I just tried the demo and great job must have taken ages to get it all that smooth. One thing i noticed is the shotgun will only fire one shot and wont shoot again unless you switch weapons. Once i save enough i'll 100% be getting this
Can you add the full menu from bodycamkit3 to this multiplayer kit? I was hesitant to buy it with all the work required compared to bodycamkit3.1 The customization of the gun should be done like crisis where the gun pose changes so we have a good look at the entire weapon but from a realistic holding point of view [ kinda like inspect ] and then offer ui overlay on top which aligns withthe guns attachments. The ui can still 2d but aligns near the attachment points.
hi i am working on a update for this (umb) it will came this month, it will add the things u wanted. If u buy and give some feedbacks and if there anything addable i will add them before i release the update.
Hi, I recently got the BODYCAM FPS KIT V2 and I'm trying to figure out how to change the FPS arms. I haven't been able to find any good tutorials, and I'm still new to Unreal Engine. Any help would be greatly appreciated! Also, keep up the great work!
i am working on a update for bodycamfpskitv2 gonna add the ue5 skeleton for using metahumans but if you have a ue4 skeleton rigged arms just delete the skeleton of it and replace it the my skeleton and change the mesh from the character blueprint. After the update i will make a new tutorial about swapping characters. But if u have more questions you can came to discord and ask me anytime. You can found the link from the video description.
Hello, im really interested of this product but have few questions. 1. Can i change/delete the "windette/lens liner" to not appear in the game? 2. Are ready models like Ak series from UE marketplace compatible with this? Thank you
Hi im amazed why you have good stabilisation during walking more so with running, compared to other true fps, do you have a stabilisation logic OR its via still/stable animations (stable pelvis so it wont move the camera attached to the root bone).
Thanks! We believe the price is fair for the quality and effort put into it. This project is designed to be a valuable long-term investment for game developers, and i will continue to update the product. It will serve as a AAA-quality foundation for your game. If you can't see how valuable this could be for you, there's not much more I can say.
@@GAMEDEV_PRO Fair point. Anyway, for your bodycam FPS kit v2, i assume when it comes to the all the procedural FPS related stuff it is exactly the same with UMB, except for the inventory system i assume? Like the movement, changing of variables, camera stabilization, anti clip of arms and weapon near walls. If UMB updates an procedural FPS related logic, you will also update the bodycam FPS kit v2? Also for both kits, will you add a weapon block IK solution? so that the weapons are lowered if near walls? tnx
Looks interesting but I think you are been dishonest to your community since you already have a similar product that you could have improved to this instead to make a new product. The point of this systems been sold in the marketplace is for the Creator to keep adding features and making them up to date to new standards. Hopefully I don't sound tk harsh it's a constructive tip and you take it as it's.
I never planned replication on the other product, i need to come up with a new product anyway. And about seperate packs i changed my plans because new kit costed me 1 year and i maked everything from zero. I am gonna make updates for the bodycamkit but its gonna be a singleplayer and basic version of my bodycam system. And for the bodycamkit users i am gonna give the new weapon animsets (lmg,smg,ak47) to them for free. And this is gonna be my last fps kit for the marketplace. If people wants more advanced kit with more features and multiplayer they can buy umb but if they want basic one and singleplayer they can buy bodycamkit.
@@GAMEDEV_PRO yea I have to agree with Midnight it's a huge red flag and shows laziness and unwillingness to be up to date or update the pack in the future. The outdated skeleton is prone to issues, especially since many indie developers, myself included, often purchase assets to learn and create content. Relying on an outdated skeleton when you're not deeply familiar with the engine can lead to complications. Most new character assets and MetaHumans are designed for the UE5 skeleton, making it impractical to charge $300 for something that uses UE4 assets. This essentially limits the product to being a glorified demo unless you have Blender skills, which many indie devs do not.
@@purgegirl7003these days that isn't the wisest decision for a developer, IMHO. Fab has a giant fraud problem, where assets like these get stolen and then republished on Fab. Free updates = free work for the scammer.
@@GAMEDEV_PRO sure. For example I can't pick up the pistol. Chest UI got stuck without a way to close it. Pick up prompt for weapons is displayed even if I am far away from the weapons.
@@DeviantPicturess i fixed the other bugs you said and more and i am working on a update but i never encountered chest ui stuck bug can u explain how u achived it?Sorry, its a big project there is can be some lil bugs but there is nothing can't fixable. And for the pistol you need to spam the f key for taking it, when the circle bar is %100 it takes the pistol actually.
@@DeviantPicturess i cant find them if you dont explain how do you get that bug, i never encountered something like that. Please write the steps of getting that chest bug.
I just tried the demo and great job must have taken ages to get it all that smooth. One thing i noticed is the shotgun will only fire one shot and wont shoot again unless you switch weapons. Once i save enough i'll 100% be getting this
new update is coming to fix all problems and its have new features thanks
Melee with knife implemented?
Its coming soon with update
This is amamzing! Highly recommend
Can you add the full menu from bodycamkit3 to this multiplayer kit?
I was hesitant to buy it with all the work required compared to bodycamkit3.1
The customization of the gun should be done like crisis where the gun pose changes so we have a good look at the entire weapon but from a realistic holding point of view [ kinda like inspect ] and then offer ui overlay on top which aligns withthe guns attachments. The ui can still 2d but aligns near the attachment points.
hi i am working on a update for this (umb) it will came this month, it will add the things u wanted. If u buy and give some feedbacks and if there anything addable i will add them before i release the update.
Does it have controller input support for ui widgets?
no i didnt add that yet but its on my list for future.
For mobile ?
no, i never tried mobile
Hi, I recently got the BODYCAM FPS KIT V2 and I'm trying to figure out how to change the FPS arms. I haven't been able to find any good tutorials, and I'm still new to Unreal Engine. Any help would be greatly appreciated! Also, keep up the great work!
i am working on a update for bodycamfpskitv2 gonna add the ue5 skeleton for using metahumans but if you have a ue4 skeleton rigged arms just delete the skeleton of it and replace it the my skeleton and change the mesh from the character blueprint. After the update i will make a new tutorial about swapping characters. But if u have more questions you can came to discord and ask me anytime. You can found the link from the video description.
Hello, im really interested of this product but have few questions.
1. Can i change/delete the "windette/lens liner" to not appear in the game?
2. Are ready models like Ak series from UE marketplace compatible with this?
Thank you
Yeah you can change it ofcourse
Yeah you can add any models and animations
Where can I download it?
www.unrealengine.com/marketplace/en-US/product/a3da292f5492458c8815c016b56c5c41
Hi im amazed why you have good stabilisation during walking more so with running, compared to other true fps, do you have a stabilisation logic OR its via still/stable animations (stable pelvis so it wont move the camera attached to the root bone).
I am using a stabilization logic for the head.
Great work, it would be cool if you could a bit lower the pricing for the template at least for this introduction, im sure a lot will buy. Thank you.
Thanks! We believe the price is fair for the quality and effort put into it. This project is designed to be a valuable long-term investment for game developers, and i will continue to update the product. It will serve as a AAA-quality foundation for your game. If you can't see how valuable this could be for you, there's not much more I can say.
@@GAMEDEV_PRO Fair point. Anyway, for your bodycam FPS kit v2, i assume when it comes to the all the procedural FPS related stuff it is exactly the same with UMB, except for the inventory system i assume? Like the movement, changing of variables, camera stabilization, anti clip of arms and weapon near walls. If UMB updates an procedural FPS related logic, you will also update the bodycam FPS kit v2?
Also for both kits, will you add a weapon block IK solution? so that the weapons are lowered if near walls? tnx
@@gamepotent2593I updated bodycamkit to v3 and you can check it out from my videos.
Is this program available on your phone?
you need to use unreal engine and it needs a computer
but I don't have a computer :( Can Create this program on my phone please?
I just want to check because I didn't have such a program.
:(
Looks interesting but I think you are been dishonest to your community since you already have a similar product that you could have improved to this instead to make a new product. The point of this systems been sold in the marketplace is for the Creator to keep adding features and making them up to date to new standards. Hopefully I don't sound tk harsh it's a constructive tip and you take it as it's.
I never planned replication on the other product, i need to come up with a new product anyway. And about seperate packs i changed my plans because new kit costed me 1 year and i maked everything from zero. I am gonna make updates for the bodycamkit but its gonna be a singleplayer and basic version of my bodycam system. And for the bodycamkit users i am gonna give the new weapon animsets (lmg,smg,ak47) to them for free. And this is gonna be my last fps kit for the marketplace. If people wants more advanced kit with more features and multiplayer they can buy umb but if they want basic one and singleplayer they can buy bodycamkit.
Eh this has way more than the original bodycam project, plus replicated multiplayer, seems pretty fair to me
@@jordan7774i would agree, alternatively, if there are was a light version of this like single player, that would be cool as well
I released a update for bodycamkit and now its up to date new standarts you can check the video of it from the channel.
Can this project be integrated into the ALS system ?
i didnt tried it yet but it can be possible with als and animbp knowledge.
@@GAMEDEV_PRO Great! If there is relevant teaching I would be happy to buy this product immediately
@@一杆老李 do you have a discord? if you write me from discord we can talk about it detailed. DC link is on the description.
@@GAMEDEV_PRO xiaoguang_60373 Just joined
Huge red flag if this cost above 300 and still uses the ue4 manny, and ue4 assets aswell
i dont understand connection between ue4 manny with price but i can turn it into ue5 manny in 1 day if its a really big need.
@@GAMEDEV_PRO yea I have to agree with Midnight it's a huge red flag and shows laziness and unwillingness to be up to date or update the pack in the future. The outdated skeleton is prone to issues, especially since many indie developers, myself included, often purchase assets to learn and create content. Relying on an outdated skeleton when you're not deeply familiar with the engine can lead to complications. Most new character assets and MetaHumans are designed for the UE5 skeleton, making it impractical to charge $300 for something that uses UE4 assets. This essentially limits the product to being a glorified demo unless you have Blender skills, which many indie devs do not.
@@purgegirl7003 okey thanks for the explain, on the next update i am gonna add the ue5 manny version of the project on ue5.1plus.
@@purgegirl7003these days that isn't the wisest decision for a developer, IMHO. Fab has a giant fraud problem, where assets like these get stolen and then republished on Fab. Free updates = free work for the scammer.
Just played the demo. It's underwhermingly buggy and unpolished for the asking price 🤦♂ $400 for this? Seriously?
What is the bugs you encountered? Can you write it?
@@GAMEDEV_PRO sure. For example I can't pick up the pistol. Chest UI got stuck without a way to close it. Pick up prompt for weapons is displayed even if I am far away from the weapons.
@@DeviantPicturess i fixed the other bugs you said and more and i am working on a update but i never encountered chest ui stuck bug can u explain how u achived it?Sorry, its a big project there is can be some lil bugs but there is nothing can't fixable. And for the pistol you need to spam the f key for taking it, when the circle bar is %100 it takes the pistol actually.
@@GAMEDEV_PRO I am not sure how I've got the chest bug nor I was able to get it after restarting.
@@DeviantPicturess i cant find them if you dont explain how do you get that bug, i never encountered something like that. Please write the steps of getting that chest bug.
Unrealistic asf
Do you mean graphics?