SELF-RIGHTING & PAINT!!! - SAR Boat Build - Part 4 - Stormworks
Вставка
- Опубліковано 29 січ 2025
- Join MrNJersey in this video where continues work on his new SAR boat here in Stormworks Version 1!!!
-----------------------------------------------------------------------------------
👨👩👦👦 MrNJersey Gaming Offical Discord Server: / discord
👕 MrNJersey Gaming Offical Merch: tspr.ng/c/nj-g...
🐦 MrNJersey Twitter: / mrnjersey
🧡 MrNJersey Patreon Page: / mrnjersey
Join this channel to get access to perks:
/ @mrnjersey
-----------------------------------------------------------------------------------
Workstation & Gaming PC: www.amazon.co....
Audio Setup: www.amazon.co....
Please note that links above are affiliate links -- clicking them earns me a small commission if you make a purchase and helps support my UA-cam channel. Thank you!
-----------------------------------------------------------------------------------
Video Audio: UA-cam Audio Library
#MrNJersey #Stormworks
MrNJ! Your ship will automatically self-right itself provided the center of mass is far enough below water line. No need for the complexity of additional propellers. Thats exactly how real like RNLI Severn class ships work (mum used to be in the RNLI). Just add a keel on each of the hulls of weight blocks and keep your fuel tanks low in the hull. The Lower the center of mass compared to water line the better your stability and the faster you'll self-right if flipped
I was about to write the exact same thing
Technically that would work, but it isn't that visually apealing, and in stormworks, so much of the weight is thrown off, plus I did my own expiriment just now and in high velocity waves just having weight at the bottom, and I literally put 1 ton of weight on my boat's bottom, it kept captsizing and eventually it became a handicap, it wasn't able to flip over due to so much wieght pushing the boat more underwater. Stormworks is weird like that, but yes real boats do use this and it works, just not in a video game
@@theyfoundation6387 you need to balance buoyancy with your weight. You csnt just add weight till the cows come home other wise yes your ship will sink. Your ship has to have a low center of mass without being ridiculously heavy. A good measure is to have the COM just a couple blocks below water line in the editor, then when fuel is spawned in that will add weight, further lowering your COM. Dont add additional weight blocks if you don't need to, and if you do add them at the very lowest point (bottom of the keel) and only the bare minimum needed to get a couple blocks lower than water line. Measure water line by painting s rainbow up the side of your ship, note which colour sits at water line and then paint a line around the ship at that hight, then you can judge COM based on that.
@@theyfoundation6387 its exactly like adding weight to a free spinning wheel. Weight on the top will fall to bottom, weight on the sides will fall to bottom, even distribution of weight (COM at water line) will spin freely when disturbed. Weight at the bottom will settle.
Weight near the center and below it will settle slower than weight further out to the bottom.
Your ship is a pendulum. The fulcrum is the water line, the weight is the center of mass.
Game Breaker Depends on how you do it, my ship inspired by the severn class can survive almost 100% wind without tipping more than 65/75 degrees, it always self rights whether it’s in high waves or a completely motionless sea. it can spawn in completely upside down and still self right in a stable ocean with no waves as it’s almost instantly unstable at 1 degree of rotation.
You have to account for buoyancy, the weight needs to be as low as possible but cannot be too much that it causes you to capsize, something is seriously wrong with the design if that happens. As long as the centre of buoyancy is significantly above the centre of mass and the shape of that buoyancy is rounded, it will always flip back upright.
You dont need the weight to stick out in a keel, it can simple be a part of the hull.
I can’t really explain it in detail in comments but I’ll be uploading my ship soon if you want an example, but I’m sure there are plenty of others that work just the same.
Using temperature probes facing in to each other look better than the T-pipes
Yes ! I've been waiting for this !!
Love the RNLI feel
It’s so aweso,e to see you use my self righting idea. Just wish I had the knowledge and kill to do it myself hahaha
Very nice Video
You should add some paint blocks around the exhaust to make it look more realistic
One Idea for your Motor-Controller is to add an input where you check the motor-temp. If the Motortemperature rises above 100Degrees you could set the throttle for the motor to 0, to prevent it from overheating. With a reset of the Key-Button the Error-State could be cleared. (Built it this way in my controller and it saved me about a hundred times from exploding ...)
Like your videos, keep uploading 👍🏼
The Paint design looks like the dutch Paint design for rescue boats
I know I, but don’t like the it on this boat
On boats of the KNRM it looks good
Nice Job!!!
you could alternatively pump fuel between the two fuel tanks to right the boat
Yes.
You should build an RNLI shannon class life boat.
@[ BANNED ] what
@[ BANNED ] what did you mean when you said like thunderchild
@[ BANNED ] ok
A self righting system was surprisingly fun and easy to make! Had I known that earlier, before my boat capsized, costing me 30000 funds to build a new one
Great video today! I would like to see som detailing in the next episode! Your awesome! Stay safe my dude!😀
thats cool
I would love to see the 'fins' on the side be connected to the main body, sort of creating flying buttresses of sorts! ^w^
Do you think you could post this on workshop when it’s done.
Hopefully
👍👍👍👍
She shall be christened "The Carrot Of Life" *Brake champagne bottle*
How did you get the boat so light? I have shamelessly copied your design to get a feel for how to build, My mass is more than 300 of yours and I've taken out every piece I don't need for structure and using 1x1 slopes instead of squares where I can.
It might have something to do with the ludicrus amount of pivots, which can be seen at 11:08 as a blob of nodes behind the seat. removing them leads to the boat sitting deeper in the water, but much better performance (of the game, not the boat).
As someone with several passively self-righting designs...you're overthinking it. All you need is a low CoG. It doesn't even need to be below the waterline. Just close.
I would center and say it does need to be below water line. Yours may have looked "above" water line in editor but when spawning fuel in the tanks the COM/COG will be below water line hence youve probably not noticed it. But generally speaking the lower the COM/COG the more stable the ship and the faster it will self right. If your COM/COG is above water line you will have an extremely hard time stabilising if not impossible. Even with active weight block stabilisation (trust me took hours for me to diagnose it on my ship)
At water line is acceptable and will jeep the boat stable in stable weather, but as soon as it starts to tip it will go.
Think of a ship on water like trying to make a lopsided wheel stop moving, if weight is above the center of the wheel it will turn so the weight is at bottom. If weight is evenly distributed it it will spin freely when disturbed, and if weight is at the bottom the wheel will spin a bit but the weight will settle to the bottom again very fast
I've made several different passively self-righting designs, tested with and without fuel. I test my boats' abilities extensively, and I wouldn't say it's self-righting if it's not *actually* self-righting in all circumstances. The boat doesn't need to have a CoM below the waterline. I promise. I can measure exactly how far above the waterline the CoM is, and it's 0.5 m (2 blocks). The boat rights itself even when fully empty.
What's actually necessary is for the metacenter of the boat to be above the CoM when right-side-up, and below the metacenter when inverted. Practically, the effect of this is that when the boat is right side up, the high metacentric height means that the buoyancy of the hull works to level the boat; and when the boat is inverted, the low metacenter means that the buoyancy of the deckhouse works to destabilize the inverted boat (in fact, it's low metacentric height that causes top-heavy boat designs to flip over, not actually the high CoM alone).
I like the paint job you went with!
I don’t I hate it, orange never looks good on a boat
Can anyone please explain what is with all the wegdes inside hull. I've seen it on so many creations. Also really like the build.
I’m wondering the same thing, also I wanna know how he did the mast on the back bc he didn’t show that
Using wedges like that gives you slightly more air inside the hull, which will give significantly more buoyancy in a smaller boat
since a wedge is half of a block it counts for half a block of air
you can also use blank microcontrollers which count for a full block of air somehow
@@ghostcorpse3016 Thank you kindly good sir.
wow I was the 999 viewer. of this video!
very exact!
Make a boat with a huge engine
Maybe a super tanker?
Okay, just finished the vid, this boat is awesome ! I'm not a huge fan of the paint scheme, I prefer white, but people decided orange so... Otherwise, I can't wait to give it a ride in a storm !
I also agree.
Orange does never look on a boat, it makes it ugly.
@Joel Coleman i don't care, its not real life, I don't have any friends to crash in tothe orange is to dark making it look ugly)
@Joel Coleman
I didn’t ask for your appointment
@Joel Coleman
So your my personal autocorrect now
Anyone know how he makes that mast in the back with angled pipes like that? Some modded stuff or?
It looks like, between episode 3 and this episode, that the struts holding up the rear radar/antenna package changed from blocks to something different, what did you use there?
xml pipes
New intro music. Who dis, wheres our jersey
New intro music is "Leaves from the vine" from avatar the last airbendee
Is it multi floored?
Would have been nice to see how it acts without the system enabled, you may have found that it only needed a little bit of weight added, or maybe a small extension to the hull with some weight added in.
I increased the depth of my hull by 1 layer and replaced its floor with weight blocks which gave it the buoyancy needed to support the added weight and moved the center of mass low enough to always self right passively.
A lot features we don’t need to add but having them adds to the depth of the creation
@@MrNJersey True, and I guess redundancies are always good to have just in case.
Excited to see how this creation turns out.
Please "bore" me with a video on doing the relays and power control, I would really like to see how you set that stuff up. Not alot of videos on the electronic systems.
Can you post the MC for the engine RPS controls? I've been experimenting a bit myself with one, but I have to be careful, if I go over the maximum amount of RPS possible it keeps increasing the throttle, resulting in a lag later on when I want to decrease the throttle.
Can someone tell me how to get the modular engines please. I don’t know how to download it.
You have to be on experimental branch. On your steam library right click stormworks in the menu, click properties, click "beta versions", click the drop down and select experimental
@matt jones I was just about to say that
Thanks
This is going to sound dum but where’s the properties.
Probably has been asked before but is this loosely based on Thunder Child?
Dunno if it was ment to be but this one looks like thunderchild II by safehaven.
hi
May I use the self righting system of this design in my own creation (with credit given if upload of course)
Instead of using a mission, you could probably use the select tool and flip it.
Do you live in jersey
WHO TF DISLIKED THE GRAT STORMWORKS GODS VIDEO
Second
Have more of the survival series
Wens the next fix my creations video?
Also, great video bro
Did anyone else notice at the start of the vid he said the RNLL instead of RNLI?
The props sticking up are a safety hazard, I dont like it
I actually don’t like the orange one at all, I think it’s a bit ugly and dark. Also orange never looks good on a boat.
(So can u please upload a white and/or white-red version when it’s finished ??)
NOOOOOOOO
Why did u change ur intro music!!??
😩😞😫😭