Channel 0: Bells Channel 1: Bass Channel 2: Electric Piano Channel 3: Also Electric Piano Channel 4: Higher version of Channel 0, Trumpet, Goalpost DAC: Drums PSG 0: Plays the same as Ch. 2 PSG 1: Plays the same as Ch. 3 PSG 2: Probably fell into a bottomless pit PSG 3: Hi-Hat
@@ChickenNEO I think they meant that PSG channels 0 and 1 "Play the same *melody* as Ch. 2/3" respectively. Obviously they're square waves, but they play the same exact thing melody-wise.
Turns out PSG 3, the noise channel, was likely operating in its full range mode which allows it to get such a nice hi hat sound. However, it has the side effect of disabling PSG 2 in order to use that full range. Most of the music in the original sonic games opt for this arrangement rather than using all four PSG channels.
I noticed the instrument on channel 0 (same one used for the ring sound) has an attack/decay pattern that looks like a bouncing ring. The way they had to program music on the Genesis, there's no way that was an accident!
Channels 2 and 3 are such a good foundation. I really feel like Star Light should have had 4:14 as an intro before transitioning into the full track about 14 seconds in
@@TurboPikachu Well I don't _know_ if the Genesis did have that limitation, but I imagine limitations like that would be a thing. I know most of the Sonic games didn't seem to ever use it, so it may have just not been an interest for them
When you listen to a song that you always listen to with headphones and you hear a huge amount of sounds that you haven't heard before, your face is like POG, and I love it
It is, Spring Yard used the Ring Sound, The Star Light used Goal Post Sound, And the Scrap Brain used the Death Sound, it's unknown if, The Green Hill, Marble Zone, Or Labyrinth Zone used an sound too.
@SquareWave Its not a sample. Most, if not all, of the sound effects in Sonic 1 aren't made using samples. They are made using mainly the psg and lesser used FM channels like the 3rd and 4th. You've probably noticed when some sound effects play, a portion of the music cuts out, that's why.
This has always been on of my favourite levels and part of that is down to the music. It has the same thumping bass with no snare as Marble Zone but such a different lullaby atmosphere.
@@amonimus2126 This music genre is calm, the reason why that this music makes you feel nostalgic is because its 1991, its old, its been a long time we never heard it, we remember the old time we play/heard of this game.
I grew up in a PAL region, which meant all the music for Sonic on the megadrive was slightly slower, and I tell ya, this theme is better at 50Hz - the edge off the pace makes it a really wistful reflective ballad
100% agree ! And when we got to the speedup box the music would match the faster version. When I got to replay Sonic on the PlayStation "Sega collection", the theme was so fast, I paused the game to see if there was a bug.
As someone who listened to the JP/US version first, I can tell you, you have to have heard the EU version first for it to feel right at the speed it's at. Or is it just me
It's genuinely so satisfying to hear every instrument building up and coming together to make this song. You did a fantastic job on this video, gave me a whole new appreciation for a song that I didn't think too much of before.
@@eliasbarrios5565 Me hubiera gustado que su version final no hubiera incluido ep sonido de el ultimo canal de sonido Ese que suena como si algo se raspara suavemente A mi no me gusta Pero de resto para mi la cancion es perfecta :3
Oh wow, this was uploaded on my birthday! This has always been one of my favorite tracks from Sonic 1, so even if I'm around 20 days late I gotta say thanks for this
I find it very interesting how at 1:11 the end-of-act sign sound is used. Just goes to show you how much is going on in these songs, whether you realize it just by listening to the full song or not.
I think this zone stands out to a lot of people because it's so oddly placed. Sonic 1 has all these urban areas showing the problems with industrialization, but in comparison, Star Light feels so calm and relaxing. Everything from the levels aesthetics to the music. Seeing this just shows me that even further.
Channel 4 is interesting because it makes two different melodies, one of them is pitched down so much that I would have sworn it's a different channel. It's cool how composers will use the same channel to make a different sound.
this song's got hangoutitude. you know, the sonic series could've done with some optional hanging out between zones. i guess that's why the adventure series had chao.
Note to myself. This is the 1st video of yours that I found. I was searching for an European version (the slower ones) of this zone. And I binge-watched the next recommendations after thats
I never would have realized that Channel 4 existed if it weren't for this deconstruction. Just goes to show you how much is going on in these songs without you realizing it, huh.
In my opinion, the best track out of 1, but I think it’s the best of the trilogy (if we don’t count 4 but the same result). edit: spring stadium zone act 1 and 2 get my vote. no questions, ok?
@@SuperGabetendo777 Sonic 3 and Knuckles is better in my opinion. Double the zones, 24 stages over 19, three playable characters, bigger stages (Sandopolis has that as a disadvantage), and nearly all stages are meant to be fast, unlike Sonic 1 where half the zones take their time. That's just my opinion.
Huh, the lead on Channel 0 is the same one used in Lava Reef Zone, Act 1. Neat! Sonic 3 & Knuckles _other_ bonus stages, Slot Machine and Gumball Machine?
Could you do this with Mortal Kombat 1 on the Genesis?! I just recently listened to that again and never realized how good the music was on it and it has amazing samples. I guess the crappy voices distracted my brain from hearing the quality of that game's music. Oh and duhhh... I'm a jerk... Thank you for this! It's awesome to hear!
Yep, there were no equalizer effects on video game consoles with sound chips. Equalizer effects were really more for whole CD quality or higher quality songs at that time.
@@PKSuperStar256 well the audio technically is equalized on hardware with a low pass filter, but there's no software control over it, as it's a sallen-key filter
Hey, is there a way that you are able to edit and export the songs using this software? I NEED to have a version of this song that has that awful ringing at about the 30 second mark in the original song, on channel 4 1:11, 1:16, 1:19, 1:23 here to be silenced. No idea why its there, but I want it gone and there are no editions anywhere that fix that. Id do it myself, but I don't have the software, the sound source file to do it :(
Channel 0: Bells
Channel 1: Bass
Channel 2: Electric Piano
Channel 3: Also Electric Piano
Channel 4: Higher version of Channel 0, Trumpet, Goalpost
DAC: Drums
PSG 0: Plays the same as Ch. 2
PSG 1: Plays the same as Ch. 3
PSG 2: Probably fell into a bottomless pit
PSG 3: Hi-Hat
The PSG channels use square waves as an instrument
@@ChickenNEO I think they meant that PSG channels 0 and 1 "Play the same *melody* as Ch. 2/3" respectively. Obviously they're square waves, but they play the same exact thing melody-wise.
Turns out PSG 3, the noise channel, was likely operating in its full range mode which allows it to get such a nice hi hat sound. However, it has the side effect of disabling PSG 2 in order to use that full range. Most of the music in the original sonic games opt for this arrangement rather than using all four PSG channels.
well hello music whiz
It amazes me how often I can listen to the deconstructions and realize how much is actually going on in these songs
Polyrhythms >>>
I think that's what these are for...
I noticed the instrument on channel 0 (same one used for the ring sound) has an attack/decay pattern that looks like a bouncing ring. The way they had to program music on the Genesis, there's no way that was an accident!
It may seem complex, but I tried recreating this song for a remix and it's actually really simple.
@@PKSuperStar256 Yeah, these songs are quite resourceful
This zone was never long enough
True
Saddest part of all, shortest level in Sonic 1 and it's a bummer
Keeps you wanting more.
Never played sonic 1 but did play the remake and I have that same feeling wishing for a little more
it was like a massive sigh of relief after Labyrinth. "Right, now to wash away the anxiety" Calming lovely soothing bliss.
Hearing all the individual parts like this reaffirms my strong belief that Star Light Zone's music is a lost potential disco hit.
Then why don't we make it a disco hit!! :]
@@Mulemirrorawc i actually can! i do make dance music already lol
Disco hill zone
"Excuse me Eddy, this is my _song!"_ - Edd
Very interesting to see them reuse part of the goal-post SFX for this track
The magic of FM and Sega
It's such a cool small touch. It adds a lot to the texture of the song.
yea
It always confused me as kid
Channels 2 and 3 are such a good foundation. I really feel like Star Light should have had 4:14 as an intro before transitioning into the full track about 14 seconds in
But then you wouldn't really hear it because the SFX of the game is louder than the music
Nice chord progression
Unfortunately they probably couldn't loop that very well given hardware limitations. It's amazing what they managed to accomplish as is.
@@hyperon_ion9423 oh that’s true... I never considered that, because I’ve been so used to it on SNES
@@TurboPikachu Well I don't _know_ if the Genesis did have that limitation, but I imagine limitations like that would be a thing.
I know most of the Sonic games didn't seem to ever use it, so it may have just not been an interest for them
These videos are the equivalent of listening to music with headphones and hearing sounds that you never heard before without the headphones
And I love it
When you listen to a song that you always listen to with headphones and you hear a huge amount of sounds that you haven't heard before, your face is like POG, and I love it
This zone is a perfect lullaby!
Especially in PAL version!
Twinkle Twinkle Little Star
How I wonder what you are
Up above the world so high
Like a diamond in the sky
0:29 oh hold on lemme get that door real quick
I’m having a party in space. Everyone is invited.
6:20 EVERYBODY NOW!
1:11 the a sound that sounds like the goal post sonic 1.
i think its an edited sample of it
i dont really know
because it is
It is, Spring Yard used the Ring Sound, The Star Light used Goal Post Sound, And the Scrap Brain used the Death Sound, it's unknown if, The Green Hill, Marble Zone, Or Labyrinth Zone used an sound too.
@SquareWave Its not a sample. Most, if not all, of the sound effects in Sonic 1 aren't made using samples. They are made using mainly the psg and lesser used FM channels like the 3rd and 4th.
You've probably noticed when some sound effects play, a portion of the music cuts out, that's why.
This has always been on of my favourite levels and part of that is down to the music. It has the same thumping bass with no snare as Marble Zone but such a different lullaby atmosphere.
I hated having to work through the Labyrinth Zones to get to these levels
You can always use the Level Select if you don't want to play Labyrinth Zone. Just a little help.
Act 1 also has a huge skip secret that basically makes the whole level not a thing.
this was the ultimate reward though for passing those levels.
@@CreeperDudeBro same with Marble Zone. Atleast I think
I played Sonic Classic Heroes and saw you could skip majority of Marble Zone
@@platinumdiamond7 In Classic Heroes you can, but in the original it's impossible to get to the top of the brick wall
2:08 Star Light Zone (SMS/GG version)
Maybe they'd make one pulse the melody and the other is the chords (almost)
Why is there something that makes me feel nostalgic?
It’s a Sonic song
@@BasinDesertGuy Won't you say?
It's Starlight Zone
@@crockstonyt That's not what I meant
@@amonimus2126
This music genre is calm, the reason why that this music makes you feel nostalgic is because its 1991, its old, its been a long time we never heard it, we remember the old time we play/heard of this game.
These deconstructions are literally the definition of the phrase "When it's firing on all cylinders"
You finally made it!
All long time we finaly got it
i see you're using the Sonic 4 Episode 2 pictures from the old and forgotten Lite version, truly an og.
Wow the secondary melody is so cute on its own
this is the most underrated zone in sonic history
Aquatic ruins zone?
@@Justsomeguy284 Burrobot
I grew up in a PAL region, which meant all the music for Sonic on the megadrive was slightly slower, and I tell ya, this theme is better at 50Hz - the edge off the pace makes it a really wistful reflective ballad
100% agree !
And when we got to the speedup box the music would match the faster version.
When I got to replay Sonic on the PlayStation "Sega collection", the theme was so fast, I paused the game to see if there was a bug.
As someone who listened to the JP/US version first, I can tell you, you have to have heard the EU version first for it to feel right at the speed it's at. Or is it just me
Peaceful night club setting.
I'll sleep while listening this
So true
It's genuinely so satisfying to hear every instrument building up and coming together to make this song.
You did a fantastic job on this video, gave me a whole new appreciation for a song that I didn't think too much of before.
Sin lugar a dudas, unas de las mejores melodías de Sonic de la historia, y poder escuchar cada uno de los canales es lo mejor. Muchas gracias
Sin duda, Star Light es mi zona favorita de Sonic 1.
Y siempre lo sera :')
@@eliasbarrios5565
Me hubiera gustado que su version final no hubiera incluido ep sonido de el ultimo canal de sonido
Ese que suena como si algo se raspara suavemente
A mi no me gusta
Pero de resto para mi la cancion es perfecta :3
ahh yess!! Star light :)
after 0:28
i want my door bell sound to be like that XD
if you want to, then you'll need a doorbell PCB that has a slot for the YM2612 chip (or any FM chip)
The sound of getting out of labyrinth zone
im in tears...
same @@FloFokuz
Same
4:14 then right to the actual song at 6:21 sounds nice as a transition
Oh wow, this was uploaded on my birthday! This has always been one of my favorite tracks from Sonic 1, so even if I'm around 20 days late I gotta say thanks for this
2:50 Michael Jordan dribbling a Basketball. Lol
he's ballin
I find it very interesting how at 1:11 the end-of-act sign sound is used. Just goes to show you how much is going on in these songs, whether you realize it just by listening to the full song or not.
Yea maybe it’s for the part 1:11
It’s on the parts to 1:16 and 1:20 and there
I think this zone stands out to a lot of people because it's so oddly placed. Sonic 1 has all these urban areas showing the problems with industrialization, but in comparison, Star Light feels so calm and relaxing. Everything from the levels aesthetics to the music. Seeing this just shows me that even further.
It was planned to be the 4th or 3rd zone
1:11 The "ching" sound in channel 4 kinda surprised me even after having heard this song many times
That same sound was used for the signpost
This literally gives me the inspiration to make music!
I'm almost sure this particular track opened my ears to the various instruments in a track, notably the bass
seriously.
0:32 sonic's doorbell...
Always liked the parts from Channel 2, 3, PSG 0, & PSG 1 on this song
Love the bass drum sample
I like how recently, you are focusing on older games to finish them.
4:14 bro that shit sounds so romantic
0:33
When the pizza is here
Good as always!
2:09 retro mode
1:27 😴😴😴
Channel 4 is interesting because it makes two different melodies, one of them is pitched down so much that I would have sworn it's a different channel. It's cool how composers will use the same channel to make a different sound.
Fun fact: At some point in channel 4, you will hear the sign SFX whenever Sonic completes a zone. Just listen closely.
1:11
I've always thought that the bells in this song sounds a lot like it would match the sound of twinkling stars in the sky.
this song's got hangoutitude. you know, the sonic series could've done with some optional hanging out between zones. i guess that's why the adventure series had chao.
This track sounds incredible with an amp
Always great when the DAC hits
Woah, I wasn't expecting the goal post trill or the warp ring ting sound
Note to myself. This is the 1st video of yours that I found. I was searching for an European version (the slower ones) of this zone. And I binge-watched the next recommendations after thats
This is my favorite track from the classic sonic games
Listening to this at night is such a vibe
Ayyy you're back!
Oh wait I just wasn't getting notifications
1:26 so very nice, _smoooooth_
The bass and the drum beat are amazing.
0:37
"Tails? Ya' home?"
Good job
1:13 majin
Keep up the good work 👌
0:28
Is anyone going to get the door?
0:29 oh my pizza arrived
1:10 Oh shit! xD that scare me
Everything on except 0 and 4 sounds really nice
I hit like before the video even started playing. I knew I wasn't going to be taking it back.
That base omg its just ❤ perfect aaaa
Its been awhile since you made these!
5:39
I like this version of the song better than the final version where is that strange sound of the PSG 3 in the minute 6:22
Yo, that's a Hi-Hat. How can you not like Hi-Hats??
I never would have realized that Channel 4 existed if it weren't for this deconstruction. Just goes to show you how much is going on in these songs without you realizing it, huh.
Last note from channel 4 is so good
Star Light Zone. The city in the night. A reward for... making it out.
In my opinion, the best track out of 1, but I think it’s the best of the trilogy (if we don’t count 4 but the same result).
edit: spring stadium zone act 1 and 2 get my vote. no questions, ok?
That goes to Rusty Ruin Act 1, Hydrocity Act 2, or Volcano Valley Act 2 if we include Sonic 3D Blast.
It’s Wacky Workbench Good Future US for me if you include Sonic CD.
@@HyperSonic777 neat, it’s your opinion, and I respect it. Also I forgot that game existed.
Sonic 1 is the best game in my opinion. Something about it is so fun, upbeat and simple. Love the music choice too.
@@SuperGabetendo777 Sonic 3 and Knuckles is better in my opinion. Double the zones, 24 stages over 19, three playable characters, bigger stages (Sandopolis has that as a disadvantage), and nearly all stages are meant to be fast, unlike Sonic 1 where half the zones take their time.
That's just my opinion.
Huh, the lead on Channel 0 is the same one used in Lava Reef Zone, Act 1. Neat!
Sonic 3 & Knuckles _other_ bonus stages, Slot Machine and Gumball Machine?
I SEARCHED SO HARD. I can not believe thats exists a video
1:15 never knew the sign spinning sound was in this song!
the trick is simple, use debug mode and get some extra lives before this zone and when you get to it, enjoy the music
I had no idea you can hear the sign post spin in starlight zone mind blown
I’ve already scheduled Star Light Zone to play on my wedding in the future
1:15 I like how they used the spinning sign sfx into star light ost
1:16
I like the 3rd part 1:26
I love this thx!!!
I like how Channel 2 & 3 and PSG 1 & 2 work together.
C0: Maurits
C1: Rik
C2: Danique
C3: Thessy
C4: Myrte
DAC: Leon
PSG0: Jop
PSG1: Sylvan
PSG3: Guest A
What
I called this the graduation song
1:52 what Depeche mode song is this
so beautiful 🥲
You should do the Pokemon Center theme from Ruby and Sapphire
Good job man
Second favorite sonic 1 song
Congratulations!!!!!
0 and 4 are the humming part
My favorite Sonic tune!
God tier recommendation by UA-cam
Could you do this with Mortal Kombat 1 on the Genesis?! I just recently listened to that again and never realized how good the music was on it and it has amazing samples. I guess the crappy voices distracted my brain from hearing the quality of that game's music. Oh and duhhh... I'm a jerk... Thank you for this! It's awesome to hear!
Its like an upbeat lulliby
Nice
guessing they had no EQ? some enormously resonant frequencies I never really noticed until the sound's isolated.
Yep, there were no equalizer effects on video game consoles with sound chips. Equalizer effects were really more for whole CD quality or higher quality songs at that time.
@@PKSuperStar256 well the audio technically is equalized on hardware with a low pass filter, but there's no software control over it, as it's a sallen-key filter
(C0)
(C1)
(C2)
(C3)
(C4)
(DAC)
(PSG 0)
(PSG 1)
(PSG 3)
0:29
DING DONG
Doorbell
My favorite zone music in the game. 😌
Hey, is there a way that you are able to edit and export the songs using this software?
I NEED to have a version of this song that has that awful ringing at about the 30 second mark in the original song, on channel 4 1:11, 1:16, 1:19, 1:23 here to be silenced. No idea why its there, but I want it gone and there are no editions anywhere that fix that.
Id do it myself, but I don't have the software, the sound source file to do it :(
If feels like you are looking at the stars at night (no pun intended)