Sokpop Games are tremendously addictive, amidst all of the quirkiness, an hour just flies by and one doesn't even notice that they've implemented only one music track.
I watched reto play this first... But leaving that rabbit to make infinite coins was genius. That rng in the humble beginnings not giving you bushes tho... Sad face.
this bastard got a god run and got the goblet off the travelling merchant; do you have any idea how long I had to stick my swordsman on the graveyard to get that stupid thing?!
Humble beginnings is really good. It promises atleast a networth of 3 but ussually gives more. Seeking wisdom has a less chance of surplus. And honestly the others are too expensive and should cost 6
Not really as there’s ways to cheat the system: Lumber camp and quarry can keep the coin flow high Iron mines are worth and generate coins Seeking wisdom and humble beginnings have a 10% chance to spawn a coin and a 5% chance to spawn 2 or more coins You can sell a Graveyard or any other location for easy money The Island packs line up with budget costs Foil cards are worth way more The more villagers to do menial tasks can get you more money Nonsense and invaluable weapons can be sold for overall more coins Ideas, when hoarded, can be sold for 1 coin each Rocks don’t actually have any net worth Humble beginnings is usually worth 5 coins so you can sell a humble beginnings and keep selling for pickup packs like Seeking Wisdom, Curious Cuisine and The Armory The armory has good things but a higher death chance for your villager(s) Peaceful mode is an easy cheat for beginners Remember to use a coin chest for all that gold you’ve now saved!
Found the optimal way to get money, Quarry>Brickyard>Market, Villager makes a stone at the quarry the stone gets turned into a brick, which sells for 5 but the Market will double the payout, netting 10 coins for pretty much just a time investment, get three quarries and you'll pretty much never stop producing bricks which in turn, never stop producing coins. Market is the highest priority since it will make buying more packs exponentially easier, its cost is 1 Brick, 1 Iron Bar, and 3 Coins. Total resources: you'll need 3 coins, 3 stone, 2 wood, 2 brick, 1 plank, and 1 iron bar.
I can do you one better. Humble beginnings pack, over and over. It is Really efficient on value. 3 cost, 3 cards. Has the key, soil, and rabbit as possible drops. Key and soil are worth 3 each, rabbit is worth infinite because it produces 1 value cards over time.
@@dead3y3_YT Also the rabbits can drop carrots, which when farmed pay out another carrot and don't require a villager to work a job like other crops such as apples or berries, even though it will only net one carrot per cycle it has no chance to pay out anything else unlike working an apple tree or berry bush. The market is just the best, it costs a plank and a brick which without the sawmill or brick yard cost 3 stone and 3 wood, but it's still absolutely worth it as any item sold is more than doubled in coin value. 1-coin cards pay out 3 coins, 5-coin cards pay out 12, any foil card should go to the market as there's no benefit from it being a foil besides it being 5x the value, meaning the least a foil can payout at a market is 12. I don't actually recommend selling a 10-coin 15-coin or anything higher value at the market since even just selling a 15 without a market causes problems.
@@GodrowKil I've been speedrunning the game and the market is super important for that, it has a quest of it's own and gives some extra early gold. In a more standard run, I feel like gold starts taking up way too much space pretty fast. You are definitely right that in order to maximize gold output you should mass produce those 3 buildings, I was more thinking in terms of getting more gold than you need as early into playing as possible. Rushing humble beginnings over and over and just sending your villagers to farm berries that come out constantly is the fastest way I can think of from start, but it would be super cool to see your system just constantly outputting crazy gold. You could build several systems without using them, start them all at once and probably fill up the screen within a couple moons. The problem would quickly become that you can't get stones into the brickyard or bricks into the market. I wish I could que up multiple things into the market, but they seem to just pop out when the top one finishes if you put in a stack.
This seems like such a nice game! Also: the graveyard said it might contain something even though it wasn't a pack. Maybe that's a thing you place a villager on (since it sounds like a place you'd explore, maybe even have the explorer on it)?
That, and it's a different colour. So far, yellow are valuables, grey-blue is resources, brown friendly critters, dark red hostile critters etc. It would make sense that 'places to go' would get a different colour and like you said; a graveyard sounds like a location!
So anyone can explore, but the explorer gets the best time reduction for faster exploration. Due to danger you can stack spear or sword with the explorer making sure the explorer is top of the list and the other units may defend better
i love this game but it becomes an absolute mess late game not much space then mobs will come in bounce all your cards around I had a couple farms growing carrots and that would cause just as much of a mess as the mobs theve got some fine tuning to do but it's still a fun game
Perhaps an idea for the devs would be a 'management mode' or something, where time slows down, already established card stacks can be moved, but no stacks can modified? Just as a way to help with organization without allowing the player to cheese time manipulation too much. If the hostile mobs can harm your non-villager cards in some way (maybe they can, but I don't believe it was ever shown in the video), have the mode disabled when they are present. I dunno, just a thought. EIDT: maybe limit it to once per Moon or have it happen between the end of one Moon and the start of the next Moon? Just allow some stack relocation before the chaos begins again.
And coins become a pain, but there are some things that help with this. You can get warehouses to replace the sheds, they have more card capacity per card. I think from there you would trade the coins in for inefficient packs. Humble beginnings pack is crazy efficient, it gives coins faster than anything else in the game just about. Some later packs like curious cuisine usually just swallow gold for low value cards. Maybe they could make coins just a number and not a card, but I'm not sure if that would be better or not. I sort of like everything being cards and having to deal with having cards everywhere, it adds an extra challenge.
So uhhhhh. I got to the end game by finding the artifact really early in the game like around moon 13, I built the temple for it and out came the final boss....I thought I was about to beat the game lmao!
Does anyone else get annoyed at how he is playing like the corpse probably needs to be used on dirty it might get read of the dirt but then you don't have the corpse taking up space I think you could probably stack the foods on the garden and soil and they would take from it when they need to eat probably the top one not the one growing the fire now lets you cook the eggs for better food that and I feel you should just keep buying things with all the coins but that's just the things id be doing if I were playing and I'm sure commatating makes playing a lot of these games harder cause your talking more then thinking
@@Qyubij oh just mostly i saw him move cards and could see combos and I thought if I was playing id try this and that and it just was annoying to me that he didnt but I understand that when your a youtube you are commenting on your own actions more then anything else so he probably didnt think about or see some of the combos
I genuinely want more, this is weirdly interesting to watch
I know, right?
You were so lucky the first portal didn't have any goblins in it! I kept getting 2 goblins and couldn't survive.
make all 3 people militia there is no downside, the speed doesnt matter basically at all
This is like a much less unfriendly version of Cultist Simulator.
this is a great game
please continue playing
I hear him say Rock and Stone
Rock and Stone, to the bone
This game looks so stressful, so much to keep track off with the time pressure always looming over you xD also looks pretty fun though
I love how the plank item is literally Plank from Ed, Edd 'n Eddy.
glad someone else saw it! Came down here to point it out myself lol
Glad there were others that caught that too!
This game seems like the most in depth from them.
Sokpop Games are tremendously addictive, amidst all of the quirkiness, an hour just flies by and one doesn't even notice that they've implemented only one music track.
Did You know that in the game stacklands you can use poop as soil and grow plants like fertilizer
I watched reto play this first... But leaving that rabbit to make infinite coins was genius.
That rng in the humble beginnings not giving you bushes tho... Sad face.
Reminds me of Cultist Simulator. I think cultist simulator is a bit more obtuse tho. At least this game gives you the "ideas" for card interactions.
this bastard got a god run and got the goblet off the travelling merchant; do you have any idea how long I had to stick my swordsman on the graveyard to get that stupid thing?!
Damn, you didn't even die at the end. Your first run winging it here went better than my entire 3 hours with this game recently
Never once in his life Wanderbot would have thought to put the Berry on the POOP.
Wow, i really wanna see you play this more. This looks super fun and chill!
"sell baby?" Lost my mind with that xD
Humble beginnings is really good. It promises atleast a networth of 3 but ussually gives more.
Seeking wisdom has a less chance of surplus.
And honestly the others are too expensive and should cost 6
Not really as there’s ways to cheat the system:
Lumber camp and quarry can keep the coin flow high
Iron mines are worth and generate coins
Seeking wisdom and humble beginnings have a 10% chance to spawn a coin and a 5% chance to spawn 2 or more coins
You can sell a Graveyard or any other location for easy money
The Island packs line up with budget costs
Foil cards are worth way more
The more villagers to do menial tasks can get you more money
Nonsense and invaluable weapons can be sold for overall more coins
Ideas, when hoarded, can be sold for 1 coin each
Rocks don’t actually have any net worth
Humble beginnings is usually worth 5 coins so you can sell a humble beginnings and keep selling for pickup packs like Seeking Wisdom, Curious Cuisine and The Armory
The armory has good things but a higher death chance for your villager(s)
Peaceful mode is an easy cheat for beginners
Remember to use a coin chest for all that gold you’ve now saved!
sorry forgot that houses, campfires and other buildings can be easy to make and high net worth
19:25 FOR ROCK AND STONE BROTHA!
DID I HEAR A ROCK AND STONE?
Found the optimal way to get money, Quarry>Brickyard>Market, Villager makes a stone at the quarry the stone gets turned into a brick, which sells for 5 but the Market will double the payout, netting 10 coins for pretty much just a time investment, get three quarries and you'll pretty much never stop producing bricks which in turn, never stop producing coins. Market is the highest priority since it will make buying more packs exponentially easier, its cost is 1 Brick, 1 Iron Bar, and 3 Coins. Total resources: you'll need 3 coins, 3 stone, 2 wood, 2 brick, 1 plank, and 1 iron bar.
I can do you one better. Humble beginnings pack, over and over. It is Really efficient on value. 3 cost, 3 cards. Has the key, soil, and rabbit as possible drops. Key and soil are worth 3 each, rabbit is worth infinite because it produces 1 value cards over time.
@@dead3y3_YT Also the rabbits can drop carrots, which when farmed pay out another carrot and don't require a villager to work a job like other crops such as apples or berries, even though it will only net one carrot per cycle it has no chance to pay out anything else unlike working an apple tree or berry bush. The market is just the best, it costs a plank and a brick which without the sawmill or brick yard cost 3 stone and 3 wood, but it's still absolutely worth it as any item sold is more than doubled in coin value. 1-coin cards pay out 3 coins, 5-coin cards pay out 12, any foil card should go to the market as there's no benefit from it being a foil besides it being 5x the value, meaning the least a foil can payout at a market is 12. I don't actually recommend selling a 10-coin 15-coin or anything higher value at the market since even just selling a 15 without a market causes problems.
@@GodrowKil I've been speedrunning the game and the market is super important for that, it has a quest of it's own and gives some extra early gold. In a more standard run, I feel like gold starts taking up way too much space pretty fast. You are definitely right that in order to maximize gold output you should mass produce those 3 buildings, I was more thinking in terms of getting more gold than you need as early into playing as possible.
Rushing humble beginnings over and over and just sending your villagers to farm berries that come out constantly is the fastest way I can think of from start, but it would be super cool to see your system just constantly outputting crazy gold. You could build several systems without using them, start them all at once and probably fill up the screen within a couple moons. The problem would quickly become that you can't get stones into the brickyard or bricks into the market. I wish I could que up multiple things into the market, but they seem to just pop out when the top one finishes if you put in a stack.
I really like the description of the rat
Theres a game almost exactly like this where you run a cult
What's it called?
@@zethyr8833 cult simulator
there’s also 2 games that you should play “simmland” and “sunset kingdom”
I'm impressed by how deep you got if that's your first attempt
Little does he know in 2 years a big rat monster with a slime and a skeleton and a demon will come and take his soul.
Golden Goblet that early is also lucky.
Did I hear a rock and stone?
TO THE BONE
Yo Plank is an awesome Ed Edd and Eddie reference
Use the mighty bird deck!
Uuuuuseeee itttt.. lol
hope they release this on Steam.
Oh it is!
this is actually pretty cool
the way the music slows down when the game's paused is very interesting
This seems like such a nice game! Also: the graveyard said it might contain something even though it wasn't a pack. Maybe that's a thing you place a villager on (since it sounds like a place you'd explore, maybe even have the explorer on it)?
That, and it's a different colour. So far, yellow are valuables, grey-blue is resources, brown friendly critters, dark red hostile critters etc. It would make sense that 'places to go' would get a different colour and like you said; a graveyard sounds like a location!
Exactly right, and you can also get other locations from the Explorers Pack (eg the Forest)
maybe a place for the explorer to go?
So anyone can explore, but the explorer gets the best time reduction for faster exploration. Due to danger you can stack spear or sword with the explorer making sure the explorer is top of the list and the other units may defend better
The warehouse didn't increase your area, the explorer did.
It does increase your area.
i love this game but it becomes an absolute mess late game not much space then mobs will come in bounce all your cards around I had a couple farms growing carrots and that would cause just as much of a mess as the mobs theve got some fine tuning to do but it's still a fun game
Perhaps an idea for the devs would be a 'management mode' or something, where time slows down, already established card stacks can be moved, but no stacks can modified? Just as a way to help with organization without allowing the player to cheese time manipulation too much. If the hostile mobs can harm your non-villager cards in some way (maybe they can, but I don't believe it was ever shown in the video), have the mode disabled when they are present. I dunno, just a thought.
EIDT: maybe limit it to once per Moon or have it happen between the end of one Moon and the start of the next Moon? Just allow some stack relocation before the chaos begins again.
And coins become a pain, but there are some things that help with this. You can get warehouses to replace the sheds, they have more card capacity per card. I think from there you would trade the coins in for inefficient packs.
Humble beginnings pack is crazy efficient, it gives coins faster than anything else in the game just about. Some later packs like curious cuisine usually just swallow gold for low value cards.
Maybe they could make coins just a number and not a card, but I'm not sure if that would be better or not. I sort of like everything being cards and having to deal with having cards everywhere, it adds an extra challenge.
@@dead3y3_YT You can get the coin chest card to hold all your coins...
@@aaronsteele5624 Originally there was no coin chest, that was added around when the game came to steam. It is a great update though IMO
I love this game
Another playlist?
Damn I wish this existed on mobile
Awesome
So uhhhhh. I got to the end game by finding the artifact really early in the game like around moon 13, I built the temple for it and out came the final boss....I thought I was about to beat the game lmao!
This game looks hype!!
this would be better if the villagers could get better with passive skills leveling up
it remind me of cultist simulator
I stopped watching 5 minutes in to go buy this myself. Sorry, Wander!
This nice
The chicken playing with corpse was oddly comedic while you were in full focus mode
The shed also increased your play area however less than the warehouse did, that probably why you didnt see it grow
I like it
You starve when you keep selling your shit man. Keep the shit. Shit is love. Shit is life
Not picking up this one coin at the bottom, makes me furious! Why did you have it center screen that often, and still missed it?
This looks like a right good game
definitely getting some "cultist simulator" vibes from this...
More plz
The music in this game is quite chill, seems fun as well for a such a simple game. Seems like something I would play on a rainy friday night.
This is a fascinating game. Time to try it myself.
I hope you do more on this, I really enjoyed this video!
I do not know how I feel about wonderbots new interFACE screen looks.
mooooooore please
This game is so so so good, I demand more!!
i swear, everbody who plays this game says bahby instead of baby
Does anyone else get annoyed at how he is playing like the corpse probably needs to be used on dirty it might get read of the dirt but then you don't have the corpse taking up space I think you could probably stack the foods on the garden and soil and they would take from it when they need to eat probably the top one not the one growing the fire now lets you cook the eggs for better food that and I feel you should just keep buying things with all the coins but that's just the things id be doing if I were playing and I'm sure commatating makes playing a lot of these games harder cause your talking more then thinking
wtf r u talking about
@@Qyubij oh just mostly i saw him move cards and could see combos and I thought if I was playing id try this and that and it just was annoying to me that he didnt but I understand that when your a youtube you are commenting on your own actions more then anything else so he probably didnt think about or see some of the combos
Can't sell the baby? 0/10.
I would love to see this on mobile