Value piles and drawing cards are as far as you can possibly get from cultured lol. That’s the most basic b stuff in the game. It’s like eating unseasoned pot roast. It does what you want it to do really well, but it’s bland. No spice whatsoever. I say that as someone who loves value piles more than anything else in the game. I build a lot of commanders that could be better at something else as value piles instead. They’re fun decks, but they’re super generic and basic. Phil at least picks the more interesting commanders for them though. Old border is pretty cultured though.
@@CaptainDubab it is the case. They were saying "if" the one paw mode targeted, and was chosen once, the rest of the spell would fizzle with no legal targets, which is true. It has no targets so these rules do not apply thankfully. I think that in general we are going into more and more convoluted design space as we avoid repeats. So its funny Seth has the right idea but content creators with thousands of hours dont even know off the top of their heads XD
Agreed. Everyone is cool but he definitely deserves more cameos. It's good to have an additional sub for when Crim is off hanging out with fancy people. 😅
@@MisterWebb If in contrast to your suggestion - we're talking about Morgan tagging in to swap out for team members that either can't or won't pronounce card names correctly - I'm in.
"People say I'm contrarian...and they're right." Insert badass patriotic edit of Richard putting on sunglasses as fighter jets fly past him. It cuts to a table full of 10/10 2014 Jund staples and him pouring gasoline on a box of Bloomburrow and lighting it on fire.
I like them both, they honestly balance out Richard's contrarian & pessimistic view and Seth's optimistic excited-puppy views. Also Morgan not being so entrenched in the clash groups play patterns to help give an outside more common opinion on things is nice.
The crew should rotate every so often Phil and now Morgan. I love the whole crew but I like seeing different perspectives from everyone. Shout out to editors, the true heroes of UA-cam channels!
@@johnvogel1331 I haven’t done a deep dive on the channel yet, but Morgan and a few other people have a channel called Geek ‘n’ Seek where they post deck techs and a podcast and it seems like some game play videos as well! I’m excited to check it out further!
Miss crim and tomer but morgan can fill in any time. Be fun to have him in a commander clash game from time to time. Also, as always, much love to phil
Richard on Season of Gathering: if a spell targets two targets, and one of those two targets still exists, it will resolve. If a spell only targets one thing, and that one thing no longer exists, it whiffs. It's a bit of an arcane and wonkish ruling. Which would mean that if the first paw-ability targeted, the other two modes would still whiff if the targeted creatures were removed. If you targeted two separate creatures with the first mode, and they removed only one, it would still resolve.
I'm with Richard on Fountainport! The abilities are decent but it is so much mana for minimal effect. If you have tons of mana isn't there better things to do with it these days?
Yeah unfortunately I used to be one of the war room believers and put it in every 2 or less colored deck as a free value draw.... realized since its release I've never activated it in a game except when I was farewell'd after another player mind sliced...and drew a land💀 it's too much mana too activate rather than play the cards you put in the deck and if your desperate enough to activate you've already lost. This feels exactly the same, looks cool but ain't gonna be better than just playing your deck
In tons of mana and like 1-2 color I'd consider it, but in general this is one of the rare cases where I think Richard is spot on. Your Seedborn Muse deck should have a better plan than "pay four and a life to make a 1/1". And in non-token decks the draw requiring a token does matter; sometimes you get hit with a hard reset after overextending, and that's when these lands have the most value... and Fountainport doesn't work.
Nothing against Tomer and Crim, but i really like this line up with Phil and Morgan. Brings some new perspectives ;-) Also i think you wouldn't play Patchwork Banner in Elves or Dragons, but maybe in Slivers or Dinos? Season of Loss would be a really good card as an Instant (but maybe to good).
Iridescent vinelasher is gonna be sweet in my yarok deck. He’ll trigger the landfall and the offspring ability an additional time which means each landfall trigger will do 6 damage each, 12 for fetch lands and the deck plays 10 of them so can kill someone from their starting life total with 7 landfall triggers
Richard is right on Fountainport. These type of utility lands are among the most overrated cards in the entire format. Your deck should have more efficient things to spend your mana on during any point in the game. If you don't have a better play that card draw or that fish token aren't going to fix the problem. Fountainport is a lose less card. It makes you feel better running it because it gives you the illusion of value but at the end of the day your better off running a humble, color fixing basic.
note for Richard: If your hypothetical green spell said something like "put a +1/+1 counter on *target* creature. draw cards equal to the greatest power among your creatures", and you target one of two creatures you control, and they swords it in response, you wouldn't draw any cards. All targets of your spell would have been removed, thus your spell had no legal target and thus fizzled. The card draw aspect won't draw because it doesn't target anything to make the spell not fizzle.
If a spell has one or more targets, and all the targets it had are illegal upon resolution, the spell fizzles instead. For this reason, whenever they make a modal spell where you choose multiple modes, they either have all the modes target, or none of the modes target, so that you don't lose out on one mode because another lost its target.
Don't sleep on Bloodroot Apothecary. 3 mana 3/3 creature with "Whenever an opponent sacrifices a noncreature token, that player gets two poison counters."
Seth is correct about Season of Discovery & targetting. With charm spells they TRY to do an all or nothing on targetting vs non-targetting effects to avoid fizzling the spell. I recall this being a design discussion during the Tarkir Command cycle as not all of them worked that way.
I've said this before, and I'll say it again. Recross the path is really good and all of your talking about clifftop lookout proves how much better recross the path is.
The issue with cards like Fountainport, war room, castle Ardenvale etc is if you are paying that much mana to create a token or draw a card you’ve lost the game. There are cards that you can put in your deck that will actually get you out of a sticky situation and utility lands you will actually use in situations other than pure desperation
I’m stupefied that y’all did not mention Pollywog Prodigy. Has staple written all over it. Cheap. Frog. High toughness dodges Bowmasters. Anything that increases power synergizes with it. Draws an atomic amount of cards for a 2-drop. Get it together guys, you shouldn’t be missing one this obvious
Sunspine Lynx is awkward because its ETB effect affects all players including yourself. That means you cant jam it willy-nilly into all decks. I would love to put it in Henzie to blitz out and reanimate over and over, but 3 color manabases really need non-basics.
Not here to hate on any one person and the “spicy” or “hot” takes they have, but just a general observation. A few years ago when I started watching Clash and the Goldfish Crew, they were a lot more casual and always had a good time and I loved that. Now, though, I feel like the shift towards more optimal this or that or perfect mana base has beaten out the casual side, and it’s disappointing to see. I came here from the CZ because they were doing the exact same thing! Please go back to chatting as a more casual EDH channel!
I built my first Maze's End gates deck that included Elvish Rejuvenator. I tried goldfishing the deck to test it out. My first time casting the elf whiffed on finding any lands, despite my deck having 40+ lands. I immediately pulled it from my deck.
Anthem mana rock for 3 that makes any color is awesome! God what the hell do you all need? And this is far better than adaptive automaton since you can't shock this out of play and it ramps you.
The "Army in a Can" cards are probably my FAVORITE cards in all of MTG. Tendershoot Dryad Illustrious Wandergyph Koma, Cosmos serpent Wolverine Riders Beledros Witherbloom Each make a body at upkeep. The first three are probably the best given their other effects
Good luck tracking your 12 diff tokens and 3 different copy tokens, better buy every specific token ever to exist. It's ludicrous Infinitokens stock just keep going up from all this annoying micromanagement
Agreed. I love my Galadriel Hardened Scales deck, but it makes so many tokens, and I need multiples because each token can have different amounts of counters on them. I can make Saprolings, Squirrels, Humans, Human Knights, Soldiers, Eldrazi Spawn, Vampires, Gnomes, Plants, Treasure, Food, and Clues. It gets to be a bit much at times. And I'm pretty sure I missed a few because this is just all off the top of my head.
The Patchwork Banner has me torn. I play a lot of kindred decks but I have really moved away from anthems and 3 mana rocks so I'm not sure it can make the cut. My initial reactions was "I need ten of these" but the go wide tribes don't need the ramp, and the top heavy ones don't need the anthem.
Season of Loss is legit. Played it in pre-release and was surprised how good the last mode was for me. Also making everyone sac 3 and then draw is so good
The best part to listening while I drive during CCPC (commander clash pod-cast) is the overs and enders.. (yea as I said enders) what you lot should be talking about is NOT the in's or outs. It's f'ing commander. Richard always talks from a high point of 'well you play this card it will kill you... Crim just wants to be a killer cause he does the s't over and over again. Phil I love because he doesn't give two hoots about what your doing, just trying to have fun and big board. Tommer cares about it a little too much and get answered because he expressed him self. It's a game my dudes just have fun! This is from a old time subscriber that's watched all your vids and been playing from before Tomer was born...
Iridescent Vinelasher also goes into any black deck that cares about opponents having been damaged. Any deck already playing Spectacle is hot for it. Rakdos, Lord of Riot and Abaddon are the first I think of.
The crew being so low on Patchwork Banner is weird to me. Imo it's one of the best ramp card in non-green typal decks. They were rating it as either an anthem, or a mana rock, but not as being both (except for Seth who seems to see how good it is). It's not flashy of overpowered, but as the Command Zone like to say, "you gotta eat your veggies", and this card is some damn good veggie for my mono-white human deck. As Phil mentioned, you usually don't really want to run mana rocks in a typal deck, but this kind of card is giving you a reason to. You don't wanna run a Felliwar Stone, but Patchwork Banner is a totally legitimate card for a ramp slot in typal decks. I'm with Seth on this one.
The problem is that as a non-tribe member Patchwork Banner carries an opportunity cost because it doesn't benefit from the rest of deck's synergies. Because of that the card has to have value that exceeds the cost of not being a creature. And Patchwork Banner falls horrifically short: 1) Anthems are generally a subpar effect that only get a pass on tribal lords because lords are the creature type themselves or because they have another accompanying effect like evasion. 2) A three cmc mana rock is irrelevant in tribal decks. Of all the archtypes in the format, tribal decks are the most comfortable curving out with land drops. These decks care heavily about board presence and playing creatures to establish synergies is the backbone of tribal decks' early game. Not to mention that 3 cmc is possibly the most contested slot in any tribal deck as most of your lords and value engines are at that mana cost.
The opportunity cost being...ramping..? not much of a cost to me... and doesn't benefit from deck synergies..? so you won't run a cultivate or rampant growth in a green deck because it "doesnt benefit from deck synergies"...? Ramp is just as valuable in non-green decks, and getting ways to do it that also benefits your board is not nearly as bad as you, and some member of the crew, make it out to be. I would somewhat agree with both points, if that was all the card did for each point. But it's not a 3 mana rock, and it's not a 3 mana anthem. It's a 3 mana ramp spell that also buff your board. It feels like if a card is not the absolute best in slot, people tend to see a card in a much worse light than it actually it is. I'm not saying the card is the next arcane signet, but it's definitely not *bad*.
Three Tree City has potential in dragons. Conditions need to be met-like having Utvara Hellkite go untouched, or Ancient Gold Dragon hitting and getting a good die roll-but the ceiling is pretty high. I’m definitely getting one for Kykar, Athreos (Apostles), Giada, and Locust God though.
I play a lot of 'Typal' decks. Patchwork Banner is amazing in many of those. Especially in go wide ones (which I guess most 'Typal' decks are). Elves is a weird example, as it's one of those types that has support and lords in abundance to the point that you don't even play all of them. But most creature types are not even close to that. Even my mono blue Merfolk decks will definitely include this card. Especially in colors that don't have ramp in abundance like red, blue, white and black this seems great!
51:18 about season of loss. It’s inane in sac synergy decks which all black decks do to some extent. The creatures don’t have to die at the same time. It’s just “creature you controlled that died this turn.” It counts the whole turn. So you can be sacking for mana or whatever or card draw and then cast this and get more card draw. And still get multiple sac triggers from other people’s sacking. Any time you sac creatures for any advantage this just adds additional card draw. But the other modes are still super good. You could village rites a creature to draw card then cast this, draw another card and make the table sac 3 creatures each. I just love this card.
21:25 acknowledgemente hat evaluating cards into your group ain´t the same as evaluating them in general, where pretty much every archetype is equally likely to appear.
Dawn's Truce hitting land is a pretty key feature that enables some mono-white MLD shenanigans. 2 Mana is low enough to allow you to also slam an Armageddon same turn pretty easily and then you don't care they have an extra card because they've got no way to play it
You know what's cooler than killing the table with Iridescent Vinelasher and infinite land drops? Killing the table with infinite Iridescent Vinelasher's and 1 land drop!
Three Tree City seems cracked in Ayula. My board state tends to be a mix of real and token bears that, for the long-game, I need to extract value out of beyond the Ayula trigger.
Explain why sunspine lynx gets played more than questing beast. Questing beast already exists, and its existance doesn't disrupt the goldfish fog meta. The body is smaller, but has more keyword. The etb cam do some damage, but is it enough to make a difference?
Fountainport seems to be on another level its basically Trading Post on a land. Richard is being a little overboard comparing this to Phyrexian Tower or Castle Lockthwain alone. It has so many more modes.
Season of loss is going right in my Iname, Death Aspect deck specifically for the 3 paw ability since the deck is built to have 20+ spirits in the graveyard
I agree that Gifting CAN be a good thing. The problem is, in any game where you are down to the last 2 players and its 1v1, pretty much all of the cards become terrible. The last thing you want to do is fuel your enemy in that situation.
Season of Loss and Season of Gathering are both going straight into my Golgari deck! Three Tree City is just kindred Nykthos that everybody needs at least 1 copy of lying around.
I believe the "your life total can't change" still nullifies the damage. It's true the damage can't be prevented, so for cards that care about damage dealt, they will still see that Suspine Lynx dealt damage to the T Pro player, even though their life total remains the same.
Damage is dealt and therefor all damage triggers will occure, you gain life from lifelink and so on. However, the opponents life total will not change. The only way to kill is with commander damage.
I’m with Richard on Fountainport. It’s a card that reads extremely good but it just looks like it will play poorly. I might play it in colorless to get another piece of card draw on land. I could be surprised by it, and I might initially try it in Baylen because I plan to go landfall rocks, so turning a rock into card draw or getting stronk would be nice.
3 mana rocks are bad if you care about making your decks as efficient as possible. I play casual commander with my friends, 3 mana rocks like patchwork are perfect for our pod
The fountain port sacks tokens cause it’s a fountain lol. It’s like flipping a coin in with your wish. You’re not throwing your kid in lol, sac your non-creatures.
It's always funny how often most of the crew, and players in general, get super hyped for Phyrexian Arena type draw at high CMC's but Promise of Power is almost bulk and never played
Richard 10:28 "The people say I am a contrarian.. and they are right.."
ladies and gentlemen, we got him.
Phil is so cultured. Calgar. Value piles. Drawing cards and love of old border foils. My spirit animal
Phil is the charcuterie-platter at a party snack-table full of doritos and cheeze-wiz
Value piles and drawing cards are as far as you can possibly get from cultured lol. That’s the most basic b stuff in the game. It’s like eating unseasoned pot roast. It does what you want it to do really well, but it’s bland. No spice whatsoever.
I say that as someone who loves value piles more than anything else in the game. I build a lot of commanders that could be better at something else as value piles instead. They’re fun decks, but they’re super generic and basic. Phil at least picks the more interesting commanders for them though.
Old border is pretty cultured though.
@@Crunchatize_Me_Senpai ew hush
@@joshuadempsey5281 You look like the type of person who’d say “ew hush” when someone doesn’t agree with your poorly thought out opinions 😂
@@Crunchatize_Me_Senpai ew gross
I love how Phil was so excited to show his token deck box
Morgan- “Yeah you need a whole separate deck box for that”
Phil “I DO!” *presents box* 😂
If a spell has targets, and none of those targets are legal upon resolution, the spell does not resolve in any capacity. It entirely fizzles.
Why isn't 608.2b the case? Is this comment about Season of X?
@@CaptainDubab it is the case. They were saying "if" the one paw mode targeted, and was chosen once, the rest of the spell would fizzle with no legal targets, which is true.
It has no targets so these rules do not apply thankfully. I think that in general we are going into more and more convoluted design space as we avoid repeats. So its funny Seth has the right idea but content creators with thousands of hours dont even know off the top of their heads XD
Yep. Those of us who've Remanded our own spell to counter Cryptic Command counter + draw know that all too well.
Morgan is a great guy. It would be nice to see him pop up occasionally.
Agreed. Everyone is cool but he definitely deserves more cameos. It's good to have an additional sub for when Crim is off hanging out with fancy people. 😅
@@BadBrewI can tell how you vote based off your ignorant toxic comment.
Go cry elsewhere loser
Yeah, it’s preferable to have a native English speaker
@@MisterWebb skill issue on your part
@@MisterWebb If in contrast to your suggestion - we're talking about Morgan tagging in to swap out for team members that either can't or won't pronounce card names correctly - I'm in.
The frog has reach because it's a frog. A creature that eats a lot of flying things. (edit, remember frog tongue from tempest)
*Cries in Nylea, Keen-Eyed, A Legendary God with a literal bow the size of a small mountain, however doesn't have Reach.*
also its on a cliff top to make it easier to reach those fliers
And she have a high ground.
@@MrSzymonpik "Give up Anakin, I have the high ground!"
and gods are taller than mountains and skyscrapers. But no reach or trample. Logic is not logical.
"People say I'm contrarian...and they're right."
Insert badass patriotic edit of Richard putting on sunglasses as fighter jets fly past him. It cuts to a table full of 10/10 2014 Jund staples and him pouring gasoline on a box of Bloomburrow and lighting it on fire.
😂
Please god make this happen
19:03 I’m proud of you guys for not mentioning Farewell in the (*checks notes*) basic land episode 😂
Lmaoooo good catch they're not off the hook haha
Morgan’s reaction after both Seth and Richard can’t read the first card just makes me feel so much for the mtggoldfish editors
Memes aside I would actually love it if Tomer made an hour long deep dive into all of the different basic land synergies :D
We need more snow!!! I'd love a better synergy to run basics
Love Crim and Tomer, but I’m glad to have Morgan and Phil again.
Morgan good. Phil bad.
@@MisterWebbother way around
I like them both, they honestly balance out Richard's contrarian & pessimistic view and Seth's optimistic excited-puppy views.
Also Morgan not being so entrenched in the clash groups play patterns to help give an outside more common opinion on things is nice.
@@MisterWebbalso seeing you comment elsewhere that you dislike Phil because he's foreign is extremely gross and cringe.
Love when that fresh .MP4 drops in my feed!
The crew should rotate every so often Phil and now Morgan. I love the whole crew but I like seeing different perspectives from everyone. Shout out to editors, the true heroes of UA-cam channels!
Does anyone know what channel Morgan is referring to when he says his other channel?
@@johnvogel1331 I haven’t done a deep dive on the channel yet, but Morgan and a few other people have a channel called Geek ‘n’ Seek where they post deck techs and a podcast and it seems like some game play videos as well! I’m excited to check it out further!
@@johnvogel1331 Geek 'n' Seek! My friends and I have a weekly podcast, commander gameplay, and other stuff here and there
I am so excited for the 1 hour long Tomer preaching basics video
If drawing cards is gaining knowledge then it's lore accurate to say that creatures gain eureka moments from yeeting children into fountains.
Props to Phil for the smoothest merch plug I've heard in years.
Miss crim and tomer but morgan can fill in any time. Be fun to have him in a commander clash game from time to time. Also, as always, much love to phil
Don't you mean Morgan ca Phil in any time : P
I think it’s safe to just introduce Seth as Seth. I’m pretty sure he’s better known as Seth at this point.
Just call him sethron olive
Richard on Season of Gathering: if a spell targets two targets, and one of those two targets still exists, it will resolve. If a spell only targets one thing, and that one thing no longer exists, it whiffs. It's a bit of an arcane and wonkish ruling.
Which would mean that if the first paw-ability targeted, the other two modes would still whiff if the targeted creatures were removed. If you targeted two separate creatures with the first mode, and they removed only one, it would still resolve.
I'm with Richard on Fountainport! The abilities are decent but it is so much mana for minimal effect. If you have tons of mana isn't there better things to do with it these days?
Yeah unfortunately I used to be one of the war room believers and put it in every 2 or less colored deck as a free value draw.... realized since its release I've never activated it in a game except when I was farewell'd after another player mind sliced...and drew a land💀 it's too much mana too activate rather than play the cards you put in the deck and if your desperate enough to activate you've already lost. This feels exactly the same, looks cool but ain't gonna be better than just playing your deck
@@supranova7594you use it when you flood out
In tons of mana and like 1-2 color I'd consider it, but in general this is one of the rare cases where I think Richard is spot on. Your Seedborn Muse deck should have a better plan than "pay four and a life to make a 1/1". And in non-token decks the draw requiring a token does matter; sometimes you get hit with a hard reset after overextending, and that's when these lands have the most value... and Fountainport doesn't work.
I'm high on Parting Gust. I think it's great. Very versatile, it'll almost always be good.
Saw it and immediately thought what Seth thought, I can save my creature or remove someone else's. I think it's pretty solid
Nothing against Tomer and Crim, but i really like this line up with Phil and Morgan. Brings some new perspectives ;-)
Also i think you wouldn't play Patchwork Banner in Elves or Dragons, but maybe in Slivers or Dinos?
Season of Loss would be a really good card as an Instant (but maybe to good).
I wonder what the comments under a podcast with Phil, Morgan, Tomer, and Seth would be.
Morgan was a chill nice addition to the crew, more of him please
Clifftop Lookout sits on a high rock and is a frog. Why would it have 'reach', Richard? You can find the solution... go, go.
Dying laughing after Season of Gathering, Phil goes 'This makes me so hard"😂
Was looking if anyone else noticed
I said this "wrecks" me so hard, thinking about my Artifact decks. But I sure will love it when I'm the one casting it 🤣
They should print a card that says "If a land would come into play and wasn't played from the hand exile it instead"
If there's a Golddfish bingo there should be a slot for "Richard calls a clearly good card bad"
Love the addition of Morgan. He represents us, the common man.
Iridescent vinelasher is gonna be sweet in my yarok deck. He’ll trigger the landfall and the offspring ability an additional time which means each landfall trigger will do 6 damage each, 12 for fetch lands and the deck plays 10 of them so can kill someone from their starting life total with 7 landfall triggers
56:27 Phil said W H A T ? ? ?
Richard is right on Fountainport. These type of utility lands are among the most overrated cards in the entire format. Your deck should have more efficient things to spend your mana on during any point in the game. If you don't have a better play that card draw or that fish token aren't going to fix the problem.
Fountainport is a lose less card. It makes you feel better running it because it gives you the illusion of value but at the end of the day your better off running a humble, color fixing basic.
I will unironically run Parting Gust in my decks just for the: "what a nice creature you got there, you get a fish for it."
note for Richard: If your hypothetical green spell said something like "put a +1/+1 counter on *target* creature. draw cards equal to the greatest power among your creatures", and you target one of two creatures you control, and they swords it in response, you wouldn't draw any cards. All targets of your spell would have been removed, thus your spell had no legal target and thus fizzled. The card draw aspect won't draw because it doesn't target anything to make the spell not fizzle.
Hey it's another .MP4 podcast! Those are my favorite.
If a spell has one or more targets, and all the targets it had are illegal upon resolution, the spell fizzles instead. For this reason, whenever they make a modal spell where you choose multiple modes, they either have all the modes target, or none of the modes target, so that you don't lose out on one mode because another lost its target.
Id be kind of interested in Parting Gift and similar "gift a token" effects in a Kambal, Profiteering Mayor deck.
Don't sleep on Bloodroot Apothecary. 3 mana 3/3 creature with "Whenever an opponent sacrifices a noncreature token, that player gets two poison counters."
It's a stone wall against treasure based strategies. Clues, food, etc. also get stopped by it.
Seth is correct about Season of Discovery & targetting. With charm spells they TRY to do an all or nothing on targetting vs non-targetting effects to avoid fizzling the spell. I recall this being a design discussion during the Tarkir Command cycle as not all of them worked that way.
I've said this before, and I'll say it again. Recross the path is really good and all of your talking about clifftop lookout proves how much better recross the path is.
Good call.
Lookout is better in decks that care about creatures, reanimation or blinking.
But Id be down to run both
The issue with cards like Fountainport, war room, castle Ardenvale etc is if you are paying that much mana to create a token or draw a card you’ve lost the game. There are cards that you can put in your deck that will actually get you out of a sticky situation and utility lands you will actually use in situations other than pure desperation
Well at least we now know that Richard is confirmed to be a contrarian lol
I’m stupefied that y’all did not mention Pollywog Prodigy. Has staple written all over it. Cheap. Frog. High toughness dodges Bowmasters. Anything that increases power synergizes with it. Draws an atomic amount of cards for a 2-drop. Get it together guys, you shouldn’t be missing one this obvious
Sunspine Lynx is awkward because its ETB effect affects all players including yourself. That means you cant jam it willy-nilly into all decks.
I would love to put it in Henzie to blitz out and reanimate over and over, but 3 color manabases really need non-basics.
Heck yea more Morgan and Phil!
Not here to hate on any one person and the “spicy” or “hot” takes they have, but just a general observation. A few years ago when I started watching Clash and the Goldfish Crew, they were a lot more casual and always had a good time and I loved that. Now, though, I feel like the shift towards more optimal this or that or perfect mana base has beaten out the casual side, and it’s disappointing to see. I came here from the CZ because they were doing the exact same thing! Please go back to chatting as a more casual EDH channel!
Morgan at 5:15 is how I assume he reacts all through these videos
You have no idea lol
I built my first Maze's End gates deck that included Elvish Rejuvenator. I tried goldfishing the deck to test it out. My first time casting the elf whiffed on finding any lands, despite my deck having 40+ lands. I immediately pulled it from my deck.
Morgan! Can we have the list to your mono black lifeswap deck??? Please!
Anthem mana rock for 3 that makes any color is awesome! God what the hell do you all need? And this is far better than adaptive automaton since you can't shock this out of play and it ramps you.
Richard selling Season of Loss obliterated the last brain cell I had.
Morgan rocking the Living Sacrifice t-shirt, fk yeah🤘
🤘
With the new tribal support; can we finally say these are Lizards of the Coast?
😎 *CSI Miami theme song plays*
The "Army in a Can" cards are probably my FAVORITE cards in all of MTG.
Tendershoot Dryad
Illustrious Wandergyph
Koma, Cosmos serpent
Wolverine Riders
Beledros Witherbloom
Each make a body at upkeep. The first three are probably the best given their other effects
god tokens might secretly be the most annoying thing wizards has done
Yes. I love a lot of the new design spaces but between tokens and counters, the amount of bookkeeping I have to do on any given turn can be exhausting
It's when tokens make such specific things that bothers me. Copy tokens for instance. It's almost needed to have infini tokens now
Good luck tracking your 12 diff tokens and 3 different copy tokens, better buy every specific token ever to exist. It's ludicrous
Infinitokens stock just keep going up from all this annoying micromanagement
@@pinkstarburst99 anything card shaped that can be written in dry erase is a necessity.
Agreed. I love my Galadriel Hardened Scales deck, but it makes so many tokens, and I need multiples because each token can have different amounts of counters on them. I can make Saprolings, Squirrels, Humans, Human Knights, Soldiers, Eldrazi Spawn, Vampires, Gnomes, Plants, Treasure, Food, and Clues. It gets to be a bit much at times. And I'm pretty sure I missed a few because this is just all off the top of my head.
Season of Gathering seems really great in Bello decks.
The Patchwork Banner has me torn. I play a lot of kindred decks but I have really moved away from anthems and 3 mana rocks so I'm not sure it can make the cut. My initial reactions was "I need ten of these" but the go wide tribes don't need the ramp, and the top heavy ones don't need the anthem.
Why are the same people who are thrilled to slam 8 life on Sylvan Library every turn so afraid of Dark Confidant triggers?
I certainly think that if, like Seth, you run Touch of the Spirit Realm, that Parting Gift pretty easily replaces it.
Didn't need to hear Phil getting wood from a MTG card but here we are. Both the green and black seasons play really well with the new commander Ygra.
Season of Loss is legit. Played it in pre-release and was surprised how good the last mode was for me. Also making everyone sac 3 and then draw is so good
I don't know who this Morgan guy is but he seems cool!
He's ok
As a cedh player who loves theGoldfish crew hearing touch the spirit realm is bad killed me lol. Love yall
Lynx is great in most red mono or 2 color decks. It stax, hates, above curve and ruins so many popular commanders
Thus, no one will play it if they wish to keep their friends just like any other Stax piece
Nice having Phil and Morgan subbing in. But can't wait for Tomer's basicsa video!
The best part to listening while I drive during CCPC (commander clash pod-cast) is the overs and enders.. (yea as I said enders) what you lot should be talking about is NOT the in's or outs. It's f'ing commander. Richard always talks from a high point of 'well you play this card it will kill you... Crim just wants to be a killer cause he does the s't over and over again. Phil I love because he doesn't give two hoots about what your doing, just trying to have fun and big board. Tommer cares about it a little too much and get answered because he expressed him self. It's a game my dudes just have fun! This is from a old time subscriber that's watched all your vids and been playing from before Tomer was born...
Guys, you are missing out on Perch Protection....
I would love a basic land art Gauntlet, seeing everyone argue fiercely for their favorite arts
Iridescent Vinelasher also goes into any black deck that cares about opponents having been damaged. Any deck already playing Spectacle is hot for it. Rakdos, Lord of Riot and Abaddon are the first I think of.
The crew being so low on Patchwork Banner is weird to me. Imo it's one of the best ramp card in non-green typal decks. They were rating it as either an anthem, or a mana rock, but not as being both (except for Seth who seems to see how good it is). It's not flashy of overpowered, but as the Command Zone like to say, "you gotta eat your veggies", and this card is some damn good veggie for my mono-white human deck. As Phil mentioned, you usually don't really want to run mana rocks in a typal deck, but this kind of card is giving you a reason to. You don't wanna run a Felliwar Stone, but Patchwork Banner is a totally legitimate card for a ramp slot in typal decks. I'm with Seth on this one.
The problem is that as a non-tribe member Patchwork Banner carries an opportunity cost because it doesn't benefit from the rest of deck's synergies. Because of that the card has to have value that exceeds the cost of not being a creature. And Patchwork Banner falls horrifically short:
1) Anthems are generally a subpar effect that only get a pass on tribal lords because lords are the creature type themselves or because they have another accompanying effect like evasion.
2) A three cmc mana rock is irrelevant in tribal decks. Of all the archtypes in the format, tribal decks are the most comfortable curving out with land drops. These decks care heavily about board presence and playing creatures to establish synergies is the backbone of tribal decks' early game. Not to mention that 3 cmc is possibly the most contested slot in any tribal deck as most of your lords and value engines are at that mana cost.
The opportunity cost being...ramping..? not much of a cost to me... and doesn't benefit from deck synergies..? so you won't run a cultivate or rampant growth in a green deck because it "doesnt benefit from deck synergies"...? Ramp is just as valuable in non-green decks, and getting ways to do it that also benefits your board is not nearly as bad as you, and some member of the crew, make it out to be. I would somewhat agree with both points, if that was all the card did for each point. But it's not a 3 mana rock, and it's not a 3 mana anthem. It's a 3 mana ramp spell that also buff your board. It feels like if a card is not the absolute best in slot, people tend to see a card in a much worse light than it actually it is. I'm not saying the card is the next arcane signet, but it's definitely not *bad*.
@@imaginarymatterit’s not replacing a creature it’s replacing a ramp spell 🤦♂️ come on man
Richard says he doesnt play castle ardenvale.... Except he has. On Clash.
Three Tree City has potential in dragons. Conditions need to be met-like having Utvara Hellkite go untouched, or Ancient Gold Dragon hitting and getting a good die roll-but the ceiling is pretty high.
I’m definitely getting one for Kykar, Athreos (Apostles), Giada, and Locust God though.
I play a lot of 'Typal' decks. Patchwork Banner is amazing in many of those. Especially in go wide ones (which I guess most 'Typal' decks are). Elves is a weird example, as it's one of those types that has support and lords in abundance to the point that you don't even play all of them. But most creature types are not even close to that. Even my mono blue Merfolk decks will definitely include this card. Especially in colors that don't have ramp in abundance like red, blue, white and black this seems great!
Patchwork Banner is made for my Eowyn deck.
5C Jeskai commander, a Humans deck. Perfect
Seth patchwork banner is going straight into my Tawnos, the Toy Maker beast tribal deck!!! The deck needs a lot of ramp and this fits perfect.
51:18 about season of loss. It’s inane in sac synergy decks which all black decks do to some extent. The creatures don’t have to die at the same time. It’s just “creature you controlled that died this turn.” It counts the whole turn. So you can be sacking for mana or whatever or card draw and then cast this and get more card draw. And still get multiple sac triggers from other people’s sacking. Any time you sac creatures for any advantage this just adds additional card draw. But the other modes are still super good. You could village rites a creature to draw card then cast this, draw another card and make the table sac 3 creatures each. I just love this card.
Seth: Wood Elves can't miss either
Richard: .......no comment
21:25 acknowledgemente hat evaluating cards into your group ain´t the same as evaluating them in general, where pretty much every archetype is equally likely to appear.
Dawn's Truce hitting land is a pretty key feature that enables some mono-white MLD shenanigans. 2 Mana is low enough to allow you to also slam an Armageddon same turn pretty easily and then you don't care they have an extra card because they've got no way to play it
Mtggoldfish trying not to ignore 80% of the best commander cards in these videos.
Challenge level: impossible
You know what's cooler than killing the table with Iridescent Vinelasher and infinite land drops?
Killing the table with infinite Iridescent Vinelasher's and 1 land drop!
They could have gotten around the spell fizzling by making the draw be for target player instead of having the tokens not be targeted.
Three Tree City seems cracked in Ayula. My board state tends to be a mix of real and token bears that, for the long-game, I need to extract value out of beyond the Ayula trigger.
It might push Bearscape into playable.
This set looks absolutely biscuits. Fully agree, PK.
Explain why sunspine lynx gets played more than questing beast. Questing beast already exists, and its existance doesn't disrupt the goldfish fog meta. The body is smaller, but has more keyword. The etb cam do some damage, but is it enough to make a difference?
Fountainport seems to be on another level its basically Trading Post on a land. Richard is being a little overboard comparing this to Phyrexian Tower or Castle Lockthwain alone. It has so many more modes.
Season of loss is going right in my Iname, Death Aspect deck specifically for the 3 paw ability since the deck is built to have 20+ spirits in the graveyard
I agree that Gifting CAN be a good thing. The problem is, in any game where you are down to the last 2 players and its 1v1, pretty much all of the cards become terrible. The last thing you want to do is fuel your enemy in that situation.
Season of Loss and Season of Gathering are both going straight into my Golgari deck!
Three Tree City is just kindred Nykthos that everybody needs at least 1 copy of lying around.
Sunspine Lynx does get around around Teferi's Protection though... "Can't always wins" for rules that contradict each other.
I believe the "your life total can't change" still nullifies the damage. It's true the damage can't be prevented, so for cards that care about damage dealt, they will still see that Suspine Lynx dealt damage to the T Pro player, even though their life total remains the same.
Damage is dealt and therefor all damage triggers will occure, you gain life from lifelink and so on. However, the opponents life total will not change. The only way to kill is with commander damage.
Season of loss looks very good with Vren, The Relentless
it took seth until 4:55 of this video after all the spoilers for seth to realize he's been calling the classes from this set cases loll
FountainPort definitely goes in Baylen the Haymaker decks.
I’m with Richard on Fountainport. It’s a card that reads extremely good but it just looks like it will play poorly. I might play it in colorless to get another piece of card draw on land.
I could be surprised by it, and I might initially try it in Baylen because I plan to go landfall rocks, so turning a rock into card draw or getting stronk would be nice.
Glad to see Clifftop Lookout getting the shoutout. I think Wood Elves still beats it out, but it's in my #2 spot now.
Morgan seems like a cool guy, i like him
Caretakers Talent goes straight into my Brenard deck
Fountainport is like trading post on a land, can't think why I wouldn't really want to run it in any deck
3 mana rocks are bad if you care about making your decks as efficient as possible. I play casual commander with my friends, 3 mana rocks like patchwork are perfect for our pod
The fountain port sacks tokens cause it’s a fountain lol. It’s like flipping a coin in with your wish. You’re not throwing your kid in lol, sac your non-creatures.
It's always funny how often most of the crew, and players in general, get super hyped for Phyrexian Arena type draw at high CMC's but Promise of Power is almost bulk and never played