When it comes to reading the rules reference section on Defense/Defend what's really important is understanding that the basic power DEF is called a "basic defense" if you remember that everything else falls into place.
Timing: I took a screenshot of the PDF of that. Really handy to pull up. Out Of Play: Yeah, I saw Nelson pull that Quincarrier move with Cable and I have to say I hate it. I know it is legal, but it feels like cheating. It comes off as an exploit that, if it were in a live service video game would get patched out. All in all, great video! And it looks like "YOU" did a great job with it. You "DEALT" a lot of information, I hope it "TAKES!"
The other confusion that happens a lot with weapons runner is when he's dealt as a boost card. In that case, he's also just put into play, so the surge doesn't trigger. It's also important to realize which other keywords do and do not trigger when put into play. Incite doesn't trigger if the card is just put into play. However, quickstrike DOES trigger if put into play (with a hero) because it's not a "when revealed" effect. Hinder wouldn't trigger if a side scheme was somehow just put into play, but I don't know of any cards that allow that to happen- (one way or another still reveals the side scheme).
Your explainations on Defense really help me to understand the concept. I didnt know you could defend without exausting and played a lot of protection deck :O This kind of video is really useful ! Thank you !
Great video, it’s hard to find the time to go through the up-to-date rule book especially as a newer player. A lot of the updated rules also cover niche or specific situations that are hard to even understand without getting into the situation first-hand. Much appreciated!
I'm not sure if this would help anyone else but I'll put it out there just in case. When anything involves the word "you" especially with damage, I try to visualise the scenario after reading the description to make snese of it. I'll use Doc ock from sinster six and black cat blocking for Spider-Man as an example too. When Doc attacks his target 'you' I visualise Doc swinging at Spider-Man and black cat pushing Spidy at the last second. This helps me to understand that Doc initiated the attack against spidy so you draw a card because spidy was the target but balck cat got in the way. Black cat blocking affected Doc's intended attack so his description doesn't go into affect.
On the whole YOU thing when being attacked: I think the best word to understand is "initiate" (even though the rules don't really say it). On a normal step 2 of the villain phase, Rhino is specifically INITIATING the attack against your identity, and you can defend or command someone to defend. That all said, I guess I always played where if Black Cat defeated a minion that I would get the credit haha
After the villain and minion activation, the next step is the encounter card pull. If you draw a minion, does that minion’s basic attack or scheme activate?
26:14 - Edit: I looked this up: Multiple copies of the same card can be played in response to a triggering condition, which I overlooked or missed while listening. So do the things!
@@D20Woodworking According to how that rule is written it appears no. She can get the card back to use on another activation, but not the same one. I’ll have to reread this section, because I am only going off what you read out loud, but that appears to be what it says.
Is the "Teamwork" trait really as game ending as it sounds? My brother and I had 3 of the Acolytes out at once, two on me and one on him, now how teamwork is written is that when one minion with teamwork activates all other minions with the same traits will engage against their player. This continues per minion activation, meaning that with 3 teamworking minions in play there would be 9 activations against players in a single turn. That's bonkers.
Since this video. They have changed teamwork and how it works. Now if a teamwork minion enters play and there is another one in there. Only the new one in play activates
No, indirect damage is not (by default) an enemy attack. Lots of treachery cards and other effects deal indirect damage. You weren't attacked in these cases, so you CAN'T basic defend or do any other kind of interrupts or responses that would trigger off an attack. For example, you can't basic defend against the indirect damage from the Badoon Ship environment. Some enemy attacks deal their damage as indirect damage (Sandman villain, Starshark minion). Only in those cases is the indirect damage from an enemy attack.@@D20Woodworking
On Klaw's Sonic Converter: "After Klaw attacks and damages a character, stun that character", the word "damages" refers to Klaw dealing damage or the character taking damage?
Wow this video is kind of crazy; to have to have so many clarifications seems to show a disconnect in game design (things they didn 't see coming). Since this is a coop, I will just play whatever seems thematic.
I am still stuck on the Defending against a Villain. Then a Minion attacks and then utilising Desperate Defnse. Based on wording you can only ready your Hero if you took no damage from "that attack" which would be the initial attack you defended so the Villian. A Minion attack is a new attack. I don't believe you can ready.
First I assume you are talking about the 9:30 ish mark right? It's two different things. So one, you defend against the villain right. You are exhausted. Now, separately, you are getting attacked by a minion. You would normally just get hit with the attack. But you play Jump Flip. You are now the defender and are now defending. You can play Desperate Defense because you are now defending that minion attack, from Jump Flip, you take no damage and thus you can ready up.
My question is with cable. When you clear a side scheme with him, I played by the rules that thwarting cards and self thwarting are the only two ways to ready him back up. Allies aren't cable so if they thwart, it doesn't help you ready back up. Am I right on this?
For the defending part, Let’s say my hero already exhausted by defending the villain attack. Then minion attack against me with 2 damage , in that moment , I play flip jump to prevent that 2 damage. Is that the moment I am a defender so I can play Desperate defense to reset my hero??
What I find confusing about interrupts is when I have to play the interrupt card. Sometimes it seems I have to play interrupt before I turn face up the boost card, and sometimes I can choose to play interrupt after I see what the boost card is?
So... When an ability takes place as a result of an attack or thwart from an ally, do the effects take place if the consequential damage knocks them out of play? I.e. honey badger. If honey badger takes consequential damage from thwarting and knocking her out of play, does x-23 still ready, or not since the card providing the ability is now out of play?
Thanks. That's what I thought, but wasn't too sure. Regarding other allies, I guess it would just depend on the wording right? But generally if defeated they are removed from play immediately, and whatever text was there is no longer there right?
So the thing with the arrow also applies to healing dmg and removing threat, correct? As in, if we cant "heal two damage" or "remove two threat" because there's only one, then we cant do whatever is after the arrow? BUT, we can still use the cards to remove( or heal) the one, just without the benefit of the after arrow effects?
Best way I have heard it was Villains generally don't attack identities, they attack players. Maybe that helps visualize it a bit. Sometimes it does for me ... sometimes haha.
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When it comes to reading the rules reference section on Defense/Defend what's really important is understanding that the basic power DEF is called a "basic defense" if you remember that everything else falls into place.
That's a great way to put it!
Timing: I took a screenshot of the PDF of that. Really handy to pull up.
Out Of Play: Yeah, I saw Nelson pull that Quincarrier move with Cable and I have to say I hate it. I know it is legal, but it feels like cheating. It comes off as an exploit that, if it were in a live service video game would get patched out.
All in all, great video! And it looks like "YOU" did a great job with it. You "DEALT" a lot of information, I hope it "TAKES!"
The other confusion that happens a lot with weapons runner is when he's dealt as a boost card. In that case, he's also just put into play, so the surge doesn't trigger. It's also important to realize which other keywords do and do not trigger when put into play. Incite doesn't trigger if the card is just put into play. However, quickstrike DOES trigger if put into play (with a hero) because it's not a "when revealed" effect. Hinder wouldn't trigger if a side scheme was somehow just put into play, but I don't know of any cards that allow that to happen- (one way or another still reveals the side scheme).
Your explainations on Defense really help me to understand the concept. I didnt know you could defend without exausting and played a lot of protection deck :O This kind of video is really useful ! Thank you !
I was just playing Wolverine this week and made the mistake of not taking any damage due to tough and played the card. Thanks for the video!
For number 9, you definitely got confused because of Morlocks haha
Morlocks getting the best of me every time!!! haha
Does anyone know the way?
There's got to be a way to Blockbuster!
30:27 if they have retaliate on the new stage. If they do not then there is not a retaliate to resolve.
Great video, it’s hard to find the time to go through the up-to-date rule book especially as a newer player. A lot of the updated rules also cover niche or specific situations that are hard to even understand without getting into the situation first-hand. Much appreciated!
I'm not sure if this would help anyone else but I'll put it out there just in case.
When anything involves the word "you" especially with damage, I try to visualise the scenario after reading the description to make snese of it.
I'll use Doc ock from sinster six and black cat blocking for Spider-Man as an example too.
When Doc attacks his target 'you' I visualise Doc swinging at Spider-Man and black cat pushing Spidy at the last second.
This helps me to understand that Doc initiated the attack against spidy so you draw a card because spidy was the target but balck cat got in the way.
Black cat blocking affected Doc's intended attack so his description doesn't go into affect.
I think you can only defend against indirect damage IF ITS AN ENEMY ATTACK that applies indirect damage and that’s somewhat rare.
On the whole YOU thing when being attacked:
I think the best word to understand is "initiate" (even though the rules don't really say it).
On a normal step 2 of the villain phase, Rhino is specifically INITIATING the attack against your identity, and you can defend or command someone to defend.
That all said, I guess I always played where if Black Cat defeated a minion that I would get the credit haha
I noticed your Bills hoodie- are you located in WNY?
Nah PA. My father is from Olean and grew up a bills fan and that transferred to me ha.
Another good example also brought by Weapons Runner is his boost effect, it says put into play so he doesn't surge.
After the villain and minion activation, the next step is the encounter card pull. If you draw a minion, does that minion’s basic attack or scheme activate?
It does not. Since you passed that step.
D20 forced interrupt his own video is funny lol but this is how easy you can miss on rules lol great example
26:14 -
Edit: I looked this up: Multiple copies of the same card can be played in response to a triggering condition, which I overlooked or missed while listening. So do the things!
So how does this work with Ms marvel then. She can pull the same card back to use it on the same response
@@D20Woodworking According to how that rule is written it appears no. She can get the card back to use on another activation, but not the same one. I’ll have to reread this section, because I am only going off what you read out loud, but that appears to be what it says.
Hmm I need to check more with this, because Caleb ruled specifically that you can and this would negate most of Ms. Marvel's usefulness.
@@D20Woodworking I checked, and corrected! Nice work on this stuff!
All good, happy I didn't screw up too bad on this hahaha@@latenightgaming5134
It would be nice to see these mistakes, with examples in game, but the video itself is pretty helpful thanks!🎉
This is great! Thank you for the breakdown on defending, very useful!
Nice video, honestly I just expected this to be a repost of one of my plays 😂
Haha we have NEVER made a mistake. Ever. Despite what video evidence may say
@@D20Woodworking this man speaks the truth
Is the "Teamwork" trait really as game ending as it sounds? My brother and I had 3 of the Acolytes out at once, two on me and one on him, now how teamwork is written is that when one minion with teamwork activates all other minions with the same traits will engage against their player. This continues per minion activation, meaning that with 3 teamworking minions in play there would be 9 activations against players in a single turn. That's bonkers.
Since this video. They have changed teamwork and how it works. Now if a teamwork minion enters play and there is another one in there. Only the new one in play activates
Is indirect damage considered an enemy attack?
Yep it is. Just a different way to do damage
No, indirect damage is not (by default) an enemy attack. Lots of treachery cards and other effects deal indirect damage. You weren't attacked in these cases, so you CAN'T basic defend or do any other kind of interrupts or responses that would trigger off an attack. For example, you can't basic defend against the indirect damage from the Badoon Ship environment. Some enemy attacks deal their damage as indirect damage (Sandman villain, Starshark minion). Only in those cases is the indirect damage from an enemy attack.@@D20Woodworking
On Klaw's Sonic Converter:
"After Klaw attacks and damages a character, stun that character", the word "damages" refers to Klaw dealing damage or the character taking damage?
Wow this video is kind of crazy; to have to have so many clarifications seems to show a disconnect in game design (things they didn 't see coming). Since this is a coop, I will just play whatever seems thematic.
I am still stuck on the Defending against a Villain. Then a Minion attacks and then utilising Desperate Defnse. Based on wording you can only ready your Hero if you took no damage from "that attack" which would be the initial attack you defended so the Villian. A Minion attack is a new attack. I don't believe you can ready.
First I assume you are talking about the 9:30 ish mark right?
It's two different things. So one, you defend against the villain right. You are exhausted. Now, separately, you are getting attacked by a minion. You would normally just get hit with the attack. But you play Jump Flip. You are now the defender and are now defending. You can play Desperate Defense because you are now defending that minion attack, from Jump Flip, you take no damage and thus you can ready up.
Oh but that is interesting about Take and Deal damage. Feel like I need to keep close eye on that!
Thanks! I played ghost spider vs venom and flipped 2 damage before removing bell tower. This helps!
My question is with cable. When you clear a side scheme with him, I played by the rules that thwarting cards and self thwarting are the only two ways to ready him back up. Allies aren't cable so if they thwart, it doesn't help you ready back up. Am I right on this?
That is correct. Cable has to do it
They can soften it up though, especially if you have Uncanny X-Force out to stop the consequential damage.
For the defending part,
Let’s say my hero already exhausted by defending the villain attack. Then minion attack against me with 2 damage , in that moment , I play flip jump to prevent that 2 damage. Is that the moment I am a defender so I can play Desperate defense to reset my hero??
Yep
@@D20Woodworking thanks! With this logic , deck building would be so much different then before!
What I find confusing about interrupts is when I have to play the interrupt card. Sometimes it seems I have to play interrupt before I turn face up the boost card, and sometimes I can choose to play interrupt after I see what the boost card is?
So... When an ability takes place as a result of an attack or thwart from an ally, do the effects take place if the consequential damage knocks them out of play?
I.e. honey badger. If honey badger takes consequential damage from thwarting and knocking her out of play, does x-23 still ready, or not since the card providing the ability is now out of play?
Honey Badger would be knocked out right away and defeated. Defeated will happen before the response can be done
Edit: typed too fast
Thanks. That's what I thought, but wasn't too sure. Regarding other allies, I guess it would just depend on the wording right? But generally if defeated they are removed from play immediately, and whatever text was there is no longer there right?
So the thing with the arrow also applies to healing dmg and removing threat, correct? As in, if we cant "heal two damage" or "remove two threat" because there's only one, then we cant do whatever is after the arrow?
BUT, we can still use the cards to remove( or heal) the one, just without the benefit of the after arrow effects?
Does the "exception" under the "You" rules mean that Drax gets a vengeance counter even if an ally defends?
It does not since it refers to Drax specifically.
so "you" are not your identity. i see why there's so many questions on this topic. Thanks for the quick reply!@@D20Woodworking
Best way I have heard it was Villains generally don't attack identities, they attack players. Maybe that helps visualize it a bit. Sometimes it does for me ... sometimes haha.
I’m proud of myself
I knew all of these rules after hours and hours and hooooouuuuurs of playing my all time favorite game 🥹