Command & Conquer-Inspired Roguelike RTS! - Rogue Command
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- Опубліковано 7 лют 2025
- Get Rogue Command on Steam: store.steampow...
Classic RTS gameplay fused with a modern roguelike. Shape your build each run by assembling an evolving arsenal of powerful units and facilities. Harvest resources, build out your base. Raise your army and call down orbital strikes to overcome the forces threatening your survival.
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Thanks for checking out our game again Wanderbots!
Amazing game ^^ Just got around to playing the Demo and I love it so damn much :D Gives me the quick rounds of a Roguelite with what I love most about the C&C series, the build up and a Fast big army :P (I have a playstyle, and it is cheap spam ;) )
Man, sorry about the pathing issues. They are actually new, it was super solid but had some very rare edge cases and I think the fixes for those had some unforeseen consequences. And you were really unlucky too, I tested this build a lot and did not get stuck units once. Those issues will be hunted down though, no worries.
The one where your marine from the personal protection was spawned on a hill he couldn't get down, was just a silly little oversight on my part and I just fixed it while finishing watching the video.
I'm going to just try the demo, but is there any info on minimum requirements? I've looked at the steam page and discussions and on google.
Looks real solid btw!
@@Wimpiethe3 no there is not.
I honestly have no idea how to figure that out. It’s on our list for the launch prep.
I can say that it performs pretty well on the Steam Deck which is not a crazy powerful machine.
@@feneq_games Okay that's some indication at least.
I'll let you know what the performance is on my end. With my specs. My laptop is lower end.
We need more of this for real
This looks promising. I hope it does for RTS wha Against the Storm did for city builders.
So much for that " good start location" lol
It kinda worked out. I got to punch their production facilities in the face before they could properly scale up, which is more than most maps.
This does look quite interesting.
29:20 "Don't know what this thing does" _meanwhile the item stat card button remains untouched_
Aaaaaah, usually games and especially RTS games are bad at explaining things properly, but this game has so many good tool-tips and pop-ups to mouse-over.
Cool looking game. I like the rogue like elements.
The Random Drops appear in the upper left corner at the very top. You can read what they do in the intermission / rewards phase, and click on and select a target on the battle map.
........ switch port switch port switch port.....
Yeah hopeless dreamer but this game looks AMAZING.
25:00 Well if you looked at the stats the Missile Artillery is flat out superior to Light Artillery while the Blockade Tank lets you mono-unit win every fight.
Great video.
For data tower sacrifice, could you use harvester mini summons to kill?
path finding and ai cheating have been an annoying part of most rts for ever.
AI is not cheating though. They need to generate their crystals in specific buildings and store them in others. If you destroy those the enemy will not be able to do stuff until they reconstruct those.
In the battle around 1:15:15 I am very confused why you were talking about them having too much money when you, yourself had like 4000+ most of the battle. :)
Wait. Did you miss that building more of the same building allows you to build more of your units?
I can see that being easy to miss :) It allows you to have up to 5x as many of the same unit (As it seems you can build like 5 of the same building)
All that said. Great video ^^ Made me find the Demo myself and play it, and now I cant wait for the bigger release in November