Procedural Lego Bricks Part1 || Houdini Beginner Tutorial

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  • Опубліковано 27 кві 2020
  • This video we are going to make procedural Lego bricks in Houdini.
    Houdini level: Beginner that knows how to use the interface.
    In the video you will see the full process of a procedural Lego Brick generator. Starting from scratch with simple shapes and slowly combining and link values to each other to make it procedural. This can give you a good first idea of procedural power and using it to generate the Lego brick you want to have.
    Next video we are taking this a step further and making a simulation and tilling material out of the tool.

КОМЕНТАРІ • 35

  • @felixhandoko3528
    @felixhandoko3528 4 роки тому +3

    Best teacher ever, for houdini tutorial. For absolute beginner, i understand the workflow. Many thanks mate.

  • @texasFilmLock2
    @texasFilmLock2 2 роки тому

    Thank you! This is the first time I've seen how to make a tool that can be used to create a 3D model. It makes a lot of sense, and a Lego was a perfect way to demonstrate this concept.

  • @pixeltrain3d
    @pixeltrain3d 4 роки тому

    Great tutorial, Simon. I like the step by step approach - so clear!

  • @ChristopherZoog
    @ChristopherZoog 4 роки тому

    Great as always. I have learned so much from your tutorials...thanks so much for making them!

  • @serjkirchano1931
    @serjkirchano1931 7 місяців тому

    this is the sweetest tutorial!

  • @mjparent222
    @mjparent222 4 роки тому

    Thank you for this tutorial. Learning Houdini is so vast and the procedural way is very interesting and creative.

  • @steveburke1057
    @steveburke1057 4 роки тому +1

    Simple as this was, I still picked up some great tips. Thanks.

  • @3dforever717
    @3dforever717 3 роки тому

    Clean, cool, easy to follow, a good one ! Well done ! 👍👍

  • @nodesofnature603
    @nodesofnature603 4 роки тому +4

    A beginner friendly tutorial! I’m gonna recommend this to some people that are still starting out.

    • @simonhoudini5074
      @simonhoudini5074  4 роки тому

      That would be great,thanks! I hope they will find it useful.

    • @klarnorbert
      @klarnorbert 4 роки тому

      @@simonhoudini5074 This tutorial is fucking lit! I couldn't imagine how you can do procedural stuff in Houdini because I didn't use it before, but this really shows the power of it. Thanks!

  • @noskov5
    @noskov5 4 роки тому

    awesome mate, simple and useful.Thank You

  • @jacquelinemarquez485
    @jacquelinemarquez485 3 роки тому

    Thanks a lot! Very simple to follow I loved it

  • @chaosdivinity
    @chaosdivinity 4 роки тому +6

    Always appreciate your tutorials and motivate me to continue further. This is a nice one. I'm a beginner and it was nice to see that there's a "switchIf" node which is very helpful!

    • @simonhoudini5074
      @simonhoudini5074  4 роки тому +2

      That is great to hear :)
      The switchif is new and have not seen that many people use it and it is an useful node to have.

  • @Otits_hq
    @Otits_hq Рік тому

    Great tutorial, thank you so much!

  •  3 роки тому

    Lovely

  • @IronMan-yg4qw
    @IronMan-yg4qw 3 роки тому

    wonderful

  • @markoglazersout611
    @markoglazersout611 2 роки тому

    Cheers Simon, time to sim my lego bricks )

  • @user-yk2sb8sl7i
    @user-yk2sb8sl7i 11 місяців тому

    very very very nice

  • @jiahaoliu4745
    @jiahaoliu4745 Рік тому +2

    Hi, your tutorial is great.How do you add the bevel to the lego bricks at the end of the video?

  • @user-op2gj6kb6i
    @user-op2gj6kb6i Рік тому

    yo cool tut 10q

  • @Voxel-FX
    @Voxel-FX 4 роки тому +1

    Hey there, it would be interesting to have one USD file to store all this variants in. Nice tuto by the way.

  • @Sykophantic
    @Sykophantic 3 роки тому

    ty

  • @Slotfan1
    @Slotfan1 2 роки тому

    This is a great video, but Houdini has changed in regards to how Digital Assets work apparently, making it difficult to follow for a new user. As a Houdini beginner libraries, subnets and digital assets don't really mean anything to me, so when Houdini is complaining that the library doesn't exist it doesn't really mean a whole lot to me. Digging through the documentation though, to see if I can figure out what these things are and how the issue can be resolved.

  • @KZLR
    @KZLR 4 роки тому +1

    I love this course! I'm kind of confused though - when I make the 2nd set of tubes (the hollow ones without caps) i have that extra tube visible below the main copies (the ones that go under the lego brick at 6:28) where it looks like for you it's a wireframe. I think it's the original tube being shown (because it isn't extruded etc..)

    • @simonhoudini5074
      @simonhoudini5074  4 роки тому +2

      Thanks! The reason why my tube is in wire is because there is a difference between what node is selected and what node is rendered in the Viewport. The node with the blue flag on is the one currently rendered in the video at 6:28 , the merge node has the blue flag but the tube is selected by the mouse which allows you to edit it.

    • @KZLR
      @KZLR 4 роки тому

      @@simonhoudini5074 Oh Thank you! I appreciate you explaining that for me. Very kind of you!

  • @prod.pastel9261
    @prod.pastel9261 4 роки тому

    how to set up the interface like this?

  • @kyozhan7172
    @kyozhan7172 3 роки тому +3

    hello,there is no "switchif" node in houdini 17.5

    • @Zhiznestatistiks
      @Zhiznestatistiks 2 роки тому

      Hi. It looks like Switchi if node is a user friendly version of switch node. In version prior to 18.5 you can use swich node instead, but you'll need to learn expressions, which will be much more beneficial for you in the long term instead of relying on new nodes. Here how it works.
      1)You connect all you inputs to the switch node. Two in this case.
      2)In the select input box you type the expression like this " if( expression, 1,0) " where "1,0" where 1 is what input to switch to if the expression is True, and "0" if it's false.
      The expression is a logic expression that consist of a number of inputs (path to channel, detail attribute or variable) with a number of logic operators. "||" - or "&&" - and, "==" - equal to - this is all that you'll need for this tutorial and 99% of use cases.
      I strongly encourage anyone reading this to do it yourself.
      But here is mine for reference just in case.
      if (ch("../sizex") ==1, 1,0) || if (ch("../sizez") ==1, 1,0) holes connected first(0), poles second(1)
      if( ch("../sizex") ==1 && ch("../sizez") ==1, 1,0) geometry connected first(0), null second(1)

    • @kyozhan7172
      @kyozhan7172 2 роки тому

      @@Zhiznestatistiks thank you for your help.

  • @Mrproto
    @Mrproto 4 роки тому +1

    where´s your patreon link? i wanna take a look!

    • @simonhoudini5074
      @simonhoudini5074  4 роки тому

      Here is a link to my Patreon www.patreon.com/Simon_Houdini

  • @dmitriynewman1151
    @dmitriynewman1151 3 роки тому

    SwitchIf2/// Use second input if - Any condithion true/ Test Input -Second Input