Tutorial #1 - Creating a Skinned Mesh!

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  • Опубліковано 20 гру 2024

КОМЕНТАРІ • 30

  • @321357w
    @321357w 3 роки тому +7

    Excellent presentation and tutorial, concise and to the point without any confusion.

  • @Norwarg
    @Norwarg 10 місяців тому

    One of the best FS modding tutorials I've seen. Straight to the point, no fluff - just useful info. Hope to see more like this from you, sir :)

  • @BOOGIEMAN0952
    @BOOGIEMAN0952 11 місяців тому +1

    Thanks brother this helped alot, just what i needed to get my mudflaps working! Keep up the good work.

    • @Volk_
      @Volk_ 8 місяців тому

      I'm curious on how you achieved this, care to share how you did?

    • @t3s9
      @t3s9 5 місяців тому +1

      @@Volk_ Sure, sorry i didn't get to you after you commented, youtube didnt give me a notification haha, all i did was basically do the steps he did but put bone A at the top of the mudflap and B at the bottom and so on and so fourth.

    • @Volk_
      @Volk_ 5 місяців тому

      @@t3s9 no worries, thank you for the explanation

    • @t3s9
      @t3s9 5 місяців тому

      @@Volk_ Ya np anytime

  • @Oldcranky1
    @Oldcranky1 3 роки тому +2

    Fascinating

  • @Sonek4BR
    @Sonek4BR 4 місяці тому

    Please, if you have time to spare, can you makke a tutorial regarding axles and rotating parts? I'm having issues to figure out how it works to set up a suspension with parts that should move up and dow while some parts are rotating such as the axle tip with the suspension attached to it.

  • @ohioanfarmer7173
    @ohioanfarmer7173 3 роки тому +2

    This looks interesting! When I have some time ill watch it into detail. I always wanted to mod

  • @marks7502
    @marks7502 2 роки тому +2

    Extremely useful, thank you very much. 🚜

  • @Clrjohn
    @Clrjohn 8 місяців тому

    Fantastic tutorial......i wish you could make a tutorial for a skinned mesh in Farming Simulator , in my case a car mod that i made ( i want to make the gear shifter base material to move when i change gears )

  • @kevydd-h2p
    @kevydd-h2p 11 місяців тому

    Awesome tutorial, thank you very much for this one, helped me a lot.

  • @masonfarms
    @masonfarms 3 роки тому +3

    Cool

  • @vibe7081
    @vibe7081 3 роки тому +2

    Great Tutorial! Would you bake textures for skinned mesh in substance painter or do you just add the shader, colour value and pre fixed specular and normal from farmings own files in giants editor?

    • @ForwardAgSolutions
      @ForwardAgSolutions  3 роки тому +1

      Thank you! I personally prefer to create my own textures, especially when it comes to fertilizer hoses and hydraulic lines!

    • @vibe7081
      @vibe7081 3 роки тому

      @@ForwardAgSolutions Thank you so much for the answer!

  • @jayworrall820
    @jayworrall820 Рік тому

    This helped me so much Thankyou!!!!

  • @agrartechnikamhausruck680
    @agrartechnikamhausruck680 3 роки тому +2

    Hello, thanks for the tutorial ... but I have a problem. Do you have an idea why the blue colored skinned mesh gets invisible after importing it into the giants editor?

    • @ForwardAgSolutions
      @ForwardAgSolutions  3 роки тому +1

      Cheers Agrartechnik! The issue you’re having is that there is *too much* of the blue section (soft section) if the skinned mesh, and it becomes unrecognizable. You’ll have to smooth out the mesh further to have less of a dark blue section!

    • @agrartechnikamhausruck680
      @agrartechnikamhausruck680 3 роки тому +1

      @@ForwardAgSolutions I want to edit a skinned mesh from giants (tsw6240w). When i rotate the bone, the hole mesh rotates with it. When i make the static mesh blue - so that it don`t rotate - it gets invisible.

    • @ForwardAgSolutions
      @ForwardAgSolutions  3 роки тому +1

      @@agrartechnikamhausruck680 blue gives the mesh flexibility, and red makes it solid! You’d want to make your anchor points red and let the middle fade into blue!

    • @agrartechnikamhausruck680
      @agrartechnikamhausruck680 3 роки тому

      Now i know what the problem was - i had to make a another (useless) bone in the center of the trailer. Thx you for your help!

  • @alwayshardstyle1623
    @alwayshardstyle1623 Рік тому

    Do you know how I could export a skinned mesh from to giants editor to giant editor? My ge crashed every single time

  • @warhawk3136
    @warhawk3136 2 роки тому

    Will this work with pre-made skinned meshes from Giants? I did the case skidsteers for FS19 and am working on bringing them to 22. The hydraulic hoses look better in FS22 than 19 but I can't just move them from one i3d to another without it breaking the i3d.

  • @dylancastano5427
    @dylancastano5427 Рік тому +1

    Name of map?