@@guynamederick I see. I gotta update my link then. and yes the more freedoom the better. I even built Doom in Freedoom inspired on your mod, btw. it's on my channel if you care to take a look at it.
Well all you have to do is type the file name of the .mus or .mid file. Say you want to play like E1M1 music, you'll type in D_E1M1. For Doom 2, it's kind of weird, like MAP01 is D_RUNNIN, MAP30 is D_OPENIN, etc. There is also idmus xy (01, 02, you get the idea). For Doom 1 it's as easy as typing D_ and the map name. Doom 2, not so much sadly.
@@taiekvana I play with the OpenGL API under Video Settings and done changes to the Display Settings. It's a lot of stuff so it can take some time to tweak it how you want it to look like.
Yes, though I think searching for guides might be more helpful. My first suggestion is use a source port such as Zandronum, ZDaemon, or Odamex, though go with Zandronum really. Use the Freedoom game files (freedoom1.wad, freedoom2.wad, or freedm.wad) as the IWADs and use something like Doomseeker to start up online games. Use these guides to learn how to port forward and other info. Port Forward: wiki.zandronum.com/Port_Forwarding Using Doomseeker: wiki.zandronum.com/Personal_Game_Server_on_Doomseeker
The Minigun guy is just a person, my mind said.
Zombie minigun guy needs reworking since he looks like freedoomguy,needs more blood on suit
There is updated version he has blood on his shoes and hands now
@@Paleto-A1 and has a red visor with white eyes and actually holds a minigun
@@Atlacia forgot to mention that thx
Same lol I always thought he or she was an evil marine.
7:56 What did you do to open that secret ?
2:03 ''mierda'' LOL
That pain noise for the Lead Dev was scary af 🤣
Anyone realised that the bloody skeleton with sword has now replaced in the new version of Freedoom?
Yep! This video was recorded with a pre-0.12.0 build a while back, so in some respects it is pretty outdated with sprites and textures.
GuyNamedErick Well, do you like the new Necromancer enemy?
@@AeizzatToha Could use more polish, but the design of it is nice.
GuyNamedErick the secret level textures which are based off Wolfenstein 3D not used in game either.
I think that was souppouse to be the revenent
Now i noticed that monsters are animish as hell
my Freedoom in Doom's showcase is almost hitting 10.000 views now, dude
I updated it to match with Freedoom 0.12.1 just a while ago. And hey, the more Freedoom the better!
@@guynamederick I see. I gotta update my link then. and yes the more freedoom the better. I even built Doom in Freedoom inspired on your mod, btw. it's on my channel if you care to take a look at it.
2:03 that line is from wolfenstein?
No
Thats sailor spanish
What’s the name of this guy 2:02
How do i play plutonia and TNT in freedoom? Freedoom has the textures, i don't get why can't i get anything to work
you can use this mod to play doom 1 doom 2 tnt plutonia with freedoom
www.moddb.com/mods/freedoom-in-doom
Lol the new Romero Head sounds like me getting mad trying to open a bag of chips lool
2:02 the wolfenstein ss tho
Другое дело крики смерти правельные
What's with these secret level textures?
Freedoom is better than doom sometimes IMO
I always make maps with freedoom as base
am i the only one who uses the jump and crouch features of this game?
Well others do, though some set their own rules like only if the WAD requires it, if it won't break the mapset, etc. Otherwise, maybe.
Interesting and cool! Thanks for sharing this 🙂👍
Freedoom is awesome (imho)
Ngl though that lead dev sounded horrifying, lmao!!! 😆
How do you play the test map???
@@poohzyq7572 description
How dare you seek to reinvent the wheel. REEEEEE!
Glad to report I use this for checking out changes made by DeHackEd patches
9:14 lol
Hey man can you show me how to make the changemus commant to play music from different maps
Well all you have to do is type the file name of the .mus or .mid file. Say you want to play like E1M1 music, you'll type in D_E1M1. For Doom 2, it's kind of weird, like MAP01 is D_RUNNIN, MAP30 is D_OPENIN, etc. There is also idmus xy (01, 02, you get the idea). For Doom 1 it's as easy as typing D_ and the map name. Doom 2, not so much sadly.
Ok thx
Music is kinda depressing
what this the command for the testing map? plz
What's the name of the engine you used?
Zandronum
@@guynamederick I use it too, but, how do you make it even LOOK like that?!
@@taiekvana I play with the OpenGL API under Video Settings and done changes to the Display Settings. It's a lot of stuff so it can take some time to tweak it how you want it to look like.
@@guynamederick Ah, thanks.
How to summon player class
Man the auto build is brutal well not that brutal this auto build makes me feel like I'm playing brutal doom thanks
what command you use
Vesremy
Cool
HOW TO PUT MAPS IN FREEDOOM IN ANDROID
Just download wads
I'm making tutorial
Do u know how 2 play multilayer on freedoom
Yes, though I think searching for guides might be more helpful. My first suggestion is use a source port such as Zandronum, ZDaemon, or Odamex, though go with Zandronum really. Use the Freedoom game files (freedoom1.wad, freedoom2.wad, or freedm.wad) as the IWADs and use something like Doomseeker to start up online games.
Use these guides to learn how to port forward and other info.
Port Forward: wiki.zandronum.com/Port_Forwarding
Using Doomseeker: wiki.zandronum.com/Personal_Game_Server_on_Doomseeker
Or Internet Doom Explorer. doomutils.ucoz.com
Which unites all the sourceports into one user interface.
Fnaf doom fan here?
I dont like those sprites, so ugly.
Bruh look at the first version of FreeDoom you will literally vomit
@Paleto-A1 well it was intended to be realistic lol, but still it looks uncomfortable, disorienting and animalistic-like
Also I think it's supposed to be doom but really otherworldly