Purple Pikmin went from OP to USELESS...

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  • Опубліковано 30 вер 2024
  • It has come to my attention that Purple and White Pikmin aren't quite as useful in Pikmin 3 as they were in Pikmin. Let's talk about it and how Nintendo could've tackled this problem. Of course, the problem is that Purple Pikmin are extremely overpowered in Pikmin 2; so Nintendo naturally nerfed them. But they nerfed them a bit... too much.

КОМЕНТАРІ • 815

  • @crashedcowufo
    @crashedcowufo 3 роки тому +3324

    When Bulbmins went from GOD to Extinct.

    • @flammable7961
      @flammable7961 3 роки тому +267

      Bring back bulbmin in Pikmin 4

    • @CarlosZtM
      @CarlosZtM 3 роки тому +74

      Yeah #BringBackBulbmin

    • @bigbuffboy1118
      @bigbuffboy1118 3 роки тому +153

      I would alway convert my bulbmin first because no Pikmin left behind

    • @FredChuck64
      @FredChuck64 3 роки тому +112

      @@bigbuffboy1118 Same bro. I always felt bad leaving any Pikmin behind, let alone Bulbmin. So I would convert them all.

    • @frowner_and_co
      @frowner_and_co 3 роки тому +8

      @@FredChuck64 same

  • @neilyworm
    @neilyworm 3 роки тому +90

    I've been wanting to get into Pikmin for a while, and I'm super glad that my dad finally let his 'no games for my daughter' rule down for Pikmin 3 Deluxe, but now I feel like I've missed out on a lot of context. Thank you for helping me feel more in the loop!

    • @theblackgamer8103
      @theblackgamer8103 3 роки тому +19

      wait why does your dad not let you play games?

    • @williamcothrum9199
      @williamcothrum9199 3 роки тому +11

      @@theblackgamer8103 i do b t agree with the parenting style, but I belive it may be a way to get kids into more productive and healthy habits. A kid that wants to go camping or sports will be more physically, socially and even mentally healthy than one that plays video games or watches TV more than 4 hours a day

    • @DannyPotato
      @DannyPotato Рік тому

      @@theblackgamer8103 She doesn’t want to reply so we will never know 😭

    • @novelle.27
      @novelle.27 Рік тому

      @@williamcothrum9199I feel like a game like Pikmin is pretty mentally stimulating. way better than playing some shitty soulless mobile game imo

  • @gamerbread445
    @gamerbread445 3 роки тому +3

    "Effective" is honestly an understatement on purple pikmin's fighting power

  • @mattgalaxy2040
    @mattgalaxy2040 Рік тому +3

    Now they’re great again 😆

  • @chitinskin9860
    @chitinskin9860 3 роки тому +1

    I think it would just make sense if they decreased the rate of damage. Slowing down the intervals that they hit makes the damage they can do in one go rather limited (and is fitting, given their weight). This would make them strong, but at a higher risk of dying or getting hurt (add flower damage back again please) as they are more likely to get shaken off before they can do too much damage, made more risky given their slowness. They could make the stun "weight based": smaller, lighter enemies like airborne things or sheargrubs would be decimated by a stun, but larger, heavier foes like bulborbs and snagrets would be stunned for only a few milliseconds, and for the sake of nerfing, make each impact knock nearby pikmin out of the way (or fall off an enemy). They would be best used against foes that are hard to swarm. That, plus all their resistances (wind and fear) could make them useful without stealing the shine from grays or reds.
    And of course give them back the ability to instantly knock down flying enemies from the sky. A snitchbug should not be completely unbothered having an obese grape latch onto its back. Honestly it shouldn't even be able to carry that. It would be funny to watch some flying creature try to snatch one up but fail, or at least struggle.

  • @shybandit521
    @shybandit521 Рік тому

    Purple Pikmin are back to their former glory in Pikmin 4, and even a bit better than they ever were before for spoiler reasons, yet often the 3-type limit on the surface has actually made it so often purples aren't the best option like they were in pikmin 2.
    Too slow, ice has a far better stun and also wider elemental utility, there arent many giant single objects to carry, reds latch on easier using charge and oatchi rush and also are just faster for dandori with the lack of single giant objects.
    However, because Purples have been returned to their pikmin 2 strength, when you need or even just want them, theyre simply super fun to use.

  • @amandawright4837
    @amandawright4837 2 роки тому

    Purple Pikmin kinda just turned into a pikmin which could carry a big bulborb.
    Would have been helpful in story mode for collecting bugs and fruit

  • @crxpy5809
    @crxpy5809 Рік тому +1

    My theory is that some white and purple pikmin evolved and some didn't rocks are the purples and Wing are the whites how do I know we'll the pink and whites have big eyes if you connect the dots it makes sense

  • @Loner098
    @Loner098 3 роки тому

    If they somehow did unnerf the Purple Pikmin, then the game would be too easy.

    • @mlpfanboy1701
      @mlpfanboy1701 3 роки тому +1

      What pikmin game isnt easy?

    • @Loner098
      @Loner098 3 роки тому

      @@mlpfanboy1701 Pikmin 2 probably...

  • @epicgamerzfail4575
    @epicgamerzfail4575 3 роки тому +2019

    Considering they're relegated only to mission mode, I wouldn't mind if they were still op. It's not like you'd always have them. Also kinda wished they made an appearance in side stories.

    • @lancifer3909
      @lancifer3909 3 роки тому +63

      Exactly, they could have kept the Purple Pikmin mechanics for mission modes, like...
      Done missions with Purple without Red.
      Or few Purple, mostly Red, & no violet candypops buds.

    • @alexanderdahms4001
      @alexanderdahms4001 3 роки тому +5

      If mabye thet add them in story they uld stronged

    • @RoachCatJr
      @RoachCatJr 3 роки тому +21

      ​@@alexanderdahms4001 "they uld stronged"

    • @halami2149
      @halami2149 3 роки тому +4

      They’re also in bingo battle, in some stages

    • @rwqfsfasxc286
      @rwqfsfasxc286 3 роки тому +2

      Like maybe one or two buds in Olimar’s Assignment, but they still had the stun and damage affect from the second game.

  • @beeegl8928
    @beeegl8928 3 роки тому +1519

    Purple pikmin got the meta knight treatment

    • @prestonthemetapod1484
      @prestonthemetapod1484 3 роки тому +6

      Yup

    • @KiraSlith
      @KiraSlith 3 роки тому +100

      Top tier to dumpster is always a hellish fall.

    • @skywhy16
      @skywhy16 3 роки тому +50

      Meta knights case wasnt this bad he just got balanced

    • @beeegl8928
      @beeegl8928 3 роки тому +58

      @@skywhy16 yea but both of their designs were broken. MK being a sword fighter to being dash attack the character and purples being fighters to being basically useless in combat

    • @MantaRaydiated
      @MantaRaydiated 3 роки тому +22

      Both had that treatment going from a wii game to a wii u game coincidentally enough.

  • @silokhawk
    @silokhawk 2 роки тому +570

    I always thought purples being better than reds in combat was counterbalanced by the fact reds are much more easily obtainable. Since neither white or purple are in 3's story mode, they are still the only 2 pikmin you cannot create from an onion, and are required to sacrifice another color in order to create.
    Either way, I always thought the nerfs made in 3 were going WAY overboard as well.

    • @woobgamer5210
      @woobgamer5210 2 роки тому +43

      Plus, Rock Pikmin took their exact damn jobs anyway, but better so...

    • @Eclipsed_Embers
      @Eclipsed_Embers 2 роки тому +18

      @@woobgamer5210 not quite better, the innitial impact of rock pikmin only does 30 damage compared to Pikmin 2's Purple's 50 (part of their Pikmin 3 nerf was having the boosted impact damage completely stripped away) and then their charges only deal 20 which is the same amount as a Purple's normal attacks (even post nerf) but happens less frequently since they keep on bouncing off instead of sticking on. the only things Rock Pikmin have to make them better than Purples are the ability to shatter crystal and immunity to crushing and impalement.

    • @grandson9360
      @grandson9360 2 роки тому +4

      I think a good why why to fix them is to be able to stun enemy but lower the attack damage.

  • @NunnyNugget
    @NunnyNugget 3 роки тому +1299

    Personally, I think that the issue is that Rock Pikmin are basically more balanced purple pikmin. They have the same "slam" idea you were talking about, but in the form of them doing lots of damage on impact, then being pretty pathetic at fighting after the initial impact.
    Maybe they should have a different approach. It could be cool if maybe they focused on them being strong at carrying things, like, perhaps the Purple pikmin are able to pick up stones, or rubble or something, and then throw that at enemies. Maybe they could also be temporary powers to pikmin, like a pikmin transforms into a Purple pikmin for a brief period of time before returning to their usual selves. Another idea could be that Purples are like tanks, where maybe they can resist more hits than other pikmin, so are good at distracting the enemies, or taking hits for other pikmin.
    Whatever they did, it'd have to differentiate Purples from Rock Pikmin.

    • @MarceloKatayama
      @MarceloKatayama 3 роки тому +26

      I think your last idea is pretty cool, but the roles would have to be switched around.

    • @Invisibool
      @Invisibool 3 роки тому +86

      Something I came up with on the spot to also highlight their strength, kinda also acting similar to Whites having an effect when eaten: When a Purple is being eaten by, say, a Bulborb, it takes it a bit more time, even if just a second or two, to eat it, because the Purple will physically hold the creature's mouth open. If other Pikmin are in the creature's mouth, this gives them time to possibly escape as the mouth is being held open. The Purple alwats dies, but it buys some extra time for the player to either kill the creature or its fellow Pikmin to escape
      Aside from that, make Wind a more prevalent hazard and make Purples immune to it... make paths blocked by piles of rubble that only Purples have the strength to lift and toss away, make old rusted machinery/buttons/levers/etc that only a squad containing Purples has the power to overcome, etc.
      Maybe even make them able to pick up small, 1-Pikmin items (gold nuggets, pebbles, berries, and even tiny enemies like Sheargrubs, even living ones!!) And toss them at other enemies?

    • @P.H691
      @P.H691 3 роки тому +25

      I think purples should be used as a means of resetting the enemy. Like an enemy is about to eat your pikmin, so you chuck a purple and it resets it back to default, before your pikmin are eaten. You can free your pikmin if you hit hard enough, but some enemies either eat too fast or can take a beating before letting them go. It makes their stun more useful

    • @AllHailMe12431
      @AllHailMe12431 3 роки тому +15

      Another option could be that they're all defense/support. Support being the slam works as a stun, but only when the enemy is in the act of eating pikmin. Defense being if an enemy grabs a number of pikmin, and enough of them happen to be purples, they can either significantly slow down the eating process, or break themselves and everyone else free of the grab, preventing the enemy from eating any pikmin. That would make them work in combat as both a potential rear guard, or vanguard, depending on the player's choice of strategy.

    • @heyitsme7k
      @heyitsme7k 3 роки тому +11

      ​@@Invisibool I like your ideas, I think a good way to build off that last one is by leaning into the idea of them being the strong/heavy/slow pikmin as opposed to the strong slamming pikmin that the rocks are now. So I'm thinking when they latch onto enemies they wouldn't slam and they'd have a relatively low DPS as the hit slow, but they're harder to shake off and they weigh the enemy down making them slower, and if you pile on enough of them onto an enemy you could weigh them down completely and depending on the enemy this could lead to an instant death, or a stun, or my favorite, them being able to carry them while they're still alive, and maybe they'd be able to carry them to a hazard to toss them into or something.
      I got this image in my head of throwing like 20 on a bulborb and flipping him on the back and holding him like that while he kicks his legs in the air unable to do anything.
      I also feel like the mechanic where they save the other pikmin would be a bit to complicated and I think that might create situations where the best option people have is to intentionally feed a purple to an enemy, and IMO I think effects caused by Pikmin deaths should always be a minor bonus rather than something actively incentivized. I think instead having them hold the mouth open or whatever could go along with the idea of them being the tank, for purples being eaten could be treated almost like the elemental damages, where you have an short opportunity to whistle them away. This is the only way the concept of them being able to "resist more hits than other pikmin" makes sense as there is no way they'd ever give an individual pikmin a health bar.

  • @FernandoUrista
    @FernandoUrista 3 роки тому +471

    THEY CANNOT EVEN DESTROY EGGS IN ONE HIT!!!! WHY NINTENDO WHY!!!!!!!

  • @PlayThyCards
    @PlayThyCards 3 роки тому +331

    Everyone here saying that the Bulbmin had it worse, but everyone knows that Puffmin have been shafted since 2

    • @johnclark926
      @johnclark926 2 роки тому +24

      They really should expand upon the idea of enemy Pikmin, the Puffstool in 1 was way too easy and you end up killing them way before they get the chance to convert your Pikmin to Puffmin

    • @sonoftheway3528
      @sonoftheway3528 2 роки тому +3

      Aren't those just infected Pikmin?

    • @purplepikmin3533
      @purplepikmin3533 2 роки тому

      @@sonoftheway3528 Yes, but they are still Pikmin nonetheless.

    • @sonoftheway3528
      @sonoftheway3528 2 роки тому +1

      @@purplepikmin3533 but they aren't really a ''type''

    • @purplepikmin3533
      @purplepikmin3533 2 роки тому +2

      @@sonoftheway3528 Not a type that can be used, no. But they are still a type.

  • @Peashooterrealtrust
    @Peashooterrealtrust 3 роки тому +312

    People talk about purple pikmin being nerfed but what about my boy the bulbmin he not even in the pikmin 3 duexle

  • @CraftedPbody
    @CraftedPbody 3 роки тому +216

    They most definitely weren’t finished

    • @mattb6522
      @mattb6522 3 роки тому +9

      Yeah, I agree. I think the other Pikmin types got more development time due to being in Story Mode, but Purple and White probably were added later in development for Mission Mode. The fact that Purple Pikmin don't do damage when they body slam against an opponent (or even latch onto enemies) seems like it could have been an oversight. It doesn't make sense for them to be so incredibly unusable for combat purposes.
      I think like many others have said, but they need to differentiate Purple and Rock Pikmin characteristics for the next game (if they both make an appearance). Rock Pikmin seem like a more balanced version of the Purples in 2.

  • @johnclark926
    @johnclark926 3 роки тому +211

    The worst part is that in Pikmin 3, purple Pikmin can be blown away by Puffy Blowhogs, even though in Pikmin 2 they were specifically resistant to their wind (even Withering Blowhogs didn’t knock them off their feet)

  • @Pikm4n
    @Pikm4n 3 роки тому +411

    Why did they even add a slam sound effect in pikmin 3? Even someone new to pikmin would think that purples have impact damage. Even the mission logs for pikmin info says that they are "10 times stronger than any other pikmin"
    This is false advertising at its finest.
    For newcomers to pikmin they would be confused as to what "10 times the strength" is referring to; attack strength or carrying strength. I have never thought purple pikmin did 10 times the damage, I was just speaking for new fans.

    • @Pikm4n
      @Pikm4n 3 роки тому +36

      @@janewairimu6578 I meant that for newcomers who might think that "10 times strength" means damage as well. They might think this due to purples being bigger and having a pound sound effect when they land.

    • @superlagbro192
      @superlagbro192 3 роки тому +4

      Pretty sure the 10 times stronger is referring to carrying stuff.

    • @coleminer8847
      @coleminer8847 3 роки тому +3

      The DPS of purple pikmin is 3 times the amount of a Blue, Yellow, or White
      Its 2 times of Red and Rocks running into enemies
      And its the same damage as a thrown Rock pikmin

    • @lucas4291
      @lucas4291 3 роки тому +1

      Yay talk obout those Pikmin Ugh Who even likes Yellow Pikmin ):

    • @coleminer8847
      @coleminer8847 3 роки тому +1

      @@lucas4291 i cant tell if you’re being serious or not

  • @isaacdillon630
    @isaacdillon630 3 роки тому +80

    I almost feel like if they were to fix purple pikmin, I’d say keep them how they were in pikmin 2 but significantly decrease the speed at which they can be thrown, they are heavier afterall

    • @Eclipsed_Embers
      @Eclipsed_Embers 2 роки тому +9

      honestly the best way I feel would fix purple pikmin would just be to put a cooldown on the stun, give the enemy a decent chance to shake off move and attack before they can be stunned again.

    • @seanbrennan5192
      @seanbrennan5192 Рік тому +2

      This is the only comment that actually is plausible. They’d still be a little OP but they’re a lot more hard to obtain than reds so it balances out

  • @OrbTortora
    @OrbTortora 3 роки тому +229

    I agree, Purples sadly do feel watered down in Pikmin 3. It felt like Nintendo didn't really put much effort to them compared to the other types. I felt a tad disappointed that Purples and Whites weren't even in story mode, not even a cameo.
    I also even noticed that Purples don't have their wind knockback immunity, they couldn't be knocked back by Puffy Blowhogs in 2 whereas they can in 3.

  • @Davey_Tooie
    @Davey_Tooie 3 роки тому +198

    "Oh cool, Purple Pikmin! I remember these guys from Pikmin 2 and I thought they were gone in this game! Oh hey a Bulborb, this shouldn't be a problem for these guys!"
    **Paper Mario tink sound**
    **five Purples die**
    *"WHAT"*

    • @user-ru9yt9ko9v
      @user-ru9yt9ko9v 3 роки тому +4

      I think purple and white pikmin are extinct in story mode

    • @freedomtheplayer4235
      @freedomtheplayer4235 3 роки тому +30

      @@user-ru9yt9ko9v they are only found in caves, which the koppaites never visit, so they could still be alive

    • @sweebow5288
      @sweebow5288 3 роки тому +5

      They never showed Olimar and Louie taking the purple and white out of the ship, did they take them with them for some reason?

  • @cornmono3665
    @cornmono3665 3 роки тому +73

    I always rationalized it by thinking that Rock was an evolution or variant of the Purple & Winged the same of the White. But of course I love Purple & White & miss them being a Pikmin in story mode.

    • @angeldiaz762
      @angeldiaz762 3 роки тому +5

      This is a pretty accurate comparison, one that makes a lot of sense.

  • @ChizzySlimeM
    @ChizzySlimeM 3 роки тому +188

    In Pikmin 4 They should balance them, not too strong and op and not weak

    • @Weldedhodag
      @Weldedhodag 3 роки тому +7

      Maybe they attack really damn slow have their stun mechanic not reapply till it wears off or hell make them so heavy the captain can only like two before tiring out and have to switch. Keep their carrying capacity though

    • @sweebow5288
      @sweebow5288 3 роки тому +17

      Pikmin...4!?!
      Yeah in 20 years lmao

    • @mlpfanboy1701
      @mlpfanboy1701 3 роки тому +5

      NO, NO NO NO. Return them to the pikmin 2 strenght, that kind of attitude is what led to this stupidity in the first place

    • @Weldedhodag
      @Weldedhodag 3 роки тому +10

      @@mlpfanboy1701 they were completely OP in Pikmin 2 though, returning them to what they formerly were would basically make both Reds AND Rocks pointless

    • @MakenaForest
      @MakenaForest 3 роки тому +7

      @@Weldedhodag then make them rare, and harder to keep around. sure theyre more useful. but you need high skill to keep them, and theres no easy way to get more

  • @tvb5509
    @tvb5509 3 роки тому +81

    The 2nd gen Pikmin were peak in both design and function

    • @evanhuizenga8626
      @evanhuizenga8626 3 роки тому +18

      You may not like it, but this is what peak pikmin performance looks like

    • @blazzzeboy
      @blazzzeboy 3 роки тому +3

      makes me hope for a Pikmin 2 Deluxe

    • @FigureFarter
      @FigureFarter 3 роки тому

      @@blazzzeboy There is a ROM hack for the GameCube version that fills your needs... coming soon

    • @leociresi4292
      @leociresi4292 3 роки тому +1

      So did predators

  • @Mister100Percent
    @Mister100Percent 3 роки тому +82

    Considering Purple Pikmin can only come from Candypops I think it’s warranted to just let them be OP.

    • @aidensworld5802
      @aidensworld5802 2 роки тому

      @@lol-ih1tl but in hey pikmin they don’t exist even white and not even bingo

    • @capitanpastabase6342
      @capitanpastabase6342 Рік тому +1

      But since you needed 100 purples to 100% the game, the best way to play is to just reset the floor when one of them dies. And there's no reason not to bring 20+ purples for a cave, trivializing every single enemy.

    • @xanious3759
      @xanious3759 Рік тому

      @@capitanpastabase6342 you can grind out purples in subterrean complex pretty easily, resetting anytime you lose a purple is pretty dumb

  • @Groundlord
    @Groundlord 3 роки тому +39

    I think that instead of dealing more damage, Purples should have some kind of "debuff" when they're latched on. Maybe reducing an enemy's speed, or making them unable to attack for a second if you hit the right spot.

  • @allohtoffbaqphat4547
    @allohtoffbaqphat4547 3 роки тому +14

    Shines a different light on Reggie when he said he felt like a purple pikmin, dont it🤔?

  • @Riku70X
    @Riku70X 3 роки тому +11

    I'll never understand why they didn't use whites and purples in the Olimar's assignment missions. That was the perfect opportunity to give them some more love!

  • @luke6784
    @luke6784 3 роки тому +47

    Yellow pikmin have always been the fastest diggers. The in-game reason being their scoopy ears.

  • @shopnil4
    @shopnil4 3 роки тому +26

    I guess Nintendo realized how OP Purple Pikmin were.
    Also, I guess there wasn't a good enough part in story to add them, and thus, they didn't need to add them being overpowered.
    And I don't think you mentioned this, but White Pikmin were nerfed. They do less damage when eaten in 3.

    • @Skullhawk13
      @Skullhawk13 3 роки тому +1

      White also deal less damage directly, same as winged, And their special abilities were all removed. They’re just fast and that’s it

    • @angeldiaz762
      @angeldiaz762 3 роки тому

      The devs didn't want players to kill enemies by feeding them white Pikmin as a strategy, that's why!

  • @gravity1537
    @gravity1537 3 роки тому +29

    I'd like to see these guys back in the main Story Mode, but because that's 7 Pikmin types, not considering any new types that might come as well; that's just too much to balance. Maybe have 2 separate story modes with the Pikmin types divided equally between them?

    • @Weldedhodag
      @Weldedhodag 3 роки тому +3

      Maybe a pikmin 1 style story mode and a pikmin 2 style story with separate pikmin types for each story where the final stretch of the game they unite and you get access to all the pikmin types? Kinda like a sonic adventure sorta thing

    • @MarceloKatayama
      @MarceloKatayama 3 роки тому +1

      @@Weldedhodag that sounds pretty awesome

    • @dustymcwari4468
      @dustymcwari4468 3 роки тому +5

      They could’ve done just that in the Switch port, especially because it’s Olimar and Louie venturing back on their own, it even makes more sense because they’re more used to Whites and Purples than they’re to Rocks and Winged

  • @sorlen69
    @sorlen69 3 роки тому +20

    I imagine purple does less damage because rock kinda took that extra damage on impact, so they put the 2 important abilities into different pikmin

  • @cthulhuchan9587
    @cthulhuchan9587 3 роки тому +9

    I dunno why this was in my recommendations but I’ll watch it

  • @FinalLugiaGuardian
    @FinalLugiaGuardian 2 роки тому +5

    Here is my solution. Make purple Pikmin exactly the same overpowered fighters as they were in Pikmin 2 but make them show up as the very last Pikmin you get in the game.
    Get purples after you are 3/4 of the way through with everything else. That way, you have to use the Red Pikmin for combat for 75% of the game before you get the overpowered purples.

  • @MartyrLoserKing
    @MartyrLoserKing 3 роки тому +11

    I feel just like a purple pikmin :’(

    • @TheDeepThinker-sq3iy
      @TheDeepThinker-sq3iy Рік тому

      What? ONCE good? ...but then went bad? being an adhd kid(and STILL have that as an adult), I can sort of relate... it wasn't exactly a smooth start at the beginning, but then it seemed like it got better with time. there WAS a time I was considered somewhat smart when I was in school... but now am an unemployed joke that lives with his mom. . .
      It's not all bad though. . maybe it was meant to be.

  • @grace4five
    @grace4five 3 роки тому +6

    Anyone here remember this old thing called "poison"? Pikmin doesn't. Also, bring back puffmin and bulbmin!

  • @halfdemented
    @halfdemented 3 роки тому +6

    The new pikmin types were there to pretty much retcon purple/white pikmin. Purple pikmin had it's aggressive fighting trait moved to Rock pikmin, white pikmin became obsolete when you Flying pikmin took their place of fast -> versatility, since they share the same weak trait. Purple/White pikmin still keep two unique traits each, where Purple pikmin are equal to 10 pikmin, and have a slam(?) ability, and White pikmin keep how fast they can go and their natural immunity to poison.
    It really just seems like they couldn't think of new viable stuff within the team, and settled on moving specific traits around to fulfill the needs of their designs, where they also needed new pikmin to add into the game (2 types) but probably felt 7 types at once would be too much for this type of game. They really could of just had reasons where certain Pikmin could be toxic or freightened of a certain location/region, and then certain typed of pikmin would not come out of the onion, also giving the Pikmin a bit more character while keeping all types intact and playable throughout the main story.

  • @user-fy1nq3nf1q
    @user-fy1nq3nf1q 3 роки тому +8

    1:15 it seems the poison damage enemies get from eating them has been nerfed substantially
    Although you probably shouldn't do that anyway over being careful

  • @LunarcomplexMain
    @LunarcomplexMain 3 роки тому +10

    Nintendo: Nerfs purple pikmin into the ground
    Also Nintendo: Having trouble in Mario, here's an Invincibility Leaf...

  • @Balverine
    @Balverine 3 роки тому +3

    It doesnt matter if they make red ones useless, its about making the game fun, not making the red pikmin usefull

  • @ritabrady6311
    @ritabrady6311 3 роки тому +16

    I never particularly liked the third pikmin game I have to admit, it was a one off experience for me and it felt like many of the mechanics werent thought out very well. In the first game the time mechanic made sense and it worked with the gameplay, pikmin 2 was a much bigger game with lots to explore and as important as paying off that debt is it just doesnt seem as urgent as a dying life support, so the choice to have no limit to how many days you could take getting to that point made sense.
    In pikmin 3 this changes, the issue is starvation which seems very urgent, but the act of playing the game actively rewards you with more time. So you work to grind up a safety net of time and then the story takes it away, then you do it again and the story takes it away again. It doesnt feel urgent anymore its a nuisance that keeps you from progressing in the story and the story punishes you for stockpiling so you better not play it too much lest you be punished harder. I found myself getting punished for taking my time and trying to enjoy myself despite never being challenged by the threat of starvation, it was never a factor but it still felt *bad* it was taking away your progress.
    Then you get into the new pikmin. Both the pink and rock pikmin feel like novelties they do one or two things help with a specific issue that was created specifically for them and nothing else. They werent fun to use. It was the same gate as always but now I have to run back to the onion and get the pink swarm of locusts to do it now, and I can promise I did have to make a trip because I never pulled out pink or rock pikmin unless I knew they were needed for a puzzle because they are *entirely* contextual even in this video you never fight with them if you can help it because then you would have to waste your time breeding more for the puzzles.
    What made this feel worse was the fact that they replaced the purple and white pikmin for the campaign and they both had battle and contextual uses and the only arguement to make against them seems to be that the purples were OP but that had its own check and balance! You could only breed purples with candypop buds and I remember it was always a slog to get even 100 purples total by the end of the story in pikmin 2 to get the heavy dumbbell in the extra level so if youre fighting with and losing them regularly unless you spend in game days diving into to each dungeon in turn doing nothing but breeding purples their strength is never something that becomes so overwhelming that reds get pushed to the wayside.

    • @Eclipsed_Embers
      @Eclipsed_Embers 2 роки тому +5

      I feel the need to point out that Pikmin 3 only takes away your juice supplies once when Louie steals them, once you beat the Quaggled Mireclops (which can easily be done within 3 days, the fruit in the new area that Louie unlocks should easily last you that long) you get all of them back
      I can kind of agree with you on Rock Pikmin, I feel like they're just a bit too different from other Pikmin types, especially in battle, I hate having to use them to fight. I only ever brought them out when I knew I'd need to break some crystal, I also kind of get the impression that Rock Pikmin simply weren't considered at all for the final boss since there's basically nothing it can do to reliably kill them.
      Winged Pikmin on the other hand are pretty interesting, while they seem to carry things slower than other Pikmin types the fact that they can simply fly over obstacles makes them pretty useful for carrying all kinds of things and can speed things up a lot, I found myself taking at least a small number of them everywhere since they can follow you no matter where you go (even if you go underwater they'll just fly above the surface) and I just found their flight to be super useful (it does kind of make the fact that Yellow Pikmin can be thrown higher a bit useless once you get Pikmin that can literally fly, there are several puzzles that can just be completely ignored if you wait until you get Pink Pikmin and then just charge them at the reward. admittedly they're pretty useless for fighting ground enemies (doing the same damage as post-nerf White Pikmin) but they're as damaging as Red Pikmin against air targets and the fact that you can just get them to charge up there instead of having to throw them one by one makes those fights a breeze.

    • @molo3517
      @molo3517 2 роки тому +1

      I have to disagree with a lot of things in this comment, I’m gonna make it short but pikmin 3 was honestly the best game in the series, it was just so fun and I never got bored of it, and tbh winged and rock pikmin are literally the definition of perfectly made pikmins, not only do they have special cases for you to use them, like how winged pikmin are good for airborne battles and how the rock pikmin are basically purple pikmin done right, they also have special gates for them that you can make shortcuts with, say what you want about the third game but it’s still the most fun I had playing pikmin and the pikmin being balanced helped the experience

    • @capitanpastabase6342
      @capitanpastabase6342 Рік тому +1

      My guy, this is the worst take I've ever seen about Pikmin. Purples do push reds aside, why else do you need reds if even 30 purples are more than enough to kill a fiery bulblax, the only fire enemy that is kinda worth it? Whites were also kinda lame, you only need like 30 or less in total, and bring 5 or less for caves, since they're only useful for discovering burried treasures and destroying poison sprays, bc their speed is worthless since there's no time limit at caves. Also, it doesn't make anysense that there's no time limit for paying the debt. Don't you know how debts work? Lmao.
      Rock and winged aren't more contextual than any pikmin type. Generally you want to bring at least 20 rocks for fighting, amd they way you use them is trowing them at enemies, which is exactly the same way you use purples in pikmin 2. Yeah, crystals have been created for rocks, but so were objects with 100+ weight in Pikmin 2 for purples, so what's the difference? Oh yeah, that rocks are immune to piercing and crushing damage, which have been present since the first game. Winged on the other hand are more useful than whites. Aside from their few exclusive obstacles/ puzzles, their are arguably the best pikmin for fruit carrying, since they can head towards the base on a straight line, avoiding most hazards.
      Regarding the story, the Koppaians are sent to PNF 404 to gather a renewable source of food for their planet, but at the same time, they need food right now to survive their quest. Collecting fruits serves both purposes: seeds for Koppai and juice for the protagonists. There is no punishment to stockpiling. The more fruit you collect, Koppai will have more seeds and variety, and the protagonists will gain more time to explore the planet. And it doesn't matter if you have only one bottle before you find Olimar and leave the planet, since juice is only useful for the characters and not the rest of the population.

  • @fightmike9660
    @fightmike9660 3 роки тому +8

    I've been playing through Pikmin 2 for the first time recently and this exact question popped into my head, since I knew they introduced rock Pikmin in the third. Disappointed to see they just swept them under the rug, though I guess I'd rather they all-but removed them as they did instead of just jamming them in pointlessly.

  • @StarlightNkyra
    @StarlightNkyra 2 роки тому +7

    It would've been best if they didn't latch on and do a lot of damage with their pound, along with their strength ability. This would make the most sense to me, as you don't have many purple pikmin in mission mode, along with purples not latching on in smash brothers, which would be a cool reference. They would have a good attacking ability, but still be risky to use in general combat.

  • @السراقالمجهول
    @السراقالمجهول 3 роки тому +4

    my 2nd favorite pikmin why do people hate him he is a cute little chungus and reggie love him

  • @videogamesok9858
    @videogamesok9858 3 роки тому +2

    For pikmin 4 how there are under water areas where the blues are there should be a fire area and electric area and whatever new or old other pikmin it would add extra use for the pikmin while giving them all extra special buffs

  • @nicorovera9597
    @nicorovera9597 3 роки тому +2

    Alright, I just wanna throw this out there because I love the mission mode in Pikmin 3, I'd even go as far as to say it's better than the main game, but Purple Pikmin are far from useless in Pikmin 3. I'd go as far as to say they have more of a clear cut use in Mission Mode than other types like Reds and Rocks.
    The 10x Carrying strength is great for carrying back heavy items, especially since you can't sprout new Pikmin in Collect Treasure, so dedicating only a few Pikmin to carry back items that would otherwise require half of all the Pikmin on the field is great. Managing your Purple Pikmin carefully is the difference between scoring a gold and platinum medal on stages like Silver Lake, Thirsty Desert Remix, Beastly Caverns, and especially Fortress of Festivity.
    However, in terms of their fighting capabilities, I think most people need to remember that combat is nowhere near as much of a focal point in Pikmin 3 as it was in Pikmin 2. Enemy design is less ambitious, and the charge command sort of auto-wins any fight so long as you have enough Pikmin. Purples being good fighters doesn't really matter in this regard, because frankly, defeating enemies quickly isn't very difficult anymore for any Pikmin type. Is it weird that their dive-bomb attack doesn't latch onto enemies? Yes, absolutely, but then again, Purples still retain their higher damage per hit compared to other Pikmin types, and you don't need to throw purples to latch them onto enemies. Just lock on and charge them like all other Pikmin types. That infamous Bulborb in Twilight Hallow can be defeated really easily this way with just purples a little bit of support from other Pikmin. It's a case where players got so fixated on using Purples in one way and one way only in Pikmin 2 that when they see it doesn't work exactly the same way in the sequel, they immediately assume Purples are worthless.
    Anyways, I've written way too much by now, but the point is, Purples have a clear-cut use in Pikmin 3 - handling heavy objects, and they're pretty good at what they do. Sure, they're not the killing machines they used to be, but that's not what they're designed for in this game. When you use something incorrectly, it's not going to work out well, so why complain about it?

  • @ZealSeraph
    @ZealSeraph 3 роки тому +8

    It's kind of sad how you are able to one-shot a dwarf bulborb and all of its kind with any pikmin but the purple ones.

  • @anthonyoliver418
    @anthonyoliver418 Рік тому +2

    They went from being excellent in combat, to literally unable to fight anything, I don’t care what people say, every Pikmin type should be capable of fighting in at least some scenarios, and the purples are meant to be like sumos yet they are worse in combat in every way compare to the worker bees known as Winged Pikmin!

  • @randyramirez6095
    @randyramirez6095 3 роки тому +2

    i havnt played pikmin 2 in ages, but i still remember that purple pikmin could fold an emperor bulblax before it can even dig out of the ground. emporor might be really weak in the second game but he's still a boss getting one-shot in a game like pikmin.

  • @HugoZura
    @HugoZura 2 роки тому +4

    I'd like to say that I feel that the stun property is not a "rare" occurrence, after playing through the game several times throughout the years, it has more to do with *where you hit the enemy*. For most enemies, the highest point on the body is where that sweet spot is, with the exception of the bulborb (breadbug/grub-dog) family. For those, the spot is usually the centre of the back, despite their eyes being the weakest point.
    I could be wrong, but this is just what I've observed personally.

  • @smileguyanimations8776
    @smileguyanimations8776 3 роки тому +2

    Me who hasn’t played this game a day in my life: *interesting* 👁👄👁

  • @firebal6129
    @firebal6129 3 роки тому +2

    Opinion
    Changes I would like to see
    I think that purple pikmin's "Ground Pound" shouldn't do any damage, but it would always stun (for a short period of time)
    rock pikmin shouldn't attack after their initial throw at all, and instead return to you
    White pikmin should have their poison damage buffed (to about half the power of a bomb)
    This way...
    Yellow are good against flying
    Blue is good against water
    Pink is good against small
    Rock pikmin are good for mid
    And for large enemies you either use a combo of purple to stun, and red for dps, or if they are an eating type, sacrifice some whites
    I think this would make approaching enemies and fights a good bit more interesting,
    Thoughts?

    • @BDT27
      @BDT27 2 роки тому

      Glad I scrolled the comments this far, this would be great and give all pikmin their own battle strategies. Also give yellows bomb rocks and electric immunity all in one game

  • @4xzx4
    @4xzx4 3 роки тому +3

    I want Ice Pikmin for Pikmin 4!

  • @WreckItRolfe
    @WreckItRolfe Рік тому +2

    The Purples in 3 feel like the devs hadn't used them in 2.

  • @DaftBanana
    @DaftBanana Рік тому +1

    I honestly think just lowering the damage caused by the initial slam and shortening the stun time would've been enough to make purples fine, since they are difficult to obtain I feel they should still be more useful than the pikmin you can infinitely grow at an onion

  • @chrispbacon1763
    @chrispbacon1763 3 роки тому +1

    I think instead of the old slam and stun that let you just destroy anything you set your sights on (( Even without spicy berries, you can take out a Emperor Bulblax in 5 literal seconds )) They might be able to play into the big and heavy aspect of them. Maybe have them deal a little bit of damage for initially being thrown a target, and can actually slow down a creatures movement until they are shaken off. The exact amount would obviously need to very from creature to creature, but if I had to figure something out off the top of my head, maybe whatever amount of normal pikmin you would need to carry an object, would be the amount needed to slow something down? (( Bulborbs have a weight of 10, so you would need 10 purples to slow it down )) otherwise the amount of damage they would do would probably be on the lower side to help even things out.

  • @echo-216-delta01
    @echo-216-delta01 Рік тому +2

    He great in Pikmin 4

  • @Benjawin6671
    @Benjawin6671 Рік тому +1

    I've never understood why purple pikmin being overpowered was considered a bad thing. It's actually very fun to just obliterate anything that comes in your way which is balanced out by how slow they are and the fact that they're so limited you'd likely only have a few with you at a time

  • @adamx9065
    @adamx9065 Рік тому +1

    I like the idea of rock pikmin filling the burst damage role, but lacking the ability to do any latched on damage over time. It might be redundant if purples are basically the same. What if they instead leaned into the stun mechanic more? No burst damage, very little damage when latched, but a chance to stun the enemy for a bit. That, combined with their excellent carrying ability might make them actually balanced.

  • @BigHailFan
    @BigHailFan 2 роки тому +1

    Pikmin 3 is easily my least favorite of the trilogy. It looks beautiful, but it's just so rushed, hollow, and soulless. And don't rven get me started on the pikmin ai. They really thought rushing the game would save the wiiu.

  • @hdk-gamer2829
    @hdk-gamer2829 Рік тому +1

    My idea is that wind becomes a hazard similar to electricity in 3 and they lose their damage buff but keep a stun that lasts 0.2 seconds and keep their carrying strength and weight

  • @p1nkfreud
    @p1nkfreud 3 роки тому +2

    You are falling into the trap of a very common game development misconception: That everything you see in game is the latest version the devs made. Very often, right before a game's release, during final balancing and tuning via feedback from beta-testers, "OP" units/spells/attacks/etc are "rolled back" to a previous version that may not be completely finished, but ends up making the game less unbalanced. Often, assets are not each finished 100% between iterations; A spell that was in the game from the very beginning may be missing it's unique cast animation and particle effects until the last minute.
    Similarly, a Pikmin that was in the game from the get-go of development may have the ENDING of it's animation completely removed to avoid a final damage roll that was often too high in beta-testing. You would think it would be easier to just tweak the numbers and keep the animations and visual effects intact, but sometimes these effects are built to be scalar; Let's say for instance that since a purple pikmin can lift the weight of ten pikmin, it was hardcoded into the engine that it HAD to do 10x damage as well...in beta testing, it was discovered that this was too OP, so the devs solved this late-in-dev-cycle problem by dividing the damage into separate hits of one attack, and then making the game halt the attack after just the first hit. At the end of the day, this is so much easier than starting to re-write parts of the engine when tweaking the numbers is prevented by hardcoded limitations.
    (I have no actual insight into pikmin's actual development, and I'm not claiming that my assessment IS DEFINITELY what happened, it's just what I suspect. I'm an "amateur" programmer and developer who has always just done these things as a hobby, but I know a fair bit about game dev in general)

  • @carnage0685
    @carnage0685 Рік тому +1

    Pikmin 3's development was so fucking incompetent it absolutely disgusts me. What the hell happened with this game? Jesus.

  • @tuex2473
    @tuex2473 2 роки тому +1

    I hate the name “PIKmin” cus pik means something in Danish thats Not very wholesome (dont search it up if You dont wanna ruin the name pikmin for yourself)

  • @Fungo4
    @Fungo4 3 роки тому +1

    Weren't they supposed to be OP in Pikmin 2? The stun was a bit much, but you could only get limited numbers of them, and only underground.

  • @jjgamerboi1257
    @jjgamerboi1257 3 роки тому +3

    Honestly when i first played these missions i thought that purples worked the same as in pikmin 2 but when i faced a bulborb with them, they barely did damage. I wish that they at least latched onto the enemies.

  • @maverickdarkrath4780
    @maverickdarkrath4780 2 роки тому +1

    If purple pikmin returns in pikmin 4 i think ive found the perfect balance for them , make them the same as pikmin 2 version but no stun , the slam simply does a massive inicial damage and the purples will do slow above average damage , basically a risk reward , high inicial damage but slow sequential damage, giving incentive to use reds as the quicker fighter , but let's give the slam a secondary purpose, scaring burrowing enemies, Essentially when thrown near a burrowing enemy the shock wave scares the enemy to the surface leaving it open to attack, which gives them another purpose in battle apart from the slow heavy hitter

  • @LoganGrayMonkey
    @LoganGrayMonkey 3 роки тому +2

    They definitely should do some balancing, so they're not too op.
    Also, am I the only one who thinks Pikmin 4 would be perfectly fine if they just brought back Purples and Whites, along with the Rocks and Wings? No new Pikmin necessary, just bring them back.

    • @arturocabrera237
      @arturocabrera237 3 роки тому

      I'm so glad I'm not the only one with this wish.

    • @LoganGrayMonkey
      @LoganGrayMonkey 3 роки тому

      @@mikee2725 I’ve thought that too, but it makes sense that you can’t, since once the bulbmin mature, they act more and more like bulborbs, in other words, trying to eat the Pikmin, and captains

  • @Jelly_shy_guy_man
    @Jelly_shy_guy_man Рік тому +2

    Pikmin 4 is finally here just kidding

  • @mysticat
    @mysticat 3 роки тому

    pikmin

  • @margaretlee2571
    @margaretlee2571 2 роки тому +2

    Also the bulbmin are cute:3

  • @GottaFistDemAll
    @GottaFistDemAll 3 роки тому +31

    Pikmin 4 has been "in-progress" for nearly 6 years now, and not a peek of an update since. What's the deal Miyamoto?

    • @DudeTheMighty
      @DudeTheMighty 3 роки тому +3

      Fans want it too badly.

    • @azure4622
      @azure4622 3 роки тому +3

      What if pikmin 4 was hey pikmin?

    • @Furretarepikmin
      @Furretarepikmin 5 місяців тому

      Pikmin 4 was the pikmin we made along the way😔(Yes I know it's released I 100%ed it.)​@@azure4622

  • @Cxmplexe
    @Cxmplexe 2 роки тому +1

    white pikmin are probably my favorite just because I hate to wait for things to get carried

  • @jeremymarcil6287
    @jeremymarcil6287 3 роки тому +1

    2:15 "small chance" yea right. And you have "small chance" of breathing. Am i right

  • @thescarredsinner895
    @thescarredsinner895 Рік тому +1

    GOOD NEW!!! PIKMIN 4 PURPLE PIKMIN HAVE BEEN PROVEN TO BE BROKEN AS SHIT ONCE MORE!!!

  • @jare3459
    @jare3459 2 роки тому +1

    Feel they better this way with rock pikmin now able hurt someone by be thrown at (and be crush proof on top that)

  • @randomanimations3588
    @randomanimations3588 3 роки тому +2

    Those darn golden nuggets.
    Me having one nugget left in mission mode

  • @nintavito546
    @nintavito546 Рік тому +1

    In Pikmin 3 they also deal the same amount of damage of red ones so fighting is better just using red since they start attacking enemies faster

  • @pm71241
    @pm71241 Рік тому +1

    Purple and white pikmin are pretty useful in some of the challenges in Pikmin 3 deluxe.
    Purple for being able to carry like 10 and white for their speed to move gold nuggets.

  • @Johnny7348
    @Johnny7348 Рік тому +1

    Purple and white picmen should still be good.😢😢😢

  • @Funk101
    @Funk101 3 роки тому +1

    I ruined the 69 comments lol 70th

  • @fourstones1860
    @fourstones1860 Рік тому +1

    the worst part is that in pikmin 3 reds arent even the strongest fighters, rock pikmin are

  • @theclown2257
    @theclown2257 2 роки тому +1

    It's nice having a channel that consistently upload pikmin content. I've been missing that ever since dazzreviews left gaming. I'm just sad it took me this long to find you

  • @coltonshortell8075
    @coltonshortell8075 Рік тому +1

    My idea for a good purple is pikmin is give them back SOME of its combat qualites, so that they would be good, but not OP. and when it comes to transport options, you have to make a choice, quality, which is other pikmin types, or quantity, which is purple pikmin

  • @Jelly_shy_guy_man
    @Jelly_shy_guy_man Рік тому +2

    What you’re favorite pikmin not pikmin games pikmin

  • @ghostiilove7280
    @ghostiilove7280 3 роки тому +1

    I do wish they added the purple and white pikmin, they were always my favourites. They could’ve even made the game even MORE interesting with adding them, for example the gas pipes you talked about, would’ve been extremely fun, I’m not sure what they would do with the purple ones, since they should be less powerful, to give red pikmin some room, but maybe they shouldve add a new ability?

  • @p1austin767
    @p1austin767 3 роки тому +1

    The bruh sound effect killed me🤣

  • @romanpackham8471
    @romanpackham8471 3 роки тому +3

    this is the perfect fix, for things affected by the plasm wraith, i would add in unanchored objects that require the purples because that mechanic with the water wraith has so much potential!

  • @brandonstarstorm3289
    @brandonstarstorm3289 3 роки тому +1

    With Yellows being unique to useless, I think another factor that made them useless was that electricity in Pikmin 3 behaves differently and doesn’t instantly kill your Pikmin on contact. I don’t even think electricity can kill your Pikmin in Pikmin 3 as far as I know.
    With Purple Pikmin, I think the best way to balance them is make them home onto enemies when thrown and deal a big amount of damage upon landing on them, but when they latch on, make their hits incredibly weak. That way red Pikmin still have the strongest attack. Another thing they could do is make it to where the purple can stun enemies for around 2-3 seconds, but it’s a very very rare probability of happening and it’s completely random.
    Pikmin 2 had a good system at making Pikmin unique, but Purples needed some tweaking to make them not overpowered. I still think bomb rocks should be yellow exclusive to differentiate them further. If Pikmin 4 comes out, I hope they take a lot of inspiration from Pikmin 2.

    • @johnclark926
      @johnclark926 2 роки тому

      Yeah Pikmin 3 made electric hazards go from a mortal danger to a prank buzzer, I agree that electric hazards from 2 were way too overpowered compared to the other elements but they went overboard with the nerf. I think the ideal way to balance electric hazards is to make them not insta-kill, but to have a shorter latency period to save the Pikmin compared to other elemental effects.
      As for the Purple Pikmin, I disagree that their attack damage should be nerfed, even to 1.5 damage. They should keep their double damage, but with a caveat that hasn’t been done in Pikmin before; the latency period between each throw is doubled as well. This effectively means that although their damage is double, their effective damage-per-second (known as DPS) is the same as other Pikmin, making Red Pikmin reign supreme for overall DPS. That’s not to say Purple Pikmin would be obsoleted in combat though, every landing will still do a mini-stun and there’s a chance for a long-term stun, although since you throw them twice as slow, these chances will feel lower than they did in 2. As for Purple Pikmin attacking through a charge or through swarming, their slow speed and the lack of stun chance is a good enough setback to warrant them not needing a nerf for those attacks.
      I always thought it was weird that Purple Pikmin were slow to move, yet they’re able to be as spammed as fast as any other Pikmin, so I think this nerf would help define Purples to fit the tank archetype. I believe this nerf would also shift the strategy from solely using Purples to kill all enemies, to only using Purples initially to see if you can gamble for that stun chance, and you’ll have to switch to other types if you don’t get that lucky stun chance. In theory, this nerf should be good enough to distinguish them from Rock Pikmin so that there’s less overlap between the two, and so that Rock Pikmin aren’t just “Purple Pikmin but balanced”.

  • @kanko3477
    @kanko3477 Рік тому +1

    The crazy thing is, poison is used in pikmin 3, the CEO w n tundra boss shoots out poison as one of its attacks, pikmin caught by the poison even play the same sound used in pikmin 2. And people say pikmin 2 is the worst one.

    • @chez-berger
      @chez-berger Рік тому

      Who says Pikmin 2 is the worst one?

  • @PrincePoison
    @PrincePoison Рік тому +1

    Hopefully in 4 we have all 7 PIKMIN in addition to the other 2 or more new pikmin. But if white and purple pikmin are useless, they might as well not be in the game at all.

    • @ashmander3465
      @ashmander3465 Рік тому +1

      Ice makes 8
      Bulbmin (hopefully) makes 9
      We need one more for 10

  • @crazyplushguy2890
    @crazyplushguy2890 3 роки тому +1

    Nintendo probably just hates Pikmin 2.

  • @The_Adventurer73
    @The_Adventurer73 Рік тому

    I think that Purple Pikmin would still have a pound, but after that, they will do normal damage, to keep them on the bridge between OP and useless.
    And as for White Pikmin, I think they should add poison hazards again to make them more useful again.
    PS: I've realised my Purple Pikmin idea may clash with Rock Pikmin although not sure.

  • @Derp0w0
    @Derp0w0 3 роки тому +1

    I never knew that purple and white pikmin existed until the mission mode in pikmin 3 deluxe. Now I have more info on them!

  • @fear2963
    @fear2963 Рік тому +1

    NOT ANYMORE

  • @nickishereforgacha461
    @nickishereforgacha461 2 роки тому +1

    thats why the white pikmin in those gummies had salmonella

  • @bruxtle
    @bruxtle 3 роки тому +10

    I want them to be broken again
    It was funny

  • @toxicastigator
    @toxicastigator 3 роки тому +1

    It’s weird, but it was most likely an intentional decision by Nintendo to diminish the over-reliance on Purple Pikmin, leaving the type to be a niche use for carrying 10 times their body weight.

    • @OriginalGameteer
      @OriginalGameteer 3 роки тому +1

      I can definitely see that
      Once I had like 50 or so purples and pretty much slaughtered the entire of the Wilds with a few spicy potions
      The stun impact + lots of purples can get disgusting in terms of damage output with no resistance