Outstanding! Would like to see this on the workshop. You sir are a master. Love to see modular things that I can apply to my creations. Oddly was looking to see how I could use some of your display systems on you heli for a ship design. So again glad to see this.
As someone who is quite familiar with sailboat - the first screen looks legit as hell. The only difference - I usually saw round buttons rather than square.
Let me just say that i am looking forward to them, i saw the video thumbnail and my first thought was ''Wait, a new update for the screens?''; so it goes without say that it looks professional. Keep up the good work, ill be checking the workshop regularly for this one!
I know that is possible to change the background color on the 1x1 by going to the lua script and manually setting the RGB values, but an option to do that from the details tool would be very welcome.
Would love to see this on the workshop as well as maybe a video on the creation of this controller this is really cool and would love to look in to this for a build I am working ATM.
These are great for all of us that are hopeless with lua so we can have some cool screens too! Please put these on the workshop with a link!! Keep up the good work.
Would love to see this on the workshop, to use in my own ships and find out how it works. My methodology and 1700 hours of Space Engineers make me a pretty good physical builder, but Stormworks' advanced systems are definitely above my pay grade, at least for now, and I find them quite intimidating lol. I considered figuring out the compound instrument panels a big victory already!
dude yes. i love it! i always wanted something like this and was to lazy to do it. i would love to use yours. the only suggestion i would have is that when the bars max out, that should be more visible. maybe add like a "!" in that field?
they look good for some of my boats. what would be cool is a system where you have a keyboard (on-screen) and a moniter and you can enter a simple code (example: /bridge_lights) and it detects some certain inputs and sends out an on signal. (somewhat simaler to DOS coding used in early personal computers.)
@@aslan1504 how else would you turn on something at the front of my 75 meter tanker from the bridge? Maybe the screen could switch to a map or something aswell.
@@KAVX686 Can't get what your point is, how the size is matter in your case? It's more about number of functions you want to switch than a size, afaics. And very limited CLI with touch input is the most inconvenient way of manipulation. You can bind up to 32 links for a composite afaik, and draw a simple touch interface with paging to manipulate, isn't that enough? Don't get me wrong, I love CLI, use it all the time, but I don't think it fits to your problem. EDIT: typos
The only problem is with 2x2 screen. You just need 5x3 screen to make 2x2. I would make it in LUA that you check if screen width and height is 64x64 and cut map off and maybe scale. I’ll also try making something similar, but that’s quite good microcontrollers 😁
engine1 fuel rate is connect to value 2 (fuel rate = FL RT) engine2 fuel rate is connect to value 6 (fuel rate = FL RT) fuel is connect to value 3 battery is connect to value 4 engine 1 temperature is connect to value 1 engine 2 temperature is connect to value 5
Very amazing display. This would be something I would use as I have made something similar but far more basic lol. Instead of 6 different channels I am able to do 26 different channels. I can change the color of the background and text and any channel that isn't being used will not show up on screen. Unfortunately its just text on a screen, its not neatly designed like the one you have made here and I don't have a map lol. I really like that 1x1 screen you have made though, I'm gonna have to try to figure out how you made that.
I would really like to see an option to customize his original gps system to make it not greyscale and mabi and eta function on it? But this info screen is going to be soooooo usefull other than it's lack of gps system for the map
Hey MrNJersey, do you have any tips to speed up selling fuel? I spent a week building a medium tanker and it's perfect in everyway until I try to sell the fuel and it tops out at 590 L/M and I'm forced to let the game run for hours to empty the tanks. I've tried moving my pump higher up, more ports, more direct pipes, I even built a fuel tank I could plop on the dock next to the sell point and act as a buffer and it still didn't speed up (I could fill the tank faster but it still sold out of it at 590 L/M despite having its own large pumps). Am I doing something wrong or are the sell points just limited in their flow rate? I'm able to buy fuel at over 4x the rate I can sell it and with my pump changes gravity isn't a factor in selling so I'm out of ideas.
does the boat have the larger pumps on it? small pumps wont work well. also having multiple large pumps all pumping to a pipe that sends it to wherever you need it.
@FireCat17 No, I have large pumps, from my research pumps in parallel are counter-productive and in serial they don't increase the flow rate (though I still tried putting them in series hoping the pressure would overcome gravity better). From what I can tell based on my buffer tank experiment the bottleneck is the actual sell point, it just refuses to accept more than 590 L/M on average even with a large pump 1M away at the same height trying to force more in. However, in my research some people claimed to get much better sell rates and that the max flow of the sell/buy points is around 100 L/S so I'm at a loss. I'm thinking of trying to use the fluid connector instead of the new hoses, maybe that will improve the flow rate, but I'm really annoyed at that since my whole tanker is built around using cranes with hoses so I don't have to sit right next to the dock and get thrashed by waves.
The flow rate for selling is hard locked by the sell point itself. This is a long going known problem(If you think its one) Its set as such to keep people more geared at the SAR aspect. However with the changes to missions id expect and overhual here sometime on it
Derrick M that’s what I figured sadly, I hope they at least change it for selling crude so you can equal the rate it takes to buy it. I don’t know how people play with limited fuel long term if they have to spend hours just offloading crude. Hopefully they either up the sell rate in general or at least offer an engineering solution to improve it like allowing increased flow from an additional pump higher up (or just implement headlift as a quantifiable value). I like the SAR aspect but being able to trade fuel to make some bulk cash is a good option to have so players have breathing room to expand and take risks, and building tankers is fun since they’re the only large ships that really make sense in career mode.
@@meneerjorrit And add some momentum. A ship glide quite well in water. Buy in stormworks as soon as you turn of the engines you come to a standstill in a few meters.
I personally want more explicit information on things such as what the traverse limit of a wheel is in degrees or the ability to make more compact microcontrollers.
What bugs the heck out of me in Stormworks is the camera not being able to follow the rotation of planes somehow. It's really annoying and it's in the game since I bought it over a year ago.
How much slower is putting stuff into LUA scripts rather than vanilla logic nodes? Has anybody done some testing on that? I've been developing the habit of writing a lot of stuff into LUA that could've been done without, so I've been wondering about performance and haven't been able to find anything online. If anybody has an idea on how to test performance without needing thousands of instances that'd be great too. Thanks =)
please put it on the Workshop....
YES PLEASE PUT IT ON THE WORKSHOP!!!
Outstanding! Would like to see this on the workshop. You sir are a master. Love to see modular things that I can apply to my creations.
Oddly was looking to see how I could use some of your display systems on you heli for a ship design. So again glad to see this.
This is well said and I agree he is a master
As someone who is quite familiar with sailboat - the first screen looks legit as hell. The only difference - I usually saw round buttons rather than square.
Great display. I would love to see this on the Workshop, please.
I’ll definitely be using these in some boats I’m working on, great screens!
Let me just say that i am looking forward to them, i saw the video thumbnail and my first thought was ''Wait, a new update for the screens?''; so it goes without say that it looks professional. Keep up the good work, ill be checking the workshop regularly for this one!
Yay been waiting for it
I know that is possible to change the background color on the 1x1 by going to the lua script and manually setting the RGB values, but an option to do that from the details tool would be very welcome.
This is really cool! Can’t wait to see it on your current boat build, it’ll be amazing
Absolutely outstanding. This would be my absolute favorite workshop creation if it would be availiable! Please make it happen!
Would love to see this on the workshop as well as maybe a video on the creation of this controller this is really cool and would love to look in to this for a build I am working ATM.
These are great for all of us that are hopeless with lua so we can have some cool screens too! Please put these on the workshop with a link!! Keep up the good work.
Yeeey finally, i would like to use the small one to my survival boat :)
This is amazing man!!! Can not wait to implement this into my creations!!!!
This would be perfect for my ship to work with. Really cool creation!
Yeah please bring this glory to the workshop
Would love to see this on the workshop, to use in my own ships and find out how it works. My methodology and 1700 hours of Space Engineers make me a pretty good physical builder, but Stormworks' advanced systems are definitely above my pay grade, at least for now, and I find them quite intimidating lol. I considered figuring out the compound instrument panels a big victory already!
I chuckled at "BATTRY" lol
that screen is genius and would love to see it in the workshop :D
dude yes. i love it! i always wanted something like this and was to lazy to do it. i would love to use yours. the only suggestion i would have is that when the bars max out, that should be more visible. maybe add like a "!" in that field?
nice, but id recommend the map having the ocean less blue etc. as it doesn't fit in very well, just my opinion of course.
Most underrated channels:
i just build advance car controller v3 that have auto idle,gear control and simple throttle for modular engine.
Do you have a link for it or a name we could find it under?
@@RangedAssassin i cant upload it yet since this patch is only beta, i will when it come to vanilla stornworks. its still need tweaking anyway.
they look good for some of my boats. what would be cool is a system where you have a keyboard (on-screen) and a moniter and you can enter a simple code (example: /bridge_lights) and it detects some certain inputs and sends out an on signal. (somewhat simaler to DOS coding used in early personal computers.)
Doesn't sound too complicated, should be doable. But i don't thinks it's very handy.
@@aslan1504 how else would you turn on something at the front of my 75 meter tanker from the bridge? Maybe the screen could switch to a map or something aswell.
@@KAVX686 Can't get what your point is, how the size is matter in your case? It's more about number of functions you want to switch than a size, afaics. And very limited CLI with touch input is the most inconvenient way of manipulation. You can bind up to 32 links for a composite afaik, and draw a simple touch interface with paging to manipulate, isn't that enough? Don't get me wrong, I love CLI, use it all the time, but I don't think it fits to your problem.
EDIT: typos
@@aslan1504 It just seemed like a cool thing to see or use. Now that i thing about it i don’t know what it would be used for.
Please put it on the workshop! I love it!!!!!
The only problem is with 2x2 screen. You just need 5x3 screen to make 2x2. I would make it in LUA that you check if screen width and height is 64x64 and cut map off and maybe scale. I’ll also try making something similar, but that’s quite good microcontrollers 😁
I would love to see this on the steam workshop!
Nice video!
Wonderful, really a gamechanger. Although, I'm pretty sure the limited value (wind) overran that bar when set at more than 50.
Yah but if the max value is 50 then you wouldn’t give it more than 50
engine1 fuel rate is connect to value 2 (fuel rate = FL RT)
engine2 fuel rate is connect to value 6 (fuel rate = FL RT)
fuel is connect to value 3
battery is connect to value 4
engine 1 temperature is connect to value 1
engine 2 temperature is connect to value 5
Nice, I'd like to see this on the workshop
Please put the microcontroller on the workshop!!!
It would be so nice to have modular ship screen on the workshop, and is it possible to make a property for screen size selection. 😁
Plz put it on the workshop, it will make it so much more fun and more easily for us all.
YES PLS PUT IT ONTO THE WORKSHOP
Looks awesome hope to use these soon!!
Please put these on the workshop this is exactly what im looking for
Amazing, Jersey! pls put it in the workshop!
Looks amazing
i would definitely use this on my boat
These controlers are awsome!
Very amazing display. This would be something I would use as I have made something similar but far more basic lol. Instead of 6 different channels I am able to do 26 different channels. I can change the color of the background and text and any channel that isn't being used will not show up on screen. Unfortunately its just text on a screen, its not neatly designed like the one you have made here and I don't have a map lol. I really like that 1x1 screen you have made though, I'm gonna have to try to figure out how you made that.
I would really like to see an option to customize his original gps system to make it not greyscale and mabi and eta function on it? But this info screen is going to be soooooo usefull other than it's lack of gps system for the map
Maybe there are more screens :)
Yes please this is amazing
Sure we want them ! :D
You should put it on the workshop
Hey MrNJersey, do you have any tips to speed up selling fuel? I spent a week building a medium tanker and it's perfect in everyway until I try to sell the fuel and it tops out at 590 L/M and I'm forced to let the game run for hours to empty the tanks. I've tried moving my pump higher up, more ports, more direct pipes, I even built a fuel tank I could plop on the dock next to the sell point and act as a buffer and it still didn't speed up (I could fill the tank faster but it still sold out of it at 590 L/M despite having its own large pumps). Am I doing something wrong or are the sell points just limited in their flow rate? I'm able to buy fuel at over 4x the rate I can sell it and with my pump changes gravity isn't a factor in selling so I'm out of ideas.
does the boat have the larger pumps on it? small pumps wont work well. also having multiple large pumps all pumping to a pipe that sends it to wherever you need it.
@FireCat17 No, I have large pumps, from my research pumps in parallel are counter-productive and in serial they don't increase the flow rate (though I still tried putting them in series hoping the pressure would overcome gravity better). From what I can tell based on my buffer tank experiment the bottleneck is the actual sell point, it just refuses to accept more than 590 L/M on average even with a large pump 1M away at the same height trying to force more in. However, in my research some people claimed to get much better sell rates and that the max flow of the sell/buy points is around 100 L/S so I'm at a loss.
I'm thinking of trying to use the fluid connector instead of the new hoses, maybe that will improve the flow rate, but I'm really annoyed at that since my whole tanker is built around using cranes with hoses so I don't have to sit right next to the dock and get thrashed by waves.
The flow rate for selling is hard locked by the sell point itself. This is a long going known problem(If you think its one) Its set as such to keep people more geared at the SAR aspect. However with the changes to missions id expect and overhual here sometime on it
Derrick M that’s what I figured sadly, I hope they at least change it for selling crude so you can equal the rate it takes to buy it. I don’t know how people play with limited fuel long term if they have to spend hours just offloading crude. Hopefully they either up the sell rate in general or at least offer an engineering solution to improve it like allowing increased flow from an additional pump higher up (or just implement headlift as a quantifiable value). I like the SAR aspect but being able to trade fuel to make some bulk cash is a good option to have so players have breathing room to expand and take risks, and building tankers is fun since they’re the only large ships that really make sense in career mode.
Can we please have a VTOL tutorial with jet thrusters instead of propellers?
See, systems-wise, SW is quite complete.. We just need better aerodynamics...
trying to land a plane with no aerodynamics is somewhat frustrating
Yeah, the aerodynamics are frustrating as fuck and take out so much immersion.
They also need to fix the buoyancy
@@meneerjorrit And add some momentum. A ship glide quite well in water. Buy in stormworks as soon as you turn of the engines you come to a standstill in a few meters.
I personally want more explicit information on things such as what the traverse limit of a wheel is in degrees or the ability to make more compact microcontrollers.
Verry good video keep up the good work
Nice but can you please show us how to make a gun sight show up on the monitor
Hell yeah NJ ❤👊👍🏻
WE WANT IT ! its awesome
would love these on the workshop
If there is a way to get rid of the trim and rudder maybe I'll use it on my engine room
HI
You put a tutorial on how to use something that we don't have access to
i wish i could make stuff like this.. whenever i try to design anything in this game it looks like plain ikea furnature
I'd really like to see it on WS!
What bugs the heck out of me in Stormworks is the camera not being able to follow the rotation of planes somehow. It's really annoying and it's in the game since I bought it over a year ago.
Okay imma get al of these I suck like crazy on lua
I would love to see if you can make a ECU for the new 3x3 mod engine. Cant figure it out for the life of me.
Nice vid!!
Plane screens next then
when will the newest review of the workshop be out
I'm still waiting for MrNjersy to identify me on discord.
Is this on the workshop?
Can you please make more videos on the NJ rail network?
I LOVE THE VID AND YOU!!!!!!!!!!!!
I need this PLZ!!!
hello
Yeeeeet
Is this posted on the workshop?
Can you upload it please?
Okay, why did one person dislike?
Ir intro music sounds like stranger things intro but edited
how to change the battery charge level ,it only go to 1
How much slower is putting stuff into LUA scripts rather than vanilla logic nodes? Has anybody done some testing on that?
I've been developing the habit of writing a lot of stuff into LUA that could've been done without, so I've been wondering about performance and haven't been able to find anything online.
If anybody has an idea on how to test performance without needing thousands of instances that'd be great too. Thanks =)
you're an OG NJ
Yes please
PLEASE PLEASE PLEASEEEEEEE put it on the workshop!!!
Please put them on the workshop.
Cool dude, add to workshop plizz
do a stram on youtube ho to make a lua like this
what
Hello. How to draw an semi circle? Im not too smart 🙃
👍
I need plane autopilot.
I need this lol
YESSSSSSSSSSSSSSSSSSSSSSSS WE NEVER HAVE TO USE DIALS lol (i hate dials)
Put it on the workshop
If you don't put it on the workshop then people will just steal it off of anything you put it on.
please put it on the Workshop please
Workshop plz
Workshop pls
Yeet
put on workshop plz
8:17 little fault in the script there.
Yah forgot to change the one little circle :)
Wow already 4 Dislikes...Damn you haters!