The expansion of landless gameplay with ck3 adventurers, eu4 societies, vic3 ownership is pretty cool. But for ck3 i wish there was still a focus on feudalism for a medieval gsg rpg game
Absolutely love the landless play! Combined with the plagues makes a challenging time, but it's great! Great year to be a ck3 player. Keen to see what next year brings!
To be honest, Roads to Power feels like it packed the content for a major expansion and the Byzantine flavor for a flavor pack within the same DLC. That makes it even more worth getting imo
I've been playing as a governor in Byzantium and really enjoying it, you have to think in a different way to the usual feudal/clan/tribal gameplay, being more about gains through politics more than warfare. It feels like you have to be less selfish in how you play, you have to think about supporting the rest of your family, and also the empire itself. The different mindset needed does seem to be putting off youtubers from trying it, everyone is trying landless play instead. I also like the plague addition, unexpected deaths did happen in real life, should be in the game too. Have only tried the Wandering Nobles briefly (unexpected death, see above), but liked what I saw.
Byzantine Empire was the best gameplay I ever had, hands down. Trying to push my family onto other governorships, and trying to get ourselves to the throne? Peak.
Legends of the Dead overall is just a massive nerf to the eugenics strategy, 1. MASSIVE legitimacy tank to even begin cause most characters with positive congenital traits are randomly generated commoners 2. your children can die, thus its more important to invest in a lot of children rather than just one
Respectfully, I have a completely different opinion. I consider Roads to Power the best DLC for CK3 in the entire game by far. And from many opinions I heard, this many people share this opinion. Many people waited for other governments, and we finally got one. It's really refreshing after 5000 hours of playing as a feudal lord to play in the administrative realm. It's quite historically accurate and reflects Byzantine realities well. Before RtP Byzantines were just boring, I have rarely played there, now I often play there as a landless char or landed governor. Also, landless play is the most game changing addition to the game since the very beginning. Literally it changes CK3 into RPG game. I believe it provides fantastic tools for the modders, especially for total conversions and such, where, e.g., you can play as a famous character in Lord of the Rings or Game of Thrones. So kudos for that entire DLC to Paradox. And it is a flavor pack, since it adds flavor for Byzantines, including new clothing and hairstyles, so this is Byzantine flavor pack, but yeah, it's also valid for the entire map. Legends of the Dead was an universal flop among community. Many people, including me, consider plagues annoying. As a result, many people decide to play with LotD turned off. Most streamers and content creators ignore legends and don't play with them. While legends can be powerful, it's this kind of addition which can be safely removed from the game and doesn't change literally anything. Legends seeds provided by PDX are very basic, and even modders struggle with making them interesting. The whole system seems also bugged, and legend mods interfere with vanilla legends. While these are not bad ideas in general, the execution wasn't good. And Wanderning Nobles, let's just say it didn't bring me back to the game after I finished playing with RtP content. I agree that this is such a minor DLC, it should be part of RtP. It's just a money grab, not worth of $5 or €5. While it's better than other event packs, the entire event pack idea is just bad, they should've abandoned that type of content a long time ago, since all event packs are badly reviewed and are unpopular among community. Free mods like RICE, provide more "event"-like content for free than all event packs together, and that's just sad. Wandering Nobles is just PDX on autopilot, and it just looks like made by some generative AI tools (and they are known for using those in development). Additionally, a new DLC and patch barely month after the last one derailed development of many mods, and made a game unplayable for many people. That's really inconsiderate. They should've waited with this one, and release it later with some additional content. In general, no, this wasn't the best year for CK3, it was just a year like many others, one good DLC, accompanied by two DLCs which can be (or maybe even should be) safely skipped by any player. It's just usual Paradox, providing a mixed-quality content, one step forward, two steps back. Unfortunately for them, community is starting being tired with such an approach, they've just closed two terrible years for them, with a ton of flops and financial failures. I don't mind having less content per year, e.g., two DLCs instead of three, but good ones.
Idk if I could say this year was the best necessarily but I would say that the changes since Tours and Tournaments have completely revolutionized the game and changed the way the world works and how you interact on the map and the other characters on it. Base CK3 is so static in comparison.
I never really played much CK3 as CK2 felt far superior in amost every aspect; however, I gave it a shot after Roads to Power was released as it brought something new to the game that CK2 didn't have. CK3 is still way too easy but if you get into roleplaying, I think it is now quite enjoyable and you brought up something I've been thinking about as well: you don't have to quit when you'er done with your current character and goals, you can just continue as an adventrurer and move wherever you want and find new goals to achieve. It is great to look back after a few generations and see what the rest of your dynasty is up to while you're builing a new kingdom on the other side of the world.
A few things: generally, a taxation tour should give you more money than you spent on it. So I always do those if I can. Some of it may come from using Golden Obligations to turn hooks into extra gold, but yeah. Golden Obligations is frankly just insane as a 1-perk investment. I also play with the game settings for half-price legends, not so much for myself but so the AI is more likely to invest in them.
I think overall it's been a good year Legends was disappointing for me but admin government has is great and you can literally be landless anywhere so there is so many kinds of opportunities.
start of the years, i had stop playing ck3, i was bored. Legend of the dead came out, i had a quick look at it on youtube, it didn't really appeal to me so i didn't play again ck3. then road to power came out and i saw all ck3 youtuber getting a video out on this dlc the same day, all of them saying it was a good dlc. i thought it was strange, and maybe paradox paid them to say so, because really they were all saying the same thing. So i kept on playing Stellaris, until i got bored and came back to ck 3 couple weeks ago. and you know what, the youtuber were right, road to power is amazing, i love the administration gouvernement type. i discovered the legend, and i actually like it a lot, i haven't played too much with unlanded character, but it's something i found really interesting for the game. and the the addition that i was waiting for for years, the choose your destiny option allowing you to play another character of your dynasty, this is what i was waiting for for a long time, because once you empire is all set up and stable you become unkillable. Since i play in way that i try to set up my familly everywhere in every major religion of the map, i can now leave my main empire and start developing the dynasty in another part of the world. Love it
Malforian, this was a good topic to broach. In my opinion I found this season to be above average but not world shaking. I actually enjoyed a lot of what was in Legends of the Dead, I just find the diseases still to be problematic (they still need refinement even now). The legends were cool. I liked the legitimacy mechanic (though many didn't). Road to Power was an EP that I expected to be underwhelmed by, mostly because this was an obligatory "Byzantophile Appeasement pack", I know that there must be a lot of players whose meta is to constantly play as the Byzantines but I personally find the zone to be rather meh. The administrative government definitely needs a tutorial, thoroughly agree, there is too much to it. I'm sure once you fully understand the wrinkles you can have a lot of fun, it just feels rather a dense mass to unpack. The landless play is awesome, even if some of the activities get a little repetitive. I like how it all plays out. It feels like you are an active observer which is cool. If you really get bored in your campaign you can switch back to being landless again if you have the right access to it. I like that a lot. There were some other small tweaks that were really good in RtP. Wandering Nobles is something I have barely even touched as I've had some time out from playing CK3 for a bit, it is still super new so I don't have an opinion either way at the moment. I thoroughly expect my views will change with more gameplay time, at the moment I'm still really getting to grips with it. This was a good step, but I hope that Paradox really consider doing some major overhauls to the core loop. I wouldn't mind if they went back to flavour (flavor) packs again at some point.
The gold cost for Legends should be inversely proportional to your prestige or piety level dependent on the type. Do if you are a nobody it is hard to claim to be somebody, but if you are a living legend, it will be easy to convince others that you are.
I’ve been having so much fun with roads to power and wandering nobles. The names of those two should have definitely been switched imo. That said, roads to power adds well needed breaks into my campaigns where I get sick of managing large empires, so I pick a favorite child, pick an heir to leave everything to, set it up for success best I can and then give all my money to my favorite child and let the heir take the reigns of power while I get my well deserved adventure break. Wandering nobles has been a lot of fun so far adding variation into events while traveling which was one of my biggest gripes with the vanilla game, especially late game. Tours and tournaments is great, too, but these last two dlc and event pack releases are amazing.
Like this season, especially because of Road to Power. Starting as landless is fun of course, but I also like playing those underdogs, the one who usually were wiped from the map early on. But now Harold Godwinson or other landed rulers can become landless once their lands are conquered and they still get the opportunity to reclaim their lands again.
My thoughts: Legends of the Dead - it's okay. I just feel that the legends was a bit "fire and forget." I think it would have been cool if the legends were linked to your house somehow. "I am the son of the great legend" sort of thing. It's to me a bit too much linked to your current character. You might be working on a specific legend, finally trigger it, then die in some event and now the legend decision is gone. I agree on the cost aspect. Money in the early game is hard to get by. Much like the tours and tournaments it's something I tend to ignore in most of my games. Plagues though. I like the idea, but too often it felt like I was constantly picking between "Not hurting the economy" or "Radical action" - I have turned down the trigger rate of plagues because of this.Too often it felt like it was just triggering all the time, but had no impact on me. (Especially in larger kingdoms) I do the same with the Black Death - although at random it tend to come up within the frist few decades for me. When the impact is kinda not all that high. "Oh no, I lost my three development!" Roads to Power - It's awesome, but not as good as tours and tournaments. Why? Because Tours and Tournaments affects your game no matter what level you play at. Everyone could now travel to destinations on the map. It made you feel a lot more part of the map you look at. With Roads to Power you get the most out of it if you play as a landless adventurer or an Admin Government. And the only default admin government is the Eastern Romans. I like the addition of a "late game" type of government, that actually adds a lot more gameplay to running an empire though. But, I wish it was possible to go directly into admin from tribal - as there's no real logical reason why Feudal needs to come first. All in all a great addition though. I hope we get future DLC that builds on these ideas - like traders for instance. (I'd love a mode where you build up a trade league like the Hansa States) Wandering Nobles - Haven't had time to play it much yet, but I love that we got a new lifestyle tree. I'd love to see more of those in the future, maybe some linked to your culture etc. The good thing about this one is that it does add something to landed characters in any type of realm. Combined I feel Chapter 3 was one of the best overall chapters. It's easy to end up looking at DLCs in the chunks they are released, and forget the whole. As a new player coming in now, this would certainly feel like a big deal bundle I think.
Roads to power was sort of the Byzantine flavor pack though. Question: Royal Courts, wasn't that the one that also brought the changes to the cultures? But, the cultures were the free side of the DLC. Because to me the culture change was also a pretty good change to the game.
I wonder, do people find the gameplay loop of landless good ? : Doing contracts after contracts - once there are none left, move to a different location and do more of the same contracts. Is there something I'm missing ? I'm not trying to be salty, I absolutely love the game, with over 800 hours - but I think i need some of your opinions - something to help me like it.
its not for everyone so don't force yourself to like it! I really enjoy the freedom of moving around the map, doing contracts, then seeing where it takes me
Landless just came out as a mechanic that can expand the game to something a lot more complex and entertaining in my opinion if they find that sweat spot. Like any other Paradox game i believe what the fanbase wants more than anything is a challenging experience while beeing fun. Not to mention the potencial mods that can make it way better.
To speak on what you said in legends of the dead, a brief story. I was playing as Tanglehair and has succession set up perfectly. My son was a genius and greatly capable, just to die in battle at 19. Leaving my literal fail son (highest stat was 7) to become king as Tanglehair (now fairhair) died. I thought the game was over because of this dumb*ss taking the throne. Yet he became one of my favorite characters i ever played as he did his best to live up to his father and brother and had a glow up reaching good stats across the board and a single 20- all the while conquering s good chunk of England and reforming the faith. He ended up living to his 80s, reigning for nearly 60-65 years.
Legends of the dead honestly I found to be very mediocre, my favourite part of that dlc was definitely the legitimacy system because it keeps me from jumping into doing min-maxy gamey stuff a bit more. Roads to power I was really disappointed when admin govts turned out to not have any kind of modular aspects to it, you either go for the admin govt clearly designed for the byzantines or nothing but I love landless gameplay. Wandering nobles was a pretty neat dlc, I agree it's been the best event pack they've made and I hope future event packs for now are as good as this one
my biggest poblem with ck3 is modding i love using mods the community has don amazing stuff for the game but for some reason the dev team of ck3 has decided that if you dont use englisch as the main game language and the mod you are trying to use maby does not suport your language insted of just showing the english text is shows some program language stuf so im a little forced to play the game in english which is annoying i can undestand english but im not fluid so after some time i usually stop reading event text and just check for which option has the best effect / least annoying effect
For me Roads to power is great, but mostly because of the Byzantine content and admin government. I'm really interested in their history and I was actually holding out for the remake of their government system before playing as them at all. This would be too immersion breaking for me to play them like any other feudal kingdom. I had to wait several years, but it was worth it!
Definitely was. I think the game needs a lot of polish around the core mechanics but the potential is still great and this year I think the devs listened to more community feedback
I really don't like Legends of the dead, I feel both mechanics have so much potential but they just feel so repetitive and to me are pretty easy to defend against and also easy to abuse.
Very underwhelmed by this season. I just can't deny that I would have rathered that the core gameplay be improved. Needless to say actual Crusades!!! They are awful. The ai is no use in any war. Let alone Crusades. It just ruins my immersion. When you watch people play CK3, unless heavily roleplaying people are at war very often. It's a big part of gameplay. But the AI just does not act rationally or as expected they would. It seems in there effort to get us playing landless characters they have tried to get us away from previous core gameplay. I don't often role my eyes in stellaris due to seeing a event over and over. But this happens in CK too often. Also would love to see the text to speech function from Stellaris brought to CK 😊
I would agree. Whilst I like the added gameplay, it wasn't pushing the boundary or fixing the core loop. Once your adventures are done, you are right back into that old loop. Administrative government is interesting, I'm not sure if I like it or not. Legends were cool, plagues were not. I haven't really played much with the wandering nobles pack so my verdict is out on that one.
I actually rp as a pacifist a lot specifically because I find warfare bad. Ai, commanders being able to teleport, supply usage being unbalanced and being able to raise army anywhere are too immersion breaking
For sure we need so many new events, be fun if we just got a huge core expansion full of events for many area's of the game with some other smaller mechanics
Lack of variation in the events is definitely one of the major flaws in this game where a campaign can take hundreds of hours seeing the same events over and over lifetime to lifetime. Wandering nobles was very welcome and appreciated. I definitely want to see more of that.
I think any dlc is good, expanding a game you like is always good just my opinion, they dont force you to buy some , going to watch your wander live strean now :)
all the best legends content was in the free update and it costs way more than 12 gold for most legends, i end up paying 100+ gold for max legends when you include court positions its kind of a joke
@@Malforian Definitely. Just pray the next DLC is something like warfare or Religion, which affects everyone. Felt like this cycle was a bit niche. Especially with plagues just being annoying. Still good vid brother!!
@@Malforian I might have over-simplified things a bit in my previous 2 words comment :p Nah, I'm just saying that A LOT of DLC is pretty poor quality and there are A LOT of mods that are level with if not better than the top-tier DLC. I wouldnt have a problem paying 3 times the money I spend on the base-game for DLC if the quality was consistently good. Unfortunately thats not the case.
I feel like all the DLCs for CK3 are somewhat poor. They are barely innovative, underwhelming and they don't really work well together. Many systems are too simple to be interesting, and the interface doesn't present them well. I also feel like there is an incredible amount of potential for the creation of more events around the DLCs. I have no clue how long it takes Paradox to create each event, but I feel like the DLCs would be infinitely more enjoyable if there were more events and more variety.
this was a good year to be a CK3 player. especially a landless character is fun to play. to wander and eventually found own kingdom.
The expansion of landless gameplay with ck3 adventurers, eu4 societies, vic3 ownership is pretty cool. But for ck3 i wish there was still a focus on feudalism for a medieval gsg rpg game
Absolutely love the landless play! Combined with the plagues makes a challenging time, but it's great! Great year to be a ck3 player. Keen to see what next year brings!
To be honest, Roads to Power feels like it packed the content for a major expansion and the Byzantine flavor for a flavor pack within the same DLC. That makes it even more worth getting imo
For sure it was a huge expansion
I've been playing as a governor in Byzantium and really enjoying it, you have to think in a different way to the usual feudal/clan/tribal gameplay, being more about gains through politics more than warfare. It feels like you have to be less selfish in how you play, you have to think about supporting the rest of your family, and also the empire itself. The different mindset needed does seem to be putting off youtubers from trying it, everyone is trying landless play instead.
I also like the plague addition, unexpected deaths did happen in real life, should be in the game too.
Have only tried the Wandering Nobles briefly (unexpected death, see above), but liked what I saw.
Great content, thanks!
Byzantine Empire was the best gameplay I ever had, hands down. Trying to push my family onto other governorships, and trying to get ourselves to the throne? Peak.
Legends of the Dead overall is just a massive nerf to the eugenics strategy, 1. MASSIVE legitimacy tank to even begin cause most characters with positive congenital traits are randomly generated commoners 2. your children can die, thus its more important to invest in a lot of children rather than just one
Respectfully, I have a completely different opinion. I consider Roads to Power the best DLC for CK3 in the entire game by far. And from many opinions I heard, this many people share this opinion. Many people waited for other governments, and we finally got one. It's really refreshing after 5000 hours of playing as a feudal lord to play in the administrative realm. It's quite historically accurate and reflects Byzantine realities well. Before RtP Byzantines were just boring, I have rarely played there, now I often play there as a landless char or landed governor. Also, landless play is the most game changing addition to the game since the very beginning. Literally it changes CK3 into RPG game. I believe it provides fantastic tools for the modders, especially for total conversions and such, where, e.g., you can play as a famous character in Lord of the Rings or Game of Thrones. So kudos for that entire DLC to Paradox. And it is a flavor pack, since it adds flavor for Byzantines, including new clothing and hairstyles, so this is Byzantine flavor pack, but yeah, it's also valid for the entire map.
Legends of the Dead was an universal flop among community. Many people, including me, consider plagues annoying. As a result, many people decide to play with LotD turned off. Most streamers and content creators ignore legends and don't play with them. While legends can be powerful, it's this kind of addition which can be safely removed from the game and doesn't change literally anything. Legends seeds provided by PDX are very basic, and even modders struggle with making them interesting. The whole system seems also bugged, and legend mods interfere with vanilla legends. While these are not bad ideas in general, the execution wasn't good.
And Wanderning Nobles, let's just say it didn't bring me back to the game after I finished playing with RtP content. I agree that this is such a minor DLC, it should be part of RtP. It's just a money grab, not worth of $5 or €5. While it's better than other event packs, the entire event pack idea is just bad, they should've abandoned that type of content a long time ago, since all event packs are badly reviewed and are unpopular among community. Free mods like RICE, provide more "event"-like content for free than all event packs together, and that's just sad. Wandering Nobles is just PDX on autopilot, and it just looks like made by some generative AI tools (and they are known for using those in development). Additionally, a new DLC and patch barely month after the last one derailed development of many mods, and made a game unplayable for many people. That's really inconsiderate. They should've waited with this one, and release it later with some additional content.
In general, no, this wasn't the best year for CK3, it was just a year like many others, one good DLC, accompanied by two DLCs which can be (or maybe even should be) safely skipped by any player. It's just usual Paradox, providing a mixed-quality content, one step forward, two steps back. Unfortunately for them, community is starting being tired with such an approach, they've just closed two terrible years for them, with a ton of flops and financial failures. I don't mind having less content per year, e.g., two DLCs instead of three, but good ones.
Idk if I could say this year was the best necessarily but I would say that the changes since Tours and Tournaments have completely revolutionized the game and changed the way the world works and how you interact on the map and the other characters on it. Base CK3 is so static in comparison.
I never really played much CK3 as CK2 felt far superior in amost every aspect; however, I gave it a shot after Roads to Power was released as it brought something new to the game that CK2 didn't have. CK3 is still way too easy but if you get into roleplaying, I think it is now quite enjoyable and you brought up something I've been thinking about as well: you don't have to quit when you'er done with your current character and goals, you can just continue as an adventrurer and move wherever you want and find new goals to achieve. It is great to look back after a few generations and see what the rest of your dynasty is up to while you're builing a new kingdom on the other side of the world.
A few things: generally, a taxation tour should give you more money than you spent on it. So I always do those if I can. Some of it may come from using Golden Obligations to turn hooks into extra gold, but yeah. Golden Obligations is frankly just insane as a 1-perk investment.
I also play with the game settings for half-price legends, not so much for myself but so the AI is more likely to invest in them.
im kinda surprised they didn't move Golden Obligations down the tree at least one point
Yeah I'd rather get a good focused flavour pack for a certain region or culture rather than uninteresting vague dlcs like Legends of the Dead
I think overall it's been a good year Legends was disappointing for me but admin government has is great and you can literally be landless anywhere so there is so many kinds of opportunities.
start of the years, i had stop playing ck3, i was bored. Legend of the dead came out, i had a quick look at it on youtube, it didn't really appeal to me so i didn't play again ck3.
then road to power came out and i saw all ck3 youtuber getting a video out on this dlc the same day, all of them saying it was a good dlc. i thought it was strange, and maybe paradox paid them to say so, because really they were all saying the same thing.
So i kept on playing Stellaris, until i got bored and came back to ck 3 couple weeks ago.
and you know what, the youtuber were right, road to power is amazing, i love the administration gouvernement type. i discovered the legend, and i actually like it a lot, i haven't played too much with unlanded character, but it's something i found really interesting for the game.
and the the addition that i was waiting for for years, the choose your destiny option allowing you to play another character of your dynasty, this is what i was waiting for for a long time, because once you empire is all set up and stable you become unkillable.
Since i play in way that i try to set up my familly everywhere in every major religion of the map, i can now leave my main empire and start developing the dynasty in another part of the world. Love it
Malforian, this was a good topic to broach. In my opinion I found this season to be above average but not world shaking. I actually enjoyed a lot of what was in Legends of the Dead, I just find the diseases still to be problematic (they still need refinement even now). The legends were cool. I liked the legitimacy mechanic (though many didn't). Road to Power was an EP that I expected to be underwhelmed by, mostly because this was an obligatory "Byzantophile Appeasement pack", I know that there must be a lot of players whose meta is to constantly play as the Byzantines but I personally find the zone to be rather meh. The administrative government definitely needs a tutorial, thoroughly agree, there is too much to it. I'm sure once you fully understand the wrinkles you can have a lot of fun, it just feels rather a dense mass to unpack. The landless play is awesome, even if some of the activities get a little repetitive. I like how it all plays out. It feels like you are an active observer which is cool. If you really get bored in your campaign you can switch back to being landless again if you have the right access to it. I like that a lot. There were some other small tweaks that were really good in RtP. Wandering Nobles is something I have barely even touched as I've had some time out from playing CK3 for a bit, it is still super new so I don't have an opinion either way at the moment. I thoroughly expect my views will change with more gameplay time, at the moment I'm still really getting to grips with it. This was a good step, but I hope that Paradox really consider doing some major overhauls to the core loop. I wouldn't mind if they went back to flavour (flavor) packs again at some point.
The gold cost for Legends should be inversely proportional to your prestige or piety level dependent on the type. Do if you are a nobody it is hard to claim to be somebody, but if you are a living legend, it will be easy to convince others that you are.
My Beta Israel ironman ended a decade in when 3 plagues hit my county one after another. It was frustrating but also fun.
I’ve been having so much fun with roads to power and wandering nobles. The names of those two should have definitely been switched imo. That said, roads to power adds well needed breaks into my campaigns where I get sick of managing large empires, so I pick a favorite child, pick an heir to leave everything to, set it up for success best I can and then give all my money to my favorite child and let the heir take the reigns of power while I get my well deserved adventure break. Wandering nobles has been a lot of fun so far adding variation into events while traveling which was one of my biggest gripes with the vanilla game, especially late game. Tours and tournaments is great, too, but these last two dlc and event pack releases are amazing.
Like this season, especially because of Road to Power. Starting as landless is fun of course, but I also like playing those underdogs, the one who usually were wiped from the map early on. But now Harold Godwinson or other landed rulers can become landless once their lands are conquered and they still get the opportunity to reclaim their lands again.
What is your take on Wandering Nobles releasing just after 2 months from when Roads to Power is released?
I have no idea why they released it now, why not just wait till at least December.
My thoughts:
Legends of the Dead - it's okay. I just feel that the legends was a bit "fire and forget." I think it would have been cool if the legends were linked to your house somehow. "I am the son of the great legend" sort of thing. It's to me a bit too much linked to your current character. You might be working on a specific legend, finally trigger it, then die in some event and now the legend decision is gone. I agree on the cost aspect. Money in the early game is hard to get by. Much like the tours and tournaments it's something I tend to ignore in most of my games.
Plagues though. I like the idea, but too often it felt like I was constantly picking between "Not hurting the economy" or "Radical action" - I have turned down the trigger rate of plagues because of this.Too often it felt like it was just triggering all the time, but had no impact on me. (Especially in larger kingdoms) I do the same with the Black Death - although at random it tend to come up within the frist few decades for me. When the impact is kinda not all that high. "Oh no, I lost my three development!"
Roads to Power - It's awesome, but not as good as tours and tournaments. Why? Because Tours and Tournaments affects your game no matter what level you play at. Everyone could now travel to destinations on the map. It made you feel a lot more part of the map you look at. With Roads to Power you get the most out of it if you play as a landless adventurer or an Admin Government. And the only default admin government is the Eastern Romans. I like the addition of a "late game" type of government, that actually adds a lot more gameplay to running an empire though. But, I wish it was possible to go directly into admin from tribal - as there's no real logical reason why Feudal needs to come first. All in all a great addition though. I hope we get future DLC that builds on these ideas - like traders for instance. (I'd love a mode where you build up a trade league like the Hansa States)
Wandering Nobles - Haven't had time to play it much yet, but I love that we got a new lifestyle tree. I'd love to see more of those in the future, maybe some linked to your culture etc. The good thing about this one is that it does add something to landed characters in any type of realm.
Combined I feel Chapter 3 was one of the best overall chapters. It's easy to end up looking at DLCs in the chunks they are released, and forget the whole. As a new player coming in now, this would certainly feel like a big deal bundle I think.
Roads to power was sort of the Byzantine flavor pack though.
Question: Royal Courts, wasn't that the one that also brought the changes to the cultures? But, the cultures were the free side of the DLC. Because to me the culture change was also a pretty good change to the game.
I wonder, do people find the gameplay loop of landless good ? : Doing contracts after contracts - once there are none left, move to a different location and do more of the same contracts. Is there something I'm missing ? I'm not trying to be salty, I absolutely love the game, with over 800 hours - but I think i need some of your opinions - something to help me like it.
its not for everyone so don't force yourself to like it! I really enjoy the freedom of moving around the map, doing contracts, then seeing where it takes me
Landless just came out as a mechanic that can expand the game to something a lot more complex and entertaining in my opinion if they find that sweat spot. Like any other Paradox game i believe what the fanbase wants more than anything is a challenging experience while beeing fun. Not to mention the potencial mods that can make it way better.
To speak on what you said in legends of the dead, a brief story.
I was playing as Tanglehair and has succession set up perfectly. My son was a genius and greatly capable, just to die in battle at 19. Leaving my literal fail son (highest stat was 7) to become king as Tanglehair (now fairhair) died. I thought the game was over because of this dumb*ss taking the throne.
Yet he became one of my favorite characters i ever played as he did his best to live up to his father and brother and had a glow up reaching good stats across the board and a single 20- all the while conquering s good chunk of England and reforming the faith.
He ended up living to his 80s, reigning for nearly 60-65 years.
Is anyone going to talk about this crazy ass timelapse!??
Right, I snook that in real good 😂
Legends of the dead honestly I found to be very mediocre, my favourite part of that dlc was definitely the legitimacy system because it keeps me from jumping into doing min-maxy gamey stuff a bit more.
Roads to power I was really disappointed when admin govts turned out to not have any kind of modular aspects to it, you either go for the admin govt clearly designed for the byzantines or nothing but I love landless gameplay.
Wandering nobles was a pretty neat dlc, I agree it's been the best event pack they've made and I hope future event packs for now are as good as this one
my biggest poblem with ck3 is modding i love using mods the community has don amazing stuff for the game but for some reason the dev team of ck3 has decided that if you dont use englisch as the main game language and the mod you are trying to use maby does not suport your language insted of just showing the english text is shows some program language stuf so im a little forced to play the game in english which is annoying i can undestand english but im not fluid so after some time i usually stop reading event text and just check for which option has the best effect / least annoying effect
For me Roads to power is great, but mostly because of the Byzantine content and admin government. I'm really interested in their history and I was actually holding out for the remake of their government system before playing as them at all. This would be too immersion breaking for me to play them like any other feudal kingdom. I had to wait several years, but it was worth it!
Definitely was. I think the game needs a lot of polish around the core mechanics but the potential is still great and this year I think the devs listened to more community feedback
I'd agree, they did a great job this year, there's so much new and fun stuff to play with
Yea I enjoy admin a lot
I really don't like Legends of the dead, I feel both mechanics have so much potential but they just feel so repetitive and to me are pretty easy to defend against and also easy to abuse.
Very underwhelmed by this season. I just can't deny that I would have rathered that the core gameplay be improved. Needless to say actual Crusades!!! They are awful. The ai is no use in any war. Let alone Crusades. It just ruins my immersion. When you watch people play CK3, unless heavily roleplaying people are at war very often. It's a big part of gameplay. But the AI just does not act rationally or as expected they would.
It seems in there effort to get us playing landless characters they have tried to get us away from previous core gameplay.
I don't often role my eyes in stellaris due to seeing a event over and over. But this happens in CK too often.
Also would love to see the text to speech function from Stellaris brought to CK 😊
I would agree. Whilst I like the added gameplay, it wasn't pushing the boundary or fixing the core loop. Once your adventures are done, you are right back into that old loop. Administrative government is interesting, I'm not sure if I like it or not. Legends were cool, plagues were not. I haven't really played much with the wandering nobles pack so my verdict is out on that one.
I actually rp as a pacifist a lot specifically because I find warfare bad. Ai, commanders being able to teleport, supply usage being unbalanced and being able to raise army anywhere are too immersion breaking
For sure we need so many new events, be fun if we just got a huge core expansion full of events for many area's of the game with some other smaller mechanics
The teleporting army leaders thing needs to be addressed so bad.
Lack of variation in the events is definitely one of the major flaws in this game where a campaign can take hundreds of hours seeing the same events over and over lifetime to lifetime. Wandering nobles was very welcome and appreciated. I definitely want to see more of that.
I think any dlc is good, expanding a game you like is always good just my opinion, they dont force you to buy some , going to watch your wander live strean now :)
My fear is that paradox might run out of ideas...
nahh there is so many more things they have to do, the future plan had at least 15 things left just on that
Nah it's their stategy to keep selling you crap dlc for years so rejoice!
ALMORAVID :p
all the best legends content was in the free update and it costs way more than 12 gold for most legends, i end up paying 100+ gold for max legends when you include court positions its kind of a joke
No, because Legends of the Dead exists. You can't call it the best year when one of the DLCs was a massive flop.
You're entitled to your opinion ofc but most of teh chp 3 DLCs have had poor reviews on Steam.
Things are so bad that lame dlcs are considered the best year for the game, or this guy just got some money for that title
Can’t wait to play this on consoles in 2030( I play on console)😢😢
maybe 2026! ... hopefully you get new content soon though
That’s too early on console character don’t have eyes at the moment
@@davidmcnamara329they fixed that, if you still have that problem you might need to clear your date though
I think for ppl like myself who dont care for playing as an adventurer or Byzantine this has to have been the weakest DLC cycle so far.
Always how it will be, least we got some things around the game not linked to them and next year things you might enjoy
@@Malforian Definitely. Just pray the next DLC is something like warfare or Religion, which affects everyone. Felt like this cycle was a bit niche. Especially with plagues just being annoying. Still good vid brother!!
Bad year no. Best year no.
mods > DLC
100% mods are awesome!
DLC helps fund the game and make mods even better though too
@@Malforian I might have over-simplified things a bit in my previous 2 words comment :p Nah, I'm just saying that A LOT of DLC is pretty poor quality and there are A LOT of mods that are level with if not better than the top-tier DLC. I wouldnt have a problem paying 3 times the money I spend on the base-game for DLC if the quality was consistently good. Unfortunately thats not the case.
I feel like all the DLCs for CK3 are somewhat poor. They are barely innovative, underwhelming and they don't really work well together. Many systems are too simple to be interesting, and the interface doesn't present them well. I also feel like there is an incredible amount of potential for the creation of more events around the DLCs. I have no clue how long it takes Paradox to create each event, but I feel like the DLCs would be infinitely more enjoyable if there were more events and more variety.