Fun Fact: The SEGA-CD sound chip works exactly as the sound chip used in the SNES, so it plays instruments based in samples (soundfonts). This is why it sounds like a Yoshi's Island music, because it uses some of the same instruments. EDIT: YOU FOOLS, THIS IS 4 YEARS OLD, I ALREADY KNOW BY NOW!!!
@@gammaboost If the Nintendo PS ever existed, it would be like Sega-CD, but with a more powerfull Soundchip, just like the PSX one playing the Crash/Spyro OST. Even so, it would have a more complete variety of instruments and Synths to work with, so the possibilities are infinite.
@@gammaboost If the Nintendo PS ever existed, it would be like Sega-CD, but with a more powerfull Soundchip, just like the PSX one playing the Crash/Spyro OST. Even so, it would have a more complete variety of instruments and Synths to work with, so the possibilities are infinite.
Oh my, it is as well. If there is ever a hotel that celebrates a week of games, play Channel 4, 5 and 7 and there you have a great tune for riding up the building. Might have trouble leaving with such good music.
do you mean limited number of sounds playing at the same time...? because up to 8 samples (7 + SFX here) can play at the time on the Sega CD's sound chip, whereas on the stock Genesis/MD it's 1 sample at a time plus 5 FM synth channels and 2 tone and 1 noise
I don't remember if Sonic Team was formed by this point, but I do agree that Masafumi Ogata and Naofumi Hataya both made phenomenal compositions for this game.
Why do the pianos, both tine electric and acoustic, sound so good in this compressed, digitised form? It’s like the compression also gave the the samples more character.
I love channel 2. On its own it’s very silent and almost invisible, but it serves as a massive improvement for when the main instrument comes. It just goes crazy and sounds amazing, putting a spicy tone to the mix
That's delay/echo chanel- basically duplicate of the 3rd channel but with delay and lower volume. number of Sega Megadrive/genesis games had that used.
@Alexander Gaudion I did 2 playthroughs of the game with the 2 soundtracks I ended up preferring the US soundtrack but the JP soundtrack is just as awesome
Wow. I love this song, really sells the prehistoric feel. The bass is great, the Piano sounds a bit weird but still great. Whatever Channel 2 and 4 are doing, keep on keeping on. Channel 5 makes some unique wack sounds sometimes but it's still real nice. I like the way unused Channels become drums and percussion, smart move. Overall it's a jam and I love this soundtrack, I have THE ENTIRE THING (Including album versions, both JPN/PAL and US versions and Official Remixes and let me tell you. Not a waste of space.
Stumbled across while looking for palm tree panic remixes, and hearing all the channels used independently before being played together was actually really fascinating. I already loved this song, but this video gave me an even deeper appreciation of not only the song itself but the process of its composition. Thank you
great to see it deconstructed. the song always gave me an emptyness feeling, some kind of aesthetic instrument is making me feel this way the song just feels like the past you know? the weird thing is that this song dosnt realy compare to any of the past titles, even still being played thru channels, it dosnt have that sonic kind of style which is what makes it so good the song feels so surreal and out of place for a sonic game
This gives me so many memories about how Sonic was such a major part of my life. It connected me to so many people and this game's JP music was such a major stepping stone to lead me to the music I enjoy and create now. Thanks for these uploads, these memories are comforting and I'm glad people are out here doing this to remind us all of the hard work that goes into these tracks
@@DMARrecords Actually, I think that was a issue of the driver, because I made a few tunes using that chip and had the same issue (but the samples were normal).
My first play of the song was the version included in the Sonic Gems Collection, and I was surprised when I learned that it was played on the Sega CD's built-in synthesizer. The quality is not inferior at all when compared to the other songs on the CD.
For those who don't know and are confused - Sega CD is combination between Sega Megadrive/Genesis Yamaha sound chip + full quality CD MP3 player. Nothing like SNES. SNES is identical to MIDI, sample-based. Only thing- Sega Megadrive/genesis has two channels that allow use of samples. Sonic CD all PAST levels have music tracks on Megadrive Yamaha sound chip + using two sample chanels. The rest Sonic CD levels Present and BAD/GOOD future - full CD MP3 tracks. That's why you can have Oscilloscope Deconstruction only for "THE PAST" tracks, but not for Present and Future (Good/Bad) tracks - since those are MP3 stereo.
And I will also clear your confusion. The Sonic CD Past tracks aren't made using the Megadrive's Yamaha Soundchip but rather the Sega CD's Ricoh RF5C164 sound chip, which had 8 sample-based channels much like the Snes, but the main difference between it was that there was no filter on the sounds meaning they sounded much scratchier and generally compressed but did have higher frequences and were also less compressed than SNES samples. All the other Sonic CD tracks also play via Redbook Audio and not an MP3 player, which would be the equivalent to WAV files.
the first part of it is so nostalgic for some dumb reason. it's not like I've played sonic cd as a kid, non of us did but I heard this track when I was younger
The truth is, no. The SEGA CD also has a second sound chip outside the one that plays CD audio, a sound chip similar to the SNES that also uses short sound samples. These sounds are not synthesized in real time, rather, samples of real instruments or synths.
The bass is such a vibe
its awesome
Your banner isnt suggestive at all 🤨🤨
It gives undertale vibes for some reason
E
naw what the fuck is your channel
Palmtree panic? More like palmtree peace.
😌
Yes… wait @UNO279 ? Reverse
It is the PAST version
When a song's so good, that even just 30% of it still rocks the house.
Right? It gives a different vibe
Zippy i think you meant to say channel 4, 5 and 7 is good
Fun Fact: The SEGA-CD sound chip works exactly as the sound chip used in the SNES, so it plays instruments based in samples (soundfonts). This is why it sounds like a Yoshi's Island music, because it uses some of the same instruments.
EDIT: YOU FOOLS, THIS IS 4 YEARS OLD, I ALREADY KNOW BY NOW!!!
Except that the sega cd can do longer samples that aren't bitcrushed
I exactly thought that the last 3 channels in this video sounded like Yoshi's Island! Thanks for the explanation!
@@gammaboost ua-cam.com/video/rDWbl3YKjj0/v-deo.html i need to show this video to everyone
@@gammaboost If the Nintendo PS ever existed, it would be like Sega-CD, but with a more powerfull Soundchip, just like the PSX one playing the Crash/Spyro OST. Even so, it would have a more complete variety of instruments and Synths to work with, so the possibilities are infinite.
@@gammaboost If the Nintendo PS ever existed, it would be like Sega-CD, but with a more powerfull Soundchip, just like the PSX one playing the Crash/Spyro OST. Even so, it would have a more complete variety of instruments and Synths to work with, so the possibilities are infinite.
4:44 this section is so good i literally cried
Without channel 0, it's elevator music
Oh my, it is as well. If there is ever a hotel that celebrates a week of games, play Channel 4, 5 and 7 and there you have a great tune for riding up the building. Might have trouble leaving with such good music.
5:38
あかさたなはまやらわ ありがとごdざいます!
Good elevator music that u can sleep to
All over these years, I can't stop thinking that this track it's elevator music.
with the limited sounds they had its still a masterpiece, props to the sonic team
do you mean limited number of sounds playing at the same time...? because up to 8 samples (7 + SFX here) can play at the time on the Sega CD's sound chip, whereas on the stock Genesis/MD it's 1 sample at a time plus 5 FM synth channels and 2 tone and 1 noise
@@RWL2012, the Genesis has 6 FM channels, but one can be sacrificed for samples.
I don't remember if Sonic Team was formed by this point, but I do agree that Masafumi Ogata and Naofumi Hataya both made phenomenal compositions for this game.
@@squid_cake sonic team made sonic 1 but there next game was nights into dreams around 5 years later
@@squid_cake Masafumi Ogata and Naofumi Hataya*.
Why do the pianos, both tine electric and acoustic, sound so good in this compressed, digitised form? It’s like the compression also gave the the samples more character.
It reminds you of a simpler time, when being high-quality wasn't needed to be good
@@TechBlade9000 Exactly, that's why most people look back on stuff that wasn't pushing so hard to be special and stuff
Some samples naturally benefit from the punchiness or give a nostalgic or oldy tone.
It’s kinda like when vinyl is added to make something sound more homely, it just kinda warms the sample
@@TechBlade9000 Back then where people trying to improvise and being innovative at the same time.
peaceful, tropical, sweet... It's like elevator music.
Lucas Sosa this is WwAay better than elevator music
Jose delcid pilot’s has not ever changed a day or two so far but it still sucks that it was only for my next time I was so
@@JoseDelCid-MetalZephyr fixed
Your content is...actually I didn’t watch it so...
4:44
2x 7:01 XD
Lol the comment has 44 likes
bliss.
I love channel 2. On its own it’s very silent and almost invisible, but it serves as a massive improvement for when the main instrument comes. It just goes crazy and sounds amazing, putting a spicy tone to the mix
I think they were trying to go for an echo effect. It was common in Sonic games.
@@AverageJoeMama Most old games in general, to give them that extra oomph they need
Reverb I think
Delay
That's delay/echo chanel- basically duplicate of the 3rd channel but with delay and lower volume. number of Sega Megadrive/genesis games had that used.
1:33 First ever echo effect used for a song in a Sonic game (This was 3 months before Sonic 3). The same genius idea was then used for Marble Garden
Emerald Hill Zone also uses an echo. Can't remember if any tracks in S1 used one, though.
Retro games did this a ton. It just mimics delay, which as an echo effect. It was used a ton is S3K
@@DelayRGC pretty sure that Sonic 1 does it a few times on the PSG
Don't forget about the Jungle zone theme of Sonic 1 SMS version
@@DelayRGC yep,its used
0:52 Amazing chord progression and harmony
Ikr!!!
You should listen to salad plain
I’ve never played Sonic CD before yet somehow this still feels nostalgic...
Missing out
@@Tgrey808 Just finished Sonic CD yesterday and now I can say it is among my personal favourite sonic games
@Alexander Gaudion I did 2 playthroughs of the game with the 2 soundtracks
I ended up preferring the US soundtrack but the JP soundtrack is just as awesome
I like the whole JP/EU soundtrack but US soundtrack just rocks when it comes to late game
@@kostasismename9493 i prefer the jp
When the drums come in at 7:03.... the build up.... it's just *chef kiss*
Buetifle
It still sounds amazing and beautiful when deconstructed
Yeah especially channels 4 & 7
I don't know man let's just dance
Can this please play on my heart monitor when I die
Sure
This made me laugh really hard for some reason
Adam Brzozowski YAYAYAYAZAKD
What channel?
those would be some crazy and painful palpitations
Can tell a lot of love went into crafting this
funny how in this deconstruction you can hear the samples used in the long notes repeating
There is only 64K of Sound RAM to play around with
luckily the drums are so loud that you never notice it normally
2:51 Palmtree panic zone act 2 present
Sounds like act 2 past
Pretty sure just only having a bass and percussion isn't what Sonic 3 did...
x2 speed
It did@@bluepikman7851
Cd>mania>3k>2&superstars>1
Sounds kind of like launch base act 1
i love the tranquill nature channel channel 4 gives off from 4:44 until it finishes playing the main melody, sounds very nostalgic and nice ;v;
Channel 4 at 4:44... Really gives a "4" vibe
@@IGotBeatUpByTrees 444444444444444444444444444444444454444444444444444444444
Love when Channels 4, 5, and 7 are alone! It sounds beautiful
Channel 1 is mesmerizing
Wow. I love this song, really sells the prehistoric feel. The bass is great, the Piano sounds a bit weird but still great. Whatever Channel 2 and 4 are doing, keep on keeping on. Channel 5 makes some unique wack sounds sometimes but it's still real nice. I like the way unused Channels become drums and percussion, smart move. Overall it's a jam and I love this soundtrack, I have THE ENTIRE THING (Including album versions, both JPN/PAL and US versions and Official Remixes and let me tell you. Not a waste of space.
Channel 2 is a echo to the flute in Channel 3 which makes it sound better
4 is the 2nd piano
Stumbled across while looking for palm tree panic remixes, and hearing all the channels used independently before being played together was actually really fascinating. I already loved this song, but this video gave me an even deeper appreciation of not only the song itself but the process of its composition. Thank you
4:15 the fretless bass absolutely rocks here.
Is so magic.
i have a newfound appreciation for this song now that i've seen this, i love it even more than i did before
I really love the bass in this one
great to see it deconstructed. the song always gave me an emptyness feeling, some kind of aesthetic instrument is making me feel this way
the song just feels like the past you know? the weird thing is that this song dosnt realy compare to any of the past titles, even still being played thru channels, it dosnt have that sonic kind of style
which is what makes it so good
the song feels so surreal and out of place for a sonic game
"Salad Plain Zone"
Salad Topping Zone
Wishful Thinker Caesar salad is dead, died to a Wammu
Ikr
Chibie *S H I I I I I I I I I Z Z Z Z Z Z Z Z Z Z A A A A A A A A!!!*
Jojo moment
4:44 is such a dream, especially with that little deep 'BOOP BOOP!' at 4:52 and 5:02
Literally my favourite part of the track in general
This gives me so many memories about how Sonic was such a major part of my life. It connected me to so many people and this game's JP music was such a major stepping stone to lead me to the music I enjoy and create now. Thanks for these uploads, these memories are comforting and I'm glad people are out here doing this to remind us all of the hard work that goes into these tracks
Yay palmtree panic :D I especially love the past version
Channel 7 is the real magic of this song and don't mind me just putting my favorite time stamp 0:52
This is too good to be compared with elevator music
I don't know why "elevator music"... I always imagined some hotel pool area or some pretty restaurant over water!
Channel 1/2/3 playing together alone is so chill. I can totally picture this playing in a mall or an elevator
1:55 SNES, ARE YOU THERE? LOL
Beautiful PalmTree Panic Past With Deconstruction Amazing :D
Agreed
Well said
Mhm :D
Ikr
Sammmmme
3:20 is the best part tbh
Bruh I love the past of this zone 🌴
They had so many limitations but instead of being intimated they brought about a new genre the composer's all deserve so much credit
sines were sent down from heaven by god to make me cry. theyre such an incredible touch every time theyre included in a song like this
Channel 4, 5 and 7 is what I like to call.
p e r f e c t i o n.
4:45 best part
the percussion loop is actually slightly too slow for the sequence, which is why it "jumps ahead" a little at the start of each bar.
4:15 POV: your going into your own wrld
This is what I’ve been waiting for ❤️
Thank you so much
This is so fucking serene.
Very interesting my friend
i wasn't even born in the 90's, but this is oddly... nostalgic?
damn. I appreciate this song so much more when I hear it deconstructed
If you see this stranger, if you find me dying, play this when my memories pass from my eyes.
I like the transition from the end of the song to the beginning of the song.
Del 0:00 al 1:28: es lo suficiente bueno por si solo, literalmente es una cancion por si sola
0:22 why do I hear star man aka super mario star power up
After hearing all the parts separated you start to hear the parts you never did before
1:52 WHAT IS THAT?
interference?
I must know
That's part of the sound samples
@@sllvksacgsakjc9357 Nope, it isn't. I got the RAW samples, and It doesn't heave this sound. Maybe is the emulation.
@@YgorGHave you isolated the tracks on real hardware? Could be the song or driver.
@@DMARrecords Actually, I think that was a issue of the driver, because I made a few tunes using that chip and had the same issue (but the samples were normal).
Sweet. That pins it down.
Feels weird hearing the first part of the song by itself. Might use it as a ringtone.
Angelic Palmtree.
I think this might be my favorite way to listen to this song, I adore the start of it.
Please, give me a martini, i am in the sunny beach 2:50
2:16 my fav part
Nostalgic huh?
Same!
You should listen to salad plain deconstruction
It super nostalgia
@@DubiousDepthsRadio thank you vry much
@@Dave1000A you're welcome!
every part of it is a banger
My first play of the song was the version included in the Sonic Gems Collection, and I was surprised when I learned that it was played on the Sega CD's built-in synthesizer.
The quality is not inferior at all when compared to the other songs on the CD.
I always thought that videos like help you to not forget witch sound each instrument makes so it gives the song more character
6:29 Look, the best part of the song's even better
If classic Amy was a sonic song this would be it
yes
They made her theme Collision Chaos for some reason in Sonic Origins.
I consider this song as one of her themes, because she first appeared in this zone and it sounds cute c:
4,5,7 and 0,1 hit hard as hell
also thiis has the progression of an actual song wtf
Wait what do you mean progression of an actuall song?
@@DubiousDepthsRadio it doesn't feel like the changes are too sudden
@@dangit69420 yeah ikr
Naofumi hataya is a fucking legend
You should listen salad plain deconstruction too
Imo it more nostalgic and beautiful
God, how a love the beginning (Channel 7,5 and 4 trio), gives me such a good vibes
The first part sounds sups cool
5:37 Vibe Moment
5:37 is my favorite part. I like it without beat
The beginning with just channels 4 5 and 7 could cure world peace
For those who don't know and are confused - Sega CD is combination between Sega Megadrive/Genesis Yamaha sound chip + full quality CD MP3 player.
Nothing like SNES. SNES is identical to MIDI, sample-based. Only thing- Sega Megadrive/genesis has two channels that allow use of samples.
Sonic CD all PAST levels have music tracks on Megadrive Yamaha sound chip + using two sample chanels. The rest Sonic CD levels Present and BAD/GOOD future - full CD MP3 tracks.
That's why you can have Oscilloscope Deconstruction only for "THE PAST" tracks, but not for Present and Future (Good/Bad) tracks - since those are MP3 stereo.
And I will also clear your confusion.
The Sonic CD Past tracks aren't made using the Megadrive's Yamaha Soundchip but rather the Sega CD's Ricoh RF5C164 sound chip, which had 8 sample-based channels much like the Snes, but the main difference between it was that there was no filter on the sounds meaning they sounded much scratchier and generally compressed but did have higher frequences and were also less compressed than SNES samples.
All the other Sonic CD tracks also play via Redbook Audio and not an MP3 player, which would be the equivalent to WAV files.
We need a version of this song but it’s just the percussion.
I love the violin or whatever that is at 1:55
On summer day’s, this would sound like, heaven.
Finally palmtree panic
Hehe
WOSSOXOXOXB
Came back to this, it’s amazing as always
Agreed
Chip: Ricoh RF5C164
Sample rate: 31.3khz
Bit depth: 8 bit
Max channel no: 8
Uses: Mega CD/Sega CD
I love this thing.🙂
Es hermoso, gracias,
Good song, good video
Romantic piece
do you want to bring the versions of the present and future? I can't die without hearing it!
you did a perfect job thank you
Well at least you'll live forever ;D
He cant, the past songs are the only ones able to be deconstructed.
can't do
Present and future music uses cd audio not pcm
4:44 ❤️
the first part of it is so nostalgic for some dumb reason. it's not like I've played sonic cd as a kid, non of us did but I heard this track when I was younger
Absolutely
Bruh I played SCD as like a 5yo
@@mrandrossguy9871 not on original hardware though... right?
best song for when you're high af
0:00 beats good
This song is so beautiful that it somehow sounds incomplete when you just remove Channel 0.
welcome to salad plains everybody,please place the remaning salads on top of these plains and lets go!
Needed this one, thanks m8
2:50 jazz for my soul baebeh
this video made me go to the belief that the sega cd soundchip forces samples to have loop points
Yeah i thought of that too
I just appreciate the fact that the ALL past versions of the zones were in FM instead of CD not to mention this is from Sega CD
The truth is, no. The SEGA CD also has a second sound chip outside the one that plays CD audio, a sound chip similar to the SNES that also uses short sound samples.
These sounds are not synthesized in real time, rather, samples of real instruments or synths.
How you gonna explain that sample playing at 1:39? Pretty sure the FM channels don't read samples.
**sonidos de felicidad**
Those dislikes are from eggman and metal sonic
1:55 i feel like i've heard this particular instrument in an SNES game.
welp,it is.
4:45 WHAT IS THIS GOREGOUS MELODY
Salad Plain
This is like smooth jazz music
*D i S t O r T i O n* Awesome