Yes, and everyone cheered as a technological solution is now MANDATED by law. I'm an engineer - it's good to know that nobody can offer anything better than usb-c for years.
@azradun3903 "better than usb c" stfu if anyone wanted to make something better they could have in the past 10 year it was around because unlike what apple tells you usb c wasn't some new revolutionary technology, and there ain't anything better than c, than perhaps the next step, removing the charging port entirely and then having better wireless charging, which apple will do with time to sell proprietary wireless chargers where they take a cut from every charger like they did with lightning.
@@BlackHeadMob And? Everything Apple makes is extremely overpriced, their average profit on phones was hundreds of percent. So that cable was a big victory? The EU empire ordering by law to use a specific kind of charging port? What's next, law on using horse buggies instead of cars? I don't think LAW should mandate specific technological solutions and freeze them in place. "there ain't anything better than c," now there likely won't be, as investing money into a new technical solution when the older one is MANDATED BY LAW kills all progress outright. That's the kind of central planning that made USSR fall.
@@azradun3903having brand exclusive port removed any incentive to create something better, funnily enough, because it's brand exclusive... What have they done the past 5-10 years? Increased the amps on quick charge at the expense of battery life?
if this succeeds the game industry CEOs will have to downgrade from a 200 million mansion and 500k yacht (which they are too greedy to do so they will fight this tooth, nails and blood sacrifice)
I think so too and then the big interesting question is: how much does this end up hurting their bottom line. All the psychological tests show it should hurt their profits...but we shall see.
@oldmanbanjo I do not think it would hurt them at all. My thought is a lot of mobile games don't even have premium currency. You just pack a pack/boost for 3.99, 9.99, ... people still waste money on that stuff.
Warframe, where you can trade with other players to get platinum, that others do end up buying. Plus DE does regular giveaways. I'd say there's always exceptions to every rule.
I really want Loot boxes regulated and age restricted and I want in-game currencies to stop doing the odd number package and allow you to direct by what you need. I would like a 1 to 1 Currency but it would be come difficult with regional pricing and you can't trust these games companies to be fair. I live in the UK and many games charge us £20 for whatever package and $20 in the US for that same package.. The Pound and Dollar are not 1 to 1..
Yeah same. We get ruined by the price of the £ by a lot of this stuff. At least we're not in Australia though... my god the price they pay for games. Or Brazil where a WoW subscription is a weeks salary.
Doesn't have to be a 1 to 1 even. They can have their currency, but just show us the real life value besides it AND let us directly pay that amount without needing any currency top ups. You know the 5€ minimum payments when you just need like 5 cents.
@@phalanx3803I’m sorry, did you say premium ammo?? Like you buy it with money you got at a job?? And people are fine with paying an actual price per round??
@matthampton3948 for a time it was then they allowed you to also buy it with the standard ingame money at a stupid high price. Then they made it so you couldn't directly buy it with gold to make it look like it's not pay to win but it still cost so much no normal player could afford more then a few rounds even then you didn't make a profit. All the pay to win people had to do was just change there gold for credits and fill there tanks with premium ammo.
There was a Chinese lawyer (I think... I forgot if he what he was, probably a senator or lawyer) who tried to regulate all these egregious macro-transactions (cause they are no longer micro) and gambling mechanics, and Tencent's actions dropped so hard he was fired and his proposals discarded. I'm fine with anything that kills the gambling on gachas/lootboxes and stupid skins costing over 10 bucks (not long ago we lit our torches for a horse armor, and now Genshin sells skins for about 30 bucks!?), but the sad truth is that when god money bleeds, everyone shuts up and does whatever it takes to heal it's wound.
Selling skins and gambling are 2 very different things and should not be viewed the same. A skin is a completely OPTIONAL item that has 0 impact on the gameplay while gambling for characters, especially when the only way is with premium currency, is what has game impact. Simply put, regulating skin prices is the stupidest thing you could be advocating for considering that the best way to regulate their prices is your wallet, you think a certain skin is too expensive? then you don't buy it, simple as that. The main problem with gachas is the balance between obtaining enough currency for free just by playing and the one you can buy, for example FGO has gotten more F2P friendly over the years with more ways to obtain their premium currency. While other games like Arknights or Azur lane are completely playable without expending any amount of money and not having a disadvantage.
@@lordkfc1297 If you think skins are harmless and have no effect on the player, you're very naive and haven't played enough online games; also, you're underestimating the job behind a game's designs. Come to think of it, there's an actual gameplay effect because in certain types of games, a skin hides your gear's appearance, which menas the other players can't gauge your strength, and if you look badass enough, there could be cases where they just think to themselves "nope, I'm not going to risk it" (this happened to a friend in Guild Wars 2, he straight up scared 2 guys in a world vs world). But in the end skins are mostly cosmetic and meant for the player to customize and express themselves, be on an online environment or offline single player; and still, in the case of an online game there's social pressure (like it happens on Fortnite) or just the desire of the player to look fancy (or show off), and this last one applies to single player too. Just think about it, if skins are so unimportant, then why are they selling them for more than 10 bucks instead of a dollar each? Edit: we could also apply your logic to defend gambling on gachas, saying that it's part of the experience and you don't need all of the characters anyway since gameplay wise, you can kill and advance in the game with the free ones they give anyway.
@@Vedrlaufnir I have played games my whole live and yes, skins are completely harmless and a perfectly valid way to monetize a game because they have 0 impact on the gameplay. "Come to think of it, there's an actual gameplay effect because in certain types of games, a skin hides your gear's appearance, which menas the other players can't gauge your strength, and if you look badass enough, there could be cases where they just think to themselves "nope, I'm not going to risk it" (this happened to a friend in Guild Wars 2, he straight up scared 2 guys in a world vs world)." - This is complete nonsense, first of all the fact that defines rank and gear in most games is the leaderboards and the weapons themselves. Secondly if you are basing the other players ability on the cosmetic he is wearing that is simply a skill issue/ a "you problem". "But in the end skins are mostly cosmetic and meant for the player to customize and express themselves, be on an online environment or offline single player; and still, in the case of an online game there's social pressure (like it happens on Fortnite) or just the desire of the player to look fancy (or show off), and this last one applies to single player too." - Nothing of this justifies the need to regulate skins pal, if you feel compelled to buy a skin of all things that is pretty much a "you" problem or you are not old enough to be playing games in the first place, and that would be a parenting problem not a skin problem. "Just think about it, if skins are so unimportant, then why are they selling them for more than 10 bucks instead of a dollar each?" - Because people buy them, the same way people buy 1500€ phones. That doesn't mean that it is a problem at all because, again, a skin is cosmetic only and provides no gameplay advantage. "we could also apply your logic to defend gambling on gachas" - If you bothered to read what I wrote before posting such a dumb comment in the first place you would realize that I already spoke about how the gambling part in gacha games should be regulated buddy xD. Especially those that don't/barely allow you to get the premium currency for free. Do you have any more dumb takes?
@@lordkfc1297 Yes, in fact, just like you said that those problems with skins are more of a "me problem", we could say that gachas being regulated is not necessary because spending a lot of money on them and gambling away is a you problem, because you're responsible of your income and actions in the end. Also, just like you said there's always someone willing to fork a lot of money for a phone, there's always someone willing to do the same for a gacha, same logic applies. Your takes are as dumb as mine, and the fact that we need regulation for bot cosmetics selling and gachas/lootboxes remains. Let's not forget we were raging for a horse armor that was being sold for like 2 dollars, and now there's skins worth as much as a copy of Elden Ring.
The one thing I find funny is it would make more sense for this group to go after Activision. They're the ones selling skins for $30+ alongside p2w bundles.
I hope it happens but we all know it won't and I think it would be better if they made premium currency earnable by playing in every game rather than force to remove it completely.
Warframe and helldivers 2 handle it pretty well. Warframe has a player driven economy and constant extra value coupons going all the way up to 100%, so you can literally double a packs value. And it's real, as one of many possible daily login rewards. It's that good.
"You can experience the game without spending any money." But we made it a gruelling slog fest with constant reminders that dropping a few bucks would make it so much more fun for you. Oh, and you get to Beta test it if you buy the more expensive version too!
I think it's a double edged sword. Because games like wsrframe, have in game economies driven by players. I think that systems like this, would be worth outlining in those sort of case. Because that could really screw up games in the future for that kind of thing.
They should force the players to buy debit cards physically instead of being able to use credit cards. Which means top-ups can only be planned by the user and cannot have a mistake of over using a credit card.
At most they will be obligated to not sell the "currency" but u can steal win it in game and use it too buy stuff, but everything now should have a price... that way people know its real money they are using and they spend less... at the end off the day, they are pro-consumer, soo they will help the consumer, not the other way arround.
So let me get this straight they go after in game currency, instead of idk lootboxes? Also if anything they should go after Activision, after all they're the ones selling skins alongside actual p2w bundles.
Great! The last thing I need is to spend my hard earned cash on in-game currency. The only thing I should spend my money on is DLC content, not currency to buy the content. I hope the ban on Premium Currency goes through. I'm all in favor of that.
Warframe has one of the best systems for premium currency, and many other game should take example. Want platinum? You can either buy it trhough the store with real money or just trade with other players.
Limiting kids does bring up the worrying question of how do you prevent those kids? I don't want another Kansas requiring state ID to surf the Internet
I've always seen fake gaming currency to be a bizarre form of counterfeit. Trading one currency for a other form that can only be used for purchases in a single location feels scummy to me.
Good. It's like the currency is always slightly off from the cost of what you want to buy so you have to spend a huge amount again to get the dlc stuff
as much as I'm happy there's finally gonna be changes in the scummy micro transactions a lot of games have now I am a little worried about free to play games because I love playing Warframe and star trek online which are both free to play so hopefully it doesn't end up killing them even though ships in STO are sometimes ridiculously expensive I still love it😢
They will destroy all free to play games. European union will come in heavy handed and ban everything. And clowns will cheer because "we owned them". And if someone played a gacha game, they will lose everything. Good job.
I kinda worry about Fortnite. While I know it's ,,that cringe shooter for kids" it's kinda fun and great way to bond with my younger bro. And epic rakes literall billions monthly on just that one game which is free in it's core (you don't need skins or any cosmetic items to be better). And it was nice to actually buy some v bucks couple of times to have something nice since I enjoy the game.
@@racingraptor4758 Look up Belgium. More and more games banned because of lootboxes. The industry won't cave in, and we will have all our games banned. I don't understand why people cheer this.
They need to clearly state the price using real money instead of the premium currency to drive the point home about how in-game currency is real money. Plenty of free-to-play games already do this and have no problems with their player bases, like those whose main selling point are skins. The games that should worry about these future measures of the EU are those that rely on gambling(aka loot boxes) and advertise them only with their in-game currency.
I think the only good premium currency is platinum in warframe, it’s tradable to other plays and you don’t HAVE to buy it with real money you can earn rare rewards in game for free and then sell that to others for platinum without spending a dime
this is probably by far the most positive news story i've heard about the gaming industry as a whole in like 3 or so years if this becomes a thing, it'll show that the industry is healing sure, there are still a bunch of unresolved issues that still need to be addressed, but this is a HUGE step in the right direction down with the anti-consumerism!
Lets get ahead of the game for once and try figure out what their next tactics will be to screw consumers, it'll be something to do with season passes i'd hazard a guess at
i would like to see the end items that can be only bought using real would cash. the value should of the in game no n-cash money should be competitive to cash value.
Cant we just use like xbox credit or ps5 credit for in game purchases? that would be so much better than vbucks , you would be able to buy stuff universally. no more 20$ microtransactions just so you can afford a 12$ skin
Even if it does have the effect of removing in-game currencies in the EU for a few games, they'll never allow to translate into NA because it's the only thing that allows things like lootboxes to not be classified as gambling.
I was thinking about this and I as I said at the end of the video it's the most interesting but probably also complex issue. I mean...nothing they say forbids it from being used for just gameplay....but how would you ever know the difference?
Any games made with for-profit motives aren't promissing you will have fun. Customers should be educated on what games offer and make better decisions.
Okay so the way I see it they’re trying to eliminate predatory practices in development studios which is definitely a good thing. However not all development studios are using predatory practices with their microtransactions like Digital Extremes for example the people behind warframe. Their in game premium currency is platinum and while you can use real money to buy bundles of platinum you can also obtain platinum via in game trading. By trading rare weapon and warframe mods or by trading prime warframe parts, prime warframe part blueprints, prime weapon parts and prime weapon blueprints. You can also use platinum to buy warframe slots and weapon slots as well as use platinum to rush item crafting, so the way I see it this is only going to make it so that there won’t be cosmetics or battle passes in call of duty anymore. So this is an absolute win in my book “I see this as an absolute win!”
@@MikeTheEnforcer you can grind relics to get the new frame for the prime, or you can trade through the in game economy to get the platinum. It's the price access stuff, which is basically the equivalent of a founders pack type thing.
sadly the only way to get companies to change their practices is to make those practices not profitable aka 50% of their net yearly profits fine if they break the rule, but that is never going to happen
so this mean they have too release all the characters and skins in the item shop i do not mind buying the skins with money if this means we can buy all the skins when ever i tired off waiting for my skin i want kratos back or chief back
@@lordkfc1297 So? I talked to a guy from Belgium on Discord today. Many games outright banned because lootbox regulations. EU will ban first, ask questions later. It used to be a measure of being 18+ to own a credit card. Now we hear it's not enough. Soon there will be Chinese face scanning style tech involved, all to protect little Jimmy. Give your kids prepaid cards, don't give them your phone. Log in securely. Problem solved.
Add your comparing apple and orange so apple in order to keep selling balls in Europe by the way, they decided like almost a year before your reunion regulating that they had to do it. They already decided to go with cable just because it was worth the price, but if you really think premium and video game, it’s gonna go anywhere just because you have your union decides they don’t want premium currency. You just deluded what will happen it said it will just not release it, so that the main income games that have that kind of free that is main source of income continuing stream is that premium preview they’re not gonna release the games there or they’ll have a owner that required mandatory monthly subscription not be careful with that shit with that kind of shit that we’re going to work
Well they must done a lot of research and their pros and cons. As to break down stuff about how money and currency game works and data collection. As well game mechanics
NO MY VBUCKS but honestly eould he interesting to see how this will play out, would that remove the way you get some of it for free in the pass? Anf what would packs that give the curenncy do if this goes forward?
Monetisation should be abolished with only the exception of expansion pack updates. All the content should be unlocked through playing the product and not held back to be sold as dlc.
I don't know what gambling is like in your country but in mine it's much more clear what you're putting your money on than in gaming. You place the bet, you're told how much in real money you will win or lose. End of story. Did you actually watch the video? The whole point is that is not how most gatcha shops work. Also, children aren't allowed in or around any gambling place.
@@oldmanbanjo If you think they won't ban all gachas this way, then you are just disingenous here. I'm an adult. I can play gachas if I want to - but they explicitly said in their document, which I downloaded, that "oh children are playing games regardless of PEGI so we must protect them". I ask how a child has a debit/credit card? Isn't it for their parents to regulate their spending? Yes they will ban all gachas. But noooo, le'ts just come in heavy handed and ban everything and call that a win. But people like you just want to tell me what I can spend on or not. And everyone who invested time or money into f2p games will be just [REDACTED] by those overactive bureacrats.
My lightning cable for my phone is the locked plastic cable I ever had USB cable any of the micro or mini cable steal yeah I bet using the same lightning cable grab it. I don’t know that you would be part of it part I don’t fuck fuck the wall in the wall, the lightning cable walked in tumors every day and it had for years. Never have any kind of just be careful last that long terrible design the cable if you do have problems with it right or whatever the other way, universal repair the proprietary shit you’re talking about is the best hardware that ever existed IBM two computers. The best hardware is an IT guy I can say with, all kinds of highest quality hardware I’ve ever seen here get this every other PC that we’ve ever used except for proprietary Apple hardware everything else is shit compared to generally really high quality control that I mean with fucking ridiculous licensing issues with blue accent, Sony Bluetooth accessory don’t work with the PlayStation I have a Sony phone don’t work with the PlayStation can’t register that’s ridiculous but that’s not the kind of proprietor we talk we’re talking about $500 Apple phone being better than a $500 android phone manufacturer just higher quality not that they don’t let go carriers put a bunch of shit on your phoneevery Apple phone bottle you buy anywhere from any carrier looks exactly the same they care about proprietary is always higher quality. It is going out of business.
I hope Canada follows suit. The thing that concerns me the most about microtransactions is that the main demographic of these games are kids aged 3-11. This is gambling, plain and simple. My dad: "Never pay to play."
There is a really simple way to make it so that all these bad actors in the gaming industry as a whole have to change their business model by default. Make it so that 'free to play' games just aren't legally allowed to exist. Thing is, most of these games that use this notorious business model of using overt monetization via item shops and such despite the game being 'free to play', only started using this sort of model in the first place because of free to play games being so demanded for back in the early 2000's. People didn't want to pay the premium prices that developers and publishers were asking for, despite the fact it would take any one of the players about 3-4 hours of their time mowing some lawns to get the money to buy that game. Or shoveling snow. Etc. The point is, they didn't want to pay for something that rightfully is worth some amount of money even if not much. So, the publishers and developers caved. They went the F2P route in a lot of cases, or something similar to it where they kept their games cheaper to buy; but they had some sort of extra monetization included. There were even articles back then with developers saying this would be a bad thing, but it's something they can't seem to avoid if they want to stay in business. Now, to be fair to the people who are just straight up unable to pay some of the prices they end up seeing because games are global now, yeah, some of these prices are astronomical for those people. PirateSoftware made it pretty clear that some folk get to deal with some really outrageous price hikes due to how their currencies work out in regards to buying power, and their wages, costs of living, etc. Those people need better options available for accessibility reasons. I won't deny that. But everyone else outside of that... can pay for their games. Properly. That means full price at purchase. If it's a game that requires servers, expect to pay a subscription fee to keep those servers running. The people complaining about servers being shut off, this is why it happens. Look at some of the older games from the same time period of the early 2000's, they had subscription models; and many are still running today. And because they are still running today, I can still go log in after paying for a months sub to help pitch in for those costs. And what does it cost me? An hours labor. Really, not that much in the grand scheme of things. Just have to get that hours labor to happen, on top of the rest of the labor predestined to rent and bills, and food. And what about new games being bought? Again, just add some hours of labor. Want to play the game? Work a bit harder one month, so you don't have to as much the next month when you are enjoying that game you bought. Or keep working those extra hours you can get, and put it towards some savings, so you can buy the other games you like. But what if you don't like the game? Refund it. Steam for instance could be a bit better about it, but as it is right now with how cheap some of these games are, they are good enough about it as it is. If things change, I would hope they change to suit the new reality as well. The system we had before the rise of Free to Play, was never broken. It was just not being respected for what it was. The best way to do things. People were just too lazy and greedy for the publishers and developers to not take the situation for what it was. They couldn't keep the system they had, and stay afloat. So they caved, took part, etc. And now you all hate it. Like you should have to begin with, but it took something like 20 years for many of you to come to terms with how wrong you've been all this time. Now you can't get away from it. Huge companies like Bethesda charge you 100$ for the founders edition of FO76, and then because servers cost money to maintain and 100$ isn't enough for that kind of game (go figure) they needed to include the atomic shop. Which now includes things that technically should have always been part of the base game in some fashion... which will run a person another roughly I figure 200$ or so to 'catch up'. I haven't spent that 200$ yet, because, well, principles. But I do enjoy the game series enough to have paid that founders edition cost, and enjoy it enough to keep playing it on and off when I am not playing some other game. So at some point, I'm probably going to go work a few extra hours for a few months, and pay that cost. A cost that should have just been a subscription fee only; which they also include... Making F2P illegal, will help fix a lot of this problem. Making it so that server based games must be paid for with an included subscription, will help further. After this point, it just boils down to things like expansion packs, which should be able to be handled well enough with a 'expansions pass' of some sort, where you pay a yearly subscription of some small amount instead. Essentially enough money to pay for the justifiably (hopefully) fleshed out enough expansion to deserve that money. That solves that aspect of the item malls as well. From that point forward, it's purely a situation of greed, and to some extent, a form of hedonism on the players side of things. I.E. The item mall type stuff that will still exist, will be purely only for extra profit that will only be bought by those who just can't help themselves. And it's that part, that these laws proposed will help cover.
As someone who lives and usually plays free to play games, I think this actually saves them from being a doomed to fail concept. Long live the DLC and goodbye to the premium currency and microtransactions!
It's crazy how many good decisions the EU has been making for the world recently. Apple uses USB-C now instead of their stupid old cable. And now we're going to see a change in the games industry.
This is awful and over reach of the government. This is all on the players and parents. You dont like the currency in a game, dont play it. You have a child spending your money on a game, that is on you as a bad parent. Pay attention and use your own judgement not the awful judgement of the government.
100% do not agree with you. It is statistically proven that in-game currency is just done to psychologically exploit the consumer. It is okay to have in game purchases, but it has to be priced in real currency and directly purchased. You do not to to a super marked and first buy packets of "super coins" you then have to spend in only this super marked.
When I made this video I was a bit worried it would get zero comments. And then it occured to me 'Wait, even if the video flops I still get a comment from one of those cartoon libertarian types copy pasting the same garbage they learned from a PragerU video in 2012.' Thank you for not disappointing me.
Then say goodbye to any free-to-play game buddy. In-game purchases are not the problem, the problem is how they are advertised, especially those related to loot boxes.
It's because of Europe that Apple gave up on their stupid proprietary cable and uses a normal usb-c cable.
Yup!
Yes, and everyone cheered as a technological solution is now MANDATED by law. I'm an engineer - it's good to know that nobody can offer anything better than usb-c for years.
@azradun3903 "better than usb c" stfu if anyone wanted to make something better they could have in the past 10 year it was around because unlike what apple tells you usb c wasn't some new revolutionary technology, and there ain't anything better than c, than perhaps the next step, removing the charging port entirely and then having better wireless charging, which apple will do with time to sell proprietary wireless chargers where they take a cut from every charger like they did with lightning.
@@BlackHeadMob And? Everything Apple makes is extremely overpriced, their average profit on phones was hundreds of percent. So that cable was a big victory? The EU empire ordering by law to use a specific kind of charging port? What's next, law on using horse buggies instead of cars?
I don't think LAW should mandate specific technological solutions and freeze them in place. "there ain't anything better than c," now there likely won't be, as investing money into a new technical solution when the older one is MANDATED BY LAW kills all progress outright.
That's the kind of central planning that made USSR fall.
@@azradun3903having brand exclusive port removed any incentive to create something better, funnily enough, because it's brand exclusive... What have they done the past 5-10 years? Increased the amps on quick charge at the expense of battery life?
if this succeeds the game industry CEOs will have to downgrade from a 200 million mansion and 500k yacht (which they are too greedy to do so they will fight this tooth, nails and blood sacrifice)
I'm surprised not everyone is talking about this. This should be mainstream.
The industry will just turn into a pre-paid mode, you deposit money into the account and buy things with your account balance.
I think so too and then the big interesting question is: how much does this end up hurting their bottom line. All the psychological tests show it should hurt their profits...but we shall see.
@oldmanbanjo I do not think it would hurt them at all. My thought is a lot of mobile games don't even have premium currency. You just pack a pack/boost for 3.99, 9.99, ... people still waste money on that stuff.
@@Cam-wm6eh disagree as its easy to disocociate the value of premium currency tricking you to spend more
And ofcourse you can only deposit money into the account in acward amounts
maybe I'm a boomer but all the ones I've played do?
In game currency is fine. In game currency that I have to pay for or grind for months to afford one thing is not fine.
Warframe, where you can trade with other players to get platinum, that others do end up buying. Plus DE does regular giveaways. I'd say there's always exceptions to every rule.
why dont we all switch to socialism while we are at it boomer
I really want Loot boxes regulated and age restricted and I want in-game currencies to stop doing the odd number package and allow you to direct by what you need. I would like a 1 to 1 Currency but it would be come difficult with regional pricing and you can't trust these games companies to be fair. I live in the UK and many games charge us £20 for whatever package and $20 in the US for that same package.. The Pound and Dollar are not 1 to 1..
Yeah same. We get ruined by the price of the £ by a lot of this stuff. At least we're not in Australia though... my god the price they pay for games. Or Brazil where a WoW subscription is a weeks salary.
@@oldmanbanjo A few laps around Duratar mining copper pays for a WoW token luckily :P
Doesn't have to be a 1 to 1 even. They can have their currency, but just show us the real life value besides it AND let us directly pay that amount without needing any currency top ups. You know the 5€ minimum payments when you just need like 5 cents.
They could continue to act like its a 1 to 1 but refund the difference at the end of the year? IDK
World Of Tanks and War Thunder " NO NO NO NO NO NO NOOOOOOOO!!!!!!!!!!!!!!!
Thank god!
@@0AThijs all the people that buy gold and change it for credits to spam nothing but premium ammo are gonna cry.
more like every F2P game right now
edit: ok maybe not all of them, just the majority actually
@@phalanx3803I’m sorry, did you say premium ammo?? Like you buy it with money you got at a job?? And people are fine with paying an actual price per round??
@matthampton3948 for a time it was then they allowed you to also buy it with the standard ingame money at a stupid high price. Then they made it so you couldn't directly buy it with gold to make it look like it's not pay to win but it still cost so much no normal player could afford more then a few rounds even then you didn't make a profit. All the pay to win people had to do was just change there gold for credits and fill there tanks with premium ammo.
There was a Chinese lawyer (I think... I forgot if he what he was, probably a senator or lawyer) who tried to regulate all these egregious macro-transactions (cause they are no longer micro) and gambling mechanics, and Tencent's actions dropped so hard he was fired and his proposals discarded.
I'm fine with anything that kills the gambling on gachas/lootboxes and stupid skins costing over 10 bucks (not long ago we lit our torches for a horse armor, and now Genshin sells skins for about 30 bucks!?), but the sad truth is that when god money bleeds, everyone shuts up and does whatever it takes to heal it's wound.
Selling skins and gambling are 2 very different things and should not be viewed the same. A skin is a completely OPTIONAL item that has 0 impact on the gameplay while gambling for characters, especially when the only way is with premium currency, is what has game impact. Simply put, regulating skin prices is the stupidest thing you could be advocating for considering that the best way to regulate their prices is your wallet, you think a certain skin is too expensive? then you don't buy it, simple as that.
The main problem with gachas is the balance between obtaining enough currency for free just by playing and the one you can buy, for example FGO has gotten more F2P friendly over the years with more ways to obtain their premium currency. While other games like Arknights or Azur lane are completely playable without expending any amount of money and not having a disadvantage.
@@lordkfc1297 If you think skins are harmless and have no effect on the player, you're very naive and haven't played enough online games; also, you're underestimating the job behind a game's designs.
Come to think of it, there's an actual gameplay effect because in certain types of games, a skin hides your gear's appearance, which menas the other players can't gauge your strength, and if you look badass enough, there could be cases where they just think to themselves "nope, I'm not going to risk it" (this happened to a friend in Guild Wars 2, he straight up scared 2 guys in a world vs world).
But in the end skins are mostly cosmetic and meant for the player to customize and express themselves, be on an online environment or offline single player; and still, in the case of an online game there's social pressure (like it happens on Fortnite) or just the desire of the player to look fancy (or show off), and this last one applies to single player too.
Just think about it, if skins are so unimportant, then why are they selling them for more than 10 bucks instead of a dollar each?
Edit: we could also apply your logic to defend gambling on gachas, saying that it's part of the experience and you don't need all of the characters anyway since gameplay wise, you can kill and advance in the game with the free ones they give anyway.
@@Vedrlaufnir I have played games my whole live and yes, skins are completely harmless and a perfectly valid way to monetize a game because they have 0 impact on the gameplay.
"Come to think of it, there's an actual gameplay effect because in certain types of games, a skin hides your gear's appearance, which menas the other players can't gauge your strength, and if you look badass enough, there could be cases where they just think to themselves "nope, I'm not going to risk it" (this happened to a friend in Guild Wars 2, he straight up scared 2 guys in a world vs world)." - This is complete nonsense, first of all the fact that defines rank and gear in most games is the leaderboards and the weapons themselves. Secondly if you are basing the other players ability on the cosmetic he is wearing that is simply a skill issue/ a "you problem".
"But in the end skins are mostly cosmetic and meant for the player to customize and express themselves, be on an online environment or offline single player; and still, in the case of an online game there's social pressure (like it happens on Fortnite) or just the desire of the player to look fancy (or show off), and this last one applies to single player too." - Nothing of this justifies the need to regulate skins pal, if you feel compelled to buy a skin of all things that is pretty much a "you" problem or you are not old enough to be playing games in the first place, and that would be a parenting problem not a skin problem.
"Just think about it, if skins are so unimportant, then why are they selling them for more than 10 bucks instead of a dollar each?" - Because people buy them, the same way people buy 1500€ phones. That doesn't mean that it is a problem at all because, again, a skin is cosmetic only and provides no gameplay advantage.
"we could also apply your logic to defend gambling on gachas" - If you bothered to read what I wrote before posting such a dumb comment in the first place you would realize that I already spoke about how the gambling part in gacha games should be regulated buddy xD. Especially those that don't/barely allow you to get the premium currency for free.
Do you have any more dumb takes?
@@lordkfc1297 Yes, in fact, just like you said that those problems with skins are more of a "me problem", we could say that gachas being regulated is not necessary because spending a lot of money on them and gambling away is a you problem, because you're responsible of your income and actions in the end. Also, just like you said there's always someone willing to fork a lot of money for a phone, there's always someone willing to do the same for a gacha, same logic applies.
Your takes are as dumb as mine, and the fact that we need regulation for bot cosmetics selling and gachas/lootboxes remains. Let's not forget we were raging for a horse armor that was being sold for like 2 dollars, and now there's skins worth as much as a copy of Elden Ring.
The one thing I find funny is it would make more sense for this group to go after Activision. They're the ones selling skins for $30+ alongside p2w bundles.
This is perfectly timed; they also have the EU Initiated a petition StopKillingGames. I think Ross mentioned them hinting at this.
Yeah that's a good point. I'll do an update video on both, as it takes the European union years to act. I'll follow up in a while.
I hope it happens but we all know it won't and I think it would be better if they made premium currency earnable by playing in every game rather than force to remove it completely.
Warframe and helldivers 2 handle it pretty well. Warframe has a player driven economy and constant extra value coupons going all the way up to 100%, so you can literally double a packs value. And it's real, as one of many possible daily login rewards. It's that good.
How about just don't buy premium currency instead of begging your government to stop your addiction for you?
"You can experience the game without spending any money."
But we made it a gruelling slog fest with constant reminders that dropping a few bucks would make it so much more fun for you.
Oh, and you get to Beta test it if you buy the more expensive version too!
Do you guys think this will matter at all? I'm a bit optimistic...
I think it's a double edged sword. Because games like wsrframe, have in game economies driven by players. I think that systems like this, would be worth outlining in those sort of case. Because that could really screw up games in the future for that kind of thing.
They should force the players to buy debit cards physically instead of being able to use credit cards. Which means top-ups can only be planned by the user and cannot have a mistake of over using a credit card.
The world: good
-loud applause
We have been praying for times like these 🙏🔥
At most they will be obligated to not sell the "currency" but u can steal win it in game and use it too buy stuff, but everything now should have a price... that way people know its real money they are using and they spend less... at the end off the day, they are pro-consumer, soo they will help the consumer, not the other way arround.
Why are some of your videos gone?
That would be good (for all the obvious reasons) and bad because "ftp" games would cease to exist.
So let me get this straight they go after in game currency, instead of idk lootboxes? Also if anything they should go after Activision, after all they're the ones selling skins alongside actual p2w bundles.
I'm guessing they just what to cut the middle man and demand the companies to show how much they are asking to turn 0 into a 1.
5:19 i find that funny because the first time i spent money i actually got absolute garbage (I'm a dragon ball legends fan)
Honestly this a step back man
Yo if this goes trough it'll be a historical event in gaming
Great! The last thing I need is to spend my hard earned cash on in-game currency. The only thing I should spend my money on is DLC content, not currency to buy the content. I hope the ban on Premium Currency goes through. I'm all in favor of that.
Warframe has one of the best systems for premium currency, and many other game should take example. Want platinum? You can either buy it trhough the store with real money or just trade with other players.
This. I have gotten burned out by the game itself - but it has one of the best least exploitative versions of a shop.
Except the trade system sucks due to scalpers wanting to sell stuff or trade stuff for higher price.
@@MikeTheEnforcer just ignore those freaks. There's plenty of people who sell things at a good value.
Blizz already does this, but they also have 3 currencies in OW
Limiting kids does bring up the worrying question of how do you prevent those kids? I don't want another Kansas requiring state ID to surf the Internet
If they want to help just ban micro-transactions.
honestly I would make it so Premium Currency into unlockable in game via trading or something, IE Warframe's platinum where you can get it in game.
why does this have less then 400 views??? this deserves to have WAY ore views. take my sub. ^w^
Ah thanks!
@@oldmanbanjo x2, everyone is so distracted with PS5 Pro flop and this is liquid gold... Subscribed too!
I've always seen fake gaming currency to be a bizarre form of counterfeit. Trading one currency for a other form that can only be used for purchases in a single location feels scummy to me.
The only company I don't want this to affect is digital extremes since they aren't scumbags about it.
im 100% behind this.
Dang. This is interesting
Good. It's like the currency is always slightly off from the cost of what you want to buy so you have to spend a huge amount again to get the dlc stuff
as much as I'm happy there's finally gonna be changes in the scummy micro transactions a lot of games have now I am a little worried about free to play games because I love playing Warframe and star trek online which are both free to play so hopefully it doesn't end up killing them even though ships in STO are sometimes ridiculously expensive I still love it😢
They will destroy all free to play games. European union will come in heavy handed and ban everything. And clowns will cheer because "we owned them".
And if someone played a gacha game, they will lose everything. Good job.
I kinda worry about Fortnite. While I know it's ,,that cringe shooter for kids" it's kinda fun and great way to bond with my younger bro. And epic rakes literall billions monthly on just that one game which is free in it's core (you don't need skins or any cosmetic items to be better). And it was nice to actually buy some v bucks couple of times to have something nice since I enjoy the game.
@@racingraptor4758 Look up Belgium. More and more games banned because of lootboxes. The industry won't cave in, and we will have all our games banned.
I don't understand why people cheer this.
They need to clearly state the price using real money instead of the premium currency to drive the point home about how in-game currency is real money. Plenty of free-to-play games already do this and have no problems with their player bases, like those whose main selling point are skins.
The games that should worry about these future measures of the EU are those that rely on gambling(aka loot boxes) and advertise them only with their in-game currency.
@@lordkfc1297So that would mean stuff like Fortnite is safe then? They state their vbuck prices upfront and center.
I think the only good premium currency is platinum in warframe, it’s tradable to other plays and you don’t HAVE to buy it with real money you can earn rare rewards in game for free and then sell that to others for platinum without spending a dime
this is probably by far the most positive news story i've heard about the gaming industry as a whole in like 3 or so years
if this becomes a thing, it'll show that the industry is healing
sure, there are still a bunch of unresolved issues that still need to be addressed, but this is a HUGE step in the right direction
down with the anti-consumerism!
Lets get ahead of the game for once and try figure out what their next tactics will be to screw consumers, it'll be something to do with season passes i'd hazard a guess at
Alright, kick-bass!
Underrated Video!
i would like to see the end items that can be only bought using real would cash. the value should of the in game no n-cash money should be competitive to cash value.
Cant we just use like xbox credit or ps5 credit for in game purchases? that would be so much better than vbucks , you would be able to buy stuff universally. no more 20$ microtransactions just so you can afford a 12$ skin
The best video I have eaten food to yet.
Even if it does have the effect of removing in-game currencies in the EU for a few games, they'll never allow to translate into NA because it's the only thing that allows things like lootboxes to not be classified as gambling.
Even as an Adult, it is complicated if you have a temporal mind weakness
great news
Bring that ish to america. I want my money back, so I can put it all into my current addiction 😂
You mean NO MORE RIGGED MATCH MAKING IN COD???!?!?!
I was thinking about this and I as I said at the end of the video it's the most interesting but probably also complex issue. I mean...nothing they say forbids it from being used for just gameplay....but how would you ever know the difference?
Any games made with for-profit motives aren't promissing you will have fun. Customers should be educated on what games offer and make better decisions.
so what? things are gona cost 17 USD/Euros and they will only let you deposit on your accoun 10/20/33/56/107 in real life money, cause f you
good .
becasue is like casino mental games with chip that u change for money,.
so u disconect your money from expanding .
Okay so the way I see it they’re trying to eliminate predatory practices in development studios which is definitely a good thing. However not all development studios are using predatory practices with their microtransactions like Digital Extremes for example the people behind warframe. Their in game premium currency is platinum and while you can use real money to buy bundles of platinum you can also obtain platinum via in game trading. By trading rare weapon and warframe mods or by trading prime warframe parts, prime warframe part blueprints, prime weapon parts and prime weapon blueprints. You can also use platinum to buy warframe slots and weapon slots as well as use platinum to rush item crafting, so the way I see it this is only going to make it so that there won’t be cosmetics or battle passes in call of duty anymore. So this is an absolute win in my book “I see this as an absolute win!”
You say Warframe isn't predatory, but $70 for pretty much a character with better stats and new appearance is still pretty bad.
@@MikeTheEnforcer you can grind relics to get the new frame for the prime, or you can trade through the in game economy to get the platinum. It's the price access stuff, which is basically the equivalent of a founders pack type thing.
sadly the only way to get companies to change their practices is to make those practices not profitable aka 50% of their net yearly profits fine if they break the rule, but that is never going to happen
There just fallowing china in this china was doing something similar
so this mean they have too release all the characters and skins in the item shop i do not mind buying the skins with money if this means we can buy all the skins when ever i tired off waiting for my skin i want kratos back or chief back
No, this means you won't be able to play the game in EU anymore. Simple as that.
@@azradun3903 The EU is one of the biggest markets in the world, no company would risk losing that market. Hell, even Apple has folded to them.
@@lordkfc1297 So? I talked to a guy from Belgium on Discord today. Many games outright banned because lootbox regulations. EU will ban first, ask questions later.
It used to be a measure of being 18+ to own a credit card. Now we hear it's not enough. Soon there will be Chinese face scanning style tech involved, all to protect little Jimmy.
Give your kids prepaid cards, don't give them your phone. Log in securely. Problem solved.
Add your comparing apple and orange so apple in order to keep selling balls in Europe by the way, they decided like almost a year before your reunion regulating that they had to do it. They already decided to go with cable just because it was worth the price, but if you really think premium and video game, it’s gonna go anywhere just because you have your union decides they don’t want premium currency. You just deluded what will happen it said it will just not release it, so that the main income games that have that kind of free that is main source of income continuing stream is that premium preview they’re not gonna release the games there or they’ll have a owner that required mandatory monthly subscription not be careful with that shit with that kind of shit that we’re going to work
Well they must done a lot of research and their pros and cons. As to break down stuff about how money and currency game works and data collection. As well game mechanics
NO MY VBUCKS
but honestly eould he interesting to see how this will play out, would that remove the way you get some of it for free in the pass? Anf what would packs that give the curenncy do if this goes forward?
European win
I'd say finally
Monetisation should be abolished with only the exception of expansion pack updates. All the content should be unlocked through playing the product and not held back to be sold as dlc.
Or made limited time only. So sick of them weaponizing FOMO for profit.
You do that and companies would be forced to do lay offs all the time.
They should ban gambling, too, with this logic
I don't know what gambling is like in your country but in mine it's much more clear what you're putting your money on than in gaming. You place the bet, you're told how much in real money you will win or lose. End of story.
Did you actually watch the video? The whole point is that is not how most gatcha shops work. Also, children aren't allowed in or around any gambling place.
@@oldmanbanjo If you think they won't ban all gachas this way, then you are just disingenous here.
I'm an adult. I can play gachas if I want to - but they explicitly said in their document, which I downloaded, that "oh children are playing games regardless of PEGI so we must protect them". I ask how a child has a debit/credit card? Isn't it for their parents to regulate their spending?
Yes they will ban all gachas.
But noooo, le'ts just come in heavy handed and ban everything and call that a win. But people like you just want to tell me what I can spend on or not.
And everyone who invested time or money into f2p games will be just [REDACTED] by those overactive bureacrats.
My lightning cable for my phone is the locked plastic cable I ever had USB cable any of the micro or mini cable steal yeah I bet using the same lightning cable grab it. I don’t know that you would be part of it part I don’t fuck fuck the wall in the wall, the lightning cable walked in tumors every day and it had for years. Never have any kind of just be careful last that long terrible design the cable if you do have problems with it right or whatever the other way, universal repair the proprietary shit you’re talking about is the best hardware that ever existed IBM two computers. The best hardware is an IT guy I can say with, all kinds of highest quality hardware I’ve ever seen here get this every other PC that we’ve ever used except for proprietary Apple hardware everything else is shit compared to generally really high quality control that I mean with fucking ridiculous licensing issues with blue accent, Sony Bluetooth accessory don’t work with the PlayStation I have a Sony phone don’t work with the PlayStation can’t register that’s ridiculous but that’s not the kind of proprietor we talk we’re talking about $500 Apple phone being better than a $500 android phone manufacturer just higher quality not that they don’t let go carriers put a bunch of shit on your phoneevery Apple phone bottle you buy anywhere from any carrier looks exactly the same they care about proprietary is always higher quality. It is going out of business.
I hope Canada follows suit. The thing that concerns me the most about microtransactions is that the main demographic of these games are kids aged 3-11. This is gambling, plain and simple.
My dad: "Never pay to play."
There is a really simple way to make it so that all these bad actors in the gaming industry as a whole have to change their business model by default.
Make it so that 'free to play' games just aren't legally allowed to exist. Thing is, most of these games that use this notorious business model of using overt monetization via item shops and such despite the game being 'free to play', only started using this sort of model in the first place because of free to play games being so demanded for back in the early 2000's. People didn't want to pay the premium prices that developers and publishers were asking for, despite the fact it would take any one of the players about 3-4 hours of their time mowing some lawns to get the money to buy that game. Or shoveling snow. Etc. The point is, they didn't want to pay for something that rightfully is worth some amount of money even if not much. So, the publishers and developers caved. They went the F2P route in a lot of cases, or something similar to it where they kept their games cheaper to buy; but they had some sort of extra monetization included. There were even articles back then with developers saying this would be a bad thing, but it's something they can't seem to avoid if they want to stay in business.
Now, to be fair to the people who are just straight up unable to pay some of the prices they end up seeing because games are global now, yeah, some of these prices are astronomical for those people. PirateSoftware made it pretty clear that some folk get to deal with some really outrageous price hikes due to how their currencies work out in regards to buying power, and their wages, costs of living, etc. Those people need better options available for accessibility reasons. I won't deny that.
But everyone else outside of that... can pay for their games. Properly.
That means full price at purchase. If it's a game that requires servers, expect to pay a subscription fee to keep those servers running. The people complaining about servers being shut off, this is why it happens. Look at some of the older games from the same time period of the early 2000's, they had subscription models; and many are still running today. And because they are still running today, I can still go log in after paying for a months sub to help pitch in for those costs. And what does it cost me? An hours labor. Really, not that much in the grand scheme of things. Just have to get that hours labor to happen, on top of the rest of the labor predestined to rent and bills, and food.
And what about new games being bought? Again, just add some hours of labor. Want to play the game? Work a bit harder one month, so you don't have to as much the next month when you are enjoying that game you bought. Or keep working those extra hours you can get, and put it towards some savings, so you can buy the other games you like.
But what if you don't like the game? Refund it. Steam for instance could be a bit better about it, but as it is right now with how cheap some of these games are, they are good enough about it as it is. If things change, I would hope they change to suit the new reality as well.
The system we had before the rise of Free to Play, was never broken. It was just not being respected for what it was. The best way to do things. People were just too lazy and greedy for the publishers and developers to not take the situation for what it was. They couldn't keep the system they had, and stay afloat. So they caved, took part, etc.
And now you all hate it. Like you should have to begin with, but it took something like 20 years for many of you to come to terms with how wrong you've been all this time.
Now you can't get away from it. Huge companies like Bethesda charge you 100$ for the founders edition of FO76, and then because servers cost money to maintain and 100$ isn't enough for that kind of game (go figure) they needed to include the atomic shop. Which now includes things that technically should have always been part of the base game in some fashion... which will run a person another roughly I figure 200$ or so to 'catch up'. I haven't spent that 200$ yet, because, well, principles.
But I do enjoy the game series enough to have paid that founders edition cost, and enjoy it enough to keep playing it on and off when I am not playing some other game. So at some point, I'm probably going to go work a few extra hours for a few months, and pay that cost. A cost that should have just been a subscription fee only; which they also include...
Making F2P illegal, will help fix a lot of this problem. Making it so that server based games must be paid for with an included subscription, will help further. After this point, it just boils down to things like expansion packs, which should be able to be handled well enough with a 'expansions pass' of some sort, where you pay a yearly subscription of some small amount instead. Essentially enough money to pay for the justifiably (hopefully) fleshed out enough expansion to deserve that money. That solves that aspect of the item malls as well.
From that point forward, it's purely a situation of greed, and to some extent, a form of hedonism on the players side of things. I.E. The item mall type stuff that will still exist, will be purely only for extra profit that will only be bought by those who just can't help themselves.
And it's that part, that these laws proposed will help cover.
As someone who lives and usually plays free to play games, I think this actually saves them from being a doomed to fail concept. Long live the DLC and goodbye to the premium currency and microtransactions!
It's crazy how many good decisions the EU has been making for the world recently.
Apple uses USB-C now instead of their stupid old cable. And now we're going to see a change in the games industry.
This is awful and over reach of the government. This is all on the players and parents. You dont like the currency in a game, dont play it. You have a child spending your money on a game, that is on you as a bad parent. Pay attention and use your own judgement not the awful judgement of the government.
Glowie
100% do not agree with you.
It is statistically proven that in-game currency is just done to psychologically exploit the consumer.
It is okay to have in game purchases, but it has to be priced in real currency and directly purchased.
You do not to to a super marked and first buy packets of "super coins" you then have to spend in only this super marked.
When I made this video I was a bit worried it would get zero comments. And then it occured to me 'Wait, even if the video flops I still get a comment from one of those cartoon libertarian types copy pasting the same garbage they learned from a PragerU video in 2012.'
Thank you for not disappointing me.
Yea those poor companies how dare the government try stop them from exploiting younger audiences
in game purchases should be illegal period
Then say goodbye to any free-to-play game buddy. In-game purchases are not the problem, the problem is how they are advertised, especially those related to loot boxes.
That's not a good idea dude. I'll let you figure out why since I'm hoping you take the time to think on that.