Fix The EXO-45 PATRIOT | Helldivers 2

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  • Опубліковано 1 лют 2025

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  • @HyperFocusDump-xv6ew
    @HyperFocusDump-xv6ew 8 місяців тому +151

    You can just change sides to shoot accurately while arrowhead fixes this, i made a video demonstrating it:
    ua-cam.com/video/Tbw_I_0pCyc/v-deo.html

    • @ratatoskr6324
      @ratatoskr6324  8 місяців тому +74

      Thank you I didn't know about that. It's a nice work around. Still I'd rather Arrowhead fix it since aiming outside your mech with this method is very inconvenient and would require you to aim via toggle or change the key bind every time you leave your mech.

    • @HyperFocusDump-xv6ew
      @HyperFocusDump-xv6ew 8 місяців тому +31

      @@ratatoskr6324 "Still I'd rather Arrowhead fix it since aiming"
      Yes, even just allowing players to change sides without having to aim would be awesome. This method is definitely scuffed and has 0 technical support.
      They could also allow the player to "aim" by having the camera on the exosuit's face like we can do with regular helldivers.

    • @susosi
      @susosi 8 місяців тому +1

      Yeah, in "default" u are aiming from minigun and camera is slightly to the right.

    • @tharushafernando4410
      @tharushafernando4410 8 місяців тому +20

      @@ratatoskr6324 I think there is a easy fix to the rocket off-centered aim. The mech should have two crosshair, one for the rocket and the other for the minigun.

    • @VangaurdAegis
      @VangaurdAegis 8 місяців тому +3

      Thing is its not off aim. The rocket is on the side of the mech it travels to were you are aiming perfectly it just needs travel time. I'm not expecting the rocket I fire from the center of the mech. I've been using it none stop and see no issue with how it operates. My issue is damage was reduced. I'm a mech enthusiast I use this thing all time it's meant to be a tank on legs so it should wreck stuff. It's still good but not as good as it should be.

  • @Mayday_Maeday
    @Mayday_Maeday 8 місяців тому +454

    4:30 "I acknowledge the council has made a decision, given how its a stupid ass decision I've chosen to ignore it"

    • @hibridovlogs9000
      @hibridovlogs9000 8 місяців тому +7

      It is not a problem. you can switch the camera TO THE LEFT SIDE 🤦‍♂️🤦‍♂️🤦‍♂️

    • @shimmey4842
      @shimmey4842 8 місяців тому

      @@hibridovlogs9000it IS a problem. It’s not working as intended the fuck you mean???? 🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

    • @fishpodpizza544
      @fishpodpizza544 8 місяців тому +2

      ​@@hibridovlogs9000i wish more people knew this

    • @savooge6177
      @savooge6177 8 місяців тому +23

      @@hibridovlogs9000 that is a workaround for the aiming sure but it still doesn't change the rockets not dealing as much damage as they used to , even if you can aim them it still takes like 4-5 rockets to kill a charger instead of 1-2 and countless rockets to even injure a bile titan so why would you ever bring this over a recoilless or EAT when this is limited to 2 uses barely has enough ammo to kill a handful of heavy bugs. the way it is rn its a complete waste of a stratagem slot imo. it just has so many downsides and barely any upsides

    • @hibridovlogs9000
      @hibridovlogs9000 8 місяців тому +1

      ​@@savooge6177 I wasn't aware of the damage decrease. Because the video didn't go over it.

  • @druid4243
    @druid4243 8 місяців тому +520

    The mech is so underpowered it makes me worry for future vehicles as well.
    I also think their should be a "SEAF depot" garage type secondary objective that we can activate and rearm vehicles at.

    • @neziaojuara1768
      @neziaojuara1768 8 місяців тому +39

      Yeah, at this time I don't really look forward for anything new they release in the game, not only the vehicles.

    • @mrbigglezworth42
      @mrbigglezworth42 8 місяців тому +22

      Or an armor set that increases the ammo pool of vehicles by 50%. Future proof that baby.

    • @HarrytheUnlucky
      @HarrytheUnlucky 8 місяців тому +16

      How about a booster or a ship module instead, I cannot understand why an armour would have that effect.

    • @enishiyukishiro6751
      @enishiyukishiro6751 8 місяців тому +4

      almost no one brings it ever other than some defensive mission. That level of stupidity in game design is quite something.

    • @clintmcbride7830
      @clintmcbride7830 8 місяців тому +2

      The mech wrecks against bugs. What are you talking about?

  • @xHideousFoxx
    @xHideousFoxx 8 місяців тому +305

    The CEO stepped down to focus on balance, because the first game had way better balance than the 2nd game does at this point.

    • @noble_lemon
      @noble_lemon 8 місяців тому +64

      At this point I think everyone with 300-500 hours of play can do balance better than devs team.

    • @locmorningstar2740
      @locmorningstar2740 8 місяців тому +33

      ​@@noble_lemon which proof they dont play test the game and don't understand the fun of pve game.

    • @ls200076
      @ls200076 8 місяців тому +9

      ​@@locmorningstar2740Flawed logic, knowing their previous games.

    • @locmorningstar2740
      @locmorningstar2740 8 місяців тому +12

      @@ls200076 idk man, seem like 2 different dev or maybe the formal CEO was the one behind the balance team on helldiver 1 and not helldiver 2.

    • @kamiya4700
      @kamiya4700 8 місяців тому +16

      It still kinda amuses me that the CEO(or ex-CEO)somehow have better idea how to make the game fun than the dev themselves

  • @trashduck
    @trashduck 8 місяців тому +467

    The fixing of the EXO-45 really is a great first example of the devs breaking something to fix it. The shrapnel delete on the eruptor is the latest.

    • @Gaelic-Spirit
      @Gaelic-Spirit 8 місяців тому +7

      The shrapnel being removed from the Eruptor isn't a problem. I used it today and it's still great, no more accidental friendly fire

    • @Caplian
      @Caplian 8 місяців тому +2

      It's a solution not a ideal one, but if you swap shoulders it fires perfectly

    • @ghoulbuster1
      @ghoulbuster1 8 місяців тому +10

      Blame alexus for that, he is responsible for all nerfs.

    • @PowerfulSkeleton
      @PowerfulSkeleton 8 місяців тому +64

      ​@@Gaelic-SpiritYou're nuts if you think the shrapnel change isn't a big deal. Drastically nerfs the eruptor's damage anf ability to clear crowds. The gun can't headshot kill any of the things it used to be able to, and sometimes can't kill basic hunters. It's a very poor weapon, now.

    • @BlahBohogun
      @BlahBohogun 8 місяців тому +9

      @Gaelic-Spirit it lost it's idenity in the proccess. Also a lot of damage was lost with the removeale of the shrapnel. People complaining about dying to that weapon is merely bs it was perfectly fine. It was a trade off, a primary that can burst Fabricators/Bug Holes with it payload but it was extreme easy to kill yourself or friendlies so it required some serious trigger discipline and forethought when using it. Now its just a weaker AMR.

  • @tannersandusky2621
    @tannersandusky2621 8 місяців тому +244

    The mechs are supposed to be overpowered anyways. You trade a whole strategem for just 2 sections of being powerful with a long cooldown between. It doesn’t matter if it’s really strong cause regardless it’s not gonna carry you through for very long on higher difficulties.

    • @maliticus7474
      @maliticus7474 8 місяців тому +50

      The mech we have now is nothing compared to the mechs from the first game in terms of power. It honestly makes me wonder what their balance team is playing at.

    • @fire_drake12.arc.24
      @fire_drake12.arc.24 8 місяців тому +10

      2 uses of which you really only have the time in alot of missions to use once.

    • @Underground3
      @Underground3 8 місяців тому +2

      That the philosophy of HD1, not HD2.

    • @ReynoldGreenlefe177
      @ReynoldGreenlefe177 8 місяців тому +1

      ​@@fire_drake12.arc.24unless you're on a short mission you can absolutely get two down. If you put one at the start of short mission unless the strategem cool down is affected you'll have your second for the extract

    • @yourstrulli9089
      @yourstrulli9089 8 місяців тому +22

      @Underground3 That’s kind of a stupid way of thinking about it. If we are in the second galactic war our stratagems and tech should have improved not gone backwards. For example the hellpods from the first war didn’t have a platform that would elevate you up to the battlefield, you had to climb out of it. 100 years late tech should have improved not devolved.

  • @mrbigglezworth42
    @mrbigglezworth42 8 місяців тому +280

    Alexus: "I've taken note of the communities complaints, and have thus reduced the EXO-PATRIOTS effective HP and ammo by 50% and now gets knocked over when hit by a charger or rocket"

    • @noble_lemon
      @noble_lemon 8 місяців тому +30

      He doesn't know what "buff" word means. Only nerf. Seems he played Nerf a lot in his childhood. He was born to be nerfed.

    • @ZoeBios121
      @ZoeBios121 8 місяців тому +30

      Alexus: I have taken note of the communities complaint about my nerf and have thus made the mech self-destruct upon any usage. And as an extra thank you, reinforcements now cost 2 points.

    • @noble_lemon
      @noble_lemon 8 місяців тому +9

      @@ZoeBios121 additionally you have 99.9% chance to explode while dropping in the pod and 100% chance to explode when you landed.

    • @vlanson6529
      @vlanson6529 8 місяців тому +12

      Least Pilestedt is the new creative director, so hopefully he'll get the balance teams head out their little hole and actually make things better.

    • @thesavagegummybear7341
      @thesavagegummybear7341 8 місяців тому +1

      gonna have a nerf the pig situation here lol

  • @generalseal6948
    @generalseal6948 8 місяців тому +99

    the fact you have to empty the whole rocket pod to kill 1 bile titan is instanity

    • @Danthepanman1
      @Danthepanman1 8 місяців тому +3

      The fact you are shooting the side *of* a bile titan and expecting it to not waste all your ammo is crazy

    • @dksamaritan5200
      @dksamaritan5200 8 місяців тому +59

      @@Danthepanman1 The fact your assuming he is shooting the side of a bile titan and making a stupid strawman is crazy.

    • @Danthepanman1
      @Danthepanman1 8 місяців тому +4

      @@dksamaritan5200 what are you guys on? Unless he’s completely missing you can pretty consistently 3-4 shot a bile titan when actually aiming for the head

    • @beakwooda.k.aadregallus8788
      @beakwooda.k.aadregallus8788 8 місяців тому +18

      @@Danthepanman1 Good luck being that accurate with these random fire trajectories.

    • @trevordrakenor2063
      @trevordrakenor2063 8 місяців тому +13

      Yeah, it has the firepower of a rocket sentry which is pretty sad. I used it exclusively for bugs and it needed half or 2/3 of the ammo on a bile titans head... You might as well just come out and use your heavy weapon at that point. Seeing a charger surviving 4 head shot and don't really break leg armor when you need them to is also very, bad.
      At times, it could get so bad that even the machine gun on the mech has better chance at killing charger than the rockets.

  • @gravityhorse4781
    @gravityhorse4781 8 місяців тому +157

    The whole thing with the mech rockets being able to destroy itself is such a brain-dead simple fix that it blows my mind that it was ever an issue. The source of the rocket should not be able to collide with its own projectile, _obviously_ . Insane...

    • @mrbigglezworth42
      @mrbigglezworth42 8 місяців тому +32

      It would probably be fixed by just having the rocket spawn in front of the mech rather then inside of it. Is it realistic? No, but it solves a problem and unless you're paying close attention no one is going to care or notice.

    • @dksamaritan5200
      @dksamaritan5200 8 місяців тому +40

      Yeah I know what you mean, it's basic thing to program for, for example: When the projectile spawns, if it collides with another object, check if the object is the player or itself then do not run the explode function.

    • @Nathan_Higgens
      @Nathan_Higgens 8 місяців тому +23

      @@dksamaritan5200 I know helldivers uses an old engine surprisingly, but in engines like Unreal and Unity, you could solve this with 2 object layers and turning off a single checkbox, you wouldn't need a single line of code

    • @Underground3
      @Underground3 8 місяців тому

      @@Nathan_Higgens Well they are use a engine from a company that disappeared lol.

    • @aaronhumphrey3514
      @aaronhumphrey3514 8 місяців тому +17

      @@Underground3 It still should have basic functionality for stuff like this. Games from 20 years ago have functionality for stuff like this, lol.

  • @fire_drake12.arc.24
    @fire_drake12.arc.24 8 місяців тому +138

    BTW you seem to have missed it in testing, the rocket pod also basically cant aim downwards anymore. If your target is any more than like a 1 degree decline from you, you cant hit it. The pod seems to have like -1 or -2 degrees of depression on it when before, if your minigun could aim at it, your rocket pod could too. (Visually it doesnt even make sense for it not to either.) Another nerf that came with their half assed fix for the self killing bug. To my memory though it still can aim up as much as it could pre-nerf. Though i dont remember because after they did the change i dont touch the damn thing anymore if you can understand.

    • @ratatoskr6324
      @ratatoskr6324  8 місяців тому +24

      I didn't realize that. That's awful. Thanks for pointing it out.

    • @fire_drake12.arc.24
      @fire_drake12.arc.24 8 місяців тому +6

      @@ratatoskr6324 yea, it'd be fine if maps were completely flat gm_flatgrass like environments but the AH balance team seems to forget that there is actually verticality in terrain in this game. Many times in the short time I tested the Mech (oh a mistake that was) I was left basically helpless to heavy enemies I was on a very slight incline above.
      Mech: I have the high ground!
      Chargers, Hulks, Tanks: Good. Catch this uppercut.

    • @jaipadv8282
      @jaipadv8282 8 місяців тому +3

      ​​@@ratatoskr6324the inability to aim the rockets on the Y axis effectively took away an entire other function of the mech; being able to close bug holes
      With a majority of bug holes actually being formed semi in the ground, the inability to fire the rockets downwards (due to the elevation difference between your mech on a level surface and the bug holes' opening) makes it so 8-9/10 times, the mech can't hit it right and can't close it
      That and the fact that breaches are a lot harder to avoid now, makes it so that the mech will run out of juice after 1-2 bug breaches, and other than that it really can't handle most objectives reliably
      It's current best use is that it can take out shrieker camps very fast, but at the cost of 1/2 or 3/4 of your rockets depending on the size of the camp
      It's really sad 😔

    • @xviii5780
      @xviii5780 8 місяців тому

      I swear this has to be an internal sabotage by enemies of democracy

  • @Texastrue43
    @Texastrue43 8 місяців тому +1323

    Devs got so obsessed with “balance” they forgot about the game being fun.

    • @Liminal_Simulacre
      @Liminal_Simulacre 8 місяців тому +125

      The mostly forgot to playtest their own game on higher than 4 difficulty, that is if they do this at all.

    • @magiv7573
      @magiv7573 8 місяців тому +31

      tell me what fundemental balance changes were made that ruined things outside of the like, 4 major nerfs/ changes that have happened for the entire game
      seriously i wanna know as i dont get why people blame everything on nerfs when theyre so minimal

    • @heibk-2019
      @heibk-2019 8 місяців тому +129

      Balance in itself isnt a problem, its that the balance is fucking dogshit. Half the weapons being useless is not good balance.

    • @alexmei4602
      @alexmei4602 8 місяців тому +28

      @@magiv7573 It's called Loss Aversion. People are more annoyed about the nerfs than happy about the buffs. That's not to say the devs are perfect, there are plenty of weapons that could use a fix/buff, but people forget all the guns that are now good that were useless when they came out, but remember all the nerfs to their favorite weapons.

    • @berserkerpride
      @berserkerpride 8 місяців тому +26

      And in the case of the mech its not balanced. Way too squishy and for a strategem with 2 uses and a ten minute call-in, it doesn't do enough.
      Was balanced when the rockets hit like a proper EAT and could aim down.

  • @pricefieldx
    @pricefieldx 8 місяців тому +289

    I don't think i've seen a single patriot suit since week 1 of its release

    • @migarsormr5561
      @migarsormr5561 8 місяців тому +4

      I use it for bugs, and low level bot missions cause there are to many cannons and missiles.

    • @Chlorinekekw
      @Chlorinekekw 8 місяців тому +11

      Ye I feel like I'm the only person on the damn game that uses it every game. Way too titanfall pilled

    • @AudiblyBlind
      @AudiblyBlind 8 місяців тому +26

      my friend didn’t like playing the bugs unless he had an exo suit. they nerfed it so hard he stopped playing the bugs entirely, then he just stopped playing the game at all. I’ve been playing the game since launch and stopped because it seems pointless to even try and have fun cause it will be removed less than a week from when you find it.

    • @scorntheashwing423
      @scorntheashwing423 8 місяців тому +2

      I use it all the time. You clearly aren't playing enough.

    • @pricefieldx
      @pricefieldx 8 місяців тому +3

      @@scorntheashwing423 not anymore, game hasn't been fun for me for a while just waiting on the rebalance former CEO current CCO is talking about

  • @IRMentat
    @IRMentat 8 місяців тому +46

    devs ALSO killed the down-angle on the mech cso it can barely aim the rockets down 5-10 degrees now where before it could land a hit almost anywhere you aimed it.
    Once again, fun/utility/uniqueness was removed and all we have is statements of "this is fine".

    • @yenkiwong7980
      @yenkiwong7980 8 місяців тому +4

      Also before the change if you wanted you can close bungholes, now you can't aim down with the rocket

    • @L337f33t
      @L337f33t 8 місяців тому

      I feel like they did this to both weapons on the mech, does the gatling arm still move where you aim or is it limited by the torso movement too. BTW Mechwarrior Online a game from 2013 had this solved years ago. weapon projectiles and beams come from where the weapons are mounted with zero issue.

  • @jarrettscott
    @jarrettscott 8 місяців тому +140

    Every gun feels like I'm slapping a sibling with a pool noodle.

    • @giraffeorganic
      @giraffeorganic 8 місяців тому +3

      skill issue if you still havent acclimated to the new difficulty curve by now, but dw, next patch they will dumb it down for casuals

    • @jarrettscott
      @jarrettscott 8 місяців тому +66

      @@giraffeorganic I'm so proud of you being the only pro helldiver ever. Can't wait for that esports championship you hold high timmy.

    • @TastyTardis
      @TastyTardis 8 місяців тому +24

      ​@@giraffeorganic Dude, I mostly play Div 8 and 9 and I still think the nerfs were fucking awful. Most of my friends stopped playing because they dreaded every patch, it was like waiting for the hangman to come for the next weapons.
      With the new patrol rework, the game is even less fun to play with just 2 or 3 people, and heaven forbid your 4-team squad has a disconnet, they suddenly pump up the patrol spawns.

    • @binhvan4893
      @binhvan4893 8 місяців тому +10

      You would probably deal more dmg with that than these wet sticks we called guns in this game.

    • @giraffeorganic
      @giraffeorganic 8 місяців тому

      @@jarrettscott what are you talking about? that's every average content creator for helldiver. We are average players. You are very clearly below average. Stop projecting haha

  • @SneedRemembrancer
    @SneedRemembrancer 8 місяців тому +44

    I’m not playing helldivers 2 until Alexus is gone at this point

    • @simplyyunak3189
      @simplyyunak3189 8 місяців тому +11

      Same here. With DRG Season 5 just two weeks away I will stick to other PVE shooters. Helldivers 2 is so far the obly game i have experienced in 15+ years of gaming that patched to fun out of the game. Same with my freinds, all of them left the gane waiting for it to be finxed or new big content update

    • @quanlinglingdingle6122
      @quanlinglingdingle6122 8 місяців тому +2

      Ngl they should just demote him to janitor, he ruined 2 games now and hes proud of it, literally a loser

  • @Octohuh2008
    @Octohuh2008 8 місяців тому +45

    I love this game but for the love of god they need to have a talk with their balancing team.

    • @IRMentat
      @IRMentat 8 місяців тому +4

      preferably that "talk" judicious use of the handles of the sledgehammers and fire-axes the standardisation-guys have been using to turn EVERY weapon into a lesser variant of one that's already in game.
      railgun lost it'sd heavy-pen (unless you ricked death) for over a month (it's still worthless vs gunships/turrets/ATAT-weapons,~45 seconds of FOCUSSED fire to take down ONE of them). eruptor got humbled, xbow that few likes got it's AoE nerfed (weakest AoE in the game already btw), slugger got turned into an air-gun, breaker was nerfed by 20% of it's ammo load before people had even started to play higher "difficulty|" content (where most light-pen ended up mostly useless), DMR remain crap vs the JAR, purifier is 1 sec charge for 25% more damage than the 250? RoF puni-plas, GL "support" weapon is a primary in the wrong slot (even the nerfed AoE primaries have more AOE damage available, not including their projectile hits), ark-gun got obliterated because of a physics bug (don't see it "slapping" ANYTHING across the map anymorel, let alone bile titans).
      Meanwhile orbitals/turrets/mines/mech are still woeful versus the handy and fun eagles, enemies are spawning in 1-2-3 player mode the same way they are in 4-man (and i have the screenshots to prove it), the "difficulty" is less of an indicator of relative struggle than the number of players now as on medium/challenging you can be chased down by 4-5 packs of hunters/decimators and friends within seconds of landing on a map until you die or leave that map 44 mins later.

  • @miked5834
    @miked5834 8 місяців тому +37

    It’s true that every time you find something fun they nerf it.

  • @sauceinmyface9302
    @sauceinmyface9302 8 місяців тому +149

    Helldivers 2's development has been a bit frustrating after that first month or two of hype. New content is mostly in new war bonds, which contain weapons that either aren't good, or contain weapons that are good, then get nerfed. It's to the point that their CEO has stepped down to take a more direct role in the game's development. I think the combat against enemies should be reexamined. At the start, everything was novel and shiny, obviously, that honeymoon period. But now we know everything. Enemies are no longer scary, but annoying as hell. Notable examples are rocket devastators, charger spam, bile spitters getting tankier and buffed, and berserker bots being tanky as hell for being how common they are.

    • @dearcastiel4667
      @dearcastiel4667 8 місяців тому +12

      I used to get annoyed by rocket devastator, but with good positioning and the right weapons and armor they really aren't a problem. Bile spitters to me are the only enemy to truely be problematic, they can adjust the bile until the very last moment, they don't always turn their head to spew their bile in your direction and they are ridiculously tanky, to the point if multiple of them come most weapons are useless because you'll die trying to kill a single one of them. It's the only of the game I would consider currently badly designed. The bile titan is easier to survive...

    • @UnknownSquid
      @UnknownSquid 8 місяців тому +3

      @@dearcastiel4667 Whilst I do hate the spewers, I wouldn't accuse them of being badly designed exactly. You need specific weapons to combat them effectively, but that's a deliberate part of the team focused design. Helldivers isn't supposed to be a lonewolf game, and the idea is that you should plan your teams loadout accordingly and fight together to cover all the needed roles.
      The one thing I'd want changed with them, is to slow them down a bit more again, and give them a more noticeable audio cue when moving, since they're bizarrely stealthy for such a large bug.

    • @UnknownSquid
      @UnknownSquid 8 місяців тому

      I'm not aware of any point the bile spewers got tankier or buffed. The only patch I recall changing them was a nerf, where they slowed them down a bit.

    • @yourstrulli9089
      @yourstrulli9089 8 місяців тому +5

      @UnknownSquid that’s the problem, the patch that said they nerfed them either indirectly buffed them or it didn’t do anything at all. Secondly you can’t say that you have to plan with your squad accordingly when you don’t know if you’re going to be facing bile or nursing spewers before you drop in. Can’t plan for something you didn’t know you would have to deal with. If there was a way to get a reading of what enemy types will spawn the most on the map before choosing your stratagems then I would say you are right to an extent but that is not how the game is working currently.

    • @carto4028
      @carto4028 8 місяців тому +2

      I think we are still in the "silly" stage for me. Im optimistic the things will change for the better. Perhaps it's copium but with the CEO changing rolls I think we're gonna get much better QC

  • @xgamerboyx4851
    @xgamerboyx4851 8 місяців тому +18

    10 minute cooldown on something that can be destroyed or use all ammo within 2 minutes is bullshit

    • @Tetragramix
      @Tetragramix 8 місяців тому

      Skill issue

    • @unimportant719
      @unimportant719 8 місяців тому +2

      @@Tetragramixit still is a bad stratagem since Eagles outdo it entirely lmao

  • @FuDiggity
    @FuDiggity 8 місяців тому +64

    Great game, but the devs struck gold without the infrastructure to take advantage of it, and Sony had no interest in supporting them.

    • @Themightyfrogg
      @Themightyfrogg 8 місяців тому +4

      The idea of increasing enemy spawns for solo players, and less spawns for 4 players (the opposite of what games like monster hunter do) its in my list of top worst implements in a game ever. Arrowhead aren't perfect

    • @FuDiggity
      @FuDiggity 8 місяців тому +1

      @Themightyfrogg I didn't say they haven't made a bunch of dumb calls. Not having the knowledge/resources to balance a game is a dev team infrastructure problem.
      I ain't a genius, but I think they could have added more difficulty modes on top instead of nerfing gear. It probably would have created more distance between meta tryhards and 9-5 casuals. Those groups seeing each other less wouldn't have hurt. Obviously, making solo players spawn more enemies just wipes out thousands of lower tier and even high tier solo players. And then Sony hit them and half their player base in the back of the head with a PSN shaped rock.

  • @puffer_frog
    @puffer_frog 8 місяців тому +6

    the main reason why people avoid the exo suit is that you have to sacrifice a lot to use it - while you are in the suit, you cant use strategems, call reinforcements in the heat of battle, it has a very long cool down and can only be used for a few battles and not to mention, your mobility is kinda dumpstered. Earlier, the sacrifice was worth it because the firepower it gave was great. Now you are abjectly worse when you are in the mech rather than outside where you can use your strategems.

  • @franciscoothonielaraujorib7543
    @franciscoothonielaraujorib7543 8 місяців тому +28

    I swear for my life
    I've never seen another shooter has this crazy amount of reticle issues

    • @Terminarch
      @Terminarch 8 місяців тому +2

      To be fair some of them are on purpose... but still, it's pretty shit.

    • @luigimrlgaming9484
      @luigimrlgaming9484 8 місяців тому +2

      That’s because the bullets come out of the barrel, of course the reticle won’t always be zeroed.

    • @Opachki69420
      @Opachki69420 8 місяців тому +2

      @@luigimrlgaming9484 uhh thats not how zeroing works, you 1000% would have a zeroed reticle on any weapon

    • @luigimrlgaming9484
      @luigimrlgaming9484 8 місяців тому

      @@Opachki69420 How tf are you supposed to go from 200m to 10m in 2 second and expect for the reticle which you haven’t zeroed yet to be accurate? And in the case for the mech, it is zeroed, it just can’t point inwards so at close range it misses.

    • @Opachki69420
      @Opachki69420 8 місяців тому

      @@luigimrlgaming9484 guess you have never heard of a laser rangefinder

  • @batnerd5148
    @batnerd5148 8 місяців тому +17

    They neutered the railgun too.
    The devs’ idea of “balance” seems to be to make all the players’ weapons shit and the enemies overpowered, and there’s a reason for this.
    The guy in charge of game balance, a former Hello Neighbor dev, only plays level 5 missions. They don’t play on the highest difficulties, and have no idea how the game works on those difficulties.

    • @MixMeister5000
      @MixMeister5000 8 місяців тому +1

      One shooting bile titans with the gun was not as intended.. lol

    • @nsreturn1365
      @nsreturn1365 8 місяців тому +1

      @@MixMeister5000 This, They had to tune it down or the new content would not make any sense.

  • @exemplify6593
    @exemplify6593 8 місяців тому +31

    Not sure if this is because of the "on direct-hit" change, though I'm inclineed to believe that it is, but the mechs are absolutely awful against bile titans now. Its actually laughable how many rockets it takes to kill one. Before, you could kill a BT with two rockets to their head. Now it takes as many as seven.
    I use the mechs almost exclusively for the fifteen minute horde clear missions, and even under those optimal conditions, the mech underperforms against everything beyond chaff.
    The craziest thing is that everyone loved the mechs. Nobody thought they were overpowered because they lack tankiness. They were perfectly balanced by their limited uses and steep recharge time. I guess the devs thought it was too fun.

    • @luigimrlgaming9484
      @luigimrlgaming9484 8 місяців тому

      Now the mechs are tanky. It’s a good trade off that you can for 5 minutes just blast through entire hordes of bugs. The rockets didn’t need to be so powerful, they’re mostly for area damage anyways so they subbed them with the rockets of the rocket sentry. I like more health.

    • @exemplify6593
      @exemplify6593 8 місяців тому +2

      @@luigimrlgaming9484 they never buffed the survivability of the mechs. The mechs are not tanky.

    • @Winters004
      @Winters004 8 місяців тому +1

      @@exemplify6593They fixed a bug where the mech would take multiple hits from a single rocket which helped a little, but that doesn’t really change the fact that on higher difficulties the bots are raining rockets down on you 24/7 anyways.

    • @omegaleonidasxv3693
      @omegaleonidasxv3693 8 місяців тому

      They either need to decide what to have bots shoot less rockets or have us get more health for the mech…also I feel like a health meter for the mech itself would come in handy as it is very difficult to tell when the thing is about to die.

    • @luigimrlgaming9484
      @luigimrlgaming9484 8 місяців тому

      @@exemplify6593 You’ve been overly cautious, these things can survive getting hit by a cannon turret. They’re not glass cannons anymore. It was mostly a bug where the mech had no resistance to explosives and they fixed that now.

  • @godspear100
    @godspear100 8 місяців тому +2

    Devs: We want progression to be by the choices made by the players.
    Devs: We felt the need to nerf every weapon and buff all the enemys.

  • @filipesaul8435
    @filipesaul8435 8 місяців тому +4

    "Instead of balancing everything to have pros and cons, we at ArrowHead Studios have decided to make everything shit"
    -the devs, probably

  • @Shadowdash66X
    @Shadowdash66X 8 місяців тому +5

    "I think the devs should fix what's already there BEFORE they add anything else." Well said Ratatoskr. Most of the playerbase feels the same way. Noone is here clamoring and dying for new weapons every month. We need what we have fixed already.

  • @ottodotbot
    @ottodotbot 8 місяців тому +43

    I have heard that if you hit the "swap shoulders" button (which I forgot even existed) it switches which of the Mech's weapon are in line with the reticle, and that sorta makes a ton of sense.

    • @zubumafu5301
      @zubumafu5301 8 місяців тому +15

      @@ratatoskr6324 there is your problem, you are playing on a controller.

    • @haroldgregory2717
      @haroldgregory2717 8 місяців тому

      @@ratatoskr6324 reason one to swap to m&k

    • @kazual9206
      @kazual9206 8 місяців тому +3

      I was going to say that. It's problem for people using a controller unless you remap your controller.
      In any case, with enough experience, you can aim just fine , you only have to remind yourself aim more to the right.

    • @Malidictus
      @Malidictus 8 місяців тому

      @@ratatoskr6324 As I understand it, you need to hold down the machinegun fire button, not the rocket fire button. So you're wasting machinegun rounds, instead.

    • @zubumafu5301
      @zubumafu5301 8 місяців тому +3

      @@ratatoskr6324 funny "PC master race" comments aside, yes this seems like a band-aid fix by the devs "just make rocket go to side and mech no go boom".

  • @D-Boy22
    @D-Boy22 8 місяців тому +37

    They should just have two aiming circles on screen, one for the rockets and one for the machine gun. This aiming discrepency is probably just because they just moved the origin point of the rockets to the left so it doesn't hit the mech when turning, but also forgot to do anything about the aim reticule.

    • @LrdBxRck
      @LrdBxRck 8 місяців тому

      They do you just have to swap what side your aiming from

    • @_Rerr_
      @_Rerr_ 8 місяців тому +4

      ​@@LrdBxRck yeah but thats a tedious extra step to shoot rockets more accurately.

    • @DeusMachina_EXE
      @DeusMachina_EXE 8 місяців тому +1

      @@LrdBxRck And you either need to shoot rockets or machinegun rounds to even do that in the first place.

    • @LrdBxRck
      @LrdBxRck 8 місяців тому +1

      @@_Rerr_ huh.... this whole game is tedious extra steps from the stratagems to the terminal

    • @phalanx3803
      @phalanx3803 8 місяців тому +2

      IMO just get rid of the aiming circle BS having your aim decoupled from the crosshair is so sloppy.

  • @nickperri6571
    @nickperri6571 8 місяців тому +10

    4:18 Ratatoskr on the outside: look how smoothly and straight my rockets go. Look how they hit the target I intend for them to hit.
    Ratatoskr on the inside: look how the massacred my boy

  • @L337f33t
    @L337f33t 8 місяців тому +1

    BTW Mechwarrior Online a game from 2013 had this solved years ago. weapon projectiles and beams come from where the weapons are mounted with zero issue.

  • @axis8396
    @axis8396 8 місяців тому +11

    My assumption is they just moved the spawn point but didn't change the rocket behavior or trajectory hence the reticle not being lined up since it's still based on the old positioning. Ideally they could keep the same relative behavior as before but spawn the rocket/activate collision a few frames later once it's already past the point where it'd blow you up unintentionally. Hell I'm not much of a programmer and there's prolly a dozen things they can do but I get the feeling they get 0 time for testing so all they can do is "yeah that's prolly fine" changes

    • @yourstrulli9089
      @yourstrulli9089 8 місяців тому +1

      Here’s an even better idea, which I know is complete blasphemy in this game, but how about we remove self inflicted damage from the mech😱 or that fact that your own rocket can hit your own hitbox is so silly to me. Your is a good idea too but I’m just saying they didn’t have to move the projectile spawn point in order to fix this, removing the ability to kill yourself from your own rocket would have been nice enough.

    • @Paradox1012
      @Paradox1012 8 місяців тому

      I think they stopped the barrel from rotating

    • @sa-amirel-hayeed699
      @sa-amirel-hayeed699 8 місяців тому

      No they dont test anything and they dont actually play their own game above level 4 because the devs are not good at games.

  • @Captain_Rex14
    @Captain_Rex14 8 місяців тому +1

    Don’t worry, they nerfed the Autocannon suit before it even released.
    I just don’t understand how the same rockets or the same AP Autocannon shells can do vastly different damage between weapons. It’s the same munition.

  • @AJDC_5
    @AJDC_5 8 місяців тому +8

    THANK YOU!
    Jesus I thought I was the only one thinking about this, I swear I have seen absolutely no one talk about this. The mech was so fun and good against bugs, I always used it and now I haven't used it since that update. Hopefully they take a look at this issue...some day.

    • @LrdBxRck
      @LrdBxRck 8 місяців тому +1

      It's more amazing that people don't know they can swap the side they are aiming from.

    • @ghoulbuster1
      @ghoulbuster1 8 місяців тому

      Thanks alexus!

  • @Itsayoutubename
    @Itsayoutubename 8 місяців тому +1

    The devs genuinely don’t seem to understand shooters. The reticle being off on the AMR still to this day is ridiculous. It’s a sniper FFS and they don’t want to even hot fix it. And the recent nerf to the dominator’s handling makes the gun handle worse than the Auto Cannon. It is sad that there is so much potential with this game and yet they focus on this stuff.

  • @ImperialCitizenn
    @ImperialCitizenn 8 місяців тому +13

    Arrowhead is turning into fatshark

    • @_murderyourmemory_
      @_murderyourmemory_ 8 місяців тому

      At least this game gets frequent updates lmao, but yeah pretty much and it saddens me immensely because i am a fan a of fatsharks games as well

    • @DrontrellQuaens
      @DrontrellQuaens 8 місяців тому

      Lol, pretty much, the only difference is they sold their soul to Sony instead of tencent.

  • @ChitzenItza42
    @ChitzenItza42 8 місяців тому +1

    The devs have made so many mind-blowing balance decisions in the past 2 months, I really wish they would sit down and do an interview explaining where they're coming from. That and they aren't accounting for losing over 70% (on Steam from peak) of their player base when it comes to Major Orders. The only thing I can think of is that the player base is having too easy a time and beating whatever internal metrics they had for success rates in missions, especially the high difficulty missions, and they are willing to sacrifice fun to match those expectations

  • @Fransens
    @Fransens 8 місяців тому +3

    The last issue is that you can't aim the rockets down as far as you can the gattling anymore.
    For whatever reason the rocket pod that could "look down" about 45° before now stops around 15°-20°.
    Which is enough to often entirely make the rocket pod useless, esp if you fight on a hill.

  • @fernandis7808
    @fernandis7808 8 місяців тому +2

    That's arrowhead for you, they managed to lose 70% of their player base in 2 weeks due to poor balancing, the balancing department is clearly unfamiliar with the concept of fun.

  • @bobpower5472
    @bobpower5472 8 місяців тому +7

    Balance across the board is so bad the CEO had to step down so he can steer helldivers back to a fun state. The game has been no fun for a while

  • @harrisonfoster3618
    @harrisonfoster3618 8 місяців тому +2

    I feel like I can hear him massage his temple and tilt his head in frustration throughout the video. Devs actually managed to get to him

  • @Rozemyne2314
    @Rozemyne2314 8 місяців тому +6

    I am hoping pilstedt being in the chief dev seat will bring significant change.
    I think LOTS of things can be fixed by the devs just PUTTING THINGS BACK THE WAY THEY WERE. This is a scenarios of overbalancing in a PVE game. Just keep broken weapons and focus on making more difficult and varying mission content instead

    • @MisterZimbabwe
      @MisterZimbabwe 8 місяців тому

      As long as Pilestedt is in a position to fucking beat their lead balance dev's ass cheeks whenever he tries to push through stupid dipshit balance changes, I'm all for it.

    • @zaniatnik
      @zaniatnik 8 місяців тому

      First thing he should do is to kick the F out the entire balancing team and hire someone who knows what fun is.

  • @robertschaffer596
    @robertschaffer596 8 місяців тому +1

    Actually it is interesting how the devs do the balancing. They always "balance" (means nerf everything) which is used much more than other weapons or stratagems. But the exosuit was never popular. People tried it when it got released and realised that the max 2 useage per mission is way too limiting with the limited ammo and nobody picked it up ever again. And they still nerfed a not at all used stratagem. WTF

  • @lawrenceliang1111
    @lawrenceliang1111 8 місяців тому +3

    In the last 30 hours of my gameplay, I didn’t see a single player use the mech. That tells me the “balance philosophy” is working as intended.

    • @luigimrlgaming9484
      @luigimrlgaming9484 8 місяців тому

      In the last 30h of gameplay, I do not remember how many people I saw using the mech because I didn’t count. Sorry to burst the echo-chamber, but people still use it.

    • @lawrenceliang1111
      @lawrenceliang1111 8 місяців тому +1

      @@luigimrlgaming9484 oh yeah? Why aren’t these people showing up in my games?

    • @luigimrlgaming9484
      @luigimrlgaming9484 8 місяців тому

      @@lawrenceliang1111 What difficulty do you play on?

    • @luigimrlgaming9484
      @luigimrlgaming9484 8 місяців тому

      @@lawrenceliang1111 Do you fight bugs or bots?

    • @lawrenceliang1111
      @lawrenceliang1111 8 місяців тому

      @@luigimrlgaming9484 both, mostly on 9 unless playing with friends who just bought the game.

  • @TheRauzKindred
    @TheRauzKindred 8 місяців тому +1

    Sad part is, its not just the mech, its most of the weapons in the game that people considered either "meta" or "fun" if either of these words or similar words were used to describe a weapon, as well as people using that weapon often, the devs would nerf the piss out of them. Between the Sony stupidity and the monstrously unfun "balance" patches, I've put the game down until something, anything, changes for the better at least with the gameplay mechanics. They keep promising to fix the balance patches, but I've yet to see an update state "hey we rolled back the balance changes" or "we've buffed the weapons we nerfed previously" or anything indicating something of that nature as of yet.

  • @james0489
    @james0489 8 місяців тому +6

    You have touched upon a problem that the community has been grinded down by for a while now. The double problem of rushing to get new content out and problematic balance ethos the devs have.
    Luckily Pilestedt has noted the players dissatisfaction and is going to address it himself, whether or not it will be too late to safe the deindling player base, who knows.

  • @jinmori2735
    @jinmori2735 8 місяців тому +1

    The fact they have difficulties that go above level 9 "Helldive" upto level 15 "Inner circle of hell" is what makes these nerfs dumb as f*ck, aint no way anybody gonna survive the difficulties they haven't added yet lol

  • @ni-fr
    @ni-fr 8 місяців тому +48

    I recently noticed some Reddit posts explaining a workaround for the first half: if you swap shoulders on the camera, the rocket aiming is drastically improved.
    I assume it's rude to post links in your comments; searching for mech shoulder rocket Reddit should work, for example.
    Sad a workaround is necessary, but I'll happily take it for now.
    (Loved your channel even before the name drop. 👍)

    • @SkellyHertz
      @SkellyHertz 8 місяців тому +5

      A note about that workaround: unless they allow you to change shoulders freely since I last played, you can only change shoulders when holding down right mouse. Which is fine when you're on foot. You're aiming. But when you're in a mech suit, that means your gatling gun is burning ammo all so you can aim your rockets effectively.

    • @CEOofHeadass
      @CEOofHeadass 8 місяців тому +1

      @@SkellyHertz If you rebind aim in the settings from hold to press, it allows you to swap shoulders in the mech without dumping gatling ammo to aim. Still a bad workaround considering I like hold to aim but it works.

    • @johnnguyen993
      @johnnguyen993 8 місяців тому +3

      thanks for the info, it works. would be nice if I don't have to aim while wasting my minigun ammo, more of a minor nitpick

  • @dreamshotmedia
    @dreamshotmedia 8 місяців тому +1

    The game should be getting better and not be getting worse from here on out if you missed the recent arrowhead news about the CEO becoming the chief creative officer so we can start getting changes we actually want and choosing someone else to become CEO while keeping a high position in the company as a chairman

  • @looped_z
    @looped_z 8 місяців тому +5

    The new mech at the very least shouldnt have the accuracy problem of the first one because the auto cannons are in similar positions as the mini gun

  • @theandroidsentbycyberlife5215
    @theandroidsentbycyberlife5215 8 місяців тому +2

    Hopefully Pilestedt actually recognizes where the balancing problems come from and fixes them since he's now more involved with development after he stepped down

  • @Pika-ck7ww
    @Pika-ck7ww 8 місяців тому +5

    It should have been obvious from the beginning when they nerfed the railgun...

  • @Mecha_phant0m
    @Mecha_phant0m 8 місяців тому +1

    I’m a huge fan of being able to pilot mechs in games so when the major order came to unlock the exo suit I was pumped. Then I get in the thing and it has the durability and health of wet toilet paper. That more then anything deflated my sense of fun with the game and I haven’t touched it in several months.

    • @Tetragramix
      @Tetragramix 8 місяців тому

      Several? It hasn't even been out for seven months. Only three. Or you mean you haven't played since launch?

  • @doctorhealsgood5456
    @doctorhealsgood5456 8 місяців тому +3

    I somehow managed to hit myself with a mech rocket even with the "fixes" so it doesn't even do what it is supposed to. Granted it only happened once because i just gave up on the mech after struggling with it after the fixes on that mission.

    • @luigimrlgaming9484
      @luigimrlgaming9484 8 місяців тому

      Bro, I use the mech a lot and it hasn’t happened since the fixes.

    • @doctorhealsgood5456
      @doctorhealsgood5456 8 місяців тому

      @@luigimrlgaming9484 guess i got unlucky then

  • @Psyko_Monk3y
    @Psyko_Monk3y 8 місяців тому +2

    The rockets do need a fix, but mechs also need 2 crosshairs. Their weapons shoot from different sides of the body so they have different starting points and different trajectories, one crosshair doesn't represent both sides adequately.
    Side note: they should put the rockets on an arm like the machine gun so it has a full range of motion. That is one of the primary limiting factors.

  • @nrexx970
    @nrexx970 8 місяців тому +4

    Agreed on all points. The Mech is such an expensive stratagem and already just disintegrates unnaturally fast in a lot of situations. The number of times I've lost a mech I just called in because a rocket dev spotted me from 200 yards away and blitzed me is ridiculous. I called one in the other night and as soon as I jumped in I got surrounded by chainsaw bots coming around a rock and died before I even had time to take control of it.
    The fact they reduced the armor at one point AND ruined the ability to aim with the rocket launcher is absurd. Here's hoping mechs get addressed in the big rebalance they're supposedly working on.

    • @roar104
      @roar104 8 місяців тому

      they didn't reduce the armor though?

    • @nrexx970
      @nrexx970 8 місяців тому

      ​@@roar104 Ah. In that case I have a friend I need to slap in the back of the head for giving me bad information.
      I kind of just assumed they had because I kept dying so easily and it sounds like the sort of thing AH's "balance team" would have done in keeping with their recent track record.

  • @trevorstone9060
    @trevorstone9060 8 місяців тому +1

    Asking the team in charge of balancing about logic is like asking Bethesda about making a good game. They wouldn’t know.

  • @ITACHI9005
    @ITACHI9005 8 місяців тому +4

    Who cares if everything is too strong, it’s not like it’s pvp or a competitive game it’s us vs the computer

  • @sturmmagnunstein1008
    @sturmmagnunstein1008 8 місяців тому +2

    I too love walking into bushes and pebbles and suddenly blow up!

  • @pelvist
    @pelvist 8 місяців тому +3

    I bet theyve purposely made the autocannon exosuit have rediculously bad accuracy.

  • @2survivetheday
    @2survivetheday 8 місяців тому

    Wow, you succinctly put my opinions on the mech into a easy to watch video. Thank you and I'll relay this to a few of my fellow helldivers. Lets make the mech great again.

  • @Subject19-b6b
    @Subject19-b6b 8 місяців тому +7

    Ah finally Ratatoskr experiences the last few "balance" patches welcome to current HD2 where anything fun is gutted because the devs ego trip over meta

  • @dimruby
    @dimruby 8 місяців тому

    Rockets shoot perfectly, switch shoulders, "You're wrong and your intensions are stupid."

  • @Cryo-15
    @Cryo-15 8 місяців тому +1

    4:33 this is just the mentality of all the hardcore fans that praise every stupid decision the devs make

  • @AchillesFeel
    @AchillesFeel 8 місяців тому +6

    😂 just me and 2 ass bots, nice to be early

  • @berndguggi6057
    @berndguggi6057 8 місяців тому +1

    The new exosuit needs approx 100 shots to kill 1 (!) bible titan. Nearly all you have int the mag. Came prenerfed

  • @fernandofaria2872
    @fernandofaria2872 8 місяців тому +3

    I dunno, i think mechs would be a bit out of place in Elden Ring in the first place, so maybe From Software should simply not add them in the DLC 🤔

  • @TheAlecki
    @TheAlecki 8 місяців тому +1

    It's worth mentioning to assist until fixed, switch camera shoulder when firing rockets to fire accurately.

  • @Shocknfunk
    @Shocknfunk 8 місяців тому +1

    Tried out emancipator. For the time it took to come in and the fact we struggled on a single planet to get it, it’s a huge letdown. Cannons are a tiny bit better then the autocannon gun to be able to shoot chargers and heavy armor head on but takes around 10+ shots to down them. Only upside is it’s free to use atm but will be ignored by today

  • @Kaleidoscope007
    @Kaleidoscope007 8 місяців тому

    The CEO is taking care of all that which is why he handed the reigns to a trusted individual to become the new ceo

  • @pirateskeleton7828
    @pirateskeleton7828 8 місяців тому

    I agree with your points. Reason I’m not playing is because they nerfed all of the primaries I actually liked. As for the rocket trajectory, as minor correction, they are not veering to the left, rather the rockets are firing forward, but with a leftward offset. The offset being the distance between the rocket launcher and the center reticle. All of the guns have this offset problems because all of the sights are parallel to the barrels. The guns are usable because the offset between the sights and barrels is very small. On the exosuit, the offset is huge, and makes it difficult to compensate for, especially on moving targets.
    Possible solutions:
    -your solution, revert the change
    -add smart aiming that takes range into account and angles the shot so that the rocket will intercept the reticle vector at the targets range (complicated, probably won’t happen, but would be the ideal solution)
    -add a laser pointer on the rocket launcher so you can see where it’s pointing (simple fix that doesn’t revert the change)

  • @oasistemplar7861
    @oasistemplar7861 8 місяців тому

    As someone who often uses the Mech on bugs, this video hit the nail on the head. I have many hours piloting the X- 45 but it definitly doesnt feel like it could support the team like it use too.

  • @thegmadness3433
    @thegmadness3433 8 місяців тому +1

    What they should have done is make it so when one does fire a rocket from the exosuit, it either
    1) makes it straight up not damages the exosuit, just make it immune to its own rockets
    or
    2) Let the be a half second delay for when the rocket can actually damages anything, thus again solving the issue of blowing your self up (make it phase through make during that half second aswell)

  • @lairasan7467
    @lairasan7467 8 місяців тому +1

    I thought that for most guns bullets fly a bit under the scope for realism

  • @Yesnaught
    @Yesnaught 8 місяців тому +1

    My problem is that the mech dies without warning. I have no way of knowing if I'm one hit from death or at full HP. If it is dying, I die instantly also, because I've got no chance to bail. It needs a small grace period between shutting down due to damage and actually exploding.

  • @MetatronsCube23
    @MetatronsCube23 8 місяців тому +1

    there are not enough people playing to complete the major order anyway. Sony blocked out +50% of the PC player base that payed for the game. They damaged the games reputation, and with all the nerfs just made it even easier for players to stop caring. Sony ate millions in refunds on steam just to force everyone left to sign up for a PSN account.

  • @MentalMittens
    @MentalMittens 8 місяців тому +2

    the devs like a certain level of realism for the weapons and handling that stems from their military experience. In most games the projectiles essentially follow a path from the camera/center of player to the reticle on screen, but none of the weapons in helldivers 2 work this way. ALL weapons experience some small discrepancy because the projectiles originate from the barrel of the weapon and not the center of the player model. This is most noticeable while using high zoom scopes and shooting at something much closer. This is why the devs feel the mech is working as intended and if you fire at far away targets (which is difficult due to the top speed of the rocket and how it accelerates) the rocket will hit much closer to the reticle. If the target is far away enough the reticle will feel that same as on release but that is still much easier said than done. I agree the mechs used to feel much better, but they arent necessarily bad now, they are just more difficult to use. Id imagine its very very difficult for players using controllers but hitting those rockets is doable with mouse and keyboard.

    • @thomasshermane8644
      @thomasshermane8644 8 місяців тому +5

      I understand there are parallax and height over bore thing. However, I thought that a mech from the future should at least have computer calculated impact point where the rocket should be able to hit where we aim, like modern tanks can.

    • @MisterZimbabwe
      @MisterZimbabwe 8 місяців тому +1

      None of the devs have claimed military experience.

    • @luigimrlgaming9484
      @luigimrlgaming9484 8 місяців тому

      @@MisterZimbabweThat’s literally not true. They have military experience from the Swedish military.

    • @MisterZimbabwe
      @MisterZimbabwe 8 місяців тому +1

      @@luigimrlgaming9484 No they don't, they've never said anywhere that any of them are ex-military. They have said that they've CONSULTED with gun experts who have/had military experience, if that's what you're referring to.

    • @luigimrlgaming9484
      @luigimrlgaming9484 8 місяців тому

      @@MisterZimbabwe Blud, I literally watched a video by OperatorDrewski I think where they claimed to have experience from being conscripted into the Swedish military. They talked of several different things about their service which inspired design choices in helldivers such as team-loading, variable fire-rate machine guns, and all the other added bits of realism.

  • @Wip3ou7
    @Wip3ou7 8 місяців тому

    Its pretty disappointing that they haven't come up with a way to fix this properly. I'm an indie game developer and I can offer a few options for how this can be easily fixed:
    Opt. A) Make it so hitbox of rockets fired from the mech do not interact with the hitbox of the mech at all. This involves checking the owner of the mech and the owner of the rocket on the frame when the collision happens and then simply allowing the rocket to pass through the mech without exploding if the owners match.
    Opt. B) Allow us to use the button that switches the side of character that your camera is on. It already exists on foot, enable it while in the mech.
    Opt. C) Make it so left click fires the chaingun, and when right click is held, the cursor aligns itself with the rocket weapon and left clicking will then fire a rocket.
    Opt. D) Centralize the camera above the mech.
    Opt. E) Give the mech a first person view.
    Opt. F) Return to monkey

  • @jarsec
    @jarsec 8 місяців тому

    Excellent analysis. This explains why it is rare to see them now.

  • @deathstriker9076
    @deathstriker9076 8 місяців тому +1

    It seems like most modern devs are idiots. Maybe my friend's theory that a lot of devs don't play games is true.

  • @doomspud6302
    @doomspud6302 8 місяців тому

    The mechs have several small issues that compound to make them really unfun to use.
    The main problem is the camera being positioned way off to the side. This is what caused the rocket to hit the mech sometimes. The minigun never had any problems, because its nearly in-line with the crosshair. But the rocket launcher is so far away at the side of the screen that the rockets have to leave the tube at an angle to hit where you're aiming. This isn't too bad when you're aiming really far away, because the angle is still nearly straight. But the closer the target is, the more extreme the angle has to be. And if you aim at a target that is too close, the rockets have to fire at such a wide angle that they hit the nose of the mech, and blow it up.
    The way they "fixed" this is by simply limiting how wide an angle that the rockets can fire at. So if you aim close, or fire while turning, the rockets will still fire nearly straight our of the tubes. Which means, thanks to the crosshair being so far away from the actual weapon, the rockets will now only hit where you are aiming when the mech is pointing straight, and your target is extremely far away. Which is why it feels like they always hit way off to the left.
    Instead, the actual fix would have been to move the camera so its centered above the mech, instead of off to either side. This would make it so that both weapons are much closer to where the crosshair points, so they wouldn't have to fire at crazy angles to actually do what you want them to.
    There also needs to be another floating crosshair for the rocket launcher. The circle only shows where the minigun is going to hit, but the rockets get nothing. And since the launcher is so far away from the minigun, it needs its own indicator to show where the rockets are going to end up. This would also help stop players from accidentally hitting anything they're standing too close too, since the rocket indicator would land on that object, instead of on whatever the crosshair was pointing at.
    The controls of the mechs really need to be rebindable as well. I have use bound to F, which is also hard bound the stomp function on mechs. So every time I stomp, I get out. And every time I get out, my mech tries to kill me. All vehicle functions either need to be linked to their on foot counterparts. So the mech stomp would be whatever your melee binding is, instead of always being locked to F. Or, they need to make all vehicle functions rebindable in the menu as well.
    If they fix all these things, I might actually use mechs again. If they don't, they're just going to remain a completely useless disappointment.

  • @rudebwoyjunglist
    @rudebwoyjunglist 8 місяців тому +1

    The auto cannons on the exo suit is so much weaker than then sentry and heavy weapons. It's takes literally half of its ammo to take down a bile titan and does nothing but rips chargers apart. It's like why make it so weak make the auto cannons the same across the board. Very disappointing to say the least.

  • @ramboi1387
    @ramboi1387 8 місяців тому

    “Put it back the way it was” seems to be the fix for most of the things in game 😂.

  • @babathedwarf
    @babathedwarf 8 місяців тому

    It is understandable that the rocket is aimed at a set distance and so the closer it is the more on the left it is, but there should be a visual hint to help you manage that.
    An option could be to have a perspective line for the rocket, or a second floating crosshair. This would be far more interesting than make the rocket magically adjust to the distance of the target in the crosshair of your machine gun which is the opposite side of the mech.

  • @bronowiczj
    @bronowiczj 8 місяців тому

    Quality channel. Quality content. TY. You know gaming and how gamers feel. At least how this 40yrold does.

  • @xenon3127
    @xenon3127 8 місяців тому +1

    I think the aiming "bug" might be related to the distance to the target. Maybe adding a second marker for close distance would help in that regard.

  • @thesuperpierre59
    @thesuperpierre59 8 місяців тому

    Thank you! I had exactly the same sentiment about the patriot exosuit, let's hope more notice and this make its way to the devs, hopefully with the former CEO with a more in-hands positions the fix will happen down the line

  • @OctagonalSquare
    @OctagonalSquare 8 місяців тому

    You could literally fix it with in-universe lore by mounting the rocket launcher slightly forward on the body so that it clears the body when firing but still has a direct line to the point you aimed at. Say in game “due to reports from Helldivers, we have adjusted the positioning of the Patriot Exosuit’s rocket armament to reduce the chance of hitting yourself while turning”

  • @Ghent_Halcyon
    @Ghent_Halcyon 8 місяців тому

    Only way to fix the rocket offset for now is to switch the camera POV to the other side. But then the machine gun does converge on target. You would assume that it wouldn’t be too hard to have weapons that converge on a target at least at a set distance.

  • @ODST626
    @ODST626 8 місяців тому

    I don't disagree on most of what you said. But the rockets shooting left of reticle makes sense. It's like the mini gun shooting right of it. They aren't center of the mech but rather the left and right limbs. The reticle is just where your looking. What would make more sense is a reticle that adjusts to show where the projectile is aiming rather than where your head is facing.
    Most people hold guns in such a way that it is center of the body and lined up with our sight. Hence the way we use scopes/reticle. The mech can't do that.
    Go to the shooting range. Grab a gun. And hip fire it with 1 arm with the arm being perfectly parallel to your center. Tell me you don't shoot slightly off target.

  • @SenoGo
    @SenoGo 8 місяців тому

    Thank you for this video! I 100% agree with you and it feels so bad, the Mech was my favorite Stratagem by far!

  • @inversepie6512
    @inversepie6512 8 місяців тому

    The rockets also have a crappy pitch down limitation to just a few degrees below horizontal, making it very hard to hit nests. The first version didnt have this problem, it was added with the rocket self destruction "fix".

  • @brianfury9790
    @brianfury9790 8 місяців тому +1

    nerfs killed the game for me, the stuff i liked to use kept getting nerfed, that is just no fun

  • @VeneficusCubes
    @VeneficusCubes 8 місяців тому

    The aim thing is... adjustable.
    while I am also midly annoyed by the innacuracy, it is predictable, and I am mostly able to hit my rockets on the mark 90% of the time. Basically the way they fixed the Self destruction bug is by moving the "barrel" of the rocket launcher outside of the mech hitbox, and that meant that rockets spawn further to the left, If you are shooting at targets over 100m, the rocket still hits on the aiming reticle, it's only close range where you need to adjust for. And tbh, I am fine with that.
    The armour penetration thing... ok, yeah, this one SUCKS, the fact you need between 3 and 7 rockets to kill a charger is completely bullshit. I understand The necessity for direct hits, but it feels like they made it so you need to hit the target dead on, with less than 10 degree of deviation to deal full damage, And in the hit of the battle, where you are moving and your targets are moving as well, but enemies rarely have flat surfaces, it is extremaly rare to hit them so precisely.
    I once managed to kill a bile titan in 2 rockets, because I somehow managed to get both directly on it's head.
    But if you are slightly below the titan, and it slightly moves it head - nope, you now deal only 30% of the damage.
    In conclusion, self destruction/aiming fix isn't needed.
    Rocket damage is

    • @juan0808
      @juan0808 8 місяців тому

      I think the overall problem with the game is that the effectiveness of weapons changes too much between when you have perfect aim and when you slightly miss. Like devastators a lot weapons can oneshot them but slightly miss and you need several magazines. The rockets is the same perfect aim and one shot or two shot, slightly less than ideal aim, and you could unload half your rockets and the target is still moving.

  • @centristcontrarian3344
    @centristcontrarian3344 8 місяців тому

    It is stupid, but here's why:
    The fix limits the maximum deviation angle that the rocket can initially launch from when fired.
    It got shadow buffed a couple of days ago and is not as bad as it was since the "fix" but it is still not the huge angle we had before.
    If I had to guess, I would say the devs want the rockets to behave realistically, so they will end up where you are aiming over enough distance, therefore making the rocket a longer range weapon if you want to use it effectively.
    This is still annoying though and I would like to see it a little closer to the launch performance.

  • @DrNiradino
    @DrNiradino 8 місяців тому

    I've started playing the game after it was nerfed, and from my expirience it is a fantastic strategem. You call mech when things get tough, it solves all you problems, and you move on. It can two shot a charger or three shot a titan with rockets, and anything below that melts in moments under the minigun. It's fantastic.
    What you're describing at the beginning of your video sounds like a great reason for nerfs. Being able to kill 7 titans in a short amount of time with a single strategem IS to strong.
    Also,, "bad on bots" isn't an argument. Most weapons in this game are used only against bots or bugs.

  • @MultiZernez
    @MultiZernez 8 місяців тому +1

    If they do revert the mech despite the bug where it kills you, then they should also revert the eruptor

  • @ghostgamz8989
    @ghostgamz8989 8 місяців тому

    I got the mech late so never used before nerf. I thought my aim was crap but I agree this changes it's effectiveness. Never see anyone using mech anymore and it's a shame.

  • @MMO_max
    @MMO_max 8 місяців тому

    I have seen video about a trick to fix this problem. Basically there is a shoulder swap button, which transitions your camera behind the rocket rack. This way your reticle becomes accurate. I myself couldn't find that button last time i have played. However this trick doesn't fix everything. Rockets still don't go vertically, so you cannot close bug holes for example or cannot shoot rockets down the hill

  •  8 місяців тому

    They probably changed the point of spawn of the rockets from the center of the mech (where they would collide with it) to the actual launcher, where it's offset from the reticle. A dual reticle would solve this very quickly.