Sedative poison has its uses. It's mostly for saving time when you need to get an item off a character by avoiding a trip to the bathroom. I mostly use it to save time in Whittleton Creek.
@@mystikast I don't remember the specifics but I remember one level where I needed to get an item off an NPC and the emetic poison made them puke in an area with no place to hide the body so I used the sedative poison to get the item and maintain Silent Assassin rating.
@@mystikast the clue one of the bodygards in Whittleton Creek. or the loveletter for the story mission in santa fortuna now with freelance it did get a BIT better as it allows you to get weapons from them but even now its soly used for guards as it still has no good use on targets
Unsilenced pistols can actually be very useful! If nobody sees you shoot, guards will rush to where the gunshot originated. As long as you planned an escape route and are gone by the time they get there, you just pulled all the guards away from their post for about a minute. Silenced pistol kills are a last resort since they feel kind of boring to me, so I mostly use them to take out cameras instead. So silenced vs unsilenced really just determines whether I'm slipping past cameras, or carving out a path of distracted guards.
@@Jrppegg No you can't. You can only use silenced pistols as distractions if people here the bullet impact, and they don't necessarily cause panic. Unsilenced pistols will attract attention from further away, and with no need to land a shot in a specific location. Plus, the game is about having fun. To some people, it isn't about finding the most optimized method.
It’s funny, the Druzhina 34 ICA Arctic used to be an amazing weapon since you could use the sniper assassin ammo types like Shockwave and Wall-Piercing rounds in the main game mode. From hero to zero I guess.
@@K3vin_L wall piercing is extremely useful since you can literally hit a target while being nowhere near them and they can be inside a building. the shockwave on the other hand is basically a silent way of breaking things for accident kills from a mile away and also knocking people on their arse.
Im pretty sure it was unlockable back in hitman 2 too (but it wasn't "broken" back then) and when they released hitman 3 somehow they forgot to disable the ammo switch
Red tie kiwi has the special effect that it can distract 2 people. Or at least it had it the last time I used it, don't know if they've changed that since. Not that special but it was really useful in some elusive targets
I wish stuff like that had their special effects noted on the item, needing to find damage numbers of pistols and hidden special effects of items in comment sections and wikis is annoying.
This item isn't really supposed to be good, it's just a stun grenade for like combat playthroughs. But they should at least make it a bit stronger or give u 2 at once so u can use em a bit more that would be nice
Honestly the sedative poison is amazingly useful and kind of hilarious when you use it in New York and Chongqing because in a few spots on those maps there are A/C units that can be poisoned and if you turn on the A/C in the associated room (security office in new york, and break room in the chongqing ica facility respectively) you can cause a chain reaction of people finding unconscious bodies and then becoming unconscious themselves until you have an entire floor emptied in just a few minutes while you do other tasks.
Dunno for China but in New York there is chloroform super close by so it's at least for casual playthroughs kinda redundant. (But It's nice that the poision is still in the game, variety won't make the game worse)
Reminds me of Outside Xbox doing China. Jane using the ethyl poison to kill Imogen but forgot to opaque the windows and turn off the ventilation system 5th non target killed "No, stop! Stop investigating the poison room please!"
@@CheeseAndCrackers_ But, chloroform bottles also function as impact sedative grenades so keeping them for elsewhere and using a normal sedative vial is useful.
When you PLACE the Red tie kiwi it attracts the closest person, period. That means that targets won't send their guards to investigate or anything like that, you are able to separate the target from the group.
@@wildgold the red tie kiwi is useful for boosting like with muffins or violins to get out of bounds and as of current is the only item that can boost you in the entire game, making it extremely useful for maps like Sapienza.
A lot of these unlocks are basically just about having fun or making it more challenging if thats what you want. Doing everything super optimal is fun at first but it gets kind of boring after a while. Which is why I found freelancer so fun because not only were the amount of silenced weapons available at the start super limited making me actually use unsupressed guns, but also the side challenges to get extra money made me do things I would never do in regular play like getting unsupressed kills, guard kills which is usually discouraged and other hard challenges like SA no firearms which really removed a lot of my crutches for SA like the dart guns and shooting out cameras whoch made it so much fun again
The crystal ball was made with a secondary feature that was scrapped.. if you threw it and it broke, it’s glass shards would be an accident kill. When Professional mode was made, I grinded for it, only to see the feature was removed 😢
That was never the case? The crystal ball was useful back in HITMAN 2016, because at the time of its release, it was the only unlockable non-lethal melee...shortly after, the claw hammer was made unlockable, so now it's only useful for style points.
@@theduckergaming4767 , If I recall I saw a leaked video in action, then when Professional mode released, it was the first item I grinded for.. only to see if was just a destructible melee item.. oh well.
Just want to note here that the red tie kiwi briefly got its time in the spotlight. They released a patch that broke the muffin clip, making it so that the particles of broken objects no longer moved you. For some reason the kiwi items still worked for the glitch even though almost every other breakable item no longer did. Luckily IOI actually likes the muffin clip so they put it back the way it was pretty quickly, but for a brief moment the red tie kiwi was one of the best items in the game.
It hurts me to see the Red Tie Kiwi because could have been very useful if it wasn't destroyable for a throw. They also removed the squeak sound when stepping on it and that was a neat distraction to lure NPCs very close.
For number 5, you can use breakable objects to go out of bonds. This includes tops of roofs. In the freelancer update they removed it but IOI said that they knew this trick and will try to include it back
@@chickenfriedrice8990 it's really famous in speedrunning and one of the reasons this game is so fun to speedrun. It's nice to see devs care bout speedrunners and including the fun mostly harmless bugs back in for them.
the arctic rifle was nerfed early on because it had a glitch where it could use the sniper assassin ammo (wallbang/wall piercing) making missions a literal breeze
As far as I remember red tie kiwi was very useful in certain situations because it is the only distraction in the game that lures two people instead of one
Great video! I agree with most of the items, but i miss one thing: the bat (a new bat and HF championship bat) i just don’t see the purpose of bringing it with you (in a briefcase!!!) to any map when you have so much other non-lethal melee options. Literally, the briefcase Itself were you smuggle the bat in is a beter melee than the bat itself😅
1:49 I actually like the classic baller if for not much else than the aesthetic (plus if you do a kill everyone challenge if etc going quiet doesn’t matter) but the way you obtain it (through completing x amount of silent assassin challenges if I recall correctly) makes no sense since it means only really stealthy players will ever even get it completely alienating the kinda people that would like it.
What can I say, sad but true. I wish IOI spent some effort to overhaul our inventory and fix/remove stuff no one ever uses. Not gonna lie though, it feels good to actually find a niche use for a niche item.
I fully disagree. You want a healthy pool of good items and weapons that compete with each other. It's safe to say that performance-wise 85% of unlocks in this trilogy are useless.
Agreed, there’s way too many useless items. The druzhina arctic took way too long to unlock (although it was useful for grinding featured contracts challenges back when it still had wall piercing). Nice channel icon by the way
But like it's not really a problem... I'm not saying that's what u meant but just adding. Yeah it's kinda weird having 20 smgs and have all of them suck but it doesn't make the game too much worse. (Also it adds variety to freelancer now so that's pretty nice)
The kiwi is such a strange case. Why would a rubber toy break when thrown? It makes no sense, but the balancing doesn't make sense either. One single use distraction vs. 3 multi use distractions? What's the point? In my opinion, it would be fixed just by making it not break, and being able to step on it when it's on the floor to make noise. That way, it has an extra use that justifies taking it instead of 3 coins. Maybe even make it so that NPCS stepping on it make noise too, making them stop to investigate.
Pretty sure the explosive pen and explosive fountain pen are the very definition of a "joke item". There is one reason and one reason only you would ever use this weapon: it's unique and funny.
@@wildgold it would be way better if you could hand it to people that dont see through your disguise like walking up to them and just going "here you dropped this" then walking away and trigger the detonator
@@wildgold no i mean really just hand it to them the phone can still get picked up by the wrong person after thrown aside from that implementing some writing places could work like instead of poisoning a drink you rig an office table that explodes if the person using it sits down and activates the pen also i am trying to make it less useless so atleast give me some space to work in
The red tie kiwi is actually fantastic has it produces two different sounds when thrown, so it can attract two people to the source of the sound instead of one!
Sure, but you can do that with multiple different items, silenced pistols as well and I don't think that's a good enough reason to exclude them from the list.
Sedative poison is good, yet only good for the couple of ventilations throughout the series. If you want to remain silent assassin, you can knock out the guys in New York, whittletob creek, Bangkok, etc
I wish they gave us a silenced classicballer. I saw a mod that changes the mk.2 silverballer to that, but it only works in offline mode, so it is kinda useless
I agree about the non-silenced weapons 100%. Hitman is in no way a shooter. So when I see a non-silenced unlock pop up at the end of a mission I just roll my eyes and get frustrated I got an unlock I'll literally never use. It's even more ridiculous when you realize that you got to level 15 or whatever, just to unlock an un-silenced gun, that you can just take off of a knocked out guard anyway.
Well, not quite. Not many people know this, but Kiwi can distract 2 people simultaneously when thrown. It happens because Kiwi makes two separate distractions, 1st when it lands, and 2nd when it breaks & squeaks.
The best use I've found for concussion weapons is setting off explosion accident kills. For example, the many scooters in Mumbai. However, it is much better to do this with one of the ducky weapons, as they don't raise suspicion and can be remotely triggered. So I agree with your ranking. For the Red Tie Kiwi, this has a very specific use. It will distract two guards at once to the same location. It's not commonly in my arsenal, but in certain contracts it is very useful. Though still not a great unlock. Sedative poison is really amusing to use in the fumigator at Whittleton Creek and the AC unit in Haven Island basement. However, I say "amusing" because it often glitches, causing you to lose Silent Assassin.
1:50 How dare you, I think this pistol looks cool. It would be awesome if this game had (craftable/temporary/breakable?) silencers you could find in the map to make some of the unsilenced guns useful. Like a terrible one could last for just a single shot or two, craftable from a soda can. Could be an interesting mechanic that would fit the style of the new game mode
I don’t know if many people will see this comment but if you do the “useless” kiwi one use tools is know useful, I’m not sure if particle boosts are back but if it’s not then you can use the kiwi to muffin boost eg. in spaienza when you want to boost to the underground laboratory. I think it works as it breaks after one use rather then creating particles that are boostable.
The pen can be used when creating contracts to force people to use a loud explosive and not the beaching charge, but that’s the only use. You can set it it require the pen to get the kill, so silent breach charge doesn’t work. However, that’s the only use the pen has.
Concussion grenade is useful to take out the 2 guards next to each other on chongqing in the drone mission story. Easy SA SO and doing this stops the patrol
Another one for the list: Throwable items which are suspicious when being held. Why should i take a baton, which will pull aggro, when I simply can take a fish or literally anything else laying around?
I wish that similar to the really big weapons in briefcases you could “breakdown” the bigger smgs which would take a second or two but then you could store them in your pockets. This would give them a niche that actually makes sense.
red tie kiwi is actually really good because its the only item in the game (that i know of) that can lure 2 npcs at the same time. one investigates the poof of feather sound, and one goes for the impact sound
I think the reason sedative poison is in the game is that it carried over from earlier games. Unlike in modern Hitman, if you go back to, say, Blood Money, you couldn't knock someone out by choking them, throwing a blunt object, or hitting them with one. To knock someone out, you HAD to use sedative poison. That said, there are a few scenarios where it is the better option. See, in the bank mission, you can use sedative poison to knock out the guards in the security room through the ventilation system. A very niche use, and the game only has like 3 spots where this mechanic is used, but it exists is my point.
I like the system in hitman one where you could hold out most melee weapons or take them past frisk points, except for one use ones, in hard mode, it was a fun risk reward thing…
The molotov cocktail will always be a punch in the gut to the fans. The reason this games' replayability dwindles so much nowadays is because the fans have no fun way to kill targets. Personally this game is extremely boring, and if Freelancer isn't as amazing as it's hyped to be, I'm uninstalling it.
The arctic sniper was the earliest silenced sniper I could get in hitman 2, and it was a treat for awhile lol! Agree with it being far too hard to unlock compared to the sieger ghost :(
Silenced weapons are good for actually completing the mission "optimally" (I prefer SMGs myself), but unsilenced pistols like the Classicballer, Striker, or Bartoli are good if you don't care about Silent Assassin rating or have an escape route in mind. In Sapienza, you can take out the Twin and the Deceiver targets in the square or mansion by running to a crate. I took out Troutt with a Bartoli from the library and ran to a laundry room, and I took out the Twin in arcade mode with a Striker by the cafe stairs before hiding in the basement. To me, the most useless items are sawed-off shotguns or single-use melee items (either breakable or only good as weapons-I usually use the ICA Titanium Crowbar).
Or by making them count as accidents. I mean, who expects a freakin' grenade? Maybe give them a bigger blast radius or maybe make actually give you 5 or so. 3 would be fine too, but they are one time use. The shurikens I xan pick up again so I basicly am only limited by having to pick them up again every 3 throws. The grenades? Gone after one throw. I honestly dont mind the other breakable items, like come ln, they are there for shits and giggles, like snowballs, muffins, a fish and those things. I mean, who would seriously bring a snowglobe with them other than just for fun or for a game mechanic that attracts people through walls? Same goes for all those rubber duckies. Hitman ksn't a serious game, it can be if you want to, but it isn't hard to see the funny things this fame has to offer. From absurd lines that people start saying when you keep your choke hold going too long or the insanely dumb guards and targets. Like, on the Isle of Sgaíl there are the top 1 percent of people and those fucks still walk after every coin drop. The scared for his life and insanely rich Stuyvasant? Still bends over a railing ontopnof the highest building in the world for one measely coin with a skull and two silenced guns on it. I think there is a part of this community that takes these games way too seriously
@@wildgold I only used on first mission because i had objective to destroy cameras, not all that usefull but i had no choice, once i get any silenced pistol and emetic tranquilizer doing these will get simpler
Nah, most of the single use melees have their uses. Things like the brick, soda can, and crystal ball have a certain silent attack animation that pushes an NPC forward. This can be used to get accident kills, which are normally harder to get. Example: Trying to push the painter down the elevator shaft on Mumbai. Kicking him down it will force you to stand up, potentially exposing yourself to any NPCs in the lobby, but if you use a soda can's silent attack to knock him down the shaft, 47 will remain crouched and thus reduce your risk of getting caught.
I think you did a good job and provided valid points, but many of these items are not very useful because it’s about the challenge. Some of them like the Druzhina are just plain useless, but many others, like sedative poison or unsilenced pistols are for the challenge. After all, Hitman is meant to be open to any approach, and the items help make certain runs more challenging than usual.
The concussion grenades in form of "rubber duck" are very good for opening doors! or taking out evidence recorders without being lethal! Also the explosion can be usefull to spook npcs or lure them away so you have a clear path for SA/SO :-D you need to train with them if you actually throw them to pacify the npcs you want... use Freelancer to train! Also that explosion is helpful if you want to "push kill" somebody into a water say in Santa Fortuna BUT to many NPCs can see it ... a concussion rubber duck is PERFECT for this situations! Trust me i did it a lot
Items like loud weapons and destroyable throwables are nice for personal challenges. It's just annoying that there are so many of them. Same goes for the many reskins of actually useful items. I fully agree with sedative poisons though. It would be so much nicer if it would lead the NPC to find the nearest chair and fall to sleep without alarming anyone.
I'd love to see a few base pistols (and rifles for that matter) for aesthetics and base stats/uses, but with wide customization which lets to tailor them to be genuinely useful for certain situations. maybe one only intended for cameras, a longer range emetic gun (trade-off being lethal/alerting if too close), it really would be the best representation of how 47 would be in real life. John Wick certainly doesn't buy weapons off the shelf, much less need a snooty guy explaining the benefits of each mainstream gun. 47 would be at least a very capable gunsmith, and would want to tailor all his weapons.
Remote On-demand accident kills are blatantly overpowered. Shouldn't be mad about that being patched out. Molotov being number 1 is clearly a salt pick on recency.
I use the explosive pen for contracts where the target needs to be killed with a melee weapon and the body has to be hidden, if the target is near a ledge I can kill him from a distance and the explosion will throw them away. It's a very niche use, but an use nonetheless
probably my biggest wish to have been brought from Blood Money is upgradeable weapons. seriously the walls in the safehouse should be covered in scopes, supressors, stocks, magazines etc. rather than all the random ass weapons i'll never use. i especially don't need mk 1,2 and 3 or different colors of items that work exactly the same... that whole idea only exists to get people thinking about buying cosmetic dlc's
I'll be honest here and say this is pretty controversial. Some of these I can understand, but some I can't. I saw some of the comments here, and they explain the other stuff. Sedatives and Concussion grenades are good in freelancer. Sure it's not the base game, but it's good. Even though this was uploaded before freelancer released I'm just saying it. The ancestral fountain pen is good when you make a contract. You can really annoy people when you make it specified. People just bypass the explosive device kill with breaching charges. Breakable objects are very useful in speedruns though. Just being able to boost up onto places you aren't supposed to be in is good for speedruns. I mean Tuplapekoni a very good speedrunner and just uses these boosts a lot. Other smgs are cool too. They're pretty nice I suppose, and they can be useful at times. That's pretty much all I have to say.
sedatives are useful for ventilation systems but most maps have sedative near them, like new york, whittleton creek, chongqing and bangkok, so the two notable exceptions are mendoza and haven island both of those don't have a sedative on the map but have ventilation systems but yeah the tranq is so much better than the syringe that I've never used that one and I don't even see a use for it, the consumed sedative does have minor uses.
Sedative poison vials' sole use is easy SASO on Haven by putting the whole server facility to sleep at once (the vial should feel lucky there are no sources of sedative poison on haven lol)
I agree with sedative vial, but with syringe I don't believe you lose SA on body discovered. It also can cause a high level panic and allow you to run straight past enforcers. Tranq gun outclasses it, though; it's just not unlockable until hitman 3 missions if you're going for the whole trilogy in WoA. Kiwi can particle boost where muffins cannot anymore and has a place at top level speedruns. At least until muffins can particle boost again. Ancestral fountain pen is sortof a necessity in contracts if you're trying to make an explosion kill required without allowing players to use a breaching charge. The only alternative is not unlockable anymore. Molotov cocktails honestly ruined hitman speedrunning a bit for me, but my taste should never dictate what other people have fun with. Since its nerf I'd agree it's 100% the most pointless addition to the game. So really I guess my point is that ancestral fountain pen shouldn't be on this list, let alone that high, just because it actually does have a purpose and straight up adds an option to the game that wasn't there before. Everything else, yeah I pretty much agree with wholeheartedly.
My legitimate answer to about 90% of these items being in the game; *Filler* , they had all said and done and had an inventory problem, it was too bare. So they added in tons of useless loud guns and one use joke-style melee weapons just to create the illusion of a more dense inventory selection upon briefing/planning. IMO they should have just added more stealth based weapons and gear, instead of all the items that genuinely have no real use. Example of my own: you unlock SEVERAL shotguns throughout the game, multiple different kinds for multiple different achievements, yet they have ZERO practical use within the scoring realm of the game's design. There is NO reward for ANY "loud and aggressive" approach to missions, rendering super attention drawing weapons like Shotguns basically gag-items. I love these games and have invested alot of time and energy into all 3 titles, so dgmw, I'm not calling the game bad or shallow by any means. I just wish they had added things like blindfolds or restraints for targets, or even a forget-me syrume which could've been injected into witnesses. Etc. The possibilities were endless yet I personally feel as though they took the easy route by programming more gag-items than real ones as mission rewards 🙄
I find it funny how silent assassin is voided by someone being found who has fallen unconscious from sedative poison, but not a poison filled dart sticking out of their ass
Well, I agree that the other SMGs have little use, but the Dak has a lot of recoil, so if I was just going for a massacre instead of an actual challenge, I would go with the ICA Raptor, simply becuase it looks so cool
You know, for some of these. You could answer the question of why they're in the game very quickly. Because it's fun Throwing a pen at someone's head and watching them fly away isn't practical in the slightest, but it's fun! Bringing a shotgun in and blasting your target in the face. Again, not practical in the slightest, but it's fun! I'm guessing IO added some of these items just for that reason, because they want to make the game fun. I feel like you should take into account how much fun an item can be, along with how effective it is. Because I play the game with unpractical items and I have a blast while doing it :> Though I will say, there are some things I agree with you on, like the casual undercover outfit, that should probably be something grander. And the sniper, that should be less of a grind to get and more of a reward to earn. Because I was kinda wanting to grind it out but after seeing this, I might just use it in freelancer where I don't have to grind. :p
I am mad they didn’t add a Sterling Archer skin. Now THAT would deserve half a year of earning up to! Especially if it makes it so you can’t poison alcohol, only drink it all down.
I hated the sedative until blood money. Having someone that you KO'd for a disguise wake up and alert the entire map 4 minutes into the mission was always frustrating.
I used a concussion grenade to launch 2 targets off a platform and die a falling accident death. Its not useless. Although I prefer to use the concussion ducks over the grenade since it's a forbidden item.
I will say the sedative VIAL is useless while the sedative SYRINGE is actually pretty useful in the right scenario. Not as good as the tranq, but if you need only 1 KO and still want a pistol and not a suitcase + kalmer, you can take the syringe instead. I used it before on a guard that gets found and loses SA if you KO him any other way (including kalmer, he almost always sees you on master difficulty) for the special assignment Embrace of the Serpent
On the one hand, I get it, nerfs suck. On the other hand, the idea that spontaneous human combustion was ever able to be called an accident that would let you escape suspicion is stupid as hell
I disagree with number 5, breakable melee items allow you to go out of bounds and kill targets in unique ways. For instance if you place your brief case at the closest balcony corner to the mansion, throw a couple of bricks on the brief case and place a breaching charge close by, detonating the breaching charge could give you access to the mansion and you can snipe Marco Abiati from the mansion or the targets in the Author. In addition you can use this same trick to end up on the roof of the consulate or school in Marrakesh if you want to snipe your target from unconventional positions or get inside the bank directors office quickly in New York.
@@wildgold Sure, point taken, however it is still fun to find ways to make "non useful" items useful.With regard to everything else I am in total agreement and am very disappointed with the sedative poison getting players to lose their silent assassin status, like how the hell does that make sense if fatal poison retains silent assassin.
the red tie kiwi disappointed me because i spent so long grinding for it in hitman 2 just because i thought it was cute. Then I learned it was an illegal item in literally every map.
Sedative poison has its uses. It's mostly for saving time when you need to get an item off a character by avoiding a trip to the bathroom. I mostly use it to save time in Whittleton Creek.
to get what item?
@@mystikast I don't remember the specifics but I remember one level where I needed to get an item off an NPC and the emetic poison made them puke in an area with no place to hide the body so I used the sedative poison to get the item and maintain Silent Assassin rating.
@@storba3860 Oh interesting. Thank you for your input!
@@mystikast the clue one of the bodygards in Whittleton Creek.
or the loveletter for the story mission in santa fortuna
now with freelance it did get a BIT better as it allows you to get weapons from them but even now its soly used for guards as it still has no good use on targets
It also gets you money if it's a bonus in Freelancer mode 😀
Unsilenced pistols can actually be very useful! If nobody sees you shoot, guards will rush to where the gunshot originated. As long as you planned an escape route and are gone by the time they get there, you just pulled all the guards away from their post for about a minute.
Silenced pistol kills are a last resort since they feel kind of boring to me, so I mostly use them to take out cameras instead. So silenced vs unsilenced really just determines whether I'm slipping past cameras, or carving out a path of distracted guards.
Funny enough you can do the same thing with silenced pistols
@@Jrppegg No you can't. You can only use silenced pistols as distractions if people here the bullet impact, and they don't necessarily cause panic. Unsilenced pistols will attract attention from further away, and with no need to land a shot in a specific location.
Plus, the game is about having fun. To some people, it isn't about finding the most optimized method.
@@logarhythmic6859 If you shoot near a guard with a silenced pistol three times, it has the same effect.
@@deadmeme9980 I know that. I prefer playing the game to have more fun, not repeating the same strategy every time.
@@logarhythmic6859 Same here actually.
It’s funny, the Druzhina 34 ICA Arctic used to be an amazing weapon since you could use the sniper assassin ammo types like Shockwave and Wall-Piercing rounds in the main game mode. From hero to zero I guess.
When could you use those ammo types?
@@K3vin_L wall piercing is extremely useful since you can literally hit a target while being nowhere near them and they can be inside a building. the shockwave on the other hand is basically a silent way of breaking things for accident kills from a mile away and also knocking people on their arse.
@@joshhume_ Ik what they do, I just didn't know where or how you get them besides sniper assassin
@@K3vin_L it was when they first made the gun available for unlock. They patched it out.
Im pretty sure it was unlockable back in hitman 2 too (but it wasn't "broken" back then) and when they released hitman 3 somehow they forgot to disable the ammo switch
Red tie kiwi has the special effect that it can distract 2 people. Or at least it had it the last time I used it, don't know if they've changed that since. Not that special but it was really useful in some elusive targets
It still does, yes. Good to know someone is aware of this minor gimmick)
I wish stuff like that had their special effects noted on the item, needing to find damage numbers of pistols and hidden special effects of items in comment sections and wikis is annoying.
During the carryover I lost my red tie kiwi :(
@@TK-hr7lk My condolences 🙏
The concussion grenade is useful if the guards you are attacking are behind at least 2 doors to the closest npc
But why not just make it like the fire extinguisher and make the knockouts count as accidents? You only get to use it once so it's not like it's OP.
Actually, for concussion explosives, it’s only one door
This item isn't really supposed to be good, it's just a stun grenade for like combat playthroughs. But they should at least make it a bit stronger or give u 2 at once so u can use em a bit more that would be nice
Freelancer fixed this
Or just don’t get into combat in the first place?
Honestly the sedative poison is amazingly useful and kind of hilarious when you use it in New York and Chongqing because in a few spots on those maps there are A/C units that can be poisoned and if you turn on the A/C in the associated room (security office in new york, and break room in the chongqing ica facility respectively) you can cause a chain reaction of people finding unconscious bodies and then becoming unconscious themselves until you have an entire floor emptied in just a few minutes while you do other tasks.
Dunno for China but in New York there is chloroform super close by so it's at least for casual playthroughs kinda redundant. (But It's nice that the poision is still in the game, variety won't make the game worse)
And, because no poisoned bodies break silent assassin (not even lethal poison), this is entirely viable in SA runs
Reminds me of Outside Xbox doing China. Jane using the ethyl poison to kill Imogen but forgot to opaque the windows and turn off the ventilation system
5th non target killed
"No, stop! Stop investigating the poison room please!"
In all the ventilation poison opportunities there is chloroform close to the vent
@@CheeseAndCrackers_ But, chloroform bottles also function as impact sedative grenades so keeping them for elsewhere and using a normal sedative vial is useful.
When you PLACE the Red tie kiwi it attracts the closest person, period. That means that targets won't send their guards to investigate or anything like that, you are able to separate the target from the group.
I believe that works with the phones as well.
Just use phones
Or ducks
@@wildgold the red tie kiwi is useful for boosting like with muffins or violins to get out of bounds and as of current is the only item that can boost you in the entire game, making it extremely useful for maps like Sapienza.
@@deathmanor4155 Just because an item has an extremely niche use for a very small percentage of the playerbase, doesn't mean it's a great item.
A lot of these unlocks are basically just about having fun or making it more challenging if thats what you want. Doing everything super optimal is fun at first but it gets kind of boring after a while. Which is why I found freelancer so fun because not only were the amount of silenced weapons available at the start super limited making me actually use unsupressed guns, but also the side challenges to get extra money made me do things I would never do in regular play like getting unsupressed kills, guard kills which is usually discouraged and other hard challenges like SA no firearms which really removed a lot of my crutches for SA like the dart guns and shooting out cameras whoch made it so much fun again
Not every item has to exist to give you SA
i feel like most of the fun of hitman is the creativity and stuff like that not a rank
@Grayson-tk5hn true. But the best way surely is sa
Like a real hitman
@@Grayson-tk5hn Agreed, but for me it's creativity to get the sa, otherwise it's just for fun (keyword just)
@@mikeadams7904 no the best way is the funniest way
SEXUAL ASSAULT?? 🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨
The crystal ball was made with a secondary feature that was scrapped.. if you threw it and it broke, it’s glass shards would be an accident kill.
When Professional mode was made, I grinded for it, only to see the feature was removed 😢
That was never the case? The crystal ball was useful back in HITMAN 2016, because at the time of its release, it was the only unlockable non-lethal melee...shortly after, the claw hammer was made unlockable, so now it's only useful for style points.
@@theduckergaming4767 , If I recall I saw a leaked video in action, then when Professional mode released, it was the first item I grinded for.. only to see if was just a destructible melee item.. oh well.
Just want to note here that the red tie kiwi briefly got its time in the spotlight. They released a patch that broke the muffin clip, making it so that the particles of broken objects no longer moved you. For some reason the kiwi items still worked for the glitch even though almost every other breakable item no longer did.
Luckily IOI actually likes the muffin clip so they put it back the way it was pretty quickly, but for a brief moment the red tie kiwi was one of the best items in the game.
It hurts me to see the Red Tie Kiwi because could have been very useful if it wasn't destroyable for a throw. They also removed the squeak sound when stepping on it and that was a neat distraction to lure NPCs very close.
Aww i forgot about that. That's a shame they should patch that in again.
It has a secret ability though, it distracts and lures 2 guards instead of 1. Helpful to avoid frisk zones or get past for SASO.
For number 5, you can use breakable objects to go out of bonds. This includes tops of roofs. In the freelancer update they removed it but IOI said that they knew this trick and will try to include it back
Gotta respect that they’re keeping a bug in the game
How did that work?
@@chickenfriedrice8990 it's really famous in speedrunning and one of the reasons this game is so fun to speedrun. It's nice to see devs care bout speedrunners and including the fun mostly harmless bugs back in for them.
Pretty sure it was the same thing with the homing briefcase, they put it back in because players liked it
it got patched with freelancer
I love unsilenced weapons. Especially the matador type ones that are extra loud and go through multiple people at once.
the arctic rifle was nerfed early on because it had a glitch where it could use the sniper assassin ammo (wallbang/wall piercing) making missions a literal breeze
Ah cmon they should have kept that in. That would have been cool.
As far as I remember red tie kiwi was very useful in certain situations because it is the only distraction in the game that lures two people instead of one
Great video! I agree with most of the items, but i miss one thing: the bat (a new bat and HF championship bat) i just don’t see the purpose of bringing it with you (in a briefcase!!!) to any map when you have so much other non-lethal melee options. Literally, the briefcase Itself were you smuggle the bat in is a beter melee than the bat itself😅
clown go bonk
1:49 I actually like the classic baller if for not much else than the aesthetic (plus if you do a kill everyone challenge if etc going quiet doesn’t matter) but the way you obtain it (through completing x amount of silent assassin challenges if I recall correctly) makes no sense since it means only really stealthy players will ever even get it completely alienating the kinda people that would like it.
5:17 6. Destroyable melees are very useful in the speed running community as you can boost over stairs, railings, and a few other things
What can I say, sad but true. I wish IOI spent some effort to overhaul our inventory and fix/remove stuff no one ever uses. Not gonna lie though, it feels good to actually find a niche use for a niche item.
Fix balancing to
I completely disagree more content will never be a bad thing if it doesn’t mess with other content.
GTA5 removing cars “nobody uses” ruined the game
Agreed. So much useless filler.
Destroyable melee weapons are essential for speedrunning. And I think that more items are always better, doesn’t matter how effective they are.
I fully disagree. You want a healthy pool of good items and weapons that compete with each other. It's safe to say that performance-wise 85% of unlocks in this trilogy are useless.
Agreed, there’s way too many useless items. The druzhina arctic took way too long to unlock (although it was useful for grinding featured contracts challenges back when it still had wall piercing). Nice channel icon by the way
But like it's not really a problem... I'm not saying that's what u meant but just adding. Yeah it's kinda weird having 20 smgs and have all of them suck but it doesn't make the game too much worse. (Also it adds variety to freelancer now so that's pretty nice)
@@fleggy5050 yeah true
Destoryable melee items can be used to glitch over walls because it will give you the height to go over the wall.
I never knew how to do that¤ I tried a lot with no success
The kiwi is such a strange case. Why would a rubber toy break when thrown? It makes no sense, but the balancing doesn't make sense either. One single use distraction vs. 3 multi use distractions? What's the point?
In my opinion, it would be fixed just by making it not break, and being able to step on it when it's on the floor to make noise. That way, it has an extra use that justifies taking it instead of 3 coins. Maybe even make it so that NPCS stepping on it make noise too, making them stop to investigate.
Pretty sure the explosive pen and explosive fountain pen are the very definition of a "joke item". There is one reason and one reason only you would ever use this weapon: it's unique and funny.
And it belongs on this list
@@wildgold it would be way better if you could hand it to people that dont see through your disguise
like walking up to them and just going "here you dropped this"
then walking away and trigger the detonator
@@Zanta100 That's the explosive phone
@@wildgold no i mean really just hand it to them
the phone can still get picked up by the wrong person after thrown
aside from that implementing some writing places could work
like instead of poisoning a drink you rig an office table that explodes if the person using it sits down and activates the pen
also i am trying to make it less useless so atleast give me some space to work in
The red tie kiwi is actually fantastic has it produces two different sounds when thrown, so it can attract two people to the source of the sound instead of one!
sedative is sometimes useful to get an item off an npc out in the open and to keep silent, but even then the tranq is way better
Loud pistols can be used to lure multiple guards away from places you need to go with the noise.
Sure, but you can do that with multiple different items, silenced pistols as well and I don't think that's a good enough reason to exclude them from the list.
Love the fact that freelancer will make use of the other items you wouldn't normally use.
Sedative poison is good, yet only good for the couple of ventilations throughout the series. If you want to remain silent assassin, you can knock out the guys in New York, whittletob creek, Bangkok, etc
I wish they gave us a silenced classicballer. I saw a mod that changes the mk.2 silverballer to that, but it only works in offline mode, so it is kinda useless
Isn't that what the shortballer is?
@@Boredasfuck29 nope. It has a different model. Take a look at the classicballer (the in-game one, without a silencer) and at the shortballer.
I agree about the non-silenced weapons 100%. Hitman is in no way a shooter. So when I see a non-silenced unlock pop up at the end of a mission I just roll my eyes and get frustrated I got an unlock I'll literally never use. It's even more ridiculous when you realize that you got to level 15 or whatever, just to unlock an un-silenced gun, that you can just take off of a knocked out guard anyway.
i remember unlocking the red tie kiwi a year ago and thinking it was the coolest and funniest thing ever, though it's really useless
Well, not quite. Not many people know this, but Kiwi can distract 2 people simultaneously when thrown. It happens because Kiwi makes two separate distractions, 1st when it lands, and 2nd when it breaks & squeaks.
@@Leo-ym5xn i didn't know that! i'll try it sometime
The best use I've found for concussion weapons is setting off explosion accident kills. For example, the many scooters in Mumbai. However, it is much better to do this with one of the ducky weapons, as they don't raise suspicion and can be remotely triggered. So I agree with your ranking.
For the Red Tie Kiwi, this has a very specific use. It will distract two guards at once to the same location. It's not commonly in my arsenal, but in certain contracts it is very useful. Though still not a great unlock.
Sedative poison is really amusing to use in the fumigator at Whittleton Creek and the AC unit in Haven Island basement. However, I say "amusing" because it often glitches, causing you to lose Silent Assassin.
1:50 How dare you, I think this pistol looks cool. It would be awesome if this game had (craftable/temporary/breakable?) silencers you could find in the map to make some of the unsilenced guns useful. Like a terrible one could last for just a single shot or two, craftable from a soda can. Could be an interesting mechanic that would fit the style of the new game mode
I don’t know if many people will see this comment but if you do the “useless” kiwi one use tools is know useful, I’m not sure if particle boosts are back but if it’s not then you can use the kiwi to muffin boost eg. in spaienza when you want to boost to the underground laboratory. I think it works as it breaks after one use rather then creating particles that are boostable.
The pen can be used when creating contracts to force people to use a loud explosive and not the beaching charge, but that’s the only use. You can set it it require the pen to get the kill, so silent breach charge doesn’t work. However, that’s the only use the pen has.
I assumed it was for when you somehow couldn’t reach the target, and wanted to blast them over an edge or something to hide their body. Niche indeed.
Concussion grenade is useful to take out the 2 guards next to each other on chongqing in the drone mission story. Easy SA SO and doing this stops the patrol
God dammit.. I went and ground out the mastery for that Molotov Cocktail purely because you recommended it in that previous Top 10 video.
Appreciate the hitman content like this. I'm sure everyone knows freeze but I like content like this. I'm excited for freelancer great vid!
Another one for the list: Throwable items which are suspicious when being held.
Why should i take a baton, which will pull aggro, when I simply can take a fish or literally anything else laying around?
I wish that similar to the really big weapons in briefcases you could “breakdown” the bigger smgs which would take a second or two but then you could store them in your pockets. This would give them a niche that actually makes sense.
Hey, WildGold! Keep up the great work! Really enjoying the 100% review vids! Have a great day!
you gotta admit, the red tie kiwi is adorable.
destroyable mele weapons are mainly used to boost up, its the best items for speedruns
Probably not the best but it’s up there
Crystal ball and pool ball have the fastest throwing animations in the game, very helpful for speedrunning
I like how freelancer makes all this stuff useful, sometimes you don’t have a silenced gun.
Unsilenced pistols are fun for when you want to go killing mode.
red tie kiwi is actually really good because its the only item in the game (that i know of) that can lure 2 npcs at the same time. one investigates the poof of feather sound, and one goes for the impact sound
Even with that it's still completely useless.
I think the reason sedative poison is in the game is that it carried over from earlier games. Unlike in modern Hitman, if you go back to, say, Blood Money, you couldn't knock someone out by choking them, throwing a blunt object, or hitting them with one. To knock someone out, you HAD to use sedative poison. That said, there are a few scenarios where it is the better option. See, in the bank mission, you can use sedative poison to knock out the guards in the security room through the ventilation system. A very niche use, and the game only has like 3 spots where this mechanic is used, but it exists is my point.
I like how freelancer will make sedative poison a challenge
Yeah ,but you can achieve it with a tranq as well I believe
I like the system in hitman one where you could hold out most melee weapons or take them past frisk points, except for one use ones, in hard mode, it was a fun risk reward thing…
The molotov cocktail will always be a punch in the gut to the fans. The reason this games' replayability dwindles so much nowadays is because the fans have no fun way to kill targets. Personally this game is extremely boring, and if Freelancer isn't as amazing as it's hyped to be, I'm uninstalling it.
The arctic sniper was the earliest silenced sniper I could get in hitman 2, and it was a treat for awhile lol! Agree with it being far too hard to unlock compared to the sieger ghost :(
Silenced weapons are good for actually completing the mission "optimally" (I prefer SMGs myself), but unsilenced pistols like the Classicballer, Striker, or Bartoli are good if you don't care about Silent Assassin rating or have an escape route in mind. In Sapienza, you can take out the Twin and the Deceiver targets in the square or mansion by running to a crate. I took out Troutt with a Bartoli from the library and ran to a laundry room, and I took out the Twin in arcade mode with a Striker by the cafe stairs before hiding in the basement.
To me, the most useless items are sawed-off shotguns or single-use melee items (either breakable or only good as weapons-I usually use the ICA Titanium Crowbar).
Haha you had me dying at Red Tie Kiwi.. didn't even need words, this one speaks for itself haha
I think the concussion, flash, and frag Grenades would be more useful if you get 3 of them like the shurikens
That could help!
Or by making them count as accidents. I mean, who expects a freakin' grenade? Maybe give them a bigger blast radius or maybe make actually give you 5 or so. 3 would be fine too, but they are one time use. The shurikens I xan pick up again so I basicly am only limited by having to pick them up again every 3 throws. The grenades? Gone after one throw.
I honestly dont mind the other breakable items, like come ln, they are there for shits and giggles, like snowballs, muffins, a fish and those things. I mean, who would seriously bring a snowglobe with them other than just for fun or for a game mechanic that attracts people through walls?
Same goes for all those rubber duckies. Hitman ksn't a serious game, it can be if you want to, but it isn't hard to see the funny things this fame has to offer. From absurd lines that people start saying when you keep your choke hold going too long or the insanely dumb guards and targets. Like, on the Isle of Sgaíl there are the top 1 percent of people and those fucks still walk after every coin drop. The scared for his life and insanely rich Stuyvasant? Still bends over a railing ontopnof the highest building in the world for one measely coin with a skull and two silenced guns on it.
I think there is a part of this community that takes these games way too seriously
Funnily enough, the ducks are more useful than most remote explosives in my experience because guards don’t get rid of them!
the unsilenced pistol has a purpose now since with freelancer update its default pistol when you start
Bro, I haven't used it once, I just went without a pistol, until I got my hands on the kruger
@@wildgold I only used on first mission because i had objective to destroy cameras, not all that usefull but i had no choice, once i get any silenced pistol and emetic tranquilizer doing these will get simpler
WildGold: Destructible melee weapons suck!
*Knock knock, the Breaching Charge Mk III is here*
Nah, most of the single use melees have their uses. Things like the brick, soda can, and crystal ball have a certain silent attack animation that pushes an NPC forward. This can be used to get accident kills, which are normally harder to get. Example: Trying to push the painter down the elevator shaft on Mumbai. Kicking him down it will force you to stand up, potentially exposing yourself to any NPCs in the lobby, but if you use a soda can's silent attack to knock him down the shaft, 47 will remain crouched and thus reduce your risk of getting caught.
I think you did a good job and provided valid points, but many of these items are not very useful because it’s about the challenge. Some of them like the Druzhina are just plain useless, but many others, like sedative poison or unsilenced pistols are for the challenge. After all, Hitman is meant to be open to any approach, and the items help make certain runs more challenging than usual.
Honestly i like using the non-silenced guns for giving myself a challenge or go John Wick Mode in some maps, but I agree with this list
The concussion grenades in form of "rubber duck" are very good for opening doors! or taking out evidence recorders without being lethal! Also the explosion can be usefull to spook npcs or lure them away so you have a clear path for SA/SO :-D you need to train with them if you actually throw them to pacify the npcs you want... use Freelancer to train! Also that explosion is helpful if you want to "push kill" somebody into a water say in Santa Fortuna BUT to many NPCs can see it ... a concussion rubber duck is PERFECT for this situations! Trust me i did it a lot
Items like loud weapons and destroyable throwables are nice for personal challenges. It's just annoying that there are so many of them. Same goes for the many reskins of actually useful items.
I fully agree with sedative poisons though. It would be so much nicer if it would lead the NPC to find the nearest chair and fall to sleep without alarming anyone.
I love the classicballer beautiful there’s so many silenced pistols and it’s nice to have a change and it looks cool so that’s a plus
I'd love to see a few base pistols (and rifles for that matter) for aesthetics and base stats/uses, but with wide customization which lets to tailor them to be genuinely useful for certain situations. maybe one only intended for cameras, a longer range emetic gun (trade-off being lethal/alerting if too close), it really would be the best representation of how 47 would be in real life.
John Wick certainly doesn't buy weapons off the shelf, much less need a snooty guy explaining the benefits of each mainstream gun. 47 would be at least a very capable gunsmith, and would want to tailor all his weapons.
Remote On-demand accident kills are blatantly overpowered. Shouldn't be mad about that being patched out. Molotov being number 1 is clearly a salt pick on recency.
I use the explosive pen for contracts where the target needs to be killed with a melee weapon and the body has to be hidden, if the target is near a ledge I can kill him from a distance and the explosion will throw them away. It's a very niche use, but an use nonetheless
probably my biggest wish to have been brought from Blood Money is upgradeable weapons. seriously the walls in the safehouse should be covered in scopes, supressors, stocks, magazines etc. rather than all the random ass weapons i'll never use.
i especially don't need mk 1,2 and 3 or different colors of items that work exactly the same...
that whole idea only exists to get people thinking about buying cosmetic dlc's
I made a contract a while back where you gotta eliminate Dino Basco using the Red-Tie Kiwi via the throw glitch.
What platform and contract ID?
I'll be honest here and say this is pretty controversial. Some of these I can understand, but some I can't. I saw some of the comments here, and they explain the other stuff. Sedatives and Concussion grenades are good in freelancer. Sure it's not the base game, but it's good. Even though this was uploaded before freelancer released I'm just saying it. The ancestral fountain pen is good when you make a contract. You can really annoy people when you make it specified. People just bypass the explosive device kill with breaching charges. Breakable objects are very useful in speedruns though. Just being able to boost up onto places you aren't supposed to be in is good for speedruns. I mean Tuplapekoni a very good speedrunner and just uses these boosts a lot. Other smgs are cool too. They're pretty nice I suppose, and they can be useful at times. That's pretty much all I have to say.
"Why would anyone use breakable melees?"
My man has not learned the power of the muffin boost.
For breakable melee, you can use them to particle boost
RIP Electro-phone… I still miss you to this day
sedatives are useful for ventilation systems but most maps have sedative near them, like new york, whittleton creek, chongqing and bangkok, so the two notable exceptions are mendoza and haven island both of those don't have a sedative on the map but have ventilation systems but yeah the tranq is so much better than the syringe that I've never used that one and I don't even see a use for it, the consumed sedative does have minor uses.
I know casual undercover looks weird but there is one mission where it looks acceptable it's the illusions of the grandeur
Also explosive compound should be here, doesn’t work for canons and it doesn’t count as an accident kill
Sedative poison vials' sole use is easy SASO on Haven by putting the whole server facility to sleep at once (the vial should feel lucky there are no sources of sedative poison on haven lol)
I agree with sedative vial, but with syringe I don't believe you lose SA on body discovered. It also can cause a high level panic and allow you to run straight past enforcers. Tranq gun outclasses it, though; it's just not unlockable until hitman 3 missions if you're going for the whole trilogy in WoA.
Kiwi can particle boost where muffins cannot anymore and has a place at top level speedruns. At least until muffins can particle boost again.
Ancestral fountain pen is sortof a necessity in contracts if you're trying to make an explosion kill required without allowing players to use a breaching charge. The only alternative is not unlockable anymore.
Molotov cocktails honestly ruined hitman speedrunning a bit for me, but my taste should never dictate what other people have fun with. Since its nerf I'd agree it's 100% the most pointless addition to the game.
So really I guess my point is that ancestral fountain pen shouldn't be on this list, let alone that high, just because it actually does have a purpose and straight up adds an option to the game that wasn't there before. Everything else, yeah I pretty much agree with wholeheartedly.
To be fair though, a molotov counting as an accident was a bit ridiculous. Accidents should be rewarded for more careful planning
Worst unlocks for me is how you open a stash in Freelancer and it's just full of junk you could just grab in a trash container nearby
My legitimate answer to about 90% of these items being in the game; *Filler* , they had all said and done and had an inventory problem, it was too bare. So they added in tons of useless loud guns and one use joke-style melee weapons just to create the illusion of a more dense inventory selection upon briefing/planning. IMO they should have just added more stealth based weapons and gear, instead of all the items that genuinely have no real use. Example of my own: you unlock SEVERAL shotguns throughout the game, multiple different kinds for multiple different achievements, yet they have ZERO practical use within the scoring realm of the game's design. There is NO reward for ANY "loud and aggressive" approach to missions, rendering super attention drawing weapons like Shotguns basically gag-items. I love these games and have invested alot of time and energy into all 3 titles, so dgmw, I'm not calling the game bad or shallow by any means. I just wish they had added things like blindfolds or restraints for targets, or even a forget-me syrume which could've been injected into witnesses. Etc. The possibilities were endless yet I personally feel as though they took the easy route by programming more gag-items than real ones as mission rewards 🙄
I have no problem with breakable melee items, they're for destroying cameras and you don't have to worry about picking them back up
I find it funny how silent assassin is voided by someone being found who has fallen unconscious from sedative poison, but not a poison filled dart sticking out of their ass
The pen is a James Bond reference and it's purpose is psychological, Turing players into 00-47
Well, I agree that the other SMGs have little use, but the Dak has a lot of recoil, so if I was just going for a massacre instead of an actual challenge, I would go with the ICA Raptor, simply becuase it looks so cool
do not disrespect my squeaky kiwi like that!!!!!!!111
It disrespects itself
You know, for some of these. You could answer the question of why they're in the game very quickly.
Because it's fun
Throwing a pen at someone's head and watching them fly away isn't practical in the slightest, but it's fun!
Bringing a shotgun in and blasting your target in the face. Again, not practical in the slightest, but it's fun!
I'm guessing IO added some of these items just for that reason, because they want to make the game fun.
I feel like you should take into account how much fun an item can be, along with how effective it is. Because I play the game with unpractical items and I have a blast while doing it :>
Though I will say, there are some things I agree with you on, like the casual undercover outfit, that should probably be something grander.
And the sniper, that should be less of a grind to get and more of a reward to earn. Because I was kinda wanting to grind it out but after seeing this, I might just use it in freelancer where I don't have to grind. :p
You take that back right now, the red tie kiwi did nothing to deserve being called useless. He is just a little guy
I only once used number 3. In Escalation mission on Dartmoor.
I am mad they didn’t add a Sterling Archer skin. Now THAT would deserve half a year of earning up to! Especially if it makes it so you can’t poison alcohol, only drink it all down.
I grinded for the ICA Classicballer because it's swag
In older games the anaesthetic/sedative were a MUST to get Silent Assassin. Nowadays with choking? Its sad
I hated the sedative until blood money. Having someone that you KO'd for a disguise wake up and alert the entire map 4 minutes into the mission was always frustrating.
you forgot flash bangs, they don't blind anyone long enough to get anything done
I used a concussion grenade to launch 2 targets off a platform and die a falling accident death. Its not useless. Although I prefer to use the concussion ducks over the grenade since it's a forbidden item.
I will say the sedative VIAL is useless while the sedative SYRINGE is actually pretty useful in the right scenario.
Not as good as the tranq, but if you need only 1 KO and still want a pistol and not a suitcase + kalmer, you can take the syringe instead.
I used it before on a guard that gets found and loses SA if you KO him any other way (including kalmer, he almost always sees you on master difficulty) for the special assignment Embrace of the Serpent
Sedative vial isn't useless if you want an option to obtain items a non target NPC is carrying without killing them.
On the one hand, I get it, nerfs suck. On the other hand, the idea that spontaneous human combustion was ever able to be called an accident that would let you escape suspicion is stupid as hell
The only problem with this game is that literally 90% of all stuff is completely useless and im not even including suits
If you are creative you can find some kind of a use for most,
I disagree with number 5, breakable melee items allow you to go out of bounds and kill targets in unique ways. For instance if you place your brief case at the closest balcony corner to the mansion, throw a couple of bricks on the brief case and place a breaching charge close by, detonating the breaching charge could give you access to the mansion and you can snipe Marco Abiati from the mansion or the targets in the Author. In addition you can use this same trick to end up on the roof of the consulate or school in Marrakesh if you want to snipe your target from unconventional positions or get inside the bank directors office quickly in New York.
Just because you've found an extremely niche use for that item, doesn't automatically make it useful for everyone else.
@@wildgold Sure, point taken, however it is still fun to find ways to make "non useful" items useful.With regard to everything else I am in total agreement and am very disappointed with the sedative poison getting players to lose their silent assassin status, like how the hell does that make sense if fatal poison retains silent assassin.
the red tie kiwi disappointed me because i spent so long grinding for it in hitman 2 just because i thought it was cute. Then I learned it was an illegal item in literally every map.