I realize now that it may have been 'Cabbage Duck' not 'Marsh Duck' that I was continuously raiding, but I don't have the exact footage nor the save file to confirm. Hilarious first run either way. This game also has a spiritual successor released in 2019 called 'Six Ages: Ride Like The Wind.' I definitely have interest, but my plans to play this game are long term to ensure I don't burn out on this format. I also am now realizing that I didn't make any mention of all the cool artwork in my script... there's lots of cool artwork.
"It's not a game about thinking of the best plans, but what to do when those plans go south." Well said. I always value games that have players commit to their mistakes. Adapting to poorly laid plans forces players' hands into making interesting decisions within the mechanics; TLOU 2's combat is a standout example of this to me. Even then though, my subconscious need to min/max assuredness has me hugging the walls after encounters for resources - totally destroying the pacing. I think games with AI directors like RE 4 that see that and say, "Looking a little stocked up there champ. Think I might just fuck ya' up for it" in service of fun-over-fairness have the right idea about things. Stellar review as always. Now imagine if Fable 3's second act had this kind of depth and deliberate design.
Oh damn that story you spun has me wanting to buy it. This is the exact kind of game I really love playing. I'm always looking for games in the same vein as Crusader Kings, Civilization, Total War, and Mount and Blade.
Good review. For anyone who will give it a try: Start with lowest difficulty and short length. Promise yourself to load saves only when heroquests fail despite clicking on the correct answer. This produces very interesting stories, even when you are not understanding the mechanics well, but it avoids the frustration of losing a hero, who you've built up for 2 hours, to a simple bad dice roll.
I played this game dozens of times on PC if not reach hundreds by now. Never get bored of it. The randomness addict me. But i still not sure if the android version now is stable enough to be played.
I am someone that has a distaste for randomness in general but in this game it just feels right. Everything feel super intentional. I suggest giving it a chance.
I realize now that it may have been 'Cabbage Duck' not 'Marsh Duck' that I was continuously raiding, but I don't have the exact footage nor the save file to confirm. Hilarious first run either way.
This game also has a spiritual successor released in 2019 called 'Six Ages: Ride Like The Wind.'
I definitely have interest, but my plans to play this game are long term to ensure I don't burn out on this format.
I also am now realizing that I didn't make any mention of all the cool artwork in my script... there's lots of cool artwork.
And you can have a dinosaur cavary from Maran Gor if you are lucky enough.
Masterful review! What an intro.. six ages would love a review like this.
"It's not a game about thinking of the best plans, but what to do when those plans go south." Well said. I always value games that have players commit to their mistakes. Adapting to poorly laid plans forces players' hands into making interesting decisions within the mechanics; TLOU 2's combat is a standout example of this to me. Even then though, my subconscious need to min/max assuredness has me hugging the walls after encounters for resources - totally destroying the pacing. I think games with AI directors like RE 4 that see that and say, "Looking a little stocked up there champ. Think I might just fuck ya' up for it" in service of fun-over-fairness have the right idea about things.
Stellar review as always. Now imagine if Fable 3's second act had this kind of depth and deliberate design.
Oh damn that story you spun has me wanting to buy it. This is the exact kind of game I really love playing. I'm always looking for games in the same vein as Crusader Kings, Civilization, Total War, and Mount and Blade.
Good review. For anyone who will give it a try: Start with lowest difficulty and short length. Promise yourself to load saves only when heroquests fail despite clicking on the correct answer. This produces very interesting stories, even when you are not understanding the mechanics well, but it avoids the frustration of losing a hero, who you've built up for 2 hours, to a simple bad dice roll.
I played this game dozens of times on PC if not reach hundreds by now.
Never get bored of it.
The randomness addict me.
But i still not sure if the android version now is stable enough to be played.
It’s addictive. I’ve had “sea season’s OST” looping in my head for like 9 months now.
I put on the track Sea Season while I eat cheese.
Sea Season makes me nostalgic for a time and place I’ve never lived in
@@Maddmike Me too
i saw this game on google play store . i was wondering how good this game is . i must say this is well said
Interesting idea, though not sure I could deal with the randomness.
I play a lot of Hearthstone, I've accumulated a tolerance (enjoyment?) of randomness
I am someone that has a distaste for randomness in general but in this game it just feels right. Everything feel super intentional. I suggest giving it a chance.
I remember playing this with my ex gf. Very fun game even if we never completed it
What an amazing video!!!
…duck men?
donald duck is leader