Tutorial | Using The Maya LayerBlend Shader Template | The Next Level Ep.4

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  • Опубліковано 27 вер 2024
  • The spectrum thread with all the information you'll need for this:
    robertsspacein...
    In this video I go over the template for the LayerBlend shader which I created for use with Star Citizen assets. This can be used to reconstruct the textures which are used in the game and use to quickly render legacy textures for Cryengine work. Or you can just use it in Maya!
    LINKS:
    Coming soonTm

КОМЕНТАРІ • 8

  • @Gamer-kn7fi
    @Gamer-kn7fi 6 років тому

    from which version are the assists?

    • @AlexS189
      @AlexS189  6 років тому

      1707Gamer 3.0

    • @HK-fw8hk
      @HK-fw8hk 6 років тому

      but how do you extract the p4k file

    • @AlexS189
      @AlexS189  6 років тому

      With this github.com/aftokinito/scleaksp4kbuster

    • @HK-fw8hk
      @HK-fw8hk 6 років тому

      i dowloaded this and extract the zip file, the readme called me "Place SCLeaksP4KBuster.exe, libzstd.dll and ZstdNet.dll next to your Data.p4k file and run SCLeaksP4KBuster.exe, the extraction will start immediately." but i cant find these files in the folder? can you help me?

    • @AlexS189
      @AlexS189  6 років тому

      Game 1 I'll try and record and upload a proper tutorial for it later today.