I found Hexen to be one of the most interesting games for it's time. It's like a level-based metroidvania. You can, and are kind of expected to, revisit levels with new keys and special items so you can get new upgrades and powerful weapons. It's certainly not as fleshed out as something Castlevania SOTN or Super Metroid but it was technically the first 3D game to do that style of gameplay. Or you know what, it reminds me a lot of how Demon's Souls handles it's levels. There are portals to each world and you visit and revisit to discover new stuff.
@@JakubG a style of games in the manner of Metroid or Castlevania titles, often including open-ended exploration as well as various upgrades that allow you to explore even more. rather than the upgrades just granting forward progress, there will often be various places throughout the game (including in areas you've already been) that benefit from those upgrades, thus encouraging the player to revisit old areas later on. for example, early on you may see a ledge with a goodie that's juuust out of reach. if it's not a metroidvania-style game, the assumption is that you'll reach it later in the level (a common approach in Doom: show the player the reward for a secret they haven't reached yet), or that you're just not doing it right (e.g. maybe you need to jump on an enemy to reach it, etc.) in a metroidvania, the answer instead is generally that you'll be able to reach it once you get some powerup later in the game, and then come back.
I wish to one day see a video of a 3 pro player co-op play-through of this game on hardest mode, each player using one of the three classes with views of each player’s screen and maybe a fourth player who follows the action in a spectator view.
lastig level was dit met al die poorten, lang opgezeten toendertijd Was ook nog een hint op 't einde naar een vervolg maar die was nooit meer uitgebracht
Wilde net de tekst zeggen aan 't begin van 't level maar iemand was me zo te zien al voor, daarom in me eigen taal: gegroet sterveling, ben je klaar om dood te gaan
"Greetings mortal, are you ready to be confused?"
"Greetings Mortal. Are you ready to die?". -Korax
"GREETINGS MORTAL, ARE YOU READY TO GET LOST?"
Me: Wait what
"Greetings mortal, are you ready to hear my sick bass?"
"Greetings mortal."
“Are you ready to die?”
I never tell lies.
I love how this makes me feel alert and brave.
I found Hexen to be one of the most interesting games for it's time. It's like a level-based metroidvania. You can, and are kind of expected to, revisit levels with new keys and special items so you can get new upgrades and powerful weapons. It's certainly not as fleshed out as something Castlevania SOTN or Super Metroid but it was technically the first 3D game to do that style of gameplay. Or you know what, it reminds me a lot of how Demon's Souls handles it's levels. There are portals to each world and you visit and revisit to discover new stuff.
What is metroidvania?
@@JakubG a style of games in the manner of Metroid or Castlevania titles, often including open-ended exploration as well as various upgrades that allow you to explore even more.
rather than the upgrades just granting forward progress, there will often be various places throughout the game (including in areas you've already been) that benefit from those upgrades, thus encouraging the player to revisit old areas later on.
for example, early on you may see a ledge with a goodie that's juuust out of reach. if it's not a metroidvania-style game, the assumption is that you'll reach it later in the level (a common approach in Doom: show the player the reward for a secret they haven't reached yet), or that you're just not doing it right (e.g. maybe you need to jump on an enemy to reach it, etc.)
in a metroidvania, the answer instead is generally that you'll be able to reach it once you get some powerup later in the game, and then come back.
@@nyankers that like 99% of games out there, so calling them „metroidvania games” is like saying a video game
I remember playing this when i was 8,
I got bored finding the key 🗝 to enter the dungeon, & quit to JAK OFF INSIDE CHURCH ⛪
I was stuck forever on this level
Just press all switches and check if every single door eventually opens. rinse and repeat 3293829302 times and you'll find the exit.
drpapa26 use noclip cheat instead and get across the door
I wish to one day see a video of a 3 pro player co-op play-through of this game on hardest mode, each player using one of the three classes with views of each player’s screen and maybe a fourth player who follows the action in a spectator view.
"Greetings mortal, would you like some tea & biscuits?"
I have installed AGE of Empire II in my computer, Now all Age of empire music sounds on HEXEN :-O
its strange
Cd audio moment
Roland SC-55 mk II, exactly what it was composed for.
you know them keys
bust this out on the first date, but only if you're prepared to die
my favorite
Imagine Playing Romancing SaGa Or Its Sequels To The HeXen Music.... Sounds Exactly The Way It Should!
I like this PC version, it has somewhat of a darker tone compared to the ps1 version
lastig level was dit met al die poorten, lang opgezeten toendertijd
Was ook nog een hint op 't einde naar een vervolg maar die was nooit meer uitgebracht
Wilde net de tekst zeggen aan 't begin van 't level maar iemand was me zo te zien al voor, daarom in me eigen taal: gegroet sterveling, ben je klaar om dood te gaan
Oh nevermind it does sound like this on the cd via WMP
Great game.
Fuck the switch hunting though.
I really want to like this game but a massive switch hunt for a game just isnt fun
@k2 Not a super boring switch hunt
Bro... Ost N64 version sounds much better than this
I agree, but you gotta admit, the bass do slap on this one