Regarding the dragging for region enchantment. It is only possible to drag from the scene region legend (the window that pops up on the scene region layer) to the behavior tab of a region to connect the teleporter uuid. Module also capable to replace multilevel token teleporter within a scene albeit not recommended because multi is now well maintained and better
Just found this video and it's good at explaining things, thanks. But, I don't have the set elevation behaviour in the drop-down list. How can I now set the height for the token when it enters?
I've only just come across this video. I think I need to do my own video on how to simple it is to create linked teleports using Easy Regions (I've had others also mention that the instructions aren't clear).
I don't see a posted video for the "Enabling Regions with Multi-level vehicles" that you mentioned in Chapter 5. Are you still working on that? Is there any chance we could get a long form, how to video utilizing ALL of the available resources for large scale vehicles like sailing ships? Currently exploring Levels, Monks Active Tiles, Token Attacher, and now Regions and I gotta say it feels like playing catchup haha. Thanks for all of the guidance though!
@Baileywiki I actually looked at one of your mass edit + regions videos and it solved all my questions, besides if you can take a preset with tiles and levels and put it into another, been having trouble with token attaching and doing that. Thanks so much for all the effort though! I'm coming along way quickly with your channels guidance.
Really nice tutorial. Just wondering if you are using midi.qol or DAE, I thought it was not updated for v12 quite yet. It's probably the modules that enables the drop down menu for active effects attribute keys.
Is there a way to clone a token from a region to another one, so that when I move the first the second one moves too on its own? (like with levels module, now abandoned in v12).
First, great video, these help me so much. I can't seem to attach a region to a token though with Token Attacher. Everytime I try and add a region to a token it breaks the prefab and nothing moves when I move the token anymore.
Do you have Mass Edit installed and active? And both ME and TA are up to date? ME makes regions moveable. I thought TA did the same, but I always have both installed so it's worth checking.
@@Baileywiki Yeah I have both up to date as of today and still get the problem. I go through with Find The Culprit and see if something else is conflicting with them.
Hey I’m thinking of starting with Foundry VTT, but there is one thing I want to know: Is it possible to use foundry in a gaming group where we all sit together at the same table and the GM uses a TV connected to his Laptop to show the scenery. Like in Arkenforge where the players experience the fog of war on the TV and the GM controls everything from his Laptop? Thanks 🙏😊
Great video as always. I'm trying to use this to tie into a smoke effect - basically I'm looking for a macro or something that would reduce the token's vision range while within a region (of smoke). Any ideas fro anyone? I googled and found old ones but they dont appear to work with current versions.
Hmmm I am trying to do a set elevation and I'm having an issue because I have no reset on exit command. Am I alone on this? How would I go about fixing this?
MATT requires a tile to trigger things. Tiles are great for square and rectangle areas, but they are painful when defining a large or irregular shape. You may surprised how often this comes up. Rooms, topology, trap areas, rings around a zone, etc. Plus, only regions can suppress light and weather within their border, and do other things that require more direct Foundry integration.
@@Baileywiki This was also my question until I thought to check the more recent comments. Thanks for the explanation and the very helpful video but it seems for most of my use cases, teleports and traps on a straightforward dungeon grid, that sticking to my current MATT/Tagger workflow will continue to do what I need without the extra level of triggering to call a MATT Tile from a Region. At least I know what they can do now.
Well, Regions let you define a specific area. Tiles usually have transparent pixels and a hit box around them, which seems to make tokens stick to those outside edges. Also, from what I have tested it just performs well. Snappy. Responsive.
Hi Baikleywiki , I am experiencing problems in setting the elevation on the regions. In the video you can see that there is a Reset on exit option but it does not appear to me. I think it was a foundry update, I am uding the latest relase. Do you know how the problem can be solved? Because when the token enters it takes the right elevation but when it exits it stays at that elevation. Thanks
@@Baileywiki The problem was not the global setting but the module version. The updated version of terrain mapper has replaced the reset button on exit
This might be a bit of a noob question, but how do you get the token to rotate in the direction it's travelling? Is that a foundry feature I don't know about or is it a module you're using?
Every video I watch makes me more confused. I've been a patron for a few months now and I feel like I'm diving into a 400 level class without a GED. I don't even recognize half the screens you are using. Is there a list of videos I should watch in order that will bring me up to date? I am completely lost.
I would start with this video and then search my channel or UA-cam for videos on specific modules that I mentioned in here. ua-cam.com/video/370T_dFAGek/v-deo.html.
For some reason evelation isnt popping up under behaviors. I just have stairs and everything but - what am i doing wrong? Lmk pls :)
Regarding the dragging for region enchantment. It is only possible to drag from the scene region legend (the window that pops up on the scene region layer) to the behavior tab of a region to connect the teleporter uuid. Module also capable to replace multilevel token teleporter within a scene albeit not recommended because multi is now well maintained and better
This is another Great and informative video. Thanks!
Thank you so much you are doing god's work
"Apostle Bailey". I like it.
Just found this video and it's good at explaining things, thanks.
But, I don't have the set elevation behaviour in the drop-down list.
How can I now set the height for the token when it enters?
I've only just come across this video. I think I need to do my own video on how to simple it is to create linked teleports using Easy Regions (I've had others also mention that the instructions aren't clear).
I don't see a posted video for the "Enabling Regions with Multi-level vehicles" that you mentioned in Chapter 5. Are you still working on that? Is there any chance we could get a long form, how to video utilizing ALL of the available resources for large scale vehicles like sailing ships? Currently exploring Levels, Monks Active Tiles, Token Attacher, and now Regions and I gotta say it feels like playing catchup haha. Thanks for all of the guidance though!
We're probably due for a new large vehicle tutorial.
@Baileywiki I actually looked at one of your mass edit + regions videos and it solved all my questions, besides if you can take a preset with tiles and levels and put it into another, been having trouble with token attaching and doing that. Thanks so much for all the effort though! I'm coming along way quickly with your channels guidance.
Really nice tutorial. Just wondering if you are using midi.qol or DAE, I thought it was not updated for v12 quite yet. It's probably the modules that enables the drop down menu for active effects attribute keys.
Good question. I'll have to check what might have been active in that demo world. Thanks for the hint!
Now if i could figure out how to add terrains for Terrain Mapper.. no one has shared any exports on his github to use thus far.
Is there a way to clone a token from a region to another one, so that when I move the first the second one moves too on its own? (like with levels module, now abandoned in v12).
Mind blown😃
Is there somewhere we can download your preset regions for mass edit or are we going to have to make each one ourselves and save them
I believe I can export them and post them. Give me a day on that. Then I'll work on putting them in the modules once I'm 100% happy with them
First, great video, these help me so much. I can't seem to attach a region to a token though with Token Attacher. Everytime I try and add a region to a token it breaks the prefab and nothing moves when I move the token anymore.
Do you have Mass Edit installed and active? And both ME and TA are up to date?
ME makes regions moveable. I thought TA did the same, but I always have both installed so it's worth checking.
@@Baileywiki Yeah I have both up to date as of today and still get the problem. I go through with Find The Culprit and see if something else is conflicting with them.
@@Baileywiki So I disabled everything except TA and ME and I still have the same problem :(
Trying uninstalling and reinstalling both ME and TA. All I can think is that you have old versions of one or the other.
Hey I’m thinking of starting with Foundry VTT, but there is one thing I want to know: Is it possible to use foundry in a gaming group where we all sit together at the same table and the GM uses a TV connected to his Laptop to show the scenery. Like in Arkenforge where the players experience the fog of war on the TV and the GM controls everything from his Laptop? Thanks 🙏😊
Absolutely. Check out a module called Monk's Common Display from IronMonk. We have a tutorial on it on our channel.
Lucky could be more meaningful over Musician to Rogues though?
Sometimes you just want that advantage for your Sneak Attack...
Great video as always. I'm trying to use this to tie into a smoke effect - basically I'm looking for a macro or something that would reduce the token's vision range while within a region (of smoke). Any ideas fro anyone? I googled and found old ones but they dont appear to work with current versions.
Hmmm I am trying to do a set elevation and I'm having an issue because I have no reset on exit command. Am I alone on this? How would I go about fixing this?
Same. I fixed this by making one large area at 0 elevation, but which does not cover other areas, otherwise it will not work
Terrain Mapper handles this pretty cleanly. Did you try that?
@@Baileywiki I do have Terrain Mapper and it's on.
Did you check your global settings to make it reset your token position when it leaves the region?
@@Baileywiki I feel a bit silly for asking this, but where would I find that?
What does regions do that Active Tile Trigger doesn't?
MATT requires a tile to trigger things. Tiles are great for square and rectangle areas, but they are painful when defining a large or irregular shape. You may surprised how often this comes up. Rooms, topology, trap areas, rings around a zone, etc.
Plus, only regions can suppress light and weather within their border, and do other things that require more direct Foundry integration.
@@Baileywiki This was also my question until I thought to check the more recent comments. Thanks for the explanation and the very helpful video but it seems for most of my use cases, teleports and traps on a straightforward dungeon grid, that sticking to my current MATT/Tagger workflow will continue to do what I need without the extra level of triggering to call a MATT Tile from a Region. At least I know what they can do now.
what's the advantage of regions for vehicles, over tiles?
Well, Regions let you define a specific area. Tiles usually have transparent pixels and a hit box around them, which seems to make tokens stick to those outside edges.
Also, from what I have tested it just performs well. Snappy. Responsive.
Hi Baikleywiki , I am experiencing problems in setting the elevation on the regions. In the video you can see that there is a Reset on exit option but it does not appear to me. I think it was a foundry update, I am uding the latest relase. Do you know how the problem can be solved? Because when the token enters it takes the right elevation but when it exits it stays at that elevation. Thanks
Try looking in your global settings for that reset function
@@Baileywiki The problem was not the global setting but the module version. The updated version of terrain mapper has replaced the reset button on exit
This might be a bit of a noob question, but how do you get the token to rotate in the direction it's travelling? Is that a foundry feature I don't know about or is it a module you're using?
It's a module called auto-rotate. Simple and awesome.
@@Baileywiki Nice! Thanks!
Perhaps I've missed it in this video, but where are the instructions about attaching a region to an object?
You need to use mass edits linker function. I have a video on it in the last month or so.
Every video I watch makes me more confused. I've been a patron for a few months now and I feel like I'm diving into a 400 level class without a GED. I don't even recognize half the screens you are using. Is there a list of videos I should watch in order that will bring me up to date? I am completely lost.
I would start with this video and then search my channel or UA-cam for videos on specific modules that I mentioned in here.
ua-cam.com/video/370T_dFAGek/v-deo.html.
Walker Charles Walker Anna Moore Jason