Don't forget that they errataed M.O.D.O.K. but not the card that tutors him out (The Doomsday Chair side scheme) which still reads his old name. Rules as written: There is no character named MODOK anymore because he's been changed to M.O.D.O.K. so it just whiffs :))
just a couple of nerdy rules lawyering notes and other comments: oddly enough, Superhuman Law Division didn't interact with confuse, since only basic actions, events, and upgrades are 'your identity' (or the attached character, for relevant ally-upgrades) doing that action. as a support, SHLD doesn't check that. i can't remember now, but there was some super edge cases of being able to (or not) use it, like Captain America's Baron Zemo that just says 'you cannot thwart' which would have affect you the player, not you the identity you're playing (sigh). i think it was mostly removed to fix those weird edge cases while also clearing up that it didn't affect confuse anyway also the main reason Followed! was changed to a response is because it would be discarded from play after the attached side scheme left play, before it could actually trigger. it just simply didn't function as a response (since it was no longer in play when it would resolve) Lightning Strike being labeled as an attack by the card itself makes it an attack. everything in parentheses is just reminder text, and cards don't actually need to specifically be an attack. think of like Dance of Death or Dice and Slice, which says 'resolve the following attacks, in order' but don't have (attack) on them. They're still considered attacks, and although there's no tag on Lightning Strike, it was technically an attack until it was removed about Banner's obligation, it annoys me so much. i understand 'then' but like... they have cost arrows that literally do the same thing. why don't they just use cost arrows for stuff like that. it's a huge waving flag for 'hey, resolve literally everything' and now it's just a little word 'then' that suddenly pulls a lot of weight but only if you know to look for that i'm still not over Cosmo. like they should have done it from the beginning lmao. why did they wait so long, why do it now? honestly, cos it was about to have crazy interactions with a lot of scenario designs. they had to do it when it first came out cos technically main schemes and villains were 'decks', so you could just straight up discard the villain lmao The Ms. Marvel erratum actually came hand-in-hand with 'Go For Champions!' cos removing it from the game, it would still be a target by Ms Marvel. now that it can only check your discard, you can't spam events that remove themselves from the game (or do something else) Steel Fist change was so necessary and i guess why 'then' exists sometimes (but i still don't like it) The Search for Spiral actually has another implication, which is that you cannot even initiate an ability that cannot fully resolve. so before, you could give yourself tough and avoid the damage and still remove threat. it also had very bad interactions with "Go For Champions!" lol. but now, if you have either effect, you can't even initiate the ability at all. in the situation where perhaps you have a tough you'd willingly lose so you could just try to resolve the ability (but fail, since it has the cost arrow), then attempt again after the tough is gone, you can't even do that. i feel like you glossed over the most important change: M.O.D.O.K. needs his periods and about Wolverine's Claws, all i'm allowed to say is that the answer triggered me so much lmao. i can't say why, but i can say 'just do what your testers did' is not at all correct
I'm with you D20, Warning is one of the few erratas I have ignored of theirs, as well as Go For Champions. I only own one copy of GFC and we only play with my set, so this multiplayer-copy ruling shouldn't affect my group when everything was peachy when it first got printed and released. This video was very useful to go over; found out I've been playing Avenger's Tower without the Avenger trait, so I dug out the updated version and swapped it.
They also need to fix Warning to something people actually want to play with, not make it junk, and then reprint it. Hero defense event would make more sense, so it doesn't work in alter-ego.
I always mess up the Attack on Mount Athena, as I always think "Just read the card for setup." The only time I might notice/remember is when playing campaign and I'm reading the book.
Nice video. I dont know whats wrong with me, but I couldnt bring myself to read all the errata pages. Watching it though was fun and interesting. So thanks for making this. I also have a request. I still feel like I'm missing out on some player interactions. I know there are the easy ones like Avengers Mansion where everyone can benefit from my cards. But I think there's a lot more to what you can and can't do. I haven't been able to find any dedicated videos on the subject, and the ones that have dealt with it in some general way have felt to me like they've only touched the surface. Is there more, and if so, do you see yourself making a video about it in the near future?
@@D20Woodworking Yes, cards that interact with other players, and maybe actions that interact with others while it is not my active turn. I think they are called off turn actions. Maybe there are some good examples of some teamplay combos. But so far I haven't really found any outside the obvious. And to be honest, I still don't really understand what's allowed and what's not, so I tend not to do them at all when in doubt.
I am sure D20 can elaborate with a video much better, but generally all you can do when it is not your turn is: 1) trigger an “action” ability on a card in play you control 2) play an event card from your hand You essentially cannot do basic activations directly with your hero or allies, change forms, or play any cards from your hand outside of events. Check out page 28 of the rules reference under “Player Turn”.
Don't forget that they errataed M.O.D.O.K. but not the card that tutors him out (The Doomsday Chair side scheme) which still reads his old name. Rules as written: There is no character named MODOK anymore because he's been changed to M.O.D.O.K. so it just whiffs :))
just a couple of nerdy rules lawyering notes and other comments:
oddly enough, Superhuman Law Division didn't interact with confuse, since only basic actions, events, and upgrades are 'your identity' (or the attached character, for relevant ally-upgrades) doing that action. as a support, SHLD doesn't check that. i can't remember now, but there was some super edge cases of being able to (or not) use it, like Captain America's Baron Zemo that just says 'you cannot thwart' which would have affect you the player, not you the identity you're playing (sigh). i think it was mostly removed to fix those weird edge cases while also clearing up that it didn't affect confuse anyway
also the main reason Followed! was changed to a response is because it would be discarded from play after the attached side scheme left play, before it could actually trigger. it just simply didn't function as a response (since it was no longer in play when it would resolve)
Lightning Strike being labeled as an attack by the card itself makes it an attack. everything in parentheses is just reminder text, and cards don't actually need to specifically be an attack. think of like Dance of Death or Dice and Slice, which says 'resolve the following attacks, in order' but don't have (attack) on them. They're still considered attacks, and although there's no tag on Lightning Strike, it was technically an attack until it was removed
about Banner's obligation, it annoys me so much. i understand 'then' but like... they have cost arrows that literally do the same thing. why don't they just use cost arrows for stuff like that. it's a huge waving flag for 'hey, resolve literally everything' and now it's just a little word 'then' that suddenly pulls a lot of weight but only if you know to look for that
i'm still not over Cosmo. like they should have done it from the beginning lmao. why did they wait so long, why do it now? honestly, cos it was about to have crazy interactions with a lot of scenario designs. they had to do it when it first came out cos technically main schemes and villains were 'decks', so you could just straight up discard the villain lmao
The Ms. Marvel erratum actually came hand-in-hand with 'Go For Champions!' cos removing it from the game, it would still be a target by Ms Marvel. now that it can only check your discard, you can't spam events that remove themselves from the game (or do something else)
Steel Fist change was so necessary and i guess why 'then' exists sometimes (but i still don't like it)
The Search for Spiral actually has another implication, which is that you cannot even initiate an ability that cannot fully resolve. so before, you could give yourself tough and avoid the damage and still remove threat. it also had very bad interactions with "Go For Champions!" lol. but now, if you have either effect, you can't even initiate the ability at all. in the situation where perhaps you have a tough you'd willingly lose so you could just try to resolve the ability (but fail, since it has the cost arrow), then attempt again after the tough is gone, you can't even do that.
i feel like you glossed over the most important change: M.O.D.O.K. needs his periods
and about Wolverine's Claws, all i'm allowed to say is that the answer triggered me so much lmao. i can't say why, but i can say 'just do what your testers did' is not at all correct
I'm with you D20, Warning is one of the few erratas I have ignored of theirs, as well as Go For Champions. I only own one copy of GFC and we only play with my set, so this multiplayer-copy ruling shouldn't affect my group when everything was peachy when it first got printed and released.
This video was very useful to go over; found out I've been playing Avenger's Tower without the Avenger trait, so I dug out the updated version and swapped it.
They also need to fix Warning to something people actually want to play with, not make it junk, and then reprint it. Hero defense event would make more sense, so it doesn't work in alter-ego.
I always mess up the Attack on Mount Athena, as I always think "Just read the card for setup." The only time I might notice/remember is when playing campaign and I'm reading the book.
Nice video.
I dont know whats wrong with me, but I couldnt bring myself to read all the errata pages. Watching it though was fun and interesting.
So thanks for making this.
I also have a request.
I still feel like I'm missing out on some player interactions.
I know there are the easy ones like Avengers Mansion where everyone can benefit from my cards.
But I think there's a lot more to what you can and can't do.
I haven't been able to find any dedicated videos on the subject, and the ones that have dealt with it in some general way have felt to me like they've only touched the surface.
Is there more, and if so, do you see yourself making a video about it in the near future?
Cards that interact with others? That can be a future video for sure
@@D20Woodworking Yes, cards that interact with other players, and maybe actions that interact with others while it is not my active turn. I think they are called off turn actions. Maybe there are some good examples of some teamplay combos. But so far I haven't really found any outside the obvious. And to be honest, I still don't really understand what's allowed and what's not, so I tend not to do them at all when in doubt.
I am sure D20 can elaborate with a video much better, but generally all you can do when it is not your turn is:
1) trigger an “action” ability on a card in play you control
2) play an event card from your hand
You essentially cannot do basic activations directly with your hero or allies, change forms, or play any cards from your hand outside of events.
Check out page 28 of the rules reference under “Player Turn”.
I wish you could pay a small fee and just a collection of fixed cards for play everyone once in a while.
Oh yay I asked for this on another video
I wonder why they bothered changing MODOK’s name. Is that a hint that he’s coming back as a villain in another box?
With how lore-friendly and thematic the game tries to be, it probably bothered the right people.
Love the video!
M.O.D.O.K. is extra grumpy on his period. 😉
Perfect