Expanding north on Mazdamundi is a bad idea because of unsuitable climates. Better to expand south and get all that jungle plus lizardmen unique buildings.
Just played a Tehenhauin campaign and really enjoyed it. The amount of buffs for skins that you can stack makes for a really fun chaff front line that actually has a lot of durability and lets you afford more dino's and kroxigors and more armies in general. Plus 2 army abilities from the sacrifice mechanic that are very helpful for annihilating infantry.
Tehenhauin is actually so strong he's busted. Once you've got enough obsonite miners for free buildings, and enough provinces for 1-turn buildings, he's absolutely unstoppable by turn 50. If you have enough armies fighting every turn, you can have all the sites buffs going infinitely, so now on top of having an unstoppable economy he also has OP armies and settlement garrisons.
Kroq'gar campaigns were some of my favorite in WH2. Once he gets going, his army (and he himself) is just unstoppable. The momentum you get with charging Carnosaurs, stegadons and others is just nuts.
TL;DR Nakai can invade chaos, defend lustria, and smash the dark elves all in the name of the lizardmen at the same time thanks to his sea lanes, went from the least fun lizardman to the most so give him a go in WH3. One sea lane is to lustria, the other to the dark elves and through cathay is the chaos wastes. Gotta say, played Nakai, you conquer the dragon twins (Or ally them, its what I did) Then take the sea lane back to Lustria and when I personally arrived the dark elves, Skaven and Huntsmarshall were destroying my bois down to their last cities and I allied with Bretonnia on the coast and smashed the filth out of Lustria. Felt very cinematic, returning to Lustria when needed most just as Nakai's lore intended. Honestly the 2 sea lanes Nakai gets made his campaign an absolute blast. I was invading the chaos wastes, Naggarond and defending Lustria at the same time, Nakai has so much freedom and lore wise he was a proper Chaos basher so playing him as a chaos waste invader through Cathay is awesome too. Nakai went from my least favourite to most favourite lizardylad
I agree, at this moment i feel that Nakai is 100% the best lizardmen experience. Don´t think that that IS really tried Nakai´s campaign, since he didn´t mention Nakai´s special mechanics. The 3 temporary campaign buffs, the army abilities you unlock, the fast amounts of blessed units you can recruit besides an endless amount of extra hero´s makes Nakai´s ( that can´t die after you researched the tech ). It´s like reviewing Ikit claw and not mentioning the forbidden workshop.
@@mangaranwow2543 The reason I failed to mention any of the inner mechanics such as Nakai being a horde faction is basic but I can justify it. Purely from a campaign standpoint, WH2 Nakai's spawn was god awful, unfun and lore wise was illogical, no chaos fights or defending Lustria from that awful island that Belakor is banished to now, the spawn was slow to expand from and you just fight endless waves of norscans (Got boring very fucking fast), the new WH3 spawn offers fights with some of the largest players on the board (and I would argue most fun to fight due to their size) Cathay, Dark Elves AND Chaos, AND you are given 3 sea lanes and room to expand
@@dr_yeet9399 My remark was for ItalianSpartacus, I was surprised that he skipped some of the most interesting Nakai´s mechanics. I was happy to see your comment on playing Nakai and agree on how fun he is and that is why i found it strange that Nakai was so low on the list and made the remark.
I love Tiqtaqto. Full airforce army, except for a unit of chameleon skinks since you need a land unit. Slaughtering Mannfred with his complete lack of range by bombing the hell out of him is hilarious.
Yeah Oxy plays amazingly. The main strength being the southern wastes is completely unassailable and it really feels like the world is your oyster in how you want to spread out. The rewards and punishments for the visions feel a lot more consequential and can kind of make-or-break you. And you can even feel like you help turn the tide against chaos. I sniped Skarbrand once and from Skarbrand and Kairos owning everyone apart, the ordertide rolled back against them and now the whole new world and southlands is orderland. It also helps that the chameleon skinks are so disgusting great. It’s like they were made to fight demon armies before they were even a thing. Fantastic campaign in my opinion.
Played Kroq'gar because he's my favourite. Tiktaq'to demanded money or he'd declare on me, shortly after Oxyotyl did declare war on me, why the hell are the lizards so against each other?
Yeah, they really should have some ruler’s tolerance bonuses to diplomacy for each other. I found that rushing to help tiktaqto reclaim southlands and gifting him settlements helped form a military alliance and later on a confederation.
I had the same with my krog gar campaign ! I was allied with Taqula but oxyotl conquered all Antarctica and was getting bored so he started going to war with me and launched ship after ship. He didn't even finished the last tzeentch city that was close to him
Playing as Ox, pray to get the "kill Ku'gath" mission. Your forces are so brutally effective at kiting the slow and poorly armored Nurglish forces. Plus the dragon isles are crazy rich.
Honestly I still think Nakai is still missing a game mechanic. Imagine a map like Oxyotl but you get missions based on Lizardmen factions (major or minor) that have a settlement under siege. You could teleport to break the siege and if successful you gain old one favor. With no cost of teleporting. This would be especially helpful since your vassal faction can't defend itself anyway and don't need to run across the map to help. This would also have the same advantage as Oxyotl campaign to where you have even more variability to your playthroughs.
I like that idea. Fits the lore, too. Makes me wonder about his vassal mechanic, though (although I'd be in favour of changing that if need be to make it fit). As an aside, it's interesting that the Green Knight, Grombrindal and Nakai are implemented quite differently while they're all thematically similar (i.e.: mysterious wandering champions which show up in times of need).
Deep down I knew Oxyotl would be Numero Uno. His campaign buffs are too strong, his teleport is too useful, and the universal climate trait means you can go anywhere without fear. Also, Stegadon+chameleons doomstacks are really fun.
My first IE Oxyotyl campaign I had an old one mission army threatening my settlement that had 6 lords of change and a soul grinder on something like turn 3... my poor skinks. Kinda wish I had a bit more ramp up for that
Is it actually worth sacrificing for the Great Invocation of Sotek now? Or is it still just a gummy worm that does no damage and slaps a few models around?
For me its gor rock and lord kroak. Spent many campaigns in 2.. and have completely dominated using this fantastic duo.. nothing like sending out gor rok out on his own and blasting kroaks aoe over to the of him
Oxyotl Campaign is incredibly good, especially considering the absurd size of our map. His gameplay mechanics essentially lets you pick and choose where you wanna be on the map, at almost any time. Within 4 turns and 5000 gold you can get to any location on the map that has been made visible to you.
The thing I find with Tiktaq'to is his economy is the easiest throughout most of the campaign. Put 8-10 Terradon units in his army and just random other things. This makes his army dirt cheap and you really don't need anything else for a very long time. I spent all of the the early to mid campaign just hiding all the ground troops and using those terradons to rout my enemies on the battle. This gives the option to field very good additional armies much sooner than other lizardmen or accrue an obnoxious amount of money to wantonly spend.
with mounts and immortality is free picks in warhammer 3, its really nice to focus on improving lords and heroes than being a point shy because of a mount, and lets you experiment with mounts you wouldnt have tried otherwise, like Kroq-Gar's cold and horned one vs grimloq.
I need to try Tiktaq'to never liked him much in WH2. But my favourite so far is Nakai, my god the income from Vassals is insane, which puts me to question about N'kari, who has 100% income from Vassal tribute, yet he gets like 120 gold per Vassal.
Just a PSA, Gor-Rok's mace quest is bugged on the current patch. Says sack or raze skaven settlements but never gives you progress. So if you want to play Gor-Rock, you won't be able to get his weapon.
Tehenhauin is easily the best with his follower ritual. Once you're up and running you get free buildings, bonuses to diplomacy (only protection from mass war-declearations) and basicly free armies. Horribly broken and I love it. 😛
What is the point of getting both a Leadership bonus and Unbreakable, speaking of Gor-Rok's "Merely a Fleshwound"? Instead of Leadership, it should give him more mass.
I noticed that you made this mistake a couple times in the video but Saurus and Temple Guard units and bonuses are separate things. There were a couple times where you talked about getting the Saurus bonuses (like the red line) to boost Temple Guard which doesn't work.
Kroq-gar was my first campaign. I took him from his corner of the map to conquer half of the old world and part of Lustria. Wh2 old world. I tried going into the badlands but the terrain made it exceptionally slow. So i pulled out of it letting Grimgor massacre the dwarves and most of the empire.
Honestly, I personally really enjoy Tiktak, because he's the least "vanilla" of the 4 "vanilla" Lizardmen LLs. Well, back in WH2 at least. Essentially getting a free turn from his rite is really nice, and unleashing the power of the Lustrian Airforce is a lot of fun. However, I do agree with his lowest placement on this list, simply because of the fact that two really cool and thematic units for him that he has buffs both personally and faction wide for....are in two separate paid DLCs. So it feels less like he's an actual FLC character, because you have to buy two additional lord packs to get access to his full suite of aerial tools. Plus, all three of the other "vanilla" lizardmen lords got some cool new changes that make them a lot more fun, but Tiktak sorta didn't and kinda suffers for it.
Gor Rok was my first campaign when immortal empires dropped. But it was bugged so i couldn't get the mace. Wouldn't give me credit for the skaven settlements. Have they fixed that yet? I'd love to go back and do it again
Gor-Rok's mace quest is presently bugged. Neither razing nor sacking either of the nearby Skaven factions settlements counts towards completing the quest.
Mazdamundi is encouraged to move south since north has only red climate. Morathi's chaos corruption doesn't help either. And that can get a little annoying when Morathi eventually declares a war on you.
I was thinking that myself. My response in TWW2 was to make good relations with those factions to the north that I could, while sending armies that I'd probably need to have garrisoning the northern border anyway going forth to sack and raze the settlements of those factions that were definitely going to be enemies. This provided funds for my own development and eventually tilted the balance in Naggaroth enough that an ally was able to consolidate control over the border region and I could stop worrying about it... ...and so the raiding armies went to seek more wealth further north, naturally.
I just wish Tehenhauin actually could recruit red crested skink chiefs. For some reason he is the only lord incapable of recruiting them. Edit: apparently this is fixed now. Weird, I don't remember reading patch notes about that.
I love lizardmen, but I find their campaigns really frustrating. ATM they're all a bit too easy on H/H except Mazdamundi who has a really awkward northern front to deal with.
You forgot to mention that Kroq-Gar has BY FAR the strongest economy. He is the only lord able to recruit scar-vets at lvl 10+, and one of the blessings gives a FACTIONWIDE INCOME BONUS. You can recruit one scar-vet per turn and have INFINITE SCALING INCOME. It’s basically the skaven ravenous expansion cheese. Furthermore, once you get scar vets to lvl 20 on recruit, you can stack honored elder for INFINITE PUBLIC ORDER as well.
Funfact...Nakai the Wanderer...the name Wanderer is german and its like the Walker...when you walk to a forrest or a hill or maybe from country to country....thats a Wanderer
The Kroq-Gar campaign was both easy...and limited. I quickly became bored with it because there was little expansion options without going into bad terrain or declaring war on potential friends. Good series though.
I don't get the general dislike of Tik. On a strategic level, he's way, way, way better than almost all the other LLs, and early game, when you're facing TKs, you can absolutely own them with Teradons.
Krog-qar is fun until u have oxy tht declares war on you. He sends strong stacks too. So your bouncing back and forth. I'm on turn 224 and I only have the majority of the southlands
I can't believe you put tiqtaq last and said he didn't have anything that unique about his campaign. He makes a lizardmen airforce absolutely amazing, with the extra bombs and the other buffs he has, you can go almost an entire airforce army and bomb the hell out of everything. If anything he's one of the more unique lizardmen campaigns, because no-one else can use his flying units to nearly the same effect without the second bomb.
Oxyotl gets bonus points for being the ultimate coop wild card. Doesn't matter what your buddy wants to do, as long as it's not Chaos, Oxyotl can back them up from the instant he consolidates his starting area.
Expanding north on Mazdamundi is a bad idea because of unsuitable climates. Better to expand south and get all that jungle plus lizardmen unique buildings.
thx man. really like this series
Just played a Tehenhauin campaign and really enjoyed it. The amount of buffs for skins that you can stack makes for a really fun chaff front line that actually has a lot of durability and lets you afford more dino's and kroxigors and more armies in general. Plus 2 army abilities from the sacrifice mechanic that are very helpful for annihilating infantry.
Tehenhauin is actually so strong he's busted. Once you've got enough obsonite miners for free buildings, and enough provinces for 1-turn buildings, he's absolutely unstoppable by turn 50. If you have enough armies fighting every turn, you can have all the sites buffs going infinitely, so now on top of having an unstoppable economy he also has OP armies and settlement garrisons.
Kroq'gar campaigns were some of my favorite in WH2. Once he gets going, his army (and he himself) is just unstoppable. The momentum you get with charging Carnosaurs, stegadons and others is just nuts.
he's also been buffed in game 3, he's one of the stronger offensive duelists
I think it's way better now, I love krog'gar but I did not like his campaign in mortal empires :D
TL;DR Nakai can invade chaos, defend lustria, and smash the dark elves all in the name of the lizardmen at the same time thanks to his sea lanes, went from the least fun lizardman to the most so give him a go in WH3. One sea lane is to lustria, the other to the dark elves and through cathay is the chaos wastes.
Gotta say, played Nakai, you conquer the dragon twins (Or ally them, its what I did) Then take the sea lane back to Lustria and when I personally arrived the dark elves, Skaven and Huntsmarshall were destroying my bois down to their last cities and I allied with Bretonnia on the coast and smashed the filth out of Lustria. Felt very cinematic, returning to Lustria when needed most just as Nakai's lore intended. Honestly the 2 sea lanes Nakai gets made his campaign an absolute blast. I was invading the chaos wastes, Naggarond and defending Lustria at the same time, Nakai has so much freedom and lore wise he was a proper Chaos basher so playing him as a chaos waste invader through Cathay is awesome too. Nakai went from my least favourite to most favourite lizardylad
I agree, at this moment i feel that Nakai is 100% the best lizardmen experience. Don´t think that that IS really tried Nakai´s campaign, since he didn´t mention Nakai´s special mechanics. The 3 temporary campaign buffs, the army abilities you unlock, the fast amounts of blessed units you can recruit besides an endless amount of extra hero´s makes Nakai´s ( that can´t die after you researched the tech ). It´s like reviewing Ikit claw and not mentioning the forbidden workshop.
@@mangaranwow2543 The reason I failed to mention any of the inner mechanics such as Nakai being a horde faction is basic but I can justify it. Purely from a campaign standpoint, WH2 Nakai's spawn was god awful, unfun and lore wise was illogical, no chaos fights or defending Lustria from that awful island that Belakor is banished to now, the spawn was slow to expand from and you just fight endless waves of norscans (Got boring very fucking fast), the new WH3 spawn offers fights with some of the largest players on the board (and I would argue most fun to fight due to their size) Cathay, Dark Elves AND Chaos, AND you are given 3 sea lanes and room to expand
@@dr_yeet9399 My remark was for ItalianSpartacus, I was surprised that he skipped some of the most interesting Nakai´s mechanics. I was happy to see your comment on playing Nakai and agree on how fun he is and that is why i found it strange that Nakai was so low on the list and made the remark.
I'm currently balls deep in malekith right now. But the lizardmen seem pretty cool, loving the vids
I mean who wouldn't be?!
Morathi back to the old folks home with you
This series has inspired me to multiple campaigns I really love it and hope you do every faction.
I love Tiqtaqto. Full airforce army, except for a unit of chameleon skinks since you need a land unit. Slaughtering Mannfred with his complete lack of range by bombing the hell out of him is hilarious.
Yeah Oxy plays amazingly. The main strength being the southern wastes is completely unassailable and it really feels like the world is your oyster in how you want to spread out. The rewards and punishments for the visions feel a lot more consequential and can kind of make-or-break you. And you can even feel like you help turn the tide against chaos. I sniped Skarbrand once and from Skarbrand and Kairos owning everyone apart, the ordertide rolled back against them and now the whole new world and southlands is orderland. It also helps that the chameleon skinks are so disgusting great. It’s like they were made to fight demon armies before they were even a thing. Fantastic campaign in my opinion.
Played Kroq'gar because he's my favourite. Tiktaq'to demanded money or he'd declare on me, shortly after Oxyotyl did declare war on me, why the hell are the lizards so against each other?
Yeah, they really should have some ruler’s tolerance bonuses to diplomacy for each other. I found that rushing to help tiktaqto reclaim southlands and gifting him settlements helped form a military alliance and later on a confederation.
I had the same with my krog gar campaign ! I was allied with Taqula but oxyotl conquered all Antarctica and was getting bored so he started going to war with me and launched ship after ship. He didn't even finished the last tzeentch city that was close to him
Happens on a lot of campaigns right now. Diplomacy is bugged in this patch.
Anti-player bias is one hell of a drug
because diplomacy is broken kinda..not working properly
I swear to god I heard this man say "Rite of Brazillians" at the Gor-rok section of the video.
Fucking subbed lmao
For TikTak, going Courtl doomstack is actually really strong!
Yaaaaas! Been waiting for this one. Personally I'm busy with Itza but still value your opinion the most.
I've been recommending this series to my friends and it has been helping them get into TW:WH3 more and more. Thanks for the great series!
These videos interest me and are well put together - thank you. This particular video is very ad-heavy for some reason though.
Long run time
Playing as Ox, pray to get the "kill Ku'gath" mission. Your forces are so brutally effective at kiting the slow and poorly armored Nurglish forces. Plus the dragon isles are crazy rich.
Really like this series, I have my starting options already in the play, but for the next it will be usefull ;)
Honestly I still think Nakai is still missing a game mechanic. Imagine a map like Oxyotl but you get missions based on Lizardmen factions (major or minor) that have a settlement under siege. You could teleport to break the siege and if successful you gain old one favor. With no cost of teleporting. This would be especially helpful since your vassal faction can't defend itself anyway and don't need to run across the map to help. This would also have the same advantage as Oxyotl campaign to where you have even more variability to your playthroughs.
I like that idea. Fits the lore, too. Makes me wonder about his vassal mechanic, though (although I'd be in favour of changing that if need be to make it fit).
As an aside, it's interesting that the Green Knight, Grombrindal and Nakai are implemented quite differently while they're all thematically similar (i.e.: mysterious wandering champions which show up in times of need).
Deep down I knew Oxyotl would be Numero Uno.
His campaign buffs are too strong, his teleport is too useful, and the universal climate trait means you can go anywhere without fear. Also, Stegadon+chameleons doomstacks are really fun.
Tiktaq'to is by far my favorite lizard lord. Running a fireleach bola terradon rider doom stack just wrecks everything, particularly in sieges.
Getting that perfect bomb micro off on an entire line of infantry is one of my favorite experiences in the game.
My first IE Oxyotyl campaign I had an old one mission army threatening my settlement that had 6 lords of change and a soul grinder on something like turn 3... my poor skinks. Kinda wish I had a bit more ramp up for that
Turn 15, a full stack of keepers of secrets+slaanesh soulgrindrers
Playing ass wulfrik had all the chaos faction around declaring war on me. I think diplomacy is broken AF at the moment
And yeah this is an awesome series. Thanks for doing it!
Very informative im playing mazdamundi right now and it's a fun challenge
I just finished an awesome Nakai campaign and never took a Cathay settlement. Those sea lanes open it up in a big way.
Is it actually worth sacrificing for the Great Invocation of Sotek now? Or is it still just a gummy worm that does no damage and slaps a few models around?
Love this idea my guy! Keep it up!
For me its gor rock and lord kroak. Spent many campaigns in 2.. and have completely dominated using this fantastic duo.. nothing like sending out gor rok out on his own and blasting kroaks aoe over to the of him
Oxyotl Campaign is incredibly good, especially considering the absurd size of our map.
His gameplay mechanics essentially lets you pick and choose where you wanna be on the map, at almost any time.
Within 4 turns and 5000 gold you can get to any location on the map that has been made visible to you.
The thing I find with Tiktaq'to is his economy is the easiest throughout most of the campaign.
Put 8-10 Terradon units in his army and just random other things.
This makes his army dirt cheap and you really don't need anything else for a very long time.
I spent all of the the early to mid campaign just hiding all the ground troops and using those terradons to rout my enemies on the battle.
This gives the option to field very good additional armies much sooner than other lizardmen or accrue an obnoxious amount of money to wantonly spend.
with mounts and immortality is free picks in warhammer 3, its really nice to focus on improving lords and heroes than being a point shy because of a mount, and lets you experiment with mounts you wouldnt have tried otherwise, like Kroq-Gar's cold and horned one vs grimloq.
What I was waiting for!
I'm just waiting for a nice Geomantic web overhaul.
I do wonder what Tiqtaq could get to give him some buzz
A cool mount would be a good start. Terradons are so boring to me
wild idea, but imagine this.. a flying base... Some giant flying dino with a skink village on it's back... Essentially a land black ark
I need to try Tiktaq'to never liked him much in WH2.
But my favourite so far is Nakai, my god the income from Vassals is insane, which puts me to question about N'kari, who has 100% income from Vassal tribute, yet he gets like 120 gold per Vassal.
Well, waiting for the skaven one. They are fun to play
Just a PSA, Gor-Rok's mace quest is bugged on the current patch. Says sack or raze skaven settlements but never gives you progress. So if you want to play Gor-Rock, you won't be able to get his weapon.
Tehenhauin is easily the best with his follower ritual. Once you're up and running you get free buildings, bonuses to diplomacy (only protection from mass war-declearations) and basicly free armies. Horribly broken and I love it. 😛
What is the point of getting both a Leadership bonus and Unbreakable, speaking of Gor-Rok's "Merely a Fleshwound"? Instead of Leadership, it should give him more mass.
I noticed that you made this mistake a couple times in the video but Saurus and Temple Guard units and bonuses are separate things. There were a couple times where you talked about getting the Saurus bonuses (like the red line) to boost Temple Guard which doesn't work.
Tiqtaq’to’s craziest thing is having essentially a free coatl doomstack. No upkeep and ridiculous boosts.
Oxy of course is #1! I love his starting position.
Kroq-gar was my first campaign. I took him from his corner of the map to conquer half of the old world and part of Lustria. Wh2 old world.
I tried going into the badlands but the terrain made it exceptionally slow. So i pulled out of it letting Grimgor massacre the dwarves and most of the empire.
Honestly, I personally really enjoy Tiktak, because he's the least "vanilla" of the 4 "vanilla" Lizardmen LLs. Well, back in WH2 at least. Essentially getting a free turn from his rite is really nice, and unleashing the power of the Lustrian Airforce is a lot of fun.
However, I do agree with his lowest placement on this list, simply because of the fact that two really cool and thematic units for him that he has buffs both personally and faction wide for....are in two separate paid DLCs. So it feels less like he's an actual FLC character, because you have to buy two additional lord packs to get access to his full suite of aerial tools.
Plus, all three of the other "vanilla" lizardmen lords got some cool new changes that make them a lot more fun, but Tiktak sorta didn't and kinda suffers for it.
Tehenhauin skink doomstacks is hilariously OP when you stack all those buffs
Love your channel, liked this vid, but you forgot to mention half of Nakai´s mechanics.
Thanks for the video
Gor Rok was my first campaign when immortal empires dropped. But it was bugged so i couldn't get the mace. Wouldn't give me credit for the skaven settlements. Have they fixed that yet? I'd love to go back and do it again
Gor-Rok's mace quest is presently bugged. Neither razing nor sacking either of the nearby Skaven factions settlements counts towards completing the quest.
Kroq-Gar loves his elf girls, except the crazy goth ones
Gor Rok was the lord I did best at in my entire warhammer time until Immortal Empires Kholek.
I've wanted to like the lizardmen since the Vortex campaign, but I could never get into them.
The geomagnetic web pylons should just do more.
you sound like fighting cowboy... not bad, just something I noticed
Doom skink is one of my favorite ie factions rn.
Mazdamundi is encouraged to move south since north has only red climate. Morathi's chaos corruption doesn't help either. And that can get a little annoying when Morathi eventually declares a war on you.
I was thinking that myself. My response in TWW2 was to make good relations with those factions to the north that I could, while sending armies that I'd probably need to have garrisoning the northern border anyway going forth to sack and raze the settlements of those factions that were definitely going to be enemies. This provided funds for my own development and eventually tilted the balance in Naggaroth enough that an ally was able to consolidate control over the border region and I could stop worrying about it...
...and so the raiding armies went to seek more wealth further north, naturally.
Daemons of Chaos Worst to Best next?
I just wish Tehenhauin actually could recruit red crested skink chiefs. For some reason he is the only lord incapable of recruiting them.
Edit: apparently this is fixed now. Weird, I don't remember reading patch notes about that.
Can't believe how many lords Lizardmen have compared to the Empire.
They also have the most units afaik
@@LinusLinothorax I feel like high elves have more? Havent counted or anything, I just feel like they kept getting more and more during wh2
I love lizardmen, but I find their campaigns really frustrating. ATM they're all a bit too easy on H/H except Mazdamundi who has a really awkward northern front to deal with.
sparty number 1
How worried about completing all the oxyotle telleportation battles should I be? Is it alright to miss a few?
yeah absolutely! they're just sort of there for whenever you're feeling frisky :)
I think Gor-Roks mace is still bugged. Also i dont think temple guards count as saurus units
Whats this animation in the beginning is it fan made?
the trailer for the silence and the fury dlc
He's called Te- hen-hau-in not Tenenhuan.
The Gor-Rok quest for his weapon does not work. So it would be good to tell people that.
Does Nakai still do that annoying "dance forward while attacking" animation? I remember it being a real issue when playing him when he first came out.
You forgot to mention that Kroq-Gar has BY FAR the strongest economy. He is the only lord able to recruit scar-vets at lvl 10+, and one of the blessings gives a FACTIONWIDE INCOME BONUS. You can recruit one scar-vet per turn and have INFINITE SCALING INCOME. It’s basically the skaven ravenous expansion cheese.
Furthermore, once you get scar vets to lvl 20 on recruit, you can stack honored elder for INFINITE PUBLIC ORDER as well.
Funfact...Nakai the Wanderer...the name Wanderer is german and its like the Walker...when you walk to a forrest or a hill or maybe from country to country....thats a Wanderer
The Kroq-Gar campaign was both easy...and limited. I quickly became bored with it because there was little expansion options without going into bad terrain or declaring war on potential friends. Good series though.
Oxyotl is outa control. I had him at level 50 on turn 35
I don't get the general dislike of Tik. On a strategic level, he's way, way, way better than almost all the other LLs, and early game, when you're facing TKs, you can absolutely own them with Teradons.
Lizard love
Krog-qar is fun until u have oxy tht declares war on you. He sends strong stacks too. So your bouncing back and forth. I'm on turn 224 and I only have the majority of the southlands
Watch out guys some guy is saying we won soemthing and it's obviously scam or virus.
I can't believe you put tiqtaq last and said he didn't have anything that unique about his campaign. He makes a lizardmen airforce absolutely amazing, with the extra bombs and the other buffs he has, you can go almost an entire airforce army and bomb the hell out of everything. If anything he's one of the more unique lizardmen campaigns, because no-one else can use his flying units to nearly the same effect without the second bomb.
you cant get that mace its is buggged
Dwarfs!!!!
It's tehenHOWin.. not tennen1
Omfg Tehehauin sucks so much, don't do it to yourselves
Oxyotl gets bonus points for being the ultimate coop wild card. Doesn't matter what your buddy wants to do, as long as it's not Chaos, Oxyotl can back them up from the instant he consolidates his starting area.