Unreal 4 - Project Acoustics - Wwise - FireWorks VR

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  • Опубліковано 23 лип 2019
  • Please use headphones.
    I created a level with Fireworks and an explosion to challenge my technical sound design abilities and further test the Project Acoustic audio engine, Wwise and it's convolution reverb.
    This level uses a system to calculate between the location of the player and the explosion adding delay based on distance.
    Mortar: sketchfab.com/3d-models/morta...
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