awesome stuff! Great tutorial, too. Question: How can I make it look more like in your intro? I want a stream of free floating particles to become a solid object....
Hi ty for this tut! Btw.. would u be able to make one with floating particles? Im making an audio visualizer and I need the particles in my background. I guess like floating dust.... or something of that nature.
Very cool stuff, but difficult to follow the process, especially when you go back and redo parts of it. Hard to follow your thought process. Thanks for the tut anyway.
I believe its easier when you set the nondoingany to render "none". They easier for the viewer to see stuff, they wont do anything. Having them visible is a bit distrscting. Great tut! PS do you have a tut on that intro for this video on the warping of the particles?
Just tried to buy your tutorial and cmivfx.com. They took my money but none of the videos on that site seem to be available. Any thoughts? Yes, I have email support about it.
I will not have the time to reply with a tutorial. I wont have time to ask your Blender knowledge. Forces can be strong or not with keyframes. Curve guide has a special treatement. Tell me if you have are a member blenderstackexchange .... which can be searched with your favorite search engine.
I will not have the time to reply with a tutorial. I wont have time to ask your Blender knowledge. Forces can be strong or not with keyframes. Curve guide has a special treatement. Tell me if you have are a member blenderstackexchange .... which can be searched with your favorite search engine.
Conrad Menchine Sorry mate, you're right that I should have done the exact same in the video as I did for the intro as it could be considered misleading. But the steps I took were exactly the same. I just used a turbulence force field instead of a curve guide. If you have trouble with it, just let me know.
@@BIenderHD CAN YOU PLEASE HELP ME DO THIS!? lol i tried adding a turbulence force field to the middle of my transitioning particle text but nothing i do works.
Is it possible to combine a force field eg vortex and timed particles and the timing is still accurate?
5 років тому
Thank you very much for this tutorial, that's what I wanted to do. By cons I have a question about the path of particles. I managed to do like you and now I try to put a path between the cube and the monkey then between the monkey and the sphere but without success ... As soon as I put the second path, the first is influenced by the second. Poutant I select the cube with the first path and the monkey with the second. Can you help me please ?
Hi guys, is the guide for blender particle animation still available? I just wanted to sign up and buy it, but all images are broken, so i'm a bit uncertain about if it's still available... cheers, Thomas
GREAT TUTORIAL! Just can't figure out how to make it visible in rendered view... I am using cycles and stuff, I just can't see the particles. PLZ help.
cblegoboy ThatGuy Thanks man! To see the particles in Cycles, set the render type to object and just use a cube or icosphere. Cycles doesn't yet support the default halo particle material.
Great demo, thank you very much. I was trying to get the positions of the particles as they morph. I expect them to be time dependent and I assume the ones to take are the ones from the keyed particles isn't it? well I am able to get the keyed particles positions of the intermediate object but there are no time steps nor they get updated. Is this possible at all? Thank you very much for your reply gridVectors = [p.location for p in bpy.data.objects['Cube'].particle_systems[0].particles]
Robert Miller If you're using cycles, you'll have to set the particles to render as an object since they are otherwise a single point in space without height, width, or depth.
Blender HD if I set the Particles on a path do I have to tweak the timing for them to loose the shape of the original object while they travel? It looks like your monkey particles travel almost the entire way along the curve in the shape of the monkey instead of getting deformed right after leaving it's original location.
+Kai DreamPixel Hi Kai, you can animate the material that the particle uses. It won't be a smooth Blend, but you could also copy and paste the materials as nodes and blend between with a mix node in Cycles or material node in BI.
Jeson Chanx if you are using Cycles, you must create an object with a material and you must have something lighting your scene. If you are in Blender Render, you can render as halo but if you want multiple objects you must do the same thing as with Cycles.
I'm having trouble with the rendering. When I play the animation, I can see the object form and the particles. How can I render just the particles without seeing the object's form? Sorry I'm new to blender so am a bit unsure if I'm using the right language. Hope you can help!
When visiting your course site I received this Warning - the certificate for the site is out of date and login details are possibly at risk. Might I suggest you have your webmaster fix this so people are not turned away from visiting.
BananaMuffin Blender Cookie is busy with some big changes right now, and cmi wanted Blender stuff. In the future though, I'll just build my own site ;)
I guess that's a better idea. Also have you ever though about redoing some of your older tutorial but with cycles like fire and explosions? I really enjoy learning about that stuff but can't find really high quality tutorial :( I would definitely buy a explosion/smoke simulation course from you! but make sure you take paypal :p
BananaMuffin Haha thanks, I for sure will do more destruction once Cycles has more complete smoke support, and the fracture modifier is complete. Right now setting it up is kinda hacky.
"And we need to turn this up a *bit* higher" *turns it from 1k to fifteen thousand*
I think to this day this is the only good video about keyed physics
Gr8 tut on the particle systems, ty for reminding me were that track along curve was.
This tutorial is awesome! It helped me solve an issue with a project I've been working on. Thanks so much!
Question how to hide the real object so... what we can see is only the Particles
Can you make, or have you made, a tutorial on how to you the partial effect your introduction uses?
Can we make the transition in a path curve?
This has been a lifesaver! Thank you very much!!
awesome stuff! Great tutorial, too. Question: How can I make it look more like in your intro? I want a stream of free floating particles to become a solid object....
did u find out how he did that yet? trying to do this now
@@joe-5D I think by using 2 keyed particle systems for text meshes and turbulence field for in between .
@@joe-5D can you suggest some vid?
This tutorial is AWESOME !
Always learning... thank you!
cool! but how do i render it?
First you have to bake the particles in cache setting
THANK YOU!
Hi ty for this tut! Btw.. would u be able to make one with floating particles? Im making an audio visualizer and I need the particles in my background. I guess like floating dust.... or something of that nature.
Very cool stuff, but difficult to follow the process, especially when you go back and redo parts of it. Hard to follow your thought process. Thanks for the tut anyway.
hi, how to make mud which can be lifted off from the ground with loader and put in truck? using blender.(for Unity)
Damn great video.
I believe its easier when you set the nondoingany to render "none". They easier for the viewer to see stuff, they wont do anything. Having them visible is a bit distrscting. Great tut!
PS do you have a tut on that intro for this video on the warping of the particles?
Merci beaucoup pour le tuto !
Do you have a full tutorial of this? Wish i could learn from particles turns into object.
Awesome, thanks a lot is very usefull!!
Hi!i want to make that particles move from cube to human figure,how can i make them go from legs to head in order,not randomly?
hi dude can you please show me how to make that the object goes from air to an object?
Just tried to buy your tutorial and cmivfx.com. They took my money but none of the videos on that site seem to be available. Any thoughts? Yes, I have email support about it.
How do you make the particle flow on the path guid
Add a curve, and set it as a force field with the type Curve Guide. Then just make sure the particles are emitted close to the start of the curve.
Blender HD shot bruh
can you show the tutorial of what exactly what you're doing in your intro?
hey did u figure out how he did it?
Turbulence Force
@@videofountain it don't interact with my particles even when applying it the same way he did with a curve
I will not have the time to reply with a tutorial. I wont have time to ask your Blender knowledge. Forces can be strong or not with keyframes. Curve guide has a special treatement. Tell me if you have are a member blenderstackexchange .... which can be searched with your favorite search engine.
I will not have the time to reply with a tutorial. I wont have time to ask your Blender knowledge. Forces can be strong or not with keyframes. Curve guide has a special treatement. Tell me if you have are a member blenderstackexchange .... which can be searched with your favorite search engine.
I really wish you'd show how to do the actual stuff shown as an example and in the thumbnail with wind, instead of a much less useful tutorial
Conrad Menchine Sorry mate, you're right that I should have done the exact same in the video as I did for the intro as it could be considered misleading. But the steps I took were exactly the same. I just used a turbulence force field instead of a curve guide. If you have trouble with it, just let me know.
+Blender HD would you mind if you can explain how to morph with turbulence force?
I would very much like to know how you made the turbulence field function as well as all the other commenters. Thanks ahead! :)
@@BIenderHD CAN YOU PLEASE HELP ME DO THIS!? lol i tried adding a turbulence force field to the middle of my transitioning particle text but nothing i do works.
Is it possible to combine a force field eg vortex and timed particles and the timing is still accurate?
Thank you very much for this tutorial, that's what I wanted to do. By cons I have a question about the path of particles. I managed to do like you and now I try to put a path between the cube and the monkey then between the monkey and the sphere but without success ... As soon as I put the second path, the first is influenced by the second. Poutant I select the cube with the first path and the monkey with the second. Can you help me please ?
Hi guys,
is the guide for blender particle animation still available?
I just wanted to sign up and buy it, but all images are broken, so i'm a bit uncertain about if it's still available...
cheers, Thomas
GREAT TUTORIAL! Just can't figure out how to make it visible in rendered view... I am using cycles and stuff, I just can't see the particles. PLZ help.
cblegoboy ThatGuy Thanks man! To see the particles in Cycles, set the render type to object and just use a cube or icosphere. Cycles doesn't yet support the default halo particle material.
Thanks! Thats worked!:)
Great demo, thank you very much. I was trying to get the positions of the particles as they morph. I expect them to be time dependent and I assume the ones to take are the ones from the keyed particles isn't it? well I am able to get the keyed particles positions of the intermediate object but there are no time steps nor they get updated.
Is this possible at all?
Thank you very much for your reply
gridVectors = [p.location for p in bpy.data.objects['Cube'].particle_systems[0].particles]
I've got it to look right in the 3d viewer but I don't see one particle when I render a frame.
Robert Miller If you're using cycles, you'll have to set the particles to render as an object since they are otherwise a single point in space without height, width, or depth.
Blender HD if I set the Particles on a path do I have to tweak the timing for them to loose the shape of the original object while they travel? It looks like your monkey particles travel almost the entire way along the curve in the shape of the monkey instead of getting deformed right after leaving it's original location.
Robert Miller Yeah, I think you'd have to tweak the timing or use an intermediary object
When the particles transform. How can I change particle material from object A to object B?
+Kai DreamPixel Hi Kai, you can animate the material that the particle uses. It won't be a smooth Blend, but you could also copy and paste the materials as nodes and blend between with a mix node in Cycles or material node in BI.
Or you can create several objects and choose the "group" option in the particles menu.
It doesn't render :(
Jeson Chanx if you are using Cycles, you must create an object with a material and you must have something lighting your scene. If you are in Blender Render, you can render as halo but if you want multiple objects you must do the same thing as with Cycles.
I'm having trouble with the rendering. When I play the animation, I can see the object form and the particles. How can I render just the particles without seeing the object's form? Sorry I'm new to blender so am a bit unsure if I'm using the right language. Hope you can help!
To make sure the object emitting particles is not seen, untick "emitter" in the Particle settings :)
How can I morph between multiple text, like you did in the intro video?
TheLordAshton You can first convert the text to mesh, and then morph between using keyed particles as shown in the video.
Thank You!
When visiting your course site I received this Warning - the certificate for the site is out of date and login details are possibly at risk. Might I suggest you have your webmaster fix this so people are not turned away from visiting.
I was expecting the intro to be about the tutorial. Why don't you do that.
02:22 How do I open that menu?
If you're still wondering: blender.stackexchange.com/questions/21044/how-to-get-to-the-pie-menus
why don't you put this on blendercookie? Isn't there a larger market there to sell a blender course?
BananaMuffin Blender Cookie is busy with some big changes right now, and cmi wanted Blender stuff. In the future though, I'll just build my own site ;)
I guess that's a better idea. Also have you ever though about redoing some of your older tutorial but with cycles like fire and explosions? I really enjoy learning about that stuff but can't find really high quality tutorial :( I would definitely buy a explosion/smoke simulation course from you! but make sure you take paypal :p
BananaMuffin Haha thanks, I for sure will do more destruction once Cycles has more complete smoke support, and the fracture modifier is complete. Right now setting it up is kinda hacky.
Please, help !
How did you make blender look like that?
+MegaBlueIron V.2.0 File > User Preferences > Themes > Presets > Graph? ;)
thx
...i want the transformation not the transition effect
this is the transformation
Interesting video, subscribed.