Making a Tier List From Randomly Generated TF2 Weapons

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  • Опубліковано 17 січ 2021
  • The weapon generator knows no limits to its craziness. Except for balance, apparently. Let me know if you disagree with any placements!
    Weapon generator: orteil.dashnet.org/randomgen/?...
    Join the community!
    My other channel: / @bluesnest
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  • Ігри

КОМЕНТАРІ • 1,5 тис.

  • @lordpumpkinhead265
    @lordpumpkinhead265 3 роки тому +3428

    This website:
    Pros: Yes
    Cons: -15 Max Health

    • @lpmatthews7387
      @lpmatthews7387 3 роки тому +320

      Pros: always crit, +50 max hp, +3 hp a second, -50% fire and arrow damage, +69% ammo capacity
      Cons: +100% environmental damage
      No random crits

    • @usernametaken017
      @usernametaken017 3 роки тому +122

      @@lpmatthews7387 -5 hp
      +arrow damage

    • @usernametaken017
      @usernametaken017 3 роки тому +72

      No numbers, just arrow damage

    • @levirain6857
      @levirain6857 3 роки тому +40

      @@usernametaken017 Give it scout so the arrow damage doesn't even work

    • @darthvader2994
      @darthvader2994 3 роки тому +24

      Don't forget fall damage vulnerability

  • @KR-wl5yd
    @KR-wl5yd 3 роки тому +3672

    "Critical Hits on crouching players"
    Ah so it's a friendly killer weapon.

    • @GamingPenguien
      @GamingPenguien 3 роки тому +50

      hell yeah

    • @usernametaken017
      @usernametaken017 3 роки тому +235

      The "you can't have fun the wrong way" weapon

    • @stegasilas9443
      @stegasilas9443 3 роки тому +196

      also it would kill rocket jumpers faster because you get better jumps when you're crouching and 99% of the time when you're rocket jumping you're crouching

    • @deadpunisher4584
      @deadpunisher4584 3 роки тому +91

      Well, it would be a trolldier slayer since to strafe they have to crouch

    • @MasterChaosL100
      @MasterChaosL100 3 роки тому +68

      May I remind people that crouch jumping is a thing. Your not crouching on the ground but you are hitting crouch, which means any player trying to crouch jump is going to be affected.

  • @bDe4d
    @bDe4d 3 роки тому +2140

    I got a rocket launcher that.. Gives 95% resistance from bullets.. And has no random crits.. *PERFECTLY BALANCED*

    • @playday663
      @playday663 3 роки тому +165

      As all weapons should be

    • @happyfireballman9633
      @happyfireballman9633 3 роки тому +104

      No, um you see random crits are fair and balanced

    • @happyfireballman9633
      @happyfireballman9633 3 роки тому +34

      Plus could bushwacka be a god weapon in medieval mode if sniper could use jarate?

    • @kingpenguin5825
      @kingpenguin5825 3 роки тому +38

      Every thing except other soldiers pyros and Demos are fucked

    • @SomethingBoutEclipse
      @SomethingBoutEclipse 3 роки тому +47

      I tried the randomizer out and got a pistol with the con: -100% damage on wearer.
      Does that mean it can’t do shit, right?

  • @Jordan-ty7zd
    @Jordan-ty7zd 3 роки тому +2065

    Almost every weapon is either really good or complete shit. That makes the “Generates a balanced weapon” even funnier

    • @unklekirk
      @unklekirk 3 роки тому +167

      Generates a balanced amount of weapons

    • @sf1348
      @sf1348 3 роки тому +4

      0

    • @imvrysad7315
      @imvrysad7315 3 роки тому +95

      i got this
      A new stickybomb launcher for the Demoman:
      Pros:-0.4 priming time
      Cons:+0.8 priming time

    • @aids571
      @aids571 3 роки тому +74

      @@imvrysad7315 even better idea.
      New medigun for medic
      Pros: 100% Uber rate
      Cons: No Uber

    • @imvrysad7315
      @imvrysad7315 3 роки тому +5

      @@aids571??? Did you just make that or the generator did

  • @notnottheslam-jamfrancisco9262
    @notnottheslam-jamfrancisco9262 3 роки тому +2162

    The on kill douses enemy in mad milk just means you kill them and essentially spit on thier grave out of disrespect

    • @SniperOnSunday
      @SniperOnSunday 3 роки тому +276

      *coom on their grave

    • @anonymousburrito4743
      @anonymousburrito4743 3 роки тому +159

      i feel like if it were an actual weapon, its would be nicknamed "the cumshot"
      makes sense to me at least

    • @mcprince5098
      @mcprince5098 3 роки тому +91

      @@anonymousburrito4743 The Moneyshot

    • @mistasfavouritememory2966
      @mistasfavouritememory2966 3 роки тому +67

      @@Rodrigo-kq3js it is mad milk is a milk like substance, how much u wanna bet theres a miss pauling figure in there

    • @7evenZee
      @7evenZee 3 роки тому +36

      Wouldn't it work for dead ringer spys?

  • @HamStar_
    @HamStar_ 3 роки тому +1594

    This just makes me want more seemingly-useless effects in TF2
    "Guaranteed crits against crouching players" is gold and needs to be real

    • @israelwood2926
      @israelwood2926 3 роки тому +224

      Hoovy killer

    • @FallinWizard
      @FallinWizard 3 роки тому +180

      anti spy-crab

    • @blizzardkiehn2508
      @blizzardkiehn2508 3 роки тому +200

      On kill: Douse every enemy player in spawn in water
      On kill: Set yourself on fire (pyro only)
      On assist: Lose 1 max health
      +50% jar resistance
      -5% sapper resistance
      On death: Refill charge meter
      Environmental damage cannot hurt you past 1 health
      On death: Die
      On kill: Destroy all stickies (sticky launcher only)
      On sentry kill: Gain 1 metal
      On hit: Gain 25% ubercharge (medigun only)
      While crouched: Die

    • @blizzardkiehn2508
      @blizzardkiehn2508 3 роки тому +63

      Cannot scope while crouched

    • @someoneelse4811
      @someoneelse4811 3 роки тому +27

      Maybe that could be the benefit of some sort of "Try-Hard" item set, probably for Soldier.

  • @demfrodegroot7596
    @demfrodegroot7596 3 роки тому +929

    New bottle for demoman in a nutshell:
    Drunken wretch: Has multiple effects that don't make sense or literally do nothing.

    • @deadpeopleareunabletonotdi1643
      @deadpeopleareunabletonotdi1643 3 роки тому +28

      Genius

    • @markmcgehee3864
      @markmcgehee3864 3 роки тому +75

      The confused drunkhead
      Pros: confuses the target causing them to either become incapable of firing or fire at everyone, dealing damage to anyone hit for 5 seconds, reapplying the effect changes it to the other effect
      Cons: the demo is also confused and constantly swaps between the two effects at random
      Not randomly generated but you gave me a idea for the worst g- weapon in the word

    • @sirhootsalot2343
      @sirhootsalot2343 3 роки тому +19

      @@markmcgehee3864 imagine that at degroot keep

    • @demomoon1552
      @demomoon1552 3 роки тому +28

      Wait I have a good idea.
      The Drunk Driver:
      Pros:
      +40% movement speed when deployed
      +15% melee range
      On hit: Reverses Enemy Controls
      Cons:
      -25 max health on wearer
      -15% damage to buildings on wearer
      No random critical hits
      On Hit: Wearer takes 15 damage when deployed
      Edit: This would be a champagne bottle

    • @deadpeopleareunabletonotdi1643
      @deadpeopleareunabletonotdi1643 3 роки тому +11

      The Maniac’s Molotov
      Pros:
      Infinite charge duration.
      Infinite charges.
      Permanent Uber and Crits.
      All attacks deal afterburn.
      Full control over charging.
      Cons:
      1000000000000000% fire vulnerability.
      Neutral:
      On death: explode and kill everyone.
      Automatically equips shield.
      Edit: fire damage ignores Uber.

  • @sanicstudiosgh
    @sanicstudiosgh 3 роки тому +631

    On kill: kills enemy
    +500% existence vulnerability

    • @w4wz
      @w4wz 3 роки тому +7

      Sounds balanced

    • @nondescript4u
      @nondescript4u 3 роки тому +36

      *vulndurability

    • @epicblue00
      @epicblue00 3 роки тому +1

      @@nondescript4u what

    • @JOHNCENA-ji3rm
      @JOHNCENA-ji3rm 3 роки тому

      So when you kill with it, you essentially just disable them by killing them at first and then they just keep dying?

    • @js-1108
      @js-1108 3 роки тому +7

      @@epicblue00 it's a reference to one of the cons at 7:52

  • @puunk_9240
    @puunk_9240 3 роки тому +1335

    Might the "on kill: douse the enemy in mad milk" be a dead ringer hard counter?

    • @somuchtocook9159
      @somuchtocook9159 3 роки тому +82

      Yes

    • @kimgkomg
      @kimgkomg 3 роки тому +20

      No but I wish

    • @genericwhitemale9566
      @genericwhitemale9566 3 роки тому +33

      I mean you can already check if you've really killed someone by checking the leaderboard so it's a bit pointless.

    • @peterjones3033
      @peterjones3033 3 роки тому +142

      @@genericwhitemale9566 you can’t track them yet though, the mad milk would make the spy visable after his “death”

    • @donanthebarbarian5177
      @donanthebarbarian5177 3 роки тому +27

      Also maybe enemies killed with the weapon spawn doses in milk next life. Same with the on kill mark for death. Next life they spawn marked for death.

  • @mariussuditu1070
    @mariussuditu1070 3 роки тому +1321

    I am unironically like this random weapon generator thing

    • @nutsyear
      @nutsyear 3 роки тому +48

      I am unironically like this comment

    • @benismann
      @benismann 3 роки тому +21

      Yeah it's funny
      but i still would like to see the Balanced weapon generator for tf2

    • @nutsyear
      @nutsyear 3 роки тому +5

      @@benismann how

    • @mariussuditu1070
      @mariussuditu1070 3 роки тому +17

      Naaah. The weapons ending up broken and or hilarious is what makes it great

    • @namehere440
      @namehere440 3 роки тому +6

      Imagine a tf2 mod that randomizes weapon stats every respawn

  • @funnyspeedrun84
    @funnyspeedrun84 3 роки тому +479

    can i just say, that “deals mini crits to crit boosted players” stat from the second to last weapon genuinely sounds like a fun stat to base a weapon around.

    • @funnyspeedrun84
      @funnyspeedrun84 3 роки тому +60

      as well as the inverse of doing Full Crits to mini crit boosted players. Like image having a medic using that “Kritskreig Light” weapon that was made, and then just shutting them down by literally like running into them as demo knight.

    • @justarandomguy2263
      @justarandomguy2263 3 роки тому +19

      @@funnyspeedrun84 i guess that would make it a weapon meant for players being pocketed by a kritzkrig medic

    • @masahirosakurai2042
      @masahirosakurai2042 3 роки тому +18

      @@funnyspeedrun84 I feel like the “Mini-Kritzkrieg” would be a more fitting name.

    • @VeryPeeved
      @VeryPeeved Рік тому +5

      @@masahirosakurai2042 the Minikrieg.

    • @evangonzalez7732
      @evangonzalez7732 4 місяці тому +1

      ​@@VeryPeevedTHE MINI-KRITZ

  • @Chaos_KunVT
    @Chaos_KunVT 3 роки тому +620

    “Perfectly balanced”
    Pros:
    One shot everyone
    Heal on kill
    Shoot infinity faster
    Cons:
    -15 Heath
    “As all things should be”

    • @Luizo_
      @Luizo_ 3 роки тому +36

      "no random crits"

    • @Dispencerhere
      @Dispencerhere 3 роки тому +9

      Gets one shotted by trolldier

    • @icewolf4640
      @icewolf4640 3 роки тому +7

      Needs to shoot through walls and shoot 84 bullets or its just trash.

    • @diazul
      @diazul 3 роки тому +2

      Heal on hit*

    • @Luizo_
      @Luizo_ 3 роки тому +9

      @@diazul on kill: the enemy dies

  • @GabrielAidley
    @GabrielAidley 3 роки тому +418

    19:44 That could be interpreted as "When you kill someone successfully with this syringe gun, it's projectiles will cause bleeding damage on hit for 6 seconds" as like a reward for killing someone with it. Paired with such great upsides and a minor downside that's like, a solid S tier.

    • @SniperOnSunday
      @SniperOnSunday 3 роки тому +51

      Kind of like KGB, but with bleed?

    • @carterwallace109
      @carterwallace109 3 роки тому +4

      Nah fam you just pee blood on their grave

    • @ryanrigley2558
      @ryanrigley2558 3 роки тому +15

      @@carterwallace109 I think the medic needs to see a medic if he's peeing blood

  • @weaboo8141
    @weaboo8141 3 роки тому +407

    "Guarenteed critical hits on crouching players"
    Hoovies : Wow, i'm dead!

    • @chilledghost9951
      @chilledghost9951 3 роки тому +5

      Lazypurple refference?

    • @DanielAyy
      @DanielAyy 3 роки тому +13

      Why is the Hoovy dead?

    • @MiguelMem
      @MiguelMem 2 роки тому +7

      @@DanielAyy
      Lazy Engi: I Don't Know

    • @user-ow2cs7fb5l
      @user-ow2cs7fb5l 2 роки тому +6

      @@MiguelMem The Hoovy: I think it was-

    • @MiguelMem
      @MiguelMem 2 роки тому +11

      @@user-ow2cs7fb5l
      Lazy Engi And Spy crab: Shh, You Are Dead

  • @MaximumBloop
    @MaximumBloop 3 роки тому +188

    "Critical Hits on crouching players"
    This stat would effectively shut down rocket/sticky jumping players since good soldiers/demos know to crouch while jumping

    • @avcables_
      @avcables_ 3 роки тому +13

      Or friendlies

    • @thegamingflower6649
      @thegamingflower6649 2 роки тому +1

      So the ones that are actually dangerous.

    • @Abysalss
      @Abysalss 2 роки тому +2

      Also friendly killer

    • @trashbintf2
      @trashbintf2 Рік тому +4

      I could also see that being effective on classes who are being targeted by enemy Snipers. You could have a Sniper on your team intimidate them a bit, and then go in for the kill once they begin that habit of crouching.

  • @leoleo4469
    @leoleo4469 3 роки тому +537

    i got "on kill: douses enemy in jarate"

    • @Arjani777
      @Arjani777 3 роки тому +37

      Big brain weapon

    • @HogPogz
      @HogPogz 3 роки тому +181

      Casually pisses on the body

    • @efeefe713
      @efeefe713 3 роки тому +46

      @@HogPogz casually Milks the body

    • @SniperOnSunday
      @SniperOnSunday 3 роки тому +37

      @@HogPogz Postal 2 all over again

    • @Barely_Edited
      @Barely_Edited 3 роки тому +34

      On kill: piss on their stupid dead body
      It’s just mean

  • @juckya9660
    @juckya9660 3 роки тому +339

    Enviromental protection protects against the fire in Egypt, fireballs, shaking, steam, water, shrinking water, health drain, drowning , boss damage, pumpkin bombs, basically anything that kills you that isn't a player or robot
    Bonus healing is like medkit, dispencer and medium beams + any other forms of healing

    • @kimgkomg
      @kimgkomg 3 роки тому +23

      I'm pretty sure bonus healing just means overheal

    • @juckya9660
      @juckya9660 3 роки тому +8

      @@kimgkomg you could be right

    • @TheDream64
      @TheDream64 3 роки тому +3

      @@kimgkomg A weapon giving you overheal makes less sense

    • @kimgkomg
      @kimgkomg 3 роки тому +7

      @@TheDream64 how so? The fists of steel do that? Plus, decreased/increased max overheal is one of the few stats not included in the randomizer, so it would make sense for it to be included.

    • @ashtongiertz8728
      @ashtongiertz8728 3 роки тому +2

      Hmm, might be useful on Halloween or levels with lots of water.

  • @doctorfuckmen
    @doctorfuckmen 3 роки тому +185

    Whoever designed this was just “yeah if you take Max health away that’s balance.”

  • @donovanjoseph737
    @donovanjoseph737 3 роки тому +70

    For number 18, he didn’t even mention how the -80% projectile speed only takes effect when the launcher is *out*. That means you can not only lay midair sticky traps, but also queue up EIGHT STICKIES to fly at your target AT THE SAME TIME. You could queue up eight stickies to launch at a capture point, then un equip the launcher to launch them all at the same time to insta kill everyone on the point unless they reflect. And that’s only ONE scenario that stat would help in

    • @wormius51
      @wormius51 10 місяців тому +5

      Wow, good point. Funny how this "con" makes this weapon so good.
      Another thing is you can shoot your primary and then switch to this sticky launcher to slow your primary projectiles. Triple donk incoming!

    • @theendersmirk5851
      @theendersmirk5851 9 місяців тому +3

      Also just generally, since it makes no mention of increased arm time, those things are arming midair.

  • @austinmeyer5661
    @austinmeyer5661 3 роки тому +63

    My parrot just heard a Totinos ad and ended up advertising me Totinos the whole entire day

  • @thebigyes8482
    @thebigyes8482 3 роки тому +264

    It pisses me off to no end how they spelt vulnerability wrong, and it’s on like every weapon.

  • @FlamingAomeba
    @FlamingAomeba 3 роки тому +296

    What if the "On Kill" stat means, after a kill, your weapon applies that effect for a few seconds or until the next hit?

    • @wander3664
      @wander3664 3 роки тому +38

      This is some tense brain power here

    • @imvrysad7315
      @imvrysad7315 3 роки тому +28

      how to abuse the enemy: :
      Pros:
      +100% firing speed while deployed
      On hit: Slows down enemy
      +5 max health
      On hit: Restores player to full healt
      On hit: Cause bleeding for 3 seconds
      Cons:
      No random crits
      and one more thing i found a pyro flame thrower that causes knock back

    • @carterwallace109
      @carterwallace109 3 роки тому +11

      @@imvrysad7315 biggest middle finger to spy’s and demoknights

    • @akaten-mw8rf
      @akaten-mw8rf 3 роки тому +2

      Yes
      Like
      On kill: You got speedboost
      Or
      On kill: Your clip size fully reloaded

    • @mrtomato8481
      @mrtomato8481 2 роки тому

      @@imvrysad7315 basically like natascha but 100 times better.

  • @RandomPerson-bu6ib
    @RandomPerson-bu6ib 3 роки тому +114

    "Guarantee Mini-Crit Damage on Jarated Players."
    Me: (Slowly dying laughing in a corner)

    • @owry3144
      @owry3144 3 роки тому +30

      Me and the boys marking players for death on kill

    • @carterwallace109
      @carterwallace109 3 роки тому +6

      @@owry3144 that would be helpful for the other teams because it shows their teammate died and not to go there

    • @owry3144
      @owry3144 3 роки тому +4

      @@carterwallace109 ...unless you're joking, I don't think you really understand what marking a player for death does

    • @carterwallace109
      @carterwallace109 3 роки тому +6

      @@owry3144 I do it makes it so they take mini crits and they have a death symbol above their head. What I meant is if their team saw that, they know they died so they won’t go there.

    • @airbeasty1549
      @airbeasty1549 3 роки тому +3

      @@carterwallace109 do you not go where
      People are?

  • @mauroghen9157
    @mauroghen9157 3 роки тому +277

    Should make an exception that the on-kill that applies debuffs should be re-read as on-hit

    • @jjrulez1596
      @jjrulez1596 3 роки тому +12

      If on kill makes it useless, if on kill does something to the user not the enemy (unless ragdoll stuff)

    • @rbfilms4752
      @rbfilms4752 3 роки тому +15

      The website uses its own rudimentary code in .txt output, which would make it difficult to apply (I don't think the creator of the TF2 weapon generator was the maker of the website.) Current results happen because the code looks for effects and then applies either "on hit" or "on kill" as a suffix without grouping the effects by what would be appropriate; the gen author would have to go back and just rework the possible values.
      For that reason I've been trying to work on an "improved" version where each weapon type has outputs that are tailored to them, and a reduced possibility to see some of the really annoyingly common passive effects (like "-15 max health")

    • @blizzardkiehn2508
      @blizzardkiehn2508 3 роки тому

      @@rbfilms4752 when's the "improved" version coming out?

  • @notgryphon
    @notgryphon 3 роки тому +119

    "Guaranteed crits on crouching players" ah yes the scout's friendly killer gun

    • @donovanjoseph737
      @donovanjoseph737 3 роки тому +15

      That would be a really good weapon against advanced trolldiers if you can hit your shots while they’re midair because they crouch while rocket jumping

    • @spookyscaryskeletons578
      @spookyscaryskeletons578 2 роки тому +6

      "The Fun Killer"
      +guaranteed crits on crouching players
      -taunt after every crit kill
      -everyone in the server will be mad

  • @sadrat5375
    @sadrat5375 3 роки тому +163

    20 could be an interesting concept for things like sentry jumping, just needs some modifications

    • @42carlos
      @42carlos 3 роки тому +17

      Here's my take on it.
      Mannled Pardner (I know, great name)
      Pros:
      +25% fall damage resistance
      +75% self-damage resistance
      Deals crits while the user is rocket jumping
      Cons:
      -25% damage penalty
      +50% knockback vulnerability
      25% slower repair rate

    • @sadrat5375
      @sadrat5375 3 роки тому +13

      @@42carlos seems pretty good, imagine Uncle Dane flying around with this thing in his hand and he market gardens someone
      Maybe, actually, this could be more like the equivalent of a good liberty launcher.
      Something that relies completely on sentry jumping could be similar to the sticky jumper and rocket jumper and the market gardener. For instance, the sentry does no damage at all, but also gives the player 100% self-damage resistance, the sentry can instantly be picked up without the need for a rescue ranger, the wrench does crits when airborne, and the sentry is deployed and leveled instantly upon being placed.

    • @hoavy3081
      @hoavy3081 3 роки тому +5

      @@42carlos i fell like being an asshole so im just gonna say that technically sentry jumping isnt self damage but i think with a few changes it would be a really fun weapon

    • @Tyranitar.
      @Tyranitar. 3 роки тому +7

      @@sadrat5375 don't mess with texas
      *uncle dane flies across the map with this and gardens some medic*

    • @42carlos
      @42carlos 3 роки тому +4

      @@hoavy3081 You're right, I forgot sentries are a separate entity. Valid

  • @Nitosa
    @Nitosa 3 роки тому +130

    the floating sticky are like a hell zone grenade from dbz.

    • @diegoszawarudo7397
      @diegoszawarudo7397 3 роки тому +34

      imagine the stickies having lil tiny parachutes

    • @vitaleriof
      @vitaleriof 3 роки тому +16

      Demoman: *burp* HELLZONE GRANADE!
      Heavy: awww it even has a cool name!

    • @derpyquagsire6678
      @derpyquagsire6678 3 роки тому +6

      I imagine anti gravity sci-fi looking sticky bombs kinda like the dr. grordbort weapons

    • @Nitosa
      @Nitosa 3 роки тому +6

      I got off my lazy ass and made a concept of this.
      www.deviantart.com/nixxiumz/art/Sticky-Consepts-867549854
      www.deviantart.com/nixxiumz/art/Stickys-867549297

    • @thelastmlg2699
      @thelastmlg2699 3 роки тому

      @@Nitosa damn good work, seriously.

  • @dalekperson3108
    @dalekperson3108 3 роки тому +72

    Now I wanna see a custom server that generates a weapon for you every time you respawn.

    • @derikmitchell2620
      @derikmitchell2620 2 роки тому

      Yes

    • @lambn25
      @lambn25 Рік тому +4

      New weapon for scout
      Pros:
      +80% explosive damage
      +69 max health
      +10% arrow damage
      On kill: instantly kill the enemy
      Cons:
      On death: instantly kills you
      no random critical damage

    • @ChristianRandorff
      @ChristianRandorff Рік тому

      Cool, but everyone should get the same ones, otherwise it would be horribly balanced.

    • @Ryu-dw8kv
      @Ryu-dw8kv Рік тому

      Yes

  • @Dark_Slayer3000
    @Dark_Slayer3000 3 роки тому +69

    "it would be a fun idea to make a tierlist from these random weapons"
    Oh, how correct you were...xD

  • @finn4019
    @finn4019 3 роки тому +82

    Enviromental damage: Drowning

  • @criticato8916
    @criticato8916 3 роки тому +45

    The weapons that specify 'on kill: apply effect to target' are better if the effect is interpreted as applying the effect to targets for a few seconds after you kill someone.

  • @tivvy2vs21
    @tivvy2vs21 3 роки тому +51

    Imagine if you could randomize these and everyone gets them for a match

    • @AverageTF2fan
      @AverageTF2fan 2 роки тому +4

      *someone make a server like this. NOW.*

    • @4sythdude549
      @4sythdude549 2 роки тому +4

      ah yes, the True Randomizer!

  • @cool_username07
    @cool_username07 3 роки тому +233

    Why do you kill tposers? They're just trying to have fun.

    • @NAFProjects
      @NAFProjects 3 роки тому +13

      100th like.
      Also they're A-posing, not T-posing

    • @cool_username07
      @cool_username07 3 роки тому +8

      @@NAFProjects well yeah I guess. I just refer to reference poses as tposing

    • @LemonFilmsForever
      @LemonFilmsForever 3 роки тому +19

      Yeah that kinda rubbed me the wrong way ngl

    • @michaelkopriva4131
      @michaelkopriva4131 3 роки тому +6

      @@NAFProjects Oh it looks like we have smartass on our hand
      Thats a joke lad

    • @catchara1496
      @catchara1496 3 роки тому +7

      @@michaelkopriva4131 *laugh track*

  • @danielshrekoderbanner
    @danielshrekoderbanner 3 роки тому +42

    "balanced" ah yes. This is valve level of balancing

    • @alex_tbh
      @alex_tbh 3 роки тому +5

      make it god or make it shit. the valve way.

  • @bbittercoffee
    @bbittercoffee 3 роки тому +182

    Just went there and rolled a few
    Here's one:
    A new kukri for the sniper
    +25 max health
    Cons:
    No random crits
    -35% melee range on wearer
    -50 max health
    Talk about downgrade lmao

    • @w4wz
      @w4wz 3 роки тому +16

      so basically no plus side and -25 health and no thing that would be the only reason you would use a melee in the 1st place

    • @5tone_10
      @5tone_10 3 роки тому +3

      @@w4wz no shit

    • @ihavethisnowiguess
      @ihavethisnowiguess 3 роки тому

      no code is perfect, this code is less perfect.

    • @bbittercoffee
      @bbittercoffee 3 роки тому

      @@w4wz Precisely

    • @bbittercoffee
      @bbittercoffee 3 роки тому

      @Tomasz Kuplowski The anti-demoknight gloves lol

  • @fortnitesexman
    @fortnitesexman 3 роки тому +63

    I'm guessing bonus healing is just "healing from all sources" as seen ingame

  • @kawaiidouchebag4176
    @kawaiidouchebag4176 3 роки тому +13

    Fun fact about that sticky launcher. The 80% decrease is while the weapon is active, so that means you can delay your shot midair then switch to launch the stickies at full speed.
    Even better

  • @Joffy
    @Joffy 2 роки тому +8

    the brilliance of the weapon at 11:20 is that every time you get a kill it increases its clip size after resuppling so eventually you'll never have to reload or resupply 10/10 meme weapon

  • @IAmPancake
    @IAmPancake 3 роки тому +9

    21:19 The tryhard's favorite: the friendly killer.

  • @blazefactor6849
    @blazefactor6849 3 роки тому +7

    Comments on these weapons from a player with some experience with organized competitive TF2 (mainly 6s, but some highlander):
    Weapon 1:
    I'm honestly not sure how this weapon would function in coordinated play, since Uber trading is such a huge part of the game. The normal advantages of having crits (specifically that you can charge Uber faster than opposing stock medics) is effectively gone, but in exchange your Medic is now extremely hard to pick before the uber fight begins. I could see this having some value in Highlander or against enemy teams who run Sniper, but I'm not sure I'd want to use it outside of that. Would probably place it in C tier, since it's situationally usable but otherwise would be pretty bad in comp.
    Weapon 3:
    Okay, off the bat this weapon seems like a Highlander sniper's wet dream, especially thanks to the firing rate. In Highlander, the biggest threat to a sniper is usually going to be the enemy team's sniper, especially if both teams are somewhat evenly matched. As such, the hp downside won't matter as much, since both snipers effectively one-shot the other either way. If the sniper using the Milk rifle takes out the enemy sniper, they can then pretty much spam uncharged shots into any target they can see on the enemy team. Thanks to the buff in firing speed, you could probably milk the entire enemy frontline in a second or two, which would let your team play stupidly aggressive with low risk. On top of that, if you do get dove in the backline by an enemy, having the ability to milk the enemy means that you can potentially sustain yourself or whoever comes to defend you in a bad situation. Outside of highlander though, I'm not sure about it's use. It might be good, but it depends on the context. SSS+ for Highlander, A for 6s.
    Weapon 4:
    And here we see the Roamer's new best friend. The anti-self damage is actually stronger than the Gunboats (from 60% to 75%), and you can still carry either a shotgun to finish off a target you bomb or a banner of some sort to enable your team. Honestly, I wouldn't be surprised if this actually ended up as the general meta soldier primary for 6s, the added mobility is so crazy for the downside of having the hp of the Demo. You'd die to 2 directs from the enemy Soldier, but you'd be able to jump for effectively free while still having a hitscan finisher. In Highlander, the building damage stat is definitely a downside, but if you're on a map where breaking the enemy Sentry nest isn't super difficult, this could be a very good option for Soldiers who want to put more pressure on their opponents. SSS+ tier in 6s, S tier in Highlander.
    Weapon 14:
    Hmm, this is an interesting one. Having that obscenely fast ubercharge build would be really nice, but the extremely weak uber would probably not be a good tradeoff. Especially if the enemy is running either a Kritz or a Quick Fix, you'd struggle to put the enemy in a situation where you can overwhelm before they get their uber and win from there. However, there's one specific situation where I do think this could be a usable medi-gun, and that's actually against the Stock in 6s. The 40% uber build rate means that you should have uber after a few seconds of fighting at best, so you'll dramatically outpace the Stock's powerful but slow-building uber. While the damage boost is pretty low, it's still a boost, and in particular, your Scout can make great use of the minicrits to enable his poke (Crits of all kinds ignore damage falloff, meaning Scout's chipshots gain a huge boost in damage). If you can focus down the enemy Medic during your period of mini-crits, you can potentially gain a massive uber advantage and win from there. However, it's unreliable and probably isn't super usable. D tier in 6s, G- tier in Highlander.
    Weapon 18:
    This is such a weird weapon to think about. You're basically sacrificing all of your ability to use stickies as an offensive weapon (sort of like the Scottish Resistance, which is pretty terrible in comp), but (if the projectiles keep their arc) you gain the ability to set semi-mobile traps in mid-air, which is actually really good considering you can't disable or move stickies in the air. It would reduce Demo's damage reliability, but it would also completely negate any and all aggression from the enemy team into any semi-enclosed space without an uber (sort of already is the case, but this would make it so much harder to deal with. It definitely wouldn't work in Highlander, since any Pyro can freely reverse the trap into a minefield for the Demo himself, but in 6s I could see this potentially being a situational side-grade to the stock. (Side note, but depending on how this thing works, you could do some really cool stuff with sticky jumping since if you're moving forward much, you would automatically end up in a good blast-jumping position by firing in front of you.) B tier in 6s, G- tier in Highlander.
    Weapon 20:
    This would be hot garbage in any comp setting because of the movement speed nerf, but in casuals this could potentially be a really cool weapon for a meme Engie build. If it's possible to trigger rockets from your sentry with the Wrangler and then hotswap to the wrench to gain the self-DR before the rockets connect, you basically have an Engineer's gunboats. On top of that, if you want to play Trolldier on Engie, the ability to land with a wrench strike into shotgun minicrits is really good, since again, minicrits remove falloff from hitscan weapons, meaning even if the opponent is at a distance, you can still finish them off.
    This video was super cool, and I'd love to see more! Hope there's another one since I really liked writing about it.

  • @Luigiofthegods
    @Luigiofthegods 3 роки тому +26

    I like how you described 7 as "the Half-Zatoichi but you never die, SSS+++" instead of just "the original Half-Zatoichi"

    • @RMT0615
      @RMT0615 10 місяців тому +3

      THE FULL ZATOICHI

  • @maskofthedragon
    @maskofthedragon 3 роки тому +18

    2) A rifle that has no upside and let's you get wrecked by flares, lol
    3) Mad milk on a rifle that can still full power headshot, that should be S
    13) That's like every meme weapon stat

  • @fennikk5810
    @fennikk5810 3 роки тому +11

    Critical hits on crouching players is hilarious and also really fits scout almost

  • @FireofthetigerYT
    @FireofthetigerYT 3 роки тому +6

    The thing about 19 though is that it’s a stickybomb launcher, meaning that whatever boost in power it’s got will always stay on the stickies. The buff of mini-crits on crit boosted players means that you could theoretically set up a trap for a medic popping a kritzkrieg or a pyro popping a phlog. That stickybomb launcher is essentially an anti-crit trap, which is actually kinda scary.

  • @Chyguy
    @Chyguy 3 роки тому +9

    My god, the On Kill: Mark Target for Death and Mini-Crit Jarated Targets ones almost killed me.

  • @fusrosandvich3738
    @fusrosandvich3738 3 роки тому +34

    I'm down for a second run with an improved list, yeah. Also the pyro flare gun is decent, since he doesn't have an answer to buildings otherwise.

    • @swagmaster47625
      @swagmaster47625 3 роки тому +2

      Homewrecker Moment

    • @ruerue244
      @ruerue244 3 роки тому +3

      @@swagmaster47625 aight lemme just get in melee range of this level three sen- and I’m dead.

    • @anafu-sankanashi8933
      @anafu-sankanashi8933 2 роки тому +1

      @@ruerue244 thanks for the Uber med!
      Thanks for the sap spy!
      Thanks for the stun rocket soldier!
      Thanks for being stupid and using wrangler engie!

  • @fortnitesexman
    @fortnitesexman 3 роки тому +61

    I'd say SSS+++ should be reserved for weapons with no downsides and crazy upsides

    • @JOHNCENA-ji3rm
      @JOHNCENA-ji3rm 3 роки тому +8

      The weapons that there are literally no reason to not use and that are pretty much the same thing.

    • @funny5081
      @funny5081 3 роки тому +2

      That's what he did though

  • @mitochondria6247
    @mitochondria6247 3 роки тому +16

    That slower sticky bomb launcher states it's only slow while deployed, meaning switching to a different weapon sends them all at normal speed at once. I want this.

  • @fredricknoe3114
    @fredricknoe3114 3 роки тому +133

    How about "ranking weapons made by the comments section." Please.

    • @iwiffitthitotonacc4673
      @iwiffitthitotonacc4673 3 роки тому +7

      Dude, I can make a giant list of weapon ideas off the top of my head, just give me a call.
      In fact, here's one that I thought of just now:
      Sniper. "Hunter's Hangover"
      Pros: 65 base damage.
      20% faster firerate.
      10% more zoom.
      Cons: Headshots only deal double damage.

    • @justinh5382
      @justinh5382 3 роки тому +2

      @@iwiffitthitotonacc4673 why the zoom? And this weapon just encourages bodyshots

    • @alface935
      @alface935 3 роки тому +1

      Yes Yes

    • @demolisherman1763
      @demolisherman1763 3 роки тому +3

      Here’s a demo sticky launcher
      Plus damage
      Plus blast radius
      2 max stickies layer
      Minus fire rate (to discourage spamming)
      Plus .3 seconds arm time
      I don’t know what else, the base idea is less but stronger stickies. We’ll work shop it.

    • @iskamag
      @iskamag 3 роки тому +4

      new rocket launcher:
      fires pogchamp faces
      +69420% damage
      on hit: become a gamer
      cons:
      -100% bitches

  • @duckduck4073
    @duckduck4073 3 роки тому +48

    Btw the -80% projectile speed thing applies to a sticky bomb's initial speed when it's fired, so they wouldn't fly at all and just fall on the ground as soon as shot. Your idea of midair traps, however, sounds quite interesting.

  • @hunterketch989
    @hunterketch989 3 роки тому +16

    6 would be a weapon you would use when you know your going to be dead any way, so might as well give your opponent a permeant debuff.

  • @foxnachos_
    @foxnachos_ 3 роки тому +52

    Yes, add more tiers

  • @somebl3ach708
    @somebl3ach708 3 роки тому +3

    24:42
    Chute Chooter
    Pros:
    adds 4 more max stickies placed (total of 12)
    +15% blast radius
    +25% self damage resistance
    Cons:
    -80% projectile speed
    -20% damage
    -15% accuracy
    +2 seconds of arm time

  • @larrydupp3988
    @larrydupp3988 3 роки тому +18

    Yknow, the shield that reduces self inflicted damage was actually a really interesting stat. The ultimate Hybrid-Knight weapon with the iron bomber

  • @traviswilliams2348
    @traviswilliams2348 3 роки тому +21

    "I need to add a literally does not function tier", oh wow, it's the tier I would be in if they ranked all the humans.

  • @no64256
    @no64256 Рік тому +4

    10:30 I kinda interpreted this as your max ammo capacity also increasing when you get a kill. I feel like a rocket launcher that literally cannot hold any ammo at first, but would increase it's clip size as you got kills would be a pretty interesting weapon. It would force you to get kills with your secondary or melee at first, but as you got kills, you'd slowly gain a massive clip size for your rocket. It'd be a weapon for snowballing, almost like the headcount feature on some DemoKnight weapons

  • @NintendoNerd64
    @NintendoNerd64 3 роки тому +4

    17:37 Mini crits on jarated players, that’s interest- wait a second

  • @mnimmajeff6047
    @mnimmajeff6047 Рік тому +4

    4:53 ah yes the Italians Backup my favorite soldier banner

    • @racer927
      @racer927 8 місяців тому +1

      Soldier: Dominated, Mussolini!

  • @vanishl.2693
    @vanishl.2693 3 роки тому +15

    When people forget the scout has the ability to mark people for death.

  • @calvinjones5911
    @calvinjones5911 3 роки тому +62

    U should do this again, it was fun

  • @MrEdioss
    @MrEdioss 3 роки тому +12

    In the future, gameplay will be randomly generated, and that's a fact, or rng will have casinos chances with pay to win.

  • @TheGarbageMann
    @TheGarbageMann 3 роки тому +4

    23:29 but the loch-n-load does have a different arc...
    the shots go further
    think of the distance/time graph, the higher the distance over 1 second, the higher the speed

  • @wizardmagic1580
    @wizardmagic1580 3 роки тому +19

    24:00 The arc size would be reduced because of gravity. LnL increases max range of the grenade launcher cuz it moves faster, but the slower projectiles would mean the range would be slashed.

    • @genzo454
      @genzo454 3 роки тому +3

      The LnL actually has longer range for 2 reasons. 1.) The aforementioned projectile speed. 2.) The way the projectile actually moves. The stock GL's pills tumble through the air, but the LnL's instead fly stright ahead. This also boosts the effective range.

    • @mikeyes620
      @mikeyes620 3 роки тому +3

      The stock pills tumble thing has long since been debunked, dude. It's just a visual, look into it.

    • @genzo454
      @genzo454 3 роки тому

      @@mikeyes620 Ahh, whoops.

    • @GrizonII
      @GrizonII 3 роки тому +1

      Mike twat I’m fairly certain that the LnL has different physics from stock still, see ua-cam.com/video/ACfafLuLmy8/v-deo.html for instance. I think the common misconception though is that the Iron Bomber uses a different projectile physics model than stock which AFAIK isn’t true.

    • @vinievex
      @vinievex 3 роки тому

      @@GrizonII Iron bomber uses the Sticky Bomb physics model

  • @regular_steam_user
    @regular_steam_user 2 роки тому +2

    13:44
    butterknifers: finally, my time has come

    • @OwOnt
      @OwOnt Рік тому

      eyyyyy

  • @eur0be4t3r
    @eur0be4t3r 3 роки тому +3

    13:58 "Your eternal reward" combined with "The conniver's kunai"

  • @spottedleaf8668
    @spottedleaf8668 3 роки тому +4

    8:44 ah yes lets c*m on the body, the new teabagging

  • @ninjapumpkin0127
    @ninjapumpkin0127 3 роки тому +2

    The rocket at 11:30 could be good as an anti spawn camp gun. You get 4 shots initially, but resupply is right there and you get more ammo per kill and don't have to reload ever, in addition to stun crits. Only con really is limited or no rocket jumping and death resets rocket count. Camping near a dispenser would let you gain rockets, and if you had say 7 rockets and did an uber push you wouldn't have to reload for any rockets, you get your ammo boosted every kill and get ammo resupply on kill. Is a very high risk reward weapon but could be busted. It is like a very extreme bizzare bargain or something.

  • @176463
    @176463 3 роки тому +5

    I feel that 9 could probably be solid d or c tier because pyro's only real damage against buildings is his flamethrower or the homewrecker. Giving him an answer to one of his biggest checks; the sentry, is a good enough stat to justify the -15 max health imo. Its still not ideal and definitely needs some work but its a very good concept.

    • @RASHIDOOOOO
      @RASHIDOOOOO 3 роки тому

      Flares only do like 30 damage to sentries is the main issue, conceptually it's cool but you're never going to get a flare that outdamages an engineer's healing unless you're able to flare the engineer directly and kill him

    • @176463
      @176463 3 роки тому

      @@RASHIDOOOOO thats assuming the engy is healing the sentry at that point in time though. Which granted does happen often but there are times where engies arent close enough or have rescue ranger to heal sentry as well and are still on their way to sentry. By no means will this flare gun be better than scorch or detonator or even base flare, but it will at least have SOME use as a pyro player to deal with one of the hardest things for pyros to deal with due to being long ranged auto aim.

  • @bardofvoid174
    @bardofvoid174 3 роки тому +4

    7:19 ah yes, the melee sentry who's weakness is arrows.
    In all seriousness though, I do think that'd definitely be an *interesting* weapon- I mean, while you have, it out, anybody who's even marginally not bad with the huntsman could easily take you out with it out, but I think at the very least, it'd be good against like, a demoknight with mini-crits or something-
    Hmmmm.... all of these stats together make it pretty bad, but I do think it has some *really* interesting effects- especially if like, this was on a spy knife instead or something- specifically, when you had your knife out, you couldn't move for shit, so you had to make sure it'll backstabe *before* you backstab- but even if you hit but miss the back, you still mess with the enemy, and in the time they're slow, you can probably try to run away with your pistol or melee them or something, while they may not realize you're a statue- and the mini-crit resistance would be interesting against jarate for exaomple.
    Idk, I feel like on that particularly weapon it's not all too good, but I definitely think that the weapon itself can sprout out other *much* more interesting weapons if you look over it-

  • @name1585
    @name1585 3 роки тому +12

    Syringe gun i got from the generator: pros: on hit: player becomes crit boosted for 2 seconds. +15 max health. Regenerate 3 health points per second
    Cons: -50 max health
    -55% accuracy while deployed

    • @M4x.1520
      @M4x.1520 3 роки тому +4

      “This gun is 55% more accurate when you don’t shoot it” this is the best gun ever

    • @pinhanimations7982
      @pinhanimations7982 11 місяців тому

      "Ze healing is not as rewarding as ze hurting"

  • @bardofvoid174
    @bardofvoid174 3 роки тому +1

    I think in general what would be interesting is more support-based sniper rifles, like ones that do less damage, but give effects like the mad milk, or marking them for death, or giving them heavy bleed, or dousing them in piss from a distance, or anything like that.
    Or some sort of meme weapon, like a jarate slingshot- where it does a *lot* less damage, if any, and- well, the makers can decide on the refill/reload/whatever it is time, but it allows you to basically douse people at a *long* range, perhaps even allowing aiming. The main con is that it replaces your major damage-dealing sniper rifle, so your main form of support would be sling-shotting piss from a considerable range.
    If that idea is overly OP in any respect, it even have a system where you automatically have a bottle fill timer, even when a jarate isn't equipped; and so it has a similar time-refill as the normal jarate, but if you have the jarate slingshot in the primary, and a jarate in the secondary, it basically becomes a choice between using your jarate at long range or short range, because they both have a cooldown whenever one of them is used. (or they could just cooldown whenever one is used, but one has a shorter cooldown compared to the other) like, if they both technically cooldown at the same time, but there is still a reload time on the slingshot.
    I think it would also be interesting, because it would join the huntsman in being a projectile weapon rather than a hitscan weapon for a sniper primary-
    (I also got an idea for heavy which regarded minigun bullet speed in a way; where, heavy could either have a weapon where it's bullets shot out slower, but with much less spread and with more damage (but still an automatic gun, just with more concentrated fire) or, on the other hand, did even less damage than the minigun, but shot even *faster*, and maybe even had more spread, kinda like the sentry at 2nd level and above?)
    (Oh shit, I just got the idea of a building-destroyer heavy- where basically, they come up with a kind of build that allows the heavy, when given the oppurtunity, to rip off the head of a sentry gun when the sentry is on really low health, and use that as a weapon- (and other times their primary would be empty of course)- while that may be hard to balance, I definitely think it'd be *really* cool if they managed to.)

  • @KiuhKobold
    @KiuhKobold 3 роки тому +2

    I'mma be honest, that rocket launcher (10) was quite interesting. It's like an Air Strike but it needs constant ammo supply. It could be fixed if on picking ammo you reloaded the clip to base full (4 rockets) and the had to manually reload the others back to the new max. Something like that

  • @reo7982
    @reo7982 3 роки тому +4

    6:10 Ah yes, T A N K engineer

  • @PajamaPantsStudios
    @PajamaPantsStudios 3 роки тому +3

    that ball and chain thing sounds so fun to use, even if just to meme sometimes.

  • @cakelegion3359
    @cakelegion3359 3 роки тому +2

    Could be fun for the madmilk sniper that instead of not being able to shoot unscoped, it would do no damage unscoped, therefore still covering them in mad milk for your team to leech of of them

  • @argonhammer9352
    @argonhammer9352 3 роки тому +35

    The stickiebomb one is not how you think it is.

    • @wander3664
      @wander3664 3 роки тому +2

      Yesh

    • @EXTREMELYCHANNEL
      @EXTREMELYCHANNEL 3 роки тому +2

      yeah, the range of the stickies is just kinda ass, also the closest attribute to the 8 max layed stickies is +8 so i guess it would just be for sticky traps

    • @EXTREMELYCHANNEL
      @EXTREMELYCHANNEL 3 роки тому +1

      +8 max stickies* god i'm so tired

  • @Flaminglump01
    @Flaminglump01 3 роки тому +3

    Loved how his brain stopped functioning when he read "Guaranteed mini-crit damage on Jarated players"

  • @NAFProjects
    @NAFProjects 3 роки тому +4

    21:48 is the anti BFB, and is also the best friendly killing weapon.

  • @Ludwig_Perpenhente
    @Ludwig_Perpenhente 3 роки тому +5

    Won't lie, killing that A-Posing/T-Posing Heavy rubs me the wrong way

  • @albertob3990
    @albertob3990 3 роки тому +2

    15:27 I would call this “The Texas Hell”

  • @hhnoyeet342
    @hhnoyeet342 3 роки тому +27

    Bruh imagine killing a friendly in Hightower.

  • @Frog-ux5qu
    @Frog-ux5qu 3 роки тому +3

    17:42
    SMH my head, not every siungle weapon in team defense fortress too has the stat of mini-critting jarate'd players, the Bushwacka deals critical hits to Jarate'd players, which are compeltleuy different frfom mini crit
    s

  • @BlippiHarlemShake
    @BlippiHarlemShake 7 місяців тому +1

    dousing someone you have already killed with mad milk is so useful

  • @bread6811
    @bread6811 3 роки тому +1

    Imagine tf2 having that many weapons, you can't even remember what all of them do and just getting confused in game every time like "WHAT IS HAPPENING???"

  • @AjarTadpole7202
    @AjarTadpole7202 3 роки тому +7

    moar pls also +bonus healing makes it so the medigun heals you more same for the dispenser and other healing sources

  • @tcfa8808
    @tcfa8808 3 роки тому +6

    I dub the 17th Scattergun:
    “F**k Hoovys”

    • @ii0000
      @ii0000 3 роки тому

      FUCK FRIENDLIES ME AND THE BOYS ARE SWEATY

  • @posthistoricdino422
    @posthistoricdino422 2 роки тому +2

    7:28
    finally, the full zatoichi

  • @awesome_johnathan
    @awesome_johnathan 3 роки тому +2

    7:50 the *full* zatoichi

  • @Awesome54356
    @Awesome54356 3 роки тому +3

    I have no knowledge of TF2, but this is such an interesting concept

  • @bforblitz4847
    @bforblitz4847 3 роки тому +3

    2:31 sniper goes from throwing his own piss at people to throwing something else

  • @princesscadance197
    @princesscadance197 3 роки тому +2

    I love how some of these were ‘Pros: +max health Cons: -max health’

  • @davisdf3064
    @davisdf3064 3 роки тому +2

    I just got this:
    A new sword for the Demoman:
    Pros:
    Guaranteed critical hits on croutching players
    Cons:
    +80% melee damage vulndurability on wearer
    -55% melee range while deployed
    -40 max health
    So, in exchange for being a horrible demoknight, you can kill friendlies better
    I've met many tryhard demoknights, but holy crap
    Edit: also got this:
    A new pair of gloves for the Heavy Weapons Guy:
    Pros:
    +100% bonus healing while deployed
    Cons:
    -90% movement speed on wearer
    +95% arrow damage vulndurability on wearer
    In exchange for being praticaly instanly healed, you will move slower than the payload cart
    Incredible

  • @eirinthemedicgf3962
    @eirinthemedicgf3962 3 роки тому +6

    Next goal: use a random tier generated to generate the tiers in the tier list

  • @sky1army423
    @sky1army423 3 роки тому +5

    Dude, somebody should make a workshop weapon from number 18

  • @hornyvonhornmeister5227
    @hornyvonhornmeister5227 3 роки тому +2

    Loved this! Please feel free to make more

  • @hoanghapotato71
    @hoanghapotato71 3 роки тому +2

    17:55 rip hoovy

  • @hbarchromeE
    @hbarchromeE 3 роки тому +7

    I got an natasha for the scout i was like: dont

  • @tacomixwood5571
    @tacomixwood5571 3 роки тому +3

    i got this lol
    A new SMG for the Sniper:
    Pros:
    +10 max health
    Cons:
    -5 max health

  • @4rtistPeter
    @4rtistPeter Рік тому +1

    A new medigun for the Medic: The superprottector
    Pros:
    Overheal 50% Higger (Up to 175% Of the players max health)
    Overheal Lasts twice as much time.
    Übercharge charges 20% faster to non overhealed players
    Cons:
    Übercharge charges 20% slower to overhealed players
    10% damage vulnerability on wearer.
    Übercharge: grants your allies with permanent overheal, whixh regenerates to 5hp/s UNTIL You don't have overheal (also capped at 175% Max health)
    Achievement: "Better prevent than healing" Make 10 heavies survive a fully charged headshot using The Superprottector.

  • @spikeynay7381
    @spikeynay7381 3 роки тому +2

    11:47 Ok, so, Spy just becomes Sniper