…on basalt stilts. Lava only sets fire to air next to burnable blocks up to three blocks above it. The farm is fire-proof as it is, unless someone digs above and uncovers a lava pocket.
I definitely had this same feeling when I spent two days building gnembon's general mob farm to only run it for an hour and have all the string I would ever need.
@@joeyharrington1863 You built a general mob farm for string? Anyways, its still helpful since you need a lot of gunpowder and bones. The farms that I felt the same was my raid farm. Ran that once and filled a shulkerbox with emerald blocks. Havent returned to that one for a few months already.
@@thegrandnova4656 for the gunpowder and bones too, but the string mostly. I already had a skeleton spawner farm, and at that point I didn't have an elytra so gunpowder wasn't too important to me
@@joeyharrington1863 i built a wool farm with ten sheep for each color because i needed brown carpet to hide some lighting (i sort of got carried away once i started building it) i didn't need that much wool for a long time but when i started to focus on looks for my world it came in handy so i hope you general mob farm eventually comes in handy for you !!!!
I mean, he's not wrong. The inventory system does need a makeover, fast. With all the "new" stuff added to the game since 1.8, it doesn't really fit in the inventory anymore. Either increasing the stacking limitations of certain items, somehow making shulkers smarter, so they can refill stacks in our hotbar automatically while in our inventory, or pick up items that have non-filled stacks inside them would help a lot already, let alone increasing the ender-chest/inventory to a size that's far bigger than it currently is, so we could transport massive amounts of shulkers to different locations.
Calling it auto crafting table is probably part of the reason they think it's bad, the term has baggage from the modded side so it just feels like a rip off from modded and seems so not vanilla. If you just say it's crafting table with hopper support then it sounds like something that should be in the game already
Personally I like Bedrock’s crafting system, since they are more likely to like something similar to that and it’s still good enough for even a lot of technical players since u can AFK Edit: something a little more powerful would still be good but I’d be happy with that is what I mean
@@jetison333 yeah but it’s good enough for all but the craziest of technical servers. I don’t think the autocrafting tables have a chance because over 99% of the player base would derive zero value from it so from a business perspective they would never do it. I’d be curious to see other ideas for solutions though
@@bobbobberson5371 It is great for melon, iron and gold farms at least, which are rather common. Besides, vanilla dispenser crafting is one of the most annoying things to do, and it's not uncommon to need a bunch of them. Sure, you may not need a million pistons like scicraft does, but this is kind of in the same boat as hopper support for brewing stands, it's just nice to have
you're absolutely right about autocrafting, you could do a survival series where you play with mods you think should be in the game such as MBE, autocrafting, renewable sand, renewable shulkers etc. I would enjoy such a series but i appreciate you already have a lot on your hands.
They actually did that in the skyblock series. It was pretty neat, Ilmango designed a shulker factory that farmed shulker shells, logs, and bone meal and crafted white shulker boxes automatically on-site.
@Ian Liu They used a carpet mod setting that lets empty shulker boxes stack. It's a little awkward because of Carpet being server-side only. Tweakeroo can make empty shulkers stack more elegantly, but it only works in SP.
Zack Glenn carpet needs to be on both the server and client to work; that "awkward stacking" was intentional. They didn't want to make empty shulker boxes stack normally (probably because they wouldn't get to design a fun contraption).
@@Hyrum_Graff No, carpet is server side. Here's what Gnembon said about it on the discord a month ago: "having carpet on the client creates a better experience with apps, custom shapes and some client side features. This applies to carpet and carpet-extra. However making users install carpet on their clients is not a requirement."
I really liked Cubfan's idea of adding the "Deep Pockets" enchantment for leggings, because they don't have any custom enchants, and inventory management has been an issue for a ton of updates now
Imagine something like this but there’s no way for you to right click on your own chest, you have to get other players to put items in you and they can use you as their own personal storage system haha
I also like Xisuma's idea of shulker box enchantments for increasing their size, automatically picking up items and refilling hotbar slots while building. Endgame solutions for (primarily) endgame problems.
@Camilo Deus well yeah, but that’s different. Changing fire spread is like changing tick speed in survival, it changes the fundamental game making it completely not vinilla. You can’t do that with mods
19:12 that's actually a really good argument. And the way auto crafting is implemented in quick carpet is totally not overpowered at all. I think this is just a mandatory feature, otherwise auto-smelting and auto-brewing would also not make any sense
Exactly this. I use the quickcarpet autocrafting in my SP, and it's not overpowered at all. It takes a lot of work to design good systems for it, and all it does is remove the tedium of crafting huge amounts of items.
Quickcarpet autocrafting only has the "disadvantage" of turning the crafting table into a block entity, which also are not movable yet. Still a good idea, although I also like gnembon's idea to repurpose the dispenser by having it point into a crafting table. That way the crafting table itself would not need to become a block entity, and you would build on the "dispenser automates tasks" theme that already exists in the form of e.g. sheep shearing or bee nest emptying.
@@spicybaguette7706 my problem with movable tile entities is that all of the machines that use the extremely cheap furnace to limit machines would now have to use the very expensive and annoying to get obsidian. Also the argument that a system needs to be changed in Java to work the same as Bedrock is very dangerous especially for Redstone. Just imagine if Mojang patched quasi connectivity.
finally somebody is adressing inventory issues and some nonsense mojang is cooking up. dont get me wrong, i really like the game but for whatever reason mechanics never moved on in a way that made sense with the development and expansion of the game. i really hope mango's video and channel has enough reach to pull this into the spotlight a bit more! besides that, great video, always enjoy watching it
@@jamesn0va Not slow or expensive, just difficult. Imagine that a hopper/dropper input from any side would fill up the crating bench left-right top-bottom (like dispensers/droppers) and then a hopper from the bottom would take out the item if that's available. Then you'd have to make a really complicated system with spacer items and therefore it becomes endgame automatically, as you need a lot of knowledge about the game.
Unfortunately mango's been expressing this stuff for a while now. Maybe he could be the spark (like talking about movable block entities and autocrafting with Mumbo who has a much larger audience), but idk. The fact that Mojang doesn't know the actual reason people want autocrafting isn't heartening. Making crafting "better" won't solve the issue of crafting, because the issue with crafting is that it's manual. When will they learn that mindlessly doing the same thing again and again and again and again which stifles progression in the game not by virtue of how much skill someone has but rather how much time they're willing to put into a monotonous task just isn't fun, especially when the alternative could be creating fun contraptions to do the monotonous task for you? It's not like grinding in an RPG or something. At least when you grind for xp in an RPG each fight is slightly different, and the reward matches up with the time you put into it (and there are often ways of expediting the process), but crafting is always the same and you get what, a bit of honey blocks for a stupid amount of time you manually invested? It's just not fun.
I personally didn't have acces to half a million glass blocks so for my own world I decided to design my own bee farm! Its main advantage is that it only requires 1 bottle to be stored per bee nest. It's very clunky but it was a ton of fun to design something like that on my own. Now I understand how you must feel after designing a system!
"Since I'm already Ranting" Ilmango's Ranting just sounds reasonable and completely calm while he's talking about these things :D. It probably helps that I'm in agreement about a lot of these things, and especially about the autocrafting support. Playing around with that mod was a lot of fun.
What you said about autocrafting is spot on. I get they want the whole "player interaction" thing but they already have auto smelting and auto brewing. Crafting is only fun for small ammounts. Anything where you have to craft anything over a few stacks sucks. Just add hopper support. The best part is if they do add it people can still manually craft item. Why make the game worse for technical player just to make an experience for casual players when casual players wont make automatic crafting stations anyway. I get it mojang but FFS. Crafting is my biggest gripe with vanilla. EDIT: Also don't get me started on inventory. Bundles and shulkers is cool and all but not even close to enough. The vanilla inventory system feels like old modpack's now. Constantly having major inventory issues. Honestly the double chest idea sound good but at the same time does not fix the issues for future versions. I don't have an easy fix for this one. Xisumavoid shulker video has the best idea i have seen.
Bundles are just another item that fills slots in your inventory. So it makes the problem worse. (Except the early game. The first 3-5 days when you are exploring and gathering many different items once to have them)
I don't get the hate on bundles. They allow you to combine different items into one stack. The issues Minecraft is having is with the number of different types of items, not the quantity of items. Players aren't getting more items, they are getting more types of items, which clog up their inventory. Bundles are an inventive solution to that.
That whole segment about autocrafting and inventory space at the end was really good. I genuinely don't get what the big problem would be if it doesn't take away from the casual experience and just makes the technical/big-scale experience so much more fun...
Microsoft's target demographic for the game are little kids. Little kids rage quit when someone has vastly more items than them. To avoid that, Microsoft's been consistently trying to push technical players out ever since they bought the game.
Good except for possible lag. Not technical but many pvp games have wool bridges. If you played on hypixel in the new version, you couldn't hear people walking around wool haha
i was thinking it would just be for the people dumb enough to play on the new version, but i the wool occlusion would just be server side, so it wouldnt affect even those people. my bad
I really don't see bundles fixing anything in terms of inventory management, in fact I feel it could exacerbate the problem because you'll have to manage clunky bundles
I can see them being mildly useful in the early game, when you're adventuring and you collect a bunch of different items. In the mid- to late-game though they'll definitely be a nuisance, since there doesn't seem to be any way to interact with them automatically, and since shulkers are strictly better. It's such a weird not-fix. I don't see why Mojank can't just increase the inventory space, that's maybe the one change that the whole community would be in favor of. If they feel like that's making the game too easy then they can gatekeep it behind the deep-pockets enchantment or something similar. I kinda feel the same about hopper support for the crafting table. There's no real reason not to add it, it just removes tedium for technical players while not affecting anyone else.
bundles are meant to hold a bunch of stackable items so they can be in just one slot. You can have hearts of the sea, conduits, beacons etc. all in one bundle, taking up one inventory slot
since slime is actually hard to obtain in peaceful, and ilmango does like to set giant flying machines of world destruction around, i would said that this particular farm is going to get used
Hey Mango, can you turn off the Lava animations during timelapses? Depending on the speed, the flash from the texture is a bit hard to watch. Thanks. Really enjoying this series.
I like how my feelings when watching this series went from “Oh yeah, I could totally build that kelp farm/pumpkin farm” to “Oh, 600,000 bottles huh? Yeah, nah”
I think the villager system is awesome. Where you can press space, and refill the villager slot. This for crafting would be great and I would DEFINITELY use it. When it comes to inventory I’m not sure what would be better because the current inventory is good but does need more space. I think the most vanilla thing would be that enchantment on the pants, it would be nice, and it could be rare which would be fair. I would be trying hard to find it
I really see potential in us having backpacks which add 8 or 9 slots vertically to the side of the inventory, maybe somehow you could have a slot or more for them, close to the offhand since there's space already.
Idk if the the viewers have issue with it , but can we add autocrafting to the series so it becomes easier for you guys ( I've been there crafting thousands of items isn't fun ) and so Mojang can see how it will affect the gameplay so they might finally bring it to vanilla. + You could ask the viewers next episode using a poll about it .
For inventory management I think it would be great if you could interact with shulker boxes while in your inventory. As in, being able to add and remove item stacks while using the tweak that allows you to look inside shulker boxes while in your inventory. Also, instead of the pick-a-block only taking a stack of that block from within your inventory it could pull a stack out from a shulker box (and maintain the stack swapping so that it puts whatever you had in your hand back in the shulker).
"If you go large scale, then the crafting is just painful." The crux of the biscuit here is that I really don't think Mojang feels that large scale farming is the way their game should be played. We've seen it multiple times now with how certain Mojang devs have said that they view auto farming as "duping". They've tried to get rid of automatic iron and gold farming in the past (1.8 snapshots). So at the end of the day I really believe Mojang doesn't agree with this way of playing the game and while they're not necessarily going to get away with taking these methods out of the game completely they're certainly not going to go out of their way to make it any easier to go large scale as mango and his style of player do. I think it's a really a shame that the devs seem to take this stance because it's a sandbox game, just because they don't play the game that way doesnt mean they have to try and think about how to keep certain aspects of this game as soulrendingly monotonous as possible regardless of how long you've spent playing in a world. Sadly I don't think they'll change their minds on this front if nothing in the past 8 years has made them think any differently about it.
Hey ilmango, just wondering if you are willing to upload the schematics you’ve used for your main builds throughout the series, thanks for the amazing uploads!
I see bundles as fixing some early-game inventory problems, particularly the filling of inventory while exploring the world, but it doesn't fix the challenges that come with dealing with large amounts of items that comes more at the end game. While it wouldn't fix all the inventory problems, I feel it would help the mass-crafting problem if you could just access both a chest and a 3x3 crafting table at the same time. That would at least remove the step of taking items out of storage, then crafting, then placing the crafted items back into storage.
@@phil_greybush A recipe needing every Netherite tool or something like that would be interesting, so the block has tools "in it" that are able to craft your items
I didn't properly grasp the scale of this thing until you said it took *an entire day* to let the bottles fill in... that's an incredible amount of time for an automated process, even in slow hopper tick timing.
The “deep pockets” enchantment sounds great. Tbh I was kinda worried that holding an entire double chest would feel a little unbalanced, but if they made deep pockets incompatible with protection enchantments, I feel like that would pretty much fix it. I’d be so happy to see that in game
@@matthies8431 and the fact someone went to one of the developers of this idea and went “yeah you know the thing you made that another guy showcased, Im telling you that that would work well” just wow
On one hand, autocrafting could be cool. On the other hand, the reason it takes so long for you to craft things is because you craft ridiculously unholy amounts of everything.
Literally am just starting to get honey collecting like 3 nests, and I tune into this crap XD Ilmango you put the rest of us to shame with talent and skill! bravo!
Autocrafting table would be amazing. A lot of people say it would be too OP but they could make it like a furnace where it takes a couple of seconds to craft each item, or requires fuel to run. Perhaps they could make the crafting recipe quite expensive too so its more of an 'end game' item.
jeeze, what's the music track at 11:30? It's fantastic I hope this series lasts for a long time, it's really great watching you all tackle these unique challenges
could you please end your 80s montage with a mid air jump freeze frame? its kind of incomplete otherwise. other then that...love the content as always. keep it up
@@ilmango You could bring a new type of let's play onto UA-cam, like trying to have scicraft-level capabilities on a solo survival, which would most likely attract a lot of interest lol
I guess to improve crafting they could add the space bar restock trick like with villagers so you wouldn't have to move your mouse across the whole screen every time
It would be kinda fun to see you do a single player with the botania mod as it is a vanilla style mod that has opportunities to make cool contraptions and different takes on some farms
Deep pocket enchant sounds really interesting actually. Then we would finally have something interesting/unique for the leggings too. I assume you would drop all the extra stuff on the ground if you unequip the pants.
i see that the inventory is pretty much as good as it will be, the problem now is just QOL! If you were able to open shulker boxes from you inventory that would be huge. And your auto crafting table would also be the "correct" way (not the right) like tinkers (construct) crafting stations crafting tables would become BlockEntitys that can hold their items. A nice touch would be to show them on top of the table.
It's kind of telling that one of the first minecraft mods (buildcraft) had an autocrafting table, and since then pretty much every mod pack I've ever played has had several autocrafting options.
Imagine planning and creating in creative, gathering resources and then constroying everything in survival, recording and editing the video. I have no idea how many time this takes
When I saw the Title I thought it said 366000 honey Bottle per/h lmao I was literally stunned until I saw it said Episode 36: 6000 hahaha but eventhough 6000 is crazy
At first I was thinking its pretty risky to build a farm out of wood and wool in the nether. What if a ghast blows it up? Then I remembered this is the peaceful challenge.
i absolutely dont get why they are so stuck about autocrafting. the carpet version is PERFECTLY VANILLA as it works like the brewing stand and smelting, does not take away ANYTHING from ANY group of players and only add to the longevity of the game. this seems it is more about "if we start adding stuff from people, everybody wants something added, so we dont allow anything". or "we are stupid and think this game is our vision only and not made great by the people and communities playing".
just to add to what mango said at around 19:30 with "people dont need to use it". this was what i got as an answer from one of the devs years ago: "we dont want people to autocraft iron armor and tools, we want them to explore. autocrafting does not fit our vision of the game." i was snarky and asked who in their right mind would waste 10 minutes to build an autocrafting system for crafting armor, autocrafting was and is always about bulk crafting. but as you expect, once you hit the nail on the head, the nail shuts up and never replies.
I definitely think a Deep pocket enchantment is the way to go. So many (of the important/unique) enchantments only go on boots or legs, and the chestplate is a contested spot, what do legs have going for them? This would bring more attention to leggings, and is a great way to scale inventory space into the late game.
An aggregator table could be an alternative to auto-crafting. Limit it to items when the whole recipe is the same item An offhand item to get the inventory space to match the double chest would be good
They should add some more standalone armor pices, we have the elytra and turtle helmet but with the sacks it will be good if we could combine them with leather pants to get pants with pockets. Another option is that the allow the quick craft menu to take items from a shucker box in your inventory as a qol feature, this will be useful for trying to craft single items that need multiple different item types or bulk crafting lots of items
I think a item to increase iventory space would be great. Maybe Mojang could add a new function to copper ore, so you are able to craft a magical item that adds a couple of slots every time you craft one.
I agree with the auto crafting, Mumbo had a hard time with it, and all he tried to do was make a comparator. In Pocket Edition you have to tap to craft and its a real pain when I have to craft bones to bone meal then bone meal to bone blocks on a large scale. You can only craft one item at a time instead of clicking and crafting a whole stack
I dont think they will add autocrafting anytime soon. Crafting is SUCH a bigger and more important process than smelting or brewing (to reference the examples in the video) to most players. The three predominanant mechanics in the game are mining blocks, crafting, and building (placing blocks). These three things should and probably will never be well-automated. You can use tnt (or even a quarry) to mine, but without tnt duping and more extensive technical knowledge this is really just more fun than practical. Similarly, dispensers can’t place regular blocks. I can see them adding something that ALMOST auto-crafts, such as using hoppers to feed items in and take items out but the player still has to at least click something in the UI to make it actually craft. But in general, these three things probably won’t be automated to the point of being done without player interaction (outside of, again, super high-effort high-volume block removal methods). They DO need to increase inventory space though. And i hope they realize that the bundles might actually be worth using if you can take items out of them individually inside the inventory, like a backpack in various mods
One idea would be if the bundle could be used to mass-craft. Being able to replace items with a bundle with those items in it. Ex: put four bundles filled with 64 bottles and you get 64 honey blocks. It might be faster in non-64 stack crafts, like cakes. I feel it’d be really vanilla
I think that for bundles to be useful it should be more like moded backpacks, also they should have an special armour slot so they don't take inventory space
>previous bee farm
>burned while underwater
>current bee farm
>built out of wood in an ocean of lava
…on basalt stilts. Lava only sets fire to air next to burnable blocks up to three blocks above it. The farm is fire-proof as it is, unless someone digs above and uncovers a lava pocket.
>bees end up drowning
@@TheRealWormbo r/woooosh
@@ovencake523 no he got the joke it just doesnt make sense
I like how they spend weeks prepping for and building this farm, then run it for 3 days and are like "yeah, we probably won't need this again"
But if they ever need it they have it
I definitely had this same feeling when I spent two days building gnembon's general mob farm to only run it for an hour and have all the string I would ever need.
@@joeyharrington1863 You built a general mob farm for string? Anyways, its still helpful since you need a lot of gunpowder and bones. The farms that I felt the same was my raid farm. Ran that once and filled a shulkerbox with emerald blocks. Havent returned to that one for a few months already.
@@thegrandnova4656 for the gunpowder and bones too, but the string mostly. I already had a skeleton spawner farm, and at that point I didn't have an elytra so gunpowder wasn't too important to me
@@joeyharrington1863 i built a wool farm with ten sheep for each color because i needed brown carpet to hide some lighting (i sort of got carried away once i started building it) i didn't need that much wool for a long time but when i started to focus on looks for my world it came in handy so i hope you general mob farm eventually comes in handy for you !!!!
I’m so dumb, the whole time I was thinking “wow there sure aren’t very many ghasts”
xP
I mean you're right, there aren't any
You are not alone
I was: "They are building this farm with wool and flammable wood on the nether? Bad idea"
And then I remembered... [face:palm]
Bruh, you made me question my sanity for a second here lol
“Since I’m already ranting, let’s talk about the inventory system.”
-ilmango, 2020
“This concludes the rant”
Ilmango, 2022
I mean, he's not wrong. The inventory system does need a makeover, fast. With all the "new" stuff added to the game since 1.8, it doesn't really fit in the inventory anymore. Either increasing the stacking limitations of certain items, somehow making shulkers smarter, so they can refill stacks in our hotbar automatically while in our inventory, or pick up items that have non-filled stacks inside them would help a lot already, let alone increasing the ender-chest/inventory to a size that's far bigger than it currently is, so we could transport massive amounts of shulkers to different locations.
@@Wortigon2000 imi
I
@@Wortigon2000 you uu 🙋♀️ b I bbujbbi
@@Wortigon2000 oooooonionininon
It feels like just last week they were in that village and now they’re looking like scicraft jr
noynoy manonoy goonganginga
@@purboyy Same.
The power of automation.
Calling it auto crafting table is probably part of the reason they think it's bad, the term has baggage from the modded side so it just feels like a rip off from modded and seems so not vanilla. If you just say it's crafting table with hopper support then it sounds like something that should be in the game already
Personally I like Bedrock’s crafting system, since they are more likely to like something similar to that and it’s still good enough for even a lot of technical players since u can AFK
Edit: something a little more powerful would still be good but I’d be happy with that is what I mean
Maybe they could add a villager like mob that can craft items if given almost like piglin bartering but more advanced?
@@bobbobberson5371 even then, all that would be is clicking the button a bunch to do something. its not interesting or engaging, its just a grind.
@@jetison333 yeah but it’s good enough for all but the craziest of technical servers. I don’t think the autocrafting tables have a chance because over 99% of the player base would derive zero value from it so from a business perspective they would never do it. I’d be curious to see other ideas for solutions though
@@bobbobberson5371 It is great for melon, iron and gold farms at least, which are rather common.
Besides, vanilla dispenser crafting is one of the most annoying things to do, and it's not uncommon to need a bunch of them.
Sure, you may not need a million pistons like scicraft does, but this is kind of in the same boat as hopper support for brewing stands, it's just nice to have
you're absolutely right about autocrafting, you could do a survival series where you play with mods you think should be in the game such as MBE, autocrafting, renewable sand, renewable shulkers etc. I would enjoy such a series but i appreciate you already have a lot on your hands.
They actually did that in the skyblock series. It was pretty neat, Ilmango designed a shulker factory that farmed shulker shells, logs, and bone meal and crafted white shulker boxes automatically on-site.
@Ian Liu They used a carpet mod setting that lets empty shulker boxes stack. It's a little awkward because of Carpet being server-side only. Tweakeroo can make empty shulkers stack more elegantly, but it only works in SP.
Moojang should standardize hoppers.
Zack Glenn carpet needs to be on both the server and client to work; that "awkward stacking" was intentional. They didn't want to make empty shulker boxes stack normally (probably because they wouldn't get to design a fun contraption).
@@Hyrum_Graff No, carpet is server side. Here's what Gnembon said about it on the discord a month ago:
"having carpet on the client creates a better experience with apps, custom shapes and some client side features. This applies to carpet and carpet-extra. However making users install carpet on their clients is not a requirement."
I really liked Cubfan's idea of adding the "Deep Pockets" enchantment for leggings, because they don't have any custom enchants, and inventory management has been an issue for a ton of updates now
I watch cub but hadn’t heard that idea, that’s a super dope idea ngl
Now we just need a chestplate enchantment. How about “chest-plate”: you can open up your chestplate and it has a chest inside
Imagine something like this but there’s no way for you to right click on your own chest, you have to get other players to put items in you and they can use you as their own personal storage system haha
I also like Xisuma's idea of shulker box enchantments for increasing their size, automatically picking up items and refilling hotbar slots while building. Endgame solutions for (primarily) endgame problems.
@@patrickgilles4870 Or a backpack enchantment or something.
Or hell, a backpack item. Or a backpack enchantment unique to Elytra.
It is not enough to burn a bee nest farm, they will make a wooden construction in the nether
@Ian Liu they also may have just turned firespread off on the server
@@TheRussell747 no they wouldn’t turn off firespread, that wouldn’t be vinila
Lmao
@Camilo Deus well yeah, but that’s different. Changing fire spread is like changing tick speed in survival, it changes the fundamental game making it completely not vinilla. You can’t do that with mods
@@joshi.paarth imagine playing on bedrock ( just checked and I can confirm you can NOT do it with cheats turned off in java edition )
ilmango presents: “angry bee farm in peaceful mode; except its not the bees that are angry and i refuse to be peaceful until more invent space>:(“
19:12 that's actually a really good argument. And the way auto crafting is implemented in quick carpet is totally not overpowered at all. I think this is just a mandatory feature, otherwise auto-smelting and auto-brewing would also not make any sense
Exactly this. I use the quickcarpet autocrafting in my SP, and it's not overpowered at all. It takes a lot of work to design good systems for it, and all it does is remove the tedium of crafting huge amounts of items.
Quickcarpet autocrafting only has the "disadvantage" of turning the crafting table into a block entity, which also are not movable yet. Still a good idea, although I also like gnembon's idea to repurpose the dispenser by having it point into a crafting table. That way the crafting table itself would not need to become a block entity, and you would build on the "dispenser automates tasks" theme that already exists in the form of e.g. sheep shearing or bee nest emptying.
@@TheRealWormbo well we need movable tile entities anyways they're already in bedrock lol
Mojang: we want consistency! Also mojang: nooOooOooO autocrafting is scawwy :(
PS. Dont even get me started on movable block entities
@@spicybaguette7706 my problem with movable tile entities is that all of the machines that use the extremely cheap furnace to limit machines would now have to use the very expensive and annoying to get obsidian. Also the argument that a system needs to be changed in Java to work the same as Bedrock is very dangerous especially for Redstone. Just imagine if Mojang patched quasi connectivity.
got to love the detail put in the description
Edit: thx for the likes, never had that many
I do, keep it simple.
Ik right it's as if as he puts more work into the description then the video 😬🙄
Less, but better.
ikr basically dont need to watxh the video
@@blt279 I mean why would you 🙄
Mango: "We're about to build the large h-"
Me: "Large Hadron Collider."
Mango: "...honey-"
Me: "Large Honey Collider."
LHC: Large Honey Collector
A deep pockets enchantment is one of the best ideas I've heard! I really want it now
Pretty sure this was originally Cubfan135’s idea, go check out his video on this. I think it is a great idea.
finally somebody is adressing inventory issues and some nonsense mojang is cooking up. dont get me wrong, i really like the game but for whatever reason mechanics never moved on in a way that made sense with the development and expansion of the game. i really hope mango's video and channel has enough reach to pull this into the spotlight a bit more! besides that, great video, always enjoy watching it
I agree so much. Make auto crafting. Just make it expensive and or slow. It should be "end game"
@@jamesn0va Not slow or expensive, just difficult. Imagine that a hopper/dropper input from any side would fill up the crating bench left-right top-bottom (like dispensers/droppers) and then a hopper from the bottom would take out the item if that's available. Then you'd have to make a really complicated system with spacer items and therefore it becomes endgame automatically, as you need a lot of knowledge about the game.
Unfortunately mango's been expressing this stuff for a while now. Maybe he could be the spark (like talking about movable block entities and autocrafting with Mumbo who has a much larger audience), but idk. The fact that Mojang doesn't know the actual reason people want autocrafting isn't heartening. Making crafting "better" won't solve the issue of crafting, because the issue with crafting is that it's manual. When will they learn that mindlessly doing the same thing again and again and again and again which stifles progression in the game not by virtue of how much skill someone has but rather how much time they're willing to put into a monotonous task just isn't fun, especially when the alternative could be creating fun contraptions to do the monotonous task for you? It's not like grinding in an RPG or something. At least when you grind for xp in an RPG each fight is slightly different, and the reward matches up with the time you put into it (and there are often ways of expediting the process), but crafting is always the same and you get what, a bit of honey blocks for a stupid amount of time you manually invested? It's just not fun.
@@friedkeenan yeah. We need to remember these are the same people who thought phantoms were a good idea
@@jamesn0va that's a bit unfair as the audience voted for them
I personally didn't have acces to half a million glass blocks so for my own world I decided to design my own bee farm! Its main advantage is that it only requires 1 bottle to be stored per bee nest. It's very clunky but it was a ton of fun to design something like that on my own. Now I understand how you must feel after designing a system!
Sounds cool ,can you share a screenshot
@@yashgupta-jk4xq UA-cam dont do that
@@azap12 if he/she is on reddit then he/she can post on subreddits like technical minecraft
"Since I'm already Ranting"
Ilmango's Ranting just sounds reasonable and completely calm while he's talking about these things :D. It probably helps that I'm in agreement about a lot of these things, and especially about the autocrafting support. Playing around with that mod was a lot of fun.
Thats how it should be, understanding the problem and looking for a solution and doing all of that while staying reasonable.
Thanks bro I hope I get unbanned
@@lachlanhorsfield6381 Unbanned from where?
@@codonbyte the sci craft discord server
@@lachlanhorsfield6381why what'd you do? lol
What you said about autocrafting is spot on. I get they want the whole "player interaction" thing but they already have auto smelting and auto brewing. Crafting is only fun for small ammounts. Anything where you have to craft anything over a few stacks sucks. Just add hopper support. The best part is if they do add it people can still manually craft item. Why make the game worse for technical player just to make an experience for casual players when casual players wont make automatic crafting stations anyway.
I get it mojang but FFS. Crafting is my biggest gripe with vanilla.
EDIT: Also don't get me started on inventory. Bundles and shulkers is cool and all but not even close to enough. The vanilla inventory system feels like old modpack's now. Constantly having major inventory issues. Honestly the double chest idea sound good but at the same time does not fix the issues for future versions. I don't have an easy fix for this one. Xisumavoid shulker video has the best idea i have seen.
Bundles are just another item that fills slots in your inventory. So it makes the problem worse. (Except the early game. The first 3-5 days when you are exploring and gathering many different items once to have them)
Sense of pride and accomplishment.
exactly lol i don't see casuals even touching redstone sometimes
I’m not even gunna touch bundles, I know how unorganized I already am having chests upon chests of bundles wouldn’t help a thing
I don't get the hate on bundles. They allow you to combine different items into one stack. The issues Minecraft is having is with the number of different types of items, not the quantity of items. Players aren't getting more items, they are getting more types of items, which clog up their inventory. Bundles are an inventive solution to that.
That whole segment about autocrafting and inventory space at the end was really good. I genuinely don't get what the big problem would be if it doesn't take away from the casual experience and just makes the technical/big-scale experience so much more fun...
Microsoft's target demographic for the game are little kids. Little kids rage quit when someone has vastly more items than them. To avoid that, Microsoft's been consistently trying to push technical players out ever since they bought the game.
I wonder how many cats died to make all of those dispensers
Wonder how many of those bows were bought from enslaved villagers
Wonder how much of that cobblestone was obtained by exploding it
Imagine if they made it so wool occlusion stopped players from hearing sounds as well get rid of annoying clicking in contraptions
Good except for possible lag. Not technical but many pvp games have wool bridges. If you played on hypixel in the new version, you couldn't hear people walking around wool haha
I just use a resource pack for that by vanilla tweaks. 10/10 would recommend
That's a great idea, as a bonus it would make choosing between wool and concrete have a practical factor.
@@Narnian_knight yes but hypixel would just figure a way out of it the same way how they made 1.8+ combat work still
i was thinking it would just be for the people dumb enough to play on the new version, but i the wool occlusion would just be server side, so it wouldnt affect even those people. my bad
I really don't see bundles fixing anything in terms of inventory management, in fact I feel it could exacerbate the problem because you'll have to manage clunky bundles
Exactly
I can see them being mildly useful in the early game, when you're adventuring and you collect a bunch of different items. In the mid- to late-game though they'll definitely be a nuisance, since there doesn't seem to be any way to interact with them automatically, and since shulkers are strictly better.
It's such a weird not-fix. I don't see why Mojank can't just increase the inventory space, that's maybe the one change that the whole community would be in favor of. If they feel like that's making the game too easy then they can gatekeep it behind the deep-pockets enchantment or something similar.
I kinda feel the same about hopper support for the crafting table. There's no real reason not to add it, it just removes tedium for technical players while not affecting anyone else.
bundles are meant to hold a bunch of stackable items so they can be in just one slot. You can have hearts of the sea, conduits, beacons etc. all in one bundle, taking up one inventory slot
Apart from very early game i imagine they will be pretty irrelevant
if they could hold 64 non stackables or 64 16 stack items they would actaully be really usefull.
I see how it goes:
-Build huge farm with decor and smart design
-Farm it for 3 days and make it redundant forever
You make a convincing point. Auto-brewers and auto-furnaces are like their own branches of redstone, auto-crafting could be even more interesting.
First of all who needs that much honey?
No, Winnie not now
since slime is actually hard to obtain in peaceful, and ilmango does like to set giant flying machines of world destruction around, i would said that this particular farm is going to get used
@@arthaiser not destruction, tactical terraforming
HUNNY
Winnie be like:
Ilmango only made this so he can have a lot of benis
Ello
🅱️enis
Yes the completey filled up benis
benis?
Hey kairyu!!
Kdender also mentioned the crafting issue in his video. I really hope they start listening to their community better.
Hey Mango, can you turn off the Lava animations during timelapses? Depending on the speed, the flash from the texture is a bit hard to watch. Thanks. Really enjoying this series.
I like how my feelings when watching this series went from “Oh yeah, I could totally build that kelp farm/pumpkin farm” to “Oh, 600,000 bottles huh? Yeah, nah”
I think the villager system is awesome. Where you can press space, and refill the villager slot. This for crafting would be great and I would DEFINITELY use it. When it comes to inventory I’m not sure what would be better because the current inventory is good but does need more space. I think the most vanilla thing would be that enchantment on the pants, it would be nice, and it could be rare which would be fair. I would be trying hard to find it
I really see potential in us having backpacks which add 8 or 9 slots vertically to the side of the inventory, maybe somehow you could have a slot or more for them, close to the offhand since there's space already.
What happens when you take them off? All that stuff pops out all over the place?
@@Narnian_knightmaybe they store the stuff, or you just can't take them off unless they're empty
Idk if the the viewers have issue with it , but can we add autocrafting to the series so it becomes easier for you guys ( I've been there crafting thousands of items isn't fun ) and so Mojang can see how it will affect the gameplay so they might finally bring it to vanilla.
+ You could ask the viewers next episode using a poll about it .
People will always Complain he's not playing Vanilla anymore & Modded... That's why he won't do it & he likes to play Vanilla
For inventory management I think it would be great if you could interact with shulker boxes while in your inventory. As in, being able to add and remove item stacks while using the tweak that allows you to look inside shulker boxes while in your inventory. Also, instead of the pick-a-block only taking a stack of that block from within your inventory it could pull a stack out from a shulker box (and maintain the stack swapping so that it puts whatever you had in your hand back in the shulker).
this series just keeps getting better and better. absolutely love the 80s synthwave music with the timelapses
I was thinking, what if a ghast fired at the wood?, but then I realized it is peaceful
18:00 ilmango is so sad... how about a “I’ll make videos every week about autocrafting until Mojang adds it” video series?
yes
Just letting you know mango, I always vibe to your intro
The song is called "baila mi cumbia" and is from Colombia if you are interested :)
Thank you dude
"If you go large scale, then the crafting is just painful."
The crux of the biscuit here is that I really don't think Mojang feels that large scale farming is the way their game should be played. We've seen it multiple times now with how certain Mojang devs have said that they view auto farming as "duping". They've tried to get rid of automatic iron and gold farming in the past (1.8 snapshots). So at the end of the day I really believe Mojang doesn't agree with this way of playing the game and while they're not necessarily going to get away with taking these methods out of the game completely they're certainly not going to go out of their way to make it any easier to go large scale as mango and his style of player do.
I think it's a really a shame that the devs seem to take this stance because it's a sandbox game, just because they don't play the game that way doesnt mean they have to try and think about how to keep certain aspects of this game as soulrendingly monotonous as possible regardless of how long you've spent playing in a world. Sadly I don't think they'll change their minds on this front if nothing in the past 8 years has made them think any differently about it.
Hey ilmango, just wondering if you are willing to upload the schematics you’ve used for your main builds throughout the series, thanks for the amazing uploads!
I agree about bundles and the crafting system, the only way I can see bundles being useful is if they can hold non stackable items.
I see bundles as fixing some early-game inventory problems, particularly the filling of inventory while exploring the world, but it doesn't fix the challenges that come with dealing with large amounts of items that comes more at the end game. While it wouldn't fix all the inventory problems, I feel it would help the mass-crafting problem if you could just access both a chest and a 3x3 crafting table at the same time. That would at least remove the step of taking items out of storage, then crafting, then placing the crafted items back into storage.
In my opinion, auto crafting is something that should be possible in the endgame, for example by a new crafting table using endgame items
omg! Netherite crafting tables!
imo, they should make the dragon egg drop every time you kill the ender dragon, and then make the auto crafting table require a dragon egg to craft
@@phil_greybush A recipe needing every Netherite tool or something like that would be interesting, so the block has tools "in it" that are able to craft your items
17:30 now its here but mangos gone 😢
The deep pockets idea is fantastic
Gotta love the 80s style timelapse music lol
I didn't properly grasp the scale of this thing until you said it took *an entire day* to let the bottles fill in... that's an incredible amount of time for an automated process, even in slow hopper tick timing.
Builds machines to avoid “mine”ing complains about not being able to avoid “craft”ing. Love you mango
i watch these videos before i sleep and the time lapses are really soothing so i always fall asleep right after finishing the episode
i like how 12:15 feels like a 70s movie compilation with that music, just amazing.
Ilmango doesn't know the meaning of enough
The “deep pockets” enchantment sounds great. Tbh I was kinda worried that holding an entire double chest would feel a little unbalanced, but if they made deep pockets incompatible with protection enchantments, I feel like that would pretty much fix it. I’d be so happy to see that in game
that mod called dank null, that's like the perfect solution for inventory managment, love that mod
I agree with the auto crafting and inventory issues, and I doubt that bundles will solve anything other than giving an early game shulker box.
They might be useful if they can hold 64 unstackables. Still not the inventory management solution we need though.
If they did auto crafting like Mumbo Jumbo showed a little while ago that would fit vanilla perfectly
That’s the system from the CarpetMod, designed by gnembom for Ilmango’s scicraft series
@@irrelevantgaymer6195 I hate it that a lot of people think mumbo and grian are the only and best minecrafters there are
@@matthies8431 and the fact someone went to one of the developers of this idea and went “yeah you know the thing you made that another guy showcased, Im telling you that that would work well” just wow
On one hand, autocrafting could be cool. On the other hand, the reason it takes so long for you to craft things is because you craft ridiculously unholy amounts of everything.
10:57 I love these banger build montages. Literally jammin' to these tunes, man.
Literally am just starting to get honey collecting like 3 nests, and I tune into this crap XD Ilmango you put the rest of us to shame with talent and skill! bravo!
Water in the nether: Instantly evaporates
Ice in the nether: just vibin
Autocrafting table would be amazing. A lot of people say it would be too OP but they could make it like a furnace where it takes a couple of seconds to craft each item, or requires fuel to run. Perhaps they could make the crafting recipe quite expensive too so its more of an 'end game' item.
11:20 i love how my epilepsy got destoyed with teh glowing lava...
jeeze, what's the music track at 11:30? It's fantastic
I hope this series lasts for a long time, it's really great watching you all tackle these unique challenges
could you please end your 80s montage with a mid air jump freeze frame? its kind of incomplete otherwise. other then that...love the content as always. keep it up
That's where Bedrock-style gestures would be fun lol
Have you ever thought about making a solo survival series? Seems like it would really pop off xd
LOL noooooo, those are ALL about personality not farms and builds!!!
@@GamesForNoobs and with "personality" you mean overexaggerating emotions and being bubbly?
@@GamesForNoobs but if it would be mango i think we would see interesting farms since that is part of his personality making amazing contraptions
@@ilmango children these days... unless u scream at least 3/4 of a video, u got no personality!!
@@ilmango You could bring a new type of let's play onto UA-cam, like trying to have scicraft-level capabilities on a solo survival, which would most likely attract a lot of interest lol
I guess to improve crafting they could add the space bar restock trick like with villagers so you wouldn't have to move your mouse across the whole screen every time
Liked for the auto crafting table and deep pockets enchant; I really hope Mojang listens.
It would be kinda fun to see you do a single player with the botania mod as it is a vanilla style mod that has opportunities to make cool contraptions and different takes on some farms
Got your auto crafting now. It alone just brought me back to the game
Everyone: Where have all the bees gone?
Il Peaceful Mango: They're in a better place now.
Deep pocket enchant sounds really interesting actually. Then we would finally have something interesting/unique for the leggings too. I assume you would drop all the extra stuff on the ground if you unequip the pants.
i see that the inventory is pretty much as good as it will be, the problem now is just QOL! If you were able to open shulker boxes from you inventory that would be huge. And your auto crafting table would also be the "correct" way (not the right) like tinkers (construct) crafting stations crafting tables would become BlockEntitys that can hold their items. A nice touch would be to show them on top of the table.
I think the "Deep Pockets" enchantment would be the best solution for the inventory management
A there a part of the video that shows how you set up the glass bottles distribution system? Am interested in the red stone build
It's kind of telling that one of the first minecraft mods (buildcraft) had an autocrafting table, and since then pretty much every mod pack I've ever played has had several autocrafting options.
Mom: What do you do in Minecraft right now?
Me: Industrializing hell.
Mom: The WHAT!?
Might need a hamster wheel connected to an auto-crafting station to get it in the game. You can hang a carrot in the wheel and have a pig run in it.
Imagine planning and creating in creative, gathering resources and then constroying everything in survival, recording and editing the video.
I have no idea how many time this takes
Ilmango, you should've put the storage below the farm so all you need are droppers on every layer facing into a tube with hoppers at the bottom.
When I saw the Title I thought it said 366000 honey Bottle per/h lmao I was literally stunned until I saw it said Episode 36: 6000 hahaha but eventhough 6000 is crazy
Haha, same
At first I was thinking its pretty risky to build a farm out of wood and wool in the nether. What if a ghast blows it up? Then I remembered this is the peaceful challenge.
i absolutely dont get why they are so stuck about autocrafting. the carpet version is PERFECTLY VANILLA as it works like the brewing stand and smelting, does not take away ANYTHING from ANY group of players and only add to the longevity of the game. this seems it is more about "if we start adding stuff from people, everybody wants something added, so we dont allow anything". or "we are stupid and think this game is our vision only and not made great by the people and communities playing".
just to add to what mango said at around 19:30 with "people dont need to use it". this was what i got as an answer from one of the devs years ago: "we dont want people to autocraft iron armor and tools, we want them to explore. autocrafting does not fit our vision of the game." i was snarky and asked who in their right mind would waste 10 minutes to build an autocrafting system for crafting armor, autocrafting was and is always about bulk crafting. but as you expect, once you hit the nail on the head, the nail shuts up and never replies.
I definitely think a Deep pocket enchantment is the way to go. So many (of the important/unique) enchantments only go on boots or legs, and the chestplate is a contested spot, what do legs have going for them? This would bring more attention to leggings, and is a great way to scale inventory space into the late game.
Yeah, i agree mr mango, mojang should just add some kind of inventory upgrade system that will expand your inventory depending on your progress.
An aggregator table could be an alternative to auto-crafting.
Limit it to items when the whole recipe is the same item
An offhand item to get the inventory space to match the double chest would be good
Get ready
OK
Backpack, put it in your offhand and bam more inventory space
And it requires you to either take off your todem or torch
just need a new slot next to the off-hand slot. as the backpack fills, it affects things like movement and fall damage
@@Thee_Sinner good idea
What if i remove the backpack? Will it just drop extra items on the floor?
@@Satera25 yes or mabye it could store mabye like the bundles but you can where them
Bee nest farm burns underwater, but massive wood decorated honey farm is fine above lava lake.
mangos time lapse music is always banging
They should add some more standalone armor pices, we have the elytra and turtle helmet but with the sacks it will be good if we could combine them with leather pants to get pants with pockets. Another option is that the allow the quick craft menu to take items from a shucker box in your inventory as a qol feature, this will be useful for trying to craft single items that need multiple different item types or bulk crafting lots of items
I think a item to increase iventory space would be great. Maybe Mojang could add a new function to copper ore, so you are able to craft a magical item that adds a couple of slots every time you craft one.
regarding player inventory space,
in Alpha your small player craft menu worked as extra 4 slots of inventory ;D
timelapses with 80s style synthesizer music! yaaay!
I agree with the auto crafting, Mumbo had a hard time with it, and all he tried to do was make a comparator. In Pocket Edition you have to tap to craft and its a real pain when I have to craft bones to bone meal then bone meal to bone blocks on a large scale. You can only craft one item at a time instead of clicking and crafting a whole stack
I remember compressors from FTB that could for example craft iron blocks automaticaly. That doesn't feel too modded imo
11:50 nice throwback to the 80s it seems.. with the music at least
I dont think they will add autocrafting anytime soon. Crafting is SUCH a bigger and more important process than smelting or brewing (to reference the examples in the video) to most players. The three predominanant mechanics in the game are mining blocks, crafting, and building (placing blocks). These three things should and probably will never be well-automated. You can use tnt (or even a quarry) to mine, but without tnt duping and more extensive technical knowledge this is really just more fun than practical. Similarly, dispensers can’t place regular blocks. I can see them adding something that ALMOST auto-crafts, such as using hoppers to feed items in and take items out but the player still has to at least click something in the UI to make it actually craft. But in general, these three things probably won’t be automated to the point of being done without player interaction (outside of, again, super high-effort high-volume block removal methods).
They DO need to increase inventory space though. And i hope they realize that the bundles might actually be worth using if you can take items out of them individually inside the inventory, like a backpack in various mods
One idea would be if the bundle could be used to mass-craft. Being able to replace items with a bundle with those items in it. Ex: put four bundles filled with 64 bottles and you get 64 honey blocks. It might be faster in non-64 stack crafts, like cakes. I feel it’d be really vanilla
Deep pockets enchantment is my favorite idea for inventory expansion
ilmango's music taste is superb.
Deep pockets enchantment sounds really good
Ilmango's design is oddly humane because it leaves enough honey for the bees.
I think that for bundles to be useful it should be more like moded backpacks, also they should have an special armour slot so they don't take inventory space