Thomas was alone is a true masterpiece of storytelling. I was so moved by this aventure, accompanying these “little dots” to their goal. I would have never believed anyone telling me I would cry playing a puzzle game whose only characters are speechless rectangles. And here I was. Crying like a little baby. And I’m a bearded tattooed 115 kg weightlifter 😂. The game is filled with moments of pure melancholy, but also hope and beauty.
I had the exact same response to this game. It's difficult to process how I could fell so many emotions for these geometric shapes. It was a beautiful story.
'The beginners guide' left a lasting impact, and i feel like it represents me somewhat. I've recently realized that I treat my life like I treat games, thinking that there's always a right choice, that it been shaped in a way that's good for me, and that's how i felt the narrator in TBG felt. I felt like he always thought the games were made for him, to the point where he changed the games to the way he would've ended them. It made me really think about how I try to change situations to try and suit me.
The ending of Bastion really moved me. (some spoilers ahead. I tried not to be overt, but if you care about it I want to let you know) It was the first time that I can remember where I made a choice not because I thought it was what my character should do or because it was fun, but rather because it was the right thing to do. The atmospheric narration had done a good job at subtly leading me to a point where I realized the pain I was causing to the inhabitants of the game world and I decided that, rather than play with the big stompy weapon I had just been given, I would instead make a sacrifice to save someone I didn't think deserved saving. Furthermore, having made that decision, it wasn't just a "press x to win" situation. No, I actually had to carry out my decision. I had to walk with this person over my shoulder through a valley lined with enemies shooting at us. I spaced out my health tonics as much as I could, but it got to the point where I realized that I was not going to make it. I was going to fail, to succumb to the consequences of the actions of the very person I was trying to rescue. But in that moment, I was at peace. I knew I had done the right thing. Yes, you could say it was just a game. But in that moment, I felt heroic. I felt the worth of making that hard choice and that sense of fulfilled responsibility has stuck with me for the rest of my life. I have tried to live my real life in such a way that I will make the hard right choices, even if it scares me. After all, I don't have health tonics in real life. There's no reloading, no new game plus. But that makes it more worth it. And while I have suffered setbacks from this outlook, I am at peace.
The game that both inspires me and represent me is persona 4, The protagonist is a blank slate. No note worthy qualities or special skills initially, even a bit isolated. But through awakening his own potential and improving himself he becomes the most powerful being there is. Able to overcome any challenge as he uses the personas he acquired over his struggle for the truth. The story also relies on bonds as well, formed between the protagonist and characters. I am a very apathetic person who puts no effort into what I do, including forming bonds with those around me. But after playing this game I realized how important bonds with others actually are, how they can save you. I came to admire the fools journey and how every story must start from a fresh beginning and no matter what can be overcome. I took it as an inspiration to be who I am and to face and accept myself despite my own shortcomings
Lovely review. The game that resonates with me the most is Final Fantasy VII. You may not become the person you always wanted to be, but sometimes just being yourself is enough.
you got me crying over squares. I watched jack play night in the woods and it changed me a lot. I found myself relating with Greg, he has no clue what hes doing walking around trying to take life by the horns just to crash again and wanting to leave. bea is stuck and she understands that she deserves more than that but she has a responsibility. mea is the best main character ive seen in a game in a while. thinking youre ready to leave just to realize you crave a normal and ruteaned life. I moved out at age 17 a few months ago and my relationship is kinda rough. I feel like I need one stable thing but I keep making my life unstable. I need to be like angus.
What game represents me? Red Dead Redemption. The realization that no matter what I do, I can't outrun my past mistakes despite an overwhelming desire to. What game inspires me? Bioshock Infinite. The only way to fix my mistakes is to accept them and vow to do better for them rather than using my understanding of my own transgressions as a crutch and a tool to claim superiority
I believe what Lucas is trying to say to this 3 year old comment is, sometimes people believe that things have been harder for them and don’t quite have the understanding that everyone has shit, people like this tend to sound overly dramatic and intentional dower, however I believe he said it in a way that makes him sound like a prick but he still deserves his opinion.
Your interpretation certainly turns Lucas' comment into an actual argument. But I find percicely the point you're making to be dangerous. Of course everyone has problems. That does however by no means lessen the importance of ones own problems. One shouldn't ignore issues in their own life just because others have it worse. Yet this is a common occurence. Many people undervalue their own mental health out of a fear that they won't be taken seriously as their struggles are trivial compared to what others are facing. Maybe they've had bad experiences in the past when looking for help, or they're just scared they'll get laughed at. As a result, they never really face their problems and just live with them, burrying them deep down. This behaviour is extremly unhealthy and should be actively discouraged. The only way to do so is to encourage people speaking out and getting help. Calling someone a pretentious douchebag for formulating a thought is never helpful, even if it were formulated in a more civil way. (/rant off, this is just something I've thought about in the past so my comment got a lot longer than necessary)
I’d like to talk back my previous comment as it appears you’re all equally self-centred and pretentious and can’t seem to grasp some people just don’t care how you feel, because they have their own shit going on and don’t have time to pity you or enable your self sorrow.
You mistake the willingness to improve ones life with self sorrow. I don't pity myself, in fact I am quite happy with my life. But only because I asked for help when I needed it.
I just took a break from Celeste Chapter 9 and played through TWA for probably the fifth time. I’ll always cherish this goofy little story and the characters it created. I needed an emotional lift to help with Celeste’s gruelling difficulty and boy this game was there for me!
Wow...I really loved this analysis! Although I never played Thomas was alone the game looks very good, and it even has a deeper meaning to it.(Which I never knew about), gonna have to try it out. What game inspires me? I have played many games throughout my life, but the one game that truly inspired me was AC3. The story of Connor was very deep and saddening. Throughout the whole game you see that the odds are almost never in his favor. He has to essentially rebuild what was once destroyed by the templars, by himself. Although his life was never a simple easy one, he still found compassion and understanding with people, even when they where obviously using him. He never gave up fighting for what was right, even when he was alone. I think the quote that best sums up why AC3 inspired me was this. Lee: "Even those men you sought to save have turned their backs on you. Yet you fight, you resist. Why?" Connor: *"Because no one else will!"*
It's extremely cliche at this point but I was so blown away when I finished Undertale and I think it was because I went in blind. Thomas Was Alone is a game I'd still recommend to people (along with Braid, The Unfinished Swan and Journey) and one of the many gaming soundtracks I have playing in the background while I work. Great vid!
Life is strange indeed tells every bit of life. The Journey has the most impact to me as reaching a far end goal is possible, it would be rough but just learn to enjoy the journey itself.
The game that inspires me everyday is darksouls 1. Your character begins his journey trapped and completely confused of why he was trapped to begin with to be helped by someone he didn't even know to escape. That is where your journey begins. You travel through fogs, swamps, tombs, kingdom's, and everything inbetween fighting all kinds of monsters. But the thing about the character that inspires me the most is no matter how many times you die, you never really do and the game addresses that. Your born again and again and again until you beat the boss. This connects to me very deeply because through life I've wanted to give up and quit but I've found myself continues fighting aimless like in the game. You have no clear goal, or reason to fight... you just have a clear threat the world you were born into and a chance to conquer it all. With the sense of endless adventure and exploration, tied together with punishing combat and endless amounts of fighting styles. I find it one of the most emotional rollercoaster of cheer and agony. But it inspires me becauae in the end, after you win you know that it wasn't the character Inside the videogame that was pushing. It was your will and drive pushing to finish the game
Dark Souls is the game that inspires you? lol, rofl. You haven't played many indie games have you? Try looking up games like, Actual Sunlight, Primordia, and maybe even the first Walking Dead game by telltale. That's just off the top of my head. This game was grand I think mostly because of the fantastic music that tied it together. Without this soundtrack, this game would have been nothing.
Night in the Woods left a huge impact on me. I had started playing it about a month before I exited high school and planned to end my life, as I had no plans and felt that I had no way to contribute to society. Playing as Mae, I really empathized and inserted myself into the character. She's a college drop out, with a history of violent outbursts, and doesn't see her life going anywhere, but she doesn't seem to mind. When you get to a certain point in the game, after possibly hurting the people around you and all kinds of other things, you find yourself being rescued by those very same people. You find that despite hurting them, they still care about you. And that meant a lot to me. I've had some really bad violent outbreaks and mental breakdowns and have hurt the people around me because of that. Because of this, I felt I had no worth and constantly apologized to the people around me even when I didn't need to. I felt like I deserved to be alone and needed to push my friends away out of fear that I'd hurt them again. Playing through the moments where Mae had done so much and hurt her friends over and over, but they still cared so deeply about her, I felt like maybe I could go on living. Maybe it'd hurt those around me more than I realize and that maybe I wouldn't be better off dead. When I confronted my closest friends who I consider to be my brothers about all these thoughts and feelings, they planned to invade my house the night of my birthday to keep me from doing that, and planned the next day out for stuff for me to do so I'd have something to do. Where I had initially thought I'd receive hostility for having those thoughts, I was met with hospitality. It really did save my life. While I still don't know where I'm going in life after graduation, I now have opportunities that I never saw happening. Thank you to NITW. Sorry if this is unintelligible, but I wanted to leave it spoiler free. Those who have played the game, probably know what I'm talking about.
Undertale and To The Moon were games that really affected me. Both games had stories that brought me to tears, along with characters and music that stuck with me long after the game. Undertale has become a minor obsession of mine. Meanwhile To The Moon has several autistic characters, and being autistic myself I felt like I had representation in the media.
8 years late, but I was probably most emotionally touched by The Witness. it's environment and masterfully made puzzle were just delightful the entire way through. yes, I liked all of them. Most people don't.
The game the represents me, I would say it was devil May cry 3, understanding how family can always have different ways to express love, but may not ever truly show it, that emotion lives deep in all of us, and working with the crass you are dealt, will make you feel all the more powerful.
The game that inspires me is Sea of Thieves. I just love the idea of a small crew sailing around in an open ocean with a load of unique islands with their own cool lore and secrets. It was the game that I met alot of my friends on and basically taught me online communication skills. The game that represents me is Outer Wilds. Exploring a little solar system in whatever order you want slowly piecing together what happened is an amazing game concept that Outer Wilds pulls off really well. But I think the main reason it represents me is because it leaves you to your own thoughts, most of the NPCs are on your home planet apart from the few other astronauts, and the direction in which you progress is almost entirely controlled by you. Both of these games have had massive impacts on my life and it's a shame there aren't more games like them. One of the things they have in common is exploration and going somewhere for one reason and then maybe getting sidetracked and going on a completely different adventure. The main difference between them is SoT is sailing with a crew whereas OW is flying to other planets by yourself and I think both having time with others and alone are equally important.
I suppose The Last of Us is one of those games that inspires me because of its emotional impact. It delves into the concept of family, and that sticking together in harsh times such as an apocalypse will help you thrive in the future. That little quote that Joel says near the end, "No matter what, you keep finding something to fight for." really spoke to me. Even with the loss of his daughter, he kept on fighting for a reason to live. I have been told many years by my sister that the one thing you should never do, is give up. Same goes for The Walking Dead. Btw Ryan, you should do one about films if its no trouble. I'd really like to see your film inspiration. :)
So true! After playing the game they do feel like best friends. This video might be a few years back, but great work! "Thomas Was Alone" inspired my to a video too: "How to turn Shapes into Characters". As a designer and Illustrator I too was just soooo impressed by the way these characters feel like living beings!
Dead Space 1 changed my life. As silly as it sounds, it was my first horror game I ever played. And I was terrified. I hated horror games. But I was able to beat it, showing if I put enough effort into something, say something scary, I could overcome it if I stuck with it and tried my best. Soon Dead Space was no longer scary, but an enjoyable game that I could routinely beat with no problem. I use this knowledge to every day oppositions.
There are a lot of games I've enjoyed from my childhood that I now feel nostalgia for, but I think the first game - or rather, game series - that impacted me as a person was Kingdom Hearts. I will admit that the heavy influence of Disney in the game gravitated me toward the series when it first came out, because even though I wasn't at all familiar with Final Fantasy and its lore/game mechanics yet, I wanted a game in which I could interact with all my favorite characters from various Disney films. The more I played it, the more I realized that it was something more than a Disney/Final Fantasy mash-up; it was its own original story with such wonderful characters, characters that I rooted for, cared for, fought for during their biggest battles, and mourned for when things turned bad for them. Throughout the entire series, you get intense themes of friendship, maturing and growing up, love, grief, death and existentialism, and overall this sense of what it means to be human: everyone has equal amounts of light and darkness/good and bad/strength and weakness within them, though its the decisions we make that create our identities, not the circumstances we came from nor the simple misconceptions that people use to define others (i.e: all darkness must be bad, physical strength is superior to mental strength, and so on.) It's this sense of optimism and humanity that influences me to this day. p.s: also, the soundtrack is amazing. I still get chills when KHII's "Dearly Beloved" plays.
The Last of Us is a game that continues to amaze and inspire me. The image of two completely opposite people taking on the world even when they have so many reasons to just give up is important and meaningful in ways I can't begin to explain. I'd like it to also represent me, but I'm not sure yet. I'm still figuring out if everything is worth it, but if the game taught me anything it's to trust that what you're doing will get you somewhere. Even if it's not where you expected
When I was a kid, there was a game on the apple store called eden worldbuilder. It was a minecraft ripoff, but I spent so much time in the game just wandering around vast maps that other players had built creating stories in my head for them... I don't know, it just really left a mark on me. The simplicity of the actual game helped me channel my own creativity for a few hours at a time.
The game "199X" is the only game I've ever played where I felt emotionally attached to the characters. I've seen games with poorly written characters, I've seen games with well written characters, but this is the only one where they felt real. Based on its description and lack of original art assets, I expected it to be a silly self-aware RPG but what I got was a lot more.
A game that truly inspired, if not affected me was the last of us. I'm pretty sure that you've done an analysis of it, and that only affected me more. See, my family is quite close, in the sense that my aunts and uncle are quiet close together with my mother. She has said the main reason that they're so close is that they never saw their cousins or extended family very often, and swore as children that they wouldn't be like that, that they would stay in touch. However, my sisters and I have seemed to drift apart recently, and with The Last of Us demonstrating strong ties between family, or those that we love, it has truly made me appreciate family, for their weaknesses and their strengths, as these are the things that make us human.
The Metroid series represents me or at least what I want to be. The idea of taking on problems and challenges with bravery and a willingness to explore. Unflinching determination, and solitude. I suppose Cuphead also falls into the second last category.
For me, Hitman . Because it thought about the importance of repeation and how you can learn as you go. Mainly, Bloody money and two. This also goes for FNAF.
Such a deep question. Video games don't get as much "what does X best represent you?" question. Hmm... For me. I'd say it's Final Fantasy 8, for the simple reason that; I have faced isolation within my own family, I've lost a close family member I absolutely loved and withdrew because of it. But now, as I continue on. I'm gradually opening up, facing what seems to be the insurmountable mountain called life and wanting to just. Find a modicum of stability, even as things distort and rapidly change beneath my feet. Also. Travelling, a lot. Lol
one of the game that I was inspired was papa and yo *SPOILER ALERT* it talks about a boy who makes this fanisty world and trys to escape his father's abuse he drinks and how he hides to escapes him as it gose on you can move things houses and many others and its really cool but then you meet the antagonist the big monster which is his dad he chase you around and trys to kill you. You will meet a robot companion who will help you on your journey but in the end it has to stay behind in order for you to go on . as the story progresses you start to see the human version of his dad in black and white as he sitting behind you in a wall that is separating them he eventually meets a shawmen who tells him he has to let him go. ENDING in the end he let's go of his father and his abuse and moves on. it's a puzzle game BUT when I play this game it asks me why do I play games do I play them to escape my stress,depression,abuse,lost of love ones, discovery, health issues, relationships, things we done in the past,money , drinking , drugs , and many others. For me it helped me understand that I play games to escape my eczema (a health issue on the skin) that I was born with and took so much medication at such a young age and why I play games to escape this tear that I have and allows me to forget that it's their like it's all just a dream and move on. but papa and yo was inspiring to me as it showed why do I play games
What game represents me? The Game that represents me is and i know its a bit far fetched is actually Fallout 3 and no not The Lone Wanderer but actually the character that is The Mysterious Stranger... In the game he is referred to as A Guardian Angel but in the time that i spent alive i realized that i too am a Guardian Angel in the eyes of others , in the game he is comes in to save the day and kill any foes that were put in vats to be killed in one shot with a revolver , outside the game. I am, in the eyes of some just a normal guy with his own quirks and own weirdness that makes me unique and unforgetable, a presence that gives off the lively and cheerful aura but also the dark and deadly aura i want peace and tranquility but in the darkness i crave the blood dark ways of thinking all thr negatives but i put myself to be the neutral party but also be a driving force to urge others and myself to look forward and keep going no matter how hard, to never be ashamed to ask for help and to swallow the pride that we so dearly hold on too, i am a voice of reason but also a voice of insanity . But today as i make this i have long realized that i have a greater purpose in life and that is to help others and myself, i was formed by my actions and with them i learned to be wise and to give guidance (lmao im a guidance counselor).
I think that far cry 3 and 4 inspire me in the way Antwone ant Jackson said but for me the game that inspires me the most is kingdom hearts 1/2 because I feel like it teaches you that there is darkness everywhere but you just have to see the light and also that the most important thing in life is your friends so to stay close to them.
Being a young trans person, I never felt right with my identity. The game Celeste really helped me through discovering that rough time in my life. Only after I accepted that I was trans for myself did I find out that the main character, Madeline, was trans. As for what game represents me most, that would be Wandersong. I like to think that I'm a relatively cheerful person, that strives to make those around me forget about the horrors of life for a bit, just like the Bard, singing and doing their best to make the world better. It's not that I'm ignorant of the horrors of life, but you can't go through life only thinking that the world doesn't have a silver lining to it. I'm not happy because of the horrors of life, I'm happy in spite of the horrors of life.
I have a few first off far cry 3 because it is the story of insanity and how Jason has to choose between 2 forms of it 1 form being that he goes crazy kills his friends and goes off with citra and the other is returning to normal western life after going through what he went through he had realized he enjoyed the island more and it was always my interpretation that even if u save ur friends that jason doesn't leave on the boat with them and he stays on the island I believe that is wrong now looking back upon it but that's how I took it is that he found his escape and peace through that which is what the main goal in life really is
Thomas was alone is a true masterpiece of storytelling. I was so moved by this aventure, accompanying these “little dots” to their goal. I would have never believed anyone telling me I would cry playing a puzzle game whose only characters are speechless rectangles. And here I was. Crying like a little baby. And I’m a bearded tattooed 115 kg weightlifter 😂. The game is filled with moments of pure melancholy, but also hope and beauty.
I had the exact same response to this game. It's difficult to process how I could fell so many emotions for these geometric shapes. It was a beautiful story.
'The beginners guide' left a lasting impact, and i feel like it represents me somewhat. I've recently realized that I treat my life like I treat games, thinking that there's always a right choice, that it been shaped in a way that's good for me, and that's how i felt the narrator in TBG felt. I felt like he always thought the games were made for him, to the point where he changed the games to the way he would've ended them. It made me really think about how I try to change situations to try and suit me.
So, in case you ever wonder while I don't produce a lot of videos these days! New analysis hopefully within 2 weeks...
Ryan Hollinger Is Grand Theft Auto 4 in the works?
Cant wait
The ending of Bastion really moved me. (some spoilers ahead. I tried not to be overt, but if you care about it I want to let you know)
It was the first time that I can remember where I made a choice not because I thought it was what my character should do or because it was fun, but rather because it was the right thing to do. The atmospheric narration had done a good job at subtly leading me to a point where I realized the pain I was causing to the inhabitants of the game world and I decided that, rather than play with the big stompy weapon I had just been given, I would instead make a sacrifice to save someone I didn't think deserved saving.
Furthermore, having made that decision, it wasn't just a "press x to win" situation. No, I actually had to carry out my decision. I had to walk with this person over my shoulder through a valley lined with enemies shooting at us. I spaced out my health tonics as much as I could, but it got to the point where I realized that I was not going to make it. I was going to fail, to succumb to the consequences of the actions of the very person I was trying to rescue. But in that moment, I was at peace. I knew I had done the right thing.
Yes, you could say it was just a game. But in that moment, I felt heroic. I felt the worth of making that hard choice and that sense of fulfilled responsibility has stuck with me for the rest of my life. I have tried to live my real life in such a way that I will make the hard right choices, even if it scares me. After all, I don't have health tonics in real life. There's no reloading, no new game plus. But that makes it more worth it. And while I have suffered setbacks from this outlook, I am at peace.
The game that both inspires me and represent me is persona 4, The protagonist is a blank slate. No note worthy qualities or special skills initially, even a bit isolated. But through awakening his own potential and improving himself he becomes the most powerful being there is. Able to overcome any challenge as he uses the personas he acquired over his struggle for the truth. The story also relies on bonds as well, formed between the protagonist and characters. I am a very apathetic person who puts no effort into what I do, including forming bonds with those around me. But after playing this game I realized how important bonds with others actually are, how they can save you. I came to admire the fools journey and how every story must start from a fresh beginning and no matter what can be overcome. I took it as an inspiration to be who I am and to face and accept myself despite my own shortcomings
Hello fellow persona fan-
Lovely review.
The game that resonates with me the most is Final Fantasy VII. You may not become the person you always wanted to be, but sometimes just being yourself is enough.
you got me crying over squares.
I watched jack play night in the woods and it changed me a lot. I found myself relating with Greg, he has no clue what hes doing walking around trying to take life by the horns just to crash again and wanting to leave. bea is stuck and she understands that she deserves more than that but she has a responsibility. mea is the best main character ive seen in a game in a while. thinking youre ready to leave just to realize you crave a normal and ruteaned life. I moved out at age 17 a few months ago and my relationship is kinda rough. I feel like I need one stable thing but I keep making my life unstable. I need to be like angus.
❤🎉
Beautiful review. I adored playing this game. And that soundtrack is the cherry on top
What game represents me? Red Dead Redemption. The realization that no matter what I do, I can't outrun my past mistakes despite an overwhelming desire to.
What game inspires me? Bioshock Infinite. The only way to fix my mistakes is to accept them and vow to do better for them rather than using my understanding of my own transgressions as a crutch and a tool to claim superiority
You sound like a pretentious douchebag.
I believe what Lucas is trying to say to this 3 year old comment is, sometimes people believe that things have been harder for them and don’t quite have the understanding that everyone has shit, people like this tend to sound overly dramatic and intentional dower, however I believe he said it in a way that makes him sound like a prick but he still deserves his opinion.
Your interpretation certainly turns Lucas' comment into an actual argument. But I find percicely the point you're making to be dangerous. Of course everyone has problems. That does however by no means lessen the importance of ones own problems. One shouldn't ignore issues in their own life just because others have it worse. Yet this is a common occurence. Many people undervalue their own mental health out of a fear that they won't be taken seriously as their struggles are trivial compared to what others are facing. Maybe they've had bad experiences in the past when looking for help, or they're just scared they'll get laughed at. As a result, they never really face their problems and just live with them, burrying them deep down. This behaviour is extremly unhealthy and should be actively discouraged. The only way to do so is to encourage people speaking out and getting help. Calling someone a pretentious douchebag for formulating a thought is never helpful, even if it were formulated in a more civil way.
(/rant off, this is just something I've thought about in the past so my comment got a lot longer than necessary)
I’d like to talk back my previous comment as it appears you’re all equally self-centred and pretentious and can’t seem to grasp some people just don’t care how you feel, because they have their own shit going on and don’t have time to pity you or enable your self sorrow.
You mistake the willingness to improve ones life with self sorrow. I don't pity myself, in fact I am quite happy with my life. But only because I asked for help when I needed it.
I just took a break from Celeste Chapter 9 and played through TWA for probably the fifth time. I’ll always cherish this goofy little story and the characters it created. I needed an emotional lift to help with Celeste’s gruelling difficulty and boy this game was there for me!
Wow...I really loved this analysis! Although I never played Thomas was alone the game looks very good, and it even has a deeper meaning to it.(Which I never knew about), gonna have to try it out.
What game inspires me?
I have played many games throughout my life, but the one game that truly inspired me was AC3. The story of Connor was very deep and saddening. Throughout the whole game you see that the odds are almost never in his favor. He has to essentially rebuild what was once destroyed by the templars, by himself. Although his life was never a simple easy one, he still found compassion and understanding with people, even when they where obviously using him. He never gave up fighting for what was right, even when he was alone. I think the quote that best sums up why AC3 inspired me was this.
Lee: "Even those men you sought to save have turned their backs on you. Yet you fight, you resist. Why?"
Connor: *"Because no one else will!"*
It's extremely cliche at this point but I was so blown away when I finished Undertale and I think it was because I went in blind. Thomas Was Alone is a game I'd still recommend to people (along with Braid, The Unfinished Swan and Journey) and one of the many gaming soundtracks I have playing in the background while I work. Great vid!
Fable represents me I think. It raised me in a way.
The game with a lasting impact has to be LIFE IS STRANGE!
Life is strange indeed tells every bit of life. The Journey has the most impact to me as reaching a far end goal is possible, it would be rough but just learn to enjoy the journey itself.
The game that inspires me everyday is darksouls 1. Your character begins his journey trapped and completely confused of why he was trapped to begin with to be helped by someone he didn't even know to escape. That is where your journey begins. You travel through fogs, swamps, tombs, kingdom's, and everything inbetween fighting all kinds of monsters. But the thing about the character that inspires me the most is no matter how many times you die, you never really do and the game addresses that. Your born again and again and again until you beat the boss. This connects to me very deeply because through life I've wanted to give up and quit but I've found myself continues fighting aimless like in the game. You have no clear goal, or reason to fight... you just have a clear threat the world you were born into and a chance to conquer it all.
With the sense of endless adventure and exploration, tied together with punishing combat and endless amounts of fighting styles. I find it one of the most emotional rollercoaster of cheer and agony. But it inspires me becauae in the end, after you win you know that it wasn't the character Inside the videogame that was pushing. It was your will and drive pushing to finish the game
Jefrin Morles Very nice
+Ryan Hollinger also keep up the great work
Dark Souls is the game that inspires you? lol, rofl. You haven't played many indie games have you? Try looking up games like, Actual Sunlight, Primordia, and maybe even the first Walking Dead game by telltale. That's just off the top of my head. This game was grand I think mostly because of the fantastic music that tied it together. Without this soundtrack, this game would have been nothing.
Night in the Woods left a huge impact on me. I had started playing it about a month before I exited high school and planned to end my life, as I had no plans and felt that I had no way to contribute to society. Playing as Mae, I really empathized and inserted myself into the character. She's a college drop out, with a history of violent outbursts, and doesn't see her life going anywhere, but she doesn't seem to mind. When you get to a certain point in the game, after possibly hurting the people around you and all kinds of other things, you find yourself being rescued by those very same people. You find that despite hurting them, they still care about you. And that meant a lot to me. I've had some really bad violent outbreaks and mental breakdowns and have hurt the people around me because of that. Because of this, I felt I had no worth and constantly apologized to the people around me even when I didn't need to. I felt like I deserved to be alone and needed to push my friends away out of fear that I'd hurt them again. Playing through the moments where Mae had done so much and hurt her friends over and over, but they still cared so deeply about her, I felt like maybe I could go on living. Maybe it'd hurt those around me more than I realize and that maybe I wouldn't be better off dead. When I confronted my closest friends who I consider to be my brothers about all these thoughts and feelings, they planned to invade my house the night of my birthday to keep me from doing that, and planned the next day out for stuff for me to do so I'd have something to do. Where I had initially thought I'd receive hostility for having those thoughts, I was met with hospitality. It really did save my life. While I still don't know where I'm going in life after graduation, I now have opportunities that I never saw happening. Thank you to NITW. Sorry if this is unintelligible, but I wanted to leave it spoiler free. Those who have played the game, probably know what I'm talking about.
Kentucky route zero really got me, as well as Thomas was alone.
I love video games but they rarely stick with me on an emotional level
Undertale and To The Moon were games that really affected me. Both games had stories that brought me to tears, along with characters and music that stuck with me long after the game. Undertale has become a minor obsession of mine. Meanwhile To The Moon has several autistic characters, and being autistic myself I felt like I had representation in the media.
I love both of those games! You may like Gris or Firewatch if you like interesting stories. Also Braid because its a great puzzle game lol
I know it’s been 5 years since this comment, but play OneShot! There is nothing quite like it.
@@bfgames913
It’s actually a game I’ve been considering playing, so thank you for the recommendation! :)
8 years late, but I was probably most emotionally touched by The Witness. it's environment and masterfully made puzzle were just delightful the entire way through. yes, I liked all of them. Most people don't.
The game the represents me, I would say it was devil May cry 3, understanding how family can always have different ways to express love, but may not ever truly show it, that emotion lives deep in all of us, and working with the crass you are dealt, will make you feel all the more powerful.
The game that inspires me is Sea of Thieves. I just love the idea of a small crew sailing around in an open ocean with a load of unique islands with their own cool lore and secrets. It was the game that I met alot of my friends on and basically taught me online communication skills.
The game that represents me is Outer Wilds. Exploring a little solar system in whatever order you want slowly piecing together what happened is an amazing game concept that Outer Wilds pulls off really well. But I think the main reason it represents me is because it leaves you to your own thoughts, most of the NPCs are on your home planet apart from the few other astronauts, and the direction in which you progress is almost entirely controlled by you.
Both of these games have had massive impacts on my life and it's a shame there aren't more games like them. One of the things they have in common is exploration and going somewhere for one reason and then maybe getting sidetracked and going on a completely different adventure. The main difference between them is SoT is sailing with a crew whereas OW is flying to other planets by yourself and I think both having time with others and alone are equally important.
I suppose The Last of Us is one of those games that inspires me because of its emotional impact. It delves into the concept of family, and that sticking together in harsh times such as an apocalypse will help you thrive in the future. That little quote that Joel says near the end, "No matter what, you keep finding something to fight for." really spoke to me. Even with the loss of his daughter, he kept on fighting for a reason to live. I have been told many years by my sister that the one thing you should never do, is give up. Same goes for The Walking Dead.
Btw Ryan, you should do one about films if its no trouble. I'd really like to see your film inspiration. :)
THIS IS AMAZING!!! Thank you so much for this video. I am having some crazy revelations listening to it. THANK YOU. You're a spectacular person.
So true! After playing the game they do feel like best friends. This video might be a few years back, but great work! "Thomas Was Alone" inspired my to a video too: "How to turn Shapes into Characters". As a designer and Illustrator I too was just soooo impressed by the way these characters feel like living beings!
Dead Space 1 changed my life. As silly as it sounds, it was my first horror game I ever played. And I was terrified. I hated horror games. But I was able to beat it, showing if I put enough effort into something, say something scary, I could overcome it if I stuck with it and tried my best. Soon Dead Space was no longer scary, but an enjoyable game that I could routinely beat with no problem. I use this knowledge to every day oppositions.
the longest journey inspires and represents me so hard you don't even know
There are a lot of games I've enjoyed from my childhood that I now feel nostalgia for, but I think the first game - or rather, game series - that impacted me as a person was Kingdom Hearts. I will admit that the heavy influence of Disney in the game gravitated me toward the series when it first came out, because even though I wasn't at all familiar with Final Fantasy and its lore/game mechanics yet, I wanted a game in which I could interact with all my favorite characters from various Disney films.
The more I played it, the more I realized that it was something more than a Disney/Final Fantasy mash-up; it was its own original story with such wonderful characters, characters that I rooted for, cared for, fought for during their biggest battles, and mourned for when things turned bad for them. Throughout the entire series, you get intense themes of friendship, maturing and growing up, love, grief, death and existentialism, and overall this sense of what it means to be human: everyone has equal amounts of light and darkness/good and bad/strength and weakness within them, though its the decisions we make that create our identities, not the circumstances we came from nor the simple misconceptions that people use to define others (i.e: all darkness must be bad, physical strength is superior to mental strength, and so on.) It's this sense of optimism and humanity that influences me to this day.
p.s: also, the soundtrack is amazing. I still get chills when KHII's "Dearly Beloved" plays.
You continue to impress me Ryan. Bravo.
How you gonna make me tear up over a square.
The Last of Us is a game that continues to amaze and inspire me. The image of two completely opposite people taking on the world even when they have so many reasons to just give up is important and meaningful in ways I can't begin to explain.
I'd like it to also represent me, but I'm not sure yet. I'm still figuring out if everything is worth it, but if the game taught me anything it's to trust that what you're doing will get you somewhere. Even if it's not where you expected
I haven't had friends in three years.
Yes your grace was the first game to leave me bawling like a baby and I would recommend going into it blind to anyone
Question 1: What Remains of Edith Finch, i dunno it is just a beatiful history based of history
Question 2: idk
you are so underrated man, how do u not have like 100k subs
so good news from the future
THe game that inspires me is Metal Gear Solid 4, and the game that best represents me is Kingdom Hearts 2 BOTH AMAZING GAMES.
This was so good that I clicked the ad for you. Seriously.
All Thomas was alone gave me was a crippling fear of finishing games 😢
When I was a kid, there was a game on the apple store called eden worldbuilder. It was a minecraft ripoff, but I spent so much time in the game just wandering around vast maps that other players had built creating stories in my head for them... I don't know, it just really left a mark on me. The simplicity of the actual game helped me channel my own creativity for a few hours at a time.
I can't believe I stumbled across this old video of yours
The game "199X" is the only game I've ever played where I felt emotionally attached to the characters. I've seen games with poorly written characters, I've seen games with well written characters, but this is the only one where they felt real.
Based on its description and lack of original art assets, I expected it to be a silly self-aware RPG but what I got was a lot more.
A game that truly inspired, if not affected me was the last of us. I'm pretty sure that you've done an analysis of it, and that only affected me more. See, my family is quite close, in the sense that my aunts and uncle are quiet close together with my mother. She has said the main reason that they're so close is that they never saw their cousins or extended family very often, and swore as children that they wouldn't be like that, that they would stay in touch. However, my sisters and I have seemed to drift apart recently, and with The Last of Us demonstrating strong ties between family, or those that we love, it has truly made me appreciate family, for their weaknesses and their strengths, as these are the things that make us human.
Beautiful video
I just passed this game and it was lovely
I honestly think some of the 2013 games left the greatest impact on me.
I love Thomas was alone
The Metroid series represents me or at least what I want to be. The idea of taking on problems and challenges with bravery and a willingness to explore. Unflinching determination, and solitude. I suppose Cuphead also falls into the second last category.
For me, Hitman . Because it thought about the importance of repeation and how you can learn as you go. Mainly, Bloody money and two. This also goes for FNAF.
Such a deep question. Video games don't get as much "what does X best represent you?" question.
Hmm... For me. I'd say it's Final Fantasy 8, for the simple reason that; I have faced isolation within my own family, I've lost a close family member I absolutely loved and withdrew because of it.
But now, as I continue on. I'm gradually opening up, facing what seems to be the insurmountable mountain called life and wanting to just. Find a modicum of stability, even as things distort and rapidly change beneath my feet.
Also. Travelling, a lot. Lol
That was a beautiful review :)
As you get older,the reverse of this story happens, life gets garder, it keeps going on… P.D. James paraphrase
I myself didn't particularly enjoy this game. After watching this though, I do appreciate it more.
one of the game that I was inspired was papa and yo *SPOILER ALERT*
it talks about a boy who makes this fanisty world and trys to escape his father's abuse he drinks and how he hides to escapes him as it gose on you can move things houses and many others and its really cool but then you meet the antagonist the big monster which is his dad he chase you around and trys to kill you. You will meet a robot companion who will help you on your journey but in the end it has to stay behind in order for you to go on . as the story progresses you start to see the human version of his dad in black and white as he sitting behind you in a wall that is separating them he eventually meets a shawmen who tells him he has to let him go. ENDING in the end he let's go of his father and his abuse and moves on.
it's a puzzle game BUT when I play this game it asks me why do I play games do I play them to escape my stress,depression,abuse,lost of love ones, discovery, health issues, relationships, things we done in the past,money , drinking , drugs , and many others. For me it helped me understand that I play games to escape my eczema (a health issue on the skin) that I was born with and took so much medication at such a young age and why I play games to escape this tear that I have and allows me to forget that it's their like it's all just a dream and move on. but papa and yo was inspiring to me as it showed why do I play games
This was emotional. Thank you.
can u tell me a good source for learning visual narratives? I mean a course or any other resources that u started with
This game is so beautiful in so many ways.
What game represents me? Probably Destiny or something because I like sci-fi and exploration
My game, sunset overdrive.
What game represents me?
The Game that represents me is and i know its a bit far fetched is actually Fallout 3 and no not
The Lone Wanderer but actually the character that is The Mysterious Stranger...
In the game he is referred to as A Guardian Angel but in the time that i spent alive i realized that i too am a Guardian Angel in the eyes of others , in the game he is comes in to save the day and kill any foes that were put in vats to be killed in one shot with a revolver , outside the game. I am, in the eyes of some just a normal guy with his own quirks and own weirdness that makes me unique and unforgetable, a presence that gives off the lively and cheerful aura but also the dark and deadly aura i want peace and tranquility but in the darkness i crave the blood dark ways of thinking all thr negatives but i put myself to be the neutral party but also be a driving force to urge others and myself to look forward and keep going no matter how hard, to never be ashamed to ask for help and to swallow the pride that we so dearly hold on too, i am a voice of reason but also a voice of insanity . But today as i make this i have long realized that i have a greater purpose in life and that is to help others and myself, i was formed by my actions and with them i learned to be wise and to give guidance (lmao im a guidance counselor).
Sim City was it for me. The need to balance and money management lead me to be a CPA.
I think that far cry 3 and 4 inspire me in the way Antwone ant Jackson said but for me the game that inspires me the most is kingdom hearts 1/2 because I feel like it teaches you that there is darkness everywhere but you just have to see the light and also that the most important thing in life is your friends so to stay close to them.
First time you said "shape", ii thought you said "ship"
manhunt inspires me. is there something wrong with me?
Being a young trans person, I never felt right with my identity. The game Celeste really helped me through discovering that rough time in my life. Only after I accepted that I was trans for myself did I find out that the main character, Madeline, was trans.
As for what game represents me most, that would be Wandersong. I like to think that I'm a relatively cheerful person, that strives to make those around me forget about the horrors of life for a bit, just like the Bard, singing and doing their best to make the world better. It's not that I'm ignorant of the horrors of life, but you can't go through life only thinking that the world doesn't have a silver lining to it. I'm not happy because of the horrors of life, I'm happy in spite of the horrors of life.
Late, but, boooo
shadow of the colossus
Not every round block fits into a square peg..
Bioshock Infinite
nah I'm alright with my sandwiches
If you ever need a voice actor I am your man (~_^) ! Lol jk but if you really do...you know where to find me lol
and Far Cry 3 & 4 are the games that really inspire me too. Something about that personal journey those characters go on that really speaks to me
It's melancholy
Whats the game in the beginning
Limbo
Is it too early to share some details on this game you're making?
AwesomeTingle Possibly announcing our campaign around August!
Grandia 2 , ff x, fallout 3 and onward....gta 4 and 5.... fable 2,
Uncharted series
see this is why I think there is no point of being an artist.
Oh I meant 7:44
this video made me cry
twitty2000 Hopefully for the right reasons!
Half Life 2..... Damnit. Im tearing up after watching this. That is not a cool thing for a 26 year old single male to do.
I have a few first off far cry 3 because it is the story of insanity and how Jason has to choose between 2 forms of it 1 form being that he goes crazy kills his friends and goes off with citra and the other is returning to normal western life after going through what he went through he had realized he enjoyed the island more and it was always my interpretation that even if u save ur friends that jason doesn't leave on the boat with them and he stays on the island I believe that is wrong now looking back upon it but that's how I took it is that he found his escape and peace through that which is what the main goal in life really is
Another is bioshock infinite specifically the dlc where it tells me that sometimes sacrifice is worth it in the end to better someone else's lifr
Dues ex 1
Essentially Portal the Indie Game
I like yume nikki and Lisa the painfull
dishonored, farcry 3, and assassins creed 4
It did? I thought it was a *lot* of buildup to absolutely nothing. It infuriated me. I had wasted my time for a nonexistant payoff.
Since when do you pronounce sounds as Suyns...... Your accent makes no sense 7:58
+Zsolt The Gamer Can you come up with a scenario where an accent "makes sense?" Accents aren't supposed to make sense.
Absolutely brilliant video..its a classic