Unreal 4 - Project Acoustics - Wwise - FireWorks VR
Вставка
- Опубліковано 23 лип 2019
- Please use headphones.
I created a level with Fireworks and an explosion to challenge my technical sound design abilities and further test the Project Acoustic audio engine, Wwise and it's convolution reverb.
This level uses a system to calculate between the location of the player and the explosion adding delay based on distance.
Mortar: sketchfab.com/3d-models/morta... - Ігри
some high pass filter is needed……