Why the XBLA Build of Sonic 2006 is less polished than Retail
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- Опубліковано 29 сер 2024
- Credits to vanilla and Smash45 for helping extensively with the video.
The Xbox Live Arcade build of Sonic The Hedgehog (2006) is often brought up in circles as being a more advanced, more refined build of the game based off of a quick glance of the Action Gauge among other things. However, doing so is also heavily overlooking the many many downgrades and flat out exclusive bugs that exist in this build, and this video will shed light on those and why this really isn't a more polished build at all.
Hope everyone enjoys the video, and finds it informative!
We did our best to list the general differences that can be observed between the demo and retail builds.
There are more obscure differences found in the demo, such as misapplied graphics, and other little observations that affect gameplay and collision that we decided not to include.
Wait, then Let me get this straight, if this was released in september, are you telling me that in about 2-3 months they fixed ALL of that?!
As a game developer i'm honestly impressed.
Then created other issues. Ict moment
@@thatitalianlameguy2235 yeah XD
13:44 the TGS version has come back to haunt the XBLA version.
Frankly, this puts into perspective the late development stages of Sonic 06. Sure, it's not super polished, but what was accomplished was still commendable. You can at least tell there *was* an effort.
It also makes more sense now why this was pulled from XBLA.
This vid was extremely fascinating, and i've always been obsessed with the development of this... Hope new info surfaces soon (cough cough, e3 build being dumped)
Glad you liked it!
But to add to your comment, considering this build is derived from the Tokyo Game Show 2006 build, that one is likely just as buggy as this one is (and I have already seen some footage supporting that such as the existence of the crab glitch there too), so that one probably doesn't have much going there.
The E3 2006 build is certainly more intriguing since it appears to be quite different from either.
I think it's only a matter of time before we run across a beta build and find more undocumented information.
Since demos are often assembled by a separate team, I'd imagine the demo team ended up implementing some minor fixes in parallel while the rest of Sonic Team focused their efforts on other issues (such as the improvements in the retail build you highlighted). I'm speaking as someone who has no idea about how game development works, so take my baseless speculation as just that.
Thing is, this demo's "refinements" were also all present in the Tokyo Game Show 2006 demo. The entirety of said demo's content is left over in retail (albeit with retail's asset and code updates), and to add to that, it's even fully functional. That said, it doesn't debunk the theory entirely.
Thank you for a comment that was rational and thought out rather than just, "06 never good to begin with XDDDDD"
I played the XBLA build and hot damn the collision is borderline atrocious.
I always thought the Xbox Live demo was more polished, great video!
Thanks! Glad you liked it!
Same.
I enjoyed the demo a lot more than the retail game.
To be fair, I didn't go around the demo look for bugs or glitches.. that's what the retail version is for. 😆
If only that dreaded 06 hacker never stole the *true* polished build from E3
Naughty man doing naughty things.
Every time I watch this video, I wodner how on earth the slow motion bug happened.
Also, in 4:50, playing the game in tag team multiplayer instead of battle mode would've showed the absence of the score bug better, but still, great video.
Really, if you boot up the XBLA demo and quit and reload the stage, eventually you'll get it to happen. Just give it a few minutes. I have no clue what exactly triggers it though.
My memory is rusty but, I do not believe you can light dash those rings in tag mode? I will double check anyway, but if they can be then yeah it would have been wise of me to include that too but oh well. Thanks for the feedback!
Been waiting for this since you showed those high scores in the Sonic discord. Great video Wonder!
Thanks! Glad to hear it!
so you're telling me the game was never good to begin with?
E3 Build.
@@bunsmasterbunny Even the E3 build, from what we've seen, is pretty janky.
Haha sonic 06 never good. Funny UA-cam man said so xd
@@JotaroPowered 06 fr the goat ogawa and nakamura had the vision
@@JotaroPoweredgameplaywise it could’ve been good look at P-06, hell even the Legacy Of Solaris mod
But at the same time the story is a total trainwreck, retranslated from japanese or dub it’s an incoherent mess outside of maybe shadow’s story
Good video, kind stranger who I don't even completely know.
This is why sonic team should have used infinity engine for this game since the beginning! because that has SOUL! and is full of PASSION! unlike this SOULLESS official game!
Absolutely no XD
This is a troll comment right?
@@Sing_LoveWRS Has to be.
But wonder, funny UA-cam Man told me the XBLA Demo is more polished than the final game, so it must be true!!!!
AND funny TCRF man
Okay but the demo is still more finished
DAng only 1824 views
this needs way more
I'd always heard that the demo used a newer but less stable version of the engine not that it was a more polished version of the game. Don't know where more polished came from.
2 MONTHS LATE SQUAD WHERE YOU AT?!?!?!?!?!?!?!?!?!?!?
Here again...
@@sonicgamer178 YEAH!!!!!!!!!!!
15 minutes that completed demolished the false statement (of people that haven't played) that the XBLA demo is more polished.
I'd say we clearly have "XBLA fanboys" in 06 community.
Credit to wonder- what is wonder his own seperate entity?
Yes, he makes you wonder.
This was a fun deep dive.
Ah yes game development 101,you fix one thing, ten other things break
Nowadays its taking out features and content and later releasing them as updates (Frontiers)
@@MetalGearEnthusiast they didn't take out anything, they didn't have time to complete it. Soul hackers 2 is them taking out content that was done at launch
This isn't arby's?
You shouldn't watch videos while hungry, naughty man!
Whick retail version were you playing? PS3 or Xbox 360?
Xbox 360. Because the PS3 didn't have any demo counterpart available.
I still love this game, I even collect it. #128copies&counting
128 copies why?
@@schemar17 preservation
I have a question. Is "Rotational Interpolation" the Homing Attack with a downward curve?
Oh no, the Rotational Interpolation refers to how the XBLA build has Sonic transition when changing directions by change stances.
So for example when he's facing a spring that's pointing him behind him he doesn't snap to that direction but gradually turns.
The retail build lacks that.
go through wall but you have better control...I'd take that. Also I think its funny that removing the LSD on rings solves one problem but makes the game less fun because of it
What game is this?
Dis game downloadable? Or playable on Xbox series x if I cop da platinum family hits copy? Reply ASAP
At the time of your writing the game was delisted, but it got reinstated earlier this year on the Xbox 360 Marketplace. It's not playable on Xbox One or Series consoles though.
Y'all need to play something with a little more fiber in it.
But I played Croc last month. Heh
@@wonder-games3579 You didn't even invite me as you promised :(
@@SuperMoonKnight Fine! I will next time
So basically the demo was even worse.