jesus christ Droolie, you've been at this for well over a decade and you're still working hard at trying to discover the hidden secrets of the series. It's truly inspiring, and i'm in awe of this latest find!
idk if anybody noticed but the guardian of wind's name, Vanfrey, is very similar to the french expression "vent frais", which means "cool wind", while the guardian of water's name, "hodmer", is similar to "eau d'mer", which means "sea water"
I remember playing this as a kid and far preferring it to the Wii version. As a fan of Rayman 3 it was cool that the rabid were treated as an enemy faction instead of what they are now. I had no idea it was actually being developed as something way better.
This is the type of thing that people will remember randomly years down the road and wonder what it came from. It's kind of interesting and a bit surreal. Nice, Droolie.
HAHAHAHAAHHA i love how the Guardian’s name are french pun Vanfrey = Vent Frais (Fresh Wind) Hodmer = Eau de Mer (Sea Water) Fayer is the phonetic pronounciation for "Fire" As a french myself, that was very fun !
Haha yes, this is how I figured out which Guardian was which element too :p I wish I could figure out what "Lébahr" is. It definitely sounds like a French pun as well, but I couldn't find what.
@@ByvarRayman I'm not sure what I'm going to say but I think Lebhar is a reference to a French company that makes food packaging out of paper and cardboard (I think it refers to the fact that they make paper out of trees)
Alright now this makes more sense than what we've seen so far with the rabbids DS game. Thank you so much for this! Also I'm really surprised the autorun concept was older than I first thought - was it this that inspired rayman jungle run and the following titles? Not sure we'll know, but it's still really intriguing...
The Murfy levels in Rayman Legends especially seem really similar, at least their original Wii U implementation. Things like cutting ropes to drop platforms, or not doing so to have Rayman take alternate routes definitely seem inspired by the RRR DS guardian mechanics.
With the whole opposite worlds plot, maybe it could open up opportunities to explore what previous villains in the series would look like as good guys! It might be interesting to see the dynamic duo up against their opposite counterparts (maybe with the aid of the not-so bad guys like Razorbeard or André from the reversed world? Idk, just throwing out ideas) which could lead to backstories or development for the characters involved.
I need this so much, this concept is extremely interesting, surely more than what we got. I wonder if someone will try to rebuild or make something out of this concept, it would be cool to play a "complete" version of this prototype.
Here’s a funny tidbit in case no one else mentioned it, Vanfrey and Hodmer are play-on-words of the French expressions “vent frais” and “eau de mer”, respectively meaning “fresh wind” and “seawater”.
First of all, I want to say it's incredible that you're still well active in the community and discovering new things! Secondly, more unknown Rayman 4 content surfaces! Some things seem a bit convulted (the plot twist in the end though!!) but there are other ideas that could have had potential if the company hadn't ultimately decided to go for a mini-game collection. Those guardians of the parallel world seem to be equivalents to the Glade's own Guardians, at least the elements match! Thanks for showing us all of this information, it was an interesting ride!
Man just watching this felt like something out of my dreams. I've always wished Rayman had a new entry in the style of the 2nd game, and this story about the elemental guardians and the world where everything is the opposite is just so fascinating to see! I love the designs of the Guardians a lot, and it's a bit odd to see how the game ends up slowly being morphed into the Rabbids with that ending, although I absolutely did not see that twist ending coming. Also, wasn't the Rayman Mech in one of the concept arts for Phoenix Interactive's Rayman 4?
Yes! The RayGear definitely resembles the Phoenix R4 submarine a bit. It doesn't use the same design (rather takes more from R3's combat fatigues) but maybe it was an inspiration: raymanpc.com/wiki/script-en/images/d/dd/Rayman_Sub.jpg As for the story being slowly morphed into Rabbids, that is exactly what happened before they had so many Rabbids elements and so little left of the original story that it didn't make sense anymore and dropped it completely.
What the heck? these Rabbids are WAY cooler than the ones we have now. I can only wonder how the finished game could have looked had the devs not have changed the direction.
They are one and the same (but bigger)! And the big purple jumping mushroom enemies are Podocrocks, with inverted colors: raymanpc.com/wiki/en/Podocrock
2:12 "Vanfrey" is pronounced like "Fresh Wind" in french (vent frais), "Hodmer" sounds like "Sea Water" (Eau de mer), and Fayer is just like Fire in english. It's cool that their names all correspond to their element.
11:38 It reminds me of the mechanics they promoted upon the release of Rayman Legends exclusively for Wii U, that are still present in the Wii U version of the game, in which the character, (mainly Sir Globrax), was guided by the CPU while with Murfy you would help him going ahead by making a way through the various obstacles in the level using the touch screen of the gamepad.
This is a really awesome discovery! Nice work! It's such a shame that this was cancelled along with Rayman 4 because these concepts are pretty damn cool.
so we got rayman raving rabbids, created out of leftovers from a potential rayman 4, and has a handheld version that was much closer to that iteration, which in itself is made out of leftovers from another rayman 4? this rabbit hole is a weird one...
Between this and Rayman Origins, Rayman sure has a habit of finishing the game but completely scraping the story. With the Wii Raving Rabbids they scrapped the story AND the original game.
This is actually kind of weird, that Guardian gameplay style is very similar to Murphy's in Legends. Is it possible that the design docs for this prototype were later acquired by Ancel and his team?
it almost looks like it was a last minute decision to change it to raving rabbids and scrap the entire plot especially since they just slapped on the costumes onto the guardian sections that and the fact costumes allow you to do something completely unrelated to the costume itself
The name of the guardians are funny, they are the name of the element in french with a different writing : Hodmer -> eau de mer (Sea water) Vanfrey : vent frais (fresh wind) Fayer is how we write the pronunciation of fire in french
If EA used the XP and still had rayman then that will be hell on earth, may be it was best if rayman stood as a trilogy. Jokes aside this would've been badass to play.
I wonder why Dark Ray is called "her". Either it's a glitch, or Dark Ray is run by a female being that I didn't realize (though Dark Ray was originally created by Mr. Dark).
i do think it can be done well tho, considering how in the showcase of the levels in this video alot of time theres a lack of music, it really gives off an eerie vibe to me.
Yo! Here comes first comment! BTW. I never expected that you'll do a video about Rayman content that fast. I haven't watched the video but I'm sure I will like it.
Subscribing to this channel was one of my greatest achievements. This is genuinely fascinating! Never knew about all this and it just makes me feel even more hatred towards Raving Rabbids and how that basically killed the seemingly super cool stories and gameplay elements of at least two games 🙁
Will you make it available to people kinda like the Rayman Raving Rabbids control panel ? Also, I Wonder if the plot you found is what was planned for phoenix studio's Rayman 4 ? I know the game was very meta, and had a disabled kid and all but given how the Ray mech and Bad Rayman are there, i Wonder if they changed the story again just before it was completely scrapped for the Raving Rabbids plot ?
This plot was never planned for Phoenix Studio's Rayman 4, but I think it's possible that this DS game might have started as a DS version of that game. The mech is definitely a similar concept, and Dark Rayman as well. I also forgot to mention in the video that the Guardians are called "ghosts" in the code, just like the "other Raymen" in Phoenix's Rayman 4. However if it ever was that, it very quickly became its own thing with a completely original story and original gameplay with the Guardians. Also, this has been available for months. I'm not sharing any links, but you can find it on places like Internet Archive for example. There, you can stop reposting your questions to get a reply now. :p
@@ByvarRayman Yeah that's what I assumed pretty much. Kinda like how RRR GBA started as a GBA version of phoenix's Rayman 4 given how it had similar worlds and unused Sprites of the original costumes (although seeing how the RRR GBA had more R4 stuff, i Guess its developpement started earlier than the DS version). I assume there's nothing more to discover about Rayman 4 and RRR now ? Unless some devs leak stuff like it happened in february. You're not sharing links ? That's just stupid, makes it harder for peeps to play this little "hidden DLC". Kinda counterproductive 🤷 Thanks for finally replying tho, took you long enough.
I love that this prototype has the one singular thing Raymans always had a problem with that’s slightly made this franchise not as sustainable or respectable which is continuity
Dude, why is there six BILLION versions of this ONE game that were ALL in development at the same time by different people which were all still supposed to be the SAME GAME somehow
@@ByvarRayman, well, there's also modded levels from other Jade engine games mod, but... There's also no motivation... But I hope that motivation's will be back and the mod will be back too.
It's a DS game so they built it on top of Rayman DS, which is a port of Rayman 2 N64. As you can see in the video though, they did plan to mix it up with (lower detail) Rayman 3 assets as well, but those ended up replaced by Rabbids.
@@ByvarRayman thanks for explanation, do you happen to know or have a guess why they started working on a DS game first? Or maybe pc/console version also was developed at the time but got lost completely in the transformation to the rabbidz game?
@@sawik5 I think the DS game started development in 2005, a while after Phoenix's Rayman 4, and was meant to release alongside that. Phoenix's R4 was cancelled, Montpellier's Rayman 4/Raving Rabbids took its place, then that was cancelled and its assets repurposed for a party game. Meanwhile the DS game developers kept going and did their own thing. When Rabbids came into the picture, they ended up having to replace most of the story with Rabbids lore. Because of that it made less and less sense and they eventually dropped the story completely.
What? I never heard of this game. Does it even exist? Theres tons of vids as if it existed but im HUGE on Rayman and only had the GBA game for Rabbids. The wii version and thats it.
Why exactly were they working on a Rayman 4 for portable that had no correlations to the Rayman 4 on console? Cause I’m just trying to figure out why they didn’t stick to ideas of the actual Rabbids prototype, that’s what the GBA port did, what gives here?
Screw Rayman 4. More rabbids is all we want. For real, though, it took me a long time to learn about the Rabbids GBA game and I didn't know about the DS game at all. I find it really strange that Rayman 3 on GBA is mostly Rayman 2, while on DS there's another game that uses elements from Rayman 2.
jesus christ Droolie, you've been at this for well over a decade and you're still working hard at trying to discover the hidden secrets of the series. It's truly inspiring, and i'm in awe of this latest find!
idk if anybody noticed but the guardian of wind's name, Vanfrey, is very similar to the french expression "vent frais", which means "cool wind", while the guardian of water's name, "hodmer", is similar to "eau d'mer", which means "sea water"
I remember playing this as a kid and far preferring it to the Wii version. As a fan of Rayman 3 it was cool that the rabid were treated as an enemy faction instead of what they are now. I had no idea it was actually being developed as something way better.
Today rabbids are Lol and random dudes
The rabbids were proto minions. If Ubisoft had made them less malevolent and somewhat childlike, they'd be all over facebook right now.
This is the type of thing that people will remember randomly years down the road and wonder what it came from. It's kind of interesting and a bit surreal. Nice, Droolie.
2:47 the Dark Guardian is literally Andre from Rayman 3. I wonder if he was intended to be a antagonist in this scrapped version of Rayman 4.
HAHAHAHAAHHA i love how the Guardian’s name are french pun
Vanfrey = Vent Frais (Fresh Wind)
Hodmer = Eau de Mer (Sea Water)
Fayer is the phonetic pronounciation for "Fire"
As a french myself, that was very fun !
Haha yes, this is how I figured out which Guardian was which element too :p I wish I could figure out what "Lébahr" is. It definitely sounds like a French pun as well, but I couldn't find what.
Ca me fait penser aux jeux de mots de Dofus
@@ByvarRayman I'm not sure what I'm going to say but I think Lebhar is a reference to a French company that makes food packaging out of paper and cardboard (I think it refers to the fact that they make paper out of trees)
I never knew the development history of this game would turn out to be such a rabbidhole
This is going back into Rayman 2's style and I'm here for it
Alright now this makes more sense than what we've seen so far with the rabbids DS game. Thank you so much for this! Also I'm really surprised the autorun concept was older than I first thought - was it this that inspired rayman jungle run and the following titles? Not sure we'll know, but it's still really intriguing...
The Murfy levels in Rayman Legends especially seem really similar, at least their original Wii U implementation. Things like cutting ropes to drop platforms, or not doing so to have Rayman take alternate routes definitely seem inspired by the RRR DS guardian mechanics.
Now THAT was a plot twist ending.
This was a good year. We have been blessed with this and now the Rayman 4 prototype. This era of Rayman is very interesting and mysterious indeed.
With the whole opposite worlds plot, maybe it could open up opportunities to explore what previous villains in the series would look like as good guys! It might be interesting to see the dynamic duo up against their opposite counterparts (maybe with the aid of the not-so bad guys like Razorbeard or André from the reversed world? Idk, just throwing out ideas) which could lead to backstories or development for the characters involved.
I need this so much, this concept is extremely interesting, surely more than what we got. I wonder if someone will try to rebuild or make something out of this concept, it would be cool to play a "complete" version of this prototype.
Here’s a funny tidbit in case no one else mentioned it, Vanfrey and Hodmer are play-on-words of the French expressions “vent frais” and “eau de mer”, respectively meaning “fresh wind” and “seawater”.
First of all, I want to say it's incredible that you're still well active in the community and discovering new things! Secondly, more unknown Rayman 4 content surfaces! Some things seem a bit convulted (the plot twist in the end though!!) but there are other ideas that could have had potential if the company hadn't ultimately decided to go for a mini-game collection. Those guardians of the parallel world seem to be equivalents to the Glade's own Guardians, at least the elements match! Thanks for showing us all of this information, it was an interesting ride!
Man just watching this felt like something out of my dreams. I've always wished Rayman had a new entry in the style of the 2nd game, and this story about the elemental guardians and the world where everything is the opposite is just so fascinating to see! I love the designs of the Guardians a lot, and it's a bit odd to see how the game ends up slowly being morphed into the Rabbids with that ending, although I absolutely did not see that twist ending coming.
Also, wasn't the Rayman Mech in one of the concept arts for Phoenix Interactive's Rayman 4?
Yes! The RayGear definitely resembles the Phoenix R4 submarine a bit. It doesn't use the same design (rather takes more from R3's combat fatigues) but maybe it was an inspiration: raymanpc.com/wiki/script-en/images/d/dd/Rayman_Sub.jpg
As for the story being slowly morphed into Rabbids, that is exactly what happened before they had so many Rabbids elements and so little left of the original story that it didn't make sense anymore and dropped it completely.
Is there any plans to rebuild this game?@@ByvarRayman
What the heck? these Rabbids are WAY cooler than the ones we have now. I can only wonder how the finished game could have looked had the devs not have changed the direction.
The RayGear is actually a concept that was intended for the Phoenix Games version of Rayman 4
Wow this was super interesting, thanks so much for digging up in the prototype and document it!
Does this mean Dark Rayman is not just an evil version, but essentially a genderswap too?
Those big nosed guys that shoot Rayman in this remind me of those little big nosed guys that hang out at Count Razoff's house and dungeon in Rayman 3.
They are one and the same (but bigger)! And the big purple jumping mushroom enemies are Podocrocks, with inverted colors: raymanpc.com/wiki/en/Podocrock
you make great content man its amazing to see what you find
This is an amazing find! Thank you for your contribution to the Rayman community!
there's still more content to find within the series, and that makes me happy that the rayman community is still alive and well
Such a Tonic Trouble vibe. Amazing discovery as always, I’m beyond impressed!
Just found this channel from recommendations... this was very high quality! How do you only have 500 subs?
Gardians have interesting names :
Idk the Earth one :/
Vanfrey = Vent frais 🇫🇷
Hodmer = Eau de mer 🇫🇷
Fayer = French pronunciation of « Fire »
This is amazing my man
Wow, seeing that ending, really brings it full circle
2:12 "Vanfrey" is pronounced like "Fresh Wind" in french (vent frais), "Hodmer" sounds like "Sea Water" (Eau de mer), and Fayer is just like Fire in english. It's cool that their names all correspond to their element.
Very interesting and well explained
11:38 It reminds me of the mechanics they promoted upon the release of Rayman Legends exclusively for Wii U, that are still present in the Wii U version of the game, in which the character, (mainly Sir Globrax), was guided by the CPU while with Murfy you would help him going ahead by making a way through the various obstacles in the level using the touch screen of the gamepad.
This is a really awesome discovery! Nice work! It's such a shame that this was cancelled along with Rayman 4 because these concepts are pretty damn cool.
Rayman rabbids DS was a game I had and it always felt like shovel ware yet at the same time like it wasn't meant to be a rabbids game
thank you so much for this awesome work!! i loved every second of it.
Maybe we will see a true Rayman 4 in the future, but my hope is almost gone...
When you need a placeholder enemy but hoodlums have too many polygons lol
so we got rayman raving rabbids, created out of leftovers from a potential rayman 4, and has a handheld version that was much closer to that iteration, which in itself is made out of leftovers from another rayman 4? this rabbit hole is a weird one...
O my god this so beatiful im gonna cry
Man, I want another 3d-styled rayman game. The Origins series is fun, but it's just not the same as what I grew up with.
Interesting...
That auti running level could've been an inspiration for the Murphy stages in Rayman Legends
Between this and Rayman Origins, Rayman sure has a habit of finishing the game but completely scraping the story. With the Wii Raving Rabbids they scrapped the story AND the original game.
Incredible discoveries! It's always great to discover new Rayman-related stuff!
This is actually kind of weird, that Guardian gameplay style is very similar to Murphy's in Legends. Is it possible that the design docs for this prototype were later acquired by Ancel and his team?
Some of the same designers who worked on this - including the lead game designer - later worked on Legends as well as the other UbiArt games. :)
That's very interesting i didn't know about this Rayman 4 (for me Rayman 4 is still Hoodlums' Revenge tho)
it almost looks like it was a last minute decision to change it to raving rabbids and scrap the entire plot
especially since they just slapped on the costumes onto the guardian sections that and the fact costumes allow you to do something completely unrelated to the costume itself
The name of the guardians are funny, they are the name of the element in french with a different writing : Hodmer -> eau de mer (Sea water)
Vanfrey : vent frais (fresh wind)
Fayer is how we write the pronunciation of fire in french
2:08 the Livesey walk
I learned much more from the Prototype than the original:
- Everything has an Opposite
- DarkRayman is a she
_New Semi-Official Headcanon unlocked_
Fun fact : Vanfrey means "Chily wind" in french when you pronounce it, Hodmer means "Sea water". (Fayer is obviusly "Fire" in english)
I think the coolest revelation from this is finding out DarkRayman's pronouns were she/her all along.
What a great Concept! Why the Hell was this discarded?
Sheesh you havent uploaded for a long time
If EA used the XP and still had rayman then that will be hell on earth, may be it was best if rayman stood as a trilogy.
Jokes aside this would've been badass to play.
Interesting there is an actual reason behind the costume powers... kind of glad none of that story ever became canon tho haha
thats would be awersome if we can play the prototype you have showed
I wonder why Dark Ray is called "her". Either it's a glitch, or Dark Ray is run by a female being that I didn't realize (though Dark Ray was originally created by Mr. Dark).
16:56 “Are you part of the bugs family?”💀
Remember playing raving rabbits on the ds
Dark Rayman is alive!?!
Hell yea!
The enemies look like watto from star wars.
hmmm yes i can sense someone finding this and then making a spoopy spaghetti story out of it
i do think it can be done well tho, considering how in the showcase of the levels in this video alot of time theres a lack of music, it really gives off an eerie vibe to me.
Yo! Here comes first comment! BTW. I never expected that you'll do a video about Rayman content that fast. I haven't watched the video but I'm sure I will like it.
My world is shattered
Are you telling me we've bene misgendering Dark Rayman the whole time ?
She?
Are u stupid?
Hmm yes rayman lore moment
Can we talk about, how Fayer is just a limbless Moltres?
Yeah, it really does look a lot like Moltres.
Subscribing to this channel was one of my greatest achievements.
This is genuinely fascinating! Never knew about all this and it just makes me feel even more hatred towards Raving Rabbids and how that basically killed the seemingly super cool stories and gameplay elements of at least two games 🙁
How in the name of hell I didn't know about it's existence before?
Seems peculiar to me that that they regressed so much to Rayman 2 esthetics and assets after Rayman 3 was out
Was the rayman 2 model just a place holder because they didn't have a 3rd model for handhelds?
Will you make it available to people kinda like the Rayman Raving Rabbids control panel ?
Also, I Wonder if the plot you found is what was planned for phoenix studio's Rayman 4 ? I know the game was very meta, and had a disabled kid and all but given how the Ray mech and Bad Rayman are there, i Wonder if they changed the story again just before it was completely scrapped for the Raving Rabbids plot ?
This plot was never planned for Phoenix Studio's Rayman 4, but I think it's possible that this DS game might have started as a DS version of that game. The mech is definitely a similar concept, and Dark Rayman as well. I also forgot to mention in the video that the Guardians are called "ghosts" in the code, just like the "other Raymen" in Phoenix's Rayman 4.
However if it ever was that, it very quickly became its own thing with a completely original story and original gameplay with the Guardians.
Also, this has been available for months. I'm not sharing any links, but you can find it on places like Internet Archive for example.
There, you can stop reposting your questions to get a reply now. :p
@@ByvarRayman Yeah that's what I assumed pretty much. Kinda like how RRR GBA started as a GBA version of phoenix's Rayman 4 given how it had similar worlds and unused Sprites of the original costumes (although seeing how the RRR GBA had more R4 stuff, i Guess its developpement started earlier than the DS version). I assume there's nothing more to discover about Rayman 4 and RRR now ? Unless some devs leak stuff like it happened in february.
You're not sharing links ? That's just stupid, makes it harder for peeps to play this little "hidden DLC". Kinda counterproductive 🤷
Thanks for finally replying tho, took you long enough.
where can this prototype be found?
I love that this prototype has the one singular thing Raymans always had a problem with that’s slightly made this franchise not as sustainable or respectable which is continuity
Rayman 4 : guardians
To be honest I would much rather prefer this than rabbids...
What could have been...
And the Universe Balance was destroyed by the Rabbids. Ironic
music is from rayman 2
...oh no .... rayman 4 is new playable character? and... cool plot ? ...why ubi changed fighting rabbids story
Yeah, I just don't get it either. This would have been perfectly playable as a regular Rayman game.
@@lunamoth7044 new earth gurdian guys rayman franchise knuckles type protagonist potential is hide why deleted him join to grandma rayman
Dude, why is there six BILLION versions of this ONE game that were ALL in development at the same time by different people which were all still supposed to be the SAME GAME somehow
Please return to the raving rabbids restoration project!
There's nothing left that can be restored -- I wish there was more I could do too.
@@ByvarRayman, well, there's also modded levels from other Jade engine games mod, but... There's also no motivation... But I hope that motivation's will be back and the mod will be back too.
@@ByvarRayman Yeah! Please do it for us. Do it for the fans! There’s gotta be a small droplet of motivation there!
@@ilyaman8375 your from rayman pc!
It's very cool, i just wonder why it uses mostly assets from rayman 2 if it's was supposed to be the 4th rayman and r3 was already existing?
It's a DS game so they built it on top of Rayman DS, which is a port of Rayman 2 N64. As you can see in the video though, they did plan to mix it up with (lower detail) Rayman 3 assets as well, but those ended up replaced by Rabbids.
@@ByvarRayman thanks for explanation, do you happen to know or have a guess why they started working on a DS game first? Or maybe pc/console version also was developed at the time but got lost completely in the transformation to the rabbidz game?
@@sawik5 I think the DS game started development in 2005, a while after Phoenix's Rayman 4, and was meant to release alongside that. Phoenix's R4 was cancelled, Montpellier's Rayman 4/Raving Rabbids took its place, then that was cancelled and its assets repurposed for a party game. Meanwhile the DS game developers kept going and did their own thing. When Rabbids came into the picture, they ended up having to replace most of the story with Rabbids lore. Because of that it made less and less sense and they eventually dropped the story completely.
@@ByvarRayman thank you, you're truly an expert on this topic
What? I never heard of this game. Does it even exist? Theres tons of vids as if it existed but im HUGE on Rayman and only had the GBA game for Rabbids. The wii version and thats it.
Ah okay. I can see now that its a prototype. Well fleshed out tho
Anyone got a link to the music?
I wonder can you mod crash of the titans and Crash mind over mutant?
Why is One of the Guardians a Moltres?
where can we download this
Why exactly were they working on a Rayman 4 for portable that had no correlations to the Rayman 4 on console? Cause I’m just trying to figure out why they didn’t stick to ideas of the actual Rabbids prototype, that’s what the GBA port did, what gives here?
this is widescreen because of it being from a pc build, no?
Good catch. ;) You can check the end of the "Extra" video linked in the description to see some footage of a DS build.
is this actually hidden game footage?
It's actually got leaked and even playable, you can download it with its engine and even make your own levels.
What the hell is the dark guardian?
Why does it look better than the finnal game?
download??
Download?
What a fine way to screw up two games
Basically the rabbids killed and ruined rayman
The hell, Dark rayman is a girl?
This is fake or real?
this is real
but cancelled changed game is ds version raving rabbids
Screw Rayman 4. More rabbids is all we want. For real, though, it took me a long time to learn about the Rabbids GBA game and I didn't know about the DS game at all. I find it really strange that Rayman 3 on GBA is mostly Rayman 2, while on DS there's another game that uses elements from Rayman 2.
Wasbt the rayman 3 elements in rayman 2 gba (r3 but wjatever) just bc of
You know
Wanting to get more money bc rayman 3 was out
Basically an ad
@@sollumi3014 Yeah, maybe they started development too late.
DarkRayman is trans, based.