Colorized HOO Can It Really Be This Simple

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  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 43

  • @Sweatsox8
    @Sweatsox8 Рік тому +1

    Hell Yeeeahhh!!!! Your tutorials are incredible and the help you have given me is very much appreciated. Keep the great content coming.

  • @Skyguy055
    @Skyguy055 Рік тому +2

    Squiggly line symbol is called Tilde. ~~~~~~~~~~ Yet another very comprehensive tutorial by the way!!

    • @enteringintospace4685
      @enteringintospace4685  Рік тому

      Ah...but when do you use it? Lol

    • @Skyguy055
      @Skyguy055 Рік тому

      @@enteringintospace4685 when ever you feel included to do so!!😆

    • @Skyguy055
      @Skyguy055 Рік тому

      Inclined!!!!! Not included, stupid auto connect!!!!! 🙃😁

  • @michaelsmothers
    @michaelsmothers Рік тому +1

    Hell yeah, brother! Another great tutorial! I appreciate how you always give such great tips and explanations. Thanks!

  • @ClearAmbientSkies
    @ClearAmbientSkies Рік тому

    I can tell you’re quite proud of this one. Hell yeah man. One of the best!

  • @ona4day
    @ona4day Рік тому +1

    Hell Yeah! beautiful process

  • @Mike_Gibbs971
    @Mike_Gibbs971 Рік тому

    Hell Yeah! Late to the party, but that's good stuff... Thanks for sharing!

  • @jonathanpearceff
    @jonathanpearceff Рік тому

    Great video with loads of tips and tricks (apart from the colour bit). Getting rid of those really small stars by making them fuzzy is great....I have been trying to do that on my images recently, but without much success - I was using curves to try make them vanish, but putting the out of focus is great.

  • @211milkman
    @211milkman 3 місяці тому +1

    Hell Yeah!!!!!!!

  • @danjensen9425
    @danjensen9425 Рік тому +1

    If anyone goes too fast on UA-cam just slow the speed down to 75% . Try it it works. Every UA-camr should tell their audience this.

  • @davidschaeffer5322
    @davidschaeffer5322 Рік тому +1

    Ooooh! Dat is Nishe!!

  • @Denny_963
    @Denny_963 5 місяців тому +1

    Oh hell yeah!

  • @markusohlig2350
    @markusohlig2350 10 місяців тому

    Could you comment on one item that I do not quite understand about Pixelmath. You are adding the Ha and O3 images that have been converted to RGB to the individual R, G and B channels in Pixinsight. I would have assumed that one adds by definition a grayscale image to the individual channels. (e.g. what happens to the blue component of your Ha when you add it in Pixelmath to the Red channel).

  • @j1will
    @j1will Рік тому

    Woot, Woot!!

  • @rafaelsampaio2635
    @rafaelsampaio2635 Рік тому +1

    Hello! Congratulations for your amazing work! Any video about adding a colorized Ha into a RGB image? Or we just have to colorize the Ha like in this video and then add it to RGB using PixelMath?

    • @enteringintospace4685
      @enteringintospace4685  Рік тому +1

      Hey sorry for late response. I've definitely done some Colorized hargb images but haven't done a video on that process. But for you I will 😊

  • @PRASTRO
    @PRASTRO Рік тому +1

    Nice!!! 👍🏻

  • @wadelerow8633
    @wadelerow8633 Рік тому +1

    PixelMeth can never be simple lol (*.02)+j/k(oii~.4). great work and thanks again!!!

  • @PaoloBanci
    @PaoloBanci Рік тому +1

    Hi one question. I searched your videos HOO. I photographed in 2022 the Veil Nebula with the Extreme filter. This year 2023 with Triband Ultra RGB Antlia filter. But I would like to accentuate the red and blue colors, extracting Ha and O3 from the 2022 data with APP.
    I found a formula for HaRGB online, even though I don't like it much.
    Do you know any formula for adding Ha and O3 to the 2023 data?

    • @enteringintospace4685
      @enteringintospace4685  Рік тому

      Hey sorry for the late response Facebook notifications stink.
      I should have a video out soon doing just that! Stay tuned..

  • @MrStacaz99
    @MrStacaz99 Рік тому

    Would you have used GHS to stretch the H and O if you were to do it again?

  • @MegaMichaeltodd
    @MegaMichaeltodd Рік тому

    Is there any reason why you do division instead of subtraction for background extraction? I always thought that flats correction was division and background. Subtraction or gradient was subtraction

  • @BrokenPik
    @BrokenPik Рік тому

    How many hours and what gear?

  • @hkon_h
    @hkon_h Рік тому +1

    Hell yeah brotherman. Just a tip to save time, use ABE with function degree set to 1 or 2 and it will get rid of those fairly simple gradients ez pz.
    (I know.. I used to hate ABE too)

    • @enteringintospace4685
      @enteringintospace4685  Рік тому

      Lol...I still use it but there are time when it seems to invert the gradients. Plus...if it doesn't hurt its not worth it 😄😄

  • @ewa7709
    @ewa7709 Рік тому +1

    hello, i tried this technique again and found that its really hard for me to create the balance of the chanels that is not overly saturated. Any advise on how "diluted" the colours should be?

    • @enteringintospace4685
      @enteringintospace4685  Рік тому

      I'm finding that when I precolor each master image that I need to color without adding any saturation or c component vibrance boost. For some reason when they are combined in pixelmath the saturation gets enhanced. Try pulling back on the presaturation.

  • @richardsprouse4748
    @richardsprouse4748 Рік тому +1

    Great Video!!! Do you have any idea how i might get star x termanator to speed up? I have a reasonably fast laptop and its still 13 minutes an image to remove stars. If i do batch processing on this thats 26 minutes. Thanks

    • @mar504
      @mar504 Рік тому

      Get a desktop computer with a NVIDIA GPU, StarX supports GPU acceleration.

    • @enteringintospace4685
      @enteringintospace4685  Рік тому

      Thanks! I tried the Cuda core upgrade but then read where that didn't make a difference with star x.
      For now it remains worth the wait.

  • @marklewis9265
    @marklewis9265 Рік тому

    hell yeah :D

  • @andyclark5107
    @andyclark5107 Рік тому +1

    Ulitmately all you're really doing there is changing the result so that the green channel contains very little information as when taking the two RGB images into the Green expression, the green channel contains very little data as you made them mostly red and blue. It would be useful to see a comparison where you do the first combination using the grey scale images, but set the G channel to zero as thats closer to what you're doing in the final version.

  • @davidsheesley112
    @davidsheesley112 Рік тому

    Bam!

  • @azuractive
    @azuractive Рік тому +1

    The ~ tilde symbol in regular expressions inverts the value (in pixelmath the value of the pixels), so ~x = 1-x
    ¯\_(ツ)_/¯

  • @schandler52
    @schandler52 Рік тому

    Great tutorial very thorough as to the process. However, personally I could do without the childish interjections.