Thanks for watching! I know this one took a while, thanks for being patient while I completed my move. I really enjoyed playing this game, and while I don't think it's a missing masterpiece, I do think this game deserves more attention than it got. If you've played it let me know. I would be super interested in seeing if I'm not crazy for liking this as much as I did. The next video is already getting footage piled up, but uh.. .if you know of an indie RPG you'd want on my radar now would be the time to let me know... just saying. wink.
Shin Megami Tensei: Digital Devil Saga (known as Digital Devil Story: Avatar Tuner in japan) is something I'd honestly like other people to look into. Truth be told I just found your channel and thoroughly loved this video of yours, but judging from the other video titles, tooics and thumbnails, i think SMT: Digital Devil Saga could be an interesting title to look into. Especially since the game's development seems to have directly influenced the Light Novel series the game is originally based on? (also it's actually a duology but I'm explicitly talking about the fkrst game here since I haven't touched the second one yet at all)
I only knew about Xanadu from Maj mentioning the series in his Ultima videos. I don't think this game's for me, but thank you for being a part of celebrating it.
You're one of those channels I'll watch the video essay from, then 20 minutes later watch it again but pay more attention this time. I really hope you keep at it.
Thanks for highlighting the charming aesthetics of this game. I really liked the pics from artbook. Its good to appreciate those tucked away nuggets of lore. Dope review as always
Love this game! I'm so excited to see people talking about Falcom games that aren't Ys/Trails. Falcom has so many weird little games. Always happy to hear your very pleasant voice talk about games I've nearly forgotten about
Honestly, I prefer the 'silent, nameable protagonists'. Call me a filthy heathen full of heterodox views on modern 'roleplaying', but I WANT to be the self insert, fill in the blanks yourself kind of gamer. I want the experience and story to be MY experience and story. Modern gamers lack genuine imagination and gumption in this regard.... Also, I dunno why, but I LOVE the Level Up Lady as a concept/mechanic.
The remark about the visuals for 2016 amused me since they are the reason I bought the game a few years ago. It looked so beautiful on the screenshots I had to find out what the game was and boy oh boy did I "soak in the scenery". Glad I did, because Xanadu Next is what lead me to play YS and Trails. I'm very late to the Falcom party but ever since I found them out I just cannot get enough of their games. Also, about an (indie) RPG, to keep with the Falcom trend, "Gurumin: A monstrous adventure" is also a fun title barely anyone talks about.
@45:25 That's a great way to put it! And wow, I still find it impressive that great little things go unnoticed as this one. Thanks! I wonder if there are any particular elements present in this game that would benefit a Roguelike game (with infinite replayability)? EDIT: From what I gather, it does seem like a fun game that could be improved by : - 3D or Floor Maps (instead of flat ones). - Map having iconography for things you didn't pick up. - Being able to both swim and "dive"(?) - And better combat. The game is designed as a tanky-slasher, with little to no dodging. I could see a more satisfying system making this top-notch.
I've been meaning to look more into this companies old library. I find their games endlessly engaging in ways I feel have mostly been left behind by the industry as a whole
Falcom has such a unique approach to game design within the space. I am very glad they exist. Some of the older games like this one have aged very well (all things considered)
Yeah, this is one of my favorites. Play it once a year or so. It's got a cool Mediterranean medieval vibe as well, similar to Vagrant Story. Very unusual to see in your fantasy roleplaying.
beat it about 2 months ago in like 3 sittings honestly it was so much fun, got a zelda, souls vibe if this formula was taken further and polished it would make for an amazing series of games idk how their isn't anything else quite doing what xanadu next did shame really. Great video amigo
Every time Good Old Games has a sale on this one, I swear I’ll buy it… but then I look at my backlog. But after watching this, I think next time, I’ll pull the trigger on it.
Xanadu Next was super underrated. Falcom managed to take the Diablo formula and actually make it fun instead of mindless number chasing. Glad more people get to check it out. Personally, I found a gamepad more handy for the non-menu parts. It really helps with the positioning. Anyway, great video!
I really never got the Diablo connection here; it's weird to me that it's used so often comparing isometric games. XN isn't a randomized loot-variable game. Mind explaining your mindset here so I can maybe learn something?
This would absolutely be a game I never heard of, or at the very least, would overlook. You describe it really beautifully though. Wishlisted and might get it in the future. The clunky elements you describe sound attractive somehow. I miss that clunky feel of the early 2000s ps2 era. Maybe it's just nostalgia, but some of those inconvenient systems or controls made every game unique and gave it character. A lot of games feel like they're retreading the same ground, but back then everything felt new or an attempt to innovate. Not to say this is gone now, but it feels less special.
I was ten minutes in, learning about this game I’d never heard of… before I realised I have this game wishlisted on Steam already Man, I have good taste 😅
I loved the game when it came out. Also loved the next game, Tokyo Xanadu... although it's a very different game. I think it's such a niche genre that the Ys series fills that niche and there's not much room for anything else.
@@prettycody As for similar games, maybe the "Brandish" series? The first one was on the Snes, but it received a PSP remake and an english port in 2015 called "Brandish: The Dark Revenant". Also all the Ys games are good, and there's a new one coming out soon.
oh man I wanna play this game now, mostly because I've been watching about the backstory of Xanadu on Basement Brothers and because it looks like a mid PSP game I liked called Dungeon Maker: Hunting Ground.
Ngl I hate it in games when you cant just straight up kill the guy who robs you and kills you after you go through a whole dungeon to get a crown. Like I beat him the second time let me turn him into red pulp.
"Your character isn't a wizard" :) the speedrun might say different. Falcom has several sister series, sometimes vaguely overlapping. Xanadu/Dragonslayer is one. Dragonslayer died with this game- and Xanadu Next has nothing related to the original series. Faxanadu was just a name license sold to Hudsonsoft and is not an official Dragonslayer game. The stat gains aren't cemented until your next levelup. This means you can stock your stat points if you deallocate them at the church prior to levelling up, and allocate them however you please between levelups. It's a niche feature, but quite powerful due to the magic-immune enemies. Even if you aren't exploiting this to its full potential, a bad levelup can be redirected into two levelups worth of stats with minimal effort. It's badly explained, but it's a very strong system. The combat isn't simply strike and fall back, there are 4 angles. Front, 2 sides, and rear. Frontal assaults on you or to enemies use the full block and dodge stats. Side attacks use 1/2 evade and no block. Rear attacks ignore defense and do significantly increased damage. Gear isn't directly linear, and stats matter significantly. The cap on your stats mattering is the Falcom curse- Your level is directly tied to your damage dealt and received by roughly 10% raw output. This may seem small, but the drastic differences are noticeable even on the first boss, the Salamander mob outside the first actual dungeon. A level 3 melee user cannot damage them at all, but a level 4 user with no proficiency will eventually start hitting from 1 damage to 8 or so due to proficiency gains. The floor is sort of brutally high if you aren't going out of your way to spec for damage. I really loved this mechanically-- and I'm glad you enjoyed playing it. The majority of people seem to have spec'd specifically to _wear armor_ and hated the game. The game does not incentivize you to wear armor, and the stat requirements for weapons are significantly different. The best thing about the Dagger's skill isn't the knockdown. It gives you significant I-frames during which you can do as you please. I felt like your audio balance was fine, for the record. I think the soundtrack for the game is very unique. The Dragonslayer motif- "La valse pour xanadu" if I remember correctly, has something like 100 remixes. Some of the best are from the PC-88 and PC-98 mixers. My favorite goofy one sounds like michael jackson remixed it for some reason (ua-cam.com/video/mfbvbqasmnQ/v-deo.html). The music is probably the easiest thing to research if you're going super in depth about this stuff. Another point you've made is the story. There's a significant story in the game, but it doesn't force it down your throat. The MC has a pretty interesting backstory tied into the overall political situation, and an arc you may or may not see with the former "heroes". He doesn't talk, but that's also supported by the situation in a couple of ways that can be interpreted however you feel. Dvorak was not the chosen one to wield the Dragonslayer, and he's kind of salty about it, even nearly a millennia later. If story is what you want, you have to read all the documents and talk to the townspeople and shopowners between each major boss kill (anything that gives a crown- Berilard, Scolltula, etc.). Translating the tablets and notes also gives significant context, but I believe the translation has confused who wrote which diary entry on several occasions. The worldbuilding is interesting enough that I wish there was another game specifically in this world. ** Relistening to the start of this, you actually address the character's backstory, which apparently 99% of reviewers missed. Thumbs up! I don't think it's just the hero's crew that's eliminated-- it's all noble's private armies/knight groups that are manipulated into a series of battles and slaughtered by the new king. The MC's crew are just an elite band of actually loyal knights, so their murder/elimination is notable. *Spoilery nonsense*- Liese's ability to translate spirits into cards is supposedly what she used to 'wed' herself to Galsis, and that spiritual bind allows the character to fully eliminate Galsis with the Dragonslayer blade in a permanent sense. The world's curse is removed, and now everyone just has to worry about an immortal schizophrenic firebird instead of a stinky dead dragon. I could have totally read this wrong, and there are several issues in the translation, but that's what I took from it. Incredibly minor script issue. You mention nothing about the game says you eat a sandwich on a pile of skeletons. You can totally eat any of Char's horribly burnt, badly cooked food anytime you please, and you mention her lunches like 15 seconds after you say the imagery is off. The image you provided is one of her lunchbaskets. Really minor haha. A great deal of the issues with controls I think I would slate directly to it being a series of ports. I have no idea why the build the version we are playing was originally on the NGage. From my research, this is as close to a direct relation it could be between versions, but obviously instead of a port it was a remake that degraded and was very painfully dragged into the PC era. The controls are very obviously an issue. Apparently (somehow) the original systems on the NGage were drastically simplified. The stats and spirit cards are very basic compared to the OG, but the ports' gameplay is significantly better from what I've observed. The only original playthrough of the Ngage version that I've seen was in Russian, and I didn't understand anything that was happening. You were very careful to not show any modern visual glitches, which differ a lot between the GOG and Steam versions. I kind of appreciate that you went out of your way to either record them properly without crashing or find other high quality recordings to splice. As time goes by, it gets even more difficult to get proper recordings of the cutscenes etc. and even to play through the game without it crashing due to liquid or lava being onscreen or other issues.
Whoa, awesome break down. It's so cool to see all the stuff running under the hood that I miss with my very... we'll say straightforward approach lol. It's really cool to see high level thought processes with this stuff. I did notice a bit of the leveling thing with the salamander, but I think my obsession with making every weapon 200% ended up with me over-leveled and not picking up on it. anyway, before I write a book, thank you for that breakdown, and the kind words.
@@prettycody I am very bad about textwalls and editing-as-I go/listen, so sorry if it's drastically different than you first noticed it. Thanks for replying, and no worries. I spent quite a bit of time trying to find everything I could about this game for a decent amount of time. As a fun note, I believe one of the main team of fan-translators of the unofficial translation for this game was hired specifically to bring the JP port over and last time I checked still worked in some fashion for Falcom.
@@Oggre Tokyo Xanadu is related in name only. It's pure modern sensibility, zero classic gameplay. It abandons everything that made the Dragonslayer series interesting in exhange for Japenese highschool goofiness, and I don't know why the name is casually used, with the time gap making it unlikely old fans would be attracted. Xanadu Next is the last Dragonslayer game.
Nope. I ended up cutting that from the beginning in what turned into an accidental rant about all the older entries. I was excited to discover that game's name is a portmanteau, though.
my brother in christ for the love of whatever Lord you hold dear, master the volume on the music MUCH, MUCH lower. also dont run music through the whole thing, its frankly annoying. use it sparingly and it means more. i dont want to hear music i want to hear you. good video UNDER THE MUSIC
Thanks for watching! I know this one took a while, thanks for being patient while I completed my move. I really enjoyed playing this game, and while I don't think it's a missing masterpiece, I do think this game deserves more attention than it got. If you've played it let me know. I would be super interested in seeing if I'm not crazy for liking this as much as I did. The next video is already getting footage piled up, but uh.. .if you know of an indie RPG you'd want on my radar now would be the time to let me know... just saying. wink.
check out false skies super obscure indie rpg very good
Putting my vote in for Ikenfell. Short and sweet RPG with a great OST
Shin Megami Tensei: Digital Devil Saga (known as Digital Devil Story: Avatar Tuner in japan) is something I'd honestly like other people to look into.
Truth be told I just found your channel and thoroughly loved this video of yours, but judging from the other video titles, tooics and thumbnails, i think SMT: Digital Devil Saga could be an interesting title to look into.
Especially since the game's development seems to have directly influenced the Light Novel series the game is originally based on? (also it's actually a duology but I'm explicitly talking about the fkrst game here since I haven't touched the second one yet at all)
I like your video but what kind of zesty ass name is pretty Cody
This actually looks fun. A very steady and classic style of RPG without mountains of unnecessary dialogue. These games are treats.
I had a good time with this one. It's my kind of game. Lemme get in there and fight a goblin. It's my calling.
I've had this in my steam library for a long time and I think you've convinced me to finally install it.
You'd like it. I always just think that people know it for some reason.
The NES faxanadu game is wonderful
Agreed. I originally I had a segment for it in the video, but it was very cool to find out we got a Xanadu game in the states so early on.
I only knew about Xanadu from Maj mentioning the series in his Ultima videos. I don't think this game's for me, but thank you for being a part of celebrating it.
Yeah, the original Xanadu straight traced some Ultima manual illustrations. Which is wild.
You're one of those channels I'll watch the video essay from, then 20 minutes later watch it again but pay more attention this time. I really hope you keep at it.
Thanks for highlighting the charming aesthetics of this game. I really liked the pics from artbook. Its good to appreciate those tucked away nuggets of lore. Dope review as always
You sold the hell out of this game for me, the vibe, the graphics all of it. Nice vídeo!
not many ppl are talking abt this game(or even back then) so thank you!
Love this game! I'm so excited to see people talking about Falcom games that aren't Ys/Trails. Falcom has so many weird little games. Always happy to hear your very pleasant voice talk about games I've nearly forgotten about
Honestly, I prefer the 'silent, nameable protagonists'. Call me a filthy heathen full of heterodox views on modern 'roleplaying', but I WANT to be the self insert, fill in the blanks yourself kind of gamer. I want the experience and story to be MY experience and story.
Modern gamers lack genuine imagination and gumption in this regard....
Also, I dunno why, but I LOVE the Level Up Lady as a concept/mechanic.
The remark about the visuals for 2016 amused me since they are the reason I bought the game a few years ago. It looked so beautiful on the screenshots I had to find out what the game was and boy oh boy did I "soak in the scenery". Glad I did, because Xanadu Next is what lead me to play YS and Trails. I'm very late to the Falcom party but ever since I found them out I just cannot get enough of their games.
Also, about an (indie) RPG, to keep with the Falcom trend, "Gurumin: A monstrous adventure" is also a fun title barely anyone talks about.
@45:25 That's a great way to put it! And wow, I still find it impressive that great little things go unnoticed as this one. Thanks!
I wonder if there are any particular elements present in this game that would benefit a Roguelike game (with infinite replayability)?
EDIT: From what I gather, it does seem like a fun game that could be improved by :
- 3D or Floor Maps (instead of flat ones).
- Map having iconography for things you didn't pick up.
- Being able to both swim and "dive"(?)
- And better combat. The game is designed as a tanky-slasher, with little to no dodging. I could see a more satisfying system making this top-notch.
I've been meaning to look more into this companies old library. I find their games endlessly engaging in ways I feel have mostly been left behind by the industry as a whole
Falcom has such a unique approach to game design within the space. I am very glad they exist. Some of the older games like this one have aged very well (all things considered)
Yeah, this is one of my favorites. Play it once a year or so. It's got a cool Mediterranean medieval vibe as well, similar to Vagrant Story. Very unusual to see in your fantasy roleplaying.
beat it about 2 months ago in like 3 sittings honestly it was so much fun, got a zelda, souls vibe if this formula was taken further and polished it would make for an amazing series of games idk how their isn't anything else quite doing what xanadu next did shame really. Great video amigo
Every time Good Old Games has a sale on this one, I swear I’ll buy it… but then I look at my backlog. But after watching this, I think next time, I’ll pull the trigger on it.
haha, sorry to add to your backlog *but* this one isn't super long. so there's something I guess?
Xanadu Next was super underrated. Falcom managed to take the Diablo formula and actually make it fun instead of mindless number chasing.
Glad more people get to check it out.
Personally, I found a gamepad more handy for the non-menu parts. It really helps with the positioning.
Anyway, great video!
I really never got the Diablo connection here; it's weird to me that it's used so often comparing isometric games. XN isn't a randomized loot-variable game. Mind explaining your mindset here so I can maybe learn something?
I can't wait to watch this later! So excited! 🥳
You might be shocked to discover your name has been snuck in there.
@@prettycody 😮
This would absolutely be a game I never heard of, or at the very least, would overlook. You describe it really beautifully though. Wishlisted and might get it in the future. The clunky elements you describe sound attractive somehow. I miss that clunky feel of the early 2000s ps2 era. Maybe it's just nostalgia, but some of those inconvenient systems or controls made every game unique and gave it character. A lot of games feel like they're retreading the same ground, but back then everything felt new or an attempt to innovate. Not to say this is gone now, but it feels less special.
I was ten minutes in, learning about this game I’d never heard of…
before I realised I have this game wishlisted on Steam already
Man, I have good taste 😅
See? You get it.
This game has some good soundtrack entries that slap.
Agreed. I've been listening to some of them at work.
I loved the game when it came out. Also loved the next game, Tokyo Xanadu... although it's a very different game. I think it's such a niche genre that the Ys series fills that niche and there's not much room for anything else.
I played a bit of Tokyo Xanadu, I hope to play more. I agree though. Xanadu is a tough one to keep putting out when you gotta keep the lights on.
@@prettycody As for similar games, maybe the "Brandish" series? The first one was on the Snes, but it received a PSP remake and an english port in 2015 called "Brandish: The Dark Revenant". Also all the Ys games are good, and there's a new one coming out soon.
Hello fellow 1 person who likes both Next and Tokyo, hope to see you in Kyoto next year.
Cool video! Cool subject and cool tempo. Cool cool cool
That's very cool of you to say.
oh man I wanna play this game now, mostly because I've been watching about the backstory of Xanadu on Basement Brothers and because it looks like a mid PSP game I liked called Dungeon Maker: Hunting Ground.
I'm more into party based dungeon crawlers, but I do wanna give this a try.
I agree, as a big DRPG fan, I feel you there.
Another good video man really like your stuff.
Glad to know more about this game!
Nice! Glad you liked it. It's a (janky) fun time.
i hope the xanadu NEXT video is a dark souls retrospective
Great to see more people recognizing this game!
It's one of the better $15 I've spent in my lifetime.
I had the exact same glitch happen to the sage that you pointed out. It is INCREDIBLY funny
FINALLY XANADU
I really enjoyed this video
Thanks, glad you liked it!
Ngl I hate it in games when you cant just straight up kill the guy who robs you and kills you after you go through a whole dungeon to get a crown. Like I beat him the second time let me turn him into red pulp.
haha, Dvorak sucks so bad. I actually cut a(n extra) rant about him out of the final edit lol.
Don’t mind if I (Xana)do!
I'm not too proud to admit that this pun made me laugh out loud.
Played it last year.
Good game, they don't make them like this anymore.
i tried to get into it twice and it didnt click for me. maybe third time's the charm?
I thought it was vagrant story at first glance
Im 20 and i feel like an old person. Im no fun at parties, and neither do i enjoy them
You're 20. You don't even feel like an old person, just an introvert.
"Your character isn't a wizard" :) the speedrun might say different.
Falcom has several sister series, sometimes vaguely overlapping. Xanadu/Dragonslayer is one. Dragonslayer died with this game- and Xanadu Next has nothing related to the original series. Faxanadu was just a name license sold to Hudsonsoft and is not an official Dragonslayer game.
The stat gains aren't cemented until your next levelup. This means you can stock your stat points if you deallocate them at the church prior to levelling up, and allocate them however you please between levelups. It's a niche feature, but quite powerful due to the magic-immune enemies. Even if you aren't exploiting this to its full potential, a bad levelup can be redirected into two levelups worth of stats with minimal effort. It's badly explained, but it's a very strong system.
The combat isn't simply strike and fall back, there are 4 angles. Front, 2 sides, and rear. Frontal assaults on you or to enemies use the full block and dodge stats. Side attacks use 1/2 evade and no block. Rear attacks ignore defense and do significantly increased damage.
Gear isn't directly linear, and stats matter significantly. The cap on your stats mattering is the Falcom curse- Your level is directly tied to your damage dealt and received by roughly 10% raw output. This may seem small, but the drastic differences are noticeable even on the first boss, the Salamander mob outside the first actual dungeon. A level 3 melee user cannot damage them at all, but a level 4 user with no proficiency will eventually start hitting from 1 damage to 8 or so due to proficiency gains. The floor is sort of brutally high if you aren't going out of your way to spec for damage. I really loved this mechanically-- and I'm glad you enjoyed playing it. The majority of people seem to have spec'd specifically to _wear armor_ and hated the game. The game does not incentivize you to wear armor, and the stat requirements for weapons are significantly different.
The best thing about the Dagger's skill isn't the knockdown. It gives you significant I-frames during which you can do as you please.
I felt like your audio balance was fine, for the record. I think the soundtrack for the game is very unique. The Dragonslayer motif- "La valse pour xanadu" if I remember correctly, has something like 100 remixes. Some of the best are from the PC-88 and PC-98 mixers. My favorite goofy one sounds like michael jackson remixed it for some reason (ua-cam.com/video/mfbvbqasmnQ/v-deo.html). The music is probably the easiest thing to research if you're going super in depth about this stuff.
Another point you've made is the story. There's a significant story in the game, but it doesn't force it down your throat. The MC has a pretty interesting backstory tied into the overall political situation, and an arc you may or may not see with the former "heroes". He doesn't talk, but that's also supported by the situation in a couple of ways that can be interpreted however you feel. Dvorak was not the chosen one to wield the Dragonslayer, and he's kind of salty about it, even nearly a millennia later. If story is what you want, you have to read all the documents and talk to the townspeople and shopowners between each major boss kill (anything that gives a crown- Berilard, Scolltula, etc.). Translating the tablets and notes also gives significant context, but I believe the translation has confused who wrote which diary entry on several occasions. The worldbuilding is interesting enough that I wish there was another game specifically in this world. ** Relistening to the start of this, you actually address the character's backstory, which apparently 99% of reviewers missed. Thumbs up! I don't think it's just the hero's crew that's eliminated-- it's all noble's private armies/knight groups that are manipulated into a series of battles and slaughtered by the new king. The MC's crew are just an elite band of actually loyal knights, so their murder/elimination is notable.
*Spoilery nonsense*- Liese's ability to translate spirits into cards is supposedly what she used to 'wed' herself to Galsis, and that spiritual bind allows the character to fully eliminate Galsis with the Dragonslayer blade in a permanent sense. The world's curse is removed, and now everyone just has to worry about an immortal schizophrenic firebird instead of a stinky dead dragon. I could have totally read this wrong, and there are several issues in the translation, but that's what I took from it.
Incredibly minor script issue. You mention nothing about the game says you eat a sandwich on a pile of skeletons. You can totally eat any of Char's horribly burnt, badly cooked food anytime you please, and you mention her lunches like 15 seconds after you say the imagery is off. The image you provided is one of her lunchbaskets. Really minor haha.
A great deal of the issues with controls I think I would slate directly to it being a series of ports. I have no idea why the build the version we are playing was originally on the NGage. From my research, this is as close to a direct relation it could be between versions, but obviously instead of a port it was a remake that degraded and was very painfully dragged into the PC era. The controls are very obviously an issue. Apparently (somehow) the original systems on the NGage were drastically simplified. The stats and spirit cards are very basic compared to the OG, but the ports' gameplay is significantly better from what I've observed. The only original playthrough of the Ngage version that I've seen was in Russian, and I didn't understand anything that was happening.
You were very careful to not show any modern visual glitches, which differ a lot between the GOG and Steam versions. I kind of appreciate that you went out of your way to either record them properly without crashing or find other high quality recordings to splice. As time goes by, it gets even more difficult to get proper recordings of the cutscenes etc. and even to play through the game without it crashing due to liquid or lava being onscreen or other issues.
Whoa, awesome break down. It's so cool to see all the stuff running under the hood that I miss with my very... we'll say straightforward approach lol. It's really cool to see high level thought processes with this stuff. I did notice a bit of the leveling thing with the salamander, but I think my obsession with making every weapon 200% ended up with me over-leveled and not picking up on it.
anyway, before I write a book, thank you for that breakdown, and the kind words.
@@prettycody I am very bad about textwalls and editing-as-I go/listen, so sorry if it's drastically different than you first noticed it. Thanks for replying, and no worries. I spent quite a bit of time trying to find everything I could about this game for a decent amount of time.
As a fun note, I believe one of the main team of fan-translators of the unofficial translation for this game was hired specifically to bring the JP port over and last time I checked still worked in some fashion for Falcom.
Wait dungeon crawler not in first person? O.O need to check it
Bro. I finally found this game. Thank you.
Nice. Happy to help
Is this game related to Tokyo Xanadu ?
Yep! :) Tokyo Xanadu is the spiritual successor to this game.
@@prettycody thanks i may give this one a chance then
@@Oggre Tokyo Xanadu is related in name only. It's pure modern sensibility, zero classic gameplay. It abandons everything that made the Dragonslayer series interesting in exhange for Japenese highschool goofiness, and I don't know why the name is casually used, with the time gap making it unlikely old fans would be attracted.
Xanadu Next is the last Dragonslayer game.
No mention of Faxanadu?
Nope. I ended up cutting that from the beginning in what turned into an accidental rant about all the older entries. I was excited to discover that game's name is a portmanteau, though.
@@prettycody 'UA-cam' without rants is just 'tube'.
this looks like record of lotus war for dreamcast. similar gameplay.
Oooooh, I did not know about this one. I'll have to check it out. I did love the Lodoss OVAs.
This game was the best $5 i expent
To your question at the end ... no I havent nor will , this isnt my type of game at all.
my brother in christ for the love of whatever Lord you hold dear, master the volume on the music MUCH, MUCH lower. also dont run music through the whole thing, its frankly annoying. use it sparingly and it means more. i dont want to hear music i want to hear you.
good video UNDER THE MUSIC
That checks out, I am the first to admit I am not great at audio mixing, but I try and improve every time- so I appreciate the feedback.
Leet motifs. 😂