When it comes to lore I would like to add that the first Bengal we have ever seen is the UEE Paul Steed, not named after a cat but rather an old friend of Chris Roberts, Paul Steed was the modeler who made the graphics of CR's seminal game "wing commander" and sadly passed away in 2012.
While the Bengal may be smaller than Vanduul capital ships, that's mostly because Vanduul ships are dual purpose. The Vanduul Driller isn't just a battleship, it's a heavy industrial mining ship. The Vanduul Kingship isn't just a carrier, it's a city ship that houses vast populations. The Bengal is a pure warship, and needs no space for anything other than that which will enhance its warfighting capability.
Is that a confirmed fact about the Kingship? I thought Vanduul clans leave their children and women on some kind of homeworld and there's no need for a city ship. They just harvest material and bring it back home is my understanding. Maybe I'm completely wrong lol :D
@@hansyolo9649 We know that the Vanduul are nomadic, and there are no known Vanduul planets. Nor do they seem to settle on any of the planets they conquer. I’m pretty sure Kingships are the core of Vanduul civilization, and house civilian populations, but I can’t find it written on the wiki. Open to correction if anyone knows.
@@drksideofthewal All I know is that the UEE Navy found a dead Vanduul capital ship that could be a Driller or a Kingship and every Vanduul on it was male. I agree that the Kingship is the core of every big clan, but their young and females have to live somewhere else, maybe a homeworld they share with other clans similar to Tuchanka from Mass Effect.
@@hansyolo9649 Unless the ships are segregated by sex, (the US navy does this with submarines, there was even an all female submarine crew) or that particular Vanduul ship dropped off its women and children before going into battle, or maybe Vanduul are like clowfish and can change their sex when it's time to mate. :p There are a lot of unknowns, but perhaps the idea that Vanduul have other "colony ships" that house their civilian population is the simplest explanation.
you won't be able to buy them, with real money or in-game... BUT, apparently there will be 2 or 3 floating around out there in secret locations that an org, if they find one, can repair and acquire parts for.
yep, but the devs also mentioned that said org would have to man it 24-7 or it could be stolen by another org, which is going to be entertaining as hell to watch :)
@@BreandanOCiarrai you get the right people running that org... you get it big enough - and that shouldn't be a problem. But, yeah - you're right - stock up on the popcorn!!!
There's so much stuff CIG could do with it, for example your org wouldn't be able to enter UEE space with the Bengal except your org has a really high standing with the UEE. Otherwise you have to operate in low sec systems only which makes it harder to maintain and secure the ship.
I'll never not find this funny. Messers get overthrown, Aegis loses all government contracts. RSI, Anvil and Crusader: **Kicks in the door** "Did somebody say 'Government Contracts'?"
I would love a Battlestar Galactica scenario where a fleet is stranded deep in Vanduul space with a Bengal flagship and they have to survive with only the resources they can collect and make their way back home.
There is a Wing Commander book where that happened. I believe it was an escort carrier and their mission was to attack weakly defended support bases if i remember right. That was a long time ago though.
This is entirely possible with the existence of temporary jump points. A large jump point might open up leading into an unknown system past the Vanduul front lines. The UEE dreams of a second front opening up right in the middle of Vanduul territory and sends a Bengal Strike Group to secure a beach head. Whoops! The jump point collapses during transit, destroying many ships and severely damaging all the rest, with only the mighty Bengal coming through without drydock level repairs needed. Before the UEE sent a fleet, a bunch of gold-rush types and others who wanted away from the UEE had gone through, so there was also a sizeable amount of civilians on the other side, but in much better condition than the UEE ships. So the UEE Navy ships need to negotiate with the less than friendly civilians for repairs and supplies, which is quickly devolving into a fight, when a Vanduul force arrives in-system, catching the civilians utterly off guard, since they lept before looking and didn't know they were inside Vanduul space. So now the civilians need the UEE Navy to protect against the Vanduul and the UEE Navy needs the civilians to repair and man their ships to cover their losses, while they do their best to keep ahead of the Vanduul and try to find their way back to the UEE.
About time sci fi universe shows actual military thinking. Like irl do not update the frame itself but the systems up until the frame must be updated not for sake of Oh it's new! but because it made sense.
Also it's a lot cheaper to just upgrade existing frames then build brand new ones. If something works why build a brand new logistics chain to replace it when you can just upgrade the old with some new stuff.
it would have been interesting to talk about the fact that Bengal did not succeed in her goal of winning against the Vanduul. and that's why we have the Retribution which was created and which is made for him to pulverize the kingship.
Well, in the SQ42 Bengal's defense what little we can guestimate from Squadron 42 footage indicates that she was ambushed by an overwhelming force, including a kingship and heavy warships, so under normal circumstances the Bengal can hold it's own pretty well. The Retribution was basically humanity saying it was tired of the Vanduul's shyte 🤣
Regarding "unseen cruisers and battleships" of the UEEN... Ships that could be UEEN escort carrier (or maybe cruiser) and UEEN battleship were shown in a recent SQ42 leaked footage. The former looks like a smaller Bengal, while the latter looks like a Bengal with large turrets bolted on top of it instead of a hangar and launch deck. Both ships were seen docked at some station.
I'm very intrigued by the leaked image of a Bengal variant(?) that looked like a WWII classic battleship with several big dorsal twin turrets. Hopefully this will also be available in the PU down the road the same way the carrier will.
Currently it seems the Bengal design has been changed to not have those big twin turrets, with it's armament now almost entirely focused on close in defense systems like the flack guns, Gatling turrets, and missile pods. It's possible we'll see a change "after" the events of SQ42, where the UEE realizes the Bengal needs even more firepower.
@@Synthmilk The fact that FOUR literal ship killer railguns are still not enough firepower really speaks volumes about the grim reality of the Star Citizen universe
Well, the very first teaser trailer for SC, used the Kilrathii symbol for the Vanduul and Vanduul ship design pretty much follows all the design cues for the Kilrathii too
We don't even have NPC gunners yet, and the NPC bartender has been worked on for 7 years without being finished. How should we get a capship crew of hundreds of NPCs working, let alone fleets with 20+ ships? In 1-2 years, we are lucky if the servers stop exploding from 50 players joining at the same time while a small NPC event runs.
Watching stuff like this makes me really exited for the prospective future of this game. The way I see it. the peak of the game will come when it has an extensive amount of capital class shits that can house different groups of other ships for different attack functions. Much like the US navy has. So I imagine that the majority of the ships in the game are smaller to mid size corvette classes. Fast agile, small crews but most used for defensive functions on other bigger ships in say a massive space battle ( or for quick attacks on ground targets). Really want to eventually see a design for a huge carrier capital ship. A ship that has very little guns but room for up to at least 6 ish smaller fighter or medium fighter classes. Something like that could also be designed differently either on its own or as a roll in a squad depending on if its space or ground offensive.
While I realize this is more conjecture and hypothesizing, CR has explicitly stated on multiple occasions that the Bengal would never be available for pledge from backers and that "civilian owned" Bengals will only be a thing in the game on or after release and through a very extensive and expensive salvage and repair op and in very limited quantities. However, If they hypothetically ever backtracked on that stance, I could see it going for anywhere from $10k to $15K and even upwards of $20k - $30k+ and would expect to see it as a one-time promotion with 1-5 ships available or a limited Invictus promotion with 1 or 2 ships available for pledge yearly over a few years. Then there's the possibility of ship packs, the Bengal being a Carrier and all, any ships they decided to add would just inflate the massive price tag even further. The Bengal already having been shown to be capable of carrying everything from Arrows and Scorpii to full Retaliator bomber squadrons. It'd literally be a PTW scenario countered only by the fact that it takes literally hundreds of players/npcs to operate at any efficiency not counting the crews for the ships onboard. Still, a fun theory to think about, and I could see it appealing to a wide range of orgs from militia to Null and low-sec industrialist to, dare I say, Larger Pirate orgs.
CIG said on multiple occasion that the Javelin will be the biggest player ownable ship. All other bigger ships, Bengal included, will be persistent. Meaning you cannot land and stow them away. They will still exist in the universe, even if you log out. Therefore requiring guilds to man them 24/7 to keep them.
@@Xalantor yup, I implied that in the first paragraph though my reply was getting quite longwinded so I heavily paraphrased. i personally like that they are going that route but I like theory crafting too
Quite likely Bengal Carrier class has 476x5 for there are 3 shifts per day, and weekends, just to operate the ship, add the ait group for each fighter or craft there are further 15 crew, so for 200 crafts there'll be further 3000 crew, add to this security detachment of 200, command and control further 100 and last logistics, cooks, medics, education, transport, supply, support, maintenance and so on. You're looking at the crew of around 500 crew. So total crew of one Bengal Carrier could be around 6400~ and not forgetting when Marines are on-board at least a battalion group = 1700 marines. So roughly 8000 crew on the ship in times of war.
There should be around a dozen or so Bengal Carriers around. At least one per Border to alien civilizations with multiple ones near the Vanduul border for obvious reasons. Earth and Terra should have one each with a few near important naval bases and maybe a training one somewhere. Edit: I find the role of a Bengal Carrier is very similar to Battlestars in the Battlestar Galactica Universe. A battleship carrier combination for frontline combat.
I doubt it's so few, even battlestars had about 120 of them in the fleet and that was just a single star system colony. (Yes, 12 colonies but all around a single binary star system). My gut call would be around 200 of them dispersed over the territory.
Game is at least 2 years away, Squadron 42 that is, hope by late 2025 the game will be ready and released. So far I've seen Bengal Carrier is one of the largest human warship, but there are battleships and big cruisers, for spoiler reasons i'll just say Bengal carrier is sort of a blueprint for battleships and battle cruisers at least. In the game I think players start on small idris frigate and eventually they'll end up on a large Bengal class carrier fighting Vanduul, if you ever played starlancer and wing commander, this is what I expect to happen with the Squadron 42 game, which is totally fine by me, loved both games and grew up with both games. One thing that I would perhaps suggest to developers is to re-size warships a tad bit, if you'd want to have at least some degree of classical model physics in place, fuel and engine area, as well as bays that hold fighters. You can't build space ships like a naval warships. Also, powerful magnetic/gravity deflectors and shields are a must on all warships, which requires great deal of energy + fuel + volume. So realistically speaking. Bengal should be at least 1.5km and Javelin Destroyers at least 700m, Frigates at least 300-320m and corvettes at least 150m.
I hope that we will be on board and able to freely move around as well as take a combat position within a Bengal Carrier in SQ42 at some point... and I hope the same is true for the Retribution.
I'm thinking that the Idris we start on will be "retired" at some point during SQ42 Episode 1 (or is it chapter?) and we will be picked up by a Javelin or some other ship and transfer to a Bengal and start flying a F8 lightning by the end of the game. In the only other CR game I've played, Starlancer, you gained more ships and had a choice of which one you flew for each mission by the end of the game.
@@The_Opinion_of_Matt That I'm pretty certain of myself as well. Without that it wouldn't be a Chris Roberts game. What I'm not certain of is if we might be able to take the driver seat of either the Destroyer or the Carrier at some point or at least be able to use those BFGs to blow some holes the size of holiday homes into a kingship.
@@animusnocturnus7131 I kinda doubt we will be able to take the helm of any capital ship in SQ42. Not impossible to happen though because the assets will be the same as the ones in the PU and we will at least be able to pilot the Javelin. Supposedly there will be a single Bengal that players can recover and rebuild and control in the PU. If true then that isn't impossible either.
@@animusnocturnus7131 Maybe, all I've heard is one confirmed. But as BoredGamer and Paul Shelly (TheAstroPub/TheAstroHistorian) say, "We don't know shit!". As the player base grows and we get more systems I can see an argument for more large carriers in player hands. There are also the Jupiter class of super carriers from lore (if I'm remembering correctly) and those are probably going to make it into player hands eventually. I just know I want a Kraken. Maybe be part of a SC version of the Quarian floatilla.
@@mwshields9002 How could a veteran of the Kilrathi wars forget? I remember firing up WC2, only to be greeted with the destruction of my favorite capital ship.
Admit i havent done deep exploring for release dates. Any idea when / if content creators like yourself will be able to get us a full tour of the ships internal layout either in gameplay or drone-type view?
@@johnbenoy7532 I just checked the Star Citizen Wiki. The Javelin carries size 12 torpedoes. The Javelins two big turrets have size 9 laser cannons installed. The Wiki also says that the Bengal's big turret carries four size 12 railguns. So not only 3 size classes bigger, but also ballistic instead of energy. There is a video from Invictus 2952 (2022 for us) of the Bengal's main turret one-shotting a Crusader Hercules.
Being self sufficient I'd be highly surprised if it doesn't have some kind of internal refinery/forge to be able to refuel and resupply on parts and what not for both the ship itself and its parasite fleet. I can't wait to steal and/or salvage one for myself.
I believe the Bengal was named as a nod to the Tiger's Claw carrier from Wing Commander (the Bengal tiger, not the Bengal cat), that's just been my take on the naming so far.
@@TheAstroHistorian Oh crap, I must have missed that in the posted lore about the Bengal, going to have to reread it. BTW, it was a good video on that monster.
The star destroyer takes that one easily. It has Shields, 10 octuple super heavy turbo laser batteries. It's also larger. A much more even flight would be against the UNSC pillar of autumn, but even then, 1 well placed shot from its MAC gun would cripple a bengal
While the ISD is probably more powerful it isn't that one-sided. The Bengal has shields as well, its cruiser gutting rail guns can fire forward as well as to the side (possibly behind as well) whereas the ISD is mainly configured for broadside firing, and while it might carry a little less strikecraft they are of a much higher quality (they all have shields, have more firepower than a TIE, and can change their facing while still keeping their momentum which makes them effectively far more maneuverable). If the Bengal can keep its distance there is a very good chance its fighters will overcome the TIEs allowing Talis and gladiators to make attack runs on the ISD which don't have great point defense.
@@TheAstroHistorian Tbf - I was using actual, official cat breeds/subspecies... If we go that route of cat's names by their owners, it's even more hilarious. Imagine the confused fear amongst the pirates attacking a station when The Mr Fluffykins drops out of quantum near them.
Hello! I just discovered your channel and i was wondering if there was enough material to make a video on the retribution. I'm curious to know when and how the UEE as arrived to make that giant ship!
It will come full circle when a Bengal turns up that is named by one name. One with a history that many gamers will know, and smile when they see it. Tiger's Claw..
if there are 476 stations then the minimum crew should be 1,428 at minimum. You need three shifts at minimum to keep the ship manned 24/7. The entire idea that a kilometer-long warship has such a small crew is absurd. Modern carriers can have a crew of over 2,000 and they are orders of magnitude smaller with fewer systems and fighters.
Keep into account that there may be a lot more automated systems which cut down on crewing, the Ford class is bigger than the Nimitz class but has over 500 less crew. Remember that in that 1km length most of it is empty hangar bay as well.
AI automation is a big thing for Star Citizen ships. Players will soon have AI blades they can install into their ships' computers that will be able to do the job (more or less) of crewmembers, so the military would likely have far superior ones to handle most subsidiary functions, some DCC operations, and so on.
@@BreandanOCiarrai A carrier has a significant number of jobs that cannot be automated. Deck and plane crew are not something that you can just plug a blade into and have it do. A carrier is one of the WORST examples to use for reducing crew via automation. Likewise damage control on a ship that big means you are going to need a significant number of people to cover the whole ship. Then there's the issue of stationing marines onboard, especially since the Vanduul like close in fighting so much the UEE would be fools not to have significant marine detachments onboard their capital ships. @TheAstroHistorian I'm going off what you stated in the video that there are 476 stations. that doesn't mean 476 crew and you're done. You have to have multiple shifts to cover all hours of the day. Everybody doesn't just go to bed and expect the ship to fly itself. Even if you have a reduced nightwatch minimum crew should still be somewher around 1200, not 476.
@@starbishop4916 remember that since these ships are supposed to be able to be used by players, crew count cannot be anyway close to being realistic. Players cannot own a Bengal because it is a persistent ship staying in the universe while you log out, players are supposed to be able to restore a derelict one and repair it to functionality again.
Well, I can think of some areas that can be automated, like maybe weapons loading stations, maybe do away with ground guidance crew and use an automated ship direction system for taxiing... I'd say it can be done with 1000 but you are right, it'll be cutting it very close to the edge (and in real life, I'd never want to serve on a ship that cut its manning so close that people almost have to do overtime every day but then pixel people don't complain).
Kraken is an escort carrier which reaches 270m and the Bengal is a super carrier and reaches 1k in length. So the Bengal is around 4x the size of a Kraken. Javelin is 480m which means the size goes, from smallest to largest, Kraken, Javelin, then Bengal.
So... theres more than one Bengal? I thought the reason CIG said it'll never be for sale is because in lore there is only one or is that just an excuse not to sell this beauty?
Just a watched video of the problems of the 2 seater fighters in game and realised that the Bengal sort of has the same problem. The design seems to be inspired by current (2023) carriers that use atmospheric fighters not space fighters. Like why is a launch runway needed? The space ships can literally just move in any direction from stationary. Just an open hanger door would suffice.
Its probably because a runway shape is convenient for both storing, launching, and maintaining the fighters without compromising the hull. While it could have multiple entrances all along the hull that would create a lot of weak points in the structure.
I can think of one reason, to get enough speed so that it can safely clear the perimeter. If a fighter starts off too slow before it gets tossed out, 1- it is easily hit by weapons waiting for it to launch, the faster you go, the less time a gunner has to get off a shot and 2- if the carrier itself is moving, being too slow might get you slapped into the hull if it was rolling.
if it wasn't a carrier it would likely be one, or at least a battleship. As is it's in that weird classification some navies have of "battlecarrier". The Retribution, on the other hand, truly IS a dreadnought
Naw just like there is no down or up for attackers, there isn't for defenders either, they can roll and maneuver to place their ship in a place to deflect oncoming attacks.
IIRC they build the battlegroups based on the mission, but generally what I've seen in footage thus far is a Bengal with four Javelins, six to eight Idris frigates, and a metric arse-tonne of Perseus, Polaris, and Hammerhead corvettes as escorts. Hard to get solid numbers on those as you never see the whole fleet in frame
I wonder if we will ever see these ships in game controllable by actual players. After nearly 11 years SC has not even the capacity and space for players to bring a player controlled Idris onto the field and even making full use of a Hammerhead, when the engineering gameplay comes, would need 10% of the player base of one shard....
It does when you are actually in-game trying to attack it and it pancakes/blades (turning it's side to you), making itself a hard target to hit and causing your beams, pulses, and rounds to hit at shallow angles and deflect off. Orientation isn't arbitrary, concepts like up and down are. Orientation in space is relative, so turning angled armour towards incoming fire actually works quite well.
Orientation is arbitrary, vectors are not. You are on an attack vector means that your straight line direction to the ship is locked unless you want to add another side vector and it won't cause you to spin, it will cause you to sideslip in a wide arc that will take time to expose another facing.
@@danielc2701 And that straight line can come from any direction. Including perpendicular to the sloped armor, so the sloping doesn't add more thickness at all.
@@Suranfox To get to that "any direction", you'd have to do a lot of maneuvering, which can also be way too easily countered by that target "rolling ship". Once you generate enough velocity on a certain direction, it is no longer that easy to get away from that line. For example, you want to get to that perpendicular you talk about? You'd need to move through 1/4 of a circle just to get above the target. It can add up to a lot of time and fuel wastage since you are turning a much larger circle than the target you are using as a mid point.
Yeah it’s great to see this ship but Polaris still not on game or kraken or galaxy whatever that was about or other ships that do these other jobs… all we have is Demonstrations and what we’ll come but where are thy ? And I’m not arguing with you it’s a nice video you made I’m just lashing out to cig and Chris robots that’s all
@@TheAstroHistorian yeah your right I’m sorry my dude and again great video nothing towards you il sub to show my respect any star citizen content creater in my book is the bomb A2 style I love the game I just want it to get to where we want it but again man thanks 🙏 also I never new the Bengal until now
SQ42 is the yard stick deciding which ships they work on first. Since they apparently don't need the Polaris during the campaign it will come at the very end of the queue.
Okay, I'm not that familiar with Star Citizen, but how it is that the Vanduul cling to CQB warfare, both in person and their ships without a prior civilization to humanity whooping their asses from afar? Seems a tactic like that would get someone lit up.
SC has a very specific niche it goes for when it comes to combat. It's a hybrid of flight sim and WW2 dog fighting. There are many reasons for this, mostly because of gameplay, but it results in fights being a lot closer than they would normally be even today. That being said the UEE routinely puts down Vanduul raids and skirmishes with ease. However the Vanduul just don't stop coming. Their social structure means that the Vanduul will be drawn in greater numbers to conflict looking to score glory for themselves and their tribes/clans/hordes. As they have done this they also have learned to recon with small raiding parties, figure out the strength of the UEE forces in a system, and then send in massive waves of forces to attack without warning. As for space combat the Vanduul specialize in ambush attacks so often UEE ships don't know they are even there until they have closed the distance significantly. While they also prefer Melee that doesn't mean they don't fight at ranged, when doing so they prefer large beefy weapons to lob at their enemies. Their ships being designed to ram straight into another ship of similar size also means that they are really tough to crack. When it comes to in person Vanduul have been seen to survive the vacuum of space without suits on, their skin is natural armor so it requires well placed shots or armor piercing rounds to crack their carapace. There is something called 'violence of action' which means if you close the distance to an opponent, even without a really good idea of what you are doing or even similarly armed, you can cause them to freeze. It's also an issue of preparedness, if someone with a knife charges at you while you aren't ready for them, even with a weapon in hand, they can often close the distance and stab you before you can fire an accurate round off. Combine nimble, fast, strong, and tough Vanduul warriors with this you can see that even the best trained soldiers would struggle to deal with the urgent advance of a determined Vanduul.
@@TheAstroHistorian Bad naming to call all sub Sahara lions Southern lions. Serengeti is quite north if looking at whole Africa. If so defined a.k.a egyptian lion is extinct.
I wasn't being sarcastic either, the devs said they have 50k active players during their highest events. It surprised them how many people were playing to the point they recently took time to improve the New Player Experience.
As soon as you mentioned that the Bengal is a large point of morale, my mind immediately went to one of them being absolutely dominated in its first battle against a Vanduul fleet and consequently destroying that morale.
@@TheAstroHistorian The one I made up. No, there was no story I was referencing. Just imagined these mighty cutting-edge warships just getting absolutely bodied by the enemy they were created to fight. I'm sure there's a trope about that somewhere.
There's really no telling when this ship will ever be in-game, CIG can/will tell us whatever but it's still undetermined and to have over 400+ on one ship and in live server is unknown. Let alone, CIG's servers are questionable.
@@TheAstroHistorian Chris' perfectionism worries me a little bit, I pray to god they don't create 400 unique NPCs with background stories like they did for the UEES Stanton...
When it comes to lore I would like to add that the first Bengal we have ever seen is the UEE Paul Steed, not named after a cat but rather an old friend of Chris Roberts, Paul Steed was the modeler who made the graphics of CR's seminal game "wing commander" and sadly passed away in 2012.
This is true but it's also likely not canon any more.
That’s the meta lore though, not ingame lore
CFS Tiger's Claw, port of Major Bluehair
Does that mean UEES Olympus will be retconned?
@@lelandgrubson2736 Olympus was not a Bengal class, writers clearly stated that.
Watching this video I got an unexplainable craving for a Bagel.
SHIT now I gotta go buy some bagels
I hope you got your bagels
While the Bengal may be smaller than Vanduul capital ships, that's mostly because Vanduul ships are dual purpose.
The Vanduul Driller isn't just a battleship, it's a heavy industrial mining ship.
The Vanduul Kingship isn't just a carrier, it's a city ship that houses vast populations.
The Bengal is a pure warship, and needs no space for anything other than that which will enhance its warfighting capability.
Is that a confirmed fact about the Kingship? I thought Vanduul clans leave their children and women on some kind of homeworld and there's no need for a city ship. They just harvest material and bring it back home is my understanding. Maybe I'm completely wrong lol :D
@@hansyolo9649
We know that the Vanduul are nomadic, and there are no known Vanduul planets. Nor do they seem to settle on any of the planets they conquer. I’m pretty sure Kingships are the core of Vanduul civilization, and house civilian populations, but I can’t find it written on the wiki. Open to correction if anyone knows.
@@drksideofthewal All I know is that the UEE Navy found a dead Vanduul capital ship that could be a Driller or a Kingship and every Vanduul on it was male. I agree that the Kingship is the core of every big clan, but their young and females have to live somewhere else, maybe a homeworld they share with other clans similar to Tuchanka from Mass Effect.
@@hansyolo9649
Unless the ships are segregated by sex, (the US navy does this with submarines, there was even an all female submarine crew) or that particular Vanduul ship dropped off its women and children before going into battle, or maybe Vanduul are like clowfish and can change their sex when it's time to mate. :p There are a lot of unknowns, but perhaps the idea that Vanduul have other "colony ships" that house their civilian population is the simplest explanation.
@@hansyolo9649I remember the law of the Repturburation it was made after that vanduul ship was found it was a kingship.
you won't be able to buy them, with real money or in-game... BUT, apparently there will be 2 or 3 floating around out there in secret locations that an org, if they find one, can repair and acquire parts for.
yep, but the devs also mentioned that said org would have to man it 24-7 or it could be stolen by another org, which is going to be entertaining as hell to watch :)
@@BreandanOCiarrai you get the right people running that org... you get it big enough - and that shouldn't be a problem. But, yeah - you're right - stock up on the popcorn!!!
There's so much stuff CIG could do with it, for example your org wouldn't be able to enter UEE space with the Bengal except your org has a really high standing with the UEE. Otherwise you have to operate in low sec systems only which makes it harder to maintain and secure the ship.
Yeah… about that…
I'll never not find this funny.
Messers get overthrown, Aegis loses all government contracts.
RSI, Anvil and Crusader: **Kicks in the door** "Did somebody say 'Government Contracts'?"
This is such a great and well put together video Paul. Awesome! Thank you!
I would love a Battlestar Galactica scenario where a fleet is stranded deep in Vanduul space with a Bengal flagship and they have to survive with only the resources they can collect and make their way back home.
There is a Wing Commander book where that happened. I believe it was an escort carrier and their mission was to attack weakly defended support bases if i remember right. That was a long time ago though.
If you like that then read “The Lost Fleet” same idea but it’s a galactic war with other humans instead of aliens
@@KryptonArcher I think being stranded in deep enemy alien territory is scarier though. Just my opinion. The vanduul are pretty brutal.
This is entirely possible with the existence of temporary jump points. A large jump point might open up leading into an unknown system past the Vanduul front lines. The UEE dreams of a second front opening up right in the middle of Vanduul territory and sends a Bengal Strike Group to secure a beach head. Whoops! The jump point collapses during transit, destroying many ships and severely damaging all the rest, with only the mighty Bengal coming through without drydock level repairs needed. Before the UEE sent a fleet, a bunch of gold-rush types and others who wanted away from the UEE had gone through, so there was also a sizeable amount of civilians on the other side, but in much better condition than the UEE ships. So the UEE Navy ships need to negotiate with the less than friendly civilians for repairs and supplies, which is quickly devolving into a fight, when a Vanduul force arrives in-system, catching the civilians utterly off guard, since they lept before looking and didn't know they were inside Vanduul space.
So now the civilians need the UEE Navy to protect against the Vanduul and the UEE Navy needs the civilians to repair and man their ships to cover their losses, while they do their best to keep ahead of the Vanduul and try to find their way back to the UEE.
@@Synthmilk That is an incredibly cool idea
:| Born too late to explore the continents, born too early to explore space.
Born just in time to pay for internet spaceships.
About time sci fi universe shows actual military thinking. Like irl do not update the frame itself but the systems up until the frame must be updated not for sake of Oh it's new! but because it made sense.
Also it's a lot cheaper to just upgrade existing frames then build brand new ones. If something works why build a brand new logistics chain to replace it when you can just upgrade the old with some new stuff.
Best example in modern times being the Arleigh Burke DDG's. The newest versions are lightyears more capable than the oldest
it would have been interesting to talk about the fact that Bengal did not succeed in her goal of winning against the Vanduul.
and that's why we have the Retribution which was created and which is made for him to pulverize the kingship.
Well, in the SQ42 Bengal's defense what little we can guestimate from Squadron 42 footage indicates that she was ambushed by an overwhelming force, including a kingship and heavy warships, so under normal circumstances the Bengal can hold it's own pretty well. The Retribution was basically humanity saying it was tired of the Vanduul's shyte 🤣
Regarding "unseen cruisers and battleships" of the UEEN... Ships that could be UEEN escort carrier (or maybe cruiser) and UEEN battleship were shown in a recent SQ42 leaked footage. The former looks like a smaller Bengal, while the latter looks like a Bengal with large turrets bolted on top of it instead of a hangar and launch deck. Both ships were seen docked at some station.
If I manage to live long enough to look around this ship I will die happy
I'm very intrigued by the leaked image of a Bengal variant(?) that looked like a WWII classic battleship with several big dorsal twin turrets. Hopefully this will also be available in the PU down the road the same way the carrier will.
Currently it seems the Bengal design has been changed to not have those big twin turrets, with it's armament now almost entirely focused on close in defense systems like the flack guns, Gatling turrets, and missile pods. It's possible we'll see a change "after" the events of SQ42, where the UEE realizes the Bengal needs even more firepower.
@@Synthmilk The fact that FOUR literal ship killer railguns are still not enough firepower really speaks volumes about the grim reality of the Star Citizen universe
5:56 Its F8C/A lightnings not F7C. small mistake
My Bad, I meant to say F7A and F8A
I hope I can recover one of these in game with a crew someday out in the verse.
Once again, another quality lore video from Paul Shelley.
Hi Paul, tiny error @5:54. Great video, thank You o7
I love the design of the Bengal so much, i hope to capture one one day, cool video by the way!
So happy for the 20k subs bro!! Hell yeah
I'd love to see a Bengal named the tiger's claw as an Easter egg but I doubt it will happen.
Well, the very first teaser trailer for SC, used the Kilrathii symbol for the Vanduul and Vanduul ship design pretty much follows all the design cues for the Kilrathii too
Great video! I hope we'll relatively soon be able to see large fleet operations in game, maybe in 1-2 years or so...
We don't even have NPC gunners yet, and the NPC bartender has been worked on for 7 years without being finished. How should we get a capship crew of hundreds of NPCs working, let alone fleets with 20+ ships? In 1-2 years, we are lucky if the servers stop exploding from 50 players joining at the same time while a small NPC event runs.
Thank you Paul, I have been asking the question if the bengals at Invictus had names for forever and could not get an answer. So again thank you 😁
Watching stuff like this makes me really exited for the prospective future of this game. The way I see it. the peak of the game will come when it has an extensive amount of capital class shits that can house different groups of other ships for different attack functions. Much like the US navy has. So I imagine that the majority of the ships in the game are smaller to mid size corvette classes. Fast agile, small crews but most used for defensive functions on other bigger ships in say a massive space battle ( or for quick attacks on ground targets). Really want to eventually see a design for a huge carrier capital ship. A ship that has very little guns but room for up to at least 6 ish smaller fighter or medium fighter classes. Something like that could also be designed differently either on its own or as a roll in a squad depending on if its space or ground offensive.
More poll than troll: ideas on what CIG would ask for a War Bond Bengal? Would it be a one-time event to further build the hype?
While I realize this is more conjecture and hypothesizing, CR has explicitly stated on multiple occasions that the Bengal would never be available for pledge from backers and that "civilian owned" Bengals will only be a thing in the game on or after release and through a very extensive and expensive salvage and repair op and in very limited quantities.
However, If they hypothetically ever backtracked on that stance, I could see it going for anywhere from $10k to $15K and even upwards of $20k - $30k+ and would expect to see it as a one-time promotion with 1-5 ships available or a limited Invictus promotion with 1 or 2 ships available for pledge yearly over a few years. Then there's the possibility of ship packs, the Bengal being a Carrier and all, any ships they decided to add would just inflate the massive price tag even further. The Bengal already having been shown to be capable of carrying everything from Arrows and Scorpii to full Retaliator bomber squadrons.
It'd literally be a PTW scenario countered only by the fact that it takes literally hundreds of players/npcs to operate at any efficiency not counting the crews for the ships onboard.
Still, a fun theory to think about, and I could see it appealing to a wide range of orgs from militia to Null and low-sec industrialist to, dare I say, Larger Pirate orgs.
Bidding war. Only one is available. Bidding starts at 10k. It's open until SQ42 releases.
CIG said on multiple occasion that the Javelin will be the biggest player ownable ship. All other bigger ships, Bengal included, will be persistent. Meaning you cannot land and stow them away. They will still exist in the universe, even if you log out. Therefore requiring guilds to man them 24/7 to keep them.
@@Xalantor yup, I implied that in the first paragraph though my reply was getting quite longwinded so I heavily paraphrased. i personally like that they are going that route but I like theory crafting too
By far my favourite star citizen ship. Thanks for the video paul.
Quite likely Bengal Carrier class has 476x5 for there are 3 shifts per day, and weekends, just to operate the ship, add the ait group for each fighter or craft there are further 15 crew, so for 200 crafts there'll be further 3000 crew, add to this security detachment of 200, command and control further 100 and last logistics, cooks, medics, education, transport, supply, support, maintenance and so on. You're looking at the crew of around 500 crew. So total crew of one Bengal Carrier could be around 6400~ and not forgetting when Marines are on-board at least a battalion group = 1700 marines. So roughly 8000 crew on the ship in times of war.
Looking forward to seeing this again this month, good video
There should be around a dozen or so Bengal Carriers around. At least one per Border to alien civilizations with multiple ones near the Vanduul border for obvious reasons. Earth and Terra should have one each with a few near important naval bases and maybe a training one somewhere.
Edit: I find the role of a Bengal Carrier is very similar to Battlestars in the Battlestar Galactica Universe. A battleship carrier combination for frontline combat.
That's the comparison I was thinking of as well. Play your own BSG scenarios, but ya better be recording cause that'd be worth watching.
I doubt it's so few, even battlestars had about 120 of them in the fleet and that was just a single star system colony. (Yes, 12 colonies but all around a single binary star system). My gut call would be around 200 of them dispersed over the territory.
Game is at least 2 years away, Squadron 42 that is, hope by late 2025 the game will be ready and released. So far I've seen Bengal Carrier is one of the largest human warship, but there are battleships and big cruisers, for spoiler reasons i'll just say Bengal carrier is sort of a blueprint for battleships and battle cruisers at least. In the game I think players start on small idris frigate and eventually they'll end up on a large Bengal class carrier fighting Vanduul, if you ever played starlancer and wing commander, this is what I expect to happen with the Squadron 42 game, which is totally fine by me, loved both games and grew up with both games.
One thing that I would perhaps suggest to developers is to re-size warships a tad bit, if you'd want to have at least some degree of classical model physics in place, fuel and engine area, as well as bays that hold fighters. You can't build space ships like a naval warships. Also, powerful magnetic/gravity deflectors and shields are a must on all warships, which requires great deal of energy + fuel + volume. So realistically speaking. Bengal should be at least 1.5km and Javelin Destroyers at least 700m, Frigates at least 300-320m and corvettes at least 150m.
I hope that we will be on board and able to freely move around as well as take a combat position within a Bengal Carrier in SQ42 at some point... and I hope the same is true for the Retribution.
I'm thinking that the Idris we start on will be "retired" at some point during SQ42 Episode 1 (or is it chapter?) and we will be picked up by a Javelin or some other ship and transfer to a Bengal and start flying a F8 lightning by the end of the game.
In the only other CR game I've played, Starlancer, you gained more ships and had a choice of which one you flew for each mission by the end of the game.
@@The_Opinion_of_Matt That I'm pretty certain of myself as well. Without that it wouldn't be a Chris Roberts game.
What I'm not certain of is if we might be able to take the driver seat of either the Destroyer or the Carrier at some point or at least be able to use those BFGs to blow some holes the size of holiday homes into a kingship.
@@animusnocturnus7131 I kinda doubt we will be able to take the helm of any capital ship in SQ42. Not impossible to happen though because the assets will be the same as the ones in the PU and we will at least be able to pilot the Javelin. Supposedly there will be a single Bengal that players can recover and rebuild and control in the PU. If true then that isn't impossible either.
@@The_Opinion_of_Matt As far as I know there was talk about a few Bengals that can potentially be recovered by Orgs.
@@animusnocturnus7131 Maybe, all I've heard is one confirmed. But as BoredGamer and Paul Shelly (TheAstroPub/TheAstroHistorian) say, "We don't know shit!". As the player base grows and we get more systems I can see an argument for more large carriers in player hands. There are also the Jupiter class of super carriers from lore (if I'm remembering correctly) and those are probably going to make it into player hands eventually. I just know I want a Kraken. Maybe be part of a SC version of the Quarian floatilla.
we just learned a Vanduul Kingship can slice a Bengal in half with 1 shot.
you should do one for the retribution if you havent yet, theres not much info about it but would still be cool
I have already done one!
ua-cam.com/video/frbXuE9lmg8/v-deo.html
The front looks like the tari ship in star gate, really like the style
20 years of fuel i would buy it, make it a package and then shut up and take my money!!!
Pour one out for the Tigers Claw - the Bengal before the Bengal.
Dont forget the Tiger Claw was the only Bengal class carrier that was longer than its fellow carriers in WC. I miss her.
@@mwshields9002 How could a veteran of the Kilrathi wars forget? I remember firing up WC2, only to be greeted with the destruction of my favorite capital ship.
Admit i havent done deep exploring for release dates.
Any idea when / if content creators like yourself will be able to get us a full tour of the ships internal layout either in gameplay or drone-type view?
I'd suggest @Farrister
Congrats on the 20K
great video!!! thx for doing this!
The Shipbuster railguns are S12 cannons btw (while not official, it just makes sense size wise when compared to the size of all other cannons)
I thought the size 12s were in the Javalins. These are look more like size 15 or above.
For context, the idris has a size 10 gun
@@johnbenoy7532 I just checked the Star Citizen Wiki. The Javelin carries size 12 torpedoes. The Javelins two big turrets have size 9 laser cannons installed. The Wiki also says that the Bengal's big turret carries four size 12 railguns.
So not only 3 size classes bigger, but also ballistic instead of energy.
There is a video from Invictus 2952 (2022 for us) of the Bengal's main turret one-shotting a Crusader Hercules.
@@The_Opinion_of_Matt ahh, i see. my bad
@@johnbenoy7532 No worries. Have a good day!
Being self sufficient I'd be highly surprised if it doesn't have some kind of internal refinery/forge to be able to refuel and resupply on parts and what not for both the ship itself and its parasite fleet.
I can't wait to steal and/or salvage one for myself.
Holy smokes. Never realised Bengals carry Retaliators. But there is no kill like an overkill i suppose.
As I watch more star citizen content, I find that I like a lot of stuff from rsi lol
Sweet! I've been looking forward to this one.
Normal carrier:
Fighters
Light/medium bombers
AWACS/scanner/recon vessels
EW capable platforms
Bengal carrier:
_Retaliator bomber go brrrrrr_
Another one knocked out of the park.
I am the point of his spear, the mail upon his fist, the bane of his foes and woes of the treacherous, I am the end
Honey, new lore video dropped!
Hey babe look, its that mining guy!
I believe the Bengal was named as a nod to the Tiger's Claw carrier from Wing Commander (the Bengal tiger, not the Bengal cat), that's just been my take on the naming so far.
That is the Meta reason yes, not the lore reason
@@TheAstroHistorian Oh crap, I must have missed that in the posted lore about the Bengal, going to have to reread it. BTW, it was a good video on that monster.
WE NEED A BENGAL VS STAR DESTORYER MATCH UP!
The star destroyer takes that one easily. It has Shields, 10 octuple super heavy turbo laser batteries. It's also larger.
A much more even flight would be against the UNSC pillar of autumn, but even then, 1 well placed shot from its MAC gun would cripple a bengal
While the ISD is probably more powerful it isn't that one-sided. The Bengal has shields as well, its cruiser gutting rail guns can fire forward as well as to the side (possibly behind as well) whereas the ISD is mainly configured for broadside firing, and while it might carry a little less strikecraft they are of a much higher quality (they all have shields, have more firepower than a TIE, and can change their facing while still keeping their momentum which makes them effectively far more maneuverable). If the Bengal can keep its distance there is a very good chance its fighters will overcome the TIEs allowing Talis and gladiators to make attack runs on the ISD which don't have great point defense.
Now 30k subs, keep bring the backend info
"named after cats" - damn can't wait to meet the "Margay", the "Ragamuffin", the "Ragdoll", and the "Munchkin". Lol.
Listen we don't joke about the "Mr. Fluffykins" Its sacrifice to the great red dot saved millions of lives.
@@TheAstroHistorian Tbf - I was using actual, official cat breeds/subspecies... If we go that route of cat's names by their owners, it's even more hilarious. Imagine the confused fear amongst the pirates attacking a station when The Mr Fluffykins drops out of quantum near them.
Hello! I just discovered your channel and i was wondering if there was enough material to make a video on the retribution. I'm curious to know when and how the UEE as arrived to make that giant ship!
Lucky for you I have already made one! ua-cam.com/video/frbXuE9lmg8/v-deo.html
It will come full circle when a Bengal turns up that is named by one name. One with a history that many gamers will know, and smile when they see it.
Tiger's Claw..
if only Chris Roberts kept the rights...*sigh*
1:07 is that a custom artwork?
No that is from the original concept artist Ryan Church
@@TheAstroHistorian Thanks ^^ I'll make it my wallpaper now
Looking forward to seeing the interior of this ship. I hope its able to be player controlled definitely want to be on this ship when it comes out.
From what we've been told we will not be able to own one unless we find a derelict bangle out in the verse
It will never release.
if there are 476 stations then the minimum crew should be 1,428 at minimum. You need three shifts at minimum to keep the ship manned 24/7. The entire idea that a kilometer-long warship has such a small crew is absurd. Modern carriers can have a crew of over 2,000 and they are orders of magnitude smaller with fewer systems and fighters.
Keep into account that there may be a lot more automated systems which cut down on crewing, the Ford class is bigger than the Nimitz class but has over 500 less crew. Remember that in that 1km length most of it is empty hangar bay as well.
AI automation is a big thing for Star Citizen ships. Players will soon have AI blades they can install into their ships' computers that will be able to do the job (more or less) of crewmembers, so the military would likely have far superior ones to handle most subsidiary functions, some DCC operations, and so on.
@@BreandanOCiarrai A carrier has a significant number of jobs that cannot be automated. Deck and plane crew are not something that you can just plug a blade into and have it do. A carrier is one of the WORST examples to use for reducing crew via automation. Likewise damage control on a ship that big means you are going to need a significant number of people to cover the whole ship. Then there's the issue of stationing marines onboard, especially since the Vanduul like close in fighting so much the UEE would be fools not to have significant marine detachments onboard their capital ships.
@TheAstroHistorian I'm going off what you stated in the video that there are 476 stations. that doesn't mean 476 crew and you're done. You have to have multiple shifts to cover all hours of the day. Everybody doesn't just go to bed and expect the ship to fly itself. Even if you have a reduced nightwatch minimum crew should still be somewher around 1200, not 476.
@@starbishop4916 remember that since these ships are supposed to be able to be used by players, crew count cannot be anyway close to being realistic. Players cannot own a Bengal because it is a persistent ship staying in the universe while you log out, players are supposed to be able to restore a derelict one and repair it to functionality again.
Well, I can think of some areas that can be automated, like maybe weapons loading stations, maybe do away with ground guidance crew and use an automated ship direction system for taxiing... I'd say it can be done with 1000 but you are right, it'll be cutting it very close to the edge (and in real life, I'd never want to serve on a ship that cut its manning so close that people almost have to do overtime every day but then pixel people don't complain).
If the hangar can almost fit an idris, could we put a polaris/perseus/hammerhead/carrack in there?
truly awesome video
Awesome content!
Is the Bengal different then the Kraken? I thought they were the same thing. And which is the biggest, Javelin, Kraken or Bengal
Kraken is an escort carrier which reaches 270m and the Bengal is a super carrier and reaches 1k in length. So the Bengal is around 4x the size of a Kraken. Javelin is 480m which means the size goes, from smallest to largest, Kraken, Javelin, then Bengal.
@@TheAstroHistorian wow, thank you
anyone know what the spikes are for on bengal thrusters
pif there is a ingame that players have the name of the ship will be THE sphinx
I love your Videos! Thanks for your work its amazing!
So... theres more than one Bengal? I thought the reason CIG said it'll never be for sale is because in lore there is only one or is that just an excuse not to sell this beauty?
Just a watched video of the problems of the 2 seater fighters in game and realised that the Bengal sort of has the same problem. The design seems to be inspired by current (2023) carriers that use atmospheric fighters not space fighters. Like why is a launch runway needed? The space ships can literally just move in any direction from stationary. Just an open hanger door would suffice.
Its probably because a runway shape is convenient for both storing, launching, and maintaining the fighters without compromising the hull. While it could have multiple entrances all along the hull that would create a lot of weak points in the structure.
I can think of one reason, to get enough speed so that it can safely clear the perimeter. If a fighter starts off too slow before it gets tossed out, 1- it is easily hit by weapons waiting for it to launch, the faster you go, the less time a gunner has to get off a shot and 2- if the carrier itself is moving, being too slow might get you slapped into the hull if it was rolling.
What is melee combat in space ship-to-ship combat.
Vanduul ships are designed to ram and slice opponents
A gem in the rough.
I would almost consider the Bengal a Dreadnought.
Dreadnought is a good word for it, anything it fears we should run from.
if it wasn't a carrier it would likely be one, or at least a battleship. As is it's in that weird classification some navies have of "battlecarrier". The Retribution, on the other hand, truly IS a dreadnought
Sloped armor plates... yeah, CIG, because nobody will attack you from above in space.
6 degrees of freedom my guy.
@@TheAstroHistorian That's what I was hinting at.
Naw just like there is no down or up for attackers, there isn't for defenders either, they can roll and maneuver to place their ship in a place to deflect oncoming attacks.
The AstroWINstorian.
I'm curious to see what a complete battle group will consist of.
Doing a video on that in the future based on my own findings
@@TheAstroHistorian ahhhh yeeeeaaaa
IIRC they build the battlegroups based on the mission, but generally what I've seen in footage thus far is a Bengal with four Javelins, six to eight Idris frigates, and a metric arse-tonne of Perseus, Polaris, and Hammerhead corvettes as escorts. Hard to get solid numbers on those as you never see the whole fleet in frame
20 years worth of fuel 😳
Big things from this Big video about big kitty ships! To the mooon!
Yeah Baby!
Currently going through a messer era irl smh
I wonder if we will ever see these ships in game controllable by actual players. After nearly 11 years SC has not even the capacity and space for players to bring a player controlled Idris onto the field and even making full use of a Hammerhead, when the engineering gameplay comes, would need 10% of the player base of one shard....
I don’t want to get into the crosshairs of that ship’s main guns.
Sloped Armor doesn't make sense in space where orientation is arbitrary.
It does when you are actually in-game trying to attack it and it pancakes/blades (turning it's side to you), making itself a hard target to hit and causing your beams, pulses, and rounds to hit at shallow angles and deflect off. Orientation isn't arbitrary, concepts like up and down are. Orientation in space is relative, so turning angled armour towards incoming fire actually works quite well.
Orientation is arbitrary, vectors are not. You are on an attack vector means that your straight line direction to the ship is locked unless you want to add another side vector and it won't cause you to spin, it will cause you to sideslip in a wide arc that will take time to expose another facing.
@@danielc2701 And that straight line can come from any direction.
Including perpendicular to the sloped armor, so the sloping doesn't add more thickness at all.
@@Suranfox To get to that "any direction", you'd have to do a lot of maneuvering, which can also be way too easily countered by that target "rolling ship". Once you generate enough velocity on a certain direction, it is no longer that easy to get away from that line.
For example, you want to get to that perpendicular you talk about? You'd need to move through 1/4 of a circle just to get above the target. It can add up to a lot of time and fuel wastage since you are turning a much larger circle than the target you are using as a mid point.
@@danielc2701 The target is a capital class ship usually attacked by way more then one enemy. It doesn't do much about any single attacker.
Yeah it’s great to see this ship but Polaris still not on game or kraken or galaxy whatever that was about or other ships that do these other jobs… all we have is Demonstrations and what we’ll come but where are thy ? And I’m not arguing with you it’s a nice video you made I’m just lashing out to cig and Chris robots that’s all
Then you should do that on another video maybe?
@@TheAstroHistorian yeah your right I’m sorry my dude and again great video nothing towards you il sub to show my respect any star citizen content creater in my book is the bomb A2 style I love the game I just want it to get to where we want it but again man thanks 🙏 also I never new the Bengal until now
SQ42 is the yard stick deciding which ships they work on first. Since they apparently don't need the Polaris during the campaign it will come at the very end of the queue.
LOVE IT!!!!
I WANT IT!
still considered the "old" carrier right?
Actually no, as pf 2953 it is still the most modern military carrier besides the retribution.
Very cool
*incontrovertible evidence, not incontroversial*
bagel carrier!
Okay, I'm not that familiar with Star Citizen, but how it is that the Vanduul cling to CQB warfare, both in person and their ships without a prior civilization to humanity whooping their asses from afar? Seems a tactic like that would get someone lit up.
SC has a very specific niche it goes for when it comes to combat. It's a hybrid of flight sim and WW2 dog fighting. There are many reasons for this, mostly because of gameplay, but it results in fights being a lot closer than they would normally be even today.
That being said the UEE routinely puts down Vanduul raids and skirmishes with ease. However the Vanduul just don't stop coming. Their social structure means that the Vanduul will be drawn in greater numbers to conflict looking to score glory for themselves and their tribes/clans/hordes. As they have done this they also have learned to recon with small raiding parties, figure out the strength of the UEE forces in a system, and then send in massive waves of forces to attack without warning.
As for space combat the Vanduul specialize in ambush attacks so often UEE ships don't know they are even there until they have closed the distance significantly. While they also prefer Melee that doesn't mean they don't fight at ranged, when doing so they prefer large beefy weapons to lob at their enemies. Their ships being designed to ram straight into another ship of similar size also means that they are really tough to crack.
When it comes to in person Vanduul have been seen to survive the vacuum of space without suits on, their skin is natural armor so it requires well placed shots or armor piercing rounds to crack their carapace. There is something called 'violence of action' which means if you close the distance to an opponent, even without a really good idea of what you are doing or even similarly armed, you can cause them to freeze. It's also an issue of preparedness, if someone with a knife charges at you while you aren't ready for them, even with a weapon in hand, they can often close the distance and stab you before you can fire an accurate round off. Combine nimble, fast, strong, and tough Vanduul warriors with this you can see that even the best trained soldiers would struggle to deal with the urgent advance of a determined Vanduul.
It is named after a Bengal Cat and not a Bengal Tiger? Lol. Now I'll never take it serious again
when the hell is Squadron 42 going to be released???
You are asking the wrong person...
@@TheAstroHistorian 😆 yeah the more I play the beta and watch these videos the more I'm screaming for it to be released
Did this game ever make it out of beta?
My brother in Christ it has never ever made it to Beta
When did all the LIONS die at SERENGETI? WTF? North African lion extinct....
North African Lions, the Serengeti lions are Sub-Sahara I believe.
en.wikipedia.org/wiki/Barbary_lion
@@TheAstroHistorian Bad naming to call all sub Sahara lions Southern lions. Serengeti is quite north if looking at whole Africa. If so defined a.k.a egyptian lion is extinct.
Yeah the Barbary Lions which is what the ship is named after and was in North Africa.
I remember being so excited for this game, then it just became a meme. Do people actually play it?
I mean it's more popular now than it has even been...
@@TheAstroHistorian I wasn't being sarcastic. I just never hear the game talked about except as a meme....coming in 2077 or something.
I wasn't being sarcastic either, the devs said they have 50k active players during their highest events. It surprised them how many people were playing to the point they recently took time to improve the New Player Experience.
can u make a video about mobiglass
Like the device? Yeah that's a good idea actually
@@TheAstroHistorian yes i’d love to learn about it
Lets hope they dont get floen to close to a planet by someone who does not understand gravity.
You mean people like UEE Admirals?
As soon as you mentioned that the Bengal is a large point of morale, my mind immediately went to one of them being absolutely dominated in its first battle against a Vanduul fleet and consequently destroying that morale.
Which story are you talking about?
@@TheAstroHistorian The one I made up.
No, there was no story I was referencing. Just imagined these mighty cutting-edge warships just getting absolutely bodied by the enemy they were created to fight. I'm sure there's a trope about that somewhere.
33k now
Love it
End boss.
There's really no telling when this ship will ever be in-game, CIG can/will tell us whatever but it's still undetermined and to have over 400+ on one ship and in live server is unknown. Let alone, CIG's servers are questionable.
It's been in game already and the over 400+ number is from official CIG sources published last week.
@@TheAstroHistorian Chris' perfectionism worries me a little bit, I pray to god they don't create 400 unique NPCs with background stories like they did for the UEES Stanton...
oke 20501 subscribers now :D
Can players actually get this ship???
No but it's in the game, NPC only right now.
@@TheAstroHistorian Thanks, I'm hoping to afford a good P.C to play this someday soon.
When do these go on sale? Lol