Proximity Sensor In Blender | Create Attractive Animations With Geometry Nodes | Easy Tutorial

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 49

  • @hafidzfihri
    @hafidzfihri 10 місяців тому +1

    I'm trying to use proximity for height i got red line when connecting Map Range node to Combine XYZ node, is there any way i can resolve the issue?

    • @5MinutesBlender
      @5MinutesBlender  10 місяців тому

      Can you please mention a timestamp from the video so that I can understand where exactly you are getting this error? Also please let me know which Blender version you are using.

  • @johnsmith56920
    @johnsmith56920 Рік тому +1

    This will allow me to 1) Have a feathered selection from inside geometry nodes and 2) Move vertices on a mesh without having to actually select the vertices. A great tool.

  • @alfredborg8689
    @alfredborg8689 Рік тому +1

    I have a little trouble with this video. When I connect the Result of the Map Range node to the Z value of the Combine XYZ node, the noodle connecting with the Scale of the Transform node turns red and the Scene disappears. May I suggest that you display the entire Geometry Node Tree at the end of the tutorial to serve as a check list. I am using Blender 3.3 and seem to produce different results. Suggestions are welcome. Thanks.

    • @5MinutesBlender
      @5MinutesBlender  Рік тому +1

      Learned from your other comment that you could resolve it, cheers 😊

  • @LX.explore
    @LX.explore Рік тому +2

    It's new things that I learn today ,thanks for sharing this great idea 💡👍

  • @garrydesimone4384
    @garrydesimone4384 7 місяців тому +1

    Great tutorial. Looking forward to your next one....Thank you for your hard work.

  • @muralianime9267
    @muralianime9267 Рік тому +1

    I have implemented this from other tutorials. However your explanation is great. It enhanced my earlier learning. Thanks

  • @DavidWinstead
    @DavidWinstead Рік тому +1

    WOW!! I had no idea at all that you could do that in Blender!!!!!! Thanks for sharing...

  • @martinmaximilianobrizuela670
    @martinmaximilianobrizuela670 Рік тому +1

    Hi, grat tutorial but is there a way to maintain the effect in the already affected areas?

    • @5MinutesBlender
      @5MinutesBlender  Рік тому +2

      Yes, it can be done. We need to store the height or the color as an attribute of the cubes, using a Store Named Attribute node. Then capture this attribute before we change the property based on the proximity and use it as a cap. The property should change only if the new value is less than (or greater than - as the case may be) the stored value. This will ensure that the cubes hold their changes even when the influencing object is moved away. That is one way to do this, there may be other ways as well.

  • @T-Bone511
    @T-Bone511 Рік тому +2

    Wow this is super cool!!!

  • @BawonoSA173
    @BawonoSA173 Рік тому +1

    This is useful
    This is one step forward to ferofluid geonode

  • @cedricaguilar4501
    @cedricaguilar4501 4 місяці тому +1

    Awesome tutorial, learned a lot.

  • @lemuelrosagaran9614
    @lemuelrosagaran9614 Рік тому +1

    This is a great tutorial. Can I ask, how to increase the size color red or span it more? thanks:)

    • @5MinutesBlender
      @5MinutesBlender  Рік тому

      Yes. In the shader setup, after the attribute node and before the color ramp, add a math-multiply node and use with a suitable factor. Multiplication by 0.5 will spread the area to double of the original radius.

    • @lemuelrosagaran9614
      @lemuelrosagaran9614 Рік тому +1

      @@5MinutesBlender thank you:)

  • @MuhammadHanif-np2lx
    @MuhammadHanif-np2lx Рік тому +1

    Wow, Its amazing.👍👍👍👍

  • @renman7658
    @renman7658 Рік тому

    I HATE NODES

    • @5MinutesBlender
      @5MinutesBlender  Рік тому

      Why so? 🤔 It may look tough in the beginning, but with practice you can surely get a good grip on it over time 👍

  • @alfredborg8689
    @alfredborg8689 Рік тому +1

    OOOPS! My Bad, I just discovered that I connected to the Transform Node instead of the Instance on Points node.

  • @benedictt29
    @benedictt29 Рік тому +1

    You are the best! Thank you so much

  • @RMAFIRE
    @RMAFIRE Рік тому +1

    Extremely amazing ✨✨

  • @mrspooniv2223
    @mrspooniv2223 Рік тому +1

    store named attribute node is not there what version of blender are you using?

    • @5MinutesBlender
      @5MinutesBlender  Рік тому +1

      Hi, it is there from version 3.3 onward. If your version does not have this node, you can connect the proximity distance to the final output geometry node. Then give a name to this output parameter (either through the geometry node properties panel or in the output list under the modifiers tab ). This name will become the attribute of the object which you can access from any other place as shown in the tutorial - so not much change.

    • @mrspooniv2223
      @mrspooniv2223 Рік тому +1

      @@5MinutesBlender Ok thank you soo much

    • @Snowfinger
      @Snowfinger Рік тому

      Hello,how to fix this Problem.The Methode fom 5MinutesBlender is not working.Can you help me.Thanks

    • @5MinutesBlender
      @5MinutesBlender  Рік тому

      @@Snowfinger Sure. Please let us know where exactly you are stuck. You can give us a timestamp from the video where your results are different from what is shown. We can then understand it better and suggest a solution for you. Thanks!

  • @sakshampandit965
    @sakshampandit965 Рік тому +1

    Thanks for this!

  • @mrspooniv2223
    @mrspooniv2223 Рік тому

    when i put my map range into my combine xyz the wire connecting it to the scale does not work

    • @5MinutesBlender
      @5MinutesBlender  Рік тому

      Hi, I checked this again but could not find a problem. What happens to your node when you connect the map range node to the combine XYZ? Does the wire connecting it to the Scale node just disappear? What if you manually again connect it? It will help if I can see your node setup. Can you please send it over via email to 5minblender@gmail.com?

  • @filtersland7493
    @filtersland7493 Рік тому

    Do you think there is a way to make it look like an eraser? instead of making them change size we would make them disappear.

    • @5MinutesBlender
      @5MinutesBlender  Рік тому

      Yes. With the same setup change the z-scale factor to zero when the proximity value falls below a certain threshold. The object will disappear. There are other alternatives as well, but this is closest to the existing setup that we created in this tutorial. You can also use the proximity distance as a mix factor in the shader editor to mix a transparent BSDF with the original material of your objects. So they will fade out and disappear as the proximity increases. You need to also ensure that they don't come back once disappeared. This last part can be done by setting a custom property to your objects (this property will hold the visibility of the object and it won't change once disabled).

    • @alodome2857
      @alodome2857 10 місяців тому

      ​@@5MinutesBlender How can this be achieved?Is there a blender source file available for learning? Thank you

  • @venessamay3433
    @venessamay3433 Рік тому +1

    Ur a genius