Amen bro! Same situation: invested shitloads of time becoming super proficient with blender, then deep with zbrush...which I dont regret. But, after getting into this program...I regret not growing with it earlier. NOW is the best time to do it, version 2022 is freaking incredible. Every game dev and game artist should not neglegt this tool.
The problem is the lack of good tutorials showing workflows. We need both short tutorials and long tutorials. 3D Coat has a poor marketing, in my opinion. People simply don't know what can be done, and somethings are really confuse. A more clear interface with less but more clear options is necessary. I've being using 3D Coat for years. Despite that, I still have some doubts sometimes in simple things because the lack of clarity how to do what I want. And then usually I can't find a tutorial that clarify things. This is the biggest problem. Sad, because 3D Coat is the most complete software for sculpting and has a very robust painting system. The thing is that people don't know.
I'm using it for texture mostly, and retopo/UVs sometimes, since 2012 I guess ^^" 10 years of hapiness ♥ I didn't found any other software that matches its efficiency for artists. One may compare it to substance painter/designer (well, that's just one part of 3DCoat you know ^^"), but these tools are designed more for factory productions than artist-driven ones where you really take care of each pixel. That's what I personnaly love with the tool, it offers me full control over what I want to express in the style I want, with pluses everywhere thanks to smartly designed tools (like RGB curvature, coming after long-range curv. which was in its time already a superior improvement) In the name of future users, thank you for spreading the word =)
Thanks for the sub! Any you’re correct there’s a lot of feature demonstrations but no solid project based tutorials to get you up to speed with the tools. As I learn more about the program I plan to fill that void
Really underrated program, it just doesn't have many tutorials ...if you could do some about texturing or may Blender to 3D coat (because most people use blender) that'd be awesome I found 3Dcoat on artstation under an artists tool.... and i was like wth is this
It is underrated for sure. I still would like better modeling tools. I also struggled with the fact that the mesh you make in the modeling room is not the same mesh, meaning you can’t easily make edits to the high poly that will transfer down to low poly. I’ve grown a bit as an artist since this video. I didn’t realize how important topology is. I won’t be doing any tutorials in this program because I no longer use it. Don’t get me wrong it has great tools but after learning topology and design it’s actually harder to use than zbrush which is what I use now
Thanks. And yea the tool set is nice. I wish it had some of the polishing techniques I’m used to in zbrush. The bevel tool was a great addition and I know in the future they will keep on improving it. Great software
im a 20 plus year game artist working in industry, coat is badass, esp for game artists. retopo a joy, uv barely break a sweat, and now with smart materials and basically sp built in...heck the vox hide tool alone is worth it. but one of coats really great attributes is its easy to learn its interface. nice tool tips for everything is a huge help when dipping in and out of it. im trying to finish a more complex model with it now and i hope i can share it soon...even now its edge curvature map got way improved now uses rgb channels for three layers of edge masking for its smart materials. sp does not have that...coat does. really if you wanted to you could just do real time models and tex in this program alone and it would be professional level work. and i am speaking as someone who knows zb maya max blender sp sd etc even fusion 360. i need to learn houdini im behind on that and shame on me for that one...
20:30 as a die-hard Blender lover, I have to say - 3DCoat has a Blender Applink thing. So why not use both? If one of the proprietary software companies _finally_ wants to play nice with Blender, I say we support them!
Back in the day they had restrictions in their Terms of Use that you couldn't create anything "lewd, obscene or prnographic." This was removed back in 2009, but has forever turned a lot of people off from this company and killed their popularity. I love 3d Coat even tho it's not perfect and sometimes buggy.
I'm sold and will be watching your 3D Coat tutorials. Hey, and shout out to Ukraine. When you purchase 3D Coat you are supporting artists in that war torn country.
Anyone notice viewport locking does not work when using a 3D mouse. Click left view , set Ortho mouse 3D mouse to zoom, in viewport will rotate with any small movement in any axis from mouse. Makes it too annoying model when you need a ortho locked viewport. Hard surface is just aggravating in coat, Blender does the same thing much faster, assuming your making game assets.
@@DevGodsMy Dude... i hate to say it, cause i fucking ADORE Zbrush, like. im a literal Fanboy for them. but even *I* Can't excuse them for selling out to Maxon. like, WTF were they thinking!? the only thing i can come up with is they've come as far with Zbrush as they can, and they sold the Program for a Cash Injection to help them make their new Zbrush "Upgrade" thats basically Zbrush, but in a new Engine or some shit. or they *REALLY* needed the money. had they told us, their fans... we'd have helped them, though. so i don't know man. but its good to know ill always own my CURRENT version of ZBrush, i got 3DCoat, and Blender. so its not like im gonna have to go back to fucking Castilene and Super Sculpey like the OLD days. on some real shit though, getting *ALL* of Maxon's Programs for $100 a month, aint SHIT if you're making Models and selling them. but for someone like me, who is currently still learning, (ive been at Zbrush since November 2018, and i quit for a solid year in between being depressed and having to pack up my mothers house, who died in dec of 2020) so im still learning. but Cinema 4D seems like a good program, so i HOPE Maxon will be good to them/us. it could have been Adobe, right? or fuckin Autodesk. God, had it been Autodesk, id have Hung my Fat ass. Anyway, love your videos man, keep it up! idiots like me need a teacher! teach us 3DCoat!
Painter is goated for creating procedural textures. It has features like anchor points which are really important when it comes to adding normal or height details and still keeping your procedural effects looking good. I think 3D coat is more of a hand painting program with some procedural capabilities.
I just jumped into the program to test out Textura for some handpainting and I'm impressed. I spent some time testing out Marmoset's texturing tools and while I like what they have so far, they don't even have something as simple as symmetry for painting. I only got a few minutes into one of the tutorials for Textura before pausing and just messing around myself. I may have to try out the full version. Do you have experience with Maya's retopo and UV tools? If so, how does 3DCoat compare?
I haven’t used Maya. Retopo and uv tools are super easy in 3Dcoat although navigation isn’t industry standard by default which is sometimes annoying. If the sculpt performance was a bit better I’d use it 100% for a full asset pipeline. It needs about 2-5 more years in the cooker then it will be elite
@@DevGods , thanks for the reply. Sculpt performance is what's keeping me from Blender, though I haven't checked it since 2.83. I like what you're doing on this channel and wish you the best with all of your projects.
One thing to consider is that 3d coat is true 3d, not 2.5. Also , you can literally fully PBR paint (with full layer stack) your 3d sculpt opposed to jus storing colors or matcaps per vertex. Plus, you have sculpt layers. Also, you have smooth shading available on your sculpt, which means you dont need to go as high. I find that nevertheless, the sculpting performance is incredible smooth, even on a 20 mio sculpt, the brush work feels like butter.
@@harrysanders818 , there's definitely a difference sculpting in 3D - can't pinpoint what it is but I prefer Blender to ZBrush. I may give 3DCoat's sculpting a go - already bought Textura. Someone mentioned that 3DCoat uses the GPU for sculpting so the more powerful your graphics card the better the performance - is that correct? Smooth shading on the sculpt is pretty cool, too. I'm waiting for machine learning techniques to be incorporated into how a sculpt is displayed much like we see with upscaling in games. Thanks for the info, Harry.
Preach brother! That and per object undos are the reason I can’t leave zbrush. Being able to easily create selection groups with poly groups or smooth out topology by polishing is so good. Pretty much I realized that zbrush is still king when I made the same asset in all 3 programs (blender, zbrush, 3d coat) and the fastest completion time with the highest quality was zbrush by a mile
@@DevGods there are also thingd that suck a lot in zbrush like no technical accurate curves or falloffs like in pose tool. no real 3d perspective. no pbr painting nor preview. no texture painting just polypaint. much worse shadowbox than in 3dc. worse live bridges.
@@JaXuun all true. The retopo tools, uvs, persistent curve and texturing tools built in are really good. The modeling room is improving. If they could add true multires support I can ignore the per object undo feature I’ll miss. Because then I could actually use 3D coat in my character pipeline until I have to wait
@@JaXuun yea but it’s not what you expect. Since they still destroy the uvs and topology it’s not viable for using a base mesh from somewhere like character creator or meta human. Once they add something that is multires similar to zbrush or blender I’ll give it another go
3DCoat looks very promising and I'm a big fan of perpetual licenses. Though the perpetual licensing only includes updates for the next 12 months. Idk that doesn't sit right with me. What's your opinion on that???
To me I don’t mind it. Because the development cycle is picking up. They may be doing similar to Adobe where they release a new version every year. As long as the software improves I’m fine with paying to upgrade
Yo if the upgrade license is reasonable then it’s a win win. You get good software and the company can continue to provide you with good software, and you can update when you ready. In my opinion
I went with the rent to buy option, after roughly a year of paying it off, you get a year of updates after that and to updates are discounted after that.
Annual updates for 3d Coat are priced fairly at $89. Not bad when I bought 3d Coat on sale for about $400. Pixologic's forever free updates was their downfall. Maxon wants to charge me $660 to upgrade Zbrush perpetual license. I purchased Zbrush for $800:/
Yea I hope they get to the state I need to use it full time. I like having all the tools in one spot but similar to blender I don’t want to sacrifice the power of a single tool just to have all the tools in one place. Might as well just use the best program for task
It's never crashed on me during sculpting. it is so much better and faster than Blender in sculpting that even if it did crash every now and then, it would still be acceptable compared to Blender.
I have been trying to figure out if I should buy this program for a few months now; I started using the trial version. Personally, as far as sculpting goes it blows Blender away. I can start off at a relatively high poly count and easily add detail faster and easier than Blender. Don't get me wrong I like Blender; I have a lot of those add-ons you talked about: Quad-Remesher, hard ops, box cutter...etc, but after seeing what 3d coat can do I probably would never sculpt in Blender ever again. And, from what you say about hard surface modeling I may never go back to doing that in Blender either.
If you can’t afford zbrush and are doing semi professional & professional work this tool is great tbh. It can still be used in conjunction with blender so there’s no loss to learning it. I would say that plasticity is stealing my heart right now when it comes to hard surface prop modeling though.
@@DevGods Thanks for your fast reply; I actually want to make my own indie game in Unreal 5 game engine (I tried Unity3d but Unreal seems to be more my fit); I can program C# and C++ and have an artistic background (I drew comics as a freelancer for a while which greatly helped in my sculpting.) I don't plan on working for someone else (maybe I will do some freelance work.) So that is why I was interested in 3D Coat. it seems like it could help create assets for my game a lot quicker than other programs. So do you think it is worth the large amount of money and the time to learn ZBrush over 3D coat when my goal is to create an entire game on my own? (I may try out the trial version of ZBrush to see what it can do even though I know it has a high learning curve.) I have heard about plasticity and was also interested in getting it but 3D Coat keeps showing me all these advantages that seem to focus on my goals.
I would give zbrush a shot it’s the best regardless of the fan boy opinions. 3D coat is close because of its tool set but for pure content creation zbrush is the goat. That price is steep as hell though lol so if you find just the smallest thing you don’t like maybe drop it completely
@@DevGods So you are "not" recommending 3Dcoat but instead...ZBrush even though sculpting is not the only thing I am concerned with? Right now I don't make any money with 3D so I could never justify paying nearly 900 dollars for software that mainly specializes just in sculpting. the price for 3Dcoat is not that bad, but after your recommendations, I might just stick with Blender and simply use addons (such as plasticity) to improve its performance. I personally thought 3Dcoat had a bunch of amazing upgrades over Blender, but after you suggested ZBrush I am not that sure anymore. Thank you for your input; you may have saved me 400 dollars on software that really isn't any better than Blender and its add-ons.
its been a year since you mad this video.... are you still using it and as enthusiastic about it as you were here? I think I'm gonna get the 1 month free trial and see whats up....
Oh snap I thought this was my rider video. I use zbrush it’s still too good to switch 3D coat has features I want but it is also lacking features I’ve grown used to. I would still give it a shot it is a great program just waiting on some of the tools to mature and be less buggy
I have an idea why people don't use 3dcoat as much because you can't see many brilliant works out there with 3dcoat at least for modeling. well I believe that the industry chooses the best so there are reasons that it's not used as much.
Yea it has some good modeling tools. But the fact you can’t use that low poly geo in a multi resolution style environment is frustrating. Meaning even for very simple things you have to work at high polygon counts. The UV and retopo tools are super good just wished they allowed more freedom with the low poly. Also having 3 different meshes for the same object is counter intuitive
@@DevGods Had it since 4.5 for UV and retopo. Just stating to model in it, as you say you ca create first and worry about topology when I make the low poly
What it offers that other soft does poorly is voxel sculpting and propriety finer algorithm for reptopo. Other than that its has nothing unique that other softs can't do. I am a programmer. Do modelling as a hobby. I often back and forth to various soft. Zbrush to moi3d, sketchup to maya, c4d to houdini and a lot of soft that rarely people knows like akeytsu, argile, haiku, mosketch and a lot of others in my 7 years of experimentation on 3d. If you learn a software to the core, may it be Blender, Max, or Maya you will realize you don't need another softwere for texturing or doing other stuffs. You have to master the craft then software won't matter anymore. Now i never touch any other soft other than houdini and blender. as blender has geo nodes now soon i think i will stop houdini too when blender starts to support advance features like houdini.
I love Blender, but you're going to be waiting a looooooooong time before [Geo Nodes] is on Par with Houdini 9 or 10 (if it ever even gets there) to say nothing of current day Houdini
@@FlameForgedSoul May be never. Remember Blender is open source and mostly community driven. Houdini has an army of hired experienced engineer and specialist behind of it to do one thing and do it good. Power the VFX. Houdini is bound to serve an industry on the other hand blender is freedom not bound to serve anyone. you can do procedural to grease pencil or start modeling like zbrush to capture your imagination with freedom.
Why isn't it used more? Two words: "Pricing Scheme". If you dare to ask 90 bucks for what essentially was just a learning version alone (no commercial usage allowed!) in a world where free tools such as blender exist, you're doing it wrong! While I know the applications are only partially comparable and that they've recently updated their pricing scheme somewhat, I still believe this tool is too expensive for what can do.
I feel that. Blender being free is a big plus. I’ve tried to use it in my pipeline even gave it a second look for hard surface. It’s a good program. I just prefer to speak about the software no in talks about. I’m sure blender will develop something that hooks me in.
@@3d515 yea the 99$ was replaced by the learning version. I myself am doing the rent to own plan and it’s great. This program needs more love. I bet if it were open source and free ppl would lose their minds lol
Been gettin at it for a coons age all they ways I could; I'mma say this though; next time you got something to say ... I'd like to hear about it; in about 3 minutes I'm pretty sure you just saved me about 3000 hours in the fore-seeable future. So good I'mma start leanin
Man I’m still trying to work 3D coat into my pipeline! It’s such a good software it’s just a little rough around the edges. It’s right on the cusp of being great!
Amen bro! Same situation: invested shitloads of time becoming super proficient with blender, then deep with zbrush...which I dont regret. But, after getting into this program...I regret not growing with it earlier. NOW is the best time to do it, version 2022 is freaking incredible. Every game dev and game artist should not neglegt this tool.
The problem is the lack of good tutorials showing workflows. We need both short tutorials and long tutorials. 3D Coat has a poor marketing, in my opinion. People simply don't know what can be done, and somethings are really confuse. A more clear interface with less but more clear options is necessary. I've being using 3D Coat for years. Despite that, I still have some doubts sometimes in simple things because the lack of clarity how to do what I want. And then usually I can't find a tutorial that clarify things. This is the biggest problem. Sad, because 3D Coat is the most complete software for sculpting and has a very robust painting system. The thing is that people don't know.
I've been using 3DC since version 1 when it was called 3D-Brush. Big fan and I'm always telling people about it.
I'm using it for texture mostly, and retopo/UVs sometimes, since 2012 I guess ^^" 10 years of hapiness ♥
I didn't found any other software that matches its efficiency for artists. One may compare it to substance painter/designer (well, that's just one part of 3DCoat you know ^^"), but these tools are designed more for factory productions than artist-driven ones where you really take care of each pixel. That's what I personnaly love with the tool, it offers me full control over what I want to express in the style I want, with pluses everywhere thanks to smartly designed tools (like RGB curvature, coming after long-range curv. which was in its time already a superior improvement)
In the name of future users, thank you for spreading the word =)
Thanks! I’m in love with the underdog softwares. Not many understand just how powerful they all are so I have to put it out there
Recently started woth 3D Coat after a couple years of Maya and Zbrush, bit of a learning curve, but it's been enjoyable for sure
Fun fact - 3D Coat was the first 3D app to have auto-retopology. I forget which version it was, but it was before ZBrush had it.
Yea 3D coat was on par or ahead of zbrush for some time. But they seemed to have either run out of resources or got complacent
@@DevGodsI think they're being bombed by Russia
3DC2021 is severely lacking tutorials, so I'm subscribed to you sir - keep up the good work!
Thanks for the sub! Any you’re correct there’s a lot of feature demonstrations but no solid project based tutorials to get you up to speed with the tools. As I learn more about the program I plan to fill that void
There are some decent guides to its use here on YT, the Official 3DCoat channel is a good starting point.
Really underrated program, it just doesn't have many tutorials ...if you could do some about texturing or may Blender to 3D coat (because most people use blender) that'd be awesome
I found 3Dcoat on artstation under an artists tool.... and i was like wth is this
It is underrated for sure. I still would like better modeling tools. I also struggled with the fact that the mesh you make in the modeling room is not the same mesh, meaning you can’t easily make edits to the high poly that will transfer down to low poly. I’ve grown a bit as an artist since this video. I didn’t realize how important topology is. I won’t be doing any tutorials in this program because I no longer use it. Don’t get me wrong it has great tools but after learning topology and design it’s actually harder to use than zbrush which is what I use now
Good shit man, the biggest attractions for me are freeflow modelling and the retopology tool.
Thanks. And yea the tool set is nice. I wish it had some of the polishing techniques I’m used to in zbrush. The bevel tool was a great addition and I know in the future they will keep on improving it. Great software
3d coat biggest strength is painting and destructive sculpting it's biggest weakness is lack of decent tutorials and support!
Only been using 3D Coat for about a week or two and I am in love 😁
im a 20 plus year game artist working in industry, coat is badass, esp for game artists. retopo a joy, uv barely break a sweat, and now with smart materials and basically sp built in...heck the vox hide tool alone is worth it. but one of coats really great attributes is its easy to learn its interface. nice tool tips for everything is a huge help when dipping in and out of it. im trying to finish a more complex model with it now and i hope i can share it soon...even now its edge curvature map got way improved now uses rgb channels for three layers of edge masking for its smart materials. sp does not have that...coat does. really if you wanted to you could just do real time models and tex in this program alone and it would be professional level work.
and i am speaking as someone who knows zb maya max blender sp sd etc even fusion 360. i need to learn houdini im behind on that and shame on me for that one...
20:30 as a die-hard Blender lover, I have to say - 3DCoat has a Blender Applink thing. So why not use both? If one of the proprietary software companies _finally_ wants to play nice with Blender, I say we support them!
Back in the day they had restrictions in their Terms of Use that you couldn't create anything "lewd, obscene or prnographic." This was removed back in 2009, but has forever turned a lot of people off from this company and killed their popularity.
I love 3d Coat even tho it's not perfect and sometimes buggy.
Yeah I hear ya , I’m sick of worry about edge flow and blah blah blah I just too go with flow and create
Please! Do more tutorials on this amazing software! There's so little videos on this!
You speak the true bro! This softwarer is so intuitive and does everything!
I want to get into this but I as a commercial artist I am wearing of its reputation as a crash/bug magnet.
Yea man it’s so good but so bad. Lol it’s like right in the cusp of being the best software. They are making some strides but more needs to be done
i have to agree , and also the pating is kind of Nice for stylized.
They add a few more tools and honestly it will be neck to neck with zbrush.
I love your style, man. I will be watching more of your shit. lol
I'm sold and will be watching your 3D Coat tutorials. Hey, and shout out to Ukraine. When you purchase 3D Coat you are supporting artists in that war torn country.
Anyone notice viewport locking does not work when using a 3D mouse. Click left view , set Ortho mouse 3D mouse to zoom, in viewport will rotate with any small movement in any axis from mouse. Makes it too annoying model when you need a ortho locked viewport. Hard surface is just aggravating in coat, Blender does the same thing much faster, assuming your making game assets.
I haven’t had the opportunity to test 3D coat with a 3D mouse. Too poor lol
The 3D mouse developer needs to step it up with their driver software to make it work better in 3D coat.
@@OlavSchneider seems to work as intented in Blender, Fusion 360, 3ds Max and locks
Thank you for a video ! :) very informative ^_^
"Fuck it, imma get it" has been my mantra for YEARS now. And its seldom failed me lol
Lmao na facts! I have it just in case zbrush do some dumb shit.
@@DevGodsMy Dude... i hate to say it, cause i fucking ADORE Zbrush, like. im a literal Fanboy for them. but even *I* Can't excuse them for selling out to Maxon. like, WTF were they thinking!? the only thing i can come up with is they've come as far with Zbrush as they can, and they sold the Program for a Cash Injection to help them make their new Zbrush "Upgrade" thats basically Zbrush, but in a new Engine or some shit.
or they *REALLY* needed the money. had they told us, their fans... we'd have helped them, though. so i don't know man. but its good to know ill always own my CURRENT version of ZBrush, i got 3DCoat, and Blender. so its not like im gonna have to go back to fucking Castilene and Super Sculpey like the OLD days.
on some real shit though, getting *ALL* of Maxon's Programs for $100 a month, aint SHIT if you're making Models and selling them. but for someone like me, who is currently still learning, (ive been at Zbrush since November 2018, and i quit for a solid year in between being depressed and having to pack up my mothers house, who died in dec of 2020) so im still learning. but Cinema 4D seems like a good program, so i HOPE Maxon will be good to them/us. it could have been Adobe, right? or fuckin Autodesk.
God, had it been Autodesk, id have Hung my Fat ass. Anyway, love your videos man, keep it up! idiots like me need a teacher! teach us 3DCoat!
Just testing the retopo room with a 2.5mill mesh . Had some viewport lag in 4.9 felt sluggish. In 2021 no lag at all.
The performance really got incredible. Such a joy to work with
Good video bro il consider this program
Thank you for sharing! I'm just starting with 3dcoat, but I also have painter, what does painter have that 3dcoat lacks?
Painter is goated for creating procedural textures. It has features like anchor points which are really important when it comes to adding normal or height details and still keeping your procedural effects looking good. I think 3D coat is more of a hand painting program with some procedural capabilities.
@@DevGods Thank you!!
I just jumped into the program to test out Textura for some handpainting and I'm impressed. I spent some time testing out Marmoset's texturing tools and while I like what they have so far, they don't even have something as simple as symmetry for painting. I only got a few minutes into one of the tutorials for Textura before pausing and just messing around myself. I may have to try out the full version. Do you have experience with Maya's retopo and UV tools? If so, how does 3DCoat compare?
I haven’t used Maya. Retopo and uv tools are super easy in 3Dcoat although navigation isn’t industry standard by default which is sometimes annoying. If the sculpt performance was a bit better I’d use it 100% for a full asset pipeline. It needs about 2-5 more years in the cooker then it will be elite
@@DevGods , thanks for the reply. Sculpt performance is what's keeping me from Blender, though I haven't checked it since 2.83. I like what you're doing on this channel and wish you the best with all of your projects.
One thing to consider is that 3d coat is true 3d, not 2.5. Also , you can literally fully PBR paint (with full layer stack) your 3d sculpt opposed to jus storing colors or matcaps per vertex. Plus, you have sculpt layers. Also, you have smooth shading available on your sculpt, which means you dont need to go as high. I find that nevertheless, the sculpting performance is incredible smooth, even on a 20 mio sculpt, the brush work feels like butter.
@@harrysanders818 , there's definitely a difference sculpting in 3D - can't pinpoint what it is but I prefer Blender to ZBrush. I may give 3DCoat's sculpting a go - already bought Textura. Someone mentioned that 3DCoat uses the GPU for sculpting so the more powerful your graphics card the better the performance - is that correct?
Smooth shading on the sculpt is pretty cool, too. I'm waiting for machine learning techniques to be incorporated into how a sculpt is displayed much like we see with upscaling in games. Thanks for the info, Harry.
what i really miss is polygonal boole and polygorups AND polygorup polishing
Preach brother! That and per object undos are the reason I can’t leave zbrush. Being able to easily create selection groups with poly groups or smooth out topology by polishing is so good. Pretty much I realized that zbrush is still king when I made the same asset in all 3 programs (blender, zbrush, 3d coat) and the fastest completion time with the highest quality was zbrush by a mile
@@DevGods there are also thingd that suck a lot in zbrush like
no technical accurate curves or falloffs like in pose tool. no real 3d perspective. no pbr painting nor preview. no texture painting just polypaint. much worse shadowbox than in 3dc. worse live bridges.
@@JaXuun all true. The retopo tools, uvs, persistent curve and texturing tools built in are really good. The modeling room is improving. If they could add true multires support I can ignore the per object undo feature I’ll miss. Because then I could actually use 3D coat in my character pipeline until I have to wait
@@DevGods they just released multi res ir didnt they?
@@JaXuun yea but it’s not what you expect. Since they still destroy the uvs and topology it’s not viable for using a base mesh from somewhere like character creator or meta human. Once they add something that is multires similar to zbrush or blender I’ll give it another go
Love this. Thank you for the Houdini love as well man. :)
Houdini is my favorite piece of software next to unreal engine!
Nice to see another Houdini guy. I'm trying to learn it myself this month. Tempted on Blender but what do you think?
Houdini any day of the week
i bought it too. it rocks allthough i still am a beginner at it.
3DCoat looks very promising and I'm a big fan of perpetual licenses. Though the perpetual licensing only includes updates for the next 12 months. Idk that doesn't sit right with me. What's your opinion on that???
To me I don’t mind it. Because the development cycle is picking up. They may be doing similar to Adobe where they release a new version every year. As long as the software improves I’m fine with paying to upgrade
Yo if the upgrade license is reasonable then it’s a win win. You get good software and the company can continue to provide you with good software, and you can update when you ready. In my opinion
I went with the rent to buy option, after roughly a year of paying it off, you get a year of updates after that and to updates are discounted after that.
Annual updates for 3d Coat are priced fairly at $89. Not bad when I bought 3d Coat on sale for about $400.
Pixologic's forever free updates was their downfall. Maxon wants to charge me $660 to upgrade Zbrush perpetual license. I purchased Zbrush for $800:/
3dcoat is really great for its painting... the sculpting is pretty primitive and stability is awful but they are working on it
Yea I hope they get to the state I need to use it full time. I like having all the tools in one spot but similar to blender I don’t want to sacrifice the power of a single tool just to have all the tools in one place. Might as well just use the best program for task
It's never crashed on me during sculpting. it is so much better and faster than Blender in sculpting that even if it did crash every now and then, it would still be acceptable compared to Blender.
I have been trying to figure out if I should buy this program for a few months now; I started using the trial version. Personally, as far as sculpting goes it blows Blender away. I can start off at a relatively high poly count and easily add detail faster and easier than Blender. Don't get me wrong I like Blender; I have a lot of those add-ons you talked about: Quad-Remesher, hard ops, box cutter...etc, but after seeing what 3d coat can do I probably would never sculpt in Blender ever again. And, from what you say about hard surface modeling I may never go back to doing that in Blender either.
If you can’t afford zbrush and are doing semi professional & professional work this tool is great tbh. It can still be used in conjunction with blender so there’s no loss to learning it. I would say that plasticity is stealing my heart right now when it comes to hard surface prop modeling though.
@@DevGods Thanks for your fast reply; I actually want to make my own indie game in Unreal 5 game engine (I tried Unity3d but Unreal seems to be more my fit); I can program C# and C++ and have an artistic background (I drew comics as a freelancer for a while which greatly helped in my sculpting.) I don't plan on working for someone else (maybe I will do some freelance work.) So that is why I was interested in 3D Coat. it seems like it could help create assets for my game a lot quicker than other programs. So do you think it is worth the large amount of money and the time to learn ZBrush over 3D coat when my goal is to create an entire game on my own? (I may try out the trial version of ZBrush to see what it can do even though I know it has a high learning curve.) I have heard about plasticity and was also interested in getting it but 3D Coat keeps showing me all these advantages that seem to focus on my goals.
I would give zbrush a shot it’s the best regardless of the fan boy opinions. 3D coat is close because of its tool set but for pure content creation zbrush is the goat. That price is steep as hell though lol so if you find just the smallest thing you don’t like maybe drop it completely
@@DevGods So you are "not" recommending 3Dcoat but instead...ZBrush even though sculpting is not the only thing I am concerned with? Right now I don't make any money with 3D so I could never justify paying nearly 900 dollars for software that mainly specializes just in sculpting. the price for 3Dcoat is not that bad, but after your recommendations, I might just stick with Blender and simply use addons (such as plasticity) to improve its performance. I personally thought 3Dcoat had a bunch of amazing upgrades over Blender, but after you suggested ZBrush I am not that sure anymore. Thank you for your input; you may have saved me 400 dollars on software that really isn't any better than Blender and its add-ons.
great video. love your attitude :)
Hey! Thanks for watching, glad you enjoyed the video
When you need a tutorial on transforming, you have a problem
Damn bro you are so stoned but you are right, I started to use 3dcoat too. It's just dope.
Stoned? Haven’t smoked pot in 4 years
@@DevGods haha, me too, but I guess it's almost 5 or 6 yrs now. Then you sound just cool. So keep working bro, gotta watch your channel.
@@lennymanny6364 sorry it´s my second account so dont be confused :D
Its lacking in continuity across the program. Extremely buggy and unstable. Updates break the program. And is very hard to export from.
its been a year since you mad this video.... are you still using it and as enthusiastic about it as you were here? I think I'm gonna get the 1 month free trial and see whats up....
Oh snap I thought this was my rider video. I use zbrush it’s still too good to switch 3D coat has features I want but it is also lacking features I’ve grown used to. I would still give it a shot it is a great program just waiting on some of the tools to mature and be less buggy
100% agree
❤3D Coat❤
Companies don't work with products that don't pay them to use their products.
Really? So are you saying that zbrush and maya pay to retain their user base?
@@DevGods really you didn't know It ? Geezz
No and i find it hard to believe why would I a software creator pay a company that needs my software to use it instead of them paying me?
I have an idea why people don't use 3dcoat as much because you can't see many brilliant works out there with 3dcoat at least for modeling. well I believe that the industry chooses the best so there are reasons that it's not used as much.
Yea zbrush is still top dog at the moment. Hopefully 3D coat can get their shit together and truly compete.
@@DevGods I'd love to see that 3dc is better for modeling I know it's better for texturing for sure it's so nice to use one software for everything.
Yea it has some good modeling tools. But the fact you can’t use that low poly geo in a multi resolution style environment is frustrating. Meaning even for very simple things you have to work at high polygon counts. The UV and retopo tools are super good just wished they allowed more freedom with the low poly. Also having 3 different meshes for the same object is counter intuitive
@@DevGods I don't know much about it. are you saying you can't use like multi level of subdive? like mudbox and zbrush?
Yes it doesn’t have that quite yet
Lol, most lit 3d sculptor online 😅
LOL love the passion
Thanks! It’s a good program I want it to do well
@@DevGods Had it since 4.5 for UV and retopo. Just stating to model in it, as you say you ca create first and worry about topology when I make the low poly
Thank god i found another black game dev.. subscribing right now !
Thanks man!
This had me laughing 🤣
What it offers that other soft does poorly is voxel sculpting and propriety finer algorithm for reptopo. Other than that its has nothing unique that other softs can't do. I am a programmer. Do modelling as a hobby. I often back and forth to various soft. Zbrush to moi3d, sketchup to maya, c4d to houdini and a lot of soft that rarely people knows like akeytsu, argile, haiku, mosketch and a lot of others in my 7 years of experimentation on 3d. If you learn a software to the core, may it be Blender, Max, or Maya you will realize you don't need another softwere for texturing or doing other stuffs. You have to master the craft then software won't matter anymore. Now i never touch any other soft other than houdini and blender. as blender has geo nodes now soon i think i will stop houdini too when blender starts to support advance features like houdini.
I love Blender, but you're going to be waiting a looooooooong time before [Geo Nodes] is on Par with Houdini 9 or 10 (if it ever even gets there) to say nothing of current day Houdini
@@FlameForgedSoul May be never. Remember Blender is open source and mostly community driven. Houdini has an army of hired experienced engineer and specialist behind of it to do one thing and do it good. Power the VFX. Houdini is bound to serve an industry on the other hand blender is freedom not bound to serve anyone. you can do procedural to grease pencil or start modeling like zbrush to capture your imagination with freedom.
Why isn't it used more? Two words: "Pricing Scheme". If you dare to ask 90 bucks for what essentially was just a learning version alone (no commercial usage allowed!) in a world where free tools such as blender exist, you're doing it wrong! While I know the applications are only partially comparable and that they've recently updated their pricing scheme somewhat, I still believe this tool is too expensive for what can do.
I feel that. Blender being free is a big plus. I’ve tried to use it in my pipeline even gave it a second look for hard surface. It’s a good program. I just prefer to speak about the software no in talks about. I’m sure blender will develop something that hooks me in.
Learning version 2021 alone have commercial usage allowed now. And rent to own option was added too.
@@3d515 yea the 99$ was replaced by the learning version. I myself am doing the rent to own plan and it’s great. This program needs more love. I bet if it were open source and free ppl would lose their minds lol
@@DevGods Well the retopology tools are certainly awesome, so they would certainly be appreciated, as well as the voxel shaping tools I think.
3DCoat’s pricing is a steal for everything it can do.
Been gettin at it for a coons age all they ways I could; I'mma say this though; next time you got something to say ... I'd like to hear about it; in about 3 minutes I'm pretty sure you just saved me about 3000 hours in the fore-seeable future. So good I'mma start leanin
Man I’m still trying to work 3D coat into my pipeline! It’s such a good software it’s just a little rough around the edges. It’s right on the cusp of being great!