Awesome! It's a shame the Energy Grind Blades, and the Laser Claws that it uses in the boss fight aren't on it (shame they aren't in the base game truthfully).
ua-cam.com/video/UXbSMtUYCNo/v-deo.htmlfeature=shared Here’s the video you’re looking for, except the player version is the actual size of ALLMIND’s mech (which shows the camera problems caused by a larger-than-intended model).
hello, when i installed the mod i have invisible weapon but it still fires the same, not the same as the video. And i dont have the invisible back weapons. If im missing something please let me know
1. You will need the ModEngine 2.1 tool in order to make the mods function. Download here: github.com/soulsmods/ModEngine2/releases 2. Search your PC for Armored Core VI's Steam game folder. Path should be the following: C:\Program Files\Steam\steamapps\common\ARMORED CORE VI FIRES OF RUBICON\Game 3. In the "Game" folder, extract the ModEngine 2.1 .rar file you downloaded as a new folder. 4. Within the "ModEngine-2.1.0.0-win64" folder, create a new folder that you can name at will. For this mod, I named it as "ALLMIND". 5. Open the file "config_armoredcore6.toml" as a notes file and edit the following line: mods = [ { enabled = true, name = "default", path = "mod" } ] Add a "," and { enabled = true, name = "default", path = "ALLMIND" } so that the end result is: mods = [ { enabled = true, name = "default", path = "mod" }, { enabled = true, name = "default", path = "ALLMIND" } ] 6. Create a folder named "parts" in the "ALLMIND" folder. 7. Extract the desired ".partsbnd.dcx" files from the mod files into that "parts" folder. 8. While Steam is open, run the "launchmod_armoredcore6.bat" executable included in the Mod Engine folder. Extra: Parts IDs can be changed by renaming the .partsbnd.dcx files. Reference sheet here: github.com/paylhorse/ac6-parts
Is there a way to keep Ayre’s SOL with ALBA parts and replace ALLMIND’s ID with a different set? Like instead of ALBA maybe the HAL 826? So you can switch between both. Also, merry christmas!
It was included as an extra model in RebellionSilver's Nu Gundam (CCA ver.) last update. The mod is no longer updated since a long a while ago, but the models for the Nu Gundam, the Sazabi and ALLMIND can still be used by swapping IDs around, just not as new items in the parts shop.
Upload is running a little late. Merry Christmas, everyone!
Merry Christmas my brother in wing's
The power of the Institute, cosmic horror AI and a salt mine combined in one machine.
>
And yes, Merry Christmas.
don't forget to mention that it's also powered by the indomitable human spirit.
Awesome! It's a shame the Energy Grind Blades, and the Laser Claws that it uses in the boss fight aren't on it (shame they aren't in the base game truthfully).
Theres another up to date mod that adds boss weapons.
@jacobd.k1136 what's the name of the mod that has it?
Cool mod, can't wait for the inevitable ALLMIND vs. ALLMIND mirror match.
Anyway, merry Christmas to all Ravens out there.
ua-cam.com/video/UXbSMtUYCNo/v-deo.htmlfeature=shared
Here’s the video you’re looking for, except the player version is the actual size of ALLMIND’s mech (which shows the camera problems caused by a larger-than-intended model).
Watching both. I truly do think both boss parts should be made available to the player (especially the data for the Allmind Black Paint Scheme....)
I always loved the way those legs look, so cool! I wish that they make these pieces available in a few patches!
I really like the model but the crazy thing that this custom Allmind's Custom IBIS has a lot of stuff, includes Beam Gatling, chainsaw and others
0:55 Carla: Walter behind you!!! Is that an institute C-weapon?!?!
I can finally play as best boy Iguazu? This is truly a great Christmas.
Imagine if raven got uploaded to ALLMIND instead of Iguazu, they would rule the galaxy thousands of years at least!
*Fine.*
*I'll do it myself*
Also known as, ALLMIND's "I'll do it myself" campaign.
Showing Iguazu how it's done.
@1:04 hearing the screams of the coral fade out like that is horrifying...
Looking at the size of allmind it’s almost the same height as n-wgix/V from armored core verdicts day
Nah, its bigger. Remember that the ACs in 5 are smaller than 10 meters and the NEXTs are 10 meters
Im praying that fromaoftware put the melee weapon of ALLMIND or Ayre
I challenge you to make a black glint mod for armored core 6 spires of ruby Khan the one scene in the final mission of America verdict day
So I have a real question, so is it for Xbox or PC mods
What weapon parst are you using throughout the video?
But my mod engine is not working...so sad....
hello, when i installed the mod i have invisible weapon but it still fires the same, not the same as the video. And i dont have the invisible back weapons. If im missing something please let me know
That's because I'm using a mix of other mods, which are also included in the description.
@@KnightValfodr thank you for responding, but which other mods exactly?
I'm a bit confused with installing the mod.
1. You will need the ModEngine 2.1 tool in order to make the mods function. Download here:
github.com/soulsmods/ModEngine2/releases
2. Search your PC for Armored Core VI's Steam game folder. Path should be the following:
C:\Program Files\Steam\steamapps\common\ARMORED CORE VI FIRES OF RUBICON\Game
3. In the "Game" folder, extract the ModEngine 2.1 .rar file you downloaded as a new folder.
4. Within the "ModEngine-2.1.0.0-win64" folder, create a new folder that you can name at will. For this mod, I named it as "ALLMIND".
5. Open the file "config_armoredcore6.toml" as a notes file and edit the following line:
mods = [
{ enabled = true, name = "default", path = "mod" }
]
Add a "," and { enabled = true, name = "default", path = "ALLMIND" } so that the end result is:
mods = [
{ enabled = true, name = "default", path = "mod" },
{ enabled = true, name = "default", path = "ALLMIND" }
]
6. Create a folder named "parts" in the "ALLMIND" folder.
7. Extract the desired ".partsbnd.dcx" files from the mod files into that "parts" folder.
8. While Steam is open, run the "launchmod_armoredcore6.bat" executable included in the Mod Engine folder.
Extra: Parts IDs can be changed by renaming the .partsbnd.dcx files. Reference sheet here: github.com/paylhorse/ac6-parts
@@KnightValfodr Wow thank you so much for this!
MIND.....SIGMA!?
Now, we can watch a Bosses (AYRE) vs Bosses (ALLMIND).
The allmind mech is so cool looking
Is there a way to keep Ayre’s SOL with ALBA parts and replace ALLMIND’s ID with a different set? Like instead of ALBA maybe the HAL 826? So you can switch between both.
Also, merry christmas!
Simply change the four digits on the partsbnd.dcx files from the default ALBA (8060) to another part. In HAL 286's case, it's 8010.
@@KnightValfodr How could I make the coral IC-CO3W1 : WT 011 rifle invisible too? I've tried the four digits method.. but I'm not sure if I did It co
Merry Christmas
are we at all close to adding parts instead of replacing them?
It would be awesome if you could make a mod of strike freedom….🙏
1:32 is the ALLMIND a mod too? i wish i could have a 1:1 size of the boss version....
It was included as an extra model in RebellionSilver's Nu Gundam (CCA ver.) last update. The mod is no longer updated since a long a while ago, but the models for the Nu Gundam, the Sazabi and ALLMIND can still be used by swapping IDs around, just not as new items in the parts shop.
i could never get mods working on my legit copy oh well...
I have a legit copy and it works on steam deck. replace regulation bin with the provided one and place the mod folder/file in you game folder
i got it working. figured out thru comments from other mods that u had to make a parts folder and add the files into that.@@siilentr3839
@@siilentr3839 where did you get the regulation bin file? Cause this mod file doesnt have any
checked, looks like this mod is designed to be custom inputed. there are tutorials by the author here in this comment section@@leandromagsico3180