How to animate a tail using damped track constraints

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 50

  • @PingerSurprise
    @PingerSurprise 5 місяців тому +74

    Dude, you just simplified my life by a thousand. No more complex dynamic bone addons for me! Thanks a lot!

  • @OfficialAEPBR
    @OfficialAEPBR 4 місяці тому +86

    WARNING: This will cause dependency cycles, which will be VERY GLITCHY for animations. I would use an addon like Wiggle bones for this matter.

    • @lalithaananthan3023
      @lalithaananthan3023 4 місяці тому +6

      Yes Wiggle bones..

    • @r11590
      @r11590 2 місяці тому +1

      What can I do if I have a glitchy animation? There is a way to fix it? :(

    • @OfficialAEPBR
      @OfficialAEPBR 2 місяці тому +4

      @@r11590 you’ll have to bake your animation, this tutorial isn’t really good cause they don’t say that
      this method works ONLY if you bake it at the end!

    • @지훈-x3q
      @지훈-x3q 20 днів тому +1

      Yes. Im not sure who came up with this idea first, but this mechanism 'Uses' the dependency loop. The biggest issue with it is that it doesn’t work properly if you don’t play the frames in the correct order (for example, when scrubbing frames backwards..). However, if you bake the animation before the final output, no problems occur. It’s like bunny hop: it’s a bug, but it’s useful

    • @OfficialAEPBR
      @OfficialAEPBR 20 днів тому +2

      @@지훈-x3qeh thats true ig, I just wouldnt recommend that method at all

  • @TomExtra
    @TomExtra 6 днів тому

    if anyone here plays roblox pressure they would know but i find this really helpful as it helped with my recreation of the searchlight in pressure

  • @lambsaurusxlambs5202
    @lambsaurusxlambs5202 10 місяців тому +9

    I am so glad I found this, Thank you!!

  • @bhosaleshubham301
    @bhosaleshubham301 5 місяців тому +7

    I tried its look smooth and good in viewport for jitter in final renders like lagging

  • @thui8398
    @thui8398 Рік тому +30

    Straight to point and quick, bless you my king

  • @verxvikx
    @verxvikx 5 місяців тому +2

    Thank you!

  • @artofvibration
    @artofvibration 9 місяців тому +3

    Wow so awesome 😎 🔥🔥🔥🎬

  • @kylewoodson
    @kylewoodson Місяць тому

    Hey, I got a quick question... if I do absolutely everything correctly up until the automatic weights, and I apply it and it doesn't work, what could I do/shoukd do about it? Because I have followed four tutorials (including this one), and I cannot figure out why the parenting from the rig to the model for automatic weights won't work.

  • @micorime
    @micorime 5 місяців тому +3

    omgosh thats so cool! tHAAAANKS! >O<

  • @ohtontheknight3879
    @ohtontheknight3879 Місяць тому +1

    I think i can use this for my snake so i don't have to spend so many hours trying to figure out how to ik it because there is no snake ik tutorial

  • @bigboss9150
    @bigboss9150 6 місяців тому +4

    I can't thank you enough. Thank you!!

  • @goodnightdood
    @goodnightdood 4 місяці тому +2

    I have been setting up my rigs using rigid bodies. deym

  • @phantom_sn1per201
    @phantom_sn1per201 11 місяців тому +2

    That’s awesome!!!!!! Thank you very much for this 🙌

  • @Cakeuvu
    @Cakeuvu 3 дні тому

    why the tail so hi poly

  • @DanielMartins-nq9ql
    @DanielMartins-nq9ql 10 місяців тому +3

    Show. ❤ thank you very much

  • @twistedmaidn
    @twistedmaidn 4 місяці тому +1

    I have been trying for days to get my ghost tail to work and this helped me fix it in less than 2 mins ❤❤❤

  • @franciscofernandes4623
    @franciscofernandes4623 8 місяців тому +2

    This doesn't work very well if bringing to unreal, it's a bit janky

    • @dmitr6926
      @dmitr6926 7 місяців тому +1

      Yeee.. here for loop animation could only fix it with keyframing the constrain influence to 0 at start and end frame *and increase inbetweens, wonder if there is a some other way..

  • @oOBlackAppleOo
    @oOBlackAppleOo 5 місяців тому +1

    i think i am in love with you

  • @ADEPS.
    @ADEPS. 5 місяців тому +1

    I never knew what that constraint could do.

  • @RedrD-oh6wu
    @RedrD-oh6wu 2 місяці тому

    I thought that was something else….

  • @AlexanderDRamos
    @AlexanderDRamos 4 місяці тому

    that's NOT the coccyx 😔👌 so called the tailbone

  • @von.3d
    @von.3d 11 місяців тому +3

    will this work in unity or unreal engine??

  • @rajthegamer4099
    @rajthegamer4099 2 місяці тому

    I can't implement it to my suspensions for a car 😢

  • @ramiltagirovfx
    @ramiltagirovfx 6 місяців тому +1

    🙏

  • @SatchNomad
    @SatchNomad 8 місяців тому +4

    this doesn't work

  • @mqbaka
    @mqbaka Місяць тому

    Thank you for this.

  • @Alexy.0i
    @Alexy.0i Місяць тому

    BROOOO! This is genius haha

  • @Artaraa
    @Artaraa Рік тому +1

    eeeeeee

  • @judealmeida3094
    @judealmeida3094 4 місяці тому

    Nossa, amei

  • @orbitalcatnip
    @orbitalcatnip 11 місяців тому

    love this, how about animal ears for bounce?

    • @gn2b445
      @gn2b445 5 місяців тому +2

      it's basically the same

  • @sonicanimationsyt6932
    @sonicanimationsyt6932 10 місяців тому +4

    I tried this and when I render it, it won’t work, help ;-;

    • @Riley_Christian
      @Riley_Christian 9 місяців тому +1

      Because it is not the proper way of doing this. Is kinda more of a bug or glitch. I wouldn't recommend this method, instead use the wiggle bones addon. It's able to calculate this correctly and with fine tuning too

    • @Kuzre
      @Kuzre 8 місяців тому

      then why does this even exist? I prefer damped tracks@@Riley_Christian

    • @AStoryWithLukeAnimates
      @AStoryWithLukeAnimates 8 місяців тому +1

      Because the wiggle addon allows Keyframes​@@Kuzre

    • @Grimhavens
      @Grimhavens 4 місяці тому

      ​@@Kuzrebecause it gets lots of views

  • @vindikidxd
    @vindikidxd 2 місяці тому

    my classmate najee thought this was sperm

  • @oostenmusic
    @oostenmusic 3 місяці тому +1

    thumbnail kinda sus

  • @retofficial
    @retofficial 4 місяці тому

    U got a subscriber bro🤌🏻🤌🏻🤌🏻🥂🫡

  • @dh5680
    @dh5680 4 місяці тому +1

    i am a furry