I vividly remember playing MGS4 with my friends as we were getting ready to go out. “Just after this cutscene” I said. Queue the next 40 minutes of teasing and blue balling culminating in my friend dropping to the floor and screaming “DEAR GOD JUST LET IT END!” We still had 30 mins left.
That said, I did understand what was happening by the end of the cut-scene. I don't know how the Batman Gambits could even possibly have normally happened, but considering everything about the story is that everyone does their intended role on purpose, I guess it gets a pass?
Longest cutscene I've ever encountered was in FF8, when Rinoa is drifting through space... Turns out if your cat walks over the Playstation and hits the eject button, Rinoa drifts off to the right and you just get a constantly scrolling empty view of space. No error message, no crash, just spaaaace till you fall asleep and wake up with it still playing the next morning.
My first copy of the game was glitched at that point on ps2 (either a scratch or defect on the disc itself), couldn't get past it until i borrowed a friend's copy.
Ah, the good old open disc tray trick. So many things in FF8 can be broken by this. Enemies can't attack you with the disc tray open, BUT events running on the randomiser (which checks approximately once every 13.3 seconds) such as Angelo Search and the Gilgamesh summon can.
And doesn't actually feature the 7 longest cutscenes in gaming history 🙄 There are plenty longer cutscenes than the ff7cc 21 minutes they included Xenoblade Chronicles 2's 30 minutes cutscene for example. In what world is 21 more than 30?
At the end of the 6th Palace in Persona 5 Royal you're given a popup basically saying, "Hey, you're about to get *a lot* of story, do you want to go ahead and save now?"
I wish more games did this. I feel like it’s becoming more common to warn the player beforehand, like Final Fantasy 14 does it when there’s a bunch of cutscenes coming up, but I don’t want to be surprised by a 40 minute cutscene when I may not have time to watch all of it.
Persona 5 (and MegaTen in general) does a lot of long-winded story dumps, such as the lead up the P5's final boss, but at least they attempt to break the tedium by having basic dialogue choices or areas of movement or something that fits the minimal criteria of "interactive gameplay". Technically not just cutscenes, but I was growing impatient leading up to Yaldaboath.
Honourable mention to Quantum Break. Not its in-game cutscenes per se, but each act is bookended with with a ~25 minute live-action "episode" that you have to sit through.
the “quantum break show” weren’t bad cutscenes, but they were awful to sit through because they needed internet connection. Every time I would lose connection and would have to wait for the cutscenes to resume.
and that's very welcome, by the way :D Not every single thing has to have a meaningful origin story, like the dice in the Han Solo movie (seriously, google "Han Solo's dice", it's hilariously overcomplicated for a prop that shows once in the entire OT)... couldn't he just have bought it in a small gift shop? xD
In Kojima's defense, if I'd had people sending me death threats and forcing me back to a project I didn't want to make, I'd also make them suffer through the most protracted, stupid version of it that I could get away with.
This. When they mentioned that cutscene was over 40 minutes long I was surprised. I've literally sat through it multiple times on multiple playthroughs and never realized it was that long of a cutscene.
@@CeliriaRose Yeah. I mean at that point most players (at least on first playthrough) were so hooked in the story, that if it kept going, I'd bet they would still continue watching it with zero complaints. I think I was up at 1 or 2 AM and didn't realize it.
I knew it was long but because it jumps around so much it didn’t feel it. I have learned my lesson though and never do anything that seems plot relevant in a Yakuza game without at least 30 minutes of free time ahead of me. 90 minutes if it’s the end boss. It’s mostly served me well but 5 was an absolutely ridiculous sequence of fight, cutscene(s), fight, cutscene(s) without end…
One of the streamers I regularly watch does a yearly Metal Gear Solid marathon. The last time that cutscene was on, he just left it running and walked away from his stream to take his dogs out and grab a bite to eat, and it was still playing when he returned. He's actually played... most if not all of the games featured here, actually. I've managed to miss the cutscene day for all but the MGS4!
I can't believe the insane cutscene at the end of FFXIV A Realm Reborn wasn't included. There's literally a warning to get settled in before it starts because it's basically just a movie! Lmao
Also to Fire Emblem Engage, with a death sequence so long, people reported their switches going into low power mode because there hadn't been any input in 10 minutes
NO because like nobody talks about how insane Eternal Sonata is especially that ending. Chopin dies in the dream world then dies in the real world and gets brought back to the dream world while Polka dies too but gets brought back as a baby and then her and Chopin play piano in the meadows with the most beautiful end credits sequence ever
@@Audieon, I think that stems from the absolutely bizarre premise of the game. I read the back of the case and was intrigued...but I can definitely see where the story would scare off a lot of possible players.
oh, Death Stranding actually has a command to make Sam pee... AND there's a silly gimmick where several players peeing in the same place makes big mushrooms appear! REALLY nuts! i also heard that in one of the early Metal Gear Solid game, if you look up at the right time, a pigeon will poop on the camera lens!
Its Mgs 2 if i remember rightly. Theres seagulls on the big shell that poop on the camera screen. Also.if you shoot enough of them the Colonel and Rose phone you up to admonish you@@ericb3157
@@ericb3157 Metal Gear Solid 2 my favorite. There's also a part where you're sneaking under an enemy who's peeing off a ledge and you have to walk through it.
I'm shocked we didn't get the Chapter 5 end/chapter 6 start for Xenoblade Chronicles 3. If I remember correctly, it was well over an hour long, and was so long they put a save point half way through it.
I think due to the save point between the two chapters, they’re counted as two seperate cutscenes, at least in the Event Theatre… even if Chapter 5’s end nears half an hour length
It's like 1 hour and half, but is separated in 2 so is not technicaly just 1 cutscene, even then it didn't felt like it was that long, because man that shit was so well done.
The ending cutscenes to A Realm Reborn in Final Fantasy 14 runs for FORTY-EIGHT MINUTES. Can't believe you've missed this one. But honestly, there are DOZENS of FFXIV cutscenes well over 20 minutes in length. One of them is even a cutscene that then has a cinematic WITHIN the cutscene.
Given that I often point out Xenosaga in your list videos, I am SO effing happy to see that you included one of them for this! I ADORE Ep. I and III so much, they need more love!~
Xenoblade 3: At the end of chapter 5 there are a row of cutscenes that are over an hour after you fight against N and M. While shortly after the loose, you can move, it is only (you are in prison) to trigger the next scene that is just a bit over an hour.
That whole thing was the wildest ride, where a whole game's worth of storytelling, worldbuilding, and characters, paid off. And then it *kept* paying off for another 4 expansions. (I haven't started Dawntrail yet)
Crisis Core making the list; you wonderful folks have done it again. I’m invested. A personal favourite, placed and blended brilliantly into the canon, with an emotional and quite raw story at its core.
This is why when I play JRPGs, I don't do the final boss fight if I don't have two hours available- 45-1 hr for the fight itself, then the final cut scene plus cut scenes for the clear save.
@@jekw23 I can tell pretty quick if I'm not going to beat it and will bail out and restart. The two hour window is usually big enough to give me the cushion I need for 1-2 restarts too. I do tend to try and save the attempts for Friday night/weekend so if I end up needing more time it's not a big deal.
I've been conditioned to get disappointed if a JRPG doesn't have an overlong ending. Recently beat Soul Hackers 2, where the boss was easy and the ending took less than 15 minutes and I felt like I missed something.
You missed the Final Cut scene of the FF14 A realm reborn. Around 45 mins long. So long they had to preface it with a warning that you’ll need to set aside “sufficient time to view it in its entirety”.
JRPG, JRPG, Kojima, JRPG, Yakuza, JRPG, Kojima...There's a pattern here somewhere and has a die-hard JRPG fan I'm surprised there was room for anything else.
Mock me if you must. But I legitimately teared up when Axel, Roxas, Shion, and the rest all were reunited on the clock tower. I’d been waiting so long for them to come back together and was very happy for them.
No mocking here, seasalt trio are the best 😭 (honestly I was crying non stop from like halfway through the keyblade graveyard with only brief breaks due to fighting Xehanort - and then Remind made it even more emotional!)
Same. 365/2 days always broke me as a child. The friend group getting torn apart, with Xion being forgotten, Roxas rejoining Sora, Axel sacrificing himself- it hurts.
@@midnights2631 358 has a beautiful story and I'll die on that hill. I especially loved the dual screen effect on the DS with how your memory of Xion fades on the bottom screen WHILE you fight Riku on the top screen.
As an unabashed and lifelong fan of jrpgs, could I please request more videos taking the piss out of them? I think it is hilarious. Also, thanks for showing the end of Yakuza 0 because now I'm crying at work.
Here to also chime in with the bloody banquet at the end of patch 2.55 for FFXIV: A Realm Reborn. When the game warns you to set aside time to watch cutscenes, you know you're in for it.
It's about 1.5 hours but I think they're talking about one unbroken cut scene. The end of chapter 5 to 6 has: First part of jail A Step Away Mio talking to Noah Mio's Homecoming (Chapter break) The memories which are technically broken up between game play for the solo reason that you control Noah to walk forward N's breakdown. I don't remember if XB3 had a event theater but the would break it up to be more than one cut scene.
Upon proceeding to the Sultana's bedchamber, several cutscenes will play in sequence. It is recommended that you set aside sufficient time to view these scenes in their entirety.
No mention of the end of chapter 5/beginning of chapter 6 from Xenoblade Chronicles 3? Nearly 2 hours of gut punching cutscenes with no warning. Sleep was lost.
Final Fantasy XIV is the king of long cutscenes. It's the only game I've ever seen where you get a pop-up that says "this is going to take a while, we suggest you set aside sufficient time to watch them all in their entirety." Patch 2.55 ends with a 45 minute short movie, and that doesn't count the credits
@@chrismanuel9768 meh not rlly theres plenty of other games that i would say are more like movies than games ff14s gameplay is a major aspect of the game some people skip the story and focus just on doing the dungeons/trials/raids
You can't make a comprehensive list of games with long, meandering cutscenes and not mention Eternal Sonata. The game truly lives up to its name. A truly bizarre, aimless JRPG where every game chapter is punctuated by roughly 20 minutes of documentary about Frederic Chopin, and the ending cutscene is over 45 minutes long.
The relief I felt when I discovered the opening cutscene was skippable in the Okami remaster. 16 minutes is a bit long for a cutscene the first time, but when you're gearing up for your fourth playthrough it feels like an *Eternity*
As much as I love Legend of Dragoon and have loved it since I was a kid, some of the cutscenes (which verge into the uncanny valley now with their cinematic design) definitely went on a good bit. It was really cool and satisfying to get some closure, but also, even as an adult now I find myself twiddling my thumbs waiting for it to sort itself out lol
Might not have been the longest but that freaking cutscene before Riku s boss fight in kingdom hearts 1 certainly felt like it took forever. Especially given how hard that boss was for me to beat as a kid (I was definitely underleveled lol). I must have watched it like 20 freaking times
The only things that could make 40+ minute cutscenes more "fun" are launching into a brutal bossfight that restarts the ENTIRE cutscene if you fail, and having it pause every time your controller disconnects (at least four times). For the lols, you could also add in QTE that will give the bad ending if you fail, regardless of whether you nailed it the three viewings afterward (due to failing the boss again). Square Enix, take notes, damn you!
Okay but the writing is honestly the beat part of yakuza zero. It’s a masterclass in writing/voice acting. With that final scene nearly making me weep, doubt many would’ve cared if it was over 42 minutes haha
Final Fantasy 14 has a ridiculously long one too. There are a few where the game warns you that it is going to be multiple scenes back to back and to be ready for it. But the first one of these is, IIRC, at the end of A Realm Reborn or somewhere in its patch content. I think I clocked it at like 42 minutes long of continuous cutscenes (exact amount varies a little bit based on whether you have the auto-progress for dialogue on or not/how quickly you progress each line)
Ooooh Crisis Core... Started crying 5 minutes into the cutscene and didn't stop until the end... My sister came in from another room to check if I was ok... Good times XD
Have you done a 7 Longest Intervals until the Title Screen? Game starts, you get some cutscene, bunch of gameplay that keeps going and going. Then... Title Screen?! Feels like we're well into this relationship, Game, and *now* you're going with the introduction?!
@@imrpovking845That's got to be AC3, right? That game should get an award for Longest Tutorial, considering said tutorial is about two-thirds of the main storyline.
Or games that do the title screen twice? Once at or near the proper beginning and another time at the end of the (exceptionally long) prologue. Feel like I remember Kingdom Hearts 2 doing that.
I would like to raise you The Legend of Heroes Trails of Cold Steel 4 ending cutscene. Once you beat the final boss there’s so much wrapping up that it takes 40min+ that you can go make lunch, eat it wash up and come back in time to see the credits start rolling which was something I definitely didn’t do cuz it was my second playthrough.
I remember star ocean. I miss part of that game because cutrscenes couldn't be paused and sometimes you have to go to the rest room or pick up the phone. It was common back in the day to have unpausable, unskippable cutscenes. So glad most games have moved away from that and let you pause or skip.
If you mean the XBOX360 version of the game, you actually could pause the scenes. Just press the XBOX button in the middle of the controller, the one that brings up the console menu.
I don't know if it counts, but Final Fantasy XIV: A Realm Reborn's credits count as a cutscene in the game and currently holds the Guinness World Record for Longest Ending Credits In An MMO. It's 1 hour and 38 minutes long and includes a thank you to all the legacy players who played the 1.0 version of the game. It's also the only time I've ever been included in a video game credit.
Not surprised KH3 makes this list. Remember beating the Olympus boss and saying I’ll go to bed as soon as I get to the save point. About an hour later (so many cutscenes, which included a boss fight) I finally got to the Twilight Town save point.
Yeah, as a KH fan, not a big fan of the "forced intermission" approach. I tend to just skip those on replays and watch the scenes when I begin my next play session.
It is a testament to Yakuza 0 that I wasn't bored in that entire ending cutscene when I struggle through the most nominal cutscenes today and wish I could speed them up.
That patch was the first instance of them giving a warning how there's going to be a sequence of cutscenes and it really did deserve it. Very few other times they give the warning really warranted it IMO.
Umm... FFXIV says HI! The final cutscene sequence for the A Realm Reborn patch quests runs a good 45-50 minutes if you let the dialogue play out entirely.
Feel like FF6 could squeeze a spot in here somewhere, the final cutscene, which for a mercy is overlayed with the credits, gets longer depending on how many characters you've recruited, at its longest lasting over 30 minutes
it doesn't get longer since the visuals are tied to the a meddley of all characters themes so if there's someone you didn't recruit, you'd see their portrait just as long as the cutscene would have lasted.
I believe someone forgot about the entire second disc of the original Xenogears. That's basically several hours of dialogue broken up by about three dungeons. I mean, you could argue that it doesn't count because they aren't cinematics but button advanced text crawls with a lot of static images, but it should get an honorable mention.
Not me. I remember the second disc when I beat the game around 12 midnight and fell asleep at least four times while trying to get through that nightmare.
The reason it doesn't count is because button advanced text does not have a fixed length. A cutscene can be 1 hour and 10 minutes. Those dialogs can be anywhere from like 10-20 minutes if you mash through to all day.
The cutscene for the quest "Parting Glass" in Final Fantasy 14 is something like 45 MINUTES LONG. Which, it's a really good scene-but holy heck. (If you do a sequel episode, I recommend adding that!)
How could you not include Final Fantasy XIV A Realm Reborn ending cutscene? It even warns you before the scene to set aside time because it’s 45 minutes long!
The confusion here seems to be that this video is about single cutscenes which is apparently different from a sequence of cutscenes, a video I would now like to see.
@@monogreen At the same time if there is no obvious break in the sequence it should pretty much count as one cutscene IMO, especially if it’s telling a single story.
@@oneearrabbit I'm not disagreeing with you. I think that way too. However what this video defines as a single cutscene is different from that which is why ff14 doesn't make the list. I wish they'd do another video of continuous cutscenes so that we can all get the video we thought this one would be.
Anyone else remember the legendarily-long final credits in FFXIV ARR? Not technically a cutscene, but it's a feature-length time sink unless you skip it.
As a Metal Gear fan, I love those cutscenes. Monkey aside, they're really important conclusions and there's a lot of emotional stuff in there besides Big Boss.
MGS4 is the true ending to the franchise. Anything that was released after it was bonus content in my eyes. I really hope MGS4 is in Master Collection Vol. 2, I will throw several hundred more hours into this game again.
Totally. Returning fans of the series like us come back at the games totally expecting those. The thing that sets them apart is how well directed they are. It is really like watching a great piece of film.
I love DS. Having said that, that ending in Episode 13 where Sam wanders around his own Beach with intermittent cutscenes left me wondering how long is this going to take, rather than trying to understand what was going on.
iirc, there was a cinematic/series of cinematics in ff14 where the game actually warns you about how long its going to take. The attempt on Nanamo and the events afterwards
Let's not forget the praetorium in FF14, not only is it one of 3 quests to get in the daily main story roulette, it has an ungodly amount of cutscenes, do much so that it's basically one big Cutscene, and guess what... They are unskippable, so if want that massive xp reward, you better buckle in and pop some popcorn
I was so ready to point and laugh at all the silly drawn-out cut scenes but I didn't think you'd hit me with that cutscene from Y0; that game could be one 40 hour long cutscene and it would still be absolutely iconic
The best part of that is they tell you at the end it was all entirely expected behavior. So he spends half the game sneaking around for what he was expected to do. No wonder he's completely insane for Kiryu and his straightforwardness lol
What I have learned from this video is that in Japan, nobody ever actually sleeps. They just work/study and then sit through cutscenes longer than most people's careers.
I played the original Xenogears and was really really REALLY looking forward to the first Xenosaga game. The highly repetitive battles drove me crazy and I couldn't finish it.
Actually Takahashi also have that question by fans, but He doesn't like much about anime and his spiritual successor Xenoblade also have more than 1 hour cutscene and now canon with Xenosaga
I remember planning on just “quickly” finishing MSG4 before going to bed and all of sudden I was stuck in this never ending epilogue and was in bed way too late.
I instantly had to think about the twist enemy reveal in Xenoblade Chronicles 1, from the point where you defeat Egil to the parties stay at Colony 6. While you could argue that inbetween were a few minutes of gameplay (two encounters and a short escape sprint back to the ship), these were so obvioulsy scripted, that I think it counts to a solid 30 minutes of cutscenes
Clicked on this video with Xenosaga specifically in mind. I was so grateful they would give me save points in the middle of them. But then I was like... "Why should I need save points in cutscenes?"
A feature all games should have is a media archive, skippable cutscenes, and adjustable playback speed. That way you can skip the scenes when you replay a game or to get to the save point that's only available after the cutscene, watch the cut scene after, watch it faster, etc.
Imagine your first and only MGS game being Metal Gear Solid 4 and sitting through the entire ending cinematic and being very confused, but intrigued the entire way through. ... that was me. I was that guy.
The funny thing for me is contrary to the usual experience, to me the MGS4 cutscene actually felt short first time playing through it. I was anticipating "the longest cutscene ever" for so long that I was like "Oh that felt short" when it actually came, before looking at my watch.
Missed an opportunity for Golden Sun: The Lost Age. Aside from the massive code you had to put in if you want stuff to carry over, you’re immediately assaulted with a wall of scrolling text that lasts forever. Make sure to save immediately after!
I vividly remember playing MGS4 with my friends as we were getting ready to go out.
“Just after this cutscene” I said.
Queue the next 40 minutes of teasing and blue balling culminating in my friend dropping to the floor and screaming “DEAR GOD JUST LET IT END!”
We still had 30 mins left.
Did the "go out" plan still happen after the marathon of cut-scene?
That said, I did understand what was happening by the end of the cut-scene. I don't know how the Batman Gambits could even possibly have normally happened, but considering everything about the story is that everyone does their intended role on purpose, I guess it gets a pass?
@@spencergwin9454 of course, if anything it was more needed than ever. To escape the sheer sledgehammer of exposition we were being assaulted with.
Don't forget the added bonus of none of the plot making any g****** sense.
One of the multitude of reasons why I have no respect for Hideo Kojima.
He has no respect for our time.
Longest cutscene I've ever encountered was in FF8, when Rinoa is drifting through space... Turns out if your cat walks over the Playstation and hits the eject button, Rinoa drifts off to the right and you just get a constantly scrolling empty view of space. No error message, no crash, just spaaaace till you fall asleep and wake up with it still playing the next morning.
My first copy of the game was glitched at that point on ps2 (either a scratch or defect on the disc itself), couldn't get past it until i borrowed a friend's copy.
Ah, the good old open disc tray trick. So many things in FF8 can be broken by this. Enemies can't attack you with the disc tray open, BUT events running on the randomiser (which checks approximately once every 13.3 seconds) such as Angelo Search and the Gilgamesh summon can.
I love that this list is basically Square Enix RPGs and Hideo Kojima
Right?! XD 3 Squenix Games & 2 from Kojima x3
That also explains why all the characters in the JRPGs had like the exact same face models (1 for the guys and 1 for the girls to share, respectively)
And doesn't actually feature the 7 longest cutscenes in gaming history 🙄
There are plenty longer cutscenes than the ff7cc 21 minutes they included
Xenoblade Chronicles 2's 30 minutes cutscene for example.
In what world is 21 more than 30?
@@XenoPon2 Yes, I though Xenoblade 2 and 3 would be include
exactly as I expected
I adore that at the end of MGS4 you just straightup have to sit through a feature-length film.
As someone once said: "Just make a film Kojima. Someone will let you make a film!"
And then they announce a Metal Gear Solid movie directed by....
Not Kojima.
@@Pepperham04 I mean... a MGS movie directed by Kojima would be 8 hours of indecipherable nonsense. So... good job?
if Kojima made a film, no one would be leaving the cinema.
I want off Kojima-san's wild ride
better make it a tv series just to be safe. it may as well be already anyway.
At the end of the 6th Palace in Persona 5 Royal you're given a popup basically saying, "Hey, you're about to get *a lot* of story, do you want to go ahead and save now?"
I wish more games did this. I feel like it’s becoming more common to warn the player beforehand, like Final Fantasy 14 does it when there’s a bunch of cutscenes coming up, but I don’t want to be surprised by a 40 minute cutscene when I may not have time to watch all of it.
Persona 5 (and MegaTen in general) does a lot of long-winded story dumps, such as the lead up the P5's final boss, but at least they attempt to break the tedium by having basic dialogue choices or areas of movement or something that fits the minimal criteria of "interactive gameplay". Technically not just cutscenes, but I was growing impatient leading up to Yaldaboath.
Andy’s face after MGS4’s “tender mid-fight smooch” is frickin hilarious
The added little shoulder shrug is just *chefs kiss*
@@dunstonlion1342*Ocelot’s kiss
That got me good as well.
Honourable mention to Quantum Break. Not its in-game cutscenes per se, but each act is bookended with with a ~25 minute live-action "episode" that you have to sit through.
the “quantum break show” weren’t bad cutscenes, but they were awful to sit through because they needed internet connection. Every time I would lose connection and would have to wait for the cutscenes to resume.
Brilliant game
"It's that he bought it in a shop," and the dead-eyed stare got me.
It was the shrug after the MGS4 smooch for me.
His comic timing gets me every time.
and that's very welcome, by the way :D
Not every single thing has to have a meaningful origin story, like the dice in the Han Solo movie (seriously, google "Han Solo's dice", it's hilariously overcomplicated for a prop that shows once in the entire OT)... couldn't he just have bought it in a small gift shop? xD
@@tarekmoneimsaid on one hand, yes, on the other, did we have to see him buy it? XD
When the cutscene is so long your controller goes to sleep multiple times
At some point in MGS 4, I put down my controller and by the time the cutscene finally ended I had genguinely forgotten I was playing a game 🤣😂
yeah... certainly makes it harder to go for another playthrough when your rewarded with a film at the end lol
@@CommanderJPSgotta love Big Boss emblem run
In Kojima's defense, if I'd had people sending me death threats and forcing me back to a project I didn't want to make, I'd also make them suffer through the most protracted, stupid version of it that I could get away with.
Full credit to the RGG team that I had absolutely no idea the Yk0 ending was that long, and sat through it happily!
I was shocked when Andy said how long it was. Masterclass in great cut scenes.
This. When they mentioned that cutscene was over 40 minutes long I was surprised. I've literally sat through it multiple times on multiple playthroughs and never realized it was that long of a cutscene.
@@CeliriaRose Yeah. I mean at that point most players (at least on first playthrough) were so hooked in the story, that if it kept going, I'd bet they would still continue watching it with zero complaints. I think I was up at 1 or 2 AM and didn't realize it.
I knew it was long but because it jumps around so much it didn’t feel it. I have learned my lesson though and never do anything that seems plot relevant in a Yakuza game without at least 30 minutes of free time ahead of me. 90 minutes if it’s the end boss. It’s mostly served me well but 5 was an absolutely ridiculous sequence of fight, cutscene(s), fight, cutscene(s) without end…
Yeah it doesn't feel nearly as long as something like the chapter 9 "the plot" from Yakuza 3,that one felt eternal
One of the streamers I regularly watch does a yearly Metal Gear Solid marathon. The last time that cutscene was on, he just left it running and walked away from his stream to take his dogs out and grab a bite to eat, and it was still playing when he returned. He's actually played... most if not all of the games featured here, actually. I've managed to miss the cutscene day for all but the MGS4!
George Salonikh?
He’s the one YT channel I know who usually does that, I think.
Or is it someone else?
I can't believe the insane cutscene at the end of FFXIV A Realm Reborn wasn't included. There's literally a warning to get settled in before it starts because it's basically just a movie! Lmao
"Several cutscenes will play in sequence. It is recommended that you set aside sufficient time to watch them in their entirety."
Yup or the Shadowbringers one. Although that does have a dialogue choice in it.
Teccccccchnically the ARR one stops midway... to make you manually walk 8 steps down a hallway
So glad i saw someone else put this on here, was just about to say so myself. All the endings are long but that one OMG that first one.
XIV does this a lot. With how meaty the story and Lore is, they kind of have to have long CS.
Shout out to my king Eternal Sonata that has an 8 minute death cut scene with like 4 fake deaths and some insanity thrown in.
Also to Fire Emblem Engage, with a death sequence so long, people reported their switches going into low power mode because there hadn't been any input in 10 minutes
NO because like nobody talks about how insane Eternal Sonata is especially that ending. Chopin dies in the dream world then dies in the real world and gets brought back to the dream world while Polka dies too but gets brought back as a baby and then her and Chopin play piano in the meadows with the most beautiful end credits sequence ever
@@Audieon, I think that stems from the absolutely bizarre premise of the game. I read the back of the case and was intrigued...but I can definitely see where the story would scare off a lot of possible players.
Metal Gear literally has to make the character turn directly at you to remind you to pee.
oh, Death Stranding actually has a command to make Sam pee...
AND there's a silly gimmick where several players peeing in the same place makes big mushrooms appear!
REALLY nuts!
i also heard that in one of the early Metal Gear Solid game, if you look up at the right time, a pigeon will poop on the camera lens!
You can also make a pee grenade to throw at enemies in Death Stranding!
The Mastermind, Hideo Kojima everyone! 🙌
Its Mgs 2 if i remember rightly. Theres seagulls on the big shell that poop on the camera screen. Also.if you shoot enough of them the Colonel and Rose phone you up to admonish you@@ericb3157
@@ericb3157 Metal Gear Solid 2 my favorite. There's also a part where you're sneaking under an enemy who's peeing off a ledge and you have to walk through it.
@@neesuman3759 You can also just directly pee on the enemies.
I'm shocked we didn't get the Chapter 5 end/chapter 6 start for Xenoblade Chronicles 3. If I remember correctly, it was well over an hour long, and was so long they put a save point half way through it.
I think due to the save point between the two chapters, they’re counted as two seperate cutscenes, at least in the Event Theatre… even if Chapter 5’s end nears half an hour length
It's like 1 hour and half, but is separated in 2 so is not technicaly just 1 cutscene, even then it didn't felt like it was that long, because man that shit was so well done.
The ending cutscenes to A Realm Reborn in Final Fantasy 14 runs for FORTY-EIGHT MINUTES. Can't believe you've missed this one. But honestly, there are DOZENS of FFXIV cutscenes well over 20 minutes in length. One of them is even a cutscene that then has a cinematic WITHIN the cutscene.
To be fair, a lot of stuff happens to really shift the direction of the story in those 48 minutes.
Ayo I cannot😂
FF14 is a series of cutscenes with an MMO nominally built around it
@@chrismanuel9768 Yoshi-P wanted to make a movie, but they wouldn't let him.
Thank goodness someone said it! I was so shocked not to see ff14 on the spoiler list 😅
Alternate title: 7 Cutscenes that are longer than this video.
I don't know how I've never heard the phrase "Butt-numbingly long" used before today but I know exactly how I'm going to use it going forward.
Wrecked 'em
@@typacskDangit, I'd forgotten that one. And now I'm sad about Luke leaving. (Yes, I'm still following him. Not the point.)
Given that I often point out Xenosaga in your list videos, I am SO effing happy to see that you included one of them for this! I ADORE Ep. I and III so much, they need more love!~
Tamiya's info-dump in Yakuza 3 would like a word with this video
That's what commenters edition are for
Tamiya is truly President of Yapan speaking pure Yapanese
The Yakuza series is notorious for this. Even infinite wealth is plagued with exposition-heavy dialogue scenes.
Ah Chapter 9: The Plot
Buracku Mondei
Xenoblade 3: At the end of chapter 5 there are a row of cutscenes that are over an hour after you fight against N and M. While shortly after the loose, you can move, it is only (you are in prison) to trigger the next scene that is just a bit over an hour.
Final Fantasy XIV. "Several cutscenes will play in sequence." If you know, you know.
Final Fantasy: Prepare to Cry Edition.
Which leads in nearly to Final Fantasy: Their Clothes For Left In the Ether Stream edition for two characters.
To be fair to FFXIV it's mostly skippable. And all of those certainly are.
That whole thing was the wildest ride, where a whole game's worth of storytelling, worldbuilding, and characters, paid off.
And then it *kept* paying off for another 4 expansions. (I haven't started Dawntrail yet)
@@marneus90 I'm in 6.4 patch stuff but I'm honestly even enjoying the patch content so... broadly hopeful Dawntrail will remain true to form!
be prepared for like 20 of these in DT
Crisis Core making the list; you wonderful folks have done it again. I’m invested.
A personal favourite, placed and blended brilliantly into the canon, with an emotional and quite raw story at its core.
This is why when I play JRPGs, I don't do the final boss fight if I don't have two hours available- 45-1 hr for the fight itself, then the final cut scene plus cut scenes for the clear save.
Sensible. That’s also assuming you beat it first time I guess.
@@jekw23 I can tell pretty quick if I'm not going to beat it and will bail out and restart. The two hour window is usually big enough to give me the cushion I need for 1-2 restarts too. I do tend to try and save the attempts for Friday night/weekend so if I end up needing more time it's not a big deal.
I've been conditioned to get disappointed if a JRPG doesn't have an overlong ending. Recently beat Soul Hackers 2, where the boss was easy and the ending took less than 15 minutes and I felt like I missed something.
You missed the Final Cut scene of the FF14 A realm reborn. Around 45 mins long. So long they had to preface it with a warning that you’ll need to set aside “sufficient time to view it in its entirety”.
I thought the longest Final Fantasy cutscene was Advent Children. Hardly any playtime at all.
I love this joke, but 14 still has it beat.
@@Veelofar Yep. ARR's credits are 1 hour and 38 minutes, a whopping 37 minutes longer than the original Advent Children run time.
If you did have some playtime during Advent Children, you may need an evaluation.
JRPG, JRPG, Kojima, JRPG, Yakuza, JRPG, Kojima...There's a pattern here somewhere and has a die-hard JRPG fan I'm surprised there was room for anything else.
"Twistier than a tornado in a pretzel factory."
Im nicking that one.
I was watching this video with headphones, and the gigglesnort I let out at that phrase got me weird looks from my parents XD
9th?! lol you wish! KH3 is actually the 13th game in the series 😂
Mock me if you must. But I legitimately teared up when Axel, Roxas, Shion, and the rest all were reunited on the clock tower. I’d been waiting so long for them to come back together and was very happy for them.
No mocking here, seasalt trio are the best 😭 (honestly I was crying non stop from like halfway through the keyblade graveyard with only brief breaks due to fighting Xehanort - and then Remind made it even more emotional!)
Same. 365/2 days always broke me as a child. The friend group getting torn apart, with Xion being forgotten, Roxas rejoining Sora, Axel sacrificing himself- it hurts.
@@midnights2631 358 has a beautiful story and I'll die on that hill. I especially loved the dual screen effect on the DS with how your memory of Xion fades on the bottom screen WHILE you fight Riku on the top screen.
I remember MGS I was hanging out with my friend and he goes “Wait, is this a game or a movie?” I just looked at him and said “I’m not sure”
As an unabashed and lifelong fan of jrpgs, could I please request more videos taking the piss out of them? I think it is hilarious.
Also, thanks for showing the end of Yakuza 0 because now I'm crying at work.
Your tears help make Yakuza stronger! -- RGG, probably
Second this!
I love the under title puns "like a drag-on"?? Chefs kiss
Video Pitch: Seven Awkward Anguished Yells.
Example: Cloud in Crisis Core
Or Dante in Devil may cry , you know the one
Lego star wars Yoda yell
And Zero in... I wanna say Mega Man X6?
@@Viviantoga X4
Chris Redfield in Resident Evil: Vendetta. I know, I know, that's a film, not a game, but it fits the subject xd
@@juanortiz9123 tyty
Here to also chime in with the bloody banquet at the end of patch 2.55 for FFXIV: A Realm Reborn. When the game warns you to set aside time to watch cutscenes, you know you're in for it.
Wait wait, aren't you guys forgetting about Xenoblade 3? End of Chapter 5-beginning of Chapter 6 was basically 2 hours of cutscenes.
It’s a crime XC3 isn’t here. I started that cut scene right before bed, and let’s just say I ended up heavily sleep deprived the next day
It's about 1.5 hours but
I think they're talking about one unbroken cut scene. The end of chapter 5 to 6 has:
First part of jail
A Step Away
Mio talking to Noah
Mio's Homecoming
(Chapter break)
The memories which are technically broken up between game play for the solo reason that you control Noah to walk forward
N's breakdown.
I don't remember if XB3 had a event theater but the would break it up to be more than one cut scene.
@@funnynameforme4091 not when I played it. It was one continuous cut scene. Maybe they patched in breaks later because it was truly stupidly long
@@Schadenfreude90I played it at launch the breaks have always been there
@@Schadenfreude90 The breaks are the fade outs. If it was one long scene there would be no need for transitions.
Upon proceeding to the Sultana's bedchamber, several cutscenes will play in sequence. It is recommended that you set aside sufficient time to view these scenes in their entirety.
No mention of the end of chapter 5/beginning of chapter 6 from Xenoblade Chronicles 3? Nearly 2 hours of gut punching cutscenes with no warning. Sleep was lost.
Final Fantasy XIV is the king of long cutscenes. It's the only game I've ever seen where you get a pop-up that says "this is going to take a while, we suggest you set aside sufficient time to watch them all in their entirety." Patch 2.55 ends with a 45 minute short movie, and that doesn't count the credits
Ff14 has the longest cutscene in any game I’ve played, the iconic (and devastating) 2.55 cutscene is over 40mins long
FF14 isn't a game. It's a series of movies with a customizable character
@@chrismanuel9768 meh not rlly theres plenty of other games that i would say are more like movies than games ff14s gameplay is a major aspect of the game some people skip the story and focus just on doing the dungeons/trials/raids
You can't make a comprehensive list of games with long, meandering cutscenes and not mention Eternal Sonata. The game truly lives up to its name. A truly bizarre, aimless JRPG where every game chapter is punctuated by roughly 20 minutes of documentary about Frederic Chopin, and the ending cutscene is over 45 minutes long.
The relief I felt when I discovered the opening cutscene was skippable in the Okami remaster. 16 minutes is a bit long for a cutscene the first time, but when you're gearing up for your fourth playthrough it feels like an *Eternity*
As much as I love Legend of Dragoon and have loved it since I was a kid, some of the cutscenes (which verge into the uncanny valley now with their cinematic design) definitely went on a good bit. It was really cool and satisfying to get some closure, but also, even as an adult now I find myself twiddling my thumbs waiting for it to sort itself out lol
Might not have been the longest but that freaking cutscene before Riku s boss fight in kingdom hearts 1 certainly felt like it took forever. Especially given how hard that boss was for me to beat as a kid (I was definitely underleveled lol). I must have watched it like 20 freaking times
OMG yes! That fight was brutal when I was younger. "Forget it! There's no way you're taking Kairi's heart"
Oh yes.. 'cause in the PS2 original there was no shipping cutscenes. I'm so glad they put the option to skip in the 1.5s.
BEHOLD
@@SomewhatSlightlyBored it is I. Ansem, seeker of darkness
The only things that could make 40+ minute cutscenes more "fun" are launching into a brutal bossfight that restarts the ENTIRE cutscene if you fail, and having it pause every time your controller disconnects (at least four times). For the lols, you could also add in QTE that will give the bad ending if you fail, regardless of whether you nailed it the three viewings afterward (due to failing the boss again). Square Enix, take notes, damn you!
Okay but the writing is honestly the beat part of yakuza zero. It’s a masterclass in writing/voice acting. With that final scene nearly making me weep, doubt many would’ve cared if it was over 42 minutes haha
You would if you needed to go to bed
@@goldenfiberwheat238 What's that?
@@PikaLink91 oh right I forgot sleep is for the weak
dude, this mtgs4 post credit cutscene ALONE takes more time than THE ENTIRE RESIDENT EVIL 1 REMAKE CUTSCENES!!!
Can imagine that researching this video felt like time being stretched to braking point by a singularity. Thank you for your sacrifice!
Final Fantasy 14 has a ridiculously long one too. There are a few where the game warns you that it is going to be multiple scenes back to back and to be ready for it. But the first one of these is, IIRC, at the end of A Realm Reborn or somewhere in its patch content. I think I clocked it at like 42 minutes long of continuous cutscenes (exact amount varies a little bit based on whether you have the auto-progress for dialogue on or not/how quickly you progress each line)
Ooooh Crisis Core... Started crying 5 minutes into the cutscene and didn't stop until the end... My sister came in from another room to check if I was ok... Good times XD
Did not think the a game where I already knew the ending could make me feel. I was wrong.
@@TheBlackSeraph That is the worst: if you played FFVII or know the story, you ALREADY know how it will end, still it's like a punch in the guts...
Imagine sitting through a 42 minute cut-scene before a boss fight just to die and find out you have to sit through it all, again
Have you done a 7 Longest Intervals until the Title Screen? Game starts, you get some cutscene, bunch of gameplay that keeps going and going. Then... Title Screen?! Feels like we're well into this relationship, Game, and *now* you're going with the introduction?!
Got a couple of JRPGs and an Assassin's Creed game for that list.
@@imrpovking845That's got to be AC3, right?
That game should get an award for Longest Tutorial, considering said tutorial is about two-thirds of the main storyline.
@@FelisImpurrator That's the AC game I meant.
Or games that do the title screen twice? Once at or near the proper beginning and another time at the end of the (exceptionally long) prologue. Feel like I remember Kingdom Hearts 2 doing that.
I would like to raise you The Legend of Heroes Trails of Cold Steel 4 ending cutscene. Once you beat the final boss there’s so much wrapping up that it takes 40min+ that you can go make lunch, eat it wash up and come back in time to see the credits start rolling which was something I definitely didn’t do cuz it was my second playthrough.
I remember star ocean. I miss part of that game because cutrscenes couldn't be paused and sometimes you have to go to the rest room or pick up the phone. It was common back in the day to have unpausable, unskippable cutscenes. So glad most games have moved away from that and let you pause or skip.
If you mean the XBOX360 version of the game, you actually could pause the scenes. Just press the XBOX button in the middle of the controller, the one that brings up the console menu.
@@edmg7 This also worked on ps3 but not on all cutscenes and you wouldn't know after you missed it
The combat system was the worst for me, I just couldn't play The Last Hope at all. And I loved the series.
I don't know if it counts, but Final Fantasy XIV: A Realm Reborn's credits count as a cutscene in the game and currently holds the Guinness World Record for Longest Ending Credits In An MMO. It's 1 hour and 38 minutes long and includes a thank you to all the legacy players who played the 1.0 version of the game. It's also the only time I've ever been included in a video game credit.
Not surprised KH3 makes this list. Remember beating the Olympus boss and saying I’ll go to bed as soon as I get to the save point. About an hour later (so many cutscenes, which included a boss fight) I finally got to the Twilight Town save point.
Yeah, as a KH fan, not a big fan of the "forced intermission" approach. I tend to just skip those on replays and watch the scenes when I begin my next play session.
It is a testament to Yakuza 0 that I wasn't bored in that entire ending cutscene when I struggle through the most nominal cutscenes today and wish I could speed them up.
Incredibly surprised the bloody banquet from FFXIV isn't on here, TBH
YUP same
I came to the comments to point this out as well, I'm glad I'm not the only one. XD
I said the same thing. How is a 45 min cutscene not on this list?
That patch was the first instance of them giving a warning how there's going to be a sequence of cutscenes and it really did deserve it. Very few other times they give the warning really warranted it IMO.
just got recommended a video from you guys for the first time in a few years. glad to see you guys are still around :)
Yeah, you forgot to mention how MGS4's 70 minute epilogue got a Guineas Book of World Record for Longest Cutscene.
They mention multiple times, it’s the longest cutscene in video game history?
Umm... FFXIV says HI! The final cutscene sequence for the A Realm Reborn patch quests runs a good 45-50 minutes if you let the dialogue play out entirely.
Feel like FF6 could squeeze a spot in here somewhere, the final cutscene, which for a mercy is overlayed with the credits, gets longer depending on how many characters you've recruited, at its longest lasting over 30 minutes
And that's without voice acting or camera angles...or acting of any kind!
It'd be over an hour in 3D.
it doesn't get longer since the visuals are tied to the a meddley of all characters themes so if there's someone you didn't recruit, you'd see their portrait just as long as the cutscene would have lasted.
I would argue ffxv has the entire kinsglaive movie as a cutscene with how it literally explains what happens while we are hanging with the boys
I believe someone forgot about the entire second disc of the original Xenogears. That's basically several hours of dialogue broken up by about three dungeons. I mean, you could argue that it doesn't count because they aren't cinematics but button advanced text crawls with a lot of static images, but it should get an honorable mention.
Not me. I remember the second disc when I beat the game around 12 midnight and fell asleep at least four times while trying to get through that nightmare.
The reason it doesn't count is because button advanced text does not have a fixed length. A cutscene can be 1 hour and 10 minutes. Those dialogs can be anywhere from like 10-20 minutes if you mash through to all day.
The cutscene for the quest "Parting Glass" in Final Fantasy 14 is something like 45 MINUTES LONG. Which, it's a really good scene-but holy heck. (If you do a sequel episode, I recommend adding that!)
How could you not include Final Fantasy XIV A Realm Reborn ending cutscene? It even warns you before the scene to set aside time because it’s 45 minutes long!
The confusion here seems to be that this video is about single cutscenes which is apparently different from a sequence of cutscenes, a video I would now like to see.
@@monogreen At the same time if there is no obvious break in the sequence it should pretty much count as one cutscene IMO, especially if it’s telling a single story.
@@oneearrabbit I'm not disagreeing with you. I think that way too. However what this video defines as a single cutscene is different from that which is why ff14 doesn't make the list. I wish they'd do another video of continuous cutscenes so that we can all get the video we thought this one would be.
Anyone else remember the legendarily-long final credits in FFXIV ARR? Not technically a cutscene, but it's a feature-length time sink unless you skip it.
As a Metal Gear fan, I love those cutscenes. Monkey aside, they're really important conclusions and there's a lot of emotional stuff in there besides Big Boss.
MGS4 is the true ending to the franchise. Anything that was released after it was bonus content in my eyes.
I really hope MGS4 is in Master Collection Vol. 2, I will throw several hundred more hours into this game again.
I love the Metal Gear cutscenes. MGS4 was heaven to me, all of the cutscenes I could ever want.
Totally. Returning fans of the series like us come back at the games totally expecting those. The thing that sets them apart is how well directed they are. It is really like watching a great piece of film.
I look forward to the cutscenes in 4. They may be long but they're really well done.
My sister and I sat through the Star ocean: the last hope cutscene 2 or 3 times, and HOOO BOY! That is one long cutscene.
I didn't even realize that the Yakuza 0 cutscene was that long. Mostly because of the tears.
The soundtrack to Crisis Core was too legit. Nothing has hit be harder than that final scene with it's music and then transition into "Why"
I love DS. Having said that, that ending in Episode 13 where Sam wanders around his own Beach with intermittent cutscenes left me wondering how long is this going to take, rather than trying to understand what was going on.
iirc, there was a cinematic/series of cinematics in ff14 where the game actually warns you about how long its going to take. The attempt on Nanamo and the events afterwards
I remember finishing MGS4 back in the day, it was about 00:30 and i thought "yes! Now i can watch the ending and go to bed" ... Little did i know!
Let's not forget the praetorium in FF14, not only is it one of 3 quests to get in the daily main story roulette, it has an ungodly amount of cutscenes, do much so that it's basically one big Cutscene, and guess what... They are unskippable, so if want that massive xp reward, you better buckle in and pop some popcorn
I kind of love how that became THE iconic meme of 14 for me and so many others. Just, that long speech in the elevator...
I was so ready to point and laugh at all the silly drawn-out cut scenes but I didn't think you'd hit me with that cutscene from Y0; that game could be one 40 hour long cutscene and it would still be absolutely iconic
The best part of that is they tell you at the end it was all entirely expected behavior.
So he spends half the game sneaking around for what he was expected to do. No wonder he's completely insane for Kiryu and his straightforwardness lol
100%. Love the Yakuza series. Not as wild about the post-Kiryu arc, but I'm giving then a fair shake. The Judgement games are pretty good, too.
What I have learned from this video is that in Japan, nobody ever actually sleeps. They just work/study and then sit through cutscenes longer than most people's careers.
I think the ending of Yakuza: Like a Dragon is around the same length as Yakuza 0's ending.
I was surprised by the lack of mentioning Final Fantasy XIV's 45 minutes at the end of A Realm Reborn's MSQ.
I remember playing Xenosaga and wondering if the director had actually wanted to make an anime instead of a video game.
I played the original Xenogears and was really really REALLY looking forward to the first Xenosaga game.
The highly repetitive battles drove me crazy and I couldn't finish it.
Actually Takahashi also have that question by fans, but He doesn't like much about anime and his spiritual successor Xenoblade also have more than 1 hour cutscene and now canon with Xenosaga
I remember planning on just “quickly” finishing MSG4 before going to bed and all of sudden I was stuck in this never ending epilogue and was in bed way too late.
I instantly had to think about the twist enemy reveal in Xenoblade Chronicles 1, from the point where you defeat Egil to the parties stay at Colony 6. While you could argue that inbetween were a few minutes of gameplay (two encounters and a short escape sprint back to the ship), these were so obvioulsy scripted, that I think it counts to a solid 30 minutes of cutscenes
Every Xeno game could be on this list honestly
Death Stranding will always bear the unforgivable sin of False End-Credits, only to have an entire chapter left immediately after.
My brain auto skipped the spoiler warning and I was quite surprised at all the spoilers.
"Too bad, Ocelot - now you've got to marry this monkey" is a line that could improve any movie it is inserted into.
Long cutscenes are one thing; unskippable long cutscenes are another and should be punishable by walking a long corridor of floor Legos barefoot.
What about unskippable long cutscenes that occur before boss fights and the save point is before the cutscene?
Wolfenstein II: The New Colossus suffered because of this.
FFXIV has several cutscene sequences that run for so long they have to warn the players before they start them!
Xenosaga, my all-time favorite jrpg trilogy has made one of your videos ! My life is complete! 😆
Clicked on this video with Xenosaga specifically in mind. I was so grateful they would give me save points in the middle of them. But then I was like... "Why should I need save points in cutscenes?"
I can't believe they have never gotten remasters
@@BoyzbyI’d love a remaster of them.
Kos-Mos x Shion love is REAL! When will we get a Xenosaga Trilogy Re-release?!
What No Eternal sonata? The final Cutscene is close to an hour!
I can thank god that I have seen none of these cutscenes. I feel blessed.
I've seen Crisis Core's. It's not that bad since the time is well used.
Yakuza 0 is also pretty well done given the runtime.
A feature all games should have is a media archive, skippable cutscenes, and adjustable playback speed. That way you can skip the scenes when you replay a game or to get to the save point that's only available after the cutscene, watch the cut scene after, watch it faster, etc.
And *pausable* cutscenes. Seriously weird that this isn't standard. Skip is not a replacement for pause!
@@persephoneunderground845 Definitely!
Imagine your first and only MGS game being Metal Gear Solid 4 and sitting through the entire ending cinematic and being very confused, but intrigued the entire way through.
... that was me. I was that guy.
Kojima 🤝 Takahashi
Extremely long cutscenes
At that point, you'd basically be buying an, "interactive" film.
The funny thing for me is contrary to the usual experience, to me the MGS4 cutscene actually felt short first time playing through it. I was anticipating "the longest cutscene ever" for so long that I was like "Oh that felt short" when it actually came, before looking at my watch.
Deus Ex Mankind Divided's opening recap cinematic is exhausting and overly detailed. Couldn't even skip it
Yes, you can, unless that's the result of a patch.
Missed an opportunity for Golden Sun: The Lost Age. Aside from the massive code you had to put in if you want stuff to carry over, you’re immediately assaulted with a wall of scrolling text that lasts forever. Make sure to save immediately after!