Glad to hear :] Yeah a lot of people know that proc-chains are strong, but not so much WHY they're so strong or what all goes into them because the game doesn't really spell it out for you. The goal of this video was to help people get a better grasp on all that so they actually understand what's happening, cause I know for a while I was really confused when I'd shoot one enemy and the other 15 around it would die lol
I once got the Bazooka, Knives, and ATG Launcher on console. I don't know what happened but each explosion that happened from knives getting stuck in walls caused it to endlessly shoot out ATG rockets. It crashed my console.
I may or may not be slightly offended that you took more than 20 sticky bombs making a point for the video be damned, this makes my math knowledge anger.
Can proc chains “branch”? Say your initial hit procs both ukulele and atg missiles. Can the missile still proc ukulele and the ukulele still proc more missiles?
So items that deal base damage will always deal that % of your base damage. So, with a Tri-Tip dagger for instance, if you hit something with your primary as Commando, the bleed will do 240% base damage. Now if you hit something with a Capacitor for instance, it will still do 240% base damage. The only factor with base damage is your character's base damage. The damage of the hit that procced it is irrelevant. Another example would be if the AtG did base damage instead of total damage, it would ALWAYS do 300% of your base damage instead of 300% of the damage of the hit that procced it. Fortunately, pretty much all of the on-hit items except for the Tri-Tip Dagger deal total damage, so you don't really have to worry about that much.
@@BlackFlameMG thanks for the reply. Had the game couple weeks and learning how everything works. Cus i really enjoy the game and learning the mechanics ect. Thanks again. Stay safe.
Correct me if I’m wrong, but an item can proc twice if it’s an the same proc chain as long as you have on kill stuff in the proc chain to reset it for like wisps nukhanas royal capacitator daggers
While that is true, that is also technically considered a seperate proc-chain. A Wisp going off is triggered by the enemy dying, not by the AtG hitting it, if that makes sense
Does the order matter? Like it is important that the ukulele is after the ATK or can it be before it, bc you must have very high luck to get these items in that order(ATG+ukulele+razor wire+the bands and so on). This seems hard to get right, doesn't it?
Ultimately you don't have control over what order your items go off in a proc-chain, so it doesn't really matter. Some proc-chains will be stronger than others because of the order your items go off, but any kind of proc-chain will still do a lot of damage. The ideal order everything goes off in the example I gave was theoretically possible, but incredibly unlikely to have all of those things happen in that specific order. I was just using it as an example to show how powerful proc-chains can be
In my mind what I had meant was that an AtG plus this ability would equal 10%, not necessarily the direct math behind it. Probably doesn't make the most sense, but oh well.
@@BlackFlameMG great. thx. It would also make sense for preventing glitches that there is a table build in on what order items can proc. Like asigning a number in the chain to each item in the game. I am just spitballing here.
I was unfair to it, yes. My opinion and ranking of it has moved since this video. I still don't have the most favorable opinion of it though Also, I primarily play on Monsoon. But shaming for what difficulty people play on is lame regardless
The specific examples using the Bands are going to be outdated now after 1.0, but the core concept still ultimately applies.
blast shower
Blast shower and void bands now
This was an extremely helpful video. I have quite a few hours in game an never thought about it more than ha ha big numbers go boom
Glad to hear :] Yeah a lot of people know that proc-chains are strong, but not so much WHY they're so strong or what all goes into them because the game doesn't really spell it out for you. The goal of this video was to help people get a better grasp on all that so they actually understand what's happening, cause I know for a while I was really confused when I'd shoot one enemy and the other 15 around it would die lol
This is the clearest explanation of proc chaining I've found online. Thanks a lot!!
Clear and concise explanation. Thank you! I've been playing a lot of this game recently and this has helped crystalize my understanding.
Now with the DLC there is one item that can proc multiple times in a chain and even itself, that item is the singularity band(void green)
Thank you so much for this video, new to the game and honestly just wanted to know all the items that can proc chain
Very good explanation! Thanks
I must be a flaming dumbass -- What is a ToT?
Great vid btw! As someone who is essentially numerically dyslexic it was very clear :)
DoT stands for Damage Over Time. It's any effect like Bleed, Burn, or Acrid's Poison that deal residual damage
I appreciate the kind words :]
I once got the Bazooka, Knives, and ATG Launcher on console. I don't know what happened but each explosion that happened from knives getting stuck in walls caused it to endlessly shoot out ATG rockets. It crashed my console.
You sir are very poggers. Thanks for this video. It was very helpful!
Great video. Thanks for the explanation
I will now redirect people to this video to quickly explain the concept :)
Such a great video
Nice vid!
I may or may not be slightly offended that you took more than 20 sticky bombs
making a point for the video be damned, this makes my math knowledge anger.
You fool, not everything has a 1.0 proc-coefficient
@@BlackFlameMG but you know what do
my heart
:]
Can proc chains “branch”? Say your initial hit procs both ukulele and atg missiles. Can the missile still proc ukulele and the ukulele still proc more missiles?
Yes, those would be treated as the start of two seperate chains
What about procs / items that only go off of your base damage, how do they work out?
So items that deal base damage will always deal that % of your base damage. So, with a Tri-Tip dagger for instance, if you hit something with your primary as Commando, the bleed will do 240% base damage. Now if you hit something with a Capacitor for instance, it will still do 240% base damage. The only factor with base damage is your character's base damage. The damage of the hit that procced it is irrelevant.
Another example would be if the AtG did base damage instead of total damage, it would ALWAYS do 300% of your base damage instead of 300% of the damage of the hit that procced it. Fortunately, pretty much all of the on-hit items except for the Tri-Tip Dagger deal total damage, so you don't really have to worry about that much.
@@BlackFlameMG thanks for the reply. Had the game couple weeks and learning how everything works. Cus i really enjoy the game and learning the mechanics ect. Thanks again. Stay safe.
@@EvilReaper-wr3yh No problem, you too man :]
Correct me if I’m wrong, but an item can proc twice if it’s an the same proc chain as long as you have on kill stuff in the proc chain to reset it for like wisps nukhanas royal capacitator daggers
While that is true, that is also technically considered a seperate proc-chain. A Wisp going off is triggered by the enemy dying, not by the AtG hitting it, if that makes sense
Does the order matter? Like it is important that the ukulele is after the ATK or can it be before it, bc you must have very high luck to get these items in that order(ATG+ukulele+razor wire+the bands and so on). This seems hard to get right, doesn't it?
Ultimately you don't have control over what order your items go off in a proc-chain, so it doesn't really matter. Some proc-chains will be stronger than others because of the order your items go off, but any kind of proc-chain will still do a lot of damage. The ideal order everything goes off in the example I gave was theoretically possible, but incredibly unlikely to have all of those things happen in that specific order. I was just using it as an example to show how powerful proc-chains can be
@@BlackFlameMG ok thanks
1:23 why did you use an addition sign instead of a multiplication sign?
In my mind what I had meant was that an AtG plus this ability would equal 10%, not necessarily the direct math behind it. Probably doesn't make the most sense, but oh well.
what...does proc mean? not proc chain, bur he mentions proc on its own, what does that mean??
Engagement algorithm boosting comment
Does the order in which you pick them up matter?
It does not, the order the proc-chains go off in will just be random chance once they're in your inventory
@@BlackFlameMG great. thx. It would also make sense for preventing glitches that there is a table build in on what order items can proc. Like asigning a number in the chain to each item in the game. I am just spitballing here.
'what are proc chains'
A blight upon the balance of the game and something that will never be fixed because hopoo.
Imagine blaspheming the crowdfunder, drizzle player located
I was unfair to it, yes. My opinion and ranking of it has moved since this video. I still don't have the most favorable opinion of it though
Also, I primarily play on Monsoon. But shaming for what difficulty people play on is lame regardless
First
HELLO PLS NOTICE ME I AM BIG FANT