Stellaris NEW Storm Types & Mechanics Revealed

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  • Опубліковано 11 січ 2025

КОМЕНТАРІ • 324

  • @argentshrike516
    @argentshrike516 4 місяці тому +275

    The biggest thing here is the fact we have game settings for storms.

    • @CzarnyBonek
      @CzarnyBonek 4 місяці тому +18

      Absolutely. I feel like i will keep them off. Too bad that you can't disable event ones.

    • @SlinkyTWF
      @SlinkyTWF 4 місяці тому +7

      My thoughts exactly. If there are no other features worth paying for, I'll probably skip this one until it goes on a deep sale, pending great post-release reviews.

    • @laurynasl
      @laurynasl 4 місяці тому +6

      I prefer opposite - maximum setting. At least for now :)

    • @elizabethwinterveil9950
      @elizabethwinterveil9950 4 місяці тому +2

      ​@CzarnyBonek I definitely plan to turn them off for early game, seems like too much rng before you can get established and reasonably mitigate the downsides.

    • @Fallenangel_85
      @Fallenangel_85 4 місяці тому

      Yes that huge. I wish we had settings for "Hyper Relais"

  • @unejinkj
    @unejinkj 4 місяці тому +84

    "Moving a bit to science fantasy there" he says about the game that has people with psychic powers, extradimensional invasions, and necromancers

  • @PizzaMineKing
    @PizzaMineKing 4 місяці тому +143

    About gravity storms: When 2 black holes collide, the surroundings REALLY do not like it - the center of gravity around them will keep moving swiftly, massively shifting the direction of gravity over time which can mess up a galaxy.

    • @MayaWu44
      @MayaWu44 4 місяці тому +9

      Yeah, that happens to me sometimes;]...

    • @AutieTortie
      @AutieTortie 4 місяці тому

      center of mass, not gravity

    • @PizzaMineKing
      @PizzaMineKing 4 місяці тому +23

      @@AutieTortie The center of mass is where gravity pulls towards...

    • @minifeebas8911
      @minifeebas8911 4 місяці тому +2

      gravitational waves are F U N

    • @Xexelli
      @Xexelli 4 місяці тому +3

      Three body problem with Grand Admiral difficulty settings.

  • @XCerykX
    @XCerykX 4 місяці тому +55

    Honestly, the thing I don't like about this DLC isn't the storms, but the buildings. There is already such precious little room on planets for necessities let alone room for extras like storm buildings

    • @elizabethwinterveil9950
      @elizabethwinterveil9950 4 місяці тому +3

      There will be Starbase equivalents available as well, although the relief center will probably have to be planetside

    • @mustafaozturk2542
      @mustafaozturk2542 4 місяці тому

      The relief center won't be required on worlds which starbase equivalent of storm repulsion exist.

    • @PizzaMineKing
      @PizzaMineKing 4 місяці тому +7

      @@XCerykX With feature creep, I think building slots will need to be reworked someday to keep up. And I do not mean only increasing in number, I mean a scaleable solution that will adjust to the growth of the game going forward.

    • @333animemaster
      @333animemaster 4 місяці тому +1

      I mean... building slots are meant to be a cost/benifit thing. The devs didnt want everyone building everything on every planet like the tile system

    • @PizzaMineKing
      @PizzaMineKing 4 місяці тому +3

      @@333animemaster still, at this point the amount of "really should have" - buildings is growing, the slot count should keep up with feature creep in some form.

  • @CliffCutterActual
    @CliffCutterActual 4 місяці тому +91

    Whether the weather be magnets,
    Or whether the weather be shocks,
    Whether the weather be Shroud,
    Or whether the weather be dust.
    We'll weather the weather,
    Whatever the weather,
    Whether we like it or not!

  • @zebsnk9582
    @zebsnk9582 4 місяці тому +56

    Game starts: *shroud storm touches your home system and changes habitability to low*

    • @aze94
      @aze94 4 місяці тому +7

      The Shroud: No need to thank me!

    • @MrSpelljack
      @MrSpelljack 4 місяці тому +7

      @@aze94 Your gaia world is now (drumroll please...) a DESERT! You're welcome :)

    • @Nomadic_Gaming
      @Nomadic_Gaming 4 місяці тому +1

      gellar field go bbbbrrrrrrrrr

    • @peterdavis7557
      @peterdavis7557 4 місяці тому

      @@MrSpelljack Nah, a barren. Would be so much nastier.

    • @TheGoreforce
      @TheGoreforce 4 місяці тому

      @@peterdavis7557 the toxic god in the shoud just decides to make a toxic panet, the fire focused one a volcanic planet and the third could be a tomb world.

  • @valritz1489
    @valritz1489 4 місяці тому +25

    16:40 - Just to clarify, I believe what it's saying about the Shroud storm is that it can change both habitable and uninhabitable worlds, not necessarily that it will flip them from one to the other. Now it still might! But just a heads-up.

  • @nip3004
    @nip3004 4 місяці тому +27

    These space storms seem to affect planets way more than space....
    Kinda wish there would have been more effects on mining/research stations, observatories, and mega structures.
    Science and construction ships as well. Also would have been cool if storms had positive and negative effects on fleets.
    Electric storm increasing shield hp while turning off them and increasing projectile damage but reducing laser damage. Ect

  • @ismayonez6865
    @ismayonez6865 4 місяці тому +20

    I think it's really important that the storms are there for a long period of time so there is actually an incentive to play around it. The effects also need to be relevant, so I'd prefer fewer useless effects (stuff like "+50% enforcer output").
    Also, hopefully the visuals for the storms will be nice, vanilla Stellaris systems are kinda lacking when it comes to visuals.

    • @MayaWu44
      @MayaWu44 4 місяці тому +1

      My feelings exactly.

  • @TheBahamaat
    @TheBahamaat 4 місяці тому +14

    It seems to be going against the grain, but I am kind of looking forward to this. It really seems to be a pack aimed at making the single player games a bit more interesting and varied. The one thing I would like to see is a slight reduction in the research cost ramp up if they are adding more techs - or we should have more control over which 'theme' of research we want to head into (since we now have astral threads, all the ascension paths, archeotech, and new storm mechanics).

    • @fastjimmy6167
      @fastjimmy6167 4 місяці тому

      Same here! This has the potential to really change the face of the game in a big way for the first time in a while.

    • @kroanius8808
      @kroanius8808 4 місяці тому

      i actually Like this Kind of randomness in stellaris, you AS a Underdog Empire with a unlucky start or a Empire with a verry lucky start keeps the gameplay varied each time

  • @averagereader2472
    @averagereader2472 4 місяці тому +16

    It's a good day when he releases a video!

    • @devincode
      @devincode 4 місяці тому +1

      Great vid, I had higher hopes for what the next DLC would be though :)

  • @JohanDanielsson8802
    @JohanDanielsson8802 4 місяці тому +5

    Maybe build a storm attraction center at a starbase in a desolate uninhabited system, in order to draw storms away from your populated systems?

  • @briannaherrington949
    @briannaherrington949 4 місяці тому +8

    These storms remind me strongly of Civ 6's disasters.
    Sure, it hurts to be hit by them but there are potential benefits to reap as well

  • @Iivaitte
    @Iivaitte 4 місяці тому +10

    I think Ill keep naturally spawning storms off but leave it as an option for empires to use as a form of offensive strategy.

    • @gmradio2436
      @gmradio2436 4 місяці тому +2

      That might actually make them more devastating. If they don't happen naturally, then no one will prepare for them.

  • @LordProteus
    @LordProteus 4 місяці тому +10

    I think they missed an opportunity to release an Energy Species Pack alongside this one.

    • @gmradio2436
      @gmradio2436 4 місяці тому +2

      We just got Machine Age, the model team needs some lead time for the next big release.

    • @garymcjerry
      @garymcjerry 4 місяці тому +1

      @@gmradio2436if they ever deserved some time to cook it would be now tbh, pleasantly surprised by MA and the previous pack updates. Actual props to them lol. You can legit see the team getting better with time.

    • @gmradio2436
      @gmradio2436 4 місяці тому

      @@garymcjerry I agree. I will wait for the next big pack if it was like MA. What were the last two DLC this year? Museum/zoo and a species pack?

  • @nip3004
    @nip3004 4 місяці тому +18

    6:00
    "I don't know what determines that"
    Text on screen "depending on the storms intensity"

    • @MontuPlays
      @MontuPlays  4 місяці тому +20

      Let me rephrase, I don't know what determins the storm's intensity!

    • @EdwardKeeley
      @EdwardKeeley 4 місяці тому

      @@MontuPlays The way it's worded, I think it might just be RNG, with the system being randomly assigned a value for intensity between 1 and 3 after the system passes. It probably wouldn't be even RNG, I suspect 1 would be the most heavily weighted value to denote low intensity, while the highest of 3 would be least weighted. That's what makes the most sense to me at any rate.

  • @adalbertojunior9836
    @adalbertojunior9836 4 місяці тому +56

    i am the storm that is approaching

  • @Empmortakaten
    @Empmortakaten 4 місяці тому +7

    10:06 "If you're a battleship you'll get minus 10%"
    If they're basing ship size on it's likely using the ship scaling that torpedos use, which would be a -22.5% damage output for battleships, -12.5% damage output for cruisers, -7.5% damage output for destroyers, and -5% damage output for corvettes and frigates.

  • @martinrowley6901
    @martinrowley6901 4 місяці тому

    Thank you so much for making these videos! I'm playing a Storm Chasers megacorp with Storm Influencers and Weather Exploitation. One of my first big decisions is what kind of storm I'm going to create - and of course, the game doesn't even give a hint as to what each storm's effects will be. Of course the Stellaris Wiki hasn't been updated yet. So naturally I come here, back to your videos - as it's seemingly one of the few places on the internet I can find information about the new content!

  • @lavan1892
    @lavan1892 4 місяці тому +25

    Honestly don't care about the storm DLC, just seems like its gonna go the way of espionage, it'll be technically a thing but to weak to bother with. The next update after it though looks really interesting, messing with the space fauna could be fun on its own, might also tie into the fruitful partnership origin which would be neat.

  • @liquidrock8388
    @liquidrock8388 4 місяці тому +1

    It shouldn't be too bad provided that storms avoid home systems and guaranteed habitable planet systems for the first 50 years or so. I hope they implement something like that. You can also turn off early game storms altogether I think. It's also worth noting that while some of the storms are absolutely terrible when they affect your colonies they may be quite beneficial in your other systems. If I had the possibility to attract or create a radiant storm in a system with a kilostructure I'd definitely do so. Weaponising storms also looks potentially fun.

  • @2MeterLP
    @2MeterLP 4 місяці тому +1

    Seems that if you lean into it, the storms can have nice effects while removing the negatives.

  • @ryorai5804
    @ryorai5804 4 місяці тому +1

    Magnetism and electromagnetism are 2 different things, radiation is not inherently particles and particles are not inherently radioactive and not sure where the electromagnetism you mentioned comes from. The gravity storms are definitely an unusual one, however there is sort of a precedent. Fairly recently (2020) we actually experienced I guess what you could call a gravitational storm where a wave of gravity hit us in exactly the way described in the tooltip but im not entirely sure how it could be a "storm".

  • @darnchacha1632
    @darnchacha1632 4 місяці тому +43

    I'm still very skeptical about this DLC, 4X games have added weather mechanics, it's rarely interesting it's just like a random event that destroys terrain kills populations and makes things generally less enjoyable.

    • @wedgeantilles8575
      @wedgeantilles8575 4 місяці тому +8

      Yeah, sounds just like a huge RNG element, especially early on.

    • @tylerpetersen6226
      @tylerpetersen6226 4 місяці тому +4

      I agree this on the surface this is one of the least exciting dlcs for me.

    • @bdrago5420
      @bdrago5420 4 місяці тому +1

      Civilization 6 comes closest to getting it right. Floods and volcanic eruptions can permantly make the terrain more productive, so it's not all bad. It's your decision If you want to settle on a flood plain or near a volcano and you can research dams.

    • @gmradio2436
      @gmradio2436 4 місяці тому +1

      It is true most times weather is use to inflict damage on a player to make games not be the same economy grinds. I don't normally see ways to use the same mechanics as an active weapon. I will not say good or nad until about a month after the DLC drops and we get time with it, but it is interesting.
      First it makes your neighbors more important than just potential warfronts. If your neighbor starts down the storm tree it should both be visible and demand counter play. If they are going storm repulsion, part of your boarder is safer from economic damage and might be someone to ally with or watch for military build up in a "safe harbor". It they are playing Storm Attraction, you probably want to invest in weather research yourself to prevent storms being dragged through your territory. Or you can weaponize your neighbor's storms be directing them to your enemies. You might have to sacrifice a few planets, but it could weaken two other empires.
      There seems to be more play and counter play than just bad weather.

    • @azeria1
      @azeria1 4 місяці тому +1

      @@bdrago5420 well the storms have also have positive effects as well as negative effects

  • @DenemeDokio
    @DenemeDokio 4 місяці тому +1

    Montu, the radiant storm can actually be amazing the right systems. If it is in an arc furnace system then you have a literal gold mine.

  • @thetawaves90
    @thetawaves90 4 місяці тому

    Great video, really interesting changes to an existing mechanic that previously only stemmed from VLUUR and the zroni storm casters. I'm looking forward to seeing how they impact the new features. I don't quite understand the negative responses - we already have any number of RNG determined events that can help or hinder your systems. Additional content is always welcome, especially where it develops existing mechanics thematically.

  • @golf7078
    @golf7078 4 місяці тому +7

    Sounds like going wide is good insurance from any of the storms. Losing some production from a planet or ten is basically unnoticeable once you get big enough. In my last playthrough there were many planets I just forgot about for a while, or even missed the colonization notification entirely because I was busy.

    • @soybean9098
      @soybean9098 4 місяці тому

      100% and tall empires will have the opposite effect. Needing more buildings can kill productivity of each planet and a storm can absolutely crash a tall economy.

    • @mustafaozturk2542
      @mustafaozturk2542 4 місяці тому +1

      You can still play tall with this. Instead of playing an alone self sufficient tall empire, you can play a tall vassal abusing empire which your most production relies on your vassals while you focus on alloy production only. So this DLC is going to force player to have vassals to handle their resource production for them.

  • @Nomadic_Gaming
    @Nomadic_Gaming 4 місяці тому

    i love the intro matey also love this dlc idea
    holy shit
    warp storms
    RAISE THE GELLAR FIELD
    (hopefully we get more psi tech none shroud related from this)

  • @creamedgravy
    @creamedgravy 4 місяці тому

    My big wants before release: I want to see more storms that have benefits for fleet combat. I love the negative effects. I think this will make space combat more interesting with the idea that you could make a storm and fling it towards a target system and have the entire path of systems, if they're your space, prepared for a certain type of issue for your fleet. But, it would be interesting to see if certain weapons were outright stronger with better range or alternative combat effects.
    And I'd like to start seeing what this means for modders, in how previous expansions showed off what these actual new effects would be. I hope to see storm related mods within the week of release to enhance the base ideas presented here.
    I hope this is the huge shake up to fleet combat I've been hoping for.

  • @davidwoodmansee6233
    @davidwoodmansee6233 4 місяці тому +22

    Imagine trying to bring real-world physics into your sci-fi space game 🤣 I would really love if there was a mechanic where stars could become unstable and go nova or supernova

    • @gabrielsysrodrigues
      @gabrielsysrodrigues 4 місяці тому +1

      I think some mods have events who does that, I don't remember their names tho.

    • @XShrike0
      @XShrike0 4 місяці тому +1

      Does the time period the games cover even long enough for this to happen? Naturally unless they were already that way at the start.

    • @davidwoodmansee6233
      @davidwoodmansee6233 4 місяці тому +1

      Well, Betelgeuse could go any day and there could be events that give indications it could be happening or going to happen

  • @duncanharrell5009
    @duncanharrell5009 4 місяці тому +16

    Hey montu, would you be willing to do a Fanatic Spiritualist playthrough, seeking to unite the Galaxy under a Galaxtic Imperium lead by a Chosen One God Emperor?

    • @fatchins9126
      @fatchins9126 4 місяці тому +1

      BOOOORING
      Everyone and their grandparents did that already
      Let me guess its also xenophobic

    • @duncanharrell5009
      @duncanharrell5009 4 місяці тому +5

      @@fatchins9126 No. Xenophilic or at least neither of those and egalitarian for the bonus to faction unity and specialist outputs. You're to spread the True Faith, not hide it for yourselves only.

    • @garymcjerry
      @garymcjerry 4 місяці тому

      @@duncanharrell5009 for the record, imo, if you’re talking big E, dude was definitely a militaristic, authoritarian, materialist.
      Not the xenophobic, spiritualist empire people think of. That’s later.
      The faith comes later directly against the emperor wishes.
      He was all about science and progress and VERY MUCH did not like any religion, at all. A legit technocrat or Meritocracy guy.
      The imperium ends with the opposite beliefs to what it started on lol.

  • @Cronirios
    @Cronirios 4 місяці тому +10

    I'm regretting getting the season pass when machine age came out. I really hope this dlc turns out to be much better than it sounds.

    • @garymcjerry
      @garymcjerry 4 місяці тому +1

      Ahh the classic,
      “here have a good dlc”
      “Here have a bad dlc”
      “Here have a good dlc”
      “Here have a bad dlc”
      Legit you will never be able to tell with paradox lol

  • @daamh
    @daamh 4 місяці тому

    25:51 - The red area appears to be the storm and the arrows are the way it is traveling.

  • @dirk1998
    @dirk1998 4 місяці тому

    One of my favorite things was completing a science excavation chain that granted the ability to fortify starbases with storms. I enjoyed the idea of sealing my empire behind a wall of crackling mystery.

  • @Cybrex1
    @Cybrex1 4 місяці тому +1

    finally the storms that swolfin has sung about have come.
    "I'll sing you a song of our fish from the sea.
    And it's windy weather, boys, stormy weather.
    When the wind blows, then we're all together.
    Boys blow ye winds fringeward, blow ye winds, blow."

  • @ryorai5804
    @ryorai5804 4 місяці тому

    Such an awesome sounding DLC. Love the shroud and nexus storm ideas especially.

  • @joseywales6168
    @joseywales6168 4 місяці тому

    20:40 I am going to investigate that mysterious unknown alien capsule so hard

  • @DanStaal
    @DanStaal 4 місяці тому

    As a primarily single player mode player, this looks fun actually. I can see several of these really helping you out, even early game.

  • @ecogreen123
    @ecogreen123 4 місяці тому

    one thing i would love is the longer you run the game the more frequent the storms, so earlier on they would be far and few between but say by midgame they would be occasional, etc.

  • @timothypeterson4781
    @timothypeterson4781 4 місяці тому

    The one thing I will say is that hopefully the defensive tree will get a special repellant or something because having a storm just completely invalidate one entire tree is a bit much.

  • @Zathurious
    @Zathurious 4 місяці тому

    I can see it now: Game Start, I spawn next my devouring swarm premade empire, and then a storm spawns on top of me decimating my fleet... You guys know where this goes.
    Anyone else notice that these storm effects could truly be horrible when combined with the debuffs caused by altering reality?

  • @Zebiekistis
    @Zebiekistis 4 місяці тому +1

    Whatever they do with the storms, I just hope they improve/update the original UI to be able to trigger some of the screen clutter.
    I don't really care what systems have finished archeology digs or finished astral rifts when I'm fighting the endgame crisis at 2400something.
    Also, if I build orbitals on every planet/moon/asteroid in a very dense system, all I see are orbital icons, nothing else.

  • @dragonknight951
    @dragonknight951 4 місяці тому +5

    At first I was like: Oh cool, storms. That sounds kinda neat!
    Now after watching It's just: So what I am hearing is there is at minimum 2 ways for RNG to severely cripple an empire with zero ways to counter it because you need a special structure to just START to defend against it and that just forces you to rush that structure 24/7 as well as more mandatory researches added onto everyone's overfull plates to prevent it from fleet-wiping you.
    Thus I predict the meta will be: Decentralize everything, never specialize planets, mandatory structures EVERYWHERE, rush that mandatory research HARD, have multiple prepared fallback homeworlds in case of instant death approaching your current one, just completely only ever build ultra-wide because if you ever have anything vaguely specialized then the wrong RNG storm will cripple you until you are strong enough to basically render the entire mechanic non-existent, then just play like it isn't there anymore.
    So basically, new mechanic that stresses the player out and annoys the crap out of them until the player develops enough to ignore it completely. So it's only ever either a negative source of stress, annoyance, and general negativity with some consolation prizes or something you forget is there. Not very good candidate for a payed product

    • @gmradio2436
      @gmradio2436 4 місяці тому

      You can also invite the syorms to your territory and use the new tools to make use of the storms. New origin and 3 new civics that receive buffs from storms, several new buildings. Might play tall and use storms as a defensive barricade.
      Or place the storm repulsion modules on stations on your boarder. Inversely you could place a storm attractor to draw storms away from important systems.
      Or ignore the storm tax and out rush the other players. Storms move around the galaxy and then go on cool down. Play roulette with the galaxy.
      The final option is to set the storms to off. You still get everything in the pack, including player made storms.

  • @kkrg413
    @kkrg413 4 місяці тому

    19:00 ...he said, while "non-artificial planets only" was on screen

  • @shkh7623
    @shkh7623 4 місяці тому

    This DLC is great for someone who wants to play on the fly. Or someone who wants to roleplay an actual space empire as it introduces new challenges. It's also good if you want to have a realistic run (let's be honest, Space is supposed to be cruel).
    If someone doesn't like it, there is always the option of disabling it.

  • @GarlicPudding
    @GarlicPudding 4 місяці тому

    There better be a "Twister" reference. Maybe an event chain involving Megacorp Storm Chasers?

  • @MacGhriogair
    @MacGhriogair 4 місяці тому

    Particle Storms and Nanite Swarms will be very interesting for free unity.

  • @CruelDwarf
    @CruelDwarf 4 місяці тому

    Radiant Storm on an Arc Furnace system could be fun.

  • @fanof5950
    @fanof5950 4 місяці тому

    A new video idea.
    Planatary features/modifiers tier lists

  • @TBCN69
    @TBCN69 4 місяці тому

    Paradox looking at sales:
    Wey hey and up she raises

  • @swordsnspearguy5945
    @swordsnspearguy5945 4 місяці тому

    Honestly I'll probably get this just for the rng challenges it would bring making the game tougher means I will have to be a lot more strategic in my thinking

  • @MrDoze14
    @MrDoze14 4 місяці тому

    I welcome the chaos of the storms. Sounds really fun to be messed up or gain bountiful resources :D very excited for this dlc

  • @seandor
    @seandor 4 місяці тому

    I hope this dlc adds a lot more visual depth to the universe. I wouldn't mind storms that don't do anything but just look cool

  • @KAPTAINmORGANnWo4eva
    @KAPTAINmORGANnWo4eva 4 місяці тому

    This just makes me think of Paradox doing their own version of Sid Meier's Pirates with more hardcore maritime survival elements.

  • @PinataFreaks
    @PinataFreaks 4 місяці тому

    I just now realized that I am absolutely going to have to create an empire called "Riders on the Storms" inhabited by a species called "The Doors"

  • @minifeebas8911
    @minifeebas8911 4 місяці тому

    honestly i think this is a good thing for pvp, in the sense that it allows for a different of skill test to shake things up
    normal tournaments are based on optimal execution of a predetermined strat without rng, this tests the ability of improvisation if things go wrong horribly
    probably you dont want to play with it on all the time tho

  • @hghchaito3972
    @hghchaito3972 4 місяці тому

    Good way to break the stale period, manipulating storms for your advantage could be a fun maneuver. Hopefully tunned down early when you have no tools to deal with it.

  • @benoithudson7235
    @benoithudson7235 4 місяці тому

    I can’t wait to bring out my sharpie to drive where the storm is going next.

  • @vskywalker10
    @vskywalker10 4 місяці тому +1

    Feeling a bit under the weather with this update

  • @laavos
    @laavos 4 місяці тому +8

    Still not convinced about this DLC tbh.
    Not sure I like that range of randomness

  • @MaxHaydenChiz
    @MaxHaydenChiz 4 місяці тому

    UA-cam has been very uncooperative when it comes to showing me your videos on time. So posting here to see if it unconfuses the algorithm about what I want to watch.

  • @bartimaeus666js
    @bartimaeus666js 4 місяці тому

    Seems like something I would like, but probably because I just play by myself for RP reasons. But I would probably still keep them on minimal or close minimal settings. It does sound like something which if too much will just be an annoyance.

  • @dracish123456789
    @dracish123456789 4 місяці тому

    Would be interesting if unique event storms have additional effects

  • @SilasTheLunark
    @SilasTheLunark 4 місяці тому +1

    Ultimately this feels essentially like a new layer of RNG to add onto your galaxy and i think that for those who enjoy that will enjoy this DLC. Feel pretty skippable though if thats not your cup of tea

  • @arkorat3239
    @arkorat3239 4 місяці тому

    i wonder if shroud storms will become more common trough the End of the Cycle or Unbidden crises. that could be fun.

  • @TheStratovarian
    @TheStratovarian 4 місяці тому

    More and more looking appealing for virtual pops with storms and just ignores so much of these outside things.

  • @kylesingleton5887
    @kylesingleton5887 4 місяці тому

    I wonder if planetary shields will play a larger role to protect planets from space storms?

  • @micro7vista
    @micro7vista 4 місяці тому

    You know what I would LOVE to see is a new end game crisis that works this way; another galaxy finally drifts close enough toward us that FTL between them is now possible. But this galaxy is similar to ours they have a federation but they are hostile. Meaning we need to unite ourselves to fight them. Massive ship battles raging though the systems.
    I know the mechanics would need to he worked out a certain way because we clearly can't have 2 huge galaxy's because lag but I'm sure the devs could find a creative way around it.

  • @icdansheep1873
    @icdansheep1873 4 місяці тому

    Really gotta see how much you can counter the storms tbh, undecided if I'll leave them on or not

  • @NevG27
    @NevG27 4 місяці тому

    You sound like the Ninth Doctor (Christopher Eccelston). Really nice voice.

  • @henrywill124
    @henrywill124 4 місяці тому +3

    It's like Stellaris is trying to compete with Cities Skylines 2 in producing dlc that the fanbase do not care for.

  • @UncannyBeagle
    @UncannyBeagle 4 місяці тому

    I'm actually excited for this. So far it seems like the storms could potentially break nations apart to cause more chaos, but I'm someone who enjoys the chaos of the game.

  • @mrfluffyhedgehog
    @mrfluffyhedgehog 4 місяці тому +2

    radiant storm on an uninhabited system with an ark furnace.
    why don't mind if i do!

  • @OniMalco
    @OniMalco 4 місяці тому

    I'll wait to see what else comes about with the info of the dlc to form an opinion. Cause not for nothing, maybe the origin that's coming will have a different effect and be beneficial instead of a hindrance.

  • @BigDaddyProtoss
    @BigDaddyProtoss 4 місяці тому

    I think it will add a fun challenge or layer to roleplay which is my primary reason for playing this game anyway. These storms can also plow through AI territory as well which could lead to some interesting sudden downfalls or unexpected changes to the political enviroment

  • @mordekaiser2026
    @mordekaiser2026 4 місяці тому

    Particle storm with Nanotech will be nuts. You don't have ship uppkeep, and by having 1k swarmers you will have free 2k unity

  • @somepervert5681
    @somepervert5681 4 місяці тому

    I would have preferred the storm to affect battles and systems deposits more than planets. Like affecting the effectiveness of certain weapon type, giving tracking or evasion,... Even more if we know where the storms are going, it would make planning important
    Here, I just see electric storms (and stardust storms if you need a cloaking device) giving me more reasons to go armor instead of shields
    I love the concept, I think it could bring a lot of nice content (while overwhelming new players even more but hey, it's a paradox game), but as it is right now I'm not sure I want it in my galaxie.

  • @thisisakoolname9927
    @thisisakoolname9927 4 місяці тому

    There should be a mod adding a storm that has no effects but playing Bury The Light when ever it's on sceen.

  • @Outpost969
    @Outpost969 4 місяці тому

    If the shield protects the planet, i hope underground races also get a natural protection from it too.

  • @AshWinder729
    @AshWinder729 4 місяці тому

    Imagine claiming a colony in the center of another player's empire and putting down a storm attractor there. If there are components that completely negate storm effects, depending on how powerful the storm attractor is, I can sort of see this turning into an arms race.
    Place a storm attractor near a virtual habitat and watch them get destroyed as their upkeep skyrockets and their economy comes crashing down.
    If there are storm guidance stuff then it's going to be chaotic. Send a bunch of storm at your enemy and clean them all up as soon as the storm passes. I'm kinda looking forward to the storm riders origin now

  • @arutka2000
    @arutka2000 4 місяці тому

    20:37 "Libera te tutemet ex inferis"

  • @MaxHaydenChiz
    @MaxHaydenChiz 4 місяці тому

    Do the storms interact in an interesting way with any existing origins? Subterranean and voiddwellers would probably have very different experiences. As would someone used to living on a tomb world.

  • @jonahpeters337
    @jonahpeters337 4 місяці тому

    This reminds me of the Natural Disasters in Civilization. I will probably have these settings on minimum or off. I like to actually enjoy my game and the difficulty of the AI at Admiral and up is sufficient

  • @TacticalBeard
    @TacticalBeard 4 місяці тому

    Still upset that space shanty isn’t in the game music. I don’t want my strategy game to be predictable these random storms sound like a great addition to spice up the game

  • @benitoguajardo6168
    @benitoguajardo6168 4 місяці тому

    Capsule is probably a new Paragon.

  • @Ale-ft4re
    @Ale-ft4re 4 місяці тому

    Dlcs i wish paradox made for stellaris:
    1 unic ships for empires with pacts with shroud and psonic, religion system, similar to machine age
    2 plague system(zombies, xenomorphs, corona virus 2), more mechanics for animal life forms, biological acension ship sets, similar to machine age
    3 criminal organizations and pirate clans mechanics, some phisical representation of trade routes and civilian ships. i like the simulation aspect of stellaris of seeing a galact empire, i dont want to just win the game.

  • @gavrielkay6197
    @gavrielkay6197 4 місяці тому

    Rather than storms I’d like to see them expand on the psionic and genetic ascensions the same way they expanded cybernetic and synthetic ascension

  • @Freakk600
    @Freakk600 4 місяці тому

    I guess unpopular opinion I think this will be a fun dlc. What separates Stellaris from games like Endless Space is the events. The game throws things at you to deal with traditionally this has been minor events from science ships and larger events like the Great Khan and the end game crises.

  • @flyingwarkitten3405
    @flyingwarkitten3405 4 місяці тому

    So Terminal Egress is going to cycle between being unattackable and undefendable, for the chaos

  • @noctusdoesthings
    @noctusdoesthings 4 місяці тому

    Magnetic Storm is Electronagnetic Disturbance
    Electrical Storm is Ion Discharge
    Radiant Storn is Roving Radiation Belts

  • @ryang2573
    @ryang2573 4 місяці тому

    I wish subterranean civilizations were immune to planetary storm effects. Itd be a nice boost to that origin without having to buff anything else.

  • @antillie7
    @antillie7 4 місяці тому

    Shroud storms have me thinking of warp storms from 40k....

  • @terry9819
    @terry9819 4 місяці тому

    Wondering if there might be an astral rift that creates a storm on completion.

  • @markgregory9343
    @markgregory9343 4 місяці тому

    I wonder if being a subterranean nation would help resist effects from these storms... At least for planets. After all; if said civilisation lives beneath the ground, it would make thematic sense to receive such a defence. Just a thought that I hope the devs take into consideration...

  • @Teyloune
    @Teyloune 4 місяці тому

    It sounds like a cool idea. I hope it adds to the gameplay rather than distracts from it.

  • @darcraven01
    @darcraven01 4 місяці тому

    also i think the "electric storm" is more like a cosmic lightning storm whereas the magnetic storm is more like a natural emp

    • @MontuPlays
      @MontuPlays  4 місяці тому +1

      yeah, so science fantasy more than science fiction?

    • @darcraven01
      @darcraven01 4 місяці тому

      @@MontuPlays i'd say they are still science fiction.
      for an electrical storm.. Lightning is the visual effect of electrons highly energizing the gas to the point that it gives off light. if you had a demse enough nebula (or simular cloud-like object in space) it could potentually produce visible lightning. reality is that space doesnt have the right conditions, but the concept is plausible.
      as for magnetic storms.. coronal mass ejections (cme) can produce emp effects. so perhaps the magnetic storm is caused by a star's magnetic field to rapidly reallign causing it to release many cme over a prolonged period of time. there would have to be some kind of catalyst to produce such an effect in multiple systems (and it wouldnt explain a black hole under the effect, but we can put that into fiction/gameplay)..
      tl:dr is that there is loose enough science to explain them that i wouldnt put them in "fantasy"..

  • @swardinc
    @swardinc 4 місяці тому

    hmm i wonder if we could use the shoud storms to tereform planets into shroud planets?

  • @yeeshwhaa2075
    @yeeshwhaa2075 4 місяці тому

    "In all chaos there is a cosmos, in all disorder a secret order."
    -Carl Jung

  • @JackHugeman
    @JackHugeman 4 місяці тому +2

    DLC looks really unfun, probably will skip it.
    might pick up one of the older DLCs i skipped like Astral planes if it goes on 50% off when storms comes out, as bad as that DLC is it doesn't make your game worse just for owning it (except the free fleet astral action, has that been fixed yet?)

  • @alexandredevloo6577
    @alexandredevloo6577 4 місяці тому

    Those storm could be bad news for Tall empire, since they have fewer system a single storm would hit a greater % of their system and therefore economy