recent history a job has never been so weak that they can't actually do high end content, besides I suppose 7.0 black mage in a world where they didn't give ice paradox back + a 5% damage buff in 7.05 lol the vast majority of pf lockouts by job are from shitter meta chasers where you'd probably be carrying them anyway. There's more of a precedent if you're speedrunning but otherwise that kind of stuff is just a scapegoat for bad players to latch on to, at least in my experience
@@Bahamut9999 i never said anything about nerfing a job into the ground so its unusable. PCT coming out and being so damn broken to the point they were stealing aggro from tanks is just...nuts, and it needed to be nerfed. granted the aggro stealing was mainly at the start of fights but still but no they buffed other jobs instead which made this raid tier much easier than it should have been enrage wise. hell, mechanics were being SKIPPED as soon as some better gear was available which is just...wrong for it being so new. jobs are way over-tuned and need a good like 2-3% nerf across the board on top of slight fight design changes so mechanics/phases arent skipped so fast. if people are refusing the 'weakest' jobs, i wouldnt want to play with them in the first place. they are probably hyper strict and any minor mistake would send them over the edge to yell and scream at the players playing 'wrong'
I felt character growth from 90-100 in DT was pretty underwhelming. Most of the things you unlock just feel like another button to slap into the rotation. (And then there’s summoner)
Most of the things we get from 90-100 are just minor buffs to existing skills and maybe a follow-up or two to those old skills on the same button. Makes me think the devs are running out of ideas
I usually dislike big nerfs because especially in a non-pvp focused game it's equivalent to give a child this new shiny toy only to then replace it with an uglier version of it and expect no backlash, it's just silly. With PCT however I think the general consensus seems to be that it is indeed way too strong, from the aggro pulling to the almost complete invalidation of BLM after you get your rez mage prog in, it's objectively an issue that needs to be fixed. They said they'll buff everyone again and that might work fine but since people already know how unfairly strong the new job is, a nerf wouldn't cause too much trouble IMO. Personally I do prefer less nerfs and more fun/tricky mechanics in fights to compensate, so even if you're doing a lot more dmg the next patch, the new fights are still fun to execute and it's a good time for everyone.
10:17 The problem is that would require YoshiP to create a brand new spreadsheet. You touched on it at the beginning. The man is a gifted project manager, and as such he's almost pathologically averse to deviating from his very templatized spread-sheet approach to game design (and if you don't believe this, check out his interview with Preach from before DT's where every answer to "have you considered doing X differently?" is "it doesn't fit in our templates"). It's starting to show more and more as the game ages. The question clearly isn't "Is this fun?" it's "Does this fit in the spreadsheet?" It's creativity strictly bounded by formulas and time-tables. I've worked in such environments, and while they get a product out on time and within budget, there's very little room for creativity or innovation.
It is worrying that it sounds like they arent willing to take risks on content to find the next big thing just because they're fearful of profit loss. This game will be profitable no matter what, they need to start pushing the boundaries of their content
I really hate the "don't nerf one job, buff everyone else" line of thinking. It makes sense in a solely PVP game, but in a PVE game that just is gonna make older PVE content get blasted. Not to mention, buffing however many jobs is probably a lot more prone to balance issues than nerfing one.
How? The system is already in place to account for your complaint with the "X Mastery Y" traits where at a certain level you just get a bunch of potency buffs to your abilities.
The way you described your Mastery Point idea is very similar to what WoW did this expansion. They added "hero classes" that you would pick based on your current specialization that had 10 talents, and you got 10 talent points as you level to the new cap. So you could unlock the abilities in a different order, but by endgame everyone has the full tree. Seems to have worked well there so hey, it could work!
@@leighg9o Not lazy, just human. Or do you think Square Enix Co., Ltd. would be happy to hire employees to sit around a pick their noses all day and not actually, do work. There are plenty of arguments of why this game has issues. "Lazy devs" is the worst one because it doesn't even make sense.
@@encapturer This game has the least amount of moving parts out of any MMO and they still fuck up balancing, maybe not lazy, but definitely incompetent
"Seems to have worked well there." Not sure about now but on launch some of these specializations were literally clear winners over others and some outright broke the rotation and made the classes worse.
i brought up something similar in one of Jmull's videos and got told the same exact thing. "the jobs don't work that way. the balancing would be broken. everybody would just pick the strongest options anyway. horizontal progression would never work yada yada." i would rather have anything aside from what we have now. job design in this game is so static and scripted and ability progression is awful now at such a high level.
I would love to see a video that went into some detail on JP laws, with regard to third party modifications. I've heard over the years that SE doesn't have any anti-cheat 'because of JP laws' but there seem to be other games sold in that market with protections in place, and I've never heard any specifics. This is the type of thing that people just keep repeating and it gets accepted without really having any good background information. Would be interesting to go over it at a high level
That can't be right other games in Japan use anti cheat software. There are Jp gaming companies that allow it's gamers to use third party software "with restrictions" of course. From my understanding the gaming laws in Japan are not so heavily regulated. The biggest thing that is regulated in Japan is gambling and copyright laws. Maybe that's where the issue with modding comes into play. I think it's called the Right of Integrity. But there is a lot of third party software that doesn't fall under that scope. Diving into Japan's video game laws would make for a fascinating video and probably clear up a lot of misconceptions we have in the Global market.
I'm honestly quite miffed with the people who are using tools or buying ultimate clears and bringing the "prestige" of the clears down. There are players who work really hard to earn these titles or wear the weapons. I remember being so proud when I finally cleared TEA. It's my first and sadly only Ultimate. Since then I've started having seizures and my brain can't process mechanics quick enough. I'm not even doing savage anymore because I've lost my confidence. It's at the point now where I never wear my titles or weapons because if I'm having a slow brain day and I make a mistake, folks will think I bought my clear. Which is just another kick on top of the fact I struggle to do high end raiding now. I miss it so much. Not being able to do Eden Ulti is going to break my heart a little. Eden is the best. Edit: I paused and commented this before you spoke about pride. I still very much have my pride in my clears and I'm so thankful I did clear it before my seizures started. TEA was my biggest goal and I often rewatch our clear video just to feel a happy lil buzz and relive some great memories. But other peoples views on something can definitely taint how we feel about things. Like you mentioned with the UWU example. It's a sad truth but still a truth. We should fight against this kind of thing but I don't know how to fight it in my case. If I wear my weapon and perform badly it's only going to feed into the stereotype of players who buy clears.
Don't take this the wrong way but you should try savage this tier, even if you have a seizure mid fight you'll still clear the DPS check and mechs are that much of a joke especially if you have a PCT on the team for the first three fights at least.
The blame is completely on Square Enix, cactbot is literally a hack and should not be allowed in the game, period. Dishonest people like to compare it to basic plugins which don’t really affect your gameplay, but cactbot or any cheat that gives you an advantage on a raid should be banned and people who use it should be punished. As for people who buy clears, well, it’s very easy to spot, if they don’t have logs and show off an ultimate weapon then people will 100% clown them.
Pretty sure the stat squish last time was because the numbers in Bozja and Eureka were so big. Now that those are squished, there's no need to continue squishing.
"Many Western Ultimate Raiders are big screenshot degens!" Can confirm. Screenshots basically become an artform when you learn the tricks and subtleties of it.
omg just nerf pictomancer, you don't have to make the entire game's power creep even worse. People don't just play Picto because it's overpowered, but because they enjoy it
If glamour is the real end game, then adding ultimate adventurer plates make people of a more casual nature want them will open the window unintentionally to people wanting that content even if it isn't legitimate and use 3rd party tools to get to that finish line.
I wonder if the profitable part is not exactly translated. I'd be surprised if they actually were profitable just off of the event alone. Maybe merch sales helps with that? I know NA FanFest got ripped this year but EU's was amazing, and the fact you got TWO concerts is really great value for money. The tickets are expensive but I think they're worth it.
I don't wear my UCoB weapons to show off. I wear them cause i am damn proud of the multi month journey I went through to get them. I could care less how others perceive my personal achievement
21:18 I very much remember the FF11 PVP world championship. Characters were basically copy/pasted on to the FF11 Test server. I also remember a group of NA players that got into trouble because they teleported to HNMs and killed at least one (18 years ago so my memory may be a bit foggy on the matter). The biggest issue with the FFXI PVP tournament wasn't so much the ping difference as it was the play style difference. The JP team went HARDCORE MAX HIT POINT setup for all of their team, while the NA players were trying to complement the job they were playing on. However, an FF11 BLM with 1100+ HP at level 60 (pvp lvl cap iirc) was just INSANE. Honestly, a tournament would be cool, and interesting to see how NA/EU/O players would do with having virtually no latency like JP players do.
I still think they should have gone with a level 99 cap instead of 100 just in keeping with FF tradition. Just keep all the other numbers and skills the same. Just a minor gripe is all. Edit: Also, as a MCH semi-main, where's my buffs Yoshi?
Honestly as someone who is stuck in a hard place with clearing my first ultimate in UCoB, i can understand where yoshi p is coming from about it. as it stands, my group is very much a group who throws everything to the wind and they like to use sites to allow us to practice mechs and i dont really have a say in it where i want to actually do the fight legit. i could drop the group but this is my static as well. i kind of just suck it up and know that after ucob, at least for a little while most likely i wont have to deal with the fact that we are using other things since assuming we finish UCoB in time, we are going to FRU right afterwards and i highly doubt there will be things like this.
If YoshiP wanted to retain the prestige of ultimates then the dev team needs to update them at least twice per expansion to deal with the power creep at the very least. When you can 7 man carry a dead body through the entirety of the fight then yeah no shit it loses the prestige.
We already know that 7.2 they are going to start reworking jobs and 8.0 is gonna have a massive rework to everything. Which is a welcome change as a range player (bard specifically) I feel like I have 0 impact other then meeting a body count even if I’m progging or on point
The idea of 'mastery points' that work the same as leveling and get you to the same end goal but they aren't called levels just feels arbitrary and pointless to me IMO. They might as well just keep the leveling system.
I guess I'm curious at how much profit comes from Fanfest and what the breakdown would be. Is it the ticket sales, merch sales, something else? Never gone to one so I'm not sure what all they're selling and what's lumped into the ticket cost. As nice as it'd be as a "give back" to customers/fans, I also can't see a company willingly holding an event knowing they're going to lose out on money. But I'm usually only interested in the live letter/content reveal portions anyways so I'll stick to the free streams.
I gotta be honest here. I'll never get tired of hearing Yoshi-P ask people to not use third party tools. Listen, you *cannot* ask the internet to stop doing anything. In fact, you're asking it to do the exact opposite. Words mean next to nothing if they're not followed up by actions. I do realize that SE finds themselves between a rock and hard place. They tell people not to use addons, yet at the same time are not allowed to take pre-emptive actions against modders. The best they could do is straight up stop making high-end content, which Yoshi-P once pointed to as a possibility after what happened with TOP. Yet we all know that that's just PR talk. I do feel for him though. He wants everyone to enjoy his game equally, but his hands are tied when it comes to enforcing that fairness.
@@Makalon102the proverbial rock and hard place in this situation is that hundreds of thousands of players mod the game....take that away and you're eating into your own profits....which SE cannot afford to do.
@@MrLightlike78 There's more than just that. I'm no expert in Japanese law. All I know is what I've heard from others. Apparently Japan does not allow game developers to add any form of software that scans a player's PC. On top of that, given how bad and messy their code base is, an anti-cheat could run the risk of rising false positive flags, which would result in even more headaches for both SE and their players.
@@Makalon102Nothing, but they're afraid the more extremist radicalised side of the fanbase will accuse them of being x-phobic, x-ist, etc for cracking down on it. They need to make their own VR chat or second life and make my game less cringe.
Arthars made a similar point about the mastery points, and I like his idea on how it can be used for leveling. Running through the story would give you enough points to unlock all the new skills for one job. Then you have total freedom to let any content in the game that you want give mastery points. Maybe grinding x amount of fates will let you get a point. Maybe completing x amount of hunts will give you one. You could add have Khloe’s weekly books give you one. That way you aren’t just watching a bar fill up with exp, but actually working towards a tangible reward that you can allocate as you wish. Kind of like how Hoyo games let you buff skills in whatever order you want as long as you have resources.
Gonna have to hard disagree with you about the fanfest money. It is also a product that the company offers to the players. If it was at a net loss they wouldn't even bother doing it. Despite what it's named it's not actually a "Fan" fest in the sense that it's run by fans. Plus it employs a bunch of local people and if any profits go to making the game, or those other experiences better I'm all for that.
Yea, my assumption on that is they have their breakpoint set for ticket sales and that isn't 100% capacity (cause that would be insane) and thus when they sell out they make a profit. Not counting everything like merch sales and the like (I've never been but I assume there is merch to buy). The only way something like a Fanfest could be "neutral" is having anything beyond the costs of hosting it go as a bonus to employees or something.
Summoner has complexity to master the job properly. It’s an insult to people who play the job to say it’s braindead. The job does need a buff though. It should at least be doing 85% of the damage output as pictomancer considering it has a raise.
@@tader3175It is brain dead, my Wife is at least purple/orange on Summoner and she is thinking of changing jobs because of how brain dead it actually is.
@@Kasuta_Ikite They do not balance around ease of play and Pictomancer is a prime example. It has the mobility of Summoner along with damage and healing buffs negating the effectiveness of combat raise. Pictomancer is the only caster that benefits from downtime.
@@KhronosTrigger Yeah, there is no denending it. Summoner is a joke how easy it is. Personally I'd give it the BLU treatment and give raise a 10 min CD. You get 1 per pull, then its on your healers.
PS: I can hear cactbot announcer on my static lead's discord voice. There is no shame anymore. Now it's just a running joke. PPS: I took FF break 2022>2024: when I came back and saw DSR in PF I shit my pants. Now i realize why it was even possible.
The biggest problem is, if you play Pct in a low level you can have a monster damage anyway … It’s too strong and forgiving on rotation errors…
Місяць тому
On one hand, I don’t use addons in the slightest (outside of auto markers in ucob but that wasn’t of my own volition. I voiced my preference for not using them and people basically didn’t give a shit). On the other, how the hell are you gonna design shit like top and not expect pf to use addons? I get the frustration and seeing people bypass the struggle but if you are gonna make shit that is basically borderline impossible for most of pf to be able to realistically do, you can’t really complain. If you want people to not use that stuff, you gotta design accordingly. Now, this isn’t to say people aren’t gonna use that stuff no matter what but it would probably go a decent way to take that into account.
I feel like some of your comments were overly nitpicky and missed the underlying point trying to be made, but overall this was some nice insight into some of the things yoshi-p's been thinking about lately regarding the 85% thing, it's likely that the other 15% are playing on company accounts since it specifically stated that this 85% were playing on their own accounts. It also stated the XIV team so I don't think their spouses/family or Square in general are included
Actually in my MINE static, we banned Picto from being played due to how overtuned it is, especially at level 60. Would just feel like it's trivializing the already easy damage checks even more
Since 5.0, I feel like XIV has gotten progressively worse based on my own personal preferences, not objectively or anything. I would wonder if the change in staff to 16 would cause that, but at the same time, Yoshida echoes many of my issues himself, so there's really no way to know if XIV would've taken a different trajectory with regard to game design philosophy were the 16 staff to remain on 14.
The best way to fight addon usage is to impliment a version of said addons in the game. I havent used addons yet but im also on a potato so i rly cant.
This is from Korean fanfest, Korean servers are further behind in the story so them requesting that makes sense. Dawntrail hasn't even released yet over there (releases in December for them).
@@wtfdidijustwatch1017 No offense taken, and thanks for the laughs, I've always feel that kind of comment is hilarious I wish you feel much better now that you get that weight out of your chest
Worrying about PCT nerf reducing the jobs population seems rather stupid to me as the BLM population is drowing. I get pct is shiny and new but people are already doing to play it because its new. I feel yoshi p tries too hard to not offend people on things that it ends up making stuff sorta stale and annoying to me. if its talking about buffing other jobs, i also dont agree to deal with power creep by buffing other jobs just so pct players dont feel bad. Also the more difficult you make content, the more people will try to make it easier, from people that are mediocre and feel like they are behind to the people that want to get an edge to be better. Especially ones that dont want to feel left out. Most people eill never own a ferrari no matter how much they work or try. Its a game thats a live service that you do not own and only have access to, people will try to get all that they want out of the game if they can while thry can since MMOS are FOMO designed not like owning a ferrari for life and the value. Not a fan with the take on the fanfest fron yoshi p. A lot of L takes from yoshi p this interview i agree with mr happy.
i'll probably play BLM till i die at this rate lol. I enjoyed PCT for the whimsy and the BONK HAMMER tho. i wonder if some ideas about Mastery points etc could impact how they do balance "too much" (for them to want to do it), because to a certain extent stuff is so static in rotations etc that a mastery point say giving an extra 1% potency to something is like...idk -shrug- WF groups will always min max and so will The Balance etc but Mastery points as a vehicle for skill expression with something tlike Hero Talents to giv ea unique flavour to an ability would be nice
It's so wild to me how 3rd Party is kinda normal for high end raiding. I started in late Eden and only got introduced to ACT in Aspho but now I'm in a static and I'm discovering Cactbot and it baffles me just how casually people use things that think through a mechanic for them. I haven't tried Ultimates but I hear it's just as common. I recently learned what Allagan Melon referred to and it's put my scanning through PF in a whole new light just how often people not only use but LOOK for other people who use them.
of all those things I'd tell you to try doing some of those ultimates without AM and you'll see why it's almost required for pf 😂 Also tbf they really don't trivialize the fight they just get rid of player variations that can't be adjusting for without communication. They're also only used for 1 mechanic out of the entire fight. Outside of ACT and the sparse uses of AM I would say the rest of those are pretty aggregious though.. People do try to push some things with AM though for sure, thankfully it usually gets shutdown by the community most of the time. I saw it pop up once in P12s and the party collectively said shut that shit down because it actually just solves it for you lol. We already have the conga line no need to go that far.
@marslara Feels kind of weak willed to say "The community has honor" in one instance then say "Yeah but they're so hard you NEED them" as though that's not the point. Just says that the rules are only rules until you come up with the mental justification to not follow them. Defeats the honor code if it's subject to how you feel about them. To each their own. But that's just my two cents.
Am I really the only BLM who didn't move to Pictomancer? I haven't even unlocked it because anything that isn't BLM isn't my Main Job. I wanted to start DT as Bard, but felt something missing until I changed to BLM and everything was alright again :)
it's been a lot more playable in the past few months as they added ice paradox back in 7.05 and megabuffed its damage so it isn't doing ranged phys dps anymore. It still has issues though and is simply outclassed by pictomancer in a lot of content while picto is also just easier to play in general. Picto is also fun and well designed where BLM is a bit more niche. I still primarily play BLM but it can be disheartening sometimes as I'm better than most BLM's and can practice a fight for a while and do good, then I play picto on the same fight and end up with better results for like half the effort within 5 tries. IMO, ~3% damage buff, change thunder proc to be more frontloaded in damage and make its proc condition more flexible, change flare star so it's usable with lower potency if you have fewer than 6 flare markers is all BLM needs to be in a decent spot
I refuse to play PCT, because BLM is my main class, I cannot take picto seriously because it looks goofy and childish, it has the lamest LB3 in the game, It doing a stupid amount of dmg compared to every class feels wrong because it’s not a selfish class yet out damages selfish classes like Samurai, Viper and Black Mage. The weapon looks stupid because instead of being a giant paint brush which would arguably be a lot cooler, you instead look like a clown.
@@Sociopathiks if you're up for using mods there's a picto vfx mod that's nier themed. Pretty high quality and it changes everything, including the sounds, motifs etc. It makes pct easier to stomach for me at least lol
I am glad to have quit my first static that relied on cactbot and shamed me on not using it cuz I wasn't "learning fast enough" for them. I realize that most ppl that aren't consistent are those who use this. They aren't learning, they are reliyng on a bot saying what to do, where to go etc. And I am laughing hard when I go on a first day of a tier released and I see the same ppl fumble hard cuz the bots aren't updated yet. Ngl, if the devs would go ham on cheaters, I would be happy.
I’ve been saying this the moment the game started to exist. No addons. No exceptions. Don’t let this game turn into that cesspool we call WoW. It’s looking waaayyy to similar right now. From the addons, the toxicity and unreasonable expectations that are created by said addons, and to the potential of constantly nerfing and buffing classes which further creates unnecessary chaos.
Don't use voice chat. It's a 3rd party tool and make sure someone isn't calling things out for you. Win on your own skill don't use voice. It's a 3rd party tool
What's a voice chat? Is is a cheating tool? :v For real tho, I hate callouts for I prefer to call it in my head instead. If I mess up, it's my own fault.
@@LocTsun I think we all know when they say “3rd party tools”, they mean the ones that actively interact with FFXIV systems, and voice chat does not. Even if it is technically “3rd party”. People who are for 3rd party tools for FFXIV always resort to this disingenuous statement. Look, if they even wanted to go that far and even ban voice chats, I’m with that too. I don’t use them anyways!
@bryanduvall9511 no Yoship literally said a calculator is technically a 3rd party tool. People who are against it are disingenuous with their statements. They have some sense of superiority about it
Just boosting BLM to PCT level of power is not enough. BLM really needs a complete rework or rethink. BLM was designed around the original game when encounters were more static and positioning was not as critical and as such it could be the stationary cannon. Encounters now are so much more dynamic and fluid and the mechanics require constant position changing which is completely antithetical to BLMs kit. That why BLM mains moving to PCT was not that surprising, you get the high power but with more flexibility and movement capability.
As a former Black Mage main, you speak true. As Black Mage currently stands, you are damned if you do, damned if you do not. If you move to avoid an aoe, you risk losing your fire or ice stacks 80 percent of the time. If you do not move from the aoe, you get hit, possibly die, and absolutely put more work on the healer to heal or rez you when it was originally unnecessary. I would make two major changes to Black Mage currently: 1.Increase the Enochian timer to 20 to 25 seconds. I understand in Umbral Ice, the timer can be restored and even frozen, but it is only in that stance. 2.While Astral Fire is active, make any fire spell cast give a stack of Astral Soul. The first change is while in Astral Fire, and we have to move, we do not risk dropping odd Astral Fire and having to restart our rotation and power from scratch. The second one is because we only have two spells to give astral soul stacks: Flare and Fire 4. Both have medium length cast times, which means that there is a higher chance that we have to stand still or get interrupted by having to move, and once Astral Fire drops, our Astral Soul stacks drop. This is easily combatted by having every fire spell cast in Astral Fire give a stack of Astral Soul. Not just fire 4 and Flare, but also fire 1, high fire 2, and fire 3. I feel that our damage is actually fine. Our problem is actually being able to get to point during fights to be able to cast it to our fullest extent. Pictomancer out-does us because 80 percent of their kit are instant casts. They can move and suffer no consequences. Black Mages cannot. Updating the Black Mage mechanics and utility is where we need to meet the challenge, not our damage numbers.
that's not it at all, black mage is incredibly mobile and can stock up more instant casts than pictomancer can use at any one time. Black mage has no issues with movement, and pretending it does doesn't help anyone. The only issue when comparing blm to pct is that pct just does more damage. Learning when you can use leylines, learning how to use them during movement heavy mechanics, learning to optimize for both movement and damage, this is what makes black mage fun. No one that plays black mage actually wants to just stand still and cast, that's the job at its most boring.
@DeadEye935 I highly disagree on the mobile for Black Mages. I understand what you say here, but I do not agree with it, and I will leave it at that. No further argument from me with you.
no, BLM doesnt need a rework. Let it be powerful but difficult to execute, so people looking for something that's actually difficult to play and rewards effort have something to do. Every caster jumping ship to PCT has a multitude of reasons. In the case of BLM it was absolute dogshit in 7.0 and was doing damage between ranged physical and lower end of melee on top of a host of boneheaded design choices that ruined a lot of good aspects about the job from EW. They at the very least added ice paradox back so while it isn't as good as it was in endwalker it's playable again, with a few bad lingering design choices and still being a bit undertuned. BLM would more-or-less be fine if they un-fucked thunder and revised flare star to be usable with fewer than 6 flare markers. tl;dr PCT is very OP and also fun to play and nearly every change made to black mage in dawntrail was bad, so BLM players are more so jumping ship because of fun op class + cbu3 ruining their favorite job than the black mage archetype being unplayable in modern content
Completely disagree. I am not the best of BLM players but I'd say I'm rather decent at it, I can keep uptime most of the fights after enough prog. Yes, it is not as easy as other jobs but it is 100% doable without it being this colossal achievement. It's decently challenging and part of having the skill of planning ahead and making decisions on the fly, which is an interaction that a lot of jobs don't have. It is what makes Black Mage. Having to go through an encounter and each pull be thinking how will you use your insta casts and/or cooldowns better on the next pull. The problem is that you need to be better rewarded by the amount of extra effort/thinking you need to decently play. BLM should be the highest DPS job but I understand why they don't do it. But at the very least it should be the highest caster. Saying that BLM is designed around more static fights might sound right on paper or at first glance, but at the same time, Black Mage has had a LOT of insta casts added to it that compliment the kit over the years. Maybe if BLM still had no insta casts and was actually played like its old lvl 50 iteration I could agree, but: -2 stacks of triple cast -Fire paradox is now always instant (And gives you a firestarter proc everytime, which not only is instant as well but it refreshes astral fire) -You can stack up to 3 xenoglossys -Thunder is now always guaranteed instant cast -Ice paradox is instant -Swiftcast is on a 40sec cooldown now -Manafont gives you an instant thunder proc and an instant fire paradox (which in turn gets you another instant firestarter proc) The problem nowadays I have with BLM now is that it feels very restrictive to be conditioned to always use 6 Fire IV to use Flare Star, it really forces you to play a certain way and BLM rotation used to be better/more interesting due to it's freeform design. That and that thunder proc being on a 30sec duration makes it a bit hard to refresh on some situations but that's more of a skill issue of mine. In conclusion, I never understand what people mean by that. The job gives you the necessary tools. It's up to you to figure out how to use them effectively. If you can't then you need to change the way you think/strategize, or maybe not play BLM at all, maybe it's just not for you. I personally couldn't be bothered to savage raid with a melee DPS because I struggle with positionals or focusing on staying close to the boss. That doesn't mean I think melees are outdated and should have infinite range
@@wtfdidijustwatch1017 can you stop glazing yoshi-p for 1 second, the analogy was terrible, its not about having an argument or not, you are just being retarded at this point.
All I need Yoshida to say to make me play more (Savage and Ultimate) is to go ham on cheaters. I cannot STAND the amount of ppl casually using cheat programs on PF. (No, Discord is NOT a fucking cheat program, grow tf up)
What are the cheat programs? I know about the camera one that got a team banned in omega protocol, but don't follow the raiding scene well enough to know any more than that.
@masterjoda999 the main cheating ones is cactbot: a call out program calling out mechs and what role you have to execute for you. Splatoon is a add on that shows aoes of mechs on the ground you are meant to see. An example would be like hades where he places his hands to let you see what side he plans on hitting but no general orange aoe on the ground. Splatoon puts that on the ground regardless. There is the zoom out mod you have seen. There is also another add on that puts your whole perfect rotation to one button. These are like the bugs ones on my head rn that are somewhat well known and am personally not a fan of
@@masterjoda999there's also automarker the common one if PF. Which automatically marks players in order to do a mech that requires players line up or stand in a certain order.
If phys range was at the strength of PCT there would be no point in playing melee and it would be required for a lot of statics. There’s no way they’ll match potencies like that
No melee player is ever gonna say "Man I'm gonna drop my viper to play bard" Melee are still some of the most fun to play jobs in the game. There is no reason for.physical ranged to be as far behind as they are now Fights are not designed with their free movement in mind, fights are designed in a way that they cater to melee uptime. And the utility and buffs they bring aren't anything unique. Literally every melee brings feint, monk has mantra which is natures minne Raid buffs? Dokimuri, Battle Litany, Brotherhood and Arcane Circle exist and are similar strength to Radiant Finale or Technical finish in terms of %
Okay... but we are on the flip side where people are debating that there is no point to playing phys ranged. I believe if they equalized damage numbers it just means double melee would not be the stanfard anymore.
@MagicFanatics-l8b if 5% didn't exist, every static would be taking double caster and PF would probably be locking PRanged out. PF has locked out Machinist in the past
Also let's not forget how most strategies for encounters are designed with 2 melee in mind It's ingrained within the raiding community and I don't think ranged being higher up dps wise would change that
@@Night-fy4fmokay you definitely didn't play during Heavensward where that definitely happened lmfao. It absolutely can happen if ranged are buffed to pct numbers. Fun won't matter if ranged phys just does melee numbers with no drawbacks.
For me I think no matter what "buff up" is far and away better than "nerf down" like even with a job as strong as picto is I think it's still better to bring other things up that pull the overpowered ones down, the only exception is when it cause issues with the game, like damage overflow or something like that where the game physically can't handle it
I did genuinely enjoy the grind of pre-EW relics. Was relaxing causal content with a static goal I could often do other progression at the same time like level. EW is the only relic I did not complete on patch in the game, if DT's is the same I will also skip it, literally no point.
@TaskuWright, I believe relics really have no purpose. So there is no point anyways. They're only useful at the end of an expansion when everything is complete or for previous ultimates if you are into that. I've completed every relic in the game, and as new jobs are added, I find it frustrating to repeatedly run specific content. I'm not against casual content; I just don’t want to do the same thing over and over again. Do you think the development team would enjoy running the same content 100 times? Maybe you've only done a few relics, which is fine, but some of us have completed all of them. Then again, perhaps you have as well-I'm not sure. It’s just my opinion. The tomes system was the first time players could choose how to obtain a relic, and it was a refreshing change. I didn't have to grind the same 24-man dungeon repeatedly or ask people to pop an essence 100 times. It was all about choice. If you wanted to run a dungeon 100 times, you could. If you preferred hunts or roulettes, that was an option too. It was as casual as it has ever been, and more importantly, players had the freedom to choose. But I suppose that’s where my viewpoint diverges from most players-they seem to prefer a more structured, "on-rails" experience.
tons of people like the garleans. want to be garlean characters. the devs hate that for some reason and so garlemald must suffer for our love of villains in cool armor over heroes in burlap sacks.
how does buffing other jobs damage to pct fix the problem? If they do the same numerical damage PCT is still better because of their utility and being very flexible with how their paintings work. PCT doing comparable damage of other jobs that have less utility and less flexibility is the entire problem
PCT is in a situation where it is really difficult for it to be overtaken for the same reason why it always seems like NIN is relevant among melees; it has superior burst damage and a raid buff, which will always make it scale better than every other caster. However, PCT takes this problem and dials it up to 11, since its burst potential is the best out of every job in the game plus it has unique, valuable utility in the form of Tempera Grassa.
dont dislike wuk lamat but wouldnt say I DO like her. Still just very boring bit of a paper tiger tbh but this is only the first expansion of new arc new writer ect the next one will be where i feel i can make a full fair opinion right? Or is that too level headed?
Re cosmic exploration…. The devs would literally rather shoot us into outer space than let us restore Ala Mhigo We got the doman quarter. We got ishgard. Almost a decade later and Ala Mhigo still ignored
One thing about stat bloat and numbers. There is one solution they could implement that would ensure that stat bloat is never going to be an issue while also preventing making low level areas completely irrelevant in term of danger for a high level player. And that would be somewhat based off of how the stats and abilities work in PvP. Basically, instead of a linear growth in power, your base values for HP and damage are kind of set in stone. Instead of 200 potency meaning "dealing 200% of your base attack power as damage", abilities would instead have a potency that is their base, unmodified damage output; if an ability says it deals 2000 damage, then at a base, before ANYTHING ELSE affects it, it would normally deal 2000 damage (+/- 5% for variation). Same with HP : each job have a set amount of HP based on their role : tanks have around like 50k, melee have around 40k, ranged has around 35k and casters around 30k. Now the interesting part would be how attack and defense work against one another. Instead of the current system where things are like "(Attack Power x Potency) - Mitigation", the change would be that Attack Power and Defense work against one another as a form of ratio which then affects potency with both a lower and upper limit like, let's say, a minimum of 50% and a maximum of 200%. This means that no matter what your attack is against a given enemy's defense, the potency of your attack will never go below 50% or never above 200% of its original value. In other words : Attack / Defense -> Ratio (ex: 500 attack vs 300 defense -> 1.66...) Ratio x Potency -> Base damage (ex: 1.66... ratio x 2000 potency -> 3333 base damage) Taking that 2000 potency example, that means that given attack would never go below 1000 or never above 4000 damage as the base damage it can deal after checking for attack versus defense. After that, then that 1000 to 4000 Damage would be affected by things like Determination, Critical Hit, Direct Hit, Tenacity, etc. This means that the bloat can never happen since the damage dealt would always remain in the same range, which works for both players and enemies. This is both a pro and a con. The pro being that it prevents the issue of low level areas mobs becoming utterly powerless since their damage output will never drop below dealing at least 50% of the damage they can do. A Lv.100 getting jumped by a Lv.1 would still take, say, 200 damage off of an attack that dealt them 400 at Lv.1. Level discrepancy would just make it so enemies that would normally aggro you won't, as they do now... and high level enemies will and deal up to twice the damage they can... but higher level enemies might simply have a higher chance to deal Direct Hits since you're lower level while you're missing. This means the threat level of enemies would likely better match what they appear to be threatening as instead of just being outclassed to the point they become one-hit fodder. The con however? We'd lose the usual Final Fantasy feel of starting as a Lv.1 adventurer dealing damage in the single to double digits to the Lv.100 murder machine that deals 5 digit damage on basic abilities. There would also be the fact that you would notice getting stronger moving from old areas to new ones but never overly so. Sure, new weaponskills and spells (or upgrades to them) will provide an horizontal progression while also bumping up your damage a bit but it'll never go an overblown territory. Vitality would probably need to act as an additional measure of mitigation instead of increasing HP, Mind would likely change a bit as healing abilities potencies would be more static this way... perhaps have them affect the 25% bonus of direct hits by increasing the chance or the bonus? All in all, that woud likely require an overhaul of the game's system and more work than just a squash... but it would make FFXIV future proof to stat squash and screen bloat. Though that means 1000 (or 10000) Needles as a BLU would remain relevant forever XD
I'd like to know what you think was so bad about her writing. I actually think it was great writing and I read a lot of books and critically analyze them. I'm not saying that makes my opinion better, I just want to know what made you think that. I felt like she was the sheltered daughter who was like "Look at all our harmony and diversity! (here in this big melting pot where I get no idea about their real cultures except for a couple minor excursions once every few moons)" Then she actually finds out what it means to understand those cultures in context and not as part of a melting pot.
@@KenjiShiratsuki HEAVY SPOILERS for anyone else reading this. Please do not expand if you wish to avoid them. . . . . She has no character growth. What little they try to give her is taken away. (asking for help with seasickness). She has lived in Tural her entire life yet she knows nothing about the cultures that surround her. She knows there IS culture (maybee because people tell her?), but not any relevant info. She's what 16, 18? Her knowledge base suggest that she is 5. in EX3, she outright states "I know you wont be swayed form your course" and then continues to try to talk her out of her course. The "partially Restored" message has no pay off and is currently, not a valid rebuttal to this and exacerbates the issue, not helps its.. (they could fix this later in post game, but we'll see if they even realize this is a problem) The story is VERY "japan tropes" the writers did not consider how the story would play to an audience outside of Japan. Wuk Lamat is ALWAYS watching. Its creepy. Obviously she is very enamored with the WOL. Thats fine. Erenval told her some stories. and she sees us slay a powerful creature once in EW Post game. Except we don't actually slay it, Krile does. Super Sayian Wuk Lamat is stupid and unearned. Confidence does not give you power. She should have trained more to improve herself. maybe a sparing match between her and the WOL. with an accompanying line of, I will take lessons or learn from this. That would still not be enough, but it would be better.
@@DarthStuticus The seasickness thing was her trying to pretend she was stronger than she was when she had a very obvious weakness. Motion sickness and seasickness are tropes in shonen protagonists, yes, but that was used to expose her major character flaw, which she THANKFULLY didn't spend all expansion trying to admit was a problem like some other characters have. She got to admit she had a problem and ask for help, not with seasickness, but with being accepted. She did struggle with it, but she got better at admitting she's not all-powerful or all-knowing, not inflating herself to try and compete with her brothers. She grew into the kind of person that surpassed them because she made the effort to. If she grew a little too fast, maybe it's because of the fast pace of the expansion, maybe it's because she always had the capacity to be that strong, smart, or understanding, but was held back by her false bravado. I honestly think her character development was pretty good, we got to see her grow and absorb culture like a sponge, get along with people easily because that's always been her strength, and she stood up to big challenges because she wasn't holding herself back anymore. I get that the "super saiyan" part feels unearned but I took that to mean she always HAD that power, but couldn't use it because she still doubted herself and once she knew herself back-to-front, she was able to use her full strength. She's always liked sparring with others, she has a natural talent and that's been stated plenty. I think they showed her character growth in her actions and words fairly well, and if you remember Alphinaud's character arc happened in one expansion too, Heavensward. So did Lyse's. Zero's was even shorter and less well-written IMO.
@@KenjiShiratsuki Ahh.. your wall of text tells me you were looking for an argument, not my opinions as you seem to have tried to convince me i'm incorrect. She asks for help with the seasickness and then stops asking for help Once and goes right back to saying she's fine and nothing is wrong. They started to give her growth, and then took it away. Show not tell. wuk was shown the entire time up to that point as being a competent fighter, but many are above her. I didn't read anything you didn't get a reply from, and i'm done here. You are free to like the story, and i'm free to not.
@@DarthStuticus fair enough, man. I was just giving my impressions of some of the same stuff. Not really looking for an argument. I can see your points, but the story didn't hit me the same way. Perhaps I need to NG+ it when that becomes a thing in this update.
Seeing "have it/don't have it" written in every single Ult party on PF I see even the low level ones that have been out for years makes me want to avoid the content entirely. No achievement if I "need" something to get it done.
I mean you could do it without, plenty of statics do it that way too. It's just a problem of how pf functions there's not really a reliable way to adjust to each other in pf without vocal communication. And it's for one 15 second mechanic out of like 17 min of a fight 😂 Surely this one thing doesn't prevent you from doing really fun content? I can understand some reservations but It's really not as trivializing as you might think 🤔 Certainly a lot of people aren't just handed a clear because all the way in phase 6 there's a tool that gives you a number 😅
Auto markers are irrelevant compared to the cheats that MOST people use. Blame SE on that, so long as they don’t ban cactbot or any other cheat AND people who use it then it will never stop.
This interview just tells me that old content is just gonna suffering even more. I do not enjoy fighting animated training dummies, because that's what most of the game's content have turned into. Already in Endwalker they should have woken up. Week 1 the alliance raids were being memed on and mechanics being skipped, that's horrible. Not to mention how bad it is in every other alliance raid, even Ivalice. I think the only Alliance raid that might still be "standing strong" is the Nier ones, because of their massive hp bars.
@@Frostbyte115 Not 1 week into new content. That isn't progress, that's poorly made content. Progress doesn't mean that content that you are SYNCED to should be a complete joke. You skip more mechanics than you see in most instances, even when "synced". That's not fun, nor engaging - especially with how streamlined most jobs have become in FFXIV.
@@Frostbyte115 Well no, it's pretty avoidable actually. The fights are getting trivialized because potencies for skills keep increasing and potencies don't get scaled down in old content. Reference end-of-expansion potencies and roll them back to around what they were at the time said expansion was current. Part of what makes FFXIV popular is the intent on evergreening older content and we're starting to lose that to potency bloat so it'd be worth the effort for them to address it.
Be happy that you have LEVEL sync.. IMO I'm 1000% fine with trials taking 5-10 minutes and dungeons 15 or less minutes.. Everyone should take as double time to complete because there is one new timer who will 99% forgot the non skipped part? You have MINE, youtube and unreal trials ;)
for me, there was no real "emotional catharsis" so far, i dont know if the music choice is different between global an jp release, but at least what i heard on the english side, things felt very rushed after a certain point in the story, and when i expected to hear a sad song, it was a happy, up beat, which to me felt out of place, add to that (and this started i think last expansion?) the trying to make the audio feel like one is there, like if they are in a cave or indoors adding reverb to the dialogue, which just makes it sound like when you are listening to someone with a bad mic (again, could just be how the eng dub side decided to do it, either way, wasnt a fan)
17:00 honestly the clearing of ultimates itself with or without tools has many different audiences. Let me list just a few and what I feel like their mindset is: Tryhard Player: wants to clear vanilla, no tools, takes pride in clearing, big d energy. Is probabaly a penta veteran and insanely dedicated to minmaxing. Majority of Players: Want to clear Ult at least once. Struggle for months, more or less use tools or sims to clear. Are happy and proud of the clear. May or may not deny using tools. Busy Adult Gamer: Is busy with job, family, etc. FF14 is "just a game". No time to sit 3h/5d/week for months to clear some game content, stressing out. Either use any tool possible or just buy a pilot to clear for them. They dont care about prestige in a video game for children. Just want to buy a luxury item (ult weapon) to use as glam for their chars. Screenshot Glam Player: They dont. They literally just dont raid. You use tools to just modify your w/e weapon to look like any Ultimate weapon you want. Sure others dont see it but you dont care. You do. The screenshot shows it too. So you win. Easy and no cost involved. Imo all of these and more ways to play are perfectly valid and fine. If it makes you happy trying hard, do it. If you need help, ask for it. If you just see this is a time > money, then buy your way through. You can't expect everyone to dedicate more work hours into ults than into actual work and those capable of doing so (jobless or younger kids with free time) neither have the money nor would feel cool buying a clear. This is why this debate about using or not using tools is so wishy washy. Cuz if you forbid any use, the only ones left that gain anything are the Tryhards. Would that really be a good thing? Would it be worth it dedicating years to make ultimates for less than 1% of player? Probably not. I'd rather have more people clear than just 1% of player that then argue "Oh, you just cleared TOP in Dawntrail? It wasn't even cleared "on patch". It is soooo easyyy." Yeah nah. I'm good. Dont need to stroke egos. And regarding tools used for World First races. How exactly do we track how far someone got? How many %? Even those who do not stream it? What's that? fflogs you say? How exactly does fflogs track progress... ? Yeah thats right. Via a 3rd party tool. So either forbid that too or just shhhhhhut it and enjoy the game YOUR way and stop telling others how they should or shouldnt enjoy it.
I don’t see why they need to nerf to balance. If they bring other jobs up, that’s also balancing. But at the end of the day no matter what SE does people will cry. If they nerf they cry, if they buff they cry. This community doesn’t know what it wants anymore. Some people want new jobs, others don’t. It’s crazy. SE already has a formula for this game. It won’t change. Without new content, people won’t play. Jobs are part of content. Just like new characters in fighting games and gacha. DLC packs etc… I think we as a community are lost in the sauce. SE needs to innovate on their own and not listen to us… We have no idea what we want. We just want fun, but at this point we don’t know what that is at this point.
Y'all like AI summaries? 00:00 - The video begins with Mr. Happy introducing the interview regarding Final Fantasy XIV at the Korean Fan Festival, noting that the translation was sourced from a post by Blackmore Knight. 01:30 - It is explained that Final Fantasy XIV and XVI were developed concurrently by different teams, with some senior staff moving between projects, but Yoshi believes this did not substantially impact XIV’s game design. Game Design and Community Feedback 02:30 - Yoshi acknowledges past critiques regarding characters and plot elements and expresses a desire for Korean players to experience these story arcs firsthand for deeper emotional resonance. 03:15 - There are insights regarding the requests for Garlean restoration, elaborating on the complexities of their history and how it fits into the narrative context of the game. Future Content and Job Design 04:30 - Discussion on the team's conservative approach to introducing new jobs, with a shift starting with Endwalker towards designing stronger, more exciting job options to enhance player engagement. 05:45 - Mr. Happy raises concerns about setting a precedent of launching jobs in an overpowered state, which might affect future expectations. Balance and Progression 07:00 - There are plans to level all jobs in 7.1, with Yoshi stating a desire to elevate balance among jobs while addressing community concerns regarding power disparities. 09:20 - Confirmation of no plans for a level or stat squish, with a focus on offering meaningful character growth throughout expansions. Community Dynamics and Third-Party Tools 10:40 - Yoshi addresses the use of third-party tools in Ultimate content and reflects on the changing dynamics within the community regarding the perceived prestige of clearing this content. 12:30 - There's a commentary on the decrease of perceived prestige in Ultimate raids due to rampant use of third-party tools, paralleling Yoshi's personal anecdotes about the value of achieving game milestones. Business Perspective and Game Longevity 15:00 - Mr. Happy emphasizes Yoshi's focus on transparency about the necessity of profitability for the longevity of Final Fantasy XIV, contrasting it with the need for creative freedom in game development. 17:00 - They discuss the nature of Fan Festivals and how while they need to be profitable, their primary aim should be community engagement and marketing. Closing Thoughts 18:15 - The video concludes with Mr. Happy expressing hope for more direct translations in future interviews and excitement for the upcoming content in 7.1. He encourages viewers to participate with their thoughts in the comments.
Some of them are absolute dogwater at the game and use an excuse of "I only take the game serious when doing the Ults themselves" but it's mostly they paid for it, got carried by the people in discord who actually know the fight or used some sort of 3rd party program.
@@BigChilla420Or just invested a lot of time into it, it’s not that complex. Every fight in this game is scripted which means that the same mechanic will always happen at the exact same time with only a few different patterns, even someone really stupid could do 5 thousand pulls of an ultimate and get a clear. And just because someone cleared an ultimate doesn’t mean that they’re good in every aspect of the game.
Hard disagree, the toxic casuals in this game and the rampant toxic positivity are far worse. Toxic hardcore/ raider? Make fun of your parse number, maybe kick you from a party for messing up to much. Also, static drama. Toxic casual? Try to dox you, try to get you banned from the game, start twitter harassment campaigns over false allegations, discord drama spilling over, and don't even get me started on the 18+ mod community in 14. Give me the malding ultimate legends any day.
@@riddert4966 unless a job is straight up useless, week 1 players will clear with them regardless because at that level of play they can choose what they enjoy. DRK is viable like every job in this game, but it doesn't mean it's not worse than the other tanks in a lot of ways
@@riddert4966 the xenosys brainrot is spreadding lol. I've seen DRK's sit in giant aoe's and die and complain DRK is weak, it confuses me how many people refuse to think for themselves considering tank is probably the most balanced role overall right now
@stellarstar6553 DRK’s aDPS is better. Its healing is right above GNB and right below PLD. It’s just high skill level requiring optimal use of TBN to get 75% of your healing or so. DRK is busier in burst than GNB. DRK does what it does and it does it well. People are conflating personal opinion with objective quality. I can say there are plenty of people who find WAR and PLD and even GNB garbage to play. It’s entirely subjective.
What about Alamigo restoration?! Eh?! Where is that at?! The only Erozian nation not to have a proper capital city and connection to the plot would be a big deal to restor! Heck, one step further than Ishgard as players crafting to restor a capital city rather than just a new section of a city!
"Cosmic exploration", "Garlemald restoration", meanwhile, Ala Mhigo sits there, with all that garlean rubble. lol.
It's a little different in that we only really go to the outskirts of the city of Ala Mhigo itself on the overworld map. We only see the main city in the dungeon. With Ishgard and Garlemald we see the damage to the cities very prominently.
It's very jarring to have done Ishgard restoration and still have the main city have so much unrepaired damage.
I absolutely hate that there is still rubble in Ishgard with people talking about why bother its going to get broken in the next raid like the Dragonsong war hasn't been over for ages now
@@Sil3ntLynxWho even notices stuff like this
@@Zarrakon myself and Khinzaw I guess, I don't know what to tell you
15:10 people really underestimate what having unified strats for ults has done to prog/clear groups. Instead of mismatching strats after waiting for potentially hours you KNOW you are all on the same page for 99% of the stuff you're about to tackle. This is massive.
And you have melon to do more and more of the communication for you.
It's understandable to be averse to nerfs (nobody likes their job to be nerfed), but it's a mistake to strictly buff everything and virtually never nerf anything. At best, this just makes powercreep faster and harder.
Counter point, it’s a PvE game so as long as jobs aren’t overpowering current content then who cares about powercreep?
@@Gatsby3737 Not everyone is a veteran who has long been through the old stuff. And frankly, some of us who are veterans find it boring to roll over most of the game as easily as we do now.
@@magpie_jazz ok, but do you think that’s more of a boss mechanic issue or a numerical balance issue? We all know M4s was under tuned but I think the fact that the fight only has 2 really difficult mechanics is the main issue. Numbers are just numbers and in a game where 80% of the content doesn’t have dps checks, powercreep isn’t a real issue if all jobs are in line with each other
@@Gatsby3737 all those people saying they want to skip the story because its too long... how about making the content enjoyable instead? oh no we cant have that *buff 20 jobs*. (the sad thing. this argument loses more and more ground because we already are at a point where it doesnt really matter anymore)
well the last buffs were kinda well done because it mostly affected high lvl skills, so their effect on most content wasnt too big... i really hope it will be like that again. it will affect lvl 100 content and the new dungeons anyway though. new people slept through 90 lvl already... i'm sure the last 10 lvl dont matter.
@@Gatsby3737 wdym, it is overpowering current content. Have you seen some of those kt?
@9:04 Hi! I went and read the original Korean and you’re right this was a mistake by the Gen AI translation. The phrase is question “픽토맨서 기준으로 “ is better translated as “on the basis of Picto” or “with Picto as the criterion (standard)”.
Gotta say this from the get-go:
Having new blood on the XIV team is a GOOD THING, because it means they can learn and grow, thus adding to the longevity of the game.
Everyone has to start somewhere, and it we didn’t have Ichikawa start on the Dark Knight Quests, we wouldn’t have Shadowbringers.
Not even just Dark Knight quest, she originally worked on Binding Coils and Crystal Tower.
@@Vaeltis Let writers cook!
It's okay for new people to come in and try their hand. But it's ALSO okay for people to express their discontent with things when they don't like it. I'm not condoning any harassment of VAs or other individuals associated with those things. However, people need to stop acting like people saying they don't like Wuk Lamat is some horrible thing.
@@nuryyssCook what Hiroi has been writing mid for 2 years 😭😭😭😭
they still need to be taught by Senior devs, working even adjacently to tech and dev will teach you that there's a lot of propriety shit in code that you NEED vets to teach
I wont use cactbot, but ill keep using ACT however.
Another reason to report people like you in game
The reason for not having a Garlemald Restoration is....odd, when you consider the fact that the twins were aiding the Garleans just fine in post ew, unless I'm missing something here....
exactly, there was even a whole quest section about that very thing, do they just have so many things on the table that they forgot?
Still, its only a few people on the capital, garlemald is huge, maybe the word of "savages" helping them isn't out yet or is not as accepted as much. They just did begin legit trading with thavnair too, no?
Doesn’t make sense.
That would be the same as Jews helping ziggers rebuild fuhrerland
They're an incredibly prideful people and are still adversarial against external help much more so if they feel it's being given to them and not a partnership. The twins have been aiding the Garleans and helping them with restructuring their people but I don't think the Garleans are quite ready for large foreign assistance in rebuilding.
@@HowlingDoom might only be cosmetic, but there is a piece in the character creation that either is, or looks strikingly similar to what the gardens have on their forehead, I put it on my character at the very start before even starting any of the story, now my friend teases me in the msq about being a traitor when gaius does his monologue
Yoshi pretty much said what my friend said about Garlemald Restoration. In what 6.4 they refused help and we had to convince them to take our help. So even now they wouldn't be fine with the restoration effort. They need time to grow and get their society back together.
As for the ultimate thing, people sell clears so even without cactbot etc people would still buy clears and the "sense of pride and accomplishment" still wouldn't fit.
Sadly, the idea of accomplishment and impressing people with cool stuff in an MMO is a relic of the past
I always tell people that my sense of pride and accomplishment comes from the fact that I did it myself. I didn't need to buy a clear or cheat or whatever. If other people want to cheat themselves out of that feeling of victory when the clear comes that's on them and has no bearing on my experience and my accomplishment when I clear.
😭 @@ElderGamerX
When they mean all jobs they mean all melee let's be real
Yeah, all melee and BLM. There's still gonna be a big gap between them and RDM, SMN and the 3 phys ranged because people just accepted these jobs are supposed to do shit damage.
@Altiex do you think rdm and smn should be on a level with blm and picto?
@@Kaladin07 You know there's a halfway point between doing the same and doing a lot less right? On Eden's Promise RDM and SMN were only about 4% behind BLM and nobody cared if they were good but since EW they've always been 10% or more behind and people act like the jobs shouldn't be buffed.
@@Kaladin07 I think phys and rdm smn should be no more than 5% behind melee, blm and picto
@@Kaladin07 I think they should.
I honestly hate just how much they refuse to ever nerf anything. It is not like making a few numbers smaller by a few percent makes a job suddenly no longer fun to play. The mechanics are the same, the feeling of playing the job is the same. And it is also not about making a job weak. It is about bringing it in line with everything else. The majority of people wouldnt even notice the difference between a skill doing 120k damage or 115k damage if not directly told. Changing 20 jobs because 1 job is the issue is just extremely backwards thinking. There is a reason why older content is so incredibly steamroll nowadays. One issue is not strict enough ilvl capping, but the other is pure potency creep. Getting a HW duty in any roulette just makes me sad. Sad to see how once interesting and great feeling fights and dungeons are at a point where we dont even interact with mechanics at all anymore.
Especially when buffing all but one job is a nerf for that job. It's just worded differently.
Good. If I get a sub 80 duty in roulette I want to be done with it as fast as possible.
I am all for powercreep
If you buff every job because one has been stronger than you thought, you get alll the jobs stronger than planed, and you either make the planned content harder (wich would end up the same as nerfing picto) or the same, in wich case it becomes easier.
Sometimes the correct decision is nerfing a character/job a bit.
Also if the old skills get buffed the old content will be even more braindead and powercrept.
I agree that i miss the dungeons having mecanics to do and not being just pulling everything untill you hit a wall while only having danger if you play drk
@@galath9242 Why do you even play then? I get preference but if content is so bad you want it to be over as fast as possible then why even have it in the first place let alone the fact that if you alienate new players like that the game will die faster as new players are an MMO's lifeblood.
I agree so much with this. Picto caused people to skip mechanics week 1 of savage. It's abysmally busted.
Isnt the issue with PCT is that Its better BLM. Like it can do BLM job better and easier. It has Holy, slide and hammer for movement a simple rotation compared to blm, It can cast many elements of magic in paint form whle blm only has fire and ice and sometime void and still fits the root yourself style of gameplay. In both player fantasy and gameplay its just the better job.
yoshi p buffing jobs to make them stronger is a short term solution for a long term problem.
yea sure no one likes it when their favorite jobs get nerfed/reworked, but as long as the job is fun to play i will continue to play it whether its considered the best or the worst in its group
Yes but if we are too weak people lock us out from party finder and we can’t play.
It’s not that easy…
@@Bahamut9999 at least in recent history a job has never been so weak that they can't actually do high end content, besides I suppose 7.0 black mage in a world where they didn't give ice paradox back + a 5% damage buff in 7.05 lol
the vast majority of pf lockouts by job are from shitter meta chasers where you'd probably be carrying them anyway. There's more of a precedent if you're speedrunning but otherwise that kind of stuff is just a scapegoat for bad players to latch on to, at least in my experience
@@Bahamut9999 i never said anything about nerfing a job into the ground so its unusable. PCT coming out and being so damn broken to the point they were stealing aggro from tanks is just...nuts, and it needed to be nerfed. granted the aggro stealing was mainly at the start of fights but still
but no they buffed other jobs instead which made this raid tier much easier than it should have been enrage wise. hell, mechanics were being SKIPPED as soon as some better gear was available which is just...wrong for it being so new. jobs are way over-tuned and need a good like 2-3% nerf across the board on top of slight fight design changes so mechanics/phases arent skipped so fast.
if people are refusing the 'weakest' jobs, i wouldnt want to play with them in the first place. they are probably hyper strict and any minor mistake would send them over the edge to yell and scream at the players playing 'wrong'
@@red5robb1 We can play “wrong” with pct and still do a lot more damage than a blm sweating to play perfect. That’s not fair.
Perfect timing, needed something to watch while I eat
I felt character growth from 90-100 in DT was pretty underwhelming. Most of the things you unlock just feel like another button to slap into the rotation. (And then there’s summoner)
Most of the things we get from 90-100 are just minor buffs to existing skills and maybe a follow-up or two to those old skills on the same button. Makes me think the devs are running out of ideas
I usually dislike big nerfs because especially in a non-pvp focused game it's equivalent to give a child this new shiny toy only to then replace it with an uglier version of it and expect no backlash, it's just silly.
With PCT however I think the general consensus seems to be that it is indeed way too strong, from the aggro pulling to the almost complete invalidation of BLM after you get your rez mage prog in, it's objectively an issue that needs to be fixed. They said they'll buff everyone again and that might work fine but since people already know how unfairly strong the new job is, a nerf wouldn't cause too much trouble IMO.
Personally I do prefer less nerfs and more fun/tricky mechanics in fights to compensate, so even if you're doing a lot more dmg the next patch, the new fights are still fun to execute and it's a good time for everyone.
10:17 The problem is that would require YoshiP to create a brand new spreadsheet. You touched on it at the beginning. The man is a gifted project manager, and as such he's almost pathologically averse to deviating from his very templatized spread-sheet approach to game design (and if you don't believe this, check out his interview with Preach from before DT's where every answer to "have you considered doing X differently?" is "it doesn't fit in our templates"). It's starting to show more and more as the game ages. The question clearly isn't "Is this fun?" it's "Does this fit in the spreadsheet?" It's creativity strictly bounded by formulas and time-tables. I've worked in such environments, and while they get a product out on time and within budget, there's very little room for creativity or innovation.
It is worrying that it sounds like they arent willing to take risks on content to find the next big thing just because they're fearful of profit loss. This game will be profitable no matter what, they need to start pushing the boundaries of their content
I really hate the "don't nerf one job, buff everyone else" line of thinking. It makes sense in a solely PVP game, but in a PVE game that just is gonna make older PVE content get blasted. Not to mention, buffing however many jobs is probably a lot more prone to balance issues than nerfing one.
How? The system is already in place to account for your complaint with the "X Mastery Y" traits where at a certain level you just get a bunch of potency buffs to your abilities.
"Are big screen shot deegens" Yea, they literally had to put in a "Dont show your butt patch" to adventurer plates XD ...it doesnt work that well..lol
The way you described your Mastery Point idea is very similar to what WoW did this expansion. They added "hero classes" that you would pick based on your current specialization that had 10 talents, and you got 10 talent points as you level to the new cap. So you could unlock the abilities in a different order, but by endgame everyone has the full tree.
Seems to have worked well there so hey, it could work!
It wouldn't. It would mean more to balance which is why jobs were streamlined to make theor jobs easier..these devs are lazy.
@@leighg9o Not lazy, just human. Or do you think Square Enix Co., Ltd. would be happy to hire employees to sit around a pick their noses all day and not actually, do work.
There are plenty of arguments of why this game has issues. "Lazy devs" is the worst one because it doesn't even make sense.
@@encapturer This game has the least amount of moving parts out of any MMO and they still fuck up balancing, maybe not lazy, but definitely incompetent
"Seems to have worked well there."
Not sure about now but on launch some of these specializations were literally clear winners over others and some outright broke the rotation and made the classes worse.
i brought up something similar in one of Jmull's videos and got told the same exact thing. "the jobs don't work that way. the balancing would be broken. everybody would just pick the strongest options anyway. horizontal progression would never work yada yada."
i would rather have anything aside from what we have now. job design in this game is so static and scripted and ability progression is awful now at such a high level.
All I know is that 24 man raids might as well just give us the xp for queuing at this point…..I’ve never seen them melt like this before lol
I would love to see a video that went into some detail on JP laws, with regard to third party modifications. I've heard over the years that SE doesn't have any anti-cheat 'because of JP laws' but there seem to be other games sold in that market with protections in place, and I've never heard any specifics. This is the type of thing that people just keep repeating and it gets accepted without really having any good background information. Would be interesting to go over it at a high level
That can't be right other games in Japan use anti cheat software. There are Jp gaming companies that allow it's gamers to use third party software "with restrictions" of course. From my understanding the gaming laws in Japan are not so heavily regulated. The biggest thing that is regulated in Japan is gambling and copyright laws. Maybe that's where the issue with modding comes into play. I think it's called the Right of Integrity. But there is a lot of third party software that doesn't fall under that scope. Diving into Japan's video game laws would make for a fascinating video and probably clear up a lot of misconceptions we have in the Global market.
I'm honestly quite miffed with the people who are using tools or buying ultimate clears and bringing the "prestige" of the clears down. There are players who work really hard to earn these titles or wear the weapons. I remember being so proud when I finally cleared TEA. It's my first and sadly only Ultimate. Since then I've started having seizures and my brain can't process mechanics quick enough. I'm not even doing savage anymore because I've lost my confidence. It's at the point now where I never wear my titles or weapons because if I'm having a slow brain day and I make a mistake, folks will think I bought my clear. Which is just another kick on top of the fact I struggle to do high end raiding now. I miss it so much. Not being able to do Eden Ulti is going to break my heart a little. Eden is the best.
Edit: I paused and commented this before you spoke about pride. I still very much have my pride in my clears and I'm so thankful I did clear it before my seizures started. TEA was my biggest goal and I often rewatch our clear video just to feel a happy lil buzz and relive some great memories.
But other peoples views on something can definitely taint how we feel about things. Like you mentioned with the UWU example. It's a sad truth but still a truth. We should fight against this kind of thing but I don't know how to fight it in my case. If I wear my weapon and perform badly it's only going to feed into the stereotype of players who buy clears.
Don't take this the wrong way but you should try savage this tier, even if you have a seizure mid fight you'll still clear the DPS check and mechs are that much of a joke especially if you have a PCT on the team for the first three fights at least.
The blame is completely on Square Enix, cactbot is literally a hack and should not be allowed in the game, period. Dishonest people like to compare it to basic plugins which don’t really affect your gameplay, but cactbot or any cheat that gives you an advantage on a raid should be banned and people who use it should be punished. As for people who buy clears, well, it’s very easy to spot, if they don’t have logs and show off an ultimate weapon then people will 100% clown them.
Pretty sure the stat squish last time was because the numbers in Bozja and Eureka were so big. Now that those are squished, there's no need to continue squishing.
"Many Western Ultimate Raiders are big screenshot degens!"
Can confirm. Screenshots basically become an artform when you learn the tricks and subtleties of it.
No one will ever care about your garbage screenshots in an MMO full of soft tumblr bloggers.
omg just nerf pictomancer, you don't have to make the entire game's power creep even worse. People don't just play Picto because it's overpowered, but because they enjoy it
Or maybe they enjoy it because its overpowered?
@@GeekEntertainmentConsumer who cares just nerf it anyway, either that or increase its difficulty to match the damage
If glamour is the real end game, then adding ultimate adventurer plates make people of a more casual nature want them will open the window unintentionally to people wanting that content even if it isn't legitimate and use 3rd party tools to get to that finish line.
I wonder if the profitable part is not exactly translated. I'd be surprised if they actually were profitable just off of the event alone. Maybe merch sales helps with that? I know NA FanFest got ripped this year but EU's was amazing, and the fact you got TWO concerts is really great value for money. The tickets are expensive but I think they're worth it.
I don't wear my UCoB weapons to show off. I wear them cause i am damn proud of the multi month journey I went through to get them. I could care less how others perceive my personal achievement
21:18 I very much remember the FF11 PVP world championship. Characters were basically copy/pasted on to the FF11 Test server. I also remember a group of NA players that got into trouble because they teleported to HNMs and killed at least one (18 years ago so my memory may be a bit foggy on the matter). The biggest issue with the FFXI PVP tournament wasn't so much the ping difference as it was the play style difference. The JP team went HARDCORE MAX HIT POINT setup for all of their team, while the NA players were trying to complement the job they were playing on. However, an FF11 BLM with 1100+ HP at level 60 (pvp lvl cap iirc) was just INSANE. Honestly, a tournament would be cool, and interesting to see how NA/EU/O players would do with having virtually no latency like JP players do.
I still think they should have gone with a level 99 cap instead of 100 just in keeping with FF tradition. Just keep all the other numbers and skills the same. Just a minor gripe is all.
Edit: Also, as a MCH semi-main, where's my buffs Yoshi?
Well, there's a couple of FFs that have the cap at 100 so it's not unheard of
thank you Mr happy! ♥
Honestly as someone who is stuck in a hard place with clearing my first ultimate in UCoB, i can understand where yoshi p is coming from about it. as it stands, my group is very much a group who throws everything to the wind and they like to use sites to allow us to practice mechs and i dont really have a say in it where i want to actually do the fight legit. i could drop the group but this is my static as well. i kind of just suck it up and know that after ucob, at least for a little while most likely i wont have to deal with the fact that we are using other things since assuming we finish UCoB in time, we are going to FRU right afterwards and i highly doubt there will be things like this.
If YoshiP wanted to retain the prestige of ultimates then the dev team needs to update them at least twice per expansion to deal with the power creep at the very least. When you can 7 man carry a dead body through the entirety of the fight then yeah no shit it loses the prestige.
I wish Yoshi P just give SMN a PLD treatment by adding new summons. Like cmon!
We already know that 7.2 they are going to start reworking jobs and 8.0 is gonna have a massive rework to everything. Which is a welcome change as a range player (bard specifically) I feel like I have 0 impact other then meeting a body count even if I’m progging or on point
Ty!
Omg you are looking different it's better ❤
The idea of 'mastery points' that work the same as leveling and get you to the same end goal but they aren't called levels just feels arbitrary and pointless to me IMO. They might as well just keep the leveling system.
I guess I'm curious at how much profit comes from Fanfest and what the breakdown would be. Is it the ticket sales, merch sales, something else? Never gone to one so I'm not sure what all they're selling and what's lumped into the ticket cost. As nice as it'd be as a "give back" to customers/fans, I also can't see a company willingly holding an event knowing they're going to lose out on money. But I'm usually only interested in the live letter/content reveal portions anyways so I'll stick to the free streams.
PCT was overpowered?? lol it’s still leagues ahead of every dps in every fight right now.
I just want machinist to be buffed
I gotta be honest here. I'll never get tired of hearing Yoshi-P ask people to not use third party tools.
Listen, you *cannot* ask the internet to stop doing anything. In fact, you're asking it to do the exact opposite. Words mean next to nothing if they're not followed up by actions. I do realize that SE finds themselves between a rock and hard place. They tell people not to use addons, yet at the same time are not allowed to take pre-emptive actions against modders. The best they could do is straight up stop making high-end content, which Yoshi-P once pointed to as a possibility after what happened with TOP. Yet we all know that that's just PR talk.
I do feel for him though. He wants everyone to enjoy his game equally, but his hands are tied when it comes to enforcing that fairness.
why are they prevented from having an anti cheat
@@Makalon102the proverbial rock and hard place in this situation is that hundreds of thousands of players mod the game....take that away and you're eating into your own profits....which SE cannot afford to do.
@@MrLightlike78 There's more than just that. I'm no expert in Japanese law. All I know is what I've heard from others. Apparently Japan does not allow game developers to add any form of software that scans a player's PC.
On top of that, given how bad and messy their code base is, an anti-cheat could run the risk of rising false positive flags, which would result in even more headaches for both SE and their players.
@@Makalon102Nothing, but they're afraid the more extremist radicalised side of the fanbase will accuse them of being x-phobic, x-ist, etc for cracking down on it. They need to make their own VR chat or second life and make my game less cringe.
I look forward to the controvercy that FRU will give us. My bet is something auto marker related.
Mastery points? I think we can call it License Points HAHAHAHA
Arthars made a similar point about the mastery points, and I like his idea on how it can be used for leveling.
Running through the story would give you enough points to unlock all the new skills for one job. Then you have total freedom to let any content in the game that you want give mastery points. Maybe grinding x amount of fates will let you get a point. Maybe completing x amount of hunts will give you one. You could add have Khloe’s weekly books give you one. That way you aren’t just watching a bar fill up with exp, but actually working towards a tangible reward that you can allocate as you wish. Kind of like how Hoyo games let you buff skills in whatever order you want as long as you have resources.
Gonna have to hard disagree with you about the fanfest money. It is also a product that the company offers to the players. If it was at a net loss they wouldn't even bother doing it. Despite what it's named it's not actually a "Fan" fest in the sense that it's run by fans. Plus it employs a bunch of local people and if any profits go to making the game, or those other experiences better I'm all for that.
Yea, my assumption on that is they have their breakpoint set for ticket sales and that isn't 100% capacity (cause that would be insane) and thus when they sell out they make a profit. Not counting everything like merch sales and the like (I've never been but I assume there is merch to buy). The only way something like a Fanfest could be "neutral" is having anything beyond the costs of hosting it go as a bonus to employees or something.
They need to buff Summoner. Combat raise does not provide enough value on Summoner to justify having low damage.
Where are the times where easy to play jobs should do less DPS? is that completely gone?! Summoner is fine as it is right now! Its braindead
Summoner has complexity to master the job properly. It’s an insult to people who play the job to say it’s braindead. The job does need a buff though. It should at least be doing 85% of the damage output as pictomancer considering it has a raise.
@@tader3175It is brain dead, my Wife is at least purple/orange on Summoner and she is thinking of changing jobs because of how brain dead it actually is.
@@Kasuta_Ikite They do not balance around ease of play and Pictomancer is a prime example. It has the mobility of Summoner along with damage and healing buffs negating the effectiveness of combat raise. Pictomancer is the only caster that benefits from downtime.
@@KhronosTrigger Yeah, there is no denending it. Summoner is a joke how easy it is. Personally I'd give it the BLU treatment and give raise a 10 min CD. You get 1 per pull, then its on your healers.
PS: I can hear cactbot announcer on my static lead's discord voice. There is no shame anymore. Now it's just a running joke.
PPS: I took FF break 2022>2024: when I came back and saw DSR in PF I shit my pants. Now i realize why it was even possible.
A LOT of people uses cactbot, even good players who clear stuff before cactbot is updated.
Thanks
The biggest problem is, if you play Pct in a low level you can have a monster damage anyway … It’s too strong and forgiving on rotation errors…
On one hand, I don’t use addons in the slightest (outside of auto markers in ucob but that wasn’t of my own volition. I voiced my preference for not using them and people basically didn’t give a shit). On the other, how the hell are you gonna design shit like top and not expect pf to use addons? I get the frustration and seeing people bypass the struggle but if you are gonna make shit that is basically borderline impossible for most of pf to be able to realistically do, you can’t really complain. If you want people to not use that stuff, you gotta design accordingly. Now, this isn’t to say people aren’t gonna use that stuff no matter what but it would probably go a decent way to take that into account.
I feel like some of your comments were overly nitpicky and missed the underlying point trying to be made, but overall this was some nice insight into some of the things yoshi-p's been thinking about lately
regarding the 85% thing, it's likely that the other 15% are playing on company accounts since it specifically stated that this 85% were playing on their own accounts. It also stated the XIV team so I don't think their spouses/family or Square in general are included
Is the original source of the interview linked in the translation the machine did? I’m a Korean interpreter, I can translate it
Actually in my MINE static, we banned Picto from being played due to how overtuned it is, especially at level 60. Would just feel like it's trivializing the already easy damage checks even more
Since 5.0, I feel like XIV has gotten progressively worse based on my own personal preferences, not objectively or anything. I would wonder if the change in staff to 16 would cause that, but at the same time, Yoshida echoes many of my issues himself, so there's really no way to know if XIV would've taken a different trajectory with regard to game design philosophy were the 16 staff to remain on 14.
The best way to fight addon usage is to impliment a version of said addons in the game. I havent used addons yet but im also on a potato so i rly cant.
If all jobs will be buffed to align with the baseline of PCT. Savage will be further easier to beat, hahaha.
Garlean restoration before Ala Mhigo restoration would be mad annoying (and insulting from a story perspective)
no one cares
@@gigabased4 You cared enough to reply
I know it's such a dead topic but I'm still wishing for a dps meter lmao
BLM is worthtless and picking it is trolling currently. That's their amazing balance and buffing.
@15:50 "Pride is personal." lol! GL with people in 2024's mental health situation having that kind of mindset on average.
It’s a powerful statement and I wish more people would adhere to it.
I agree with picto being nerfed. I just think that should wait till a new teir is out soo players don’t feel the nerf.
did the people that requested garlean restoration not play the post-endwalker quests?
This is from Korean fanfest, Korean servers are further behind in the story so them requesting that makes sense. Dawntrail hasn't even released yet over there (releases in December for them).
I tried PCT but I didn't like it so, I'll resub when BLM crappy damage gets fixed
Thanks for the update
As a MCH main, I would kill for your "crappy" damage.
@@lionsirki4631 I tried MCH, my condolences 😔
Game isn’t exactly missing much not having you no offense
@@wtfdidijustwatch1017 No offense taken, and thanks for the laughs, I've always feel that kind of comment is hilarious
I wish you feel much better now that you get that weight out of your chest
How the hell they want to make CC Championship etc if we can't even play AS TEAMS in this mode, like wtf xDDDDDDD
cat going zoomies during reading all that post is hilarious
Worrying about PCT nerf reducing the jobs population seems rather stupid to me as the BLM population is drowing. I get pct is shiny and new but people are already doing to play it because its new. I feel yoshi p tries too hard to not offend people on things that it ends up making stuff sorta stale and annoying to me. if its talking about buffing other jobs, i also dont agree to deal with power creep by buffing other jobs just so pct players dont feel bad.
Also the more difficult you make content, the more people will try to make it easier, from people that are mediocre and feel like they are behind to the people that want to get an edge to be better. Especially ones that dont want to feel left out. Most people eill never own a ferrari no matter how much they work or try. Its a game thats a live service that you do not own and only have access to, people will try to get all that they want out of the game if they can while thry can since MMOS are FOMO designed not like owning a ferrari for life and the value. Not a fan with the take on the fanfest fron yoshi p. A lot of L takes from yoshi p this interview i agree with mr happy.
i'll probably play BLM till i die at this rate lol. I enjoyed PCT for the whimsy and the BONK HAMMER tho. i wonder if some ideas about Mastery points etc could impact how they do balance "too much" (for them to want to do it), because to a certain extent stuff is so static in rotations etc that a mastery point say giving an extra 1% potency to something is like...idk -shrug- WF groups will always min max and so will The Balance etc but Mastery points as a vehicle for skill expression with something tlike Hero Talents to giv ea unique flavour to an ability would be nice
I guarantee that SMN is still going to get shafted.
It's so wild to me how 3rd Party is kinda normal for high end raiding.
I started in late Eden and only got introduced to ACT in Aspho but now I'm in a static and I'm discovering Cactbot and it baffles me just how casually people use things that think through a mechanic for them.
I haven't tried Ultimates but I hear it's just as common. I recently learned what Allagan Melon referred to and it's put my scanning through PF in a whole new light just how often people not only use but LOOK for other people who use them.
Wait until you learn about Splatoon or "bossmods"
of all those things I'd tell you to try doing some of those ultimates without AM and you'll see why it's almost required for pf 😂
Also tbf they really don't trivialize the fight they just get rid of player variations that can't be adjusting for without communication. They're also only used for 1 mechanic out of the entire fight. Outside of ACT and the sparse uses of AM I would say the rest of those are pretty aggregious though..
People do try to push some things with AM though for sure, thankfully it usually gets shutdown by the community most of the time. I saw it pop up once in P12s and the party collectively said shut that shit down because it actually just solves it for you lol. We already have the conga line no need to go that far.
@@marslara sure, defend your cheating. this is whats wrong with raiding in xiv
@marslara Feels kind of weak willed to say "The community has honor" in one instance then say "Yeah but they're so hard you NEED them" as though that's not the point.
Just says that the rules are only rules until you come up with the mental justification to not follow them. Defeats the honor code if it's subject to how you feel about them.
To each their own. But that's just my two cents.
It's not common to use 3p for savage, no. It is pretty common to use AM in ultimates though, that's true.
Am I really the only BLM who didn't move to Pictomancer?
I haven't even unlocked it because anything that isn't BLM isn't my Main Job. I wanted to start DT as Bard, but felt something missing until I changed to BLM and everything was alright again :)
Aren’t you log runs enjoyer? Because everyone is locking blm out.
Only being accepted on reclears and prog.
it's been a lot more playable in the past few months as they added ice paradox back in 7.05 and megabuffed its damage so it isn't doing ranged phys dps anymore. It still has issues though and is simply outclassed by pictomancer in a lot of content while picto is also just easier to play in general. Picto is also fun and well designed where BLM is a bit more niche.
I still primarily play BLM but it can be disheartening sometimes as I'm better than most BLM's and can practice a fight for a while and do good, then I play picto on the same fight and end up with better results for like half the effort within 5 tries.
IMO, ~3% damage buff, change thunder proc to be more frontloaded in damage and make its proc condition more flexible, change flare star so it's usable with lower potency if you have fewer than 6 flare markers is all BLM needs to be in a decent spot
I refuse to play PCT, because BLM is my main class, I cannot take picto seriously because it looks goofy and childish, it has the lamest LB3 in the game, It doing a stupid amount of dmg compared to every class feels wrong because it’s not a selfish class yet out damages selfish classes like Samurai, Viper and Black Mage. The weapon looks stupid because instead of being a giant paint brush which would arguably be a lot cooler, you instead look like a clown.
@@Sociopathiks if you're up for using mods there's a picto vfx mod that's nier themed. Pretty high quality and it changes everything, including the sounds, motifs etc. It makes pct easier to stomach for me at least lol
I am glad to have quit my first static that relied on cactbot and shamed me on not using it cuz I wasn't "learning fast enough" for them.
I realize that most ppl that aren't consistent are those who use this. They aren't learning, they are reliyng on a bot saying what to do, where to go etc. And I am laughing hard when I go on a first day of a tier released and I see the same ppl fumble hard cuz the bots aren't updated yet.
Ngl, if the devs would go ham on cheaters, I would be happy.
I’ve been saying this the moment the game started to exist. No addons. No exceptions. Don’t let this game turn into that cesspool we call WoW. It’s looking waaayyy to similar right now. From the addons, the toxicity and unreasonable expectations that are created by said addons, and to the potential of constantly nerfing and buffing classes which further creates unnecessary chaos.
Don't use voice chat. It's a 3rd party tool and make sure someone isn't calling things out for you. Win on your own skill don't use voice. It's a 3rd party tool
What's a voice chat? Is is a cheating tool? :v
For real tho, I hate callouts for I prefer to call it in my head instead. If I mess up, it's my own fault.
@@LocTsun I think we all know when they say “3rd party tools”, they mean the ones that actively interact with FFXIV systems, and voice chat does not. Even if it is technically “3rd party”. People who are for 3rd party tools for FFXIV always resort to this disingenuous statement. Look, if they even wanted to go that far and even ban voice chats, I’m with that too. I don’t use them anyways!
@bryanduvall9511 no Yoship literally said a calculator is technically a 3rd party tool. People who are against it are disingenuous with their statements. They have some sense of superiority about it
Just boosting BLM to PCT level of power is not enough. BLM really needs a complete rework or rethink. BLM was designed around the original game when encounters were more static and positioning was not as critical and as such it could be the stationary cannon. Encounters now are so much more dynamic and fluid and the mechanics require constant position changing which is completely antithetical to BLMs kit. That why BLM mains moving to PCT was not that surprising, you get the high power but with more flexibility and movement capability.
As a former Black Mage main, you speak true. As Black Mage currently stands, you are damned if you do, damned if you do not. If you move to avoid an aoe, you risk losing your fire or ice stacks 80 percent of the time. If you do not move from the aoe, you get hit, possibly die, and absolutely put more work on the healer to heal or rez you when it was originally unnecessary.
I would make two major changes to Black Mage currently:
1.Increase the Enochian timer to 20 to 25 seconds. I understand in Umbral Ice, the timer can be restored and even frozen, but it is only in that stance.
2.While Astral Fire is active, make any fire spell cast give a stack of Astral Soul.
The first change is while in Astral Fire, and we have to move, we do not risk dropping odd Astral Fire and having to restart our rotation and power from scratch.
The second one is because we only have two spells to give astral soul stacks: Flare and Fire 4. Both have medium length cast times, which means that there is a higher chance that we have to stand still or get interrupted by having to move, and once Astral Fire drops, our Astral Soul stacks drop.
This is easily combatted by having every fire spell cast in Astral Fire give a stack of Astral Soul. Not just fire 4 and Flare, but also fire 1, high fire 2, and fire 3.
I feel that our damage is actually fine. Our problem is actually being able to get to point during fights to be able to cast it to our fullest extent. Pictomancer out-does us because 80 percent of their kit are instant casts. They can move and suffer no consequences. Black Mages cannot. Updating the Black Mage mechanics and utility is where we need to meet the challenge, not our damage numbers.
that's not it at all, black mage is incredibly mobile and can stock up more instant casts than pictomancer can use at any one time. Black mage has no issues with movement, and pretending it does doesn't help anyone. The only issue when comparing blm to pct is that pct just does more damage. Learning when you can use leylines, learning how to use them during movement heavy mechanics, learning to optimize for both movement and damage, this is what makes black mage fun. No one that plays black mage actually wants to just stand still and cast, that's the job at its most boring.
@DeadEye935 I highly disagree on the mobile for Black Mages. I understand what you say here, but I do not agree with it, and I will leave it at that. No further argument from me with you.
no, BLM doesnt need a rework. Let it be powerful but difficult to execute, so people looking for something that's actually difficult to play and rewards effort have something to do.
Every caster jumping ship to PCT has a multitude of reasons. In the case of BLM it was absolute dogshit in 7.0 and was doing damage between ranged physical and lower end of melee on top of a host of boneheaded design choices that ruined a lot of good aspects about the job from EW. They at the very least added ice paradox back so while it isn't as good as it was in endwalker it's playable again, with a few bad lingering design choices and still being a bit undertuned. BLM would more-or-less be fine if they un-fucked thunder and revised flare star to be usable with fewer than 6 flare markers.
tl;dr PCT is very OP and also fun to play and nearly every change made to black mage in dawntrail was bad, so BLM players are more so jumping ship because of fun op class + cbu3 ruining their favorite job than the black mage archetype being unplayable in modern content
Completely disagree. I am not the best of BLM players but I'd say I'm rather decent at it, I can keep uptime most of the fights after enough prog. Yes, it is not as easy as other jobs but it is 100% doable without it being this colossal achievement. It's decently challenging and part of having the skill of planning ahead and making decisions on the fly, which is an interaction that a lot of jobs don't have. It is what makes Black Mage. Having to go through an encounter and each pull be thinking how will you use your insta casts and/or cooldowns better on the next pull.
The problem is that you need to be better rewarded by the amount of extra effort/thinking you need to decently play. BLM should be the highest DPS job but I understand why they don't do it. But at the very least it should be the highest caster.
Saying that BLM is designed around more static fights might sound right on paper or at first glance, but at the same time, Black Mage has had a LOT of insta casts added to it that compliment the kit over the years. Maybe if BLM still had no insta casts and was actually played like its old lvl 50 iteration I could agree, but:
-2 stacks of triple cast
-Fire paradox is now always instant (And gives you a firestarter proc everytime, which not only is instant as well but it refreshes astral fire)
-You can stack up to 3 xenoglossys
-Thunder is now always guaranteed instant cast
-Ice paradox is instant
-Swiftcast is on a 40sec cooldown now
-Manafont gives you an instant thunder proc and an instant fire paradox (which in turn gets you another instant firestarter proc)
The problem nowadays I have with BLM now is that it feels very restrictive to be conditioned to always use 6 Fire IV to use Flare Star, it really forces you to play a certain way and BLM rotation used to be better/more interesting due to it's freeform design.
That and that thunder proc being on a 30sec duration makes it a bit hard to refresh on some situations but that's more of a skill issue of mine.
In conclusion, I never understand what people mean by that. The job gives you the necessary tools. It's up to you to figure out how to use them effectively. If you can't then you need to change the way you think/strategize, or maybe not play BLM at all, maybe it's just not for you. I personally couldn't be bothered to savage raid with a melee DPS because I struggle with positionals or focusing on staying close to the boss. That doesn't mean I think melees are outdated and should have infinite range
The Ferrari analogy was just not good.
It made perfect sense bc he’s right. And will remain right because you provided no argument as to why it wasn’t good.
@@wtfdidijustwatch1017 can you stop glazing yoshi-p for 1 second, the analogy was terrible, its not about having an argument or not, you are just being retarded at this point.
All I need Yoshida to say to make me play more (Savage and Ultimate) is to go ham on cheaters. I cannot STAND the amount of ppl casually using cheat programs on PF. (No, Discord is NOT a fucking cheat program, grow tf up)
How do you know people are cheating? I personally haven't seen or noticed any. Genuinely asking.
What are the cheat programs? I know about the camera one that got a team banned in omega protocol, but don't follow the raiding scene well enough to know any more than that.
@masterjoda999 the main cheating ones is cactbot: a call out program calling out mechs and what role you have to execute for you. Splatoon is a add on that shows aoes of mechs on the ground you are meant to see. An example would be like hades where he places his hands to let you see what side he plans on hitting but no general orange aoe on the ground. Splatoon puts that on the ground regardless. There is the zoom out mod you have seen. There is also another add on that puts your whole perfect rotation to one button. These are like the bugs ones on my head rn that are somewhat well known and am personally not a fan of
@@masterjoda999there's also automarker the common one if PF. Which automatically marks players in order to do a mech that requires players line up or stand in a certain order.
@@reminiscent3033 damn, that's crazy.
If phys range was at the strength of PCT there would be no point in playing melee and it would be required for a lot of statics. There’s no way they’ll match potencies like that
No melee player is ever gonna say
"Man I'm gonna drop my viper to play bard"
Melee are still some of the most fun to play jobs in the game.
There is no reason for.physical ranged to be as far behind as they are now
Fights are not designed with their free movement in mind, fights are designed in a way that they cater to melee uptime.
And the utility and buffs they bring aren't anything unique.
Literally every melee brings feint,
monk has mantra which is natures minne
Raid buffs? Dokimuri, Battle Litany, Brotherhood and Arcane Circle exist and are similar strength to Radiant Finale or Technical finish in terms of %
Okay... but we are on the flip side where people are debating that there is no point to playing phys ranged. I believe if they equalized damage numbers it just means double melee would not be the stanfard anymore.
@MagicFanatics-l8b if 5% didn't exist, every static would be taking double caster and PF would probably be locking PRanged out.
PF has locked out Machinist in the past
Also let's not forget how most strategies for encounters are designed with 2 melee in mind
It's ingrained within the raiding community and I don't think ranged being higher up dps wise would change that
@@Night-fy4fmokay you definitely didn't play during Heavensward where that definitely happened lmfao. It absolutely can happen if ranged are buffed to pct numbers. Fun won't matter if ranged phys just does melee numbers with no drawbacks.
No level squish huh? I was expecting one for 8.0. Guess not.
I went to read the reddit thread and the comments and now I have major brain cancer. Would not recommend.
I made the same mistake
Yup I am praying for a swift recovery for us all.
I mean, you shouldn't expect anything less than that from reddit
@@pryanik1337 The main subreddit is alright! Took me a while to realize it was its cousin, ffxivdiscussions. The horror.
@@ElkiLG the main subreddit that sees no problems with the game whatsoever? Of course it's alright, it's cozy echo chamber after all.
For me I think no matter what "buff up" is far and away better than "nerf down" like even with a job as strong as picto is I think it's still better to bring other things up that pull the overpowered ones down, the only exception is when it cause issues with the game, like damage overflow or something like that where the game physically can't handle it
Warned ppl when i said it was gonna be op lol
You think they really enjoy these achievements or grind 24 man dungeons over and over for relic. hmm
I did genuinely enjoy the grind of pre-EW relics. Was relaxing causal content with a static goal I could often do other progression at the same time like level.
EW is the only relic I did not complete on patch in the game, if DT's is the same I will also skip it, literally no point.
@TaskuWright, I believe relics really have no purpose. So there is no point anyways. They're only useful at the end of an expansion when everything is complete or for previous ultimates if you are into that.
I've completed every relic in the game, and as new jobs are added, I find it frustrating to repeatedly run specific content. I'm not against casual content; I just don’t want to do the same thing over and over again. Do you think the development team would enjoy running the same content 100 times? Maybe you've only done a few relics, which is fine, but some of us have completed all of them. Then again, perhaps you have as well-I'm not sure. It’s just my opinion.
The tomes system was the first time players could choose how to obtain a relic, and it was a refreshing change. I didn't have to grind the same 24-man dungeon repeatedly or ask people to pop an essence 100 times. It was all about choice. If you wanted to run a dungeon 100 times, you could. If you preferred hunts or roulettes, that was an option too. It was as casual as it has ever been, and more importantly, players had the freedom to choose. But I suppose that’s where my viewpoint diverges from most players-they seem to prefer a more structured, "on-rails" experience.
tons of people like the garleans. want to be garlean characters. the devs hate that for some reason and so garlemald must suffer for our love of villains in cool armor over heroes in burlap sacks.
Garleans are basically the in-universe Nazis, they were never meant to be played but rather be the delivery of the moral of "fascism is bad"
First comment. Your cat is so adorable!
how does buffing other jobs damage to pct fix the problem? If they do the same numerical damage PCT is still better because of their utility and being very flexible with how their paintings work. PCT doing comparable damage of other jobs that have less utility and less flexibility is the entire problem
PCT is in a situation where it is really difficult for it to be overtaken for the same reason why it always seems like NIN is relevant among melees; it has superior burst damage and a raid buff, which will always make it scale better than every other caster. However, PCT takes this problem and dials it up to 11, since its burst potential is the best out of every job in the game plus it has unique, valuable utility in the form of Tempera Grassa.
DRK needs rework
dont dislike wuk lamat but wouldnt say I DO like her. Still just very boring bit of a paper tiger tbh but this is only the first expansion of new arc new writer ect the next one will be where i feel i can make a full fair opinion right? Or is that too level headed?
Re cosmic exploration….
The devs would literally rather shoot us into outer space than let us restore Ala Mhigo
We got the doman quarter. We got ishgard. Almost a decade later and Ala Mhigo still ignored
One thing about stat bloat and numbers. There is one solution they could implement that would ensure that stat bloat is never going to be an issue while also preventing making low level areas completely irrelevant in term of danger for a high level player. And that would be somewhat based off of how the stats and abilities work in PvP.
Basically, instead of a linear growth in power, your base values for HP and damage are kind of set in stone. Instead of 200 potency meaning "dealing 200% of your base attack power as damage", abilities would instead have a potency that is their base, unmodified damage output; if an ability says it deals 2000 damage, then at a base, before ANYTHING ELSE affects it, it would normally deal 2000 damage (+/- 5% for variation). Same with HP : each job have a set amount of HP based on their role : tanks have around like 50k, melee have around 40k, ranged has around 35k and casters around 30k.
Now the interesting part would be how attack and defense work against one another. Instead of the current system where things are like "(Attack Power x Potency) - Mitigation", the change would be that Attack Power and Defense work against one another as a form of ratio which then affects potency with both a lower and upper limit like, let's say, a minimum of 50% and a maximum of 200%. This means that no matter what your attack is against a given enemy's defense, the potency of your attack will never go below 50% or never above 200% of its original value.
In other words : Attack / Defense -> Ratio (ex: 500 attack vs 300 defense -> 1.66...)
Ratio x Potency -> Base damage (ex: 1.66... ratio x 2000 potency -> 3333 base damage)
Taking that 2000 potency example, that means that given attack would never go below 1000 or never above 4000 damage as the base damage it can deal after checking for attack versus defense. After that, then that 1000 to 4000 Damage would be affected by things like Determination, Critical Hit, Direct Hit, Tenacity, etc. This means that the bloat can never happen since the damage dealt would always remain in the same range, which works for both players and enemies.
This is both a pro and a con. The pro being that it prevents the issue of low level areas mobs becoming utterly powerless since their damage output will never drop below dealing at least 50% of the damage they can do. A Lv.100 getting jumped by a Lv.1 would still take, say, 200 damage off of an attack that dealt them 400 at Lv.1. Level discrepancy would just make it so enemies that would normally aggro you won't, as they do now... and high level enemies will and deal up to twice the damage they can... but higher level enemies might simply have a higher chance to deal Direct Hits since you're lower level while you're missing. This means the threat level of enemies would likely better match what they appear to be threatening as instead of just being outclassed to the point they become one-hit fodder.
The con however? We'd lose the usual Final Fantasy feel of starting as a Lv.1 adventurer dealing damage in the single to double digits to the Lv.100 murder machine that deals 5 digit damage on basic abilities. There would also be the fact that you would notice getting stronger moving from old areas to new ones but never overly so. Sure, new weaponskills and spells (or upgrades to them) will provide an horizontal progression while also bumping up your damage a bit but it'll never go an overblown territory. Vitality would probably need to act as an additional measure of mitigation instead of increasing HP, Mind would likely change a bit as healing abilities potencies would be more static this way... perhaps have them affect the 25% bonus of direct hits by increasing the chance or the bonus?
All in all, that woud likely require an overhaul of the game's system and more work than just a squash... but it would make FFXIV future proof to stat squash and screen bloat. Though that means 1000 (or 10000) Needles as a BLU would remain relevant forever XD
I like Wuk Lamat's Personality. Her story is not believable and she was written very poorly.
I'd like to know what you think was so bad about her writing. I actually think it was great writing and I read a lot of books and critically analyze them. I'm not saying that makes my opinion better, I just want to know what made you think that. I felt like she was the sheltered daughter who was like "Look at all our harmony and diversity! (here in this big melting pot where I get no idea about their real cultures except for a couple minor excursions once every few moons)" Then she actually finds out what it means to understand those cultures in context and not as part of a melting pot.
@@KenjiShiratsuki HEAVY SPOILERS for anyone else reading this. Please do not expand if you wish to avoid them.
.
.
.
.
She has no character growth. What little they try to give her is taken away. (asking for help with seasickness). She has lived in Tural her entire life yet she knows nothing about the cultures that surround her. She knows there IS culture (maybee because people tell her?), but not any relevant info. She's what 16, 18? Her knowledge base suggest that she is 5. in EX3, she outright states "I know you wont be swayed form your course" and then continues to try to talk her out of her course. The "partially Restored" message has no pay off and is currently, not a valid rebuttal to this and exacerbates the issue, not helps its.. (they could fix this later in post game, but we'll see if they even realize this is a problem) The story is VERY "japan tropes" the writers did not consider how the story would play to an audience outside of Japan. Wuk Lamat is ALWAYS watching. Its creepy. Obviously she is very enamored with the WOL. Thats fine. Erenval told her some stories. and she sees us slay a powerful creature once in EW Post game. Except we don't actually slay it, Krile does. Super Sayian Wuk Lamat is stupid and unearned. Confidence does not give you power. She should have trained more to improve herself. maybe a sparing match between her and the WOL. with an accompanying line of, I will take lessons or learn from this. That would still not be enough, but it would be better.
@@DarthStuticus The seasickness thing was her trying to pretend she was stronger than she was when she had a very obvious weakness. Motion sickness and seasickness are tropes in shonen protagonists, yes, but that was used to expose her major character flaw, which she THANKFULLY didn't spend all expansion trying to admit was a problem like some other characters have. She got to admit she had a problem and ask for help, not with seasickness, but with being accepted. She did struggle with it, but she got better at admitting she's not all-powerful or all-knowing, not inflating herself to try and compete with her brothers. She grew into the kind of person that surpassed them because she made the effort to. If she grew a little too fast, maybe it's because of the fast pace of the expansion, maybe it's because she always had the capacity to be that strong, smart, or understanding, but was held back by her false bravado. I honestly think her character development was pretty good, we got to see her grow and absorb culture like a sponge, get along with people easily because that's always been her strength, and she stood up to big challenges because she wasn't holding herself back anymore. I get that the "super saiyan" part feels unearned but I took that to mean she always HAD that power, but couldn't use it because she still doubted herself and once she knew herself back-to-front, she was able to use her full strength. She's always liked sparring with others, she has a natural talent and that's been stated plenty. I think they showed her character growth in her actions and words fairly well, and if you remember Alphinaud's character arc happened in one expansion too, Heavensward. So did Lyse's. Zero's was even shorter and less well-written IMO.
@@KenjiShiratsuki Ahh.. your wall of text tells me you were looking for an argument, not my opinions as you seem to have tried to convince me i'm incorrect. She asks for help with the seasickness and then stops asking for help Once and goes right back to saying she's fine and nothing is wrong. They started to give her growth, and then took it away. Show not tell. wuk was shown the entire time up to that point as being a competent fighter, but many are above her. I didn't read anything you didn't get a reply from, and i'm done here. You are free to like the story, and i'm free to not.
@@DarthStuticus fair enough, man. I was just giving my impressions of some of the same stuff. Not really looking for an argument. I can see your points, but the story didn't hit me the same way. Perhaps I need to NG+ it when that becomes a thing in this update.
Seeing "have it/don't have it" written in every single Ult party on PF I see even the low level ones that have been out for years makes me want to avoid the content entirely. No achievement if I "need" something to get it done.
I mean you could do it without, plenty of statics do it that way too. It's just a problem of how pf functions there's not really a reliable way to adjust to each other in pf without vocal communication. And it's for one 15 second mechanic out of like 17 min of a fight 😂
Surely this one thing doesn't prevent you from doing really fun content? I can understand some reservations but It's really not as trivializing as you might think 🤔 Certainly a lot of people aren't just handed a clear because all the way in phase 6 there's a tool that gives you a number 😅
Auto markers are irrelevant compared to the cheats that MOST people use. Blame SE on that, so long as they don’t ban cactbot or any other cheat AND people who use it then it will never stop.
This is because Titan Jails was never designed with PF in mind, they've said as much.
Auto makrkers will be relevant in UWU until end of service.
This interview just tells me that old content is just gonna suffering even more. I do not enjoy fighting animated training dummies, because that's what most of the game's content have turned into.
Already in Endwalker they should have woken up. Week 1 the alliance raids were being memed on and mechanics being skipped, that's horrible. Not to mention how bad it is in every other alliance raid, even Ivalice. I think the only Alliance raid that might still be "standing strong" is the Nier ones, because of their massive hp bars.
That's what happens in all MMOs. That's just what progression does.
@@Frostbyte115 Not 1 week into new content. That isn't progress, that's poorly made content.
Progress doesn't mean that content that you are SYNCED to should be a complete joke. You skip more mechanics than you see in most instances, even when "synced".
That's not fun, nor engaging - especially with how streamlined most jobs have become in FFXIV.
and yet ppl complain the game has gotten too hard xD Like, play a single player game on easy if you cant do the simplest shit in an mmo
@@Frostbyte115 Well no, it's pretty avoidable actually. The fights are getting trivialized because potencies for skills keep increasing and potencies don't get scaled down in old content. Reference end-of-expansion potencies and roll them back to around what they were at the time said expansion was current. Part of what makes FFXIV popular is the intent on evergreening older content and we're starting to lose that to potency bloat so it'd be worth the effort for them to address it.
Be happy that you have LEVEL sync.. IMO I'm 1000% fine with trials taking 5-10 minutes and dungeons 15 or less minutes.. Everyone should take as double time to complete because there is one new timer who will 99% forgot the non skipped part? You have MINE, youtube and unreal trials ;)
for me, there was no real "emotional catharsis" so far, i dont know if the music choice is different between global an jp release, but at least what i heard on the english side, things felt very rushed after a certain point in the story, and when i expected to hear a sad song, it was a happy, up beat, which to me felt out of place, add to that (and this started i think last expansion?) the trying to make the audio feel like one is there, like if they are in a cave or indoors adding reverb to the dialogue, which just makes it sound like when you are listening to someone with a bad mic (again, could just be how the eng dub side decided to do it, either way, wasnt a fan)
Noodles are OP
17:00 honestly the clearing of ultimates itself with or without tools has many different audiences. Let me list just a few and what I feel like their mindset is:
Tryhard Player: wants to clear vanilla, no tools, takes pride in clearing, big d energy. Is probabaly a penta veteran and insanely dedicated to minmaxing.
Majority of Players: Want to clear Ult at least once. Struggle for months, more or less use tools or sims to clear. Are happy and proud of the clear. May or may not deny using tools.
Busy Adult Gamer: Is busy with job, family, etc. FF14 is "just a game". No time to sit 3h/5d/week for months to clear some game content, stressing out. Either use any tool possible or just buy a pilot to clear for them. They dont care about prestige in a video game for children. Just want to buy a luxury item (ult weapon) to use as glam for their chars.
Screenshot Glam Player: They dont. They literally just dont raid. You use tools to just modify your w/e weapon to look like any Ultimate weapon you want. Sure others dont see it but you dont care. You do. The screenshot shows it too. So you win. Easy and no cost involved.
Imo all of these and more ways to play are perfectly valid and fine. If it makes you happy trying hard, do it. If you need help, ask for it. If you just see this is a time > money, then buy your way through. You can't expect everyone to dedicate more work hours into ults than into actual work and those capable of doing so (jobless or younger kids with free time) neither have the money nor would feel cool buying a clear.
This is why this debate about using or not using tools is so wishy washy. Cuz if you forbid any use, the only ones left that gain anything are the Tryhards. Would that really be a good thing? Would it be worth it dedicating years to make ultimates for less than 1% of player? Probably not. I'd rather have more people clear than just 1% of player that then argue "Oh, you just cleared TOP in Dawntrail? It wasn't even cleared "on patch". It is soooo easyyy." Yeah nah. I'm good. Dont need to stroke egos.
And regarding tools used for World First races. How exactly do we track how far someone got? How many %? Even those who do not stream it? What's that? fflogs you say? How exactly does fflogs track progress... ? Yeah thats right. Via a 3rd party tool.
So either forbid that too or just shhhhhhut it and enjoy the game YOUR way and stop telling others how they should or shouldnt enjoy it.
7:24 ZOOMIES
I don’t see why they need to nerf to balance. If they bring other jobs up, that’s also balancing. But at the end of the day no matter what SE does people will cry. If they nerf they cry, if they buff they cry. This community doesn’t know what it wants anymore. Some people want new jobs, others don’t. It’s crazy. SE already has a formula for this game. It won’t change. Without new content, people won’t play. Jobs are part of content. Just like new characters in fighting games and gacha. DLC packs etc… I think we as a community are lost in the sauce. SE needs to innovate on their own and not listen to us… We have no idea what we want. We just want fun, but at this point we don’t know what that is at this point.
Y'all like AI summaries?
00:00 - The video begins with Mr. Happy introducing the interview regarding Final Fantasy XIV at the Korean Fan Festival, noting that the translation was sourced from a post by Blackmore Knight.
01:30 - It is explained that Final Fantasy XIV and XVI were developed concurrently by different teams, with some senior staff moving between projects, but Yoshi believes this did not substantially impact XIV’s game design.
Game Design and Community Feedback
02:30 - Yoshi acknowledges past critiques regarding characters and plot elements and expresses a desire for Korean players to experience these story arcs firsthand for deeper emotional resonance.
03:15 - There are insights regarding the requests for Garlean restoration, elaborating on the complexities of their history and how it fits into the narrative context of the game.
Future Content and Job Design
04:30 - Discussion on the team's conservative approach to introducing new jobs, with a shift starting with Endwalker towards designing stronger, more exciting job options to enhance player engagement.
05:45 - Mr. Happy raises concerns about setting a precedent of launching jobs in an overpowered state, which might affect future expectations.
Balance and Progression
07:00 - There are plans to level all jobs in 7.1, with Yoshi stating a desire to elevate balance among jobs while addressing community concerns regarding power disparities.
09:20 - Confirmation of no plans for a level or stat squish, with a focus on offering meaningful character growth throughout expansions.
Community Dynamics and Third-Party Tools
10:40 - Yoshi addresses the use of third-party tools in Ultimate content and reflects on the changing dynamics within the community regarding the perceived prestige of clearing this content.
12:30 - There's a commentary on the decrease of perceived prestige in Ultimate raids due to rampant use of third-party tools, paralleling Yoshi's personal anecdotes about the value of achieving game milestones.
Business Perspective and Game Longevity
15:00 - Mr. Happy emphasizes Yoshi's focus on transparency about the necessity of profitability for the longevity of Final Fantasy XIV, contrasting it with the need for creative freedom in game development.
17:00 - They discuss the nature of Fan Festivals and how while they need to be profitable, their primary aim should be community engagement and marketing.
Closing Thoughts
18:15 - The video concludes with Mr. Happy expressing hope for more direct translations in future interviews and excitement for the upcoming content in 7.1. He encourages viewers to participate with their thoughts in the comments.
Thanks based god
Let's be honest. The worst and most toxic players i see in the game are almost always using legend or perfect legend titles.
Some of them are absolute dogwater at the game and use an excuse of "I only take the game serious when doing the Ults themselves" but it's mostly they paid for it, got carried by the people in discord who actually know the fight or used some sort of 3rd party program.
@@BigChilla420Or just invested a lot of time into it, it’s not that complex. Every fight in this game is scripted which means that the same mechanic will always happen at the exact same time with only a few different patterns, even someone really stupid could do 5 thousand pulls of an ultimate and get a clear. And just because someone cleared an ultimate doesn’t mean that they’re good in every aspect of the game.
Hard disagree, the toxic casuals in this game and the rampant toxic positivity are far worse.
Toxic hardcore/ raider? Make fun of your parse number, maybe kick you from a party for messing up to much. Also, static drama.
Toxic casual? Try to dox you, try to get you banned from the game, start twitter harassment campaigns over false allegations, discord drama spilling over, and don't even get me started on the 18+ mod community in 14.
Give me the malding ultimate legends any day.
They need to do something with DRK.... it's suffering compared to the other tanks
What a huge exaggeration considering there were plenty of DRK's who cleared the tier week 1..
@@riddert4966 Do you heal or play DRK?
@@riddert4966 unless a job is straight up useless, week 1 players will clear with them regardless because at that level of play they can choose what they enjoy. DRK is viable like every job in this game, but it doesn't mean it's not worse than the other tanks in a lot of ways
@@riddert4966 the xenosys brainrot is spreadding lol. I've seen DRK's sit in giant aoe's and die and complain DRK is weak, it confuses me how many people refuse to think for themselves considering tank is probably the most balanced role overall right now
@stellarstar6553 DRK’s aDPS is better. Its healing is right above GNB and right below PLD. It’s just high skill level requiring optimal use of TBN to get 75% of your healing or so. DRK is busier in burst than GNB. DRK does what it does and it does it well. People are conflating personal opinion with objective quality. I can say there are plenty of people who find WAR and PLD and even GNB garbage to play. It’s entirely subjective.
What about Alamigo restoration?! Eh?!
Where is that at?! The only Erozian nation not to have a proper capital city and connection to the plot would be a big deal to restor! Heck, one step further than Ishgard as players crafting to restor a capital city rather than just a new section of a city!