Thank you. I needed help while trying to do this, guy that was supposed to help me was cursing and being mad at me. He has used Blender for about 10 years and only fooled around and acted like he didn't know how to do anything for almost 2 hours. Fixed this myself in 5 minutes, and this is the 2nd time i've opened Blender, first time being 2015. Thank you!
Could you please help.I have such a problem:when i edit model in blender,textures are present.But after exporting to i3D i have no textures.Object is simply gray.What can be the reason of it?
Hello, your tutorial is perfect thank you for your sharing! That said I have a problem with the "merge group" export on giant editor the 3D has disappeared, there is only the pivot! Do you have an idea ? Thank you
hey bud nice video! but i have a problem, when i export it from blender to id3 and open it in giants edditor all the windows and stuff are all over the place... and when i tried to move objects its really glitchy. can you help me?>
I have my 3d model house that I can open in sketcher as a sketchup file, but I can't get blender to open up the same file. Any tips or advice? I'm trying to open it in giants editor so that I can make a monticello map. Thanks for your help!
Guten Tag. Ich wollte mal fragen ob es möglich ist das Video auch auf deutsch zu bekommen? Wollte mir bewegliche scheuche in ls machen und kann leider kein Englisch
I'll be sure to check this out, looks like amazing work! I've been doing my hoses in Maya for some time, but it's quite the hassle. One question though, is it possible to merge multiple objects into merge groups? So let's say I have 3 separate object, but I want to export them as one object, with 2 Skinned transform groups. Where they control the part of the mesh, that was once as separate object.
I just doesn't work for me. It won't let me activate the link. It keeps telling me that I need version 2.8x or better to run the software. Any suggestions? (oh btw... I am running 8.2.2)
Thank you. I needed help while trying to do this, guy that was supposed to help me was cursing and being mad at me. He has used Blender for about 10 years and only fooled around and acted like he didn't know how to do anything for almost 2 hours. Fixed this myself in 5 minutes, and this is the 2nd time i've opened Blender, first time being 2015. Thank you!
Excellent work overall but especially for the ability to create skinned components, very grateful for your tremendous effort.
It's about time I learned this stuff. Thanks a lot for the tutoring!
oh pleas make more tutorials on modmaking for fs19 this must be one of the best narrative and video quality mod making videos i found! great work!
GREAT WORK!
Ago, farai anche tu tutorial simile a questi? , purtroppo non conosco il tedesco
@@THOMAS96-MODDING lol, usa i sottotitoli sono di aiuto!
@@AgoModding ok, proverò, li copio li incollo in google traduttore e mi leggo la traduzione 😉😜
@@AgoModding è una bellezza usare il tuo slh big tractor, adesso aspetto il piccolo 1050 premiun e tutti gli altri
Could you please help.I have such a problem:when i edit model in blender,textures are present.But after exporting to i3D i have no textures.Object is simply gray.What can be the reason of it?
Unwrap the model correctly and move the textures to the propper UDIM grid. Make sure the shader inside the material is setup correctly.
Hello, your tutorial is perfect thank you for your sharing! That said I have a problem with the "merge group" export on giant editor the 3D has disappeared, there is only the pivot! Do you have an idea ? Thank you
Join the Vertexdezign Discord and show some pictures in the help channel.
hey bud nice video! but i have a problem, when i export it from blender to id3 and open it in giants edditor all the windows and stuff are all over the place... and when i tried to move objects its really glitchy. can you help me?>
Delete the Cache and reinstall.
I have my 3d model house that I can open in sketcher as a sketchup file, but I can't get blender to open up the same file. Any tips or advice? I'm trying to open it in giants editor so that I can make a monticello map. Thanks for your help!
Yeah, dont model in SketchUp.
Guten Tag. Ich wollte mal fragen ob es möglich ist das Video auch auf deutsch zu bekommen? Wollte mir bewegliche scheuche in ls machen und kann leider kein Englisch
Nein, solange ich keine Zeit finde, Untertitel anzubieten bleiben sie erstmal auf Englisch
I'll be sure to check this out, looks like amazing work! I've been doing my hoses in Maya for some time, but it's quite the hassle. One question though, is it possible to merge multiple objects into merge groups? So let's say I have 3 separate object, but I want to export them as one object, with 2 Skinned transform groups. Where they control the part of the mesh, that was once as separate object.
Yes
7:02 i dont understand how did u got that Normal map?
Drag and Drop from a second window.
like graciassss
I just doesn't work for me. It won't let me activate the link. It keeps telling me that I need version 2.8x or better to run the software. Any suggestions? (oh btw... I am running 8.2.2)
Are you confusing GE and Blender?
Is there a way to do the opposite, that is to open an i3d into Blender with all rigs and animations?
No.
Help! It says that I need ''2.8x'' But I have 2.82. I have tried reinstalling the exporter several times
Use 2.90
@@GamingwithRedPhoenix 2.90 B.S.
Kann mir zufällig jemand erklären warum ich Lücken zwischen den Elementen hab?
how to export to giants editor i3d without rigid body ?
Warum werden die Videos jetzt in Englisch gehalten?
Weil es mehr Masse erreichen sollte. Ich werde für alle Tutorials, sobald ich Zeit hab, Untertitel veröffentlichen.
@@GamingwithRedPhoenix Das finde ich richtig gut, mit den Untertiteln.
so where do i get the normal from
Baking it