The Railgun in Helldivers 2 is fun, but has a Design Problem

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  • Опубліковано 27 вер 2024

КОМЕНТАРІ • 277

  • @watch.v-dQw4w9WgXcQ
    @watch.v-dQw4w9WgXcQ 3 місяці тому +251

    The Railgun having its own health would make more sense - especially when the IRL railgun has the problem of having its rails degraded with every shot (one of the reasons its got the AXE at DARPA)

    • @Staladus
      @Staladus 3 місяці тому +20

      Making it so that you need to reload it by changing it's barrel would be a cool mechanic

    • @chikirin9349
      @chikirin9349 3 місяці тому +4

      @@Staladusyeah but it would also make it very similar to the laser guns

    • @xadadax1
      @xadadax1 3 місяці тому +6

      True just make it have infinite ammo for safe mode and unsafe degrades the rifle proportionally to how much you push it to its limits

    • @watch.v-dQw4w9WgXcQ
      @watch.v-dQw4w9WgXcQ 3 місяці тому +3

      @@xadadax1 infinite ammo? were the hell do the rounds come from then?

    • @FebiMaster
      @FebiMaster 3 місяці тому +4

      @@xadadax1bruh railguns use physical slugs

  • @thelordofcow5639
    @thelordofcow5639 3 місяці тому +155

    ok hear me out
    gunships shouldn't have 100% durability

    • @PaxEmpyrean
      @PaxEmpyrean 3 місяці тому +23

      Lower durability on gunships would make the railgun do a LOT more damage to them than it does at present. The railgun at max charge does 90 durable damage. That's two thirds what the AMR does, and less than two bullets from the HMG (50 per bullet). This is *pathetic.* The non-durable damage is relatively a lot better, at double what you get out of the AMR per shot at max charge, and equal to six bullets from the HMG.
      Honestly though, it still wouldn't be as good as the AMR even if the gunships had zero durability on their engines. Landing two shots with the AMR is just faster and easier than landing one charged shot with the railgun in most cases. The railgun *really* needs a scope, too.

    • @__Razer
      @__Razer 3 місяці тому +10

      I also think gunships should take damage to the Main health pool when taking engine damage. As it is currently, it's 5 completely independent health bars. edit: actually it would be a lot of fun if engines had half as much health, and you have to destroy two to take it down. TTK would be similar if aiming for a single engine since the damage should carry over to main. I just think it would be fun if after some engine damage, you debuff their mobility. They have 4 engines, and in real life multi-engine aircraft can still fly with one or sometimes two engines down.

    • @ExValeFor
      @ExValeFor 3 місяці тому

      nah its actually fine, grow a pair

    • @MM-wf4nn
      @MM-wf4nn 3 місяці тому +6

      @@ExValeFor what difficulty are you playing on

    • @ExValeFor
      @ExValeFor 3 місяці тому

      @@MM-wf4nn 9. learn to throw stuns, shoot thrusters and hide behind rocks. it's that simple. or just throw down a rocket/AC sentry and kill other things while your AC/AMR/LC users take them out.

  • @KolMan2000
    @KolMan2000 3 місяці тому +56

    Sci-fi games be like “we’ve created interstellar FTL travel and harness the power of a black hole but damn it we just can’t figure out how to shoot something with magnets”

    • @robertungsod691
      @robertungsod691 2 місяці тому +1

      Dont forget about the railgun mounted in the super destroyer that had rapid firing CIWS and the orbital version for stratagem so it doesn't make sense we still use convectional gun using gunpowder we need is an assault rifle or a machine railgun

    • @spinrift8562
      @spinrift8562 2 місяці тому +10

      ​@@robertungsod691I think one of the reasons it is experimental is that they are attempting to take a ship mounted weapon and make it handheld.

    • @robertungsod691
      @robertungsod691 2 місяці тому +1

      @@spinrift8562 your right more research is needed first since we have handheld plasma weapons including lasers it's possible to have railgun assault rifles and machine guns since we have the experimental one already

  • @jamesThebulbmin
    @jamesThebulbmin 3 місяці тому +12

    0:08 ULTRAKILL SPOTTED

    • @CreamIc7
      @CreamIc7 3 місяці тому +1

      James is a huge ultrakill fan

  • @moritzrossbroich
    @moritzrossbroich 3 місяці тому +116

    The railgun eating away at its own health in unsafe mode is honestly a good idea imo...

    • @cephon6198
      @cephon6198 3 місяці тому +4

      except there's no reason to use it in unsafe mode. It needs to be able to take down gunships or exhaust grates like the autocannon ffs

    • @KryptoKn8
      @KryptoKn8 3 місяці тому +1

      ​@@cephon6198I mean yeah, make the unsafe mode stupidly powerful but you're essentially limited to the 20 shots you'll have available, after you fire 20 unsafe shots it just breaks and becomes unusable. This would warrent the change so that it can destroy gunships, carrier ships and strider weapons in one shot, seeing how you're essentially trading your gun for the damage

  • @jasonleung712
    @jasonleung712 3 місяці тому +18

    Welcome a -mann's- diver's guide to the Railgun.

  • @DiogoSalazar
    @DiogoSalazar 3 місяці тому +3

    My problem with the rail gun is the lack of a scope with range enhancement, it feels like a muzzleloader shotgun when I think it should be like a sniper rifle. My 2 super credits on it, anyway

  • @drmikehuntphd7905
    @drmikehuntphd7905 3 місяці тому +28

    Railgun is non-viable if there are gunship patrols on that mission. The health idea is cool, but I'd be happy with it just going on a 15 second cooldown in exchange for one shotting a gunship.

    • @R0GU351GN4L
      @R0GU351GN4L 3 місяці тому +2

      I had this problem, but I was thinking, What if I take the Erupter. Not tried it against gunships but I imagine it'd get the job done.

    • @drmikehuntphd7905
      @drmikehuntphd7905 3 місяці тому +7

      @@R0GU351GN4L I've done it but it takes fkn ages and its hard hit. You'll be long dead vs a full patrol.

    • @Eleven217
      @Eleven217 3 місяці тому +1

      Man, if only the gunships had a cockpit or something I could shoot at with the basic guns.

    • @skeley6776
      @skeley6776 3 місяці тому

      @@R0GU351GN4L The Eruptor is very slow even with animation cancels and is very hard to aim vs them.
      What u want is a Scorcher but u still need a lot of shots meanwhile u can 2shot them with a Autocannon.

    • @seanbraden8756
      @seanbraden8756 3 місяці тому +6

      The AMR being able to kill gun ships better than railgun makes absolutely no sense

  • @Mrmirage200
    @Mrmirage200 3 місяці тому +11

    I liked the overall design of this video, love your narrative and design ideas. Keep up the good work!

  • @AquTangerine
    @AquTangerine 3 місяці тому +6

    not sure who you are, but this video randomly popped up in my recommended and i was pleasantly suprised. keep up the good work!

  • @j1883311
    @j1883311 3 місяці тому +3

    Now I wanna be shouting MY LIFE FOR SUPER EARTH everytime when unloading my 95+% railgun charge lmao
    What a frickin GREAT idea

  • @rochlum
    @rochlum 3 місяці тому +1

    your buff suggestion would work well with a backpack idea that was leaked a while back as data file titles. it was designed to heal your squad I think. combine that with your buffs, railgun would be a beast combo

  • @garrettharriman6333
    @garrettharriman6333 3 місяці тому +12

    The anti-mat rifle *can* one shot scout strikers. Aim for the the pelvis. Before the spear fix, AMR and a shield pack was my go-to bot load out everything else was based around.

    • @R0GU351GN4L
      @R0GU351GN4L 3 місяці тому +2

      I used to do the same, but I found the shield to be too much of a crutch, I became much better once I stopped using it and It gives me an extra slot for something more useful to my team mates.

    • @garrettharriman6333
      @garrettharriman6333 3 місяці тому

      @@R0GU351GN4L Absolutely. I run the spear now.

    • @PaxEmpyrean
      @PaxEmpyrean 3 місяці тому +1

      Pelvis doesn't one shot with the AMR. The hip joints do, though, and you might be hitting them by accident when you're aiming for the pelvis.

    • @__Razer
      @__Razer 3 місяці тому +2

      @@PaxEmpyrean the tradeoff with aiming for the joints is the trooper usually survives and requires a second shot.

    • @Whiteobamas
      @Whiteobamas 3 місяці тому

      ​@R0GU351GN4L yeah I used the shield too much and got burnt out from boredom. Decided to swap to the jump pack and completely fell in love with the game again. Started doing a lot more solo stealth runs with the bots and have been loving it

  • @cmdrzeromode
    @cmdrzeromode 2 місяці тому +3

    this is a really good video, but I had my volume turned up and the fast-forwarded (rewound?) bit at 5:20 or so was a little abruptly loud!
    keep up the great content man

    • @CreamIc7
      @CreamIc7 2 місяці тому

      Get ready for tomorrow

  • @NickGood-b3e
    @NickGood-b3e 3 місяці тому +1

    What I would do is make the safe mode not need to charge up, like a regular gun, but the unsafe mode does have the charge up. This would make switching modes more active, since you would want to be on safe mode until you saw something that required more firepower (and buff safe mode to the 60%)

    • @Action_Sloth
      @Action_Sloth 3 місяці тому

      This is a good take, that would add some extra engagement, it gives the weapon a buff and it gives the player a positive incentive to actively change modes without punishing them for not doing so. Id that really enjoy that change being implemented

  • @thermiteturtle3486
    @thermiteturtle3486 3 місяці тому +7

    Railgun imo should be closer to an EAT, disposable, and unable to be reloaded by any means aside from calling one in. It'll still come with 10-20 rounds, but the rails burn out after they're spent and you chuck the whole gun. Bonus points if they make the white casing char and degrade as you run out of ammo, the final shot giving a small hour of flames as the rails finally overheat and fail before you chuck it. Give it a 3-4 minute cooldown and massively increase its power to let it do loads of durable damage, forcing users to pick their shots as they're now a purely time-based resource.

  • @Steir12
    @Steir12 2 місяці тому +1

    Problem is there isnt single target in the game that have thicc T5 armor and very little HP to be in one-two tap kill range of the railgun. Every enemy that have T5 armor is a bullet sponge on top of that AND likely to have high durability. Things like tanks, chargers, bile titans and factory striders all can be damaged by railgun but it takes dozens of shots to kill it, more than you would normally able to carry. This gun perfectly fills a nonexistent niche.

  • @casual_time_machine6536
    @casual_time_machine6536 3 місяці тому +1

    Also Changing the scope, The red (green) dot absolutely sucks on this thing. It comepletly covers whatever I'm tryinf to aim at. Also I can't zoom in and use it as the Anti-tank sniper it was supposed to be used as.

  • @MatsuGrimlyak
    @MatsuGrimlyak 3 місяці тому +1

    Railgun deserves a lot of love, honestly. The buff idea can be really good with a drawback that could render you useless at some point, tbh, if they at least tweak it so that you don't get yourself killed just by accidentally hit 100%, I'd be happier, because it has been too long I haven't played it and I always end up exploding myself and having no support weapon for what seems an eternity, which is why I simply don't play it anymore. The Railgun may need a rework in general for the drawback of Unsafe mode, losing a weapon because you explode it and wait for the cooldown is personally not a fun thing at all.

  • @noahthecrazy1632
    @noahthecrazy1632 3 місяці тому

    Degrading the health of the gun when firing high level charges but allowing more piercing shots depending on charge level would be very cool.

  • @stormshot119
    @stormshot119 3 місяці тому

    Its funny that main topic is about the rail gun but the discussion couldn't help but turn towards a couple of patches. Really shows how bad the ball was dropped by arrowhead

  • @pug9662
    @pug9662 Місяць тому

    What if after the railgun lost its health in the unsafe mode, instead of exploding it would need the magnets to be replaced but has a long reload insted of being destroyed

  • @VseeAR
    @VseeAR 3 місяці тому

    I just wish Arrowhead would lean in more to making support weapons needing more active input from the player. The railgun having an unsafe mode that explodes or (or alternatively a health pool like you mentioned) are both great ways to have the player constantly making micro-decisions that keep the gameplay engaging.
    It’s why I was so disappointed by the arc thrower having a set 1.0s charge time. Playing with it before was like a little mini rhythm game seeing how much value you could get out the weapon. It engaged you more than a set charge time did.
    I get that’s hard to implement, especially for a variety of weapons; needless to say not every one will have a mechanic needing input. But the health pool revamp you suggest I think is a nice step in the right direction towards making weapons more engaging and stand out more. I personally love the risk-reward nature of it.

  • @adriancollado9275
    @adriancollado9275 3 місяці тому

    My loadout now with the railgun against the bots which helped me a lot with all of the hulks and gunships was rocket sentry, supply pack, EAT, and scorcher as my primary. I’d also bring the grenade pistol and stun grenades. You don’t have any orbitals or airstrikes but you can do damage to heavier enemies using scorchers splash damage to heat sinks and the bottom of gunships and the rocket sentry when placed right can wreck house even on gunships. Also, the EAT can help you take out cannons or tanks or damage them.

    • @adriancollado9275
      @adriancollado9275 3 місяці тому

      Good video tho bro. This loadout is a lot to get used to but I felt pretty comfortable running this once you get used to it.

  • @DanteMaddox
    @DanteMaddox 3 місяці тому

    I think that all of your suggestions are worth considering. As someone who jumped on right after the Rail Gun was nerfed I don't know what it was like in it's original state. I love the way it fires and how it feels but for me, the one thing I'd like it to do is provide a better representation of a a successful hit. I also play at range and often time I'm not sure if I actually got a good hit, even with stagger. We don't see hit points and I'm good with that, but maybe a slight light effect similar to when the scorcher hits? Not a uptick in damage, but purely cosmetic like a bullet tracer?

  • @stoneytheduck5554
    @stoneytheduck5554 2 місяці тому

    Arc Striders can tank rockets from the new Commando launcher. Beyond ridiculous.

  • @bluemew6457
    @bluemew6457 3 місяці тому

    Personally, I want 3 changes to the railgun. One, I want it to have a zoomable liberator scope instead of its green dot. Two, literally make it a hit scan, especially at full charge. Insane projectile velocity would also work, but at full charge I should never have to lead shots. Lastly, more durable damage. I have a list of breakpoints that I’d like it to hit, each based on the philosophy that it should be between the AC and AMR at safe charge, roughly on par with the AC at unsafe charge, and stronger than the AC at full charge. The format I’ll use is as follows: (Full/90% charge | Unsafe/70% charge | Safe charge). Gunship thrusters (1 | 2 | 3). Tank vents (2 | 3 | 4) maybe one full and one unsafe could do it idk. Strider turrets (3-4 | X | X). Strider guns (1 (pierces and destroys both) | 1 | 2). Strider eye weakpoint (3 | 5 | 6). Strider belly (4 | 5-6 | 7). Also, to incentivize the use of safe mode, the charge speed of the railgun past safe charge could be increased, increasing the risk of using unsafe mode while decreasing ttk and giving safe mode a reason to exist. I don’t think it’s necessary, but it’s a solution to the problem you presented. Oh, and the railgun needs to open crates, like come on AH.

  • @raven75257
    @raven75257 3 місяці тому

    My idea of rebalancing it would be to just remove safe mode completely, make it charge up twice as fast, but at almost maximum charge allow it to reach insane almost stratagem like damage in exchange.
    Make it an extreme risk and reward weapon

  • @SuperJamu
    @SuperJamu 2 місяці тому

    A tip, use the autocannon the shot the strider's legs. If you hit, the explosion kills the bot.

  • @catniptrip884
    @catniptrip884 3 місяці тому

    I like your suggestions. Maybe the devs will give it some thought. Who knows.

  • @monoclesquid9667
    @monoclesquid9667 3 місяці тому

    Railgun + jetpack is my usual go-to.

  • @KolMan2000
    @KolMan2000 3 місяці тому +1

    Average HD2 clip folder

  • @sphinxoforion7422
    @sphinxoforion7422 3 місяці тому

    Railgun is not a optimal pick in bots, but in bugs however...is slaps. Being able to 2 shot a charger's leg and finish with primary grants an insane TTK on chargers (Which there are a ton of now on Helldive), its also great for dealing with Med armor bugs. You can still kill a bile titan with it, although takes a few shots. Better to just drop a Precision strike or 500 on it.

  • @dripwastaken7884
    @dripwastaken7884 3 місяці тому

    I think the 60% charge save mode would be perfect. For the unsave mode tho i think it should deal extra durable damage so that we can at least take out gunships since thats the main reason people dont take it for bots

  • @Jewls1
    @Jewls1 3 місяці тому +1

    Really good video! I know it's cliche but I was shocked when I looked at your subscriber count, keep it up!

  • @thepersonyeah9680
    @thepersonyeah9680 3 місяці тому

    Ngl it should have a lock on scope and have it pierce walls so it can potentially take out fabricators and possibly bug holes but I don’t think that is realistic but it could be like a close range spear that specializes in weak points and being silent, and of course the lock would be a second or two with a much smaller circle and can be disabled but it won’t take out buildings since the lock on knows the pin point location for the bullet to pass through

  • @stronensycharte64
    @stronensycharte64 3 місяці тому

    The idea that the railgun cant shoot down gunships but the HMG can??? Jesus man. Railgun needs to be entirely reevaluated.

  • @jacobsprague1428
    @jacobsprague1428 3 місяці тому +4

    quite engaging helldivers content to watch while eating dinner, nice work dude

  • @B1inded
    @B1inded 3 місяці тому

    or hear me out when in unsafe each shot has a 20% chance to just kill you

  • @LilyBeta
    @LilyBeta Місяць тому

    I just hope it will be more powerful.
    It SHOULD can penetrated _EVERYTHING_ . Not instakill, but _penetrate EVERYTHING_ ..

  • @N0._.B00f
    @N0._.B00f 3 місяці тому

    I think I might know how to fix the railgun. Give it a bigger mag size and add on a charge burst function

  • @divinedragonkirr
    @divinedragonkirr 2 місяці тому

    "bane of my existence"

  • @theravenousrabbit3671
    @theravenousrabbit3671 3 місяці тому +1

    the design problem is the balance devs who are bitter, jaded haters of fun

  • @dennnnnn1352
    @dennnnnn1352 3 місяці тому

    Love the editing and the suggestion to the railgun quite is unique! Looking forward to more of your videos!

  • @Memealytis
    @Memealytis 3 місяці тому

    4:28 That was very clever. 😂 Funny jokes asides though, this is one of the most underrated Helldivers Chanel’s EVER, top notch.

  • @cyberpancakee6627
    @cyberpancakee6627 2 місяці тому +1

    Medic armor is really good for being offensive

  • @raresharsan234
    @raresharsan234 2 місяці тому +1

    Ayo who's that absolute legend dropping Penguins of The Madagascar references in chat? (0:01 😂)
    .
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    .
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    Yeah that was me!

    • @CreamIc7
      @CreamIc7 2 місяці тому

      TurtleOnFire the guys we all know for being chill as hell

  • @johnmoreno6903
    @johnmoreno6903 3 місяці тому

    Grenade launcher has been my beloved(while supply pack has always been with me since I first saw it and then bought it), it’s got 30 total rounds in three 10 round mags(31 if you do a ghost load with an ammo or supply box), it 1-2 shots everything except for berserkers(these guys are weird as fuck, some die to 1 direct hit, others can take up to 5 to the face?!), tanks, hulks, and artillery, and it has splash that wipes entire squads of troopers
    The only caveat to it is that it can only hurt the heavy enemies by hitting their vents, but otherwise it takes less than a mag to kill such enemies
    And this gun makes you feel like a god of destruction when you get the high ground
    Running it, so long as I don’t get killed by friendly fire or get stunlocked to death(fun how staggering cancels stim animation), I dominate the field, toss in heavy armor with fortified perk, and it also becomes the escape plan when mobbed by enemies(I once survived for 5+ straight minutes on a helldive bug mission while only lvl 9, all the way to extract explicitly because I wore marksman and kept throwing frag grenades at my own feet while also using supply pack to stay stocked up, killing the small bugs as well as sending myself flying away from other bugs, this was before I had the grenade launcher, back then base MG was my gun)
    I’m currently lvl 29 and don’t think I’ll ever let go of the grenade launcher, it is my gun and I am its user

  • @michaeltsang1748
    @michaeltsang1748 Місяць тому

    The railgun righy now is a good weapon for ground units for bots. You'll want to have someone else on tank/tower/gunship duty. I myself, am happy to be the anti tank dude.

  • @kflaco8961
    @kflaco8961 3 місяці тому +1

    Great video, garbage proposals in regards to self damage

  • @GooiYingChyi
    @GooiYingChyi 3 місяці тому

    The moment they nerfed the railgun is the moment it was dead. Stripping chargers with one hit and 2 hitting bile titan was the only reason why it was good.
    Oh, can kill hulks? Don't even attempt it. If you miss, you are dead.

  • @Kazaanh
    @Kazaanh 3 місяці тому

    The thing you mentioned about "railgun degradation" and its own health at Very Unsafe Mode. It could really work, a real life railguns were discountinued because it literaly destroyed itself during shooting.

  • @Evan-mt7bc
    @Evan-mt7bc 2 місяці тому

    The problem with the Railgun is ultimately it's just worse than the AMR and it's the same gun functionally. Everything the Railgun can damage the AMR kills slightly slower but the AMR can kill everything unlike the Railgun. The AMR also laps the Railgun in fire rate so the Railgun's shots to kill aren't actually that impressive of a feat and the AMR has more ammo so it can be used as a proper Primary replacement weapon against every bot enemy without running into ammo or horrifically low fire rate issues. The Railgun is so satisfying to get those 1 tap headshots but in every category that matters the AMR just completely gaps it.
    Similarly on the bug side the Flamethrower also takes the Railgun out of the conversation for a backpackless weapon

  • @Pyromaniac77777
    @Pyromaniac77777 3 місяці тому

    The speed of the projectile drives me insane, why is it slow? HOW is it slow?
    And why doesn’t it pierce straight through most enemies?

  • @Fishrokk
    @Fishrokk 3 місяці тому

    I never use unsafe mode. The charge up indicator is too damn small to see while I'm aiming. Blowing up is worse than missing the shot, but until they make that thing bigger, unsafe mode for me is just picking one of those options or the other.

  • @R0GU351GN4L
    @R0GU351GN4L 3 місяці тому

    I'd never used the railgun at all until a few weeks ago and I love it. As long as your team have stratagems to counter it's weakness and you stick with your team it's great at clearing medium units. I was using it with the Ballistic shield on one game and I got so good at spinning 180 Shooting taking down a devastator or strider, then spinning 180 to reload and then repeat. With the shield on my back they could hardly ever land a shot.
    Turtle tank mode activate.

  • @letsdrake3558
    @letsdrake3558 3 місяці тому

    You can also one-shot devastators with the safe mode still on. I am not sure if that is the case for every spot on the upper body but hitting the head and a bit around it always works for me

  • @Expy_II
    @Expy_II 3 місяці тому

    For fabricators and any type of enemy you can use autocannon to take down all enemies quickly
    Quasar cannon with unlimited ammo but has chargeup time but can destroy the dropships and railgun is just fire at all devestator or bigger type of enemy but is great to use against hulks

  • @SimplyCruz339
    @SimplyCruz339 3 місяці тому

    Great video, I too experienced similar problems when using the Railgun especially when weighing it against just using the Anti-material rifle that does almost everything the Railgun does but at a further/safer distance without having to time your charge up shots. However, nothing quite beats the satisfaction of using the Railgun and popping a bot in the head.

  • @JosephSizer
    @JosephSizer 2 місяці тому

    Was the into a soundsmith reference

  • @damaskusseraph6046
    @damaskusseraph6046 3 місяці тому

    Intro made me think yhis was manns guide to X for a micro second

  • @Ninja7546
    @Ninja7546 3 місяці тому

    You really need to try the plasma punisher. It trivialises scout striders. It staggers larger bots (especially the ones weilding a shield).
    Equip a bubble shield and quasar cannon for your utility and now you can chew on missiles, destroy tanks, hulks, drop ships and gun ships. Take two offensive strats of your choice and spread managed democracy. Dont waste time on this railgun.

    • @CreamIc7
      @CreamIc7 2 місяці тому

      Way back at the creek he used it only and told me to try it

  • @OneFrostyBoi484
    @OneFrostyBoi484 3 місяці тому

    I think the railgun right now is completely fine, and I absolutely do not believe adding a form of self-destructing meter would be a good answer. Yeah you could make the argument IRL railcannons do that, but these are massive machines designed to be put on ships.
    The only thing I’d wish they would add now is explosive power of some sort so I can use it to take out gunships.

  • @DawudSeni
    @DawudSeni 3 місяці тому

    Lets just charge to 200% and it explodes like an impact grenade when the shot goes off and it kills anything 😂

  • @DiegoN.S
    @DiegoN.S 2 місяці тому

    I'm sure the developers hate the Railgun, to the point of abandoning it completely!

  • @SergeantCrwhips
    @SergeantCrwhips 2 місяці тому

    even tho i love the Railgun...the Antimaterial Rifle is just a better railgun at this point, being able to deal with virtually anything exept dropships

  • @CrimsonHeart-jf9qn
    @CrimsonHeart-jf9qn 3 місяці тому

    Space Musket my Beloved ❤ 💪💀

  • @Aegxs
    @Aegxs 3 місяці тому

    I thought that the power of the railgun in the release iteration was far too useful for far too little cost. Able to take down the biggest available threats without a back pack or stationary reload? All of that fine, if the gun had any drawbacks beyond don’t let it charge too much.
    My first idea for the railgun was maintain the launch iterations strength but cut ammo reserve in half and cut the safe mode option altogether. You make a great point though, why would you ever switch back to safe mode?

  • @NickArnet
    @NickArnet 3 місяці тому

    The eruptor can fire faster, although a bit cheesy. I binded "1" and "2" to mouse thumb buttons and I can swap between primary and secondary to fire about 1 round per second, or twice as fast. I heard about this from some youtuber, I just don't remember who.

    • @CreamIc7
      @CreamIc7 2 місяці тому

      Yeah he dies that sometimes

  • @godsamongmen8003
    @godsamongmen8003 2 місяці тому

    Personally I can't see any reason to take the railgun against bots when the heavy machine gun will kill every possible bot enemy. Against bugs, I usually go quasar cannon and my primary weapon is good against everything except chargers and bile titans.

  • @NathanielNerquaye-Tetteh-uz2nf
    @NathanielNerquaye-Tetteh-uz2nf 3 місяці тому

    I wish new players could have experienced the rail gun on release it had more power on safe mode than the new rail guns unsafe mode

  • @macdaddymario
    @macdaddymario 3 місяці тому

    Its problem is they nerfed it into the ground. Hitting a charger with it 4 times and it not dying just shouldnt be a thing. At all.

  • @greenninja4656
    @greenninja4656 3 місяці тому

    I would personaly remove the safe & unsafe modes, keep the damage of unsafe, but be safe, after each 100% shot it would either be on a cooldown or like you said it would take damage off of It's healthbar, increase the damage & give it much much better scope that will actualy work like a scope, sure if it had a good Sniper kinda like scope what would be the point of AMR?
    AMR can take out gun shit and pretty well Factory Striders when hitting the stomach as well as tank & turret vents which Railgun can't
    These buffs in my opinion would justify the fact that you unlock the Railgun at level 20 just like the Spear, I'm saying it because you can unlock Quasar Cannon at level 16 or 18 and you get Rocket launcher with Infinite ammo that also doesn't take backpack slot

  • @poom323
    @poom323 3 місяці тому

    Railgun really need to be able to takedown gunship in fews shot.
    I don't think deal damage to user health for everyshot in nsfw mode is a good idea.
    For me, offset it with heat system like laser would be cool(but still take an ammo for each shot). Sfw mode will need to fully cooldown before next shot, while nsfw can ignore cooldown, and more charge heat will generate faster.

  • @LitmusPapyrus
    @LitmusPapyrus 2 місяці тому +1

    Please leave text popups on screen a little longer, they’re there way too fast to read anything you write

  • @Jonrocks7
    @Jonrocks7 3 місяці тому +3

    I hope we get a finished railgun after further experimentation with dark fluid and illuminate technology

  • @battelbad12
    @battelbad12 3 місяці тому

    Make the railgun able to do collateral damage

  • @skeley6776
    @skeley6776 3 місяці тому

    As someone that only plays Bots 9 ur first idea is terrible because u always wanna be 100% HP to avoid random oneshots as much as possible.
    The 2nd idea is a lot better and I dont think u need to repair it just call a new one after it breaks.
    Imo the best change would simply be revert it to release and lower the damage so u need 1 shot more maybe even 2 if its still to good.
    Being able to pen thrue a Tank and destroy it that way was very unique and cool.

  • @DuraheLL
    @DuraheLL 3 місяці тому

    Railgun su**s donkey a**
    Because it need to be able to deal with Bile Titans and Gunships. As long as it cannot do that, it's one of the worst support weapons you could possibly pick

  • @szabolcskarman955
    @szabolcskarman955 3 місяці тому

    This set is good and I loved it
    so i suggest you try this:
    heavy machine gun and heavy armor with fortifite or peak physics
    the primary wp is the scorcher bc gunships (you can kill them with the heavy machine gun) granate pistol and stun granates
    the rest of the stratagems are agants big unit hulk, thanks, factory strider (factory strider vs Orbital Precision Strike (some times that doesn't work/miss the target), Orbital 120 or 380 strike or you can sneak under and 1 magazine whit the heavy machine gun (I prefer the last option if there aren't any units whitch can spot you) (at small patrols) you can set the firer speed low when you agants hulks the rest of the enemys are normal

  • @_frixx_746
    @_frixx_746 3 місяці тому

    No clue who you were before this but damn that’s a great video of you were wanting any feedback I’d say I’m looking forward to more hopefully

    • @CreamIc7
      @CreamIc7 3 місяці тому

      He is looking for feedback

  • @faessle4067
    @faessle4067 3 місяці тому

    If you want mobility then pick the AMR it literrary is the best support weapon even though I would personally place the Autocannon there. AMR kills Striders, Hulks anything else really and much faster than the Railgun. SO yeah give the Railgun buffs because I would love to use that weapon but it just feels kinda bad IDK

  • @The1337Monty
    @The1337Monty 3 місяці тому

    Railgun is almost perfect it just need to be able to take out those pesky gunships, cause there is no stratagem to take them out (except EAT ofcourse), so its Scorcher + Railgun or no Railgun thats it

  • @philsc6028
    @philsc6028 2 місяці тому

    Make safe mode have 2 shots per battery, since it only charge 50 -60% then unsafe mode stays the same

  • @psmitty840
    @psmitty840 3 місяці тому

    "Railgun is bad because it isn't a singular solution for all enemies"
    -people who don't know how to make a decent build in HD2.

    • @CreamIc7
      @CreamIc7 2 місяці тому

      That isn't at all what he said and runs a new build every few games

  • @m_shasta4451
    @m_shasta4451 3 місяці тому

    unsafe mode takes 2-3 shots instead of just one, no need to add damage to user mechanic

  • @Vespyr_
    @Vespyr_ 3 місяці тому

    416gb? Those are rookie numbers. You got to pump those numbers way up.

  • @jerkit9310
    @jerkit9310 3 місяці тому

    just have the gun overheat and can't be used for 5 seconds. its a full reload time off most larger support weapons to penalize poor positioning when having to reload. Personal don't believe support weapons should ever have a barrier to entry to use which requires a player to sacrifice additional resources not directly tied to the item/ support weapon being used. I think this further places limits on loadout choices

  • @ibergzwerg3798
    @ibergzwerg3798 3 місяці тому

    Just fyi, autocannon can 2 shot striders when you hit the legjoints☝️🤓

  • @LarsDeCroock
    @LarsDeCroock 2 місяці тому

    You can partially reload the AC and it two-shots striders if you hit them on on the part betweent the cockpit and their legs.(just for info i dont want to be a dick)

  • @deathvai364
    @deathvai364 2 місяці тому

    I use the rail gun for everything. Both bugs and bots. I also play with others exclusively. Often doing friends with helldivers. I think that having the gun still shoot when you 100% charge seems really fun but i don’t think that it needs much of a change. The railgun is in a good place right now. It has its roles and thats what is important. It has a role. We don’t want to just have one thing be amazing at everything.
    That’s why we have teams and communication. If i see that the team that im joining of off a SOS has no anti-tank ill switch from my beloved railgun to a quasar or something. If i see there is not enough nest/building clear ill grab an Eagle etc etc.
    And for the solo players……. Well the game wasn’t designed to be played solo so i don’t think there is a way to fix it for you. I guess the devs could add a bad but versatile weapon. Like a weaker rocket launcher that shoots and reloads faster. Idk

  • @SN1PEZ_YT_TTV
    @SN1PEZ_YT_TTV 3 місяці тому +1

    My proposed hypothetical balance change would be to have it as a primary be unlocked at level 100. I do agree with the 60 percent default charge up, but I think it should penetrate infinitely(except for big targets) like its hd1 counterpart on unsafe mode(if it reaches 90 percent charge)

    • @raven75257
      @raven75257 3 місяці тому +2

      Fuck that. Grind to level 100 is INSANE. Make it 50 at least

    • @SN1PEZ_YT_TTV
      @SN1PEZ_YT_TTV 2 місяці тому +1

      @@raven75257 75. Take it or leave it.

  • @jiopa
    @jiopa 3 місяці тому

    Waiting for people to figure out the railgun is good again. Lol

  • @firehot427
    @firehot427 2 місяці тому

    Just make the railgun overheat. Problem solved

  • @MutheiM_Marz
    @MutheiM_Marz 3 місяці тому +1

    fucking space musket........

  • @yeahthe2066
    @yeahthe2066 3 місяці тому

    I agree this would be a great improvement

  • @mist12345678910
    @mist12345678910 3 місяці тому

    Bolt action railgun with drum mag

  • @abrr2000
    @abrr2000 Місяць тому

    The railgun is dangerous to use and comes with almost no ammo. And while it's good at some things, it has some nonsensicle problems.
    • not being able to damage gun ships or heat sycs makes NO sense, given how much it out performs the Anti material rifle at AP everywhere else.
    • gun should come with more ammo. only 20 shots is a stupidly low ammount.
    • Unsafe mode, the projectile should go through enemies untill it's done a set amount of total damage or hit ground. While Safe mode should not, BUT, instead causes significant stagger to anything it doesn't kill.
    • When the gun gets overcharged, it should get stuck into a death sequence where it whirrs louder and louder, with just enough time for you to panic, realize you should throw the weapon away, and run screaming from it, diving away meer moments before it detonates in a lightning filled blast capable of taking out a building or a tank and sending your body flying in a thousand peices because you didn't drop it fast enough. this would be WAY more fun than just suddely being blown up. Not least of which, because it means you can choose to sacrifice your gun for a tactical play.

  • @vamperjr1376
    @vamperjr1376 3 місяці тому

    HOW DO YOU SWITCH SHOULDER VIEW

    • @Ricochicato
      @Ricochicato  3 місяці тому

      On keyboard and mouse, it's bound by default to Mouse 4, which is your side button if you have one. You can only swap while aiming and it'll reset once you stop aiming or swap weapons. Not sure what it is on controller, maybe R3?

  • @СтасКонончик
    @СтасКонончик 3 місяці тому

    Yeah, gun with 2 modes but what is the point if you only ever use unsafe mode because it is always better, lol